Fan Dancer Different values: 14 ===================================== object {Fan Dancer} _id : string {Fan Dancer._id} (all different values) folder : string {Fan Dancer.folder} (same value: 1Y90si8tqYe5zlv2) img : string {Fan Dancer.img} (same value: icons/sundries/books/book-red-exclamation.webp) name : string {Fan Dancer.name} (all different values) system : object {Fan Dancer.system} actionType : object {Fan Dancer.system.actionType} value : string {Fan Dancer.system.actionType.value} (3 different values) passive (x8) action (x4) reaction (x2) actions : object {Fan Dancer.system.actions} [value] : integer {Fan Dancer.system.actions.value} (3 different values) 3 (x2) 1 (x1) 2 (x1) category : string {Fan Dancer.system.category} (2 different values) class (x11) skill (x3) description : object {Fan Dancer.system.description} value : string {Fan Dancer.system.description.value} (all different values) level : object {Fan Dancer.system.level} value : integer {Fan Dancer.system.level.value} (6 different values) 10 (x4) 14 (x2) 2 (x1) 6 (x2) 4 (x3) 8 (x2) prerequisites : object {Fan Dancer.system.prerequisites} value : array {Fan Dancer.system.prerequisites.value} Length: min=1 max=2 Value type: object {Fan Dancer.system.prerequisites.value.[]} value : string {Fan Dancer.system.prerequisites.value.[].value} (7 different values) Fan Dancer Dedication (x13) master in Performance (x1) Twirling Strike (x1) trained in Performance (x1) expert in Performance (x1) Sweeping Fan Block (x1) Twirl Through (x1) publication : object {Fan Dancer.system.publication} license : string {Fan Dancer.system.publication.license} (same value: ORC) remaster : boolean {Fan Dancer.system.publication.remaster} (same value: True) title : string {Fan Dancer.system.publication.title} (same value: Pathfinder Lost Omens Tian Xia Character Guide) rules : ###FoundryRulesObject### traits : object {Fan Dancer.system.traits} rarity : string {Fan Dancer.system.traits.rarity} (2 different values) common (x13) uncommon (x1) value : array {Fan Dancer.system.traits.value} Length: min=1 max=4 Value type: string {Fan Dancer.system.traits.value.[]} (11 different values) archetype (x14) air (x3) flourish (x1) move (x1) dedication (x1) manipulate (x1) misfortune (x1) skill (x3) incapacitation (x1) visual (x1) aura (x1) type : string {Fan Dancer.type} (same value: feat)