1-20 Different values: 7 ===================================== object {1-20} _id : string {1-20._id} (all different values) folder : string {1-20.folder} (same value: '8QqENdDpBJaOqcjK') img : string {1-20.img} (2 different values) 'systems/pf2e/icons/default-icons/npc.svg' (x5) 'systems/pf2e/icons/default-icons/hazard.svg' (x2) items : array {1-20.items} Length: min=1 max=18 Value type: object {1-20.items.[]} _id : string {1-20.items.[]._id} (30 different values) img : string {1-20.items.[].img} (17 different values) name : string {1-20.items.[].name} (27 different values) sort : integer {1-20.items.[].sort} (19 different values) system : object {1-20.items.[].system} [actionType] : object {1-20.items.[].system.actionType} value : string {1-20.items.[].system.actionType.value} (3 different values) 'passive' (x9) 'action' (x7) 'reaction' (x6) [actions] : object {1-20.items.[].system.actions} [value] : integer {1-20.items.[].system.actions.value} (2 different values) 2 (x4) 1 (x3) [area] : object {1-20.items.[].system.area} type : string {1-20.items.[].system.area.type} (same value: 'burst') value : integer {1-20.items.[].system.area.value} (same value: 20) [attack] : object {1-20.items.[].system.attack} value : string {1-20.items.[].system.attack.value} (same value: '') [attackEffects] : object {1-20.items.[].system.attackEffects} [custom] : string {1-20.items.[].system.attackEffects.custom} (same value: '') value : array {1-20.items.[].system.attackEffects.value} Length: min=0 max=1 Value type: string {1-20.items.[].system.attackEffects.value.[]} (2 different values) 'tongue-grab' (x3) 'drain-life' (x2) [autoHeightenLevel] : object {1-20.items.[].system.autoHeightenLevel} [value] : empty [baseItem] : string {1-20.items.[].system.baseItem} (same value: 'staff') [bonus] : object {1-20.items.[].system.bonus} value : integer {1-20.items.[].system.bonus.value} (4 different values) 10 (x6) 0 (x3) 12 (x2) 9 (x1) [bonusDamage] : object {1-20.items.[].system.bonusDamage} value : integer {1-20.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {1-20.items.[].system.bulk} value : integer {1-20.items.[].system.bulk.value} (same value: 1) [category] : string {1-20.items.[].system.category} (3 different values) 'offensive' (x18) 'simple' (x3) 'defensive' (x2) [containerId] : empty [cost] : object {1-20.items.[].system.cost} value : string {1-20.items.[].system.cost.value} (same value: '') [counteraction] : boolean {1-20.items.[].system.counteraction} (same value: False) [damage] : object {1-20.items.[].system.damage} [0] : object {1-20.items.[].system.damage.0} applyMod : boolean {1-20.items.[].system.damage.0.applyMod} (same value: False) [category] : empty formula : string {1-20.items.[].system.damage.0.formula} (3 different values) '3d8' (x3) '1d6' (x3) '2d4' (x3) kinds : array {1-20.items.[].system.damage.0.kinds} Length: min=1 max=1 Value type: string {1-20.items.[].system.damage.0.kinds.[]} (same value: 'damage') materials : array<> {1-20.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {1-20.items.[].system.damage.0.type} (2 different values) 'acid' (x6) 'cold' (x3) [damageType] : string {1-20.items.[].system.damage.damageType} (same value: 'bludgeoning') [dice] : integer {1-20.items.[].system.damage.dice} (same value: 1) [die] : string {1-20.items.[].system.damage.die} (same value: 'd4') [gcovwqxwitqchoin] : object {1-20.items.[].system.damage.gcovwqxwitqchoin} applyMod : boolean {1-20.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {1-20.items.[].system.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {1-20.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: '1') kinds : array {1-20.items.[].system.damage.gcovwqxwitqchoin.kinds} Length: min=1 max=1 Value type: string {1-20.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: 'damage') materials : array<> {1-20.items.[].system.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {1-20.items.[].system.damage.gcovwqxwitqchoin.type} (same value: 'acid') [damageRolls] : object {1-20.items.[].system.damageRolls} cHITJyiAgLEuOtsz : object {1-20.items.[].system.damageRolls.cHITJyiAgLEuOtsz} damage : string {1-20.items.[].system.damageRolls.cHITJyiAgLEuOtsz.damage} (same value: '1d8+2') damageType : string {1-20.items.[].system.damageRolls.cHITJyiAgLEuOtsz.damageType} (same value: 'slashing') [ij2lhqmlq2rsyqlo9pzg] : object {1-20.items.[].system.damageRolls.ij2lhqmlq2rsyqlo9pzg} damage : string {1-20.items.[].system.damageRolls.ij2lhqmlq2rsyqlo9pzg.damage} (same value: '1d4+4') damageType : string {1-20.items.[].system.damageRolls.ij2lhqmlq2rsyqlo9pzg.damageType} (same value: 'slashing') [j3wlza1577g36ssy5jp0] : object {1-20.items.[].system.damageRolls.j3wlza1577g36ssy5jp0} damage : string {1-20.items.[].system.damageRolls.j3wlza1577g36ssy5jp0.damage} (same value: '1d12+4') damageType : string {1-20.items.[].system.damageRolls.j3wlza1577g36ssy5jp0.damageType} (same value: 'slashing') [ly3k2b36qjq24em4gium] : object {1-20.items.[].system.damageRolls.ly3k2b36qjq24em4gium} damage : string {1-20.items.[].system.damageRolls.ly3k2b36qjq24em4gium.damage} (same value: '1d4+6') damageType : string {1-20.items.[].system.damageRolls.ly3k2b36qjq24em4gium.damageType} (same value: 'bludgeoning') [deathNote] : boolean {1-20.items.[].system.deathNote} (same value: True) [defense] : object {1-20.items.[].system.defense} save : object {1-20.items.[].system.defense.save} basic : boolean {1-20.items.[].system.defense.save.basic} (same value: False) statistic : string {1-20.items.[].system.defense.save.statistic} (same value: 'will') description : object {1-20.items.[].system.description} value : string {1-20.items.[].system.description.value} (26 different values) [duration] : object {1-20.items.[].system.duration} sustained : boolean {1-20.items.[].system.duration.sustained} (2 different values) False (x24) True (x3) value : string {1-20.items.[].system.duration.value} (3 different values) '' (x18) '1 minute' (x6) 'varies' (x3) [equipped] : object {1-20.items.[].system.equipped} carryType : string {1-20.items.[].system.equipped.carryType} (same value: 'held') handsHeld : integer {1-20.items.[].system.equipped.handsHeld} (same value: 1) [invested] : empty [group] : string {1-20.items.[].system.group} (same value: 'club') [hardness] : integer {1-20.items.[].system.hardness} (same value: 0) [heightening] : object {1-20.items.[].system.heightening} [damage] : object {1-20.items.[].system.heightening.damage} 0 : string {1-20.items.[].system.heightening.damage.0} (2 different values) '2d8' (x3) '1d4' (x3) [interval] : integer {1-20.items.[].system.heightening.interval} (2 different values) 2 (x3) 1 (x3) type : string {1-20.items.[].system.heightening.type} (2 different values) 'interval' (x6) 'fixed' (x3) [levels] : object {1-20.items.[].system.heightening.levels} 3 : object {1-20.items.[].system.heightening.levels.3} damage : object {1-20.items.[].system.heightening.levels.3.damage} 0 : object {1-20.items.[].system.heightening.levels.3.damage.0} applyMod : boolean {1-20.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False) [category] : empty formula : string {1-20.items.[].system.heightening.levels.3.damage.0.formula} (same value: '2d6') materials : array<> {1-20.items.[].system.heightening.levels.3.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {1-20.items.[].system.heightening.levels.3.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {1-20.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin} applyMod : boolean {1-20.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {1-20.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {1-20.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: '1') materials : array<> {1-20.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {1-20.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: 'acid') 5 : object {1-20.items.[].system.heightening.levels.5} damage : object {1-20.items.[].system.heightening.levels.5.damage} 0 : object {1-20.items.[].system.heightening.levels.5.damage.0} applyMod : boolean {1-20.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False) [category] : empty formula : string {1-20.items.[].system.heightening.levels.5.damage.0.formula} (same value: '3d6') materials : array<> {1-20.items.[].system.heightening.levels.5.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {1-20.items.[].system.heightening.levels.5.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {1-20.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin} applyMod : boolean {1-20.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {1-20.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {1-20.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: '2') materials : array<> {1-20.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {1-20.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: 'acid') 7 : object {1-20.items.[].system.heightening.levels.7} damage : object {1-20.items.[].system.heightening.levels.7.damage} 0 : object {1-20.items.[].system.heightening.levels.7.damage.0} applyMod : boolean {1-20.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False) [category] : empty formula : string {1-20.items.[].system.heightening.levels.7.damage.0.formula} (same value: '4d6') materials : array<> {1-20.items.[].system.heightening.levels.7.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {1-20.items.[].system.heightening.levels.7.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {1-20.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin} applyMod : boolean {1-20.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {1-20.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {1-20.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: '3') materials : array<> {1-20.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {1-20.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: 'acid') 9 : object {1-20.items.[].system.heightening.levels.9} damage : object {1-20.items.[].system.heightening.levels.9.damage} 0 : object {1-20.items.[].system.heightening.levels.9.damage.0} applyMod : boolean {1-20.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) [category] : empty formula : string {1-20.items.[].system.heightening.levels.9.damage.0.formula} (same value: '5d6') materials : array<> {1-20.items.[].system.heightening.levels.9.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {1-20.items.[].system.heightening.levels.9.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {1-20.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin} applyMod : boolean {1-20.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {1-20.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {1-20.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: '4') materials : array<> {1-20.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {1-20.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: 'acid') publication : object {1-20.items.[].system.publication} license : string {1-20.items.[].system.publication.license} (same value: 'OGL') remaster : boolean {1-20.items.[].system.publication.remaster} (same value: False) title : string {1-20.items.[].system.publication.title} (3 different values) '' (x33) 'Pathfinder Core Rulebook' (x30) 'Pathfinder Bestiary 2' (x1) [hp] : object {1-20.items.[].system.hp} max : integer {1-20.items.[].system.hp.max} (same value: 0) value : integer {1-20.items.[].system.hp.value} (same value: 0) [level] : object {1-20.items.[].system.level} value : integer {1-20.items.[].system.level.value} (4 different values) 1 (x21) 2 (x6) 4 (x2) 0 (x1) [location] : object {1-20.items.[].system.location} value : string {1-20.items.[].system.location.value} (same value: 'pFruogrBBB4pvImp') [material] : object {1-20.items.[].system.material} [grade] : empty [type] : empty [prepared] : object {1-20.items.[].system.prepared} flexible : boolean {1-20.items.[].system.prepared.flexible} (same value: False) value : string {1-20.items.[].system.prepared.value} (same value: 'prepared') [price] : object {1-20.items.[].system.price} value : object {1-20.items.[].system.price.value} [gp] : integer {1-20.items.[].system.price.value.gp} (same value: 90) [proficiency] : object {1-20.items.[].system.proficiency} value : integer {1-20.items.[].system.proficiency.value} (same value: 0) [quantity] : integer {1-20.items.[].system.quantity} (same value: 1) [range] : object {1-20.items.[].system.range} value : string {1-20.items.[].system.range.value} (4 different values) '120 feet' (x12) '30 feet' (x9) '' (x3) 'touch' (x3) [reload] : object {1-20.items.[].system.reload} value : string {1-20.items.[].system.reload.value} (same value: '') rules : ignored (Foundry rules object) {1-20.items.[].system.rules} [requirements] : string {1-20.items.[].system.requirements} (same value: '') [runes] : object {1-20.items.[].system.runes} potency : integer {1-20.items.[].system.runes.potency} (same value: 0) property : array<> {1-20.items.[].system.runes.property} Length: min=0 max=0 Value type: empty striking : integer {1-20.items.[].system.runes.striking} (same value: 0) [size] : string {1-20.items.[].system.size} (same value: 'med') [slots] : object {1-20.items.[].system.slots} slot0 : object {1-20.items.[].system.slots.slot0} max : integer {1-20.items.[].system.slots.slot0.max} (same value: 4) prepared : array {1-20.items.[].system.slots.slot0.prepared} Length: min=4 max=4 Value type: object {1-20.items.[].system.slots.slot0.prepared.[]} id : string {1-20.items.[].system.slots.slot0.prepared.[].id} (4 different values) 'PMv0ScBncLEWfm5A' (x3) 'EBMJYwTl0ZSvLHiQ' (x3) 'g3kH2uuQtfYUM1ZY' (x3) 'cgrEU62MxEgjhoX3' (x3) slot1 : object {1-20.items.[].system.slots.slot1} max : integer {1-20.items.[].system.slots.slot1.max} (same value: 3) prepared : array {1-20.items.[].system.slots.slot1.prepared} Length: min=3 max=3 Value type: object {1-20.items.[].system.slots.slot1.prepared.[]} id : string {1-20.items.[].system.slots.slot1.prepared.[].id} (3 different values) 'LToGsgFrhhD1hil9' (x3) 'KFwDGc58goUeKhth' (x3) 'Tj3ClqJJlDsvpI5G' (x3) slot2 : object {1-20.items.[].system.slots.slot2} max : integer {1-20.items.[].system.slots.slot2.max} (same value: 2) prepared : array {1-20.items.[].system.slots.slot2.prepared} Length: min=2 max=2 Value type: object {1-20.items.[].system.slots.slot2.prepared.[]} id : string {1-20.items.[].system.slots.slot2.prepared.[].id} (2 different values) 'X5dRlJaq2Zl76EB2' (x3) 'sMWl6cpcIkMbDu0S' (x3) [slug] : string {1-20.items.[].system.slug} (12 different values) [spelldc] : object {1-20.items.[].system.spelldc} dc : integer {1-20.items.[].system.spelldc.dc} (same value: 21) mod : integer {1-20.items.[].system.spelldc.mod} (same value: 0) value : integer {1-20.items.[].system.spelldc.value} (same value: 11) [splashDamage] : object {1-20.items.[].system.splashDamage} value : integer {1-20.items.[].system.splashDamage.value} (same value: 0) [target] : object {1-20.items.[].system.target} value : string {1-20.items.[].system.target.value} (3 different values) '1 creature' (x15) '' (x9) '1 non-magical club or staff you hold' (x3) [time] : object {1-20.items.[].system.time} value : string {1-20.items.[].system.time.value} (3 different values) '2' (x21) '3' (x3) '1' (x3) [tradition] : object {1-20.items.[].system.tradition} value : string {1-20.items.[].system.tradition.value} (same value: 'primal') [traits] : object {1-20.items.[].system.traits} rarity : string {1-20.items.[].system.traits.rarity} (same value: 'common') [traditions] : array {1-20.items.[].system.traits.traditions} Length: min=1 max=4 Value type: string {1-20.items.[].system.traits.traditions.[]} (4 different values) 'primal' (x27) 'arcane' (x24) 'occult' (x6) 'divine' (x3) value : array {1-20.items.[].system.traits.value} Length: min=0 max=5 Value type: string {1-20.items.[].system.traits.value.[]} (23 different values) [usage] : object {1-20.items.[].system.usage} value : string {1-20.items.[].system.usage.value} (same value: 'held-in-one-hand') [weaponType] : object {1-20.items.[].system.weaponType} value : string {1-20.items.[].system.weaponType.value} (same value: 'melee') type : string {1-20.items.[].type} (5 different values) 'spell' (x27) 'action' (x22) 'melee' (x9) 'spellcastingEntry' (x3) 'weapon' (x3) [_stats] : object {1-20.items.[]._stats} compendiumSource : string {1-20.items.[]._stats.compendiumSource} (12 different values) [flags] : object {1-20.items.[].flags} pf2e : object {1-20.items.[].flags.pf2e} linkedWeapon : string {1-20.items.[].flags.pf2e.linkedWeapon} (3 different values) 'dCHoQIYRiFuFFGDf' (x1) '16CB1YmZg9tDn7ct' (x1) 'uWLdQKgSHMDTC4JV' (x1) name : string {1-20.name} (all different values) prototypeToken : object {1-20.prototypeToken} name : string {1-20.prototypeToken.name} (5 different values) 'Boggard Pit' (x2) 'Elite Boggard Swampseer' (x2) 'Boggard Swampseer' (x1) 'Cairn Wight' (x1) 'Weak Zephyr Hawk' (x1) system : object {1-20.system} abilities : object {1-20.system.abilities} cha : object {1-20.system.abilities.cha} mod : integer {1-20.system.abilities.cha.mod} (3 different values) 3 (x3) 2 (x1) 0 (x1) con : object {1-20.system.abilities.con} mod : integer {1-20.system.abilities.con.mod} (3 different values) 2 (x3) 4 (x1) 1 (x1) dex : object {1-20.system.abilities.dex} mod : integer {1-20.system.abilities.dex.mod} (3 different values) 0 (x3) 1 (x1) 4 (x1) int : object {1-20.system.abilities.int} mod : integer {1-20.system.abilities.int.mod} (2 different values) 0 (x4) -4 (x1) str : object {1-20.system.abilities.str} mod : integer {1-20.system.abilities.str.mod} (3 different values) 3 (x3) 4 (x1) 2 (x1) wis : object {1-20.system.abilities.wis} mod : integer {1-20.system.abilities.wis.mod} (3 different values) 4 (x3) 3 (x1) 0 (x1) attributes : object {1-20.system.attributes} ac : object {1-20.system.attributes.ac} details : string {1-20.system.attributes.ac.details} (same value: '') value : integer {1-20.system.attributes.ac.value} (3 different values) 18 (x4) 19 (x2) 10 (x1) allSaves : object {1-20.system.attributes.allSaves} value : string {1-20.system.attributes.allSaves.value} (same value: '') [emitsSound] : string {1-20.system.attributes.emitsSound} (same value: 'encounter') [hardness] : integer {1-20.system.attributes.hardness} (2 different values) 1 (x1) 5 (x1) [hasHealth] : boolean {1-20.system.attributes.hasHealth} (same value: True) hp : object {1-20.system.attributes.hp} details : string {1-20.system.attributes.hp.details} (2 different values) '' (x6) 'void healing' (x1) max : integer {1-20.system.attributes.hp.max} (5 different values) 50 (x3) 7 (x1) 21 (x1) 40 (x1) 36 (x1) temp : integer {1-20.system.attributes.hp.temp} (same value: 0) value : integer {1-20.system.attributes.hp.value} (6 different values) 65 (x2) 7 (x1) 21 (x1) 40 (x1) 50 (x1) 36 (x1) [immunities] : array {1-20.system.attributes.immunities} Length: min=2 max=5 Value type: object {1-20.system.attributes.immunities.[]} type : string {1-20.system.attributes.immunities.[].type} (9 different values) 'critical-hits' (x2) 'precision' (x2) 'paralyzed' (x2) 'poison' (x2) 'death-effects' (x1) 'disease' (x1) 'unconscious' (x1) 'bleed' (x1) 'sleep' (x1) speed : object {1-20.system.attributes.speed} [details] : string {1-20.system.attributes.speed.details} (same value: 'swamp stride') otherSpeeds : array {1-20.system.attributes.speed.otherSpeeds} Length: min=0 max=1 Value type: object {1-20.system.attributes.speed.otherSpeeds.[]} type : string {1-20.system.attributes.speed.otherSpeeds.[].type} (2 different values) 'swim' (x3) 'fly' (x1) value : integer {1-20.system.attributes.speed.otherSpeeds.[].value} (2 different values) 25 (x3) 50 (x1) special : string {1-20.system.attributes.speed.special} (same value: '') value : integer {1-20.system.attributes.speed.value} (3 different values) 20 (x3) 25 (x1) 0 (x1) [adjustment] : string {1-20.system.attributes.adjustment} (same value: 'elite') [stealth] : object {1-20.system.attributes.stealth} details : string {1-20.system.attributes.stealth.details} (same value: '

(or 0 if the net is exposed)

') value : integer {1-20.system.attributes.stealth.value} (2 different values) 9 (x1) 12 (x1) [creatureType] : string {1-20.system.creatureType} (same value: '') details : object {1-20.system.details} blurb : string {1-20.system.details.blurb} (same value: '') [description] : string {1-20.system.details.description} (same value: '

A net with soil and aquatic plants on it covers a 10-foot pit dug into the bottom of a body of water.

') [disable] : string {1-20.system.details.disable} (2 different values) '

@Check[thievery|dc:15|name:Remove the Net|traits:mechanical,trap] to remove the net

' (x1) '

@Check[thievery|dc:18|name:Remove the Net|traits:mechanical,trap] to remove the net

' (x1) [isComplex] : boolean {1-20.system.details.isComplex} (same value: False) languages : object {1-20.system.details.languages} details : string {1-20.system.details.languages.details} (same value: '') value : array {1-20.system.details.languages.value} Length: min=0 max=3 Value type: string {1-20.system.details.languages.value.[]} (4 different values) 'common' (x4) 'boggard' (x3) 'chthonian' (x3) 'necril' (x1) level : object {1-20.system.details.level} value : integer {1-20.system.details.level.value} (3 different values) 3 (x5) 1 (x1) 2 (x1) privateNotes : string {1-20.system.details.privateNotes} (same value: '') publicNotes : string {1-20.system.details.publicNotes} (2 different values) publication : object {1-20.system.details.publication} license : string {1-20.system.details.publication.license} (same value: 'OGL') remaster : boolean {1-20.system.details.publication.remaster} (same value: False) title : string {1-20.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-20: The Lost Legend') [reset] : string {1-20.system.details.reset} (same value: '

Others can fall into the pit, but the net entangles only the first creature to trigger the trap. The net must be reset manually.

') [routine] : string {1-20.system.details.routine} (same value: '') [flavourText] : string {1-20.system.flavourText} (same value: '') initiative : object {1-20.system.initiative} statistic : string {1-20.system.initiative.statistic} (same value: 'perception') perception : object {1-20.system.perception} details : string {1-20.system.perception.details} (same value: '') mod : integer {1-20.system.perception.mod} (3 different values) 11 (x3) 10 (x1) 5 (x1) senses : array {1-20.system.perception.senses} Length: min=1 max=1 Value type: object {1-20.system.perception.senses.[]} type : string {1-20.system.perception.senses.[].type} (same value: 'darkvision') [recallKnowledgeText] : string {1-20.system.recallKnowledgeText} (same value: '') resources : object {1-20.system.resources} [focus] : object {1-20.system.resources.focus} max : integer {1-20.system.resources.focus.max} (same value: 1) value : integer {1-20.system.resources.focus.value} (same value: 1) saves : object {1-20.system.saves} fortitude : object {1-20.system.saves.fortitude} saveDetail : string {1-20.system.saves.fortitude.saveDetail} (same value: '') value : integer {1-20.system.saves.fortitude.value} (5 different values) 9 (x3) 1 (x1) 6 (x1) 11 (x1) 4 (x1) reflex : object {1-20.system.saves.reflex} saveDetail : string {1-20.system.saves.reflex.saveDetail} (same value: '') value : integer {1-20.system.saves.reflex.value} (4 different values) 7 (x3) 6 (x2) 1 (x1) 11 (x1) will : object {1-20.system.saves.will} saveDetail : string {1-20.system.saves.will.saveDetail} (same value: '') value : integer {1-20.system.saves.will.value} (4 different values) 11 (x3) 0 (x2) 10 (x1) 5 (x1) [sidebarText] : string {1-20.system.sidebarText} (same value: '') skills : object {1-20.system.skills} acrobatics : object {1-20.system.skills.acrobatics} base : integer {1-20.system.skills.acrobatics.base} (same value: 11) [athletics] : object {1-20.system.skills.athletics} base : integer {1-20.system.skills.athletics.base} (2 different values) 8 (x3) 11 (x1) [intimidation] : object {1-20.system.skills.intimidation} base : integer {1-20.system.skills.intimidation.base} (2 different values) 8 (x3) 9 (x1) [medicine] : object {1-20.system.skills.medicine} base : integer {1-20.system.skills.medicine.base} (same value: 9) [nature] : object {1-20.system.skills.nature} base : integer {1-20.system.skills.nature.base} (same value: 11) [performance] : object {1-20.system.skills.performance} base : integer {1-20.system.skills.performance.base} (same value: 8) [religion] : object {1-20.system.skills.religion} base : integer {1-20.system.skills.religion.base} (same value: 9) [stealth] : object {1-20.system.skills.stealth} base : integer {1-20.system.skills.stealth.base} (2 different values) 6 (x1) 9 (x1) [statusEffects] : array<> {1-20.system.statusEffects} Length: min=0 max=0 Value type: empty traits : object {1-20.system.traits} rarity : string {1-20.system.traits.rarity} (same value: 'common') size : object {1-20.system.traits.size} value : string {1-20.system.traits.size.value} (2 different values) 'med' (x6) 'sm' (x1) value : array {1-20.system.traits.value} Length: min=2 max=5 Value type: string {1-20.system.traits.value.[]} (13 different values) type : string {1-20.type} (2 different values) 'npc' (x5) 'hazard' (x2)