Paizo Blog Different values: 29 ===================================== object {Paizo Blog} _id : string {Paizo Blog._id} (all different values) img : string {Paizo Blog.img} (same value: systems/pf2e/icons/default-icons/npc.svg) items : array {Paizo Blog.items} Length: min=3 max=26 Value type: object {Paizo Blog.items.[]} _id : string {Paizo Blog.items.[]._id} (327 different values) img : string {Paizo Blog.items.[].img} (92 different values) name : string {Paizo Blog.items.[].name} (238 different values) sort : integer {Paizo Blog.items.[].sort} (26 different values) system : object {Paizo Blog.items.[].system} [autoHeightenLevel] : object {Paizo Blog.items.[].system.autoHeightenLevel} [value] : mixed description : object {Paizo Blog.items.[].system.description} value : string {Paizo Blog.items.[].system.description.value} (196 different values) [prepared] : object {Paizo Blog.items.[].system.prepared} [flexible] : boolean {Paizo Blog.items.[].system.prepared.flexible} (same value: False) value : string {Paizo Blog.items.[].system.prepared.value} (4 different values) innate (x4) focus (x4) spontaneous (x1) prepared (x2) [proficiency] : object {Paizo Blog.items.[].system.proficiency} value : integer {Paizo Blog.items.[].system.proficiency.value} (2 different values) 0 (x10) 1 (x1) publication : object {Paizo Blog.items.[].system.publication} license : string {Paizo Blog.items.[].system.publication.license} (2 different values) OGL (x316) ORC (x11) remaster : boolean {Paizo Blog.items.[].system.publication.remaster} (2 different values) False (x316) True (x11) title : string {Paizo Blog.items.[].system.publication.title} (7 different values) (x286) Pathfinder Bestiary (x22) Pathfinder Monster Core (x1) Pathfinder Bestiary 2 (x2) Pathfinder Core Rulebook (x5) Pathfinder Player Core (x10) Pathfinder Advanced Player's Guide (x1) rules : ###FoundryRulesObject### [slots] : object {Paizo Blog.items.[].system.slots} [slot0] : object {Paizo Blog.items.[].system.slots.slot0} max : integer {Paizo Blog.items.[].system.slots.slot0.max} (3 different values) 1 (x2) 2 (x1) 5 (x3) [value] : integer {Paizo Blog.items.[].system.slots.slot0.value} (3 different values) 1 (x2) 2 (x1) 5 (x1) prepared : array {Paizo Blog.items.[].system.slots.slot0.prepared} Length: min=5 max=5 Value type: object {Paizo Blog.items.[].system.slots.slot0.prepared.[]} id : string {Paizo Blog.items.[].system.slots.slot0.prepared.[].id} (10 different values) ujTT8rGtgptl7lIv (x1) pBzm8JKgYTQdslDu (x1) 9NocgZWWJjIAN8qR (x1) VIWcjq54ucGo3vgH (x1) iOpIl7Kyd33Vmttb (x1) Q6ZI5kDVbNceAEWW (x1) 5HLMXCQFR9fGD6Le (x1) yPOwFT0kx3lAfQtP (x1) WrxndbtI77Zd3QIL (x1) P5hGPWgdFdGGNMWy (x1) [slot2] : object {Paizo Blog.items.[].system.slots.slot2} max : integer {Paizo Blog.items.[].system.slots.slot2.max} (3 different values) 1 (x1) 2 (x1) 3 (x1) [value] : integer {Paizo Blog.items.[].system.slots.slot2.value} (2 different values) 1 (x1) 2 (x1) prepared : array {Paizo Blog.items.[].system.slots.slot2.prepared} Length: min=3 max=3 Value type: object {Paizo Blog.items.[].system.slots.slot2.prepared.[]} id : string {Paizo Blog.items.[].system.slots.slot2.prepared.[].id} (3 different values) kKxojagPaxadxMP7 (x1) x0GpIGoJ4862ZZnk (x1) iNUR0px70u3VX5U6 (x1) [slot5] : object {Paizo Blog.items.[].system.slots.slot5} max : integer {Paizo Blog.items.[].system.slots.slot5.max} (2 different values) 1 (x1) 3 (x1) value : integer {Paizo Blog.items.[].system.slots.slot5.value} (2 different values) 1 (x1) 3 (x1) [slot1] : object {Paizo Blog.items.[].system.slots.slot1} max : integer {Paizo Blog.items.[].system.slots.slot1.max} (4 different values) 2 (x1) 3 (x2) 1 (x3) 5 (x1) [value] : integer {Paizo Blog.items.[].system.slots.slot1.value} (3 different values) 2 (x1) 3 (x1) 1 (x3) [prepared] : array {Paizo Blog.items.[].system.slots.slot1.prepared} Length: min=3 max=5 Value type: object {Paizo Blog.items.[].system.slots.slot1.prepared.[]} id : string {Paizo Blog.items.[].system.slots.slot1.prepared.[].id} (7 different values) 39L6RRhNCiYBGqBE (x1) dDSE0tAmE66yS5wi (x1) 6Sfj3xZhk3BsNnMV (x2) 3JHEjqKzblmSwEO2 (x1) BrtkyOWHPdkjaJuM (x1) v7BpzAyi8pfLFhs0 (x1) hiTsxNqwMQZpdtUw (x1) [slug] : string {Paizo Blog.items.[].system.slug} (101 different values) [spelldc] : object {Paizo Blog.items.[].system.spelldc} dc : integer {Paizo Blog.items.[].system.spelldc.dc} (7 different values) 20 (x2) 18 (x3) 25 (x1) 19 (x1) 39 (x1) 21 (x2) 24 (x1) [mod] : integer {Paizo Blog.items.[].system.spelldc.mod} (same value: 0) value : integer {Paizo Blog.items.[].system.spelldc.value} (8 different values) 12 (x1) 10 (x3) 17 (x1) 9 (x1) 29 (x1) 8 (x1) 13 (x2) 14 (x1) [item] : integer {Paizo Blog.items.[].system.spelldc.item} (same value: 0) [tradition] : object {Paizo Blog.items.[].system.tradition} value : string {Paizo Blog.items.[].system.tradition.value} (4 different values) primal (x1) divine (x2) arcane (x6) occult (x2) [area] : object {Paizo Blog.items.[].system.area} type : string {Paizo Blog.items.[].system.area.type} (3 different values) burst (x3) emanation (x4) cone (x3) value : integer {Paizo Blog.items.[].system.area.value} (5 different values) 10 (x2) 20 (x1) 60 (x2) 15 (x3) 30 (x2) [cost] : object {Paizo Blog.items.[].system.cost} value : string {Paizo Blog.items.[].system.cost.value} (same value: ) [counteraction] : boolean {Paizo Blog.items.[].system.counteraction} (2 different values) False (x53) True (x2) [damage] : object {Paizo Blog.items.[].system.damage} [damageType] : string {Paizo Blog.items.[].system.damage.damageType} (5 different values) bludgeoning (x7) piercing (x12) slashing (x4) fire (x2) vitality (x1) [dice] : integer {Paizo Blog.items.[].system.damage.dice} (2 different values) 1 (x25) 3 (x1) [die] : string {Paizo Blog.items.[].system.damage.die} (3 different values) d6 (x10) d4 (x9) d8 (x7) [0] : object {Paizo Blog.items.[].system.damage.0} [category] : mixed formula : string {Paizo Blog.items.[].system.damage.0.formula} (7 different values) 2d6 (x2) 0 (x2) 2d4 (x1) 1d8 (x1) 1d4+1 (x1) 1d6 (x1) 2d10 (x1) kinds : array {Paizo Blog.items.[].system.damage.0.kinds} Length: min=1 max=2 Value type: string {Paizo Blog.items.[].system.damage.0.kinds.[]} (2 different values) damage (x9) healing (x1) materials : array<> {Paizo Blog.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: mixed type : string {Paizo Blog.items.[].system.damage.0.type} (7 different values) untyped (x2) mental (x2) fire (x1) spirit (x1) vitality (x1) force (x1) sonic (x1) [applyMod] : boolean {Paizo Blog.items.[].system.damage.0.applyMod} (2 different values) True (x3) False (x3) [formula] : string {Paizo Blog.items.[].system.damage.formula} (3 different values) 5d6 (x2) 2d8+5 (x1) 1d8 (x5) [kind] : string {Paizo Blog.items.[].system.damage.kind} (2 different values) damage (x2) healing (x6) [type] : string {Paizo Blog.items.[].system.damage.type} (2 different values) piercing (x2) untyped (x6) [persistent] : object {Paizo Blog.items.[].system.damage.persistent} [faces] : mixed number : integer {Paizo Blog.items.[].system.damage.persistent.number} (same value: 1) type : string {Paizo Blog.items.[].system.damage.persistent.type} (same value: fire) [defense] : object {Paizo Blog.items.[].system.defense} save : object {Paizo Blog.items.[].system.defense.save} basic : boolean {Paizo Blog.items.[].system.defense.save.basic} (2 different values) False (x8) True (x4) statistic : string {Paizo Blog.items.[].system.defense.save.statistic} (3 different values) reflex (x2) will (x7) fortitude (x3) [duration] : object {Paizo Blog.items.[].system.duration} sustained : boolean {Paizo Blog.items.[].system.duration.sustained} (2 different values) False (x44) True (x11) value : string {Paizo Blog.items.[].system.duration.value} (10 different values) 1 hour (x7) (x28) 10 minutes (x6) until the end of the target's next turn (x2) see below (x3) 1 round (x3) until the next time you make your daily preparations (x2) 1 minute (x2) until the start of your next turn (x1) 1 or more rounds (see below) (x1) [level] : object {Paizo Blog.items.[].system.level} value : integer {Paizo Blog.items.[].system.level.value} (9 different values) 5 (x7) 2 (x15) 1 (x48) 0 (x35) 3 (x10) 4 (x2) 6 (x1) 11 (x1) 8 (x1) [location] : object {Paizo Blog.items.[].system.location} value : string {Paizo Blog.items.[].system.location.value} (11 different values) 9g6WR4gXsb8gdJxh (x5) c5xenYriQEto5xcu (x4) 4ACmoQqhE8gwlHTv (x3) 5HylBRUtxBW9sFrQ (x12) jOxO79WjVRWYHQHQ (x2) NQqX1G8MMJBJCLRi (x1) oaPrZKNA76LX5o57 (x9) VNjskZDzDgIxRSn0 (x1) ON78itaoIwmlBs3H (x11) tzZVfzUPknx67q3l (x1) KcqnH8fUeATGwlOA (x6) [uses] : object {Paizo Blog.items.[].system.location.uses} max : integer {Paizo Blog.items.[].system.location.uses.max} (same value: 2) value : integer {Paizo Blog.items.[].system.location.uses.value} (same value: 2) [heightenedLevel] : integer {Paizo Blog.items.[].system.location.heightenedLevel} (2 different values) 2 (x2) 1 (x1) [range] : mixed object {Paizo Blog.items.[].system.range} value : string {Paizo Blog.items.[].system.range.value} (8 different values) touch (x6) 120 feet (x8) 500 feet (x3) (x18) 30 feet (x13) 10 feet (x2) 60 feet (x4) varies (x1) integer {Paizo Blog.items.[].system.range} (2 different values) 60 (x3) 20 (x3) [requirements] : string {Paizo Blog.items.[].system.requirements} (same value: ) [target] : object {Paizo Blog.items.[].system.target} value : string {Paizo Blog.items.[].system.target.value} (10 different values) (x28) 1 creature (x17) 1 object (cook, lift, or tidy only) (x2) 1 unattended object of light Bulk or less (x2) 1 object of 3 bulk or less (x1) you and allies in the area (x1) 1 willing living creature or 1 undead (x1) 1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally (x1) 1 dying creature (x1) 1 spell effect or unattended magic item (x1) [time] : object {Paizo Blog.items.[].system.time} value : string {Paizo Blog.items.[].system.time.value} (6 different values) 2 (x40) 1 (x9) reaction (x1) 1 minute (x1) 3 (x2) 1 to 3 (x2) [traits] : object {Paizo Blog.items.[].system.traits} [rarity] : string {Paizo Blog.items.[].system.traits.rarity} (2 different values) uncommon (x12) common (x279) [traditions] : array {Paizo Blog.items.[].system.traits.traditions} Length: min=0 max=4 Value type: string {Paizo Blog.items.[].system.traits.traditions.[]} (4 different values) arcane (x41) primal (x19) occult (x40) divine (x24) [value] : array {Paizo Blog.items.[].system.traits.value} Length: min=0 max=7 Value type: string {Paizo Blog.items.[].system.traits.value.[]} (83 different values) [baseItem] : string {Paizo Blog.items.[].system.baseItem} (18 different values) club (x1) dagger (x4) sling (x1) sap (x1) shortsword (x3) battle-axe (x1) breastplate (x1) studded-leather-armor (x2) longsword (x1) spear (x2) splint-mail (x1) light-pick (x1) leather-armor (x3) staff (x2) temple-sword (x2) alchemical-bomb (x3) shortbow (x1) composite-shortbow (x1) [bonus] : object {Paizo Blog.items.[].system.bonus} value : integer {Paizo Blog.items.[].system.bonus.value} (23 different values) [bonusDamage] : object {Paizo Blog.items.[].system.bonusDamage} value : integer {Paizo Blog.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {Paizo Blog.items.[].system.bulk} value : mixed integer {Paizo Blog.items.[].system.bulk.value} (4 different values) 1 (x18) 0 (x11) 2 (x3) 3 (x1) float {Paizo Blog.items.[].system.bulk.value} (same value: 0,1) [category] : string {Paizo Blog.items.[].system.category} (13 different values) simple (x10) interaction (x20) defensive (x31) offensive (x63) unarmed (x2) snare (x6) potion (x7) martial (x14) medium (x1) light (x5) heavy (x1) scroll (x2) ammo (x2) [containerId] : mixed [equipped] : object {Paizo Blog.items.[].system.equipped} carryType : string {Paizo Blog.items.[].system.equipped.carryType} (same value: worn) [handsHeld] : integer {Paizo Blog.items.[].system.equipped.handsHeld} (same value: 0) [invested] : boolean {Paizo Blog.items.[].system.equipped.invested} (same value: False) [inSlot] : boolean {Paizo Blog.items.[].system.equipped.inSlot} (2 different values) False (x8) True (x3) [group] : string {Paizo Blog.items.[].system.group} (13 different values) club (x4) brawling (x2) knife (x4) sling (x1) sword (x6) axe (x1) plate (x1) leather (x5) spear (x2) composite (x1) pick (x1) bomb (x3) bow (x2) [hardness] : integer {Paizo Blog.items.[].system.hardness} (same value: 0) [hp] : object {Paizo Blog.items.[].system.hp} max : integer {Paizo Blog.items.[].system.hp.max} (same value: 0) value : integer {Paizo Blog.items.[].system.hp.value} (same value: 0) [material] : object {Paizo Blog.items.[].system.material} [grade] : mixed [type] : mixed [price] : object {Paizo Blog.items.[].system.price} value : object {Paizo Blog.items.[].system.price.value} [gp] : integer {Paizo Blog.items.[].system.price.value.gp} (17 different values) 35 (x7) 55 (x1) 3 (x9) 15 (x2) 5 (x2) 12 (x3) 40 (x1) 2 (x4) 8 (x1) 4 (x5) 1 (x3) 13 (x1) 100 (x1) 155 (x1) 50 (x1) 250 (x1) 450 (x1) [sp] : integer {Paizo Blog.items.[].system.price.value.sp} (6 different values) 2 (x3) 1 (x6) 9 (x3) 8 (x1) 5 (x2) 4 (x1) [per] : integer {Paizo Blog.items.[].system.price.per} (same value: 10) [quantity] : integer {Paizo Blog.items.[].system.quantity} (4 different values) 1 (x58) 3 (x3) 2 (x2) 10 (x2) [reload] : object {Paizo Blog.items.[].system.reload} value : string {Paizo Blog.items.[].system.reload.value} (4 different values) - (x10) (x13) 1 (x1) 0 (x2) [runes] : object {Paizo Blog.items.[].system.runes} potency : integer {Paizo Blog.items.[].system.runes.potency} (2 different values) 0 (x25) 1 (x8) property : array {Paizo Blog.items.[].system.runes.property} Length: min=0 max=1 Value type: string {Paizo Blog.items.[].system.runes.property.[]} (same value: returning) [striking] : integer {Paizo Blog.items.[].system.runes.striking} (2 different values) 0 (x24) 1 (x2) [resilient] : integer {Paizo Blog.items.[].system.runes.resilient} (same value: 0) [size] : string {Paizo Blog.items.[].system.size} (2 different values) med (x61) lg (x4) [splashDamage] : object {Paizo Blog.items.[].system.splashDamage} [value] : integer {Paizo Blog.items.[].system.splashDamage.value} (3 different values) 0 (x19) 1 (x2) 3 (x1) [usage] : object {Paizo Blog.items.[].system.usage} value : string {Paizo Blog.items.[].system.usage.value} (7 different values) held-in-one-hand (x48) carried (x1) worngloves (x2) held-in-two-hands (x2) held-in-one-plus-hands (x2) other (x1) wornbracers (x1) [attack] : object {Paizo Blog.items.[].system.attack} value : string {Paizo Blog.items.[].system.attack.value} (same value: ) [attackEffects] : object {Paizo Blog.items.[].system.attackEffects} value : array {Paizo Blog.items.[].system.attackEffects.value} Length: min=0 max=1 Value type: string {Paizo Blog.items.[].system.attackEffects.value.[]} (7 different values) bitter-heart (x1) power-attack (x1) grab (x4) push (x1) weredigo-torment (x1) serpent-venom (x3) forge-onomatopoeia (x1) [custom] : string {Paizo Blog.items.[].system.attackEffects.custom} (same value: ) [damageRolls] : object {Paizo Blog.items.[].system.damageRolls} [unqw1oee69d54cukiqez] : object {Paizo Blog.items.[].system.damageRolls.unqw1oee69d54cukiqez} damage : string {Paizo Blog.items.[].system.damageRolls.unqw1oee69d54cukiqez.damage} (same value: 1d6+6) damageType : string {Paizo Blog.items.[].system.damageRolls.unqw1oee69d54cukiqez.damageType} (same value: bludgeoning) [zme47d0v4rsohketlzl6] : object {Paizo Blog.items.[].system.damageRolls.zme47d0v4rsohketlzl6} damage : string {Paizo Blog.items.[].system.damageRolls.zme47d0v4rsohketlzl6.damage} (same value: 1d6+6) damageType : string {Paizo Blog.items.[].system.damageRolls.zme47d0v4rsohketlzl6.damageType} (same value: slashing) [8h5ic5ocqaf9shqtffxo] : object {Paizo Blog.items.[].system.damageRolls.8h5ic5ocqaf9shqtffxo} damage : string {Paizo Blog.items.[].system.damageRolls.8h5ic5ocqaf9shqtffxo.damage} (same value: 1d6+6) damageType : string {Paizo Blog.items.[].system.damageRolls.8h5ic5ocqaf9shqtffxo.damageType} (same value: bludgeoning) [yxkxjczxzaiwgbgh6d3z] : object {Paizo Blog.items.[].system.damageRolls.yxkxjczxzaiwgbgh6d3z} damage : string {Paizo Blog.items.[].system.damageRolls.yxkxjczxzaiwgbgh6d3z.damage} (same value: 1d8+4) damageType : string {Paizo Blog.items.[].system.damageRolls.yxkxjczxzaiwgbgh6d3z.damageType} (same value: piercing) [c1scba1xr0suhqbld4yg] : object {Paizo Blog.items.[].system.damageRolls.c1scba1xr0suhqbld4yg} damage : string {Paizo Blog.items.[].system.damageRolls.c1scba1xr0suhqbld4yg.damage} (same value: 1d6+4) damageType : string {Paizo Blog.items.[].system.damageRolls.c1scba1xr0suhqbld4yg.damageType} (same value: slashing) [0] : object {Paizo Blog.items.[].system.damageRolls.0} damage : string {Paizo Blog.items.[].system.damageRolls.0.damage} (21 different values) damageType : string {Paizo Blog.items.[].system.damageRolls.0.damageType} (6 different values) piercing (x11) bludgeoning (x9) slashing (x3) fire (x2) acid (x1) vitality (x1) [u8e7nx8czee8kynix9xx] : object {Paizo Blog.items.[].system.damageRolls.u8e7nx8czee8kynix9xx} damage : string {Paizo Blog.items.[].system.damageRolls.u8e7nx8czee8kynix9xx.damage} (same value: 2d6+11) damageType : string {Paizo Blog.items.[].system.damageRolls.u8e7nx8czee8kynix9xx.damageType} (same value: bludgeoning) [433ewx7hhiagaal6nvbp] : object {Paizo Blog.items.[].system.damageRolls.433ewx7hhiagaal6nvbp} damage : string {Paizo Blog.items.[].system.damageRolls.433ewx7hhiagaal6nvbp.damage} (same value: 2d4+11) damageType : string {Paizo Blog.items.[].system.damageRolls.433ewx7hhiagaal6nvbp.damageType} (same value: piercing) [w8btgok8vrmej8mz3cb8] : object {Paizo Blog.items.[].system.damageRolls.w8btgok8vrmej8mz3cb8} damage : string {Paizo Blog.items.[].system.damageRolls.w8btgok8vrmej8mz3cb8.damage} (same value: 2d6+11) damageType : string {Paizo Blog.items.[].system.damageRolls.w8btgok8vrmej8mz3cb8.damageType} (same value: bludgeoning) [ynsihnnwf2nzvp1ygeir] : object {Paizo Blog.items.[].system.damageRolls.ynsihnnwf2nzvp1ygeir} damage : string {Paizo Blog.items.[].system.damageRolls.ynsihnnwf2nzvp1ygeir.damage} (same value: 2d4+4) damageType : string {Paizo Blog.items.[].system.damageRolls.ynsihnnwf2nzvp1ygeir.damageType} (same value: bludgeoning) [29btb4036rnzrm0cig03r] : object {Paizo Blog.items.[].system.damageRolls.29btb4036rnzrm0cig03r} damage : string {Paizo Blog.items.[].system.damageRolls.29btb4036rnzrm0cig03r.damage} (same value: 1d10+3) damageType : string {Paizo Blog.items.[].system.damageRolls.29btb4036rnzrm0cig03r.damageType} (same value: fire) [6454vrdmls5bn42ledxw] : object {Paizo Blog.items.[].system.damageRolls.6454vrdmls5bn42ledxw} damage : string {Paizo Blog.items.[].system.damageRolls.6454vrdmls5bn42ledxw.damage} (same value: 1d4+4) damageType : string {Paizo Blog.items.[].system.damageRolls.6454vrdmls5bn42ledxw.damageType} (same value: piercing) [00n3fl0y5v0gqkzvjnd1] : object {Paizo Blog.items.[].system.damageRolls.00n3fl0y5v0gqkzvjnd1} damage : string {Paizo Blog.items.[].system.damageRolls.00n3fl0y5v0gqkzvjnd1.damage} (same value: 1d6+2) damageType : string {Paizo Blog.items.[].system.damageRolls.00n3fl0y5v0gqkzvjnd1.damageType} (same value: piercing) [1] : object {Paizo Blog.items.[].system.damageRolls.1} damage : string {Paizo Blog.items.[].system.damageRolls.1.damage} (4 different values) 1 (x3) 3d6 (x1) 1d6 (x1) 3 (x1) damageType : string {Paizo Blog.items.[].system.damageRolls.1.damageType} (3 different values) acid (x2) fire (x3) vitality (x1) category : string {Paizo Blog.items.[].system.damageRolls.1.category} (2 different values) persistent (x3) splash (x1) [wejb3c2urg8frt99m868] : object {Paizo Blog.items.[].system.damageRolls.wejb3c2urg8frt99m868} damage : string {Paizo Blog.items.[].system.damageRolls.wejb3c2urg8frt99m868.damage} (same value: 1d8+3) damageType : string {Paizo Blog.items.[].system.damageRolls.wejb3c2urg8frt99m868.damageType} (same value: piercing) [9S40OJYVDrOgscYv] : object {Paizo Blog.items.[].system.damageRolls.9S40OJYVDrOgscYv} damage : string {Paizo Blog.items.[].system.damageRolls.9S40OJYVDrOgscYv.damage} (same value: 1d8+3) damageType : string {Paizo Blog.items.[].system.damageRolls.9S40OJYVDrOgscYv.damageType} (same value: piercing) [guqwpnlvlz42cwqx2s76] : object {Paizo Blog.items.[].system.damageRolls.guqwpnlvlz42cwqx2s76} damage : string {Paizo Blog.items.[].system.damageRolls.guqwpnlvlz42cwqx2s76.damage} (same value: 1d4+1) damageType : string {Paizo Blog.items.[].system.damageRolls.guqwpnlvlz42cwqx2s76.damageType} (same value: piercing) [w9f7tt5f8vuzgk3hxtuf] : object {Paizo Blog.items.[].system.damageRolls.w9f7tt5f8vuzgk3hxtuf} damage : string {Paizo Blog.items.[].system.damageRolls.w9f7tt5f8vuzgk3hxtuf.damage} (same value: 1d4+1) damageType : string {Paizo Blog.items.[].system.damageRolls.w9f7tt5f8vuzgk3hxtuf.damageType} (same value: piercing) [2] : object {Paizo Blog.items.[].system.damageRolls.2} category : string {Paizo Blog.items.[].system.damageRolls.2.category} (same value: splash) damage : string {Paizo Blog.items.[].system.damageRolls.2.damage} (same value: 1) damageType : string {Paizo Blog.items.[].system.damageRolls.2.damageType} (2 different values) fire (x2) acid (x1) [zxuweu1yz7dcu8sqriwcmv] : object {Paizo Blog.items.[].system.damageRolls.zxuweu1yz7dcu8sqriwcmv} damage : string {Paizo Blog.items.[].system.damageRolls.zxuweu1yz7dcu8sqriwcmv.damage} (same value: 1d8+6) damageType : string {Paizo Blog.items.[].system.damageRolls.zxuweu1yz7dcu8sqriwcmv.damageType} (same value: slashing) [nxn8gg1guzr52l5nzfhc] : object {Paizo Blog.items.[].system.damageRolls.nxn8gg1guzr52l5nzfhc} damage : string {Paizo Blog.items.[].system.damageRolls.nxn8gg1guzr52l5nzfhc.damage} (same value: 3d10+10) damageType : string {Paizo Blog.items.[].system.damageRolls.nxn8gg1guzr52l5nzfhc.damageType} (same value: piercing) [uz9u9q9bu7y9lde66kh7] : object {Paizo Blog.items.[].system.damageRolls.uz9u9q9bu7y9lde66kh7} damage : string {Paizo Blog.items.[].system.damageRolls.uz9u9q9bu7y9lde66kh7.damage} (same value: 3d8+10) damageType : string {Paizo Blog.items.[].system.damageRolls.uz9u9q9bu7y9lde66kh7.damageType} (same value: bludgeoning) [6l7wpb1kmb3nrc2wbnyb] : object {Paizo Blog.items.[].system.damageRolls.6l7wpb1kmb3nrc2wbnyb} damage : string {Paizo Blog.items.[].system.damageRolls.6l7wpb1kmb3nrc2wbnyb.damage} (same value: 1d10+4) damageType : string {Paizo Blog.items.[].system.damageRolls.6l7wpb1kmb3nrc2wbnyb.damageType} (same value: bludgeoning) [ah5lux4qfh7tqgl49kwr] : object {Paizo Blog.items.[].system.damageRolls.ah5lux4qfh7tqgl49kwr} damage : string {Paizo Blog.items.[].system.damageRolls.ah5lux4qfh7tqgl49kwr.damage} (same value: 1d4+6) damageType : string {Paizo Blog.items.[].system.damageRolls.ah5lux4qfh7tqgl49kwr.damageType} (same value: piercing) [q54t1985ryix92wvtjj3] : object {Paizo Blog.items.[].system.damageRolls.q54t1985ryix92wvtjj3} damage : string {Paizo Blog.items.[].system.damageRolls.q54t1985ryix92wvtjj3.damage} (same value: 1d6+4) damageType : string {Paizo Blog.items.[].system.damageRolls.q54t1985ryix92wvtjj3.damageType} (same value: piercing) [fhv8x4dx3fdrohu74vu5] : object {Paizo Blog.items.[].system.damageRolls.fhv8x4dx3fdrohu74vu5} damage : string {Paizo Blog.items.[].system.damageRolls.fhv8x4dx3fdrohu74vu5.damage} (same value: 1d4+6) damageType : string {Paizo Blog.items.[].system.damageRolls.fhv8x4dx3fdrohu74vu5.damageType} (same value: slashing) [ybsn9sf9x3b3fmyygbo2] : object {Paizo Blog.items.[].system.damageRolls.ybsn9sf9x3b3fmyygbo2} damage : string {Paizo Blog.items.[].system.damageRolls.ybsn9sf9x3b3fmyygbo2.damage} (same value: 1d8+6) damageType : string {Paizo Blog.items.[].system.damageRolls.ybsn9sf9x3b3fmyygbo2.damageType} (same value: piercing) [q1qvsptjpxaak1fzc8pi] : object {Paizo Blog.items.[].system.damageRolls.q1qvsptjpxaak1fzc8pi} damage : string {Paizo Blog.items.[].system.damageRolls.q1qvsptjpxaak1fzc8pi.damage} (same value: 1d4+6) damageType : string {Paizo Blog.items.[].system.damageRolls.q1qvsptjpxaak1fzc8pi.damageType} (same value: bludgeoning) [0vxzsteawomocoxwthbh] : object {Paizo Blog.items.[].system.damageRolls.0vxzsteawomocoxwthbh} damage : string {Paizo Blog.items.[].system.damageRolls.0vxzsteawomocoxwthbh.damage} (same value: 2d8+8) damageType : string {Paizo Blog.items.[].system.damageRolls.0vxzsteawomocoxwthbh.damageType} (same value: slashing) [u014pi5myt93rp9em9hw] : object {Paizo Blog.items.[].system.damageRolls.u014pi5myt93rp9em9hw} damage : string {Paizo Blog.items.[].system.damageRolls.u014pi5myt93rp9em9hw.damage} (same value: 1d8+8) damageType : string {Paizo Blog.items.[].system.damageRolls.u014pi5myt93rp9em9hw.damageType} (same value: slashing) [h4n3rkaatxh01chmdvg7] : object {Paizo Blog.items.[].system.damageRolls.h4n3rkaatxh01chmdvg7} damage : string {Paizo Blog.items.[].system.damageRolls.h4n3rkaatxh01chmdvg7.damage} (same value: 4d10+24) damageType : string {Paizo Blog.items.[].system.damageRolls.h4n3rkaatxh01chmdvg7.damageType} (same value: piercing) [dfrw6dj1wdhhulexaufm] : object {Paizo Blog.items.[].system.damageRolls.dfrw6dj1wdhhulexaufm} damage : string {Paizo Blog.items.[].system.damageRolls.dfrw6dj1wdhhulexaufm.damage} (same value: 4d6+17) damageType : string {Paizo Blog.items.[].system.damageRolls.dfrw6dj1wdhhulexaufm.damageType} (same value: slashing) [8rjw8okkiby389kl6r4u] : object {Paizo Blog.items.[].system.damageRolls.8rjw8okkiby389kl6r4u} damage : string {Paizo Blog.items.[].system.damageRolls.8rjw8okkiby389kl6r4u.damage} (same value: 2d4+10) damageType : string {Paizo Blog.items.[].system.damageRolls.8rjw8okkiby389kl6r4u.damageType} (same value: bludgeoning) [jkfv2heq9u4wnnm4zasw] : object {Paizo Blog.items.[].system.damageRolls.jkfv2heq9u4wnnm4zasw} damage : string {Paizo Blog.items.[].system.damageRolls.jkfv2heq9u4wnnm4zasw.damage} (same value: 2d4+8) damageType : string {Paizo Blog.items.[].system.damageRolls.jkfv2heq9u4wnnm4zasw.damageType} (same value: piercing) [jvlojne63xj5grm61tms] : object {Paizo Blog.items.[].system.damageRolls.jvlojne63xj5grm61tms} damage : string {Paizo Blog.items.[].system.damageRolls.jvlojne63xj5grm61tms.damage} (same value: 2d4+8) damageType : string {Paizo Blog.items.[].system.damageRolls.jvlojne63xj5grm61tms.damageType} (same value: piercing) [pwc2lpeq641agl88ogd0] : object {Paizo Blog.items.[].system.damageRolls.pwc2lpeq641agl88ogd0} damage : string {Paizo Blog.items.[].system.damageRolls.pwc2lpeq641agl88ogd0.damage} (same value: 1d6+4) damageType : string {Paizo Blog.items.[].system.damageRolls.pwc2lpeq641agl88ogd0.damageType} (same value: piercing) [mqgekmjfsoglwhfl8fhd] : object {Paizo Blog.items.[].system.damageRolls.mqgekmjfsoglwhfl8fhd} damage : string {Paizo Blog.items.[].system.damageRolls.mqgekmjfsoglwhfl8fhd.damage} (same value: 1d6+1) damageType : string {Paizo Blog.items.[].system.damageRolls.mqgekmjfsoglwhfl8fhd.damageType} (same value: piercing) [3apuhd6n84pe1z5o1j8g] : object {Paizo Blog.items.[].system.damageRolls.3apuhd6n84pe1z5o1j8g} damage : string {Paizo Blog.items.[].system.damageRolls.3apuhd6n84pe1z5o1j8g.damage} (same value: 3d10+14) damageType : string {Paizo Blog.items.[].system.damageRolls.3apuhd6n84pe1z5o1j8g.damageType} (same value: piercing) [0s2nz0isbljlrmd6ppht] : object {Paizo Blog.items.[].system.damageRolls.0s2nz0isbljlrmd6ppht} damage : string {Paizo Blog.items.[].system.damageRolls.0s2nz0isbljlrmd6ppht.damage} (same value: 3d6+14) damageType : string {Paizo Blog.items.[].system.damageRolls.0s2nz0isbljlrmd6ppht.damageType} (same value: piercing) [6u1ycfwjwow6xb3a2yd6] : object {Paizo Blog.items.[].system.damageRolls.6u1ycfwjwow6xb3a2yd6} damage : string {Paizo Blog.items.[].system.damageRolls.6u1ycfwjwow6xb3a2yd6.damage} (same value: 3d6+14) damageType : string {Paizo Blog.items.[].system.damageRolls.6u1ycfwjwow6xb3a2yd6.damageType} (same value: slashing) [quExNKlr2vgIscMa] : object {Paizo Blog.items.[].system.damageRolls.quExNKlr2vgIscMa} damage : string {Paizo Blog.items.[].system.damageRolls.quExNKlr2vgIscMa.damage} (same value: 1d6) damageType : string {Paizo Blog.items.[].system.damageRolls.quExNKlr2vgIscMa.damageType} (same value: sonic) [wLQpkN4K4A4xq0QW] : object {Paizo Blog.items.[].system.damageRolls.wLQpkN4K4A4xq0QW} damage : string {Paizo Blog.items.[].system.damageRolls.wLQpkN4K4A4xq0QW.damage} (same value: 2d6+4) damageType : string {Paizo Blog.items.[].system.damageRolls.wLQpkN4K4A4xq0QW.damageType} (same value: bludgeoning) [Y4ZvuuWQh35Z4jNh] : object {Paizo Blog.items.[].system.damageRolls.Y4ZvuuWQh35Z4jNh} damage : string {Paizo Blog.items.[].system.damageRolls.Y4ZvuuWQh35Z4jNh.damage} (same value: 2d4+4) damageType : string {Paizo Blog.items.[].system.damageRolls.Y4ZvuuWQh35Z4jNh.damageType} (same value: sonic) [sqgvmv3brvkoi1x2qznl] : object {Paizo Blog.items.[].system.damageRolls.sqgvmv3brvkoi1x2qznl} damage : string {Paizo Blog.items.[].system.damageRolls.sqgvmv3brvkoi1x2qznl.damage} (same value: 2d8+14) damageType : string {Paizo Blog.items.[].system.damageRolls.sqgvmv3brvkoi1x2qznl.damageType} (same value: bludgeoning) [9p0ezner2bwn6wfgj7k6] : object {Paizo Blog.items.[].system.damageRolls.9p0ezner2bwn6wfgj7k6} damage : string {Paizo Blog.items.[].system.damageRolls.9p0ezner2bwn6wfgj7k6.damage} (same value: 1d6) damageType : string {Paizo Blog.items.[].system.damageRolls.9p0ezner2bwn6wfgj7k6.damageType} (same value: spirit) [weaponType] : object {Paizo Blog.items.[].system.weaponType} value : string {Paizo Blog.items.[].system.weaponType.value} (2 different values) melee (x46) ranged (x20) [actionType] : object {Paizo Blog.items.[].system.actionType} value : string {Paizo Blog.items.[].system.actionType.value} (4 different values) passive (x51) action (x43) reaction (x15) free (x5) [actions] : object {Paizo Blog.items.[].system.actions} [value] : integer {Paizo Blog.items.[].system.actions.value} (3 different values) 1 (x20) 2 (x18) 3 (x5) [mod] : object {Paizo Blog.items.[].system.mod} value : integer {Paizo Blog.items.[].system.mod.value} (10 different values) 13 (x3) 9 (x1) 4 (x1) 7 (x2) 8 (x1) 12 (x2) 20 (x2) 31 (x1) 16 (x1) 23 (x1) [proficient] : object {Paizo Blog.items.[].system.proficient} value : integer {Paizo Blog.items.[].system.proficient.value} (same value: 0) [heightening] : object {Paizo Blog.items.[].system.heightening} [damage] : object {Paizo Blog.items.[].system.heightening.damage} 0 : string {Paizo Blog.items.[].system.heightening.damage.0} (5 different values) 1d6 (x4) 2d6 (x1) 1d4 (x1) 1d8 (x1) 1d10 (x1) [interval] : integer {Paizo Blog.items.[].system.heightening.interval} (3 different values) 4 (x1) 2 (x2) 1 (x5) type : string {Paizo Blog.items.[].system.heightening.type} (2 different values) interval (x8) fixed (x2) levels : object {Paizo Blog.items.[].system.heightening.levels} [5] : object {Paizo Blog.items.[].system.heightening.levels.5} target : object {Paizo Blog.items.[].system.heightening.levels.5.target} value : string {Paizo Blog.items.[].system.heightening.levels.5.target.value} (same value: 10 creatures) 3 : object {Paizo Blog.items.[].system.heightening.levels.3} range : object {Paizo Blog.items.[].system.heightening.levels.3.range} value : string {Paizo Blog.items.[].system.heightening.levels.3.range.value} (same value: 500 feet) [uses] : object {Paizo Blog.items.[].system.uses} autoDestroy : boolean {Paizo Blog.items.[].system.uses.autoDestroy} (same value: True) max : integer {Paizo Blog.items.[].system.uses.max} (same value: 1) value : integer {Paizo Blog.items.[].system.uses.value} (same value: 1) [acBonus] : integer {Paizo Blog.items.[].system.acBonus} (4 different values) 4 (x1) 2 (x2) 5 (x1) 1 (x3) [checkPenalty] : integer {Paizo Blog.items.[].system.checkPenalty} (3 different values) -2 (x1) -1 (x5) -3 (x1) [dexCap] : integer {Paizo Blog.items.[].system.dexCap} (3 different values) 1 (x2) 3 (x2) 4 (x3) [speedPenalty] : integer {Paizo Blog.items.[].system.speedPenalty} (3 different values) -5 (x1) 0 (x5) -10 (x1) [strength] : integer {Paizo Blog.items.[].system.strength} (3 different values) 3 (x2) 1 (x2) 0 (x3) [frequency] : object {Paizo Blog.items.[].system.frequency} max : integer {Paizo Blog.items.[].system.frequency.max} (3 different values) 3 (x1) 2 (x1) 1 (x3) per : string {Paizo Blog.items.[].system.frequency.per} (2 different values) day (x4) round (x1) value : integer {Paizo Blog.items.[].system.frequency.value} (3 different values) 3 (x1) 2 (x1) 1 (x3) [deathNote] : boolean {Paizo Blog.items.[].system.deathNote} (same value: True) [overlays] : object {Paizo Blog.items.[].system.overlays} [37gy7l19tik74o4s] : object {Paizo Blog.items.[].system.overlays.37gy7l19tik74o4s} _id : string {Paizo Blog.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) name : string {Paizo Blog.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) overlayType : string {Paizo Blog.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) sort : integer {Paizo Blog.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) system : object {Paizo Blog.items.[].system.overlays.37gy7l19tik74o4s.system} damage : object {Paizo Blog.items.[].system.overlays.37gy7l19tik74o4s.system.damage} 0 : object {Paizo Blog.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} formula : string {Paizo Blog.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) kinds : array {Paizo Blog.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Paizo Blog.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) [defense] : mixed heightening : object {Paizo Blog.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} damage : object {Paizo Blog.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} 0 : string {Paizo Blog.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) range : object {Paizo Blog.items.[].system.overlays.37gy7l19tik74o4s.system.range} value : string {Paizo Blog.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) time : object {Paizo Blog.items.[].system.overlays.37gy7l19tik74o4s.system.time} value : string {Paizo Blog.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) traits : object {Paizo Blog.items.[].system.overlays.37gy7l19tik74o4s.system.traits} value : array {Paizo Blog.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} Length: min=4 max=4 Value type: string {Paizo Blog.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) concentrate (x1) healing (x1) manipulate (x1) vitality (x1) [7qdtetowq348s9oc] : object {Paizo Blog.items.[].system.overlays.7qdtetowq348s9oc} _id : string {Paizo Blog.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) overlayType : string {Paizo Blog.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) sort : integer {Paizo Blog.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) system : object {Paizo Blog.items.[].system.overlays.7qdtetowq348s9oc.system} range : object {Paizo Blog.items.[].system.overlays.7qdtetowq348s9oc.system.range} value : string {Paizo Blog.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) time : object {Paizo Blog.items.[].system.overlays.7qdtetowq348s9oc.system.time} value : string {Paizo Blog.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) [7vbvdrv2cl87sqta] : object {Paizo Blog.items.[].system.overlays.7vbvdrv2cl87sqta} _id : string {Paizo Blog.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) overlayType : string {Paizo Blog.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) sort : integer {Paizo Blog.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) system : object {Paizo Blog.items.[].system.overlays.7vbvdrv2cl87sqta.system} area : object {Paizo Blog.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} type : string {Paizo Blog.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) value : integer {Paizo Blog.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) range : object {Paizo Blog.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} value : string {Paizo Blog.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) target : object {Paizo Blog.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} value : string {Paizo Blog.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) time : object {Paizo Blog.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} value : string {Paizo Blog.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) traits : object {Paizo Blog.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} value : array {Paizo Blog.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} Length: min=4 max=4 Value type: string {Paizo Blog.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) concentrate (x1) healing (x1) manipulate (x1) vitality (x1) [lfxcoz2d3f8j2zq1] : object {Paizo Blog.items.[].system.overlays.lfxcoz2d3f8j2zq1} _id : string {Paizo Blog.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) name : string {Paizo Blog.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) overlayType : string {Paizo Blog.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) sort : integer {Paizo Blog.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) system : object {Paizo Blog.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} damage : object {Paizo Blog.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} 0 : object {Paizo Blog.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} kinds : array {Paizo Blog.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Paizo Blog.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) range : object {Paizo Blog.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} value : string {Paizo Blog.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) target : object {Paizo Blog.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} value : string {Paizo Blog.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) time : object {Paizo Blog.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} value : string {Paizo Blog.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) traits : object {Paizo Blog.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} value : array {Paizo Blog.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} Length: min=4 max=4 Value type: string {Paizo Blog.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) concentrate (x1) healing (x1) manipulate (x1) vitality (x1) 2I469pfbYcmFvzOA : object {Paizo Blog.items.[].system.overlays.2I469pfbYcmFvzOA} _id : string {Paizo Blog.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA) name : string {Paizo Blog.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning)) overlayType : string {Paizo Blog.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override) sort : integer {Paizo Blog.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) system : object {Paizo Blog.items.[].system.overlays.2I469pfbYcmFvzOA.system} damage : object {Paizo Blog.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} 0 : object {Paizo Blog.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} [category] : mixed type : string {Paizo Blog.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning) cUFX7ExSLeoa3vIF : object {Paizo Blog.items.[].system.overlays.cUFX7ExSLeoa3vIF} _id : string {Paizo Blog.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF) name : string {Paizo Blog.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing)) overlayType : string {Paizo Blog.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override) sort : integer {Paizo Blog.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) system : object {Paizo Blog.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} damage : object {Paizo Blog.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} 0 : object {Paizo Blog.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} [category] : mixed type : string {Paizo Blog.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing) zFWsMjoeCnLxqJaV : object {Paizo Blog.items.[].system.overlays.zFWsMjoeCnLxqJaV} _id : string {Paizo Blog.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV) name : string {Paizo Blog.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing)) overlayType : string {Paizo Blog.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override) sort : integer {Paizo Blog.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) system : object {Paizo Blog.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} damage : object {Paizo Blog.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} 0 : object {Paizo Blog.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} [category] : mixed type : string {Paizo Blog.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing) [spell] : object {Paizo Blog.items.[].system.spell} _id : string {Paizo Blog.items.[].system.spell._id} (2 different values) 6Ot4N22t5tPD51BO (x1) XXqE1eY3w3z6xJCB (x1) flags : object {Paizo Blog.items.[].system.spell.flags} core : object {Paizo Blog.items.[].system.spell.flags.core} sourceId : string {Paizo Blog.items.[].system.spell.flags.core.sourceId} (2 different values) Compendium.pf2e.spells-srd.Item.6Ot4N22t5tPD51BO (x1) Compendium.pf2e.spells-srd.Item.XXqE1eY3w3z6xJCB (x1) img : string {Paizo Blog.items.[].system.spell.img} (2 different values) icons/skills/melee/unarmed-punch-fist-blue.webp (x1) icons/creatures/magical/construct-stone-earth-gray.webp (x1) name : string {Paizo Blog.items.[].system.spell.name} (2 different values) Knock (x1) Invisibility (x1) system : object {Paizo Blog.items.[].system.spell.system} [area] : mixed cost : object {Paizo Blog.items.[].system.spell.system.cost} value : string {Paizo Blog.items.[].system.spell.system.cost.value} (same value: ) counteraction : boolean {Paizo Blog.items.[].system.spell.system.counteraction} (same value: False) damage : object {Paizo Blog.items.[].system.spell.system.damage} [defense] : mixed description : object {Paizo Blog.items.[].system.spell.system.description} value : string {Paizo Blog.items.[].system.spell.system.description.value} (2 different values)

You make the target easier to open. Knock grants a +4 status bonus to any creature that tries to open the target door, lock, or container with an Athletics or a Thievery check. You can attempt a Thievery check to open the target as part of casting knock, and you add your level even if you're untrained.

Knock counteracts @UUID[Compendium.pf2e.spells-srd.Item.Lock].

(x1)

Cloaked in illusion, the target becomes @UUID[Compendium.pf2e.conditionitems.Item.Invisible]. This makes it @UUID[Compendium.pf2e.conditionitems.Item.Undetected] to all creatures, though the creatures can attempt to find the target, making it @UUID[Compendium.pf2e.conditionitems.Item.Hidden] to them instead. If the target uses a hostile action, the spell ends after that hostile action is completed.


Heightened (4th) The spell lasts 1 minute, but it doesn't end if the target uses a hostile action.

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{Paizo Blog.items.[].system.spell.system.publication.title} (same value: ) range : object {Paizo Blog.items.[].system.spell.system.range} value : string {Paizo Blog.items.[].system.spell.system.range.value} (2 different values) 30 feet (x1) touch (x1) requirements : string {Paizo Blog.items.[].system.spell.system.requirements} (same value: ) rules : ###FoundryRulesObject### slug : string {Paizo Blog.items.[].system.spell.system.slug} (2 different values) knock (x1) invisibility (x1) target : object {Paizo Blog.items.[].system.spell.system.target} value : string {Paizo Blog.items.[].system.spell.system.target.value} (2 different values) 1 door, lock, or container (x1) 1 creature (x1) time : object {Paizo Blog.items.[].system.spell.system.time} value : string {Paizo Blog.items.[].system.spell.system.time.value} (same value: 2) traits : object {Paizo Blog.items.[].system.spell.system.traits} rarity : string {Paizo Blog.items.[].system.spell.system.traits.rarity} (same value: common) traditions : array {Paizo Blog.items.[].system.spell.system.traits.traditions} Length: min=2 max=2 Value type: string {Paizo Blog.items.[].system.spell.system.traits.traditions.[]} (2 different values) arcane (x2) occult (x2) value : array {Paizo Blog.items.[].system.spell.system.traits.value} Length: min=2 max=2 Value type: string {Paizo Blog.items.[].system.spell.system.traits.value.[]} (3 different values) concentrate (x1) manipulate (x2) illusion (x1) type : string {Paizo Blog.items.[].system.spell.type} (same value: spell) [stackGroup] : string {Paizo Blog.items.[].system.stackGroup} (same value: arrows) [showSlotlessLevels] : object {Paizo Blog.items.[].system.showSlotlessLevels} value : boolean {Paizo Blog.items.[].system.showSlotlessLevels.value} (same value: False) type : string {Paizo Blog.items.[].type} (10 different values) spellcastingEntry (x11) spell (x55) weapon (x26) equipment (x14) melee (x67) action (x114) lore (x15) consumable (x17) armor (x7) treasure (x1) [_stats] 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7 (x2) 8 (x1) int : object {Paizo Blog.system.abilities.int} mod : integer {Paizo Blog.system.abilities.int.mod} (10 different values) 4 (x5) 1 (x3) -2 (x2) 0 (x9) 5 (x1) 2 (x3) -5 (x1) 3 (x2) -4 (x1) 6 (x2) str : object {Paizo Blog.system.abilities.str} mod : integer {Paizo Blog.system.abilities.str.mod} (9 different values) 4 (x6) 3 (x5) 2 (x3) 0 (x6) 7 (x2) 1 (x2) 6 (x3) 5 (x1) 8 (x1) wis : object {Paizo Blog.system.abilities.wis} mod : integer {Paizo Blog.system.abilities.wis.mod} (7 different values) 3 (x3) 1 (x4) 0 (x7) 2 (x7) 4 (x5) 5 (x2) 8 (x1) attributes : object {Paizo Blog.system.attributes} ac : object {Paizo Blog.system.attributes.ac} details : string {Paizo Blog.system.attributes.ac.details} (2 different values) (x28) all-around vision (x1) value : integer {Paizo Blog.system.attributes.ac.value} (16 different values) 20 (x2) 18 (x4) 16 (x2) 27 (x3) 19 (x5) 24 (x1) 41 (x1) 12 (x1) 23 (x1) 17 (x2) 30 (x1) 21 (x1) 28 (x1) 46 (x1) 32 (x1) 37 (x2) allSaves : object {Paizo Blog.system.attributes.allSaves} [value] : string {Paizo Blog.system.attributes.allSaves.value} (3 different values) +1 status to all vs. poison (x1) (x22) +1 status to all saves vs. magic (x1) hp : object {Paizo Blog.system.attributes.hp} details : string {Paizo Blog.system.attributes.hp.details} (2 different values) (x27) void healing (x2) max : integer {Paizo Blog.system.attributes.hp.max} (23 different values) temp : integer {Paizo Blog.system.attributes.hp.temp} (same value: 0) value : integer {Paizo Blog.system.attributes.hp.value} (23 different values) [resistances] : array {Paizo Blog.system.attributes.resistances} Length: min=1 max=3 Value type: object {Paizo Blog.system.attributes.resistances.[]} [exceptions] : array {Paizo Blog.system.attributes.resistances.[].exceptions} Length: min=0 max=1 Value type: string {Paizo Blog.system.attributes.resistances.[].exceptions.[]} (2 different values) silver (x1) magical (x1) type : string {Paizo 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(x6) 50 (x3) 35 (x2) 25 (x9) 0 (x2) 45 (x1) [details] : string {Paizo Blog.system.attributes.speed.details} (same value: swiftness) [weaknesses] : array {Paizo Blog.system.attributes.weaknesses} Length: min=1 max=2 Value type: object {Paizo Blog.system.attributes.weaknesses.[]} type : string {Paizo Blog.system.attributes.weaknesses.[].type} (4 different values) cold-iron (x1) vitality (x1) slashing (x1) mental (x1) value : integer {Paizo Blog.system.attributes.weaknesses.[].value} (2 different values) 5 (x3) 10 (x1) [immunities] : array {Paizo Blog.system.attributes.immunities} Length: min=1 max=6 Value type: object {Paizo Blog.system.attributes.immunities.[]} type : string {Paizo Blog.system.attributes.immunities.[].type} (13 different values) emotion (x1) death-effects (x2) disease (x2) mental (x1) sleep (x3) fire (x1) paralyzed (x3) cold (x1) poison (x2) unconscious (x1) precision (x1) sickened (x1) swarm-mind (x1) details : object {Paizo Blog.system.details} blurb : string {Paizo Blog.system.details.blurb} (4 different values) (x26) Male half-elf charlatan (x1) Male human wizard (x1) Male aphorite kobold infiltrator (x1) languages : object {Paizo Blog.system.details.languages} details : string {Paizo Blog.system.details.languages.details} (6 different values) (x24) telepathy 100 feet (x1) telepathy 100 feet (knows what you're thinking) (x1) speak with animals (x1) telepathy 1 mile (x1) truespeech (x1) value : array {Paizo Blog.system.details.languages.value} Length: min=0 max=6 Value type: string {Paizo Blog.system.details.languages.value.[]} (21 different values) level : object {Paizo Blog.system.details.level} value : integer {Paizo Blog.system.details.level.value} (15 different values) 5 (x1) 2 (x6) 1 (x3) 9 (x3) 3 (x3) 6 (x1) 17 (x1) 4 (x4) 0 (x1) 11 (x1) 21 (x1) 10 (x1) 15 (x1) 8 (x1) 14 (x1) privateNotes : string {Paizo Blog.system.details.privateNotes} (same value: ) publicNotes : string {Paizo Blog.system.details.publicNotes} (4 different values) (x26)

Brass dragons are whimsical tricksters who delight in humor and play. They particularly enjoy conversations with humans and other civilized humanoids, delighting in the naive customs of these diminutive races without showing them haughtiness or scorn. While they may seem merely curious, brass dragons engage in this sort of conversation with the goal of keeping up to date on regional politics so they can anticipate future conflicts. Along the way, they create extensive information networks that begin with their own allies but stretch across all levels of humanoid society-networks which the brass dragon then uses to subtly assist settlements near their lair. Unlike the schemes and manipulations of blue dragons, brass dragons use their informant networks to establish justice and equality.

These carefree dragons value independence and feel that all creatures deserve to live as they please, provided they don't harm others. They are emotional creatures and tend to have short attention spans, sometimes falling victim to depression in their twilight years. To combat this, some brass dragons keep pets and houseplants that they can care for.

Though they may seem childlike in their curiosity concerning mortal affairs, a brass dragon's prowess in battle is no laughing matter. A brass dragon whose territory or allies are threatened is a terrifying foe indeed, quick to shed their innocent guise and unleash their terrifying might upon evildoers.

Most brass dragons live in desert climates, and while they keep their lairs hidden, they often build near humanoid settlements.

(x1)

Monstrous humanoids that resemble humans with snakes instead of hair, medusas are best known for their petrifying gazes that-if lingered upon-can permanently transform mortals to stone. Medusas are shrewd and manipulative adversaries who collect and covet secrets, and who use threats and guile to exploit the fears of weaker creatures. A medusa may seek out powerful magic items, use divination magic to discover secret knowledge and unlock forbidden power, or infiltrate a society to beguile influential politicians. Their ability to worm their way into powerful organizations makes them natural leaders of criminal outfits and thieves' guilds, and their interest in magical phenomena leads some to pursue careers as oracles who offer to help adventurers find what they seek-for a price. Of course, if wit and deception proves insufficient, a medusa can always simply turn rivals into ornate stone decorations with little more than a glare.

Exceptionally agile and surprisingly hardy, a medusa rarely backs down from a conflict even when cornered. Many adventurers who thought themselves readied to resist the effects of a medusa's gaze have nevertheless fallen to a medusa, as these creatures are also often deadly archers able to riddle their foes with venom-coated arrows from a distance. Still, a medusa may barter for their life if no alternatives remain, and the secrets carried by these powerful villains often make it more than worth sparing the monster's life.

(x1)

With every strike of a wordsmith's hammer, a new onomatopoeia is formed. They swiftly grab the word as it flies off the anvil before nailing it to the pages of our favorite comics. POW! WHAM! SPLAT! The hammer crafts each and every sound. The humble wordsmith is often overlooked by their artisan peers, whose pictures are the primary focus of readers. However, many don't realize that while pictures can be sent to the printing press, sounds are not captured so easily on the page and must be hammered into place by a skilled wordsmith.

While most wordsmiths are content to forge their words out of sight of the public, they are fierce defenders of their work and are quick to fight anyone who belittles it. They know the pen is mightier than the sword, but the hammer is mightiest of all, and they use it mercilessly to SMASH! through their foes.

Though many wordsmiths are dwarves, they come from all kinds of backgrounds, each bringing their own unique sounds and noises from their culture. Tengu wordsmiths particularly favor onomatopoeias similar to bird calls like caw for crows or okalee for red-winged blackbirds. Meanwhile, leshy wordsmiths favor sounds inaudible to most non-plant creatures, such as the tr-tr-tr that reflects the sound of a plant growing.

(x1) publication : object {Paizo Blog.system.details.publication} license : string {Paizo Blog.system.details.publication.license} (2 different values) OGL (x28) ORC (x1) remaster : boolean {Paizo Blog.system.details.publication.remaster} (2 different values) False (x28) True (x1) title : string {Paizo Blog.system.details.publication.title} (3 different values) Pathfinder Blog (x19) Pathfinder Blog: April Fool's Bestiary (x9) Paizo Blog: It's Foolish To Go Alone (x1) initiative : object {Paizo Blog.system.initiative} statistic : string {Paizo Blog.system.initiative.statistic} (same value: perception) perception : object {Paizo Blog.system.perception} details : string {Paizo Blog.system.perception.details} (4 different values) silversense (imprecise) 30 feet (x1) (x26) hungersight (x1) hearing (precise) 60 feet (x1) mod : integer {Paizo Blog.system.perception.mod} (17 different values) 14 (x2) 10 (x6) 2 (x1) 18 (x3) 15 (x1) 6 (x2) 30 (x1) 11 (x3) 0 (x1) 7 (x2) 21 (x1) 9 (x1) 38 (x1) 19 (x1) 29 (x1) 16 (x1) 23 (x1) senses : array {Paizo Blog.system.perception.senses} Length: min=0 max=3 Value type: object {Paizo Blog.system.perception.senses.[]} type : string {Paizo Blog.system.perception.senses.[].type} (5 different values) low-light-vision (x6) darkvision (x15) scent (x3) truesight (x1) tremorsense (x1) [acuity] : string {Paizo Blog.system.perception.senses.[].acuity} (2 different values) imprecise (x4) precise (x1) [range] : integer {Paizo Blog.system.perception.senses.[].range} (3 different values) 30 (x1) 60 (x3) 20 (x1) resources : object {Paizo Blog.system.resources} [focus] : object {Paizo Blog.system.resources.focus} max : integer {Paizo Blog.system.resources.focus.max} (same value: 1) value : integer {Paizo Blog.system.resources.focus.value} (same value: 1) saves : object {Paizo Blog.system.saves} fortitude : object {Paizo Blog.system.saves.fortitude} saveDetail : string {Paizo Blog.system.saves.fortitude.saveDetail} (same value: ) value : integer {Paizo Blog.system.saves.fortitude.value} (20 different values) 9 (x1) 8 (x3) 10 (x3) 18 (x1) 12 (x1) 11 (x3) 5 (x2) 32 (x1) 6 (x1) 7 (x2) 24 (x1) 4 (x1) 14 (x1) 19 (x1) 35 (x1) 15 (x2) 29 (x1) 17 (x1) 13 (x1) 25 (x1) reflex : object {Paizo Blog.system.saves.reflex} saveDetail : string {Paizo Blog.system.saves.reflex.saveDetail} (same value: ) value : integer {Paizo Blog.system.saves.reflex.value} (17 different values) 12 (x1) 10 (x2) 7 (x1) 21 (x3) 9 (x7) 17 (x1) 8 (x3) 31 (x1) 3 (x1) 11 (x2) 6 (x1) 20 (x1) 38 (x1) 23 (x1) 28 (x1) 18 (x1) 29 (x1) will : object {Paizo Blog.system.saves.will} saveDetail : string {Paizo Blog.system.saves.will.saveDetail} (same value: ) value : integer {Paizo Blog.system.saves.will.value} (17 different values) 15 (x2) 7 (x3) 4 (x2) 14 (x1) 10 (x1) 6 (x2) 32 (x2) 20 (x1) 3 (x1) 11 (x4) 18 (x2) 9 (x2) 8 (x1) 16 (x2) 17 (x1) 31 (x1) 22 (x1) skills : object {Paizo Blog.system.skills} [athletics] : object {Paizo Blog.system.skills.athletics} base : integer {Paizo Blog.system.skills.athletics.base} (15 different values) 12 (x1) 18 (x1) 8 (x1) 33 (x1) 9 (x1) 4 (x1) 13 (x2) 5 (x1) 23 (x2) 11 (x1) 7 (x1) 14 (x1) 17 (x1) 38 (x1) 10 (x1) [diplomacy] : object {Paizo Blog.system.skills.diplomacy} base : integer {Paizo Blog.system.skills.diplomacy.base} (9 different values) 10 (x1) 7 (x3) 9 (x1) 8 (x4) 31 (x1) 19 (x1) 6 (x1) 16 (x2) 20 (x1) [nature] : object {Paizo Blog.system.skills.nature} base : integer {Paizo Blog.system.skills.nature.base} (5 different values) 12 (x1) 3 (x1) 7 (x3) 9 (x1) 14 (x1) [stealth] : object {Paizo Blog.system.skills.stealth} base : integer {Paizo Blog.system.skills.stealth.base} (10 different values) 10 (x1) 8 (x4) 5 (x2) 18 (x2) 14 (x1) 11 (x1) 7 (x1) 20 (x2) 36 (x1) 16 (x1) [survival] : object {Paizo Blog.system.skills.survival} base : integer {Paizo Blog.system.skills.survival.base} (7 different values) 10 (x2) 7 (x3) 12 (x1) 6 (x1) 9 (x1) 18 (x1) 16 (x1) [deception] : object {Paizo Blog.system.skills.deception} base : integer {Paizo Blog.system.skills.deception.base} (8 different values) 9 (x1) 7 (x1) 12 (x1) 11 (x1) 29 (x1) 16 (x1) 6 (x1) 18 (x1) [special] : array {Paizo Blog.system.skills.deception.special} Length: min=1 max=1 Value type: object {Paizo Blog.system.skills.deception.special.[]} base : integer {Paizo Blog.system.skills.deception.special.[].base} (same value: 10) label : string {Paizo Blog.system.skills.deception.special.[].label} (same value: to appear as an inanimate object) predicate : array {Paizo Blog.system.skills.deception.special.[].predicate} Length: min=1 max=1 Value type: string {Paizo Blog.system.skills.deception.special.[].predicate.[]} (same value: inanimate) [intimidation] : object {Paizo Blog.system.skills.intimidation} base : integer {Paizo Blog.system.skills.intimidation.base} (7 different values) 9 (x2) 8 (x2) 29 (x1) 6 (x2) 21 (x1) 16 (x1) 30 (x1) [religion] : object {Paizo Blog.system.skills.religion} base : integer {Paizo Blog.system.skills.religion.base} (5 different values) 4 (x1) 16 (x2) 8 (x1) 7 (x1) 25 (x1) [acrobatics] : object {Paizo Blog.system.skills.acrobatics} base : integer {Paizo Blog.system.skills.acrobatics.base} (14 different values) 20 (x2) 12 (x1) 8 (x1) 29 (x1) 9 (x1) 3 (x1) 7 (x1) 5 (x1) 16 (x1) 40 (x1) 22 (x1) 10 (x1) 30 (x1) 28 (x1) [occultism] : object {Paizo Blog.system.skills.occultism} base : integer {Paizo Blog.system.skills.occultism.base} (4 different values) 13 (x1) 7 (x1) 10 (x2) 23 (x1) [medicine] : object {Paizo Blog.system.skills.medicine} base : integer {Paizo Blog.system.skills.medicine.base} (5 different values) 10 (x2) 8 (x1) 7 (x1) 14 (x1) 23 (x1) [crafting] : object {Paizo Blog.system.skills.crafting} base : integer {Paizo Blog.system.skills.crafting.base} (5 different values) 15 (x1) 8 (x1) 2 (x1) 10 (x1) 14 (x1) [special] : array {Paizo Blog.system.skills.crafting.special} Length: min=1 max=1 Value type: object {Paizo Blog.system.skills.crafting.special.[]} base : integer {Paizo Blog.system.skills.crafting.special.[].base} (same value: 4) label : string {Paizo Blog.system.skills.crafting.special.[].label} (same value: traps) predicate : array {Paizo Blog.system.skills.crafting.special.[].predicate} Length: min=1 max=1 Value type: string {Paizo Blog.system.skills.crafting.special.[].predicate.[]} (same value: action:craft:trap) [performance] : object {Paizo Blog.system.skills.performance} base : integer {Paizo Blog.system.skills.performance.base} (3 different values) 11 (x1) 21 (x1) 8 (x1) [society] : object {Paizo Blog.system.skills.society} base : integer {Paizo Blog.system.skills.society.base} (8 different values) 7 (x3) 6 (x1) 30 (x1) 10 (x1) 12 (x1) 20 (x1) 31 (x1) 19 (x1) [thievery] : object {Paizo Blog.system.skills.thievery} base : integer {Paizo Blog.system.skills.thievery.base} (3 different values) 8 (x1) 20 (x2) 10 (x1) [arcana] : object {Paizo Blog.system.skills.arcana} base : integer {Paizo Blog.system.skills.arcana.base} (2 different values) 12 (x1) 20 (x1) traits : object {Paizo Blog.system.traits} rarity : string {Paizo Blog.system.traits.rarity} (3 different values) uncommon (x7) common (x9) unique (x13) size : object {Paizo Blog.system.traits.size} value : string {Paizo Blog.system.traits.size.value} (6 different values) sm (x6) med (x14) tiny (x1) huge (x1) lg (x6) grg (x1) value : array {Paizo Blog.system.traits.value} Length: min=1 max=6 Value type: string {Paizo Blog.system.traits.value.[]} (31 different values) type : string {Paizo Blog.type} (same value: npc)