3-07 Different values: 8 ===================================== object {3-07} _id : string {3-07._id} (all different values) folder : string {3-07.folder} (same value: z6gYwaLTfjiJ2zRC) img : string {3-07.img} (same value: systems/pf2e/icons/default-icons/npc.svg) items : array {3-07.items} Length: min=2 max=25 Value type: object {3-07.items.[]} _id : string {3-07.items.[]._id} (56 different values) img : string {3-07.items.[].img} (38 different values) name : string {3-07.items.[].name} (45 different values) sort : integer {3-07.items.[].sort} (25 different values) system : object {3-07.items.[].system} [autoHeightenLevel] : object {3-07.items.[].system.autoHeightenLevel} [value] : mixed description : object {3-07.items.[].system.description} value : string {3-07.items.[].system.description.value} (45 different values) [prepared] : object {3-07.items.[].system.prepared} flexible : boolean {3-07.items.[].system.prepared.flexible} (same value: False) value : string {3-07.items.[].system.prepared.value} (3 different values) spontaneous (x2) innate (x1) focus (x2) [proficiency] : object {3-07.items.[].system.proficiency} value : integer {3-07.items.[].system.proficiency.value} (same value: 0) publication : object {3-07.items.[].system.publication} license : string {3-07.items.[].system.publication.license} (same value: OGL) remaster : boolean {3-07.items.[].system.publication.remaster} (same value: False) title : string {3-07.items.[].system.publication.title} (5 different values) (x32) Pathfinder Core Rulebook (x49) Pathfinder Secrets of Magic (x5) Pathfinder Gamemastery Guide (x2) Pathfinder Bestiary (x4) rules : ###FoundryRulesObject### [slots] : object {3-07.items.[].system.slots} [slot1] : object {3-07.items.[].system.slots.slot1} max : integer {3-07.items.[].system.slots.slot1.max} (same value: 4) value : integer {3-07.items.[].system.slots.slot1.value} (same value: 4) [slot2] : object {3-07.items.[].system.slots.slot2} max : integer {3-07.items.[].system.slots.slot2.max} (2 different values) 3 (x1) 4 (x1) value : integer {3-07.items.[].system.slots.slot2.value} (2 different values) 3 (x1) 4 (x1) [slot3] : object {3-07.items.[].system.slots.slot3} max : integer {3-07.items.[].system.slots.slot3.max} (same value: 3) value : integer {3-07.items.[].system.slots.slot3.value} (same value: 3) [slug] : string {3-07.items.[].system.slug} (33 different values) [spelldc] : object {3-07.items.[].system.spelldc} dc : integer {3-07.items.[].system.spelldc.dc} (3 different values) 20 (x2) 22 (x1) 15 (x2) mod : integer {3-07.items.[].system.spelldc.mod} (same value: 0) value : integer {3-07.items.[].system.spelldc.value} (3 different values) 12 (x2) 14 (x1) 7 (x2) [tradition] : object {3-07.items.[].system.tradition} value : string {3-07.items.[].system.tradition.value} (2 different values) occult (x2) divine (x3) [area] : object {3-07.items.[].system.area} type : string {3-07.items.[].system.area.type} (4 different values) burst (x5) cone (x3) emanation (x2) line (x2) value : integer {3-07.items.[].system.area.value} (3 different values) 20 (x5) 15 (x3) 30 (x4) [cost] : object {3-07.items.[].system.cost} value : string {3-07.items.[].system.cost.value} (same value: ) [counteraction] : boolean {3-07.items.[].system.counteraction} (2 different values) False (x36) True (x1) [damage] : object {3-07.items.[].system.damage} [0] : object {3-07.items.[].system.damage.0} [category] : mixed formula : string {3-07.items.[].system.damage.0.formula} (6 different values) 2d6 (x3) 1d4 (x2) 2d4 (x4) 5d6 (x1) 6d6 (x1) 1d6 (x2) kinds : array {3-07.items.[].system.damage.0.kinds} Length: min=1 max=1 Value type: string {3-07.items.[].system.damage.0.kinds.[]} (same value: damage) materials : array<> {3-07.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: mixed type : string {3-07.items.[].system.damage.0.type} (4 different values) fire (x6) void (x4) cold (x1) untyped (x2) [applyMod] : boolean {3-07.items.[].system.damage.0.applyMod} (2 different values) True (x2) False (x5) [damageType] : string {3-07.items.[].system.damage.damageType} (3 different values) piercing (x4) bludgeoning (x3) slashing (x1) [dice] : integer {3-07.items.[].system.damage.dice} (same value: 1) [die] : string {3-07.items.[].system.damage.die} (3 different values) d4 (x2) d6 (x1) d8 (x5) [defense] : object {3-07.items.[].system.defense} save : object {3-07.items.[].system.defense.save} basic : boolean {3-07.items.[].system.defense.save.basic} (2 different values) True (x6) False (x5) statistic : string {3-07.items.[].system.defense.save.statistic} (3 different values) reflex (x4) will (x3) fortitude (x4) [duration] : object {3-07.items.[].system.duration} sustained : boolean {3-07.items.[].system.duration.sustained} (2 different values) False (x35) True (x2) value : string {3-07.items.[].system.duration.value} (all different values) [level] : object {3-07.items.[].system.level} value : integer {3-07.items.[].system.level.value} (6 different values) 2 (x7) 1 (x29) 0 (x16) 4 (x2) 3 (x3) 6 (x1) [location] : object {3-07.items.[].system.location} [heightenedLevel] : integer {3-07.items.[].system.location.heightenedLevel} (3 different values) 2 (x7) 1 (x9) 3 (x3) value : string {3-07.items.[].system.location.value} (3 different values) aKLMwsVsCRtz9ljn (x32) j9upnssY0bfjsuBQ (x1) U1xk8qzg0baTzMmB (x4) [range] : mixed object {3-07.items.[].system.range} value : string {3-07.items.[].system.range.value} (7 different values) 120 feet (x5) 60 feet (x2) (x16) 30 feet (x6) touch (x4) 500 feet (x3) 50 feet (x1) integer {3-07.items.[].system.range} (same value: 120) [requirements] : string {3-07.items.[].system.requirements} (same value: ) [target] : object {3-07.items.[].system.target} value : string {3-07.items.[].system.target.value} (6 different values) (x21) 1 or more creatures (x2) 1 creature (x8) 1 living or undead creature (x2) 1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally (x2) 1 unattended object of light Bulk or less (x2) [time] : object {3-07.items.[].system.time} value : string {3-07.items.[].system.time.value} (4 different values) 3 (x3) 1 to 3 (x2) 2 (x24) 1 (x8) [traits] : object {3-07.items.[].system.traits} rarity : string {3-07.items.[].system.traits.rarity} (2 different values) common (x83) uncommon (x4) [traditions] : array {3-07.items.[].system.traits.traditions} Length: min=0 max=4 Value type: string {3-07.items.[].system.traits.traditions.[]} (4 different values) arcane (x32) divine (x13) occult (x24) primal (x16) value : array {3-07.items.[].system.traits.value} Length: min=0 max=6 Value type: string {3-07.items.[].system.traits.value.[]} (40 different values) [overlays] : object {3-07.items.[].system.overlays} hqiwae0wgehycnex : object {3-07.items.[].system.overlays.hqiwae0wgehycnex} _id : string {3-07.items.[].system.overlays.hqiwae0wgehycnex._id} (same value: hqiwae0wgehycnex) overlayType : string {3-07.items.[].system.overlays.hqiwae0wgehycnex.overlayType} (same value: override) sort : integer {3-07.items.[].system.overlays.hqiwae0wgehycnex.sort} (same value: 2) system : object {3-07.items.[].system.overlays.hqiwae0wgehycnex.system} damage : object {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.damage} d80radfbikwjogmr : object {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr} applyMod : boolean {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.applyMod} (same value: False) [category] : mixed formula : string {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.formula} (same value: 4d6) kinds : array {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.kinds} Length: min=1 max=1 Value type: string {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.kinds.[]} (same value: damage) materials : array<> {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.materials} Length: min=0 max=0 Value type: mixed type : string {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.type} (same value: fire) [defense] : mixed heightening : object {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.heightening} damage : object {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.damage} d80radfbikwjogmr : string {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.damage.d80radfbikwjogmr} (same value: 2d6) interval : integer {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.interval} (same value: 1) type : string {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.type} (same value: interval) target : object {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.target} value : string {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.target.value} (same value: 2 or more creatures) time : object {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.time} value : string {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.time.value} (same value: 2 or 3) wlrbtv7c5shfmdh1 : object {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1} _id : string {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1._id} (same value: wlrbtv7c5shfmdh1) overlayType : string {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.overlayType} (same value: override) sort : integer {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.sort} (same value: 1) system : object {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system} damage : object {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage} tgzp2lzatpg4c9a5 : object {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5} applyMod : boolean {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.applyMod} (same value: False) [category] : mixed formula : string {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.formula} (same value: 2d6) kinds : array {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.kinds} Length: min=1 max=1 Value type: string {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.kinds.[]} (same value: damage) materials : array<> {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.materials} Length: min=0 max=0 Value type: mixed type : string {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.type} (same value: fire) [defense] : mixed heightening : object {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening} damage : object {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.damage} tgzp2lzatpg4c9a5 : string {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.damage.tgzp2lzatpg4c9a5} (same value: 1d6) interval : integer {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.interval} (same value: 1) type : string {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.type} (same value: interval) target : object {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.target} value : string {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.target.value} (same value: 1 creature) time : object {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.time} value : string {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.time.value} (same value: 1) [heightening] : object {3-07.items.[].system.heightening} damage : object {3-07.items.[].system.heightening.damage} 0 : string {3-07.items.[].system.heightening.damage.0} (4 different values) 2d6 (x5) 1d4 (x4) 2d4 (x2) 1d6 (x2) interval : integer {3-07.items.[].system.heightening.interval} (2 different values) 1 (x11) 4 (x2) type : string {3-07.items.[].system.heightening.type} (same value: interval) [baseItem] : string {3-07.items.[].system.baseItem} (6 different values) dagger (x2) club (x1) crossbow (x2) studded-leather-armor (x2) longsword (x1) bo-staff (x2) [bonus] : object {3-07.items.[].system.bonus} value : integer {3-07.items.[].system.bonus.value} (9 different values) 0 (x8) 8 (x1) 11 (x3) 15 (x1) 10 (x2) 14 (x1) 13 (x1) 9 (x2) 12 (x2) [bonusDamage] : object {3-07.items.[].system.bonusDamage} value : integer {3-07.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {3-07.items.[].system.bulk} value : mixed float {3-07.items.[].system.bulk.value} (same value: 0,1) integer {3-07.items.[].system.bulk.value} (3 different values) 0 (x7) 1 (x8) 2 (x2) [capacity] : integer {3-07.items.[].system.bulk.capacity} (same value: 25) [heldOrStowed] : integer {3-07.items.[].system.bulk.heldOrStowed} (same value: 1) [ignored] : integer {3-07.items.[].system.bulk.ignored} (same value: 25) [category] : string {3-07.items.[].system.category} (7 different values) simple (x5) defensive (x5) offensive (x9) light (x2) ammo (x2) interaction (x2) martial (x3) [containerId] : mixed [equipped] : object {3-07.items.[].system.equipped} carryType : string {3-07.items.[].system.equipped.carryType} (same value: worn) [handsHeld] : integer {3-07.items.[].system.equipped.handsHeld} (same value: 0) [invested] : boolean {3-07.items.[].system.equipped.invested} (same value: False) [inSlot] : boolean {3-07.items.[].system.equipped.inSlot} (same value: False) [group] : string {3-07.items.[].system.group} (5 different values) knife (x2) club (x3) crossbow (x2) leather (x2) sword (x1) [hardness] : integer {3-07.items.[].system.hardness} (same value: 0) [hp] : object {3-07.items.[].system.hp} max : integer {3-07.items.[].system.hp.max} (same value: 0) value : integer {3-07.items.[].system.hp.value} (same value: 0) [material] : object {3-07.items.[].system.material} [grade] : mixed [type] : mixed [price] : object {3-07.items.[].system.price} value : object {3-07.items.[].system.price.value} [sp] : integer {3-07.items.[].system.price.value.sp} (2 different values) 2 (x4) 1 (x2) [gp] : integer {3-07.items.[].system.price.value.gp} (4 different values) 75 (x2) 245 (x1) 3 (x6) 1 (x1) [cp] : integer {3-07.items.[].system.price.value.cp} (same value: 8) [per] : integer {3-07.items.[].system.price.per} (same value: 10) [quantity] : integer {3-07.items.[].system.quantity} (2 different values) 1 (x19) 20 (x2) [reload] : object {3-07.items.[].system.reload} value : string {3-07.items.[].system.reload.value} (3 different values) - (x3) 1 (x2) (x3) [runes] : object {3-07.items.[].system.runes} potency : integer {3-07.items.[].system.runes.potency} (same value: 0) property : array<> {3-07.items.[].system.runes.property} Length: min=0 max=0 Value type: mixed [striking] : integer {3-07.items.[].system.runes.striking} (same value: 0) [resilient] : integer {3-07.items.[].system.runes.resilient} (same value: 0) [size] : string {3-07.items.[].system.size} (same value: med) [splashDamage] : object {3-07.items.[].system.splashDamage} value : integer {3-07.items.[].system.splashDamage.value} (same value: 0) [usage] : object {3-07.items.[].system.usage} value : string {3-07.items.[].system.usage.value} (3 different values) held-in-one-hand (x10) held-in-two-hands (x6) worn (x1) [collapsed] : boolean {3-07.items.[].system.collapsed} (same value: False) [stowing] : boolean {3-07.items.[].system.stowing} (same value: True) [attack] : object {3-07.items.[].system.attack} value : string {3-07.items.[].system.attack.value} (same value: ) [attackEffects] : object {3-07.items.[].system.attackEffects} [custom] : string {3-07.items.[].system.attackEffects.custom} (same value: ) value : array<> {3-07.items.[].system.attackEffects.value} Length: min=0 max=0 Value type: mixed [damageRolls] : object {3-07.items.[].system.damageRolls} [u6UfUyFTt0qeY9Xv] : object {3-07.items.[].system.damageRolls.u6UfUyFTt0qeY9Xv} damage : string {3-07.items.[].system.damageRolls.u6UfUyFTt0qeY9Xv.damage} (same value: 1d4) damageType : string {3-07.items.[].system.damageRolls.u6UfUyFTt0qeY9Xv.damageType} (same value: piercing) [0v2ncc7nfh9n5myhoyt4] : object {3-07.items.[].system.damageRolls.0v2ncc7nfh9n5myhoyt4} damage : string {3-07.items.[].system.damageRolls.0v2ncc7nfh9n5myhoyt4.damage} (2 different values) 1d8+6 (x1) 1d8+2 (x1) damageType : string {3-07.items.[].system.damageRolls.0v2ncc7nfh9n5myhoyt4.damageType} (same value: piercing) [lo40csa3zl4zythhvae1] : object {3-07.items.[].system.damageRolls.lo40csa3zl4zythhvae1} damage : string {3-07.items.[].system.damageRolls.lo40csa3zl4zythhvae1.damage} (same value: 1d6) damageType : string {3-07.items.[].system.damageRolls.lo40csa3zl4zythhvae1.damageType} (same value: spirit) [9hz2gveqa2icaip33z0e] : object {3-07.items.[].system.damageRolls.9hz2gveqa2icaip33z0e} damage : string {3-07.items.[].system.damageRolls.9hz2gveqa2icaip33z0e.damage} (same value: 1d6) damageType : string {3-07.items.[].system.damageRolls.9hz2gveqa2icaip33z0e.damageType} (same value: fire) [tZ9QC89gjUXPBcpD] : object {3-07.items.[].system.damageRolls.tZ9QC89gjUXPBcpD} damage : string {3-07.items.[].system.damageRolls.tZ9QC89gjUXPBcpD.damage} (same value: 1d6+8) damageType : string {3-07.items.[].system.damageRolls.tZ9QC89gjUXPBcpD.damageType} (same value: bludgeoning) [W5nG3g19vubk8BsJ] : object {3-07.items.[].system.damageRolls.W5nG3g19vubk8BsJ} damage : string {3-07.items.[].system.damageRolls.W5nG3g19vubk8BsJ.damage} (same value: 1d6+6) damageType : string {3-07.items.[].system.damageRolls.W5nG3g19vubk8BsJ.damageType} (same value: bludgeoning) [6VOuc0qAtMihKFCk] : object {3-07.items.[].system.damageRolls.6VOuc0qAtMihKFCk} damage : string {3-07.items.[].system.damageRolls.6VOuc0qAtMihKFCk.damage} (same value: 1d8+4) damageType : string {3-07.items.[].system.damageRolls.6VOuc0qAtMihKFCk.damageType} (same value: piercing) [rz6yf6jlcaom0c0y6guz] : object {3-07.items.[].system.damageRolls.rz6yf6jlcaom0c0y6guz} damage : string {3-07.items.[].system.damageRolls.rz6yf6jlcaom0c0y6guz.damage} (same value: 1d8+8) damageType : string {3-07.items.[].system.damageRolls.rz6yf6jlcaom0c0y6guz.damageType} (same value: slashing) [x0gqy9252npmnwd6vpbj] : object {3-07.items.[].system.damageRolls.x0gqy9252npmnwd6vpbj} damage : string {3-07.items.[].system.damageRolls.x0gqy9252npmnwd6vpbj.damage} (same value: 1d8+4) damageType : string {3-07.items.[].system.damageRolls.x0gqy9252npmnwd6vpbj.damageType} (same value: piercing) [xbcxGay9SyTaPvS6] : object {3-07.items.[].system.damageRolls.xbcxGay9SyTaPvS6} damage : string {3-07.items.[].system.damageRolls.xbcxGay9SyTaPvS6.damage} (2 different values) 1d8+3 (x1) 1d8+6 (x1) damageType : string {3-07.items.[].system.damageRolls.xbcxGay9SyTaPvS6.damageType} (same value: bludgeoning) [C7x8CgCdGgtTmpBf] : object {3-07.items.[].system.damageRolls.C7x8CgCdGgtTmpBf} damage : string {3-07.items.[].system.damageRolls.C7x8CgCdGgtTmpBf.damage} (2 different values) 1d6+3 (x1) 1d6+4 (x1) damageType : string {3-07.items.[].system.damageRolls.C7x8CgCdGgtTmpBf.damageType} (same value: bludgeoning) [weaponType] : object {3-07.items.[].system.weaponType} value : string {3-07.items.[].system.weaponType.value} (2 different values) melee (x11) ranged (x2) [actionType] : object {3-07.items.[].system.actionType} value : string {3-07.items.[].system.actionType.value} (3 different values) passive (x7) action (x6) reaction (x3) [actions] : object {3-07.items.[].system.actions} [value] : integer {3-07.items.[].system.actions.value} (2 different values) 1 (x4) 3 (x2) [frequency] : object {3-07.items.[].system.frequency} max : integer {3-07.items.[].system.frequency.max} (same value: 1) per : string {3-07.items.[].system.frequency.per} (same value: day) value : integer {3-07.items.[].system.frequency.value} (same value: 1) [acBonus] : integer {3-07.items.[].system.acBonus} (same value: 2) [checkPenalty] : integer {3-07.items.[].system.checkPenalty} (same value: -1) [dexCap] : integer {3-07.items.[].system.dexCap} (same value: 3) [speedPenalty] : integer {3-07.items.[].system.speedPenalty} (same value: 0) [strength] : integer {3-07.items.[].system.strength} (same value: 1) [stackGroup] : string {3-07.items.[].system.stackGroup} (same value: bolts) [uses] : object {3-07.items.[].system.uses} autoDestroy : boolean {3-07.items.[].system.uses.autoDestroy} (same value: True) max : integer {3-07.items.[].system.uses.max} (same value: 1) value : integer {3-07.items.[].system.uses.value} (same value: 1) type : string {3-07.items.[].type} (10 different values) spellcastingEntry (x5) spell (x37) weapon (x8) treasure (x2) backpack (x2) melee (x13) action (x16) equipment (x5) armor (x2) consumable (x2) [_stats] : object {3-07.items.[]._stats} compendiumSource : string {3-07.items.[]._stats.compendiumSource} (33 different values) [flags] : object {3-07.items.[].flags} pf2e : object {3-07.items.[].flags.pf2e} linkedWeapon : string {3-07.items.[].flags.pf2e.linkedWeapon} (5 different values) yWdnu7nxURaVrgpY (x2) CQMDwc0kTOpwAwEg (x2) DGcECFreDH5v24m8 (x2) qQvQSbDUfX4a8HWN (x1) BHyl0T5dDj8CXNNn (x2) name : string {3-07.name} (all different values) prototypeToken : object {3-07.prototypeToken} name : string {3-07.prototypeToken.name} (5 different values) Aydrian Thrune (x2) Hell Hound (x1) Hellbound Jailer (x2) Monastic Bodyguard (x2) Weak Hell Hound (x1) system : object {3-07.system} abilities : object {3-07.system.abilities} cha : object {3-07.system.abilities.cha} mod : integer {3-07.system.abilities.cha.mod} (5 different values) 4 (x1) 5 (x1) -2 (x2) 0 (x3) 1 (x1) con : object {3-07.system.abilities.con} mod : integer {3-07.system.abilities.con.mod} (2 different values) 1 (x3) 2 (x5) dex : object {3-07.system.abilities.dex} mod : integer {3-07.system.abilities.dex.mod} (4 different values) 1 (x1) 2 (x1) 3 (x5) 4 (x1) int : object {3-07.system.abilities.int} mod : integer {3-07.system.abilities.int.mod} (3 different values) 2 (x2) -2 (x2) 0 (x4) str : object {3-07.system.abilities.str} mod : integer {3-07.system.abilities.str.mod} (3 different values) 0 (x2) 4 (x5) 3 (x1) wis : object {3-07.system.abilities.wis} mod : integer {3-07.system.abilities.wis.mod} (2 different values) 2 (x7) 3 (x1) attributes : object {3-07.system.attributes} ac : object {3-07.system.attributes.ac} details : string {3-07.system.attributes.ac.details} (same value: ) value : integer {3-07.system.attributes.ac.value} (7 different values) 16 (x1) 19 (x1) 21 (x2) 20 (x1) 23 (x1) 18 (x1) 17 (x1) allSaves : object {3-07.system.attributes.allSaves} value : string {3-07.system.attributes.allSaves.value} (same value: ) hp : object {3-07.system.attributes.hp} details : string {3-07.system.attributes.hp.details} (same value: ) max : integer {3-07.system.attributes.hp.max} (all different values) temp : integer {3-07.system.attributes.hp.temp} (same value: 0) value : integer {3-07.system.attributes.hp.value} (all different values) speed : object {3-07.system.attributes.speed} otherSpeeds : array<> {3-07.system.attributes.speed.otherSpeeds} Length: min=0 max=0 Value type: mixed [special] : string {3-07.system.attributes.speed.special} (same value: ) value : integer {3-07.system.attributes.speed.value} (3 different values) 25 (x4) 40 (x2) 30 (x2) [resistances] : array {3-07.system.attributes.resistances} Length: min=1 max=1 Value type: object {3-07.system.attributes.resistances.[]} type : string {3-07.system.attributes.resistances.[].type} (same value: fire) value : integer {3-07.system.attributes.resistances.[].value} (2 different values) 5 (x2) 3 (x1) [immunities] : array {3-07.system.attributes.immunities} Length: min=1 max=1 Value type: object {3-07.system.attributes.immunities.[]} type : string {3-07.system.attributes.immunities.[].type} (same value: fire) [weaknesses] : array {3-07.system.attributes.weaknesses} Length: min=1 max=1 Value type: object {3-07.system.attributes.weaknesses.[]} type : string {3-07.system.attributes.weaknesses.[].type} (2 different values) cold (x2) holy (x2) value : integer {3-07.system.attributes.weaknesses.[].value} (3 different values) 5 (x2) 1 (x1) 2 (x1) details : object {3-07.system.details} blurb : string {3-07.system.details.blurb} (4 different values) (x4) Variant hell hound (x1) Variant hellbound jailer (x2) Variant Weak hell hound (x1) languages : object {3-07.system.details.languages} details : string {3-07.system.details.languages.details} (2 different values) (x6) (can't speak any language) (x2) value : array {3-07.system.details.languages.value} Length: min=1 max=3 Value type: string {3-07.system.details.languages.value.[]} (3 different values) common (x6) diabolic (x8) shadowtongue (x2) level : object {3-07.system.details.level} value : integer {3-07.system.details.level.value} (4 different values) 3 (x2) 5 (x2) 4 (x2) 2 (x2) privateNotes : string {3-07.system.details.privateNotes} (same value: ) publicNotes : string {3-07.system.details.publicNotes} (2 different values) (x6)

A hell hound's appearance dismisses any doubts as to its infernal origins-flesh the color of burning pitch, teeth as sharp as any fiend's pitchfork, and a shroud of ever-burning hellfire are all trademark features.

(x2) publication : object {3-07.system.details.publication} authors : string {3-07.system.details.publication.authors} (same value: Kalervo Oikarinen) license : string {3-07.system.details.publication.license} (same value: OGL) remaster : boolean {3-07.system.details.publication.remaster} (same value: False) title : string {3-07.system.details.publication.title} (same value: Pathfinder Society Scenario #3-07: The Locked Lodge) initiative : object {3-07.system.initiative} statistic : string {3-07.system.initiative.statistic} (same value: perception) perception : object {3-07.system.perception} details : string {3-07.system.perception.details} (same value: ) mod : integer {3-07.system.perception.mod} (5 different values) 7 (x2) 9 (x2) 11 (x2) 12 (x1) 8 (x1) senses : array {3-07.system.perception.senses} Length: min=0 max=2 Value type: object {3-07.system.perception.senses.[]} type : string {3-07.system.perception.senses.[].type} (3 different values) darkvision (x4) scent (x2) greater-darkvision (x2) [acuity] : string {3-07.system.perception.senses.[].acuity} (same value: imprecise) [range] : integer {3-07.system.perception.senses.[].range} (same value: 60) resources : object {3-07.system.resources} [focus] : object {3-07.system.resources.focus} max : integer {3-07.system.resources.focus.max} (same value: 2) value : integer {3-07.system.resources.focus.value} (same value: 2) saves : object {3-07.system.saves} fortitude : object {3-07.system.saves.fortitude} saveDetail : string {3-07.system.saves.fortitude.saveDetail} (same value: ) value : integer {3-07.system.saves.fortitude.value} (6 different values) 6 (x1) 8 (x2) 11 (x2) 10 (x1) 14 (x1) 7 (x1) reflex : object {3-07.system.saves.reflex} saveDetail : string {3-07.system.saves.reflex.saveDetail} (same value: ) value : integer {3-07.system.saves.reflex.value} (6 different values) 8 (x2) 11 (x2) 12 (x1) 10 (x1) 13 (x1) 9 (x1) will : object {3-07.system.saves.will} saveDetail : string {3-07.system.saves.will.saveDetail} (same value: ) value : integer {3-07.system.saves.will.value} (5 different values) 9 (x3) 11 (x2) 7 (x1) 8 (x1) 5 (x1) skills : object {3-07.system.skills} [acrobatics] : object {3-07.system.skills.acrobatics} base : integer {3-07.system.skills.acrobatics.base} (5 different values) 6 (x2) 9 (x1) 10 (x1) 7 (x1) 11 (x1) [arcana] : object {3-07.system.skills.arcana} base : integer {3-07.system.skills.arcana.base} (2 different values) 7 (x1) 9 (x1) athletics : object {3-07.system.skills.athletics} base : integer {3-07.system.skills.athletics.base} (5 different values) 5 (x1) 7 (x3) 11 (x2) 14 (x1) 12 (x1) [deception] : object {3-07.system.skills.deception} base : integer {3-07.system.skills.deception.base} (4 different values) 11 (x1) 14 (x1) 7 (x1) 10 (x1) [occultism] : object {3-07.system.skills.occultism} base : integer {3-07.system.skills.occultism.base} (2 different values) 9 (x1) 11 (x1) [stealth] : object {3-07.system.skills.stealth} base : integer {3-07.system.skills.stealth.base} (6 different values) 8 (x1) 11 (x1) 10 (x1) 7 (x1) 9 (x1) 6 (x1) [thievery] : object {3-07.system.skills.thievery} base : integer {3-07.system.skills.thievery.base} (2 different values) 6 (x1) 9 (x1) [survival] : object {3-07.system.skills.survival} base : integer {3-07.system.skills.survival.base} (2 different values) 11 (x1) 7 (x1) special : array {3-07.system.skills.survival.special} Length: min=1 max=1 Value type: object {3-07.system.skills.survival.special.[]} base : integer {3-07.system.skills.survival.special.[].base} (2 different values) 13 (x1) 9 (x1) label : string {3-07.system.skills.survival.special.[].label} (same value: to Track) predicate : array {3-07.system.skills.survival.special.[].predicate} Length: min=1 max=1 Value type: string {3-07.system.skills.survival.special.[].predicate.[]} (same value: action:track) [diplomacy] : object {3-07.system.skills.diplomacy} base : integer {3-07.system.skills.diplomacy.base} (2 different values) 5 (x1) 8 (x1) [intimidation] : object {3-07.system.skills.intimidation} base : integer {3-07.system.skills.intimidation.base} (2 different values) 7 (x1) 10 (x1) traits : object {3-07.system.traits} rarity : string {3-07.system.traits.rarity} (2 different values) unique (x2) uncommon (x6) size : object {3-07.system.traits.size} value : string {3-07.system.traits.size.value} (same value: med) value : array {3-07.system.traits.value} Length: min=4 max=7 Value type: string {3-07.system.traits.value.[]} (9 different values) evil (x8) human (x6) humanoid (x6) lawful (x8) beast (x2) fiend (x4) fire (x2) unholy (x4) devil (x2) type : string {3-07.type} (same value: npc)