Pistol Phenom Different values: 7 ===================================== object {Pistol Phenom} _id : string {Pistol Phenom._id} (all different values) folder : string {Pistol Phenom.folder} (same value: knLR0ap5fed7JUKc) img : string {Pistol Phenom.img} (same value: icons/sundries/books/book-red-exclamation.webp) name : string {Pistol Phenom.name} (all different values) system : object {Pistol Phenom.system} actionType : object {Pistol Phenom.system.actionType} value : string {Pistol Phenom.system.actionType.value} (2 different values) action (x5) passive (x2) actions : object {Pistol Phenom.system.actions} [value] : integer {Pistol Phenom.system.actions.value} (2 different values) 1 (x3) 2 (x2) category : string {Pistol Phenom.system.category} (same value: class) description : object {Pistol Phenom.system.description} value : string {Pistol Phenom.system.description.value} (all different values) level : object {Pistol Phenom.system.level} value : integer {Pistol Phenom.system.level.value} (all different values) prerequisites : object {Pistol Phenom.system.prerequisites} value : array {Pistol Phenom.system.prerequisites.value} Length: min=1 max=3 Value type: object {Pistol Phenom.system.prerequisites.value.[]} value : string {Pistol Phenom.system.prerequisites.value.[].value} (4 different values) Pistol Phenom Dedication (x6) trained in at least one type of one-handed firearm (x1) trained in Deception (x1) trained in Performance (x1) publication : object {Pistol Phenom.system.publication} license : string {Pistol Phenom.system.publication.license} (same value: ORC) remaster : boolean {Pistol Phenom.system.publication.remaster} (same value: True) title : string {Pistol Phenom.system.publication.title} (same value: Pathfinder Guns & Gears) rules : ###FoundryRulesObject### traits : object {Pistol Phenom.system.traits} rarity : string {Pistol Phenom.system.traits.rarity} (2 different values) common (x6) uncommon (x1) value : array {Pistol Phenom.system.traits.value} Length: min=1 max=2 Value type: string {Pistol Phenom.system.traits.value.[]} (3 different values) archetype (x7) flourish (x1) dedication (x1) type : string {Pistol Phenom.type} (same value: feat)