Ascended Celestial Different values: 14 ===================================== object {Ascended Celestial} _id : string {Ascended Celestial._id} (all different values) folder : string {Ascended Celestial.folder} (same value: zldRmLAvOB4ppxKI) img : string {Ascended Celestial.img} (same value: icons/sundries/books/book-red-exclamation.webp) name : string {Ascended Celestial.name} (all different values) system : object {Ascended Celestial.system} actionType : object {Ascended Celestial.system.actionType} value : string {Ascended Celestial.system.actionType.value} (3 different values) passive (x8) reaction (x1) action (x5) actions : object {Ascended Celestial.system.actions} [value] : integer {Ascended Celestial.system.actions.value} (3 different values) 1 (x3) 3 (x1) 2 (x1) category : string {Ascended Celestial.system.category} (same value: class) description : object {Ascended Celestial.system.description} value : string {Ascended Celestial.system.description.value} (all different values) level : object {Ascended Celestial.system.level} value : integer {Ascended Celestial.system.level.value} (5 different values) 16 (x4) 14 (x4) 18 (x4) 12 (x1) 20 (x1) prerequisites : object {Ascended Celestial.system.prerequisites} value : array {Ascended Celestial.system.prerequisites.value} Length: min=0 max=2 Value type: object {Ascended Celestial.system.prerequisites.value.[]} value : string {Ascended Celestial.system.prerequisites.value.[].value} (3 different values) Ascended Celestial Dedication (x13) Celestial Armaments (x1) Channel Divine Spark (x1) publication : object {Ascended Celestial.system.publication} license : string {Ascended Celestial.system.publication.license} (same value: ORC) remaster : boolean {Ascended Celestial.system.publication.remaster} (same value: True) title : string {Ascended Celestial.system.publication.title} (same value: Pathfinder War of Immortals) rules : ###FoundryRulesObject### traits : object {Ascended Celestial.system.traits} rarity : string {Ascended Celestial.system.traits.rarity} (2 different values) common (x10) uncommon (x4) value : array {Ascended Celestial.system.traits.value} Length: min=1 max=3 Value type: string {Ascended Celestial.system.traits.value.[]} (7 different values) mythic (x14) manipulate (x1) concentrate (x4) flourish (x1) destiny (x1) spellshape (x1) exploration (x1) [selfEffect] : object {Ascended Celestial.system.selfEffect} name : string {Ascended Celestial.system.selfEffect.name} (2 different values) Effect: Abjure Harm (x1) Effect: Channel Divine Spark (x1) uuid : string {Ascended Celestial.system.selfEffect.uuid} (2 different values) Compendium.pf2e.feat-effects.Item.Effect: Abjure Harm (x1) Compendium.pf2e.feat-effects.Item.Effect: Channel Divine Spark (x1) [frequency] : object {Ascended Celestial.system.frequency} max : integer {Ascended Celestial.system.frequency.max} (same value: 1) per : string {Ascended Celestial.system.frequency.per} (2 different values) PT1H (x1) day (x1) [subfeatures] : object {Ascended Celestial.system.subfeatures} senses : object {Ascended Celestial.system.subfeatures.senses} truesight : object {Ascended Celestial.system.subfeatures.senses.truesight} acuity : string {Ascended Celestial.system.subfeatures.senses.truesight.acuity} (same value: imprecise) range : integer {Ascended Celestial.system.subfeatures.senses.truesight.range} (same value: 60) type : string {Ascended Celestial.type} (same value: feat)