2-11 Different values: 5 ===================================== object {2-11} _id : string {2-11._id} (all different values) folder : string {2-11.folder} (same value: NrR8gapK8h9YTpSs) img : string {2-11.img} (same value: systems/pf2e/icons/default-icons/npc.svg) items : array {2-11.items} Length: min=4 max=27 Value type: object {2-11.items.[]} _id : string {2-11.items.[]._id} (58 different values) img : string {2-11.items.[].img} (33 different values) name : string {2-11.items.[].name} (49 different values) sort : integer {2-11.items.[].sort} (27 different values) system : object {2-11.items.[].system} [attack] : object {2-11.items.[].system.attack} value : string {2-11.items.[].system.attack.value} (same value: ) [attackEffects] : object {2-11.items.[].system.attackEffects} [custom] : string {2-11.items.[].system.attackEffects.custom} (same value: ) value : array {2-11.items.[].system.attackEffects.value} Length: min=0 max=1 Value type: string {2-11.items.[].system.attackEffects.value.[]} (2 different values) adhesive (x1) imp-venom (x1) [bonus] : object {2-11.items.[].system.bonus} value : integer {2-11.items.[].system.bonus.value} (6 different values) 7 (x1) 12 (x3) 0 (x4) 3 (x1) 5 (x2) 9 (x1) [damageRolls] : object {2-11.items.[].system.damageRolls} [6wyc7t773noibxofs7zl] : object {2-11.items.[].system.damageRolls.6wyc7t773noibxofs7zl} damage : string {2-11.items.[].system.damageRolls.6wyc7t773noibxofs7zl.damage} (same value: 1d8+3) damageType : string {2-11.items.[].system.damageRolls.6wyc7t773noibxofs7zl.damageType} (same value: bludgeoning) [rvlu5qwwq843u9jw1bki] : object {2-11.items.[].system.damageRolls.rvlu5qwwq843u9jw1bki} damage : string {2-11.items.[].system.damageRolls.rvlu5qwwq843u9jw1bki.damage} (same value: 2d8+2) damageType : string {2-11.items.[].system.damageRolls.rvlu5qwwq843u9jw1bki.damageType} (same value: bludgeoning) [av8e3ms6pkhhnj0ym67j] : object {2-11.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j} damage : string {2-11.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j.damage} (same value: 1d6+1) damageType : string {2-11.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j.damageType} (same value: piercing) [rhn0qyhqcmxkvirkr24o] : object {2-11.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o} damage : string {2-11.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o.damage} (same value: 1d6+1) damageType : string {2-11.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o.damageType} (same value: piercing) [o31javx5ga7qa6o5eye1] : object {2-11.items.[].system.damageRolls.o31javx5ga7qa6o5eye1} damage : string {2-11.items.[].system.damageRolls.o31javx5ga7qa6o5eye1.damage} (same value: 1d4) damageType : string {2-11.items.[].system.damageRolls.o31javx5ga7qa6o5eye1.damageType} (same value: bludgeoning) [nsgmxp0lfrca8zl328u8] : object {2-11.items.[].system.damageRolls.nsgmxp0lfrca8zl328u8} damage : string {2-11.items.[].system.damageRolls.nsgmxp0lfrca8zl328u8.damage} (same value: 1d6+3) damageType : string {2-11.items.[].system.damageRolls.nsgmxp0lfrca8zl328u8.damageType} (same value: piercing) [ypp7uj1g9x8r0kewduk5] : object {2-11.items.[].system.damageRolls.ypp7uj1g9x8r0kewduk5} damage : string {2-11.items.[].system.damageRolls.ypp7uj1g9x8r0kewduk5.damage} (same value: 1d8+3) damageType : string {2-11.items.[].system.damageRolls.ypp7uj1g9x8r0kewduk5.damageType} (same value: piercing) d9z5nolyot72t6a50ny1 : object {2-11.items.[].system.damageRolls.d9z5nolyot72t6a50ny1} damage : string {2-11.items.[].system.damageRolls.d9z5nolyot72t6a50ny1.damage} (same value: 1d4-1) damageType : string {2-11.items.[].system.damageRolls.d9z5nolyot72t6a50ny1.damageType} (same value: piercing) vcwh2a3qi4lsqtcmyi4u : object {2-11.items.[].system.damageRolls.vcwh2a3qi4lsqtcmyi4u} damage : string {2-11.items.[].system.damageRolls.vcwh2a3qi4lsqtcmyi4u.damage} (same value: 1d4) damageType : string {2-11.items.[].system.damageRolls.vcwh2a3qi4lsqtcmyi4u.damageType} (same value: spirit) description : object {2-11.items.[].system.description} value : string {2-11.items.[].system.description.value} (41 different values) publication : object {2-11.items.[].system.publication} license : string {2-11.items.[].system.publication.license} (same value: OGL) remaster : boolean {2-11.items.[].system.publication.remaster} (same value: False) title : string {2-11.items.[].system.publication.title} (all different values) rules : ###FoundryRulesObject### [slug] : string {2-11.items.[].system.slug} (31 different values) [traits] : object {2-11.items.[].system.traits} rarity : string {2-11.items.[].system.traits.rarity} (2 different values) common (x47) uncommon (x5) value : array {2-11.items.[].system.traits.value} Length: min=0 max=7 Value type: string {2-11.items.[].system.traits.value.[]} (34 different values) [traditions] : array {2-11.items.[].system.traits.traditions} Length: min=0 max=4 Value type: string {2-11.items.[].system.traits.traditions.[]} (4 different values) divine (x9) occult (x16) arcane (x12) primal (x7) [weaponType] : object {2-11.items.[].system.weaponType} value : string {2-11.items.[].system.weaponType.value} (2 different values) melee (x5) ranged (x3) [actionType] : object {2-11.items.[].system.actionType} value : string {2-11.items.[].system.actionType.value} (3 different values) passive (x8) action (x6) reaction (x1) [actions] : object {2-11.items.[].system.actions} [value] : integer {2-11.items.[].system.actions.value} (2 different values) 2 (x1) 1 (x5) [category] : string {2-11.items.[].system.category} (7 different values) defensive (x3) offensive (x9) simple (x3) light (x2) ammo (x2) martial (x1) interaction (x3) [mod] : object {2-11.items.[].system.mod} value : integer {2-11.items.[].system.mod.value} (3 different values) 8 (x1) 7 (x1) 9 (x1) [proficient] : object {2-11.items.[].system.proficient} value : integer {2-11.items.[].system.proficient.value} (same value: 0) [variants] : object {2-11.items.[].system.variants} [baseItem] : string {2-11.items.[].system.baseItem} (all different values) [bonusDamage] : object {2-11.items.[].system.bonusDamage} value : integer {2-11.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {2-11.items.[].system.bulk} value : mixed float {2-11.items.[].system.bulk.value} (same value: 0,1) integer {2-11.items.[].system.bulk.value} (2 different values) 1 (x6) 0 (x1) [containerId] : mixed [damage] : object {2-11.items.[].system.damage} [damageType] : string {2-11.items.[].system.damage.damageType} (2 different values) bludgeoning (x1) piercing (x3) [dice] : integer {2-11.items.[].system.damage.dice} (same value: 1) [die] : string {2-11.items.[].system.damage.die} (2 different values) d6 (x3) d8 (x1) [0] : object {2-11.items.[].system.damage.0} [category] : mixed formula : string {2-11.items.[].system.damage.0.formula} (same value: 1d10+4) kinds : array {2-11.items.[].system.damage.0.kinds} Length: min=1 max=1 Value type: string {2-11.items.[].system.damage.0.kinds.[]} (same value: healing) materials : array<> {2-11.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: mixed type : string {2-11.items.[].system.damage.0.type} (same value: untyped) [equipped] : object {2-11.items.[].system.equipped} carryType : string {2-11.items.[].system.equipped.carryType} (2 different values) held (x3) worn (x7) [handsHeld] : integer {2-11.items.[].system.equipped.handsHeld} (2 different values) 1 (x3) 0 (x4) [invested] : mixed [inSlot] : boolean {2-11.items.[].system.equipped.inSlot} (same value: True) [group] : string {2-11.items.[].system.group} (all different values) [hardness] : integer {2-11.items.[].system.hardness} (same value: 0) [hp] : object {2-11.items.[].system.hp} max : integer {2-11.items.[].system.hp.max} (same value: 0) value : integer {2-11.items.[].system.hp.value} (same value: 0) [level] : object {2-11.items.[].system.level} value : integer {2-11.items.[].system.level.value} (4 different values) 0 (x10) 2 (x3) 1 (x15) 4 (x1) [material] : object {2-11.items.[].system.material} [grade] : mixed [type] : mixed [price] : object {2-11.items.[].system.price} value : object {2-11.items.[].system.price.value} [sp] : integer {2-11.items.[].system.price.value.sp} (2 different values) 1 (x2) 8 (x1) [gp] : integer {2-11.items.[].system.price.value.gp} (2 different values) 2 (x3) 3 (x1) [cp] : integer {2-11.items.[].system.price.value.cp} (same value: 1) [per] : integer {2-11.items.[].system.price.per} (same value: 10) [quantity] : integer {2-11.items.[].system.quantity} (3 different values) 1 (x8) 20 (x1) 10 (x1) [range] : mixed integer {2-11.items.[].system.range} (2 different values) 50 (x1) 120 (x1) object {2-11.items.[].system.range} value : string {2-11.items.[].system.range.value} (all different values) [reload] : object {2-11.items.[].system.reload} value : string {2-11.items.[].system.reload.value} (3 different values) 1 (x2) - (x1) (x1) [runes] : object {2-11.items.[].system.runes} potency : integer {2-11.items.[].system.runes.potency} (same value: 0) property : array<> {2-11.items.[].system.runes.property} Length: min=0 max=0 Value type: mixed [striking] : integer {2-11.items.[].system.runes.striking} (same value: 0) [resilient] : integer {2-11.items.[].system.runes.resilient} (same value: 0) [size] : string {2-11.items.[].system.size} (same value: med) [splashDamage] : object {2-11.items.[].system.splashDamage} value : integer {2-11.items.[].system.splashDamage.value} (same value: 0) [usage] : object {2-11.items.[].system.usage} value : string {2-11.items.[].system.usage.value} (2 different values) held-in-one-hand (x5) held-in-two-hands (x2) [acBonus] : integer {2-11.items.[].system.acBonus} (same value: 1) [checkPenalty] : integer {2-11.items.[].system.checkPenalty} (same value: -1) [dexCap] : integer {2-11.items.[].system.dexCap} (same value: 4) [speedPenalty] : integer {2-11.items.[].system.speedPenalty} (same value: 0) [strength] : integer {2-11.items.[].system.strength} (same value: 0) [stackGroup] : string {2-11.items.[].system.stackGroup} (2 different values) slingBullets (x1) bolts (x1) [uses] : object {2-11.items.[].system.uses} autoDestroy : boolean {2-11.items.[].system.uses.autoDestroy} (same value: True) max : integer {2-11.items.[].system.uses.max} (same value: 1) value : integer {2-11.items.[].system.uses.value} (same value: 1) [autoHeightenLevel] : object {2-11.items.[].system.autoHeightenLevel} [value] : mixed [prepared] : object {2-11.items.[].system.prepared} flexible : boolean {2-11.items.[].system.prepared.flexible} (same value: False) value : string {2-11.items.[].system.prepared.value} (3 different values) spontaneous (x1) focus (x1) innate (x1) [proficiency] : object {2-11.items.[].system.proficiency} value : integer {2-11.items.[].system.proficiency.value} (2 different values) 1 (x2) 0 (x1) [slots] : object {2-11.items.[].system.slots} [slot1] : object {2-11.items.[].system.slots.slot1} max : integer {2-11.items.[].system.slots.slot1.max} (same value: 3) value : integer {2-11.items.[].system.slots.slot1.value} (same value: 3) [slot2] : object {2-11.items.[].system.slots.slot2} max : integer {2-11.items.[].system.slots.slot2.max} (same value: 2) value : integer {2-11.items.[].system.slots.slot2.value} (same value: 2) [spelldc] : object {2-11.items.[].system.spelldc} dc : integer {2-11.items.[].system.spelldc.dc} (2 different values) 21 (x2) 17 (x1) mod : integer {2-11.items.[].system.spelldc.mod} (same value: 0) value : integer {2-11.items.[].system.spelldc.value} (2 different values) 13 (x2) 9 (x1) [tradition] : object {2-11.items.[].system.tradition} value : string {2-11.items.[].system.tradition.value} (2 different values) occult (x2) divine (x1) [area] : object {2-11.items.[].system.area} type : string {2-11.items.[].system.area.type} (2 different values) burst (x1) emanation (x5) value : integer {2-11.items.[].system.area.value} (3 different values) 10 (x1) 60 (x2) 30 (x3) [cost] : object {2-11.items.[].system.cost} value : string {2-11.items.[].system.cost.value} (same value: ) [counteraction] : boolean {2-11.items.[].system.counteraction} (same value: False) [defense] : object {2-11.items.[].system.defense} save : object {2-11.items.[].system.defense.save} basic : boolean {2-11.items.[].system.defense.save.basic} (same value: False) statistic : string {2-11.items.[].system.defense.save.statistic} (same value: will) [duration] : object {2-11.items.[].system.duration} sustained : boolean {2-11.items.[].system.duration.sustained} (2 different values) True (x3) False (x16) value : string {2-11.items.[].system.duration.value} (7 different values) 1 minute (x2) unlimited (x1) 1 hour (x3) (x9) 1 round (x1) see below (x1) 10 minutes (x2) [location] : object {2-11.items.[].system.location} [heightenedLevel] : integer {2-11.items.[].system.location.heightenedLevel} (3 different values) 2 (x3) 1 (x6) 4 (x1) value : string {2-11.items.[].system.location.value} (3 different values) yVfNqSgn27yXHhaP (x11) 8m4dYaZwTC4ljde0 (x3) AuBndTd199sHLYXX (x5) [signature] : boolean {2-11.items.[].system.location.signature} (same value: True) [requirements] : string {2-11.items.[].system.requirements} (same value: ) [target] : object {2-11.items.[].system.target} value : string {2-11.items.[].system.target.value} (7 different values) (x11) 1 creature or object (x1) 1 creature (x3) 1 object (cook, lift, or tidy only) (x1) 1 object (x1) 1 willing living creature (x1) self (x1) [time] : object {2-11.items.[].system.time} value : string {2-11.items.[].system.time.value} (6 different values) 2 (x13) reaction (x1) 1 (x2) free (x1) 1 minute (x1) 10 minutes (x1) [heightening] : object {2-11.items.[].system.heightening} [levels] : object {2-11.items.[].system.heightening.levels} [8] : object {2-11.items.[].system.heightening.levels.8} target : object {2-11.items.[].system.heightening.levels.8.target} value : string {2-11.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures) 3 : object {2-11.items.[].system.heightening.levels.3} [range] : object {2-11.items.[].system.heightening.levels.3.range} value : string {2-11.items.[].system.heightening.levels.3.range.value} (2 different values) 60 feet (x1) 500 feet (x1) target : object {2-11.items.[].system.heightening.levels.3.target} value : string {2-11.items.[].system.heightening.levels.3.target.value} (same value: 10 objects) [5] : object {2-11.items.[].system.heightening.levels.5} range : object {2-11.items.[].system.heightening.levels.5.range} value : string {2-11.items.[].system.heightening.levels.5.range.value} (same value: 120 feet) 6 : object {2-11.items.[].system.heightening.levels.6} target : object {2-11.items.[].system.heightening.levels.6.target} value : string {2-11.items.[].system.heightening.levels.6.target.value} (same value: any number of objects) type : string {2-11.items.[].system.heightening.type} (2 different values) fixed (x4) interval (x1) damage : object {2-11.items.[].system.heightening.damage} 0 : string {2-11.items.[].system.heightening.damage.0} (same value: 1d10+4) interval : integer {2-11.items.[].system.heightening.interval} (same value: 1) [showSlotlessLevels] : object {2-11.items.[].system.showSlotlessLevels} value : boolean {2-11.items.[].system.showSlotlessLevels.value} (same value: False) [frequency] : object {2-11.items.[].system.frequency} max : integer {2-11.items.[].system.frequency.max} (same value: 1) per : string {2-11.items.[].system.frequency.per} (2 different values) round (x1) day (x1) value : integer {2-11.items.[].system.frequency.value} (same value: 1) type : string {2-11.items.[].type} (10 different values) melee (x8) action (x15) lore (x3) weapon (x4) armor (x2) consumable (x2) spellcastingEntry (x3) spell (x19) equipment (x1) treasure (x1) [_stats] : object {2-11.items.[]._stats} compendiumSource : string {2-11.items.[]._stats.compendiumSource} (31 different values) [flags] : object {2-11.items.[].flags} pf2e : object {2-11.items.[].flags.pf2e} linkedWeapon : string {2-11.items.[].flags.pf2e.linkedWeapon} (4 different values) dzri0n4zN4VQa655 (x2) AnK2gnYD2Y0rrpYh (x1) tbk1aVz1BCeYJBRk (x1) UpH5ghxBbpPj60Rb (x1) name : string {2-11.name} (all different values) [prototypeToken] : object {2-11.prototypeToken} name : string {2-11.prototypeToken.name} (3 different values) Skeletal Horse (x1) Mimic (x1) Kobold Warrior (x1) system : object {2-11.system} abilities : object {2-11.system.abilities} cha : object {2-11.system.abilities.cha} mod : integer {2-11.system.abilities.cha.mod} (4 different values) 0 (x2) -1 (x1) 4 (x1) 2 (x1) con : object {2-11.system.abilities.con} mod : integer {2-11.system.abilities.con.mod} (3 different values) 2 (x1) 3 (x1) 0 (x3) dex : object {2-11.system.abilities.dex} mod : integer {2-11.system.abilities.dex.mod} (3 different values) 3 (x3) 1 (x1) 4 (x1) int : object {2-11.system.abilities.int} mod : integer {2-11.system.abilities.int.mod} (4 different values) -5 (x1) 0 (x2) 2 (x1) 1 (x1) str : object {2-11.system.abilities.str} mod : integer {2-11.system.abilities.str.mod} (all different values) wis : object {2-11.system.abilities.wis} mod : integer {2-11.system.abilities.wis.mod} (2 different values) 2 (x2) 1 (x3) attributes : object {2-11.system.attributes} ac : object {2-11.system.attributes.ac} details : string {2-11.system.attributes.ac.details} (same value: ) value : integer {2-11.system.attributes.ac.value} (all different values) allSaves : object {2-11.system.attributes.allSaves} value : string {2-11.system.attributes.allSaves.value} (same value: ) hp : object {2-11.system.attributes.hp} details : string {2-11.system.attributes.hp.details} (2 different values) void healing (x1) (x4) max : integer {2-11.system.attributes.hp.max} (all different values) temp : integer {2-11.system.attributes.hp.temp} (same value: 0) value : integer {2-11.system.attributes.hp.value} (all different values) [immunities] : array {2-11.system.attributes.immunities} Length: min=1 max=5 Value type: object {2-11.system.attributes.immunities.[]} type : string {2-11.system.attributes.immunities.[].type} (6 different values) death-effects (x1) disease (x1) paralyzed (x1) poison (x1) unconscious (x1) fire (x1) [resistances] : array {2-11.system.attributes.resistances} Length: min=2 max=5 Value type: object {2-11.system.attributes.resistances.[]} type : string {2-11.system.attributes.resistances.[].type} (7 different values) cold (x1) electricity (x1) fire (x1) piercing (x1) slashing (x1) physical (x1) poison (x1) value : integer {2-11.system.attributes.resistances.[].value} (2 different values) 5 (x6) 3 (x1) [exceptions] : array {2-11.system.attributes.resistances.[].exceptions} Length: min=1 max=1 Value type: string {2-11.system.attributes.resistances.[].exceptions.[]} (same value: silver) speed : object {2-11.system.attributes.speed} otherSpeeds : array {2-11.system.attributes.speed.otherSpeeds} Length: min=0 max=1 Value type: object {2-11.system.attributes.speed.otherSpeeds.[]} type : string {2-11.system.attributes.speed.otherSpeeds.[].type} (same value: fly) value : integer {2-11.system.attributes.speed.otherSpeeds.[].value} (same value: 30) value : integer {2-11.system.attributes.speed.value} (4 different values) 40 (x1) 10 (x1) 25 (x2) 20 (x1) weaknesses : array {2-11.system.attributes.weaknesses} Length: min=1 max=1 Value type: object {2-11.system.attributes.weaknesses.[]} type : string {2-11.system.attributes.weaknesses.[].type} (same value: holy) value : integer {2-11.system.attributes.weaknesses.[].value} (same value: 3) details : object {2-11.system.details} blurb : string {2-11.system.details.blurb} (4 different values) Variant skeletal horse (x1) Variant mimic (x1) (x2) Female imp (x1) languages : object {2-11.system.details.languages} details : string {2-11.system.details.languages.details} (2 different values) (x4) telepathy (touch) (x1) value : array {2-11.system.details.languages.value} Length: min=0 max=2 Value type: string {2-11.system.details.languages.value.[]} (3 different values) common (x3) draconic (x1) diabolic (x1) level : object {2-11.system.details.level} value : integer {2-11.system.details.level.value} (3 different values) 1 (x2) 3 (x2) -1 (x1) privateNotes : string {2-11.system.details.privateNotes} (same value: ) publicNotes : string {2-11.system.details.publicNotes} (all different values) publication : object {2-11.system.details.publication} license : string {2-11.system.details.publication.license} (same value: OGL) remaster : boolean {2-11.system.details.publication.remaster} (same value: False) title : string {2-11.system.details.publication.title} (same value: Pathfinder Society Scenario #2-11: The Pathfinder Trials) initiative : object {2-11.system.initiative} statistic : string {2-11.system.initiative.statistic} (same value: perception) perception : object {2-11.system.perception} details : string {2-11.system.perception.details} (same value: ) mod : integer {2-11.system.perception.mod} (4 different values) 6 (x1) 7 (x2) 3 (x1) 8 (x1) senses : array {2-11.system.perception.senses} Length: min=0 max=1 Value type: object {2-11.system.perception.senses.[]} type : string {2-11.system.perception.senses.[].type} (2 different values) darkvision (x3) greater-darkvision (x1) resources : object {2-11.system.resources} focus : object {2-11.system.resources.focus} max : integer {2-11.system.resources.focus.max} (2 different values) 2 (x1) 1 (x1) value : integer {2-11.system.resources.focus.value} (2 different values) 2 (x1) 1 (x1) saves : object {2-11.system.saves} fortitude : object {2-11.system.saves.fortitude} saveDetail : string {2-11.system.saves.fortitude.saveDetail} (same value: ) value : integer {2-11.system.saves.fortitude.value} (3 different values) 4 (x2) 9 (x1) 5 (x2) reflex : object {2-11.system.saves.reflex} saveDetail : string {2-11.system.saves.reflex.saveDetail} (same value: ) value : integer {2-11.system.saves.reflex.value} (3 different values) 7 (x3) 10 (x1) 9 (x1) will : object {2-11.system.saves.will} saveDetail : string {2-11.system.saves.will.saveDetail} (same value: ) value : integer {2-11.system.saves.will.value} (4 different values) 6 (x1) 7 (x2) 3 (x1) 8 (x1) skills : object {2-11.system.skills} [acrobatics] : object {2-11.system.skills.acrobatics} base : integer {2-11.system.skills.acrobatics.base} (3 different values) 5 (x2) 8 (x1) 7 (x1) [athletics] : object {2-11.system.skills.athletics} base : integer {2-11.system.skills.athletics.base} (2 different values) 7 (x1) 10 (x1) [deception] : object {2-11.system.skills.deception} base : integer {2-11.system.skills.deception.base} (3 different values) 6 (x1) 9 (x1) 7 (x1) [crafting] : object {2-11.system.skills.crafting} base : integer {2-11.system.skills.crafting.base} (same value: 2) special : array {2-11.system.skills.crafting.special} Length: min=1 max=1 Value type: object {2-11.system.skills.crafting.special.[]} base : integer {2-11.system.skills.crafting.special.[].base} (same value: 4) label : string {2-11.system.skills.crafting.special.[].label} (same value: traps) predicate : array {2-11.system.skills.crafting.special.[].predicate} Length: min=1 max=1 Value type: string {2-11.system.skills.crafting.special.[].predicate.[]} (same value: trap) [stealth] : object {2-11.system.skills.stealth} base : integer {2-11.system.skills.stealth.base} (2 different values) 5 (x1) 8 (x1) [diplomacy] : object {2-11.system.skills.diplomacy} base : integer {2-11.system.skills.diplomacy.base} (same value: 9) [occultism] : object {2-11.system.skills.occultism} base : integer {2-11.system.skills.occultism.base} (same value: 7) [performance] : object {2-11.system.skills.performance} base : integer {2-11.system.skills.performance.base} (same value: 13) special : array {2-11.system.skills.performance.special} Length: min=1 max=1 Value type: object {2-11.system.skills.performance.special.[]} base : integer {2-11.system.skills.performance.special.[].base} (same value: 14) label : string {2-11.system.skills.performance.special.[].label} (same value: playing a lute) predicate : array {2-11.system.skills.performance.special.[].predicate} Length: min=1 max=1 Value type: string {2-11.system.skills.performance.special.[].predicate.[]} (same value: playing-a-lute) [society] : object {2-11.system.skills.society} base : integer {2-11.system.skills.society.base} (same value: 7) arcana : object {2-11.system.skills.arcana} base : integer {2-11.system.skills.arcana.base} (same value: 6) religion : object {2-11.system.skills.religion} base : integer {2-11.system.skills.religion.base} (same value: 5) traits : object {2-11.system.traits} rarity : string {2-11.system.traits.rarity} (3 different values) uncommon (x2) common (x2) unique (x1) size : object {2-11.system.traits.size} value : string {2-11.system.traits.size.value} (4 different values) lg (x1) med (x2) sm (x1) tiny (x1) value : array {2-11.system.traits.value} Length: min=1 max=5 Value type: string {2-11.system.traits.value.[]} (12 different values) evil (x3) mindless (x1) skeleton (x1) undead (x1) unholy (x2) aberration (x1) humanoid (x2) kobold (x1) lawful (x2) human (x1) devil (x1) fiend (x1) type : string {2-11.type} (same value: npc)