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A Taste of Ashes.items.[].system.slots.slot8.max} (same value: 3) [value] : integer {Book 5 - A Taste of Ashes.items.[].system.slots.slot8.value} (same value: 3) [prepared] : array {Book 5 - A Taste of Ashes.items.[].system.slots.slot8.prepared} Length: min=3 max=3 Value type: object {Book 5 - A Taste of Ashes.items.[].system.slots.slot8.prepared.[]} id : string {Book 5 - A Taste of Ashes.items.[].system.slots.slot8.prepared.[].id} (3 different values) dUkmj5TeNldCbNJq (x1) 7QNDbj7LHimm4bQz (x1) c2T7qiTf9w5B9qPG (x1) [slot0] : object {Book 5 - A Taste of Ashes.items.[].system.slots.slot0} max : integer {Book 5 - A Taste of Ashes.items.[].system.slots.slot0.max} (same value: 5) prepared : array {Book 5 - A Taste of Ashes.items.[].system.slots.slot0.prepared} Length: min=5 max=5 Value type: object {Book 5 - A Taste of Ashes.items.[].system.slots.slot0.prepared.[]} id : string {Book 5 - A Taste of Ashes.items.[].system.slots.slot0.prepared.[].id} (5 different values) Mjou33cYVgARG9OU (x1) EdmewdfZCDgsbfiz (x1) Isv0TTT7YYtiGxve (x1) FkxiSUYfm1coBXO7 (x1) vl825APMdY9mFlEj (x1) [slot10] : object {Book 5 - A Taste of Ashes.items.[].system.slots.slot10} max : integer {Book 5 - A Taste of Ashes.items.[].system.slots.slot10.max} (same value: 1) prepared : array {Book 5 - A Taste of Ashes.items.[].system.slots.slot10.prepared} Length: min=1 max=1 Value type: object {Book 5 - A Taste of Ashes.items.[].system.slots.slot10.prepared.[]} id : string {Book 5 - A Taste of Ashes.items.[].system.slots.slot10.prepared.[].id} (same value: t6WvFnAiv7Sfj0s9) [slot9] : object {Book 5 - A Taste of Ashes.items.[].system.slots.slot9} max : integer {Book 5 - A Taste of Ashes.items.[].system.slots.slot9.max} (2 different values) 3 (x1) 2 (x1) [prepared] : array {Book 5 - A Taste of Ashes.items.[].system.slots.slot9.prepared} Length: min=3 max=3 Value type: object {Book 5 - A Taste of Ashes.items.[].system.slots.slot9.prepared.[]} id : string {Book 5 - A Taste of Ashes.items.[].system.slots.slot9.prepared.[].id} (3 different values) ykLSYD7qNA4V0Mzd (x1) baoVmz1qq3gWjB9J (x1) fOCovVeF4iBUC9ZS (x1) value : integer {Book 5 - A Taste of Ashes.items.[].system.slots.slot9.value} (same value: 2) [spelldc] : object {Book 5 - A Taste of Ashes.items.[].system.spelldc} dc : integer {Book 5 - A Taste of Ashes.items.[].system.spelldc.dc} (8 different values) 36 (x1) 38 (x4) 34 (x2) 40 (x1) 43 (x1) 41 (x1) 44 (x1) 39 (x1) [mod] : integer {Book 5 - A Taste of Ashes.items.[].system.spelldc.mod} (same value: 0) value : integer {Book 5 - A Taste of Ashes.items.[].system.spelldc.value} (8 different values) 28 (x1) 30 (x4) 26 (x2) 32 (x1) 35 (x1) 33 (x1) 36 (x1) 31 (x1) [tradition] : object {Book 5 - A Taste of Ashes.items.[].system.tradition} value : string {Book 5 - A Taste of Ashes.items.[].system.tradition.value} (4 different values) divine (x6) arcane (x3) occult (x2) primal (x1) [area] : object {Book 5 - A Taste of Ashes.items.[].system.area} type : string {Book 5 - A Taste of Ashes.items.[].system.area.type} (4 different values) cone (x6) burst (x13) emanation (x10) line (x3) value : integer {Book 5 - A Taste of Ashes.items.[].system.area.value} (9 different values) 30 (x11) 20 (x7) 60 (x7) 15 (x1) 40 (x2) 100 (x1) 120 (x1) 10 (x1) 5 (x1) [cost] : object {Book 5 - A Taste of Ashes.items.[].system.cost} value : string {Book 5 - A Taste of Ashes.items.[].system.cost.value} (5 different values) (x132) black onyx, see Table 7-1 (x4) 6 gp of ruby dust (x1) a precious possession or drop of blood from the creature to be duplicated, plus an ornate silver mirror worth 7,000 gp (x1) warding diagram ingredients worth a total value of 2 gp × the spell rank × the target's level (x1) [counteraction] : boolean {Book 5 - A Taste of Ashes.items.[].system.counteraction} (2 different values) False (x131) True (x8) [damage] : object {Book 5 - A Taste of Ashes.items.[].system.damage} [0] : object {Book 5 - A Taste of Ashes.items.[].system.damage.0} [applyMod] : boolean {Book 5 - A Taste of Ashes.items.[].system.damage.0.applyMod} (2 different values) False (x29) True (x8) [category] : mixed formula : string {Book 5 - A Taste of Ashes.items.[].system.damage.0.formula} (22 different values) kinds : array {Book 5 - A Taste of Ashes.items.[].system.damage.0.kinds} Length: min=1 max=2 Value type: string {Book 5 - A Taste of Ashes.items.[].system.damage.0.kinds.[]} (2 different values) damage (x50) healing (x5) materials : array<> {Book 5 - A Taste of Ashes.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: mixed type : string {Book 5 - A Taste of Ashes.items.[].system.damage.0.type} (10 different values) void (x17) cold (x9) electricity (x5) untyped (x7) poison (x2) fire (x2) acid (x1) force (x2) mental (x3) spirit (x2) [damageType] : string {Book 5 - A Taste of Ashes.items.[].system.damage.damageType} (3 different values) slashing (x5) bludgeoning (x3) piercing (x5) [dice] : integer {Book 5 - A Taste of Ashes.items.[].system.damage.dice} (same value: 1) [die] : string {Book 5 - A Taste of Ashes.items.[].system.damage.die} (4 different values) d10 (x4) d4 (x5) d6 (x1) d8 (x3) [v1pnjhfu6e9akqe0] : object {Book 5 - A Taste of Ashes.items.[].system.damage.v1pnjhfu6e9akqe0} applyMod : boolean {Book 5 - A Taste of Ashes.items.[].system.damage.v1pnjhfu6e9akqe0.applyMod} (same value: False) [category] : mixed formula : string {Book 5 - A Taste of Ashes.items.[].system.damage.v1pnjhfu6e9akqe0.formula} (same value: 8d4) kinds : array {Book 5 - A Taste of Ashes.items.[].system.damage.v1pnjhfu6e9akqe0.kinds} Length: min=1 max=1 Value type: string {Book 5 - A Taste of Ashes.items.[].system.damage.v1pnjhfu6e9akqe0.kinds.[]} (same value: damage) materials : array<> {Book 5 - A Taste of Ashes.items.[].system.damage.v1pnjhfu6e9akqe0.materials} Length: min=0 max=0 Value type: mixed type : string {Book 5 - A Taste of Ashes.items.[].system.damage.v1pnjhfu6e9akqe0.type} (same value: void) [defense] : object {Book 5 - A Taste of Ashes.items.[].system.defense} save : object {Book 5 - A Taste of Ashes.items.[].system.defense.save} basic : boolean {Book 5 - A Taste of Ashes.items.[].system.defense.save.basic} (2 different values) True (x33) False (x19) statistic : string {Book 5 - A Taste of Ashes.items.[].system.defense.save.statistic} (3 different values) fortitude (x29) reflex (x12) will (x11) [duration] : object {Book 5 - A Taste of Ashes.items.[].system.duration} sustained : boolean {Book 5 - A Taste of Ashes.items.[].system.duration.sustained} (2 different values) False (x134) True (x5) value : string {Book 5 - A Taste of Ashes.items.[].system.duration.value} (15 different values) 1 day (x4) (x76) varies (x10) 1 minute (x17) 5 minutes (x5) unlimited (x1) 10 minutes (x11) 1 or more rounds (see below) (x1) until the start of your next turn (x4) until the end of your turn (x2) until full tribute is paid (x2) 1 round (x2) until the next time you make your daily preparations (x2) 1 hour (x1) 8 hours (x1) [level] : object {Book 5 - A Taste of Ashes.items.[].system.level} value : integer {Book 5 - A Taste of Ashes.items.[].system.level.value} (15 different values) 3 (x15) 2 (x20) 1 (x40) 0 (x17) 8 (x11) 7 (x10) 6 (x13) 5 (x13) 4 (x12) 16 (x2) 13 (x1) 9 (x6) 18 (x1) 10 (x1) 17 (x1) [location] : object {Book 5 - A Taste of Ashes.items.[].system.location} [heightenedLevel] : integer {Book 5 - A Taste of Ashes.items.[].system.location.heightenedLevel} (9 different values) 7 (x13) 8 (x14) 6 (x6) 5 (x8) 4 (x11) 3 (x6) 2 (x6) 1 (x6) 9 (x10) [uses] : object {Book 5 - A Taste of Ashes.items.[].system.location.uses} max : integer {Book 5 - A Taste of Ashes.items.[].system.location.uses.max} (same value: 3) value : integer {Book 5 - A Taste of Ashes.items.[].system.location.uses.value} (same value: 3) [value] : string {Book 5 - A Taste of Ashes.items.[].system.location.value} (9 different values) cm8kh6khpDzrtqm7 (x6) 8FjfApMjKiijwosA (x29) UrGxTIwT0tis9T6y (x3) GzJUBKMhT6vGRr4H (x19) pdcMo0Z3y78UAPle (x33) MQZC5UNddD43Rc4o (x2) fy8jj3KRlrN9nHWV (x31) 5lI9YwiEJT7ostfD (x6) ja6ymHee8MuA7dWg (x4) [range] : mixed object {Book 5 - A Taste of Ashes.items.[].system.range} value : string {Book 5 - A Taste of Ashes.items.[].system.range.value} (13 different values) 30 feet (x24) 10 feet (x4) varies (x8) 500 feet (x8) 120 feet (x21) (x37) touch (x29) 100 feet (x1) interplanar (x1) see text (x2) 60 feet (x2) planetary (x1) 0 feet (x1) integer {Book 5 - A Taste of Ashes.items.[].system.range} (same value: 100) [requirements] : string {Book 5 - A Taste of Ashes.items.[].system.requirements} (same value: ) [target] : object {Book 5 - A Taste of Ashes.items.[].system.target} value : string {Book 5 - A Taste of Ashes.items.[].system.target.value} (29 different values) [time] : object {Book 5 - A Taste of Ashes.items.[].system.time} value : string {Book 5 - A Taste of Ashes.items.[].system.time.value} (7 different values) 2 (x99) 1 day (x6) 1 to 3 (x6) 1 (x9) 3 (x9) 1 minute (x5) 10 minutes (x5) [ritual] : object {Book 5 - A Taste of Ashes.items.[].system.ritual} primary : object {Book 5 - A Taste of Ashes.items.[].system.ritual.primary} check : string {Book 5 - A Taste of Ashes.items.[].system.ritual.primary.check} (3 different values) Arcana (expert), Occultism (expert), or Religion (expert) (x4) Arcana or Occultism (master, the check has the secret trait) (x1) Arcana (master) or Occultism (master) (x1) secondary : object {Book 5 - A Taste of Ashes.items.[].system.ritual.secondary} casters : integer {Book 5 - A Taste of Ashes.items.[].system.ritual.secondary.casters} (2 different values) 1 (x4) 4 (x2) checks : string {Book 5 - A Taste of Ashes.items.[].system.ritual.secondary.checks} (3 different values) Religion (x4) Crafting, Deception, Performance, Society (x1) Crafting; Diplomacy or Intimidation; Arcana or Occultism (whichever isn't used for the primary check) (x1) [heightening] : object {Book 5 - A Taste of Ashes.items.[].system.heightening} [damage] : object {Book 5 - A Taste of Ashes.items.[].system.heightening.damage} 0 : string {Book 5 - A Taste of Ashes.items.[].system.heightening.damage.0} (9 different values) 1d8 (x11) 1d10 (x5) 2d8 (x3) 1d12 (x3) 2d10 (x2) 2d6 (x8) 1d4 (x10) 1d6 (x2) 10 (x2) [v1pnjhfu6e9akqe0] : string {Book 5 - A Taste of Ashes.items.[].system.heightening.damage.v1pnjhfu6e9akqe0} (same value: 1d4) [interval] : integer {Book 5 - A Taste of Ashes.items.[].system.heightening.interval} (2 different values) 1 (x43) 2 (x3) type : string {Book 5 - A Taste of Ashes.items.[].system.heightening.type} (2 different values) interval (x46) fixed (x8) [levels] : object {Book 5 - A Taste of Ashes.items.[].system.heightening.levels} [3] : object {Book 5 - A Taste of Ashes.items.[].system.heightening.levels.3} target : object {Book 5 - A Taste of Ashes.items.[].system.heightening.levels.3.target} value : string {Book 5 - A Taste of Ashes.items.[].system.heightening.levels.3.target.value} (2 different values) 10 objects (x2) 5 creatures (x1) [6] : object {Book 5 - A Taste of Ashes.items.[].system.heightening.levels.6} target : object {Book 5 - A Taste of Ashes.items.[].system.heightening.levels.6.target} value : string {Book 5 - A Taste of Ashes.items.[].system.heightening.levels.6.target.value} (2 different values) any number of objects (x2) 10 creatures (x2) [range] : object {Book 5 - A Taste of Ashes.items.[].system.heightening.levels.6.range} value : string {Book 5 - A Taste of Ashes.items.[].system.heightening.levels.6.range.value} (same value: 30 feet) [10] : object {Book 5 - A Taste of Ashes.items.[].system.heightening.levels.10} damage : object {Book 5 - A Taste of Ashes.items.[].system.heightening.levels.10.damage} 0 : object {Book 5 - A Taste of Ashes.items.[].system.heightening.levels.10.damage.0} applyMod : boolean {Book 5 - A Taste of Ashes.items.[].system.heightening.levels.10.damage.0.applyMod} (same value: False) [category] : mixed formula : string {Book 5 - A Taste of Ashes.items.[].system.heightening.levels.10.damage.0.formula} (same value: 10d6) materials : array<> {Book 5 - A Taste of Ashes.items.[].system.heightening.levels.10.damage.0.materials} Length: min=0 max=0 Value type: mixed type : string {Book 5 - A Taste of Ashes.items.[].system.heightening.levels.10.damage.0.type} (same value: void) [5] : object {Book 5 - A Taste of Ashes.items.[].system.heightening.levels.5} [range] : object {Book 5 - A Taste of Ashes.items.[].system.heightening.levels.5.range} value : string {Book 5 - A Taste of Ashes.items.[].system.heightening.levels.5.range.value} (same value: 1 mile) time : object {Book 5 - A Taste of Ashes.items.[].system.heightening.levels.5.time} value : string {Book 5 - A Taste of Ashes.items.[].system.heightening.levels.5.time.value} (same value: 3) traits : object {Book 5 - A Taste of Ashes.items.[].system.heightening.levels.5.traits} value : array {Book 5 - A Taste of Ashes.items.[].system.heightening.levels.5.traits.value} Length: min=2 max=2 Value type: string {Book 5 - A Taste of Ashes.items.[].system.heightening.levels.5.traits.value.[]} (2 different values) concentrate (x1) manipulate (x1) [overlays] : object {Book 5 - A Taste of Ashes.items.[].system.overlays} [4gyp3qlsv5ywdyjq] : object {Book 5 - A Taste of Ashes.items.[].system.overlays.4gyp3qlsv5ywdyjq} _id : string {Book 5 - A Taste of Ashes.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq) name : string {Book 5 - A Taste of Ashes.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead)) overlayType : string {Book 5 - A Taste of Ashes.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override) sort : integer {Book 5 - A Taste of Ashes.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) system : object {Book 5 - A Taste of Ashes.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} damage : object {Book 5 - A Taste of Ashes.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} 0 : object {Book 5 - A Taste of Ashes.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} formula : string {Book 5 - A Taste of Ashes.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8) kinds : array {Book 5 - A Taste of Ashes.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Book 5 - A Taste of Ashes.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing) [defense] : mixed heightening : object {Book 5 - A Taste of Ashes.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} damage : object {Book 5 - A Taste of Ashes.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} 0 : string {Book 5 - A Taste of Ashes.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8) range : object {Book 5 - A Taste of Ashes.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} value : string {Book 5 - A Taste of Ashes.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet) target : object {Book 5 - A Taste of Ashes.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} value : string {Book 5 - A Taste of Ashes.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature) time : object {Book 5 - A Taste of Ashes.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} value : string {Book 5 - A Taste of Ashes.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2) traits : object {Book 5 - A Taste of Ashes.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} value : array {Book 5 - A Taste of Ashes.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} Length: min=3 max=3 Value type: string {Book 5 - A Taste of Ashes.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) concentrate (x5) manipulate (x5) void (x5) [pq7cxntbz4s8g5ik] : object {Book 5 - A Taste of Ashes.items.[].system.overlays.pq7cxntbz4s8g5ik} _id : string {Book 5 - A Taste of Ashes.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik) overlayType : string {Book 5 - A Taste of Ashes.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override) sort : integer {Book 5 - A Taste of Ashes.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) system : object {Book 5 - A Taste of Ashes.items.[].system.overlays.pq7cxntbz4s8g5ik.system} range : object {Book 5 - A Taste of Ashes.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} value : string {Book 5 - A Taste of Ashes.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch) time : object {Book 5 - A Taste of Ashes.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} value : string {Book 5 - A Taste of Ashes.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1) [rvhoa43rqqqp8izn] : object {Book 5 - A Taste of Ashes.items.[].system.overlays.rvhoa43rqqqp8izn} _id : string {Book 5 - A Taste of Ashes.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn) overlayType : string {Book 5 - A Taste of Ashes.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override) sort : integer {Book 5 - A Taste of Ashes.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) system : object {Book 5 - A Taste of Ashes.items.[].system.overlays.rvhoa43rqqqp8izn.system} area : object {Book 5 - A Taste of Ashes.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} type : string {Book 5 - A Taste of Ashes.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation) value : integer {Book 5 - A Taste of Ashes.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) range : object {Book 5 - A Taste of Ashes.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} value : string {Book 5 - A Taste of Ashes.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: ) target : object {Book 5 - A Taste of Ashes.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} value : string {Book 5 - A Taste of Ashes.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures) time : object {Book 5 - A Taste of Ashes.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} value : string {Book 5 - A Taste of Ashes.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3) traits : object {Book 5 - A Taste of Ashes.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} value : array {Book 5 - A Taste of Ashes.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} Length: min=3 max=3 Value type: string {Book 5 - A Taste of Ashes.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) concentrate (x5) manipulate (x5) void (x5) [z04svm1cvfcxtplb] : object {Book 5 - A Taste of Ashes.items.[].system.overlays.z04svm1cvfcxtplb} _id : string {Book 5 - A Taste of Ashes.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb) name : string {Book 5 - A Taste of Ashes.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living)) overlayType : string {Book 5 - A Taste of Ashes.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override) sort : integer {Book 5 - A Taste of Ashes.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) system : object {Book 5 - A Taste of Ashes.items.[].system.overlays.z04svm1cvfcxtplb.system} damage : object {Book 5 - A Taste of Ashes.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} 0 : object {Book 5 - A Taste of Ashes.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} kinds : array {Book 5 - A Taste of Ashes.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Book 5 - A Taste of Ashes.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage) range : object {Book 5 - A Taste of Ashes.items.[].system.overlays.z04svm1cvfcxtplb.system.range} value : string {Book 5 - A Taste of Ashes.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet) target : object {Book 5 - A Taste of Ashes.items.[].system.overlays.z04svm1cvfcxtplb.system.target} value : string {Book 5 - A Taste of Ashes.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature) time : object {Book 5 - A Taste of Ashes.items.[].system.overlays.z04svm1cvfcxtplb.system.time} value : string {Book 5 - A Taste of Ashes.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2) traits : object {Book 5 - A Taste of Ashes.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} value : array {Book 5 - A Taste of Ashes.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} Length: min=3 max=3 Value type: string {Book 5 - A Taste of Ashes.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) concentrate (x5) manipulate (x5) void (x5) [baseItem] : string {Book 5 - A Taste of Ashes.items.[].system.baseItem} (12 different values) scythe (x2) staff (x2) halberd (x1) full-plate (x2) dagger (x2) kukri (x1) war-razor (x1) leather-armor (x1) composite-longbow (x1) longspear (x1) warhammer (x1) guisarme (x1) [bonusDamage] : object {Book 5 - A Taste of Ashes.items.[].system.bonusDamage} value : integer {Book 5 - A Taste of Ashes.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {Book 5 - 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(master)

) value : integer {Book 5 - A Taste of Ashes.system.attributes.stealth.value} (2 different values) 39 (x1) 43 (x1) [resistances] : array {Book 5 - A Taste of Ashes.system.attributes.resistances} Length: min=1 max=2 Value type: object {Book 5 - A Taste of Ashes.system.attributes.resistances.[]} type : string {Book 5 - A Taste of Ashes.system.attributes.resistances.[].type} (3 different values) cold (x3) void (x2) all-damage (x1) value : integer {Book 5 - A Taste of Ashes.system.attributes.resistances.[].value} (2 different values) 15 (x5) 10 (x1) doubleVs : array {Book 5 - A Taste of Ashes.system.attributes.resistances.[].doubleVs} Length: min=1 max=1 Value type: string {Book 5 - A Taste of Ashes.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical) exceptions : array {Book 5 - A Taste of Ashes.system.attributes.resistances.[].exceptions} Length: min=3 max=3 Value type: string {Book 5 - A Taste of Ashes.system.attributes.resistances.[].exceptions.[]} (3 different values) force (x1) ghost-touch (x1) vitality (x1) [weaknesses] : array {Book 5 - A Taste of Ashes.system.attributes.weaknesses} Length: min=1 max=3 Value type: object {Book 5 - A Taste of Ashes.system.attributes.weaknesses.[]} type : string {Book 5 - A Taste of Ashes.system.attributes.weaknesses.[].type} (5 different values) slashing (x2) vitality (x1) fire (x1) holy (x2) silver (x1) value : integer {Book 5 - A Taste of Ashes.system.attributes.weaknesses.[].value} (same value: 15) [adjustment] : mixed details : object {Book 5 - A Taste of Ashes.system.details} [blurb] : string {Book 5 - A Taste of Ashes.system.details.blurb} (9 different values) (x9) Tomb giant defender (x1) Female shae spy (x1) Female shae shadow double (x1) Male tomb giant assassin (x1) Male tomb giant lich (x1) Male graveknight military captain (x1) Female tomb giant seer (x1) Female adult umbral dragon ravener (x1) [languages] : object {Book 5 - A Taste of Ashes.system.details.languages} details : string {Book 5 - A Taste of Ashes.system.details.languages.details} (4 different values) (x14) telepathy (with its creator only) 100 feet (x1) up to four others (x1) (can't speak any language); telepathy 100 feet (x1) value : array {Book 5 - A Taste of Ashes.system.details.languages.value} Length: min=0 max=8 Value type: string {Book 5 - A Taste of Ashes.system.details.languages.value.[]} (10 different values) common (x14) jotun (x5) necril (x14) chthonian (x3) draconic (x3) aklo (x3) sakvroth (x3) shae (x2) diabolic (x2) shadowtongue (x1) level : object {Book 5 - A Taste of Ashes.system.details.level} value : integer {Book 5 - A Taste of Ashes.system.details.level.value} (10 different values) 6 (x1) 12 (x1) 15 (x3) 18 (x4) 17 (x4) 16 (x2) 14 (x1) 19 (x1) 13 (x1) 21 (x1) [privateNotes] : string {Book 5 - A Taste of Ashes.system.details.privateNotes} (same value: ) [publicNotes] : string {Book 5 - A Taste of Ashes.system.details.publicNotes} (12 different values)

An afziaka brute arises from a horse, bull, or other large animal.


Vrykolakas vampires use animals as tools to carry their spirits when they would otherwise be slain. The animal usually dies as the vampire is reborn, but some live on in painful starvation.

(x1)

Big predatory animals like dire wolves or hyaenodons might survive as an afziaka stalker, magically able to stalk their quarry.


Vrykolakas vampires use animals as tools to carry their spirits when they would otherwise be slain. The animal usually dies as the vampire is reborn, but some live on in painful starvation.

(x1)

Masters of mausoleums and keepers of crypts, the dread creatures called tomb giants are anathema to all living beings, but especially so to other types of giants. Long ago, so the legends say, tomb giants sold their souls in exchange for unfathomable necromantic powers. With whom they made this foul bargain remains a mystery-if the rumors hold any truth at all. Still, tomb giants' power over undeath remains undeniable, and nearly all of them embrace a fervent passion for necromancy.

Tomb giants construct massive gothic settlements in haunted valleys and on forsaken hillsides, far enough away from the societies of smaller people that they remain relatively undisturbed, but close enough that they can raid the graveyards of nearby villages with impunity.

Elder tomb giants-those who have animated countless hordes of humanoid zombies and skeletons and yearn for even greater challenges-enjoy the thrill of subduing, slaying, and reanimating their fellow giants. Taiga giants in particular are choice prey to an experienced tomb giant, as their larger cousins make formidable undead guardians and warriors.

A tomb giant views its mortal life as only one part of its existence. After death, most tomb giants are themselves reanimated as undead, who then continue to practice their necromantic arts.


Many kinds of giants lurk in the inhospitable corners of the world, making their homes in unlikely locales ranging from fetid sinkholes and ruined battlefields to mass graveyards and barren badlands.

(x3)

Facetbound cascaders must have been arcane spellcasters in life; in undeath, they draw upon the power of embedded orange prism aeon stones to defend themselves from magical damage and redirect that energy toward their opponents. Despite their incredible intelligence, facetbound cascaders have few memories of their former lives and typically serve the whims of their creator.


Inspired by the work of the Azlanti and their obsessions with aeon stones, certain necromancers strive to tap into those curious magical items to create undead with powerful abilities. A facetbound is created from a living being with an aeon stone surgically attached to their skull who is killed in a specific, secret ritual. Each facetbound must bear a single aeon stone, and this stone determines the powers the facetbound wields (in place of the normal powers of the implanted stone)

(x1)

Designed to serve as devastatingly powerful foot soldiers against enemies with plentiful magic, facetbound nullifiers shear through magical effects as easily as they slice through flesh and bone. The pale lavender ellipsoid aeon stones they bear are sunk deep into their heads and surrounded by an ugly bruise.


Inspired by the work of the Azlanti and their obsessions with aeon stones, certain necromancers strive to tap into those curious magical items to create undead with powerful abilities. A facetbound is created from a living being with an aeon stone surgically attached to their skull who is killed in a specific, secret ritual. Each facetbound must bear a single aeon stone, and this stone determines the powers the facetbound wields (in place of the normal powers of the implanted stone)

(x1) (x4)

A wizard whose insatiable desire for arcane power eclipsed their mortal life, the lich is a truly devious and versatile spellcaster.


To gain more time to complete their goals, some desperate spellcasters pursue immortality by embracing undeath. After long years of research and the creation of a special container called a phylactery, a spellcaster takes the final step by imbibing a deadly concoction or casting dreadful incantations that transform them into a lich. While most undertake this drastic plan to continue their work or fulfill some long-term plan, others become liches because they fear death or to fulfill some malevolent purpose, such as long-sworn revenge. Regardless, the result is permanent and carries with it the potential to alter history-both that of those who transform themselves and of the countless mortals that will inevitably suffer as a result of a lich's new power.

After its metamorphosis, a lich often finds some quiet place to dwell, typically protected by a variety of guardians and traps, for two primary purposes. First, a lich requires solitude in order to plan its elaborate schemes, and second, few mortals (if any) deign to interact with these legendarily corrupt necromancers. One reason begets the other, as the self-imposed isolation of a lich often drives the lich insane, further solidifying its separation from civilization. The longer a lich lives, the more meticulous a planner it becomes, secreting itself within a labyrinth of deadly puzzles, misdirection, and monsters. A lich's servants and guardians are absolutely loyal, either due to their nature (such as constructs or other undead) or as a result of compulsion using powerful magic. Many liches go mad, in time, and the nature of a lich's lair is a good indicator of the undead's current mental state.

For all the protections it arrays around itself, a lich will go to greater lengths to guard its phylactery, as it knows that the destruction of this magical container spells doom for the lich. A lich is notoriously difficult to bargain with, though the threat of damaging its phylactery is a sure way to gain the upper hand in such a negotiation.

(x1)

Additional limbs, failing tentacles, and rubbery bodies are common among Mana Wastes mutants, and aspiring necrohulk creators like to combine flesh from more than one of these kinds of mutants to create gangly but powerful warriors.


The strange, terrible energies swirling about on the winds and embedded in the earth of the Mana Wastes have led to unexpected changes and mutations in the bodies of those who dwell there. These mutants usually have little chance to escape their hardscrabble existence, as they're ostracized by other societies. People in the kingdom of Nex to the north look on such folk with suspicion, as do the dwarves of Alkenstar to the west. Surprisingly, the undead nation of Geb to the south is often the best hope for a future among people with unusual appearances.

Those who flee to Geb or are convinced to make it their home frequently find their welcome to be a false promise, however. Necromancers who long ago tired of animating the same humanoids find new potential in mutated flesh, and mutants who aren't careful might find themselves led into laboratories or crypts for experimentation.

Enterprising twilight sages of Yled's Mortuarium have innovated bizarre combinations of alchemy and necromancy that boost their victims' mutations to persist even after reanimation. Although these necrohulks are virtually mindless and require a constant influx of chemicals to retain their might, they're more than powerful enough to make the extremely difficult process worth the effort. The cartridge containing the alchemical formulation that sustains them is perhaps the trickiest part of necrohulk animation, and it's easiest to simply stitch the cartridge right into the necrohulk's flesh.

Yled's armies contain a growing number of necrohulks. This isn't solely because these juggernauts are frightening effective combatants on the field of battle; leveraging the instinctive revulsion that mutants create carries some strategic advantage. Although the occasional necrohulks do run amok in Yled, addled on the chemical cocktails that sustain them, military necromancers generally keep them under control.

(x1)

Mutants with incredible strength make the most powerful necrohulks. These necrohulk smashers are so swollen with biological and alchemical muscle enhancements that they can simply pound their way through enemies.


The strange, terrible energies swirling about on the winds and embedded in the earth of the Mana Wastes have led to unexpected changes and mutations in the bodies of those who dwell there. These mutants usually have little chance to escape their hardscrabble existence, as they're ostracized by other societies. People in the kingdom of Nex to the north look on such folk with suspicion, as do the dwarves of Alkenstar to the west. Surprisingly, the undead nation of Geb to the south is often the best hope for a future among people with unusual appearances.

Those who flee to Geb or are convinced to make it their home frequently find their welcome to be a false promise, however. Necromancers who long ago tired of animating the same humanoids find new potential in mutated flesh, and mutants who aren't careful might find themselves led into laboratories or crypts for experimentation.

Enterprising twilight sages of Yled's Mortuarium have innovated bizarre combinations of alchemy and necromancy that boost their victims' mutations to persist even after reanimation. Although these necrohulks are virtually mindless and require a constant influx of chemicals to retain their might, they're more than powerful enough to make the extremely difficult process worth the effort. The cartridge containing the alchemical formulation that sustains them is perhaps the trickiest part of necrohulk animation, and it's easiest to simply stitch the cartridge right into the necrohulk's flesh.

Yled's armies contain a growing number of necrohulks. This isn't solely because these juggernauts are frightening effective combatants on the field of battle; leveraging the instinctive revulsion that mutants create carries some strategic advantage. Although the occasional necrohulks do run amok in Yled, addled on the chemical cocktails that sustain them, military necromancers generally keep them under control.

(x1)

Necromancers reaching for the greatest heights of experimentation know that creating a new terror requires exacting, careful work at every stage of the process. In the case of the tenebric giant, this process begins with a tomb giant who dies after consuming a dose of several poisons combined with the shadow ash reagent. This creates the right circumstances for a necromancer to raise them as a tenebric giant. They're particularly obedient to the will of the necromancer who created them and are charged full of energy from the Shadow Plane, which grants them new powers and abilities.

(x1)

Theater phantasms are amalgamations of the spiritual and emotional energy given up by entertainers and audiences of powerful performances.

(x1)

An umbraex appears at first glance to be a massive, majestic bird, much like a phoenix. Instead of compassion and warmth, however, it seethes with cold and hate. The umbraex is among the largest of the nihilistic undead called darvakkas.

(x1) publication : object {Book 5 - A Taste of Ashes.system.details.publication} license : string {Book 5 - A Taste of Ashes.system.details.publication.license} (same value: OGL) remaster : boolean {Book 5 - A Taste of Ashes.system.details.publication.remaster} (same value: False) title : string {Book 5 - A Taste of Ashes.system.details.publication.title} (same value: Pathfinder #185: A Taste of Ashes) [description] : string {Book 5 - A Taste of Ashes.system.details.description} (2 different values)

Swirling ashes fill the room and form into the semblance of a massive predatory bird that swoops upon those in the chamber, draining their life force away.

(x1)

Sheets of fire and vitality energy blast through the room in waves that obliterate the undead and scorch the living.

(x1) [disable] : string {Book 5 - A Taste of Ashes.system.details.disable} (2 different values)

@Check[occultism|dc:44] (master) to disrupt and counteract the shadow magic animating the ashes, or @Check[religion|dc:42] (master) to exorcise the animating spirit. Disabling the trap requires three successful checks, in any combination of Occultism and Religion checks.

(x1)

@Check[thievery|dc:41] (master) to bleed away the trap's energy, or @Check[religion|dc:39] (expert) to recite the appropriate prayers to Urgathoa to stop the trap (Pesabnet knows these prayers and automatically succeeds at checks to recite them). Disabling the trap requires three successful checks, in any combination of Thievery and Religion checks.

(x1) [isComplex] : boolean {Book 5 - A Taste of Ashes.system.details.isComplex} (same value: True) [reset] : string {Book 5 - A Taste of Ashes.system.details.reset} (2 different values)

The haunt resets immediately when there are no creatures in area F9. Any previous successes from attempts to Disable the haunt persist when it's later triggered. After three successes, the haunt doesn't reset.

(x1)

The sacred fire disappears 1 minute after no creatures are in the room, and the trap immediately resets

(x1) [routine] : string {Book 5 - A Taste of Ashes.system.details.routine} (2 different values)

(1 action) The shadowy shape sends streams of scouring ash toward the mouth, eyes, and nose of each creature in the room, dealing @Damage[(3d12+20)[slashing]] damage and requiring a @Check[fortitude|dc:42] save. Creatures that don't need breathe can't be sickened by the haunt and creatures that don't see can't be @UUID[Compendium.pf2e.conditionitems.Item.Blinded] by it.


Critical Success The creature takes no damage and is blinded for 1 round.

Success The creature takes half damage, is blinded for 1 round, and is @UUID[Compendium.pf2e.conditionitems.Item.Sickened]{Sickened 1}.

Failure The creature takes full damage, is blinded for 1 minute, and is @UUID[Compendium.pf2e.conditionitems.Item.Sickened]{Sickened 2}.

Critical Failure The creature takes full damage, is blinded for 1 minute, is sickened 2, and is unable to use any spells or abilities with the verbal trait while it is sickened.

(x1)

(1 action) A wall of sacred fire washes back and forth throughout the room, bathing every inch of the space in holy power and dealing @Damage[3d12[fire],3d12[vitality]]{3d12 fire damage 3d12 vitality damage}. Each creature in the trap's area must attempt a @Check[reflex|dc:39] save.


Critical Success The creature is unaffected.

Success The creature takes half damage.

Failure The creature takes double damage.

Critical Failure If the creature has void healing, it is instantly destroyed. Otherwise, it takes double damage and @Damage[1d12[persistent,fire]] damage.

(x1) [initiative] : object {Book 5 - A Taste of Ashes.system.initiative} statistic : string {Book 5 - A Taste of Ashes.system.initiative.statistic} (same value: perception) [perception] : object {Book 5 - A Taste of Ashes.system.perception} details : string {Book 5 - A Taste of Ashes.system.perception.details} (3 different values) (x15) all-around vision (x1) soulsense 60 feet (x1) mod : integer {Book 5 - A Taste of Ashes.system.perception.mod} (13 different values) 12 (x1) 22 (x1) 29 (x1) 28 (x1) 25 (x3) 34 (x1) 30 (x1) 35 (x1) 23 (x1) 31 (x2) 32 (x2) 36 (x1) 33 (x1) senses : array {Book 5 - A Taste of Ashes.system.perception.senses} Length: min=1 max=2 Value type: object {Book 5 - A Taste of Ashes.system.perception.senses.[]} type : string {Book 5 - A Taste of Ashes.system.perception.senses.[].type} (5 different values) darkvision (x14) scent (x3) lifesense (x7) tremorsense (x1) greater-darkvision (x2) [acuity] : string {Book 5 - A Taste of Ashes.system.perception.senses.[].acuity} (2 different values) imprecise (x8) precise (x3) [range] : integer {Book 5 - A Taste of Ashes.system.perception.senses.[].range} (4 different values) 30 (x2) 60 (x5) 80 (x1) 100 (x3) [resources] : object {Book 5 - A Taste of Ashes.system.resources} [focus] : object {Book 5 - A Taste of Ashes.system.resources.focus} max : integer {Book 5 - A Taste of Ashes.system.resources.focus.max} (same value: 1) value : integer {Book 5 - A Taste of Ashes.system.resources.focus.value} (same value: 1) saves : object {Book 5 - A Taste of Ashes.system.saves} fortitude : object {Book 5 - A Taste of Ashes.system.saves.fortitude} saveDetail : string {Book 5 - A Taste of Ashes.system.saves.fortitude.saveDetail} (same value: ) value : integer {Book 5 - A Taste of Ashes.system.saves.fortitude.value} (14 different values) 16 (x1) 22 (x1) 29 (x3) 0 (x2) 25 (x2) 26 (x1) 21 (x1) 27 (x1) 33 (x1) 23 (x1) 32 (x2) 28 (x1) 38 (x1) 31 (x1) reflex : object {Book 5 - A Taste of Ashes.system.saves.reflex} saveDetail : string {Book 5 - A Taste of Ashes.system.saves.reflex.saveDetail} (same value: ) value : integer {Book 5 - A Taste of Ashes.system.saves.reflex.value} (12 different values) 14 (x1) 25 (x2) 23 (x2) 0 (x2) 26 (x3) 22 (x1) 34 (x1) 30 (x2) 33 (x1) 29 (x2) 27 (x1) 32 (x1) will : object {Book 5 - A Taste of Ashes.system.saves.will} saveDetail : string {Book 5 - A Taste of Ashes.system.saves.will.saveDetail} (same value: ) value : integer {Book 5 - A Taste of Ashes.system.saves.will.value} (13 different values) 12 (x1) 18 (x1) 26 (x2) 0 (x2) 28 (x1) 24 (x1) 29 (x2) 25 (x1) 30 (x3) 35 (x2) 20 (x1) 32 (x1) 31 (x1) [skills] : object {Book 5 - A Taste of Ashes.system.skills} [athletics] : object {Book 5 - A Taste of Ashes.system.skills.athletics} base : integer {Book 5 - A Taste of Ashes.system.skills.athletics.base} (9 different values) 16 (x1) 23 (x1) 30 (x2) 31 (x2) 33 (x2) 26 (x1) 32 (x1) 35 (x2) 38 (x1) [survival] : object {Book 5 - A Taste of Ashes.system.skills.survival} base : integer {Book 5 - A Taste of Ashes.system.skills.survival.base} (2 different values) 14 (x1) 22 (x1) [stealth] : object {Book 5 - A Taste of Ashes.system.skills.stealth} base : integer {Book 5 - A Taste of Ashes.system.skills.stealth.base} (6 different values) 25 (x2) 28 (x2) 30 (x2) 35 (x1) 31 (x1) 29 (x1) [special] : array {Book 5 - A Taste of Ashes.system.skills.stealth.special} Length: min=1 max=1 Value type: object {Book 5 - A Taste of Ashes.system.skills.stealth.special.[]} base : integer {Book 5 - A Taste of Ashes.system.skills.stealth.special.[].base} (same value: 33) label : string {Book 5 - A Taste of Ashes.system.skills.stealth.special.[].label} (same value: to Hide in Dim Light or Darkness) predicate : array {Book 5 - A Taste of Ashes.system.skills.stealth.special.[].predicate} Length: min=2 max=2 Value type: mixed string {Book 5 - A Taste of Ashes.system.skills.stealth.special.[].predicate.[]} (same value: action:hide) object {Book 5 - A Taste of Ashes.system.skills.stealth.special.[].predicate.[]} or : array {Book 5 - A Taste of Ashes.system.skills.stealth.special.[].predicate.[].or} Length: min=2 max=2 Value type: string {Book 5 - A Taste of Ashes.system.skills.stealth.special.[].predicate.[].or.[]} (2 different values) terrain:dim-light (x1) terrain:darkness (x1) [intimidation] : object {Book 5 - A Taste of Ashes.system.skills.intimidation} base : integer {Book 5 - A Taste of Ashes.system.skills.intimidation.base} (6 different values) 28 (x1) 27 (x3) 33 (x2) 31 (x2) 30 (x2) 40 (x1) [medicine] : object {Book 5 - A Taste of Ashes.system.skills.medicine} base : integer {Book 5 - A Taste of Ashes.system.skills.medicine.base} (3 different values) 30 (x1) 35 (x1) 33 (x1) [religion] : object {Book 5 - A Taste of Ashes.system.skills.religion} base : integer {Book 5 - A Taste of Ashes.system.skills.religion.base} (6 different values) 30 (x2) 28 (x1) 31 (x3) 37 (x1) 33 (x1) 36 (x1) [acrobatics] : object {Book 5 - A Taste of Ashes.system.skills.acrobatics} base : integer {Book 5 - A Taste of Ashes.system.skills.acrobatics.base} (5 different values) 28 (x2) 30 (x1) 25 (x1) 33 (x1) 27 (x1) [arcana] : object {Book 5 - A Taste of Ashes.system.skills.arcana} base : integer {Book 5 - A Taste of Ashes.system.skills.arcana.base} (4 different values) 31 (x1) 27 (x1) 37 (x1) 36 (x1) [occultism] : object {Book 5 - A Taste of Ashes.system.skills.occultism} base : integer {Book 5 - A Taste of Ashes.system.skills.occultism.base} (4 different values) 29 (x1) 30 (x1) 25 (x1) 37 (x1) [deception] : object {Book 5 - A Taste of Ashes.system.skills.deception} base : integer {Book 5 - A Taste of Ashes.system.skills.deception.base} (4 different values) 34 (x1) 29 (x1) 36 (x1) 31 (x1) [diplomacy] : object {Book 5 - A Taste of Ashes.system.skills.diplomacy} base : integer {Book 5 - A Taste of Ashes.system.skills.diplomacy.base} (4 different values) 32 (x1) 27 (x1) 31 (x1) 33 (x2) [performance] : object {Book 5 - A Taste of Ashes.system.skills.performance} base : integer {Book 5 - A Taste of Ashes.system.skills.performance.base} (3 different values) 32 (x1) 29 (x1) 35 (x1) [society] : object {Book 5 - A Taste of Ashes.system.skills.society} base : integer {Book 5 - A Taste of Ashes.system.skills.society.base} (4 different values) 32 (x1) 27 (x1) 31 (x1) 30 (x1) [crafting] : object {Book 5 - A Taste of Ashes.system.skills.crafting} base : integer {Book 5 - A Taste of Ashes.system.skills.crafting.base} (same value: 37) nature : object {Book 5 - A Taste of Ashes.system.skills.nature} base : integer {Book 5 - A Taste of Ashes.system.skills.nature.base} (same value: 28) traits : object {Book 5 - A Taste of Ashes.system.traits} rarity : string {Book 5 - A Taste of Ashes.system.traits.rarity} (4 different values) uncommon (x6) common (x2) rare (x4) unique (x7) size : object {Book 5 - A Taste of Ashes.system.traits.size} value : string {Book 5 - A Taste of Ashes.system.traits.size.value} (4 different values) lg (x10) med (x7) grg (x1) huge (x1) value : array {Book 5 - A Taste of Ashes.system.traits.value} Length: min=1 max=7 Value type: string {Book 5 - A Taste of Ashes.system.traits.value.[]} (17 different values) animal (x2) evil (x13) mindless (x2) giant (x3) humanoid (x3) haunt (x1) magical (x1) undead (x10) unholy (x8) shadow (x5) lawful (x2) mutant (x2) incorporeal (x1) chaotic (x1) cold (x1) darvakka (x1) dragon (x1) [spellcasting] : object {Book 5 - A Taste of Ashes.system.spellcasting} rituals : object {Book 5 - A Taste of Ashes.system.spellcasting.rituals} dc : integer {Book 5 - A Taste of Ashes.system.spellcasting.rituals.dc} (4 different values) 36 (x2) 38 (x1) 40 (x1) 41 (x1) [creatureType] : string {Book 5 - A Taste of Ashes.system.creatureType} (same value: ) [statusEffects] : array<> {Book 5 - A Taste of Ashes.system.statusEffects} Length: min=0 max=0 Value type: mixed type : string {Book 5 - A Taste of Ashes.type} (2 different values) npc (x17) hazard (x2)