2-15 Different values: 11 ===================================== object {2-15} _id : string {2-15._id} (all different values) folder : string {2-15.folder} (same value: jHdptuqXi8sX383Z) img : string {2-15.img} (2 different values) systems/pf2e/icons/default-icons/npc.svg (x9) systems/pf2e/icons/default-icons/hazard.svg (x2) items : array {2-15.items} Length: min=1 max=16 Value type: object {2-15.items.[]} _id : string {2-15.items.[]._id} (73 different values) img : string {2-15.items.[].img} (20 different values) systems/pf2e/icons/default-icons/spellcastingEntry.svg (x5) icons/sundries/gaming/playing-cards-black.webp (x1) icons/creatures/magical/construct-stone-earth-gray.webp (x1) systems/pf2e/icons/spells/detect-alignment.webp (x1) systems/pf2e/icons/spells/detect-magic.webp (x1) systems/pf2e/icons/spells/fear.webp (x1) systems/pf2e/icons/default-icons/melee.svg (x15) systems/pf2e/icons/actions/Passive.webp (x26) systems/pf2e/icons/actions/OneAction.webp (x10) icons/magic/nature/plant-poison-spit-green.webp (x4) systems/pf2e/icons/actions/TwoActions.webp (x1) systems/pf2e/icons/conditions/slowed.webp (x2) icons/magic/nature/root-vine-entangled-humanoid.webp (x3) systems/pf2e/icons/spells/suggestion.webp (x2) icons/magic/nature/root-vines-grow-brown.webp (x2) icons/consumables/mushrooms/umbontae-bumpy-purple.webp (x2) icons/magic/acid/dissolve-bone-white.webp (x2) icons/magic/nature/tree-twisted-glow-yellow.webp (x2) icons/magic/nature/root-vine-entangled-hand.webp (x2) systems/pf2e/icons/actions/Reaction.webp (x4) name : string {2-15.items.[].name} (52 different values) sort : integer {2-15.items.[].sort} (16 different values) 100000 (x11) 200000 (x9) 300000 (x9) 400000 (x9) 500000 (x9) 600000 (x9) 700000 (x7) 800000 (x4) 900000 (x3) 1000000 (x3) 1100000 (x3) 1200000 (x3) 1300000 (x3) 1400000 (x2) 1500000 (x2) 1600000 (x1) system : object {2-15.items.[].system} [autoHeightenLevel] : object {2-15.items.[].system.autoHeightenLevel} [value] : mixed description : object {2-15.items.[].system.description} value : string {2-15.items.[].system.description.value} (48 different values) [prepared] : object {2-15.items.[].system.prepared} [flexible] : boolean {2-15.items.[].system.prepared.flexible} (same value: False) value : string {2-15.items.[].system.prepared.value} (same value: innate) [proficiency] : object {2-15.items.[].system.proficiency} value : integer {2-15.items.[].system.proficiency.value} (same value: 0) publication : object {2-15.items.[].system.publication} license : string {2-15.items.[].system.publication.license} (same value: OGL) remaster : boolean {2-15.items.[].system.publication.remaster} (same value: False) title : string {2-15.items.[].system.publication.title} (5 different values) (x52) Pathfinder Core Rulebook (x19) Pathfinder Bestiary (x8) Pathfinder Bestiary 2 (x4) Pathfinder Advanced Player's Guide (x4) rules : ###FoundryRulesObject### [slots] : object {2-15.items.[].system.slots} [slot2] : object {2-15.items.[].system.slots.slot2} max : integer {2-15.items.[].system.slots.slot2.max} (same value: 3) value : integer {2-15.items.[].system.slots.slot2.value} (same value: 3) slot3 : object {2-15.items.[].system.slots.slot3} max : integer {2-15.items.[].system.slots.slot3.max} (2 different values) 1 (x1) 2 (x1) value : integer {2-15.items.[].system.slots.slot3.value} (2 different values) 1 (x1) 2 (x1) slot4 : object {2-15.items.[].system.slots.slot4} max : integer {2-15.items.[].system.slots.slot4.max} (same value: 2) value : integer {2-15.items.[].system.slots.slot4.value} (same value: 2) slot5 : object {2-15.items.[].system.slots.slot5} max : integer {2-15.items.[].system.slots.slot5.max} (same value: 2) value : integer {2-15.items.[].system.slots.slot5.value} (same value: 2) [slug] : string {2-15.items.[].system.slug} (21 different values) [spelldc] : object {2-15.items.[].system.spelldc} dc : integer {2-15.items.[].system.spelldc.dc} (5 different values) 20 (x1) 18 (x1) 15 (x1) 22 (x1) 25 (x1) item : integer {2-15.items.[].system.spelldc.item} (same value: 0) mod : integer {2-15.items.[].system.spelldc.mod} (same value: 0) value : integer {2-15.items.[].system.spelldc.value} (5 different values) 12 (x1) 10 (x1) 7 (x1) 14 (x1) 17 (x1) [tradition] : object {2-15.items.[].system.tradition} value : string {2-15.items.[].system.tradition.value} (2 different values) divine (x1) primal (x4) [area] : object {2-15.items.[].system.area} type : string {2-15.items.[].system.area.type} (3 different values) emanation (x2) burst (x4) cone (x2) value : integer {2-15.items.[].system.area.value} (3 different values) 30 (x2) 20 (x4) 15 (x2) [details] : string {2-15.items.[].system.area.details} (same value: all squares in a 20-foot-radius burst that contain plants) [cost] : object {2-15.items.[].system.cost} value : string {2-15.items.[].system.cost.value} (same value: ) [counteraction] : boolean {2-15.items.[].system.counteraction} (2 different values) False (x22) True (x2) [damage] : object {2-15.items.[].system.damage} [0] : object {2-15.items.[].system.damage.0} [applyMod] : boolean {2-15.items.[].system.damage.0.applyMod} (same value: False) [category] : string {2-15.items.[].system.damage.0.category} (same value: persistent) formula : string {2-15.items.[].system.damage.0.formula} (3 different values) 2d6 (x2) 2d10 (x2) 3d4 (x1) kinds : array {2-15.items.[].system.damage.0.kinds} Length: min=1 max=1 Value type: string {2-15.items.[].system.damage.0.kinds.[]} (same value: damage) materials : array<> {2-15.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: mixed type : string {2-15.items.[].system.damage.0.type} (3 different values) poison (x2) void (x2) piercing (x1) [defense] : object {2-15.items.[].system.defense} save : object {2-15.items.[].system.defense.save} basic : boolean {2-15.items.[].system.defense.save.basic} (2 different values) False (x7) True (x2) statistic : string {2-15.items.[].system.defense.save.statistic} (3 different values) will (x3) reflex (x2) fortitude (x4) [duration] : object {2-15.items.[].system.duration} [sustained] : boolean {2-15.items.[].system.duration.sustained} (same value: False) value : mixed string {2-15.items.[].system.duration.value} (5 different values) (x11) 10 minutes (x5) varies (x3) 1 minute (x3) 8 hours (x2) integer {2-15.items.[].system.duration.value} (same value: 0) [level] : object {2-15.items.[].system.level} value : integer {2-15.items.[].system.level.value} (5 different values) 4 (x7) 2 (x9) 1 (x5) 5 (x2) 3 (x1) [location] : object {2-15.items.[].system.location} [heightenedLevel] : integer {2-15.items.[].system.location.heightenedLevel} (5 different values) 4 (x6) 2 (x8) 1 (x1) 5 (x2) 3 (x3) value : string {2-15.items.[].system.location.value} (4 different values) tXsG0WYmch7MiZ0l (x5) MAIiGgE1bWXTgfiS (x1) 6WcHOmwg8FiX5cgr (x1) q5MhdIKLqL49q0mH (x17) [uses] : object {2-15.items.[].system.location.uses} max : integer {2-15.items.[].system.location.uses.max} (2 different values) 2 (x4) 3 (x1) value : integer {2-15.items.[].system.location.uses.value} (2 different values) 2 (x4) 3 (x1) [range] : object {2-15.items.[].system.range} value : string {2-15.items.[].system.range.value} (5 different values) (x11) touch (x3) 30 feet (x5) 120 feet (x4) 60 feet (x1) [requirements] : string {2-15.items.[].system.requirements} (same value: ) [target] : object {2-15.items.[].system.target} value : string {2-15.items.[].system.target.value} (3 different values) (x18) self (x1) 1 creature (x5) [time] : object {2-15.items.[].system.time} value : string {2-15.items.[].system.time.value} (4 different values) 10 minutes (x1) 2 (x20) 1 minute (x2) 3 (x1) [traits] : object {2-15.items.[].system.traits} rarity : string {2-15.items.[].system.traits.rarity} (2 different values) uncommon (x4) common (x76) [traditions] : array {2-15.items.[].system.traits.traditions} Length: min=1 max=4 Value type: string {2-15.items.[].system.traits.traditions.[]} (4 different values) divine (x6) occult (x7) arcane (x7) primal (x19) value : array {2-15.items.[].system.traits.value} Length: min=0 max=6 Value type: string {2-15.items.[].system.traits.value.[]} (31 different values) [heightening] : object {2-15.items.[].system.heightening} [levels] : object {2-15.items.[].system.heightening.levels} [3] : object {2-15.items.[].system.heightening.levels.3} target : object {2-15.items.[].system.heightening.levels.3.target} value : string {2-15.items.[].system.heightening.levels.3.target.value} (same value: 5 creatures) 8 : object {2-15.items.[].system.heightening.levels.8} target : object {2-15.items.[].system.heightening.levels.8.target} value : string {2-15.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures) type : string {2-15.items.[].system.heightening.type} (2 different values) fixed (x3) interval (x5) [damage] : object {2-15.items.[].system.heightening.damage} 0 : string {2-15.items.[].system.heightening.damage.0} (3 different values) 2d6 (x2) 1d10 (x2) 1d4 (x1) [interval] : integer {2-15.items.[].system.heightening.interval} (2 different values) 2 (x2) 1 (x3) [attack] : object {2-15.items.[].system.attack} value : string {2-15.items.[].system.attack.value} (same value: ) [attackEffects] : object {2-15.items.[].system.attackEffects} [custom] : string {2-15.items.[].system.attackEffects.custom} (same value: ) value : array {2-15.items.[].system.attackEffects.value} Length: min=0 max=2 Value type: string {2-15.items.[].system.attackEffects.value.[]} (7 different values) barrow-quasit-venom (x1) spores (x1) sickening-blow (x1) demonplague (x2) grab (x2) zombie-rot (x2) drain-life (x2) [bonus] : object {2-15.items.[].system.bonus} value : integer {2-15.items.[].system.bonus.value} (7 different values) 12 (x3) 11 (x2) 7 (x2) 14 (x2) 17 (x3) 9 (x2) 13 (x1) [damageRolls] : object {2-15.items.[].system.damageRolls} [lsh65h8914j5drwcdc8r] : object {2-15.items.[].system.damageRolls.lsh65h8914j5drwcdc8r} damage : string {2-15.items.[].system.damageRolls.lsh65h8914j5drwcdc8r.damage} (same value: 1d8) damageType : string {2-15.items.[].system.damageRolls.lsh65h8914j5drwcdc8r.damageType} (same value: slashing) [0b3ul129vovt9z1kwgm4] : object {2-15.items.[].system.damageRolls.0b3ul129vovt9z1kwgm4} damage : string {2-15.items.[].system.damageRolls.0b3ul129vovt9z1kwgm4.damage} (same value: 2d4) damageType : string {2-15.items.[].system.damageRolls.0b3ul129vovt9z1kwgm4.damageType} (same value: spirit) [3ykeh1kjwaobqxkygmus] : object {2-15.items.[].system.damageRolls.3ykeh1kjwaobqxkygmus} damage : string {2-15.items.[].system.damageRolls.3ykeh1kjwaobqxkygmus.damage} (same value: 1d8+3) damageType : string {2-15.items.[].system.damageRolls.3ykeh1kjwaobqxkygmus.damageType} (same value: bludgeoning) [vpnm4kk44xu7vygyzcgr] : object {2-15.items.[].system.damageRolls.vpnm4kk44xu7vygyzcgr} damage : string {2-15.items.[].system.damageRolls.vpnm4kk44xu7vygyzcgr.damage} (same value: 1d8+3) damageType : string {2-15.items.[].system.damageRolls.vpnm4kk44xu7vygyzcgr.damageType} (same value: bludgeoning) [5mqh5caji8bantxjb4i7] : object {2-15.items.[].system.damageRolls.5mqh5caji8bantxjb4i7} damage : string {2-15.items.[].system.damageRolls.5mqh5caji8bantxjb4i7.damage} (same value: 1d8+1) damageType : string {2-15.items.[].system.damageRolls.5mqh5caji8bantxjb4i7.damageType} (same value: piercing) [3ggtiiqvun159te4t5tq] : object {2-15.items.[].system.damageRolls.3ggtiiqvun159te4t5tq} damage : string {2-15.items.[].system.damageRolls.3ggtiiqvun159te4t5tq.damage} (same value: 1d8) damageType : string {2-15.items.[].system.damageRolls.3ggtiiqvun159te4t5tq.damageType} (same value: bludgeoning) [4p573gje435nepoiinno] : object {2-15.items.[].system.damageRolls.4p573gje435nepoiinno} damage : string {2-15.items.[].system.damageRolls.4p573gje435nepoiinno.damage} (same value: 2d8+5) damageType : string {2-15.items.[].system.damageRolls.4p573gje435nepoiinno.damageType} (same value: piercing) [j1k19p9uj7aksz7n30zp] : object {2-15.items.[].system.damageRolls.j1k19p9uj7aksz7n30zp} damage : string {2-15.items.[].system.damageRolls.j1k19p9uj7aksz7n30zp.damage} (same value: 1d12+5) damageType : string {2-15.items.[].system.damageRolls.j1k19p9uj7aksz7n30zp.damageType} (same value: bludgeoning) [8g0ujazr1xkg0tla1dmk] : object {2-15.items.[].system.damageRolls.8g0ujazr1xkg0tla1dmk} damage : string {2-15.items.[].system.damageRolls.8g0ujazr1xkg0tla1dmk.damage} (2 different values) 2d8+2 (x1) 2d10+5 (x1) damageType : string {2-15.items.[].system.damageRolls.8g0ujazr1xkg0tla1dmk.damageType} (same value: bludgeoning) [fwmmvidbpfd4mb3blwwe] : object {2-15.items.[].system.damageRolls.fwmmvidbpfd4mb3blwwe} damage : string {2-15.items.[].system.damageRolls.fwmmvidbpfd4mb3blwwe.damage} (same value: 2d6) damageType : string {2-15.items.[].system.damageRolls.fwmmvidbpfd4mb3blwwe.damageType} (same value: piercing) [6ti14r09g6g758cmooc9] : object {2-15.items.[].system.damageRolls.6ti14r09g6g758cmooc9} damage : string {2-15.items.[].system.damageRolls.6ti14r09g6g758cmooc9.damage} (2 different values) 1d6 (x1) 2d6 (x1) damageType : string {2-15.items.[].system.damageRolls.6ti14r09g6g758cmooc9.damageType} (same value: poison) [ka33amlykrcrv5nq90lv] : object {2-15.items.[].system.damageRolls.ka33amlykrcrv5nq90lv} damage : string {2-15.items.[].system.damageRolls.ka33amlykrcrv5nq90lv.damage} (same value: 1d8+4) damageType : string {2-15.items.[].system.damageRolls.ka33amlykrcrv5nq90lv.damageType} (same value: bludgeoning) [2rof0t3ang89c3dtvwyr] : object {2-15.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr} damage : string {2-15.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr.damage} (same value: 1d12+4) damageType : string {2-15.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr.damageType} (same value: piercing) euovysh17t93oau6drwv : object {2-15.items.[].system.damageRolls.euovysh17t93oau6drwv} damage : string {2-15.items.[].system.damageRolls.euovysh17t93oau6drwv.damage} (2 different values) 2d4+5 (x1) 2d6+5 (x1) damageType : string {2-15.items.[].system.damageRolls.euovysh17t93oau6drwv.damageType} (same value: slashing) [weaponType] : object {2-15.items.[].system.weaponType} value : string {2-15.items.[].system.weaponType.value} (2 different values) melee (x11) ranged (x4) [actionType] : object {2-15.items.[].system.actionType} value : string {2-15.items.[].system.actionType.value} (3 different values) passive (x26) action (x11) reaction (x4) [actions] : object {2-15.items.[].system.actions} [value] : integer {2-15.items.[].system.actions.value} (2 different values) 1 (x10) 2 (x1) [category] : string {2-15.items.[].system.category} (3 different values) interaction (x6) defensive (x9) offensive (x24) [frequency] : object {2-15.items.[].system.frequency} max : integer {2-15.items.[].system.frequency.max} (same value: 1) per : string {2-15.items.[].system.frequency.per} (2 different values) round (x1) day (x2) value : integer {2-15.items.[].system.frequency.value} (same value: 1) [deathNote] : boolean {2-15.items.[].system.deathNote} (same value: True) [showSlotlessLevels] : object {2-15.items.[].system.showSlotlessLevels} value : boolean {2-15.items.[].system.showSlotlessLevels.value} (same value: False) [group] : mixed [overrides] : array<> {2-15.items.[].system.overrides} Length: min=0 max=0 Value type: mixed [references] : object {2-15.items.[].system.references} children : array<> {2-15.items.[].system.references.children} Length: min=0 max=0 Value type: mixed immunityFrom : array<> {2-15.items.[].system.references.immunityFrom} Length: min=0 max=0 Value type: mixed overriddenBy : array<> {2-15.items.[].system.references.overriddenBy} Length: min=0 max=0 Value type: mixed overrides : array<> {2-15.items.[].system.references.overrides} Length: min=0 max=0 Value type: mixed [value] : object {2-15.items.[].system.value} isValued : boolean {2-15.items.[].system.value.isValued} (same value: True) value : integer {2-15.items.[].system.value.value} (same value: 1) type : string {2-15.items.[].type} (5 different values) spellcastingEntry (x5) spell (x24) melee (x15) action (x41) condition (x2) [_stats] : object {2-15.items.[]._stats} compendiumSource : string {2-15.items.[]._stats.compendiumSource} (21 different values) name : string {2-15.name} (all different values) system : object {2-15.system} [abilities] : object {2-15.system.abilities} cha : object {2-15.system.abilities.cha} mod : integer {2-15.system.abilities.cha.mod} (5 different values) 2 (x2) 0 (x1) -2 (x2) 5 (x2) 3 (x2) con : object {2-15.system.abilities.con} mod : integer {2-15.system.abilities.con.mod} (5 different values) 0 (x1) 2 (x2) 3 (x3) 1 (x1) 5 (x2) dex : object {2-15.system.abilities.dex} mod : integer {2-15.system.abilities.dex.mod} (5 different values) 5 (x3) 4 (x1) 3 (x1) -2 (x2) 2 (x2) int : object {2-15.system.abilities.int} mod : integer {2-15.system.abilities.int.mod} (5 different values) 1 (x3) -1 (x2) -5 (x2) 3 (x1) 2 (x1) str : object {2-15.system.abilities.str} mod : integer {2-15.system.abilities.str.mod} (5 different values) 0 (x2) 3 (x1) 1 (x2) 5 (x3) 4 (x1) wis : object {2-15.system.abilities.wis} mod : integer {2-15.system.abilities.wis.mod} (4 different values) 2 (x3) 0 (x2) 3 (x3) 4 (x1) attributes : object {2-15.system.attributes} ac : object {2-15.system.attributes.ac} [details] : string {2-15.system.attributes.ac.details} (same value: ) value : integer {2-15.system.attributes.ac.value} (6 different values) 20 (x4) 18 (x1) 16 (x1) 23 (x2) 13 (x1) 0 (x2) [allSaves] : object {2-15.system.attributes.allSaves} value : string {2-15.system.attributes.allSaves.value} (2 different values) (x7) +1 status to all saves vs. magic (x2) hp : object {2-15.system.attributes.hp} details : string {2-15.system.attributes.hp.details} (2 different values) (x7) void healing (x4) max : integer {2-15.system.attributes.hp.max} (9 different values) 54 (x1) 50 (x2) 20 (x1) 82 (x1) 74 (x1) 116 (x1) 72 (x1) 115 (x1) 0 (x2) temp : integer {2-15.system.attributes.hp.temp} (same value: 0) value : integer {2-15.system.attributes.hp.value} (9 different values) 54 (x1) 50 (x2) 20 (x1) 82 (x1) 74 (x1) 116 (x1) 72 (x1) 115 (x1) 0 (x2) [speed] : object {2-15.system.attributes.speed} otherSpeeds : array {2-15.system.attributes.speed.otherSpeeds} Length: min=0 max=1 Value type: object {2-15.system.attributes.speed.otherSpeeds.[]} type : string {2-15.system.attributes.speed.otherSpeeds.[].type} (same value: fly) value : integer {2-15.system.attributes.speed.otherSpeeds.[].value} (same value: 35) value : integer {2-15.system.attributes.speed.value} (2 different values) 15 (x1) 25 (x8) [weaknesses] : array {2-15.system.attributes.weaknesses} Length: min=2 max=2 Value type: object {2-15.system.attributes.weaknesses.[]} type : string {2-15.system.attributes.weaknesses.[].type} (5 different values) holy (x5) cold-iron (x3) fire (x2) vitality (x2) slashing (x2) value : integer {2-15.system.attributes.weaknesses.[].value} (4 different values) 5 (x6) 2 (x2) 10 (x4) 8 (x2) [immunities] : array {2-15.system.attributes.immunities} Length: min=2 max=5 Value type: object {2-15.system.attributes.immunities.[]} type : string {2-15.system.attributes.immunities.[].type} (5 different values) poison (x5) disease (x5) paralyzed (x4) unconscious (x4) death-effects (x4) emitsSound : string {2-15.system.attributes.emitsSound} (same value: encounter) hardness : integer {2-15.system.attributes.hardness} (same value: 0) hasHealth : boolean {2-15.system.attributes.hasHealth} (same value: True) stealth : object {2-15.system.attributes.stealth} details : string {2-15.system.attributes.stealth.details} (2 different values)

(trained)

(x1)

(expert)

(x1) value : integer {2-15.system.attributes.stealth.value} (2 different values) 14 (x1) 17 (x1) details : object {2-15.system.details} [blurb] : string {2-15.system.details.blurb} (same value: ) [languages] : object {2-15.system.details.languages} details : string {2-15.system.details.languages.details} (5 different values) telepathy (touch) (x1) speak with plants (fungi only) (x1) speak with plants (trees only) (x1) (x4) speak with plants (x2) value : array {2-15.system.details.languages.value} Length: min=0 max=3 Value type: string {2-15.system.details.languages.value.[]} (5 different values) chthonian (x1) common (x7) fey (x4) elven (x2) necril (x2) level : object {2-15.system.details.level} value : integer {2-15.system.details.level.value} (4 different values) 3 (x3) 1 (x2) 4 (x3) 6 (x3) [privateNotes] : string {2-15.system.details.privateNotes} (same value: ) [publicNotes] : string {2-15.system.details.publicNotes} (2 different values) (x8)

Plague zombies are infested with hideous contagions.


A zombie's only desire is to consume the living. Unthinking and ever-shambling harbingers of death, zombies stop only when they're destroyed.

(x1) publication : object {2-15.system.details.publication} license : string {2-15.system.details.publication.license} (same value: OGL) remaster : boolean {2-15.system.details.publication.remaster} (same value: False) title : string {2-15.system.details.publication.title} (same value: Pathfinder Society Scenario #2-15: A Dirge for Sarkoris) description : string {2-15.system.details.description} (same value:

A ghostly host of god callers and their eidolons manifests to defend the barrow against intruders, and the strains of a battle song fill the air.

) disable : string {2-15.system.details.disable} (2 different values)

@Check[deception|dc:22] to appear to be a defender of Storasta, @Check[diplomacy|dc:22] to demonstrate benign intentions, or @Check[occultism|dc:20] or @Check[religion|dc:20] to ward off the malevolent spiritual energies. Two successful checks are required to disable the haunt, and each attempt requires two actions.

(x1)

@Check[deception|dc:25] to appear to be a defender of Storasta, @Check[diplomacy|dc:25] to demonstrate benign intentions, or @Check[occultism|dc:22] or @Check[religion|dc:22] to ward off the malevolent spiritual energies. Two successful checks are required to disable the haunt, and each attempt requires two actions.

(x1) isComplex : boolean {2-15.system.details.isComplex} (same value: True) reset : string {2-15.system.details.reset} (same value:

The haunt dissipates 1 minute after all living creatures leave area C1. Its spiritual energies re-form after 24 hours.

) routine : string {2-15.system.details.routine} (2 different values)

(1 action) (holy, illusion, mental, occult) The haunt attacks what it believes is a demonic incursion, dealing @Damage[(1d8+3)[mental],1d8[spirit]|traits:holy]{1d8+3 mental and 1d8 spirit damage} to each living creature in the area (@Check[will|dc:21|basic|name:Storasta's Last Stand|traits:holy,illusion,mental,occult] save).

(x1)

(1 action) (illusion, mental, occult) The haunt attacks what it believes is a demonic incursion, dealing @Damage[(1d8+9)[mental]] damage and @Damage[1d8[good]] damage to each living creature in the area (@Check[will|dc:24|basic|name:Storasta's Last Stand] save).

(x1) [initiative] : object {2-15.system.initiative} statistic : string {2-15.system.initiative.statistic} (same value: perception) [perception] : object {2-15.system.perception} details : string {2-15.system.perception.details} (same value: ) mod : integer {2-15.system.perception.mod} (7 different values) 9 (x1) 7 (x1) 5 (x2) 12 (x1) 15 (x2) 3 (x1) 11 (x1) senses : array {2-15.system.perception.senses} Length: min=1 max=1 Value type: object {2-15.system.perception.senses.[]} type : string {2-15.system.perception.senses.[].type} (2 different values) darkvision (x6) low-light-vision (x3) [resources] : object {2-15.system.resources} [focus] : object {2-15.system.resources.focus} max : integer {2-15.system.resources.focus.max} (same value: 1) value : integer {2-15.system.resources.focus.value} (same value: 1) saves : object {2-15.system.saves} fortitude : object {2-15.system.saves.fortitude} saveDetail : string {2-15.system.saves.fortitude.saveDetail} (same value: ) value : integer {2-15.system.saves.fortitude.value} (8 different values) 6 (x2) 9 (x1) 7 (x1) 8 (x2) 11 (x1) 13 (x1) 16 (x1) 0 (x2) reflex : object {2-15.system.saves.reflex} saveDetail : string {2-15.system.saves.reflex.saveDetail} (same value: ) value : integer {2-15.system.saves.reflex.value} (9 different values) 12 (x1) 11 (x2) 7 (x1) 5 (x1) 13 (x1) 15 (x1) 3 (x1) 8 (x1) 0 (x2) will : object {2-15.system.saves.will} saveDetail : string {2-15.system.saves.will.saveDetail} (same value: ) value : integer {2-15.system.saves.will.value} (9 different values) 9 (x1) 7 (x1) 6 (x1) 5 (x1) 11 (x2) 13 (x1) 4 (x1) 15 (x1) 0 (x2) [skills] : object {2-15.system.skills} [acrobatics] : object {2-15.system.skills.acrobatics} base : integer {2-15.system.skills.acrobatics.base} (3 different values) 10 (x2) 6 (x1) 13 (x1) [arcana] : object {2-15.system.skills.arcana} base : integer {2-15.system.skills.arcana.base} (same value: 6) [deception] : object {2-15.system.skills.deception} base : integer {2-15.system.skills.deception.base} (3 different values) 9 (x1) 11 (x1) 13 (x1) [intimidation] : object {2-15.system.skills.intimidation} base : integer {2-15.system.skills.intimidation.base} (4 different values) 7 (x1) 13 (x2) 15 (x1) 11 (x1) [religion] : object {2-15.system.skills.religion} base : integer {2-15.system.skills.religion.base} (same value: 7) [stealth] : object {2-15.system.skills.stealth} base : integer {2-15.system.skills.stealth.base} (6 different values) 10 (x2) 6 (x1) 11 (x1) 13 (x1) 8 (x1) 12 (x1) [athletics] : object {2-15.system.skills.athletics} base : integer {2-15.system.skills.athletics.base} (6 different values) 8 (x1) 10 (x2) 6 (x1) 7 (x1) 13 (x1) 15 (x1) [nature] : object {2-15.system.skills.nature} base : integer {2-15.system.skills.nature.base} (4 different values) 8 (x1) 5 (x1) 11 (x1) 13 (x1) [survival] : object {2-15.system.skills.survival} base : integer {2-15.system.skills.survival.base} (2 different values) 13 (x1) 15 (x1) traits : object {2-15.system.traits} rarity : string {2-15.system.traits.rarity} (3 different values) uncommon (x6) unique (x2) common (x3) size : object {2-15.system.traits.size} value : string {2-15.system.traits.size.value} (3 different values) tiny (x1) sm (x3) med (x7) value : array {2-15.system.traits.value} Length: min=1 max=6 Value type: string {2-15.system.traits.value.[]} (16 different values) chaotic (x8) demon (x1) evil (x9) fiend (x1) unholy (x9) fungus (x1) leshy (x2) plant (x3) mindless (x2) undead (x4) zombie (x1) fey (x2) nymph (x2) ghoul (x1) wight (x2) haunt (x2) creatureType : string {2-15.system.creatureType} (same value: ) statusEffects : array<> {2-15.system.statusEffects} Length: min=0 max=0 Value type: mixed type : string {2-15.type} (2 different values) npc (x9) hazard (x2) prototypeToken : object {2-15.prototypeToken} name : string {2-15.prototypeToken.name} (4 different values) Iverri (x2) Plague Zombie (x1) Ragewight (x2) Storasta's Last Stand (x2)