Kingdom Activities Different values: 49 ===================================== object {Kingdom Activities} _id : string {Kingdom Activities._id} (all different values) folder : string {Kingdom Activities.folder} (same value: qKH7pfUGMDUg9obT) img : string {Kingdom Activities.img} (same value: systems/pf2e/icons/default-icons/campaignFeature.svg) name : string {Kingdom Activities.name} (all different values) system : object {Kingdom Activities.system} actionType : object {Kingdom Activities.system.actionType} value : string {Kingdom Activities.system.actionType.value} (same value: passive) actions : object {Kingdom Activities.system.actions} [value] : mixed campaign : string {Kingdom Activities.system.campaign} (same value: kingmaker) category : string {Kingdom Activities.system.category} (same value: kingdom-activity) description : object {Kingdom Activities.system.description} value : string {Kingdom Activities.system.description.value} (all different values) [location] : mixed prerequisites : object {Kingdom Activities.system.prerequisites} value : array<> {Kingdom Activities.system.prerequisites.value} Length: min=0 max=0 Value type: mixed publication : object {Kingdom Activities.system.publication} license : string {Kingdom Activities.system.publication.license} (same value: OGL) remaster : boolean {Kingdom Activities.system.publication.remaster} (same value: False) title : string {Kingdom Activities.system.publication.title} (same value: Pathfinder Kingmaker) [requirements] : object {Kingdom Activities.system.requirements} value : string {Kingdom Activities.system.requirements.value} (same value: ) rules : ###FoundryRulesObject### traits : object {Kingdom Activities.system.traits} rarity : string {Kingdom Activities.system.traits.rarity} (same value: common) value : array {Kingdom Activities.system.traits.value} Length: min=2 max=3 Value type: string {Kingdom Activities.system.traits.value.[]} (8 different values) downtime (x49) region (x12) civic (x2) leadership (x22) commerce (x5) fortune (x2) army (x7) upkeep (x1) [trigger] : object {Kingdom Activities.system.trigger} value : string {Kingdom Activities.system.trigger.value} (same value: ) type : string {Kingdom Activities.type} (same value: campaignFeature)