Bestiary Effects Different values: 465 ===================================== object {Bestiary Effects} _id : string {Bestiary Effects._id} (all different values) img : string {Bestiary Effects.img} (345 different values) name : string {Bestiary Effects.name} (all different values) system : object {Bestiary Effects.system} description : object {Bestiary Effects.system.description} value : string {Bestiary Effects.system.description.value} (433 different values) [duration] : object {Bestiary Effects.system.duration} [expiry] : string {Bestiary Effects.system.duration.expiry} (2 different values) turn-start (x329) turn-end (x50) sustained : boolean {Bestiary Effects.system.duration.sustained} (2 different values) False (x463) True (x1) unit : string {Bestiary Effects.system.duration.unit} (6 different values) minutes (x83) rounds (x152) unlimited (x198) hours (x22) days (x8) encounter (x1) value : integer {Bestiary Effects.system.duration.value} (11 different values) 10 (x7) 1 (x224) -1 (x199) 0 (x9) 4 (x5) 7 (x1) 8 (x1) 24 (x10) 3 (x4) 2 (x2) 5 (x2) [level] : object {Bestiary Effects.system.level} value : integer {Bestiary Effects.system.level.value} (25 different values) publication : object {Bestiary Effects.system.publication} license : string {Bestiary Effects.system.publication.license} (2 different values) OGL (x274) ORC (x191) remaster : boolean {Bestiary Effects.system.publication.remaster} (2 different values) False (x268) True (x197) title : string {Bestiary Effects.system.publication.title} (96 different values) rules : ###FoundryRulesObject### [start] : object {Bestiary Effects.system.start} [initiative] : mixed value : integer {Bestiary Effects.system.start.value} (same value: 0) [tokenIcon] : object {Bestiary Effects.system.tokenIcon} show : boolean {Bestiary Effects.system.tokenIcon.show} (2 different values) True (x446) False (x18) traits : object {Bestiary Effects.system.traits} [rarity] : string {Bestiary Effects.system.traits.rarity} (same value: common) value : array<> {Bestiary Effects.system.traits.value} Length: min=0 max=0 Value type: mixed [badge] : object {Bestiary Effects.system.badge} [max] : integer {Bestiary Effects.system.badge.max} (3 different values) 3 (x2) 4 (x1) 12 (x1) type : string {Bestiary Effects.system.badge.type} (2 different values) counter (x19) formula (x12) value : mixed integer {Bestiary Effects.system.badge.value} (3 different values) 3 (x1) 1 (x16) 2 (x2) string {Bestiary Effects.system.badge.value} (7 different values) 1d6 (x4) 1d20 (x1) 2d6 (x2) 1d4 (x2) (@actor.flags.pf2e.gluttonsFeast)d4 (x1) 1d3 (x1) 1d8 (x1) [evaluate] : boolean {Bestiary Effects.system.badge.evaluate} (same value: True) [reevaluate] : mixed [labels] : array {Bestiary Effects.system.badge.labels} Length: min=2 max=4 Value type: string {Bestiary Effects.system.badge.labels.[]} (16 different values) -5 ft. (x1) -10 ft. (x2) Spongy Flesh (x1) Caustic Blood (x1) Sprouting Eyes (x1) Mutated Mind (x1) Armor Scrap (x1) Shattered Blade (x1) Unexploded Bomb (x1) Faulty Wand (x1) Cobra (x1) Constrictor (x1) Rattlesnake (x1) -20 ft. (x1) -30 ft. (x1) -40 ft. (x1) [loop] : boolean {Bestiary Effects.system.badge.loop} (same value: False) [min] : integer {Bestiary Effects.system.badge.min} (same value: 2) [target] : mixed [actionType] : object {Bestiary Effects.system.actionType} value : string {Bestiary Effects.system.actionType.value} (same value: action) [actions] : object {Bestiary Effects.system.actions} value : integer {Bestiary Effects.system.actions.value} (same value: 1) [category] : mixed type : string {Bestiary Effects.type} (2 different values) effect (x464) action (x1)