Gray Gardener Different values: 9 ===================================== object {Gray Gardener} _id : string {Gray Gardener._id} (all different values) folder : string {Gray Gardener.folder} (same value: hZN1aWnz3xmNHXm7) img : string {Gray Gardener.img} (same value: icons/sundries/books/book-red-exclamation.webp) name : string {Gray Gardener.name} (all different values) system : object {Gray Gardener.system} actionType : object {Gray Gardener.system.actionType} value : string {Gray Gardener.system.actionType.value} (4 different values) passive (x4) action (x2) free (x2) reaction (x1) actions : object {Gray Gardener.system.actions} [value] : integer {Gray Gardener.system.actions.value} (2 different values) 2 (x1) 1 (x1) category : string {Gray Gardener.system.category} (same value: class) description : object {Gray Gardener.system.description} value : string {Gray Gardener.system.description.value} (all different values) level : object {Gray Gardener.system.level} value : integer {Gray Gardener.system.level.value} (6 different values) 8 (x2) 6 (x2) 14 (x1) 4 (x2) 10 (x1) 18 (x1) prerequisites : object {Gray Gardener.system.prerequisites} value : array {Gray Gardener.system.prerequisites.value} Length: min=2 max=4 Value type: object {Gray Gardener.system.prerequisites.value.[]} value : string {Gray Gardener.system.prerequisites.value.[].value} (6 different values) Vigilante Dedication (x9) Member of the Grey Gardeners (x9) Harsh Judgement (x3) master in Intimidation (x1) Voice of Authority (x1) expert in Intimidation (x1) publication : object {Gray Gardener.system.publication} license : string {Gray Gardener.system.publication.license} (same value: OGL) remaster : boolean {Gray Gardener.system.publication.remaster} (same value: False) title : string {Gray Gardener.system.publication.title} (same value: Pathfinder Adventure: Night of the Gray Death) rules : ###FoundryRulesObject### traits : object {Gray Gardener.system.traits} rarity : string {Gray Gardener.system.traits.rarity} (same value: common) value : array {Gray Gardener.system.traits.value} Length: min=1 max=5 Value type: string {Gray Gardener.system.traits.value.[]} (6 different values) archetype (x9) vigilante (x8) emotion (x1) fear (x1) mental (x1) auditory (x1) [frequency] : object {Gray Gardener.system.frequency} max : integer {Gray Gardener.system.frequency.max} (same value: 1) per : string {Gray Gardener.system.frequency.per} (same value: day) [selfEffect] : object {Gray Gardener.system.selfEffect} name : string {Gray Gardener.system.selfEffect.name} (same value: Effect: Harsh Judgement) uuid : string {Gray Gardener.system.selfEffect.uuid} (same value: Compendium.pf2e.feat-effects.Item.Effect: Harsh Judgement) type : string {Gray Gardener.type} (same value: feat)