Soul Warden Different values: 8 ===================================== object {Soul Warden} _id : string {Soul Warden._id} (all different values) folder : string {Soul Warden.folder} (same value: pF02QWjm5D7lJrT1) img : string {Soul Warden.img} (same value: icons/sundries/books/book-red-exclamation.webp) name : string {Soul Warden.name} (all different values) system : object {Soul Warden.system} actionType : object {Soul Warden.system.actionType} value : string {Soul Warden.system.actionType.value} (2 different values) passive (x6) action (x2) actions : object {Soul Warden.system.actions} [value] : integer {Soul Warden.system.actions.value} (2 different values) 2 (x1) 1 (x1) category : string {Soul Warden.system.category} (same value: class) description : object {Soul Warden.system.description} value : string {Soul Warden.system.description.value} (all different values) level : object {Soul Warden.system.level} value : integer {Soul Warden.system.level.value} (5 different values) 4 (x2) 8 (x2) 10 (x1) 6 (x2) 2 (x1) prerequisites : object {Soul Warden.system.prerequisites} value : array {Soul Warden.system.prerequisites.value} Length: min=1 max=2 Value type: object {Soul Warden.system.prerequisites.value.[]} value : string {Soul Warden.system.prerequisites.value.[].value} (6 different values) Soul Warden Dedication (x5) Psychopomp Familiar (x1) Spiral Sworn (x1) familiar (x1) trained in Occultism or Religion (x1) worships Pharasma or a psychopomp usher (x1) publication : object {Soul Warden.system.publication} license : string {Soul Warden.system.publication.license} (same value: OGL) remaster : boolean {Soul Warden.system.publication.remaster} (same value: False) title : string {Soul Warden.system.publication.title} (same value: Pathfinder Book of the Dead) rules : ###FoundryRulesObject### traits : object {Soul Warden.system.traits} rarity : string {Soul Warden.system.traits.rarity} (same value: common) value : array {Soul Warden.system.traits.value} Length: min=1 max=3 Value type: string {Soul Warden.system.traits.value.[]} (4 different values) archetype (x8) concentrate (x2) divine (x3) dedication (x1) [frequency] : object {Soul Warden.system.frequency} max : integer {Soul Warden.system.frequency.max} (same value: 1) per : string {Soul Warden.system.frequency.per} (2 different values) PT1H (x1) PT10M (x1) [subfeatures] : object {Soul Warden.system.subfeatures} proficiencies : object {Soul Warden.system.subfeatures.proficiencies} spellcasting : object {Soul Warden.system.subfeatures.proficiencies.spellcasting} rank : integer {Soul Warden.system.subfeatures.proficiencies.spellcasting.rank} (same value: 1) type : string {Soul Warden.type} (same value: feat)