seven-dooms-for-sandpoint-bestiary object _id : String (all different values) img : String (different values: 2) systems/pf2e/icons/default-icons/npc.svg (x53) systems/pf2e/icons/default-icons/hazard.svg (x16) items : array Length: min=1 max=48 Value type: object _id : String (different values: 943) img : String (different values: 245) name : String (different values: 493) sort : Integer (different values: 49) system : object [autoHeightenLevel] : object [value] : Integer (different values: 1) 4 (x1) description : object value : String (different values: 462) [gm] : String (different values: 1)

This filthy brass key is the winding key for the clockwork songbird whose song can open the door to area H16

(x1) [prepared] : object [flexible] : Boolean (different values: 1) False (x17) value : String (different values: 4) prepared (x12) focus (x11) spontaneous (x6) innate (x19) [proficiency] : object value : Integer (different values: 2) 1 (x45) 0 (x3) publication : object license : String (different values: 2) OGL (x512) ORC (x495) remaster : Boolean (different values: 2) False (x512) True (x495) title : String (different values: 11) (x334) Pathfinder Player Core (x468) Pathfinder Core Rulebook (x64) Pathfinder GM Core (x27) Pathfinder Bestiary (x87) Pathfinder Bestiary 3 (x7) Pathfinder Lost Omens Gods & Magic (x3) Pathfinder Bestiary 2 (x10) Pathfinder #200: Seven Dooms for Sandpoint (x2) Pathfinder Advanced Player's Guide (x4) Pathfinder Treasure Vault (x1) rules : ###FoundryRulesObject### [slots] : object [slot0] : object max : Integer (different values: 2) 5 (x11) 3 (x1) prepared : array Length: min=3 max=5 Value type: object id : String (different values: 53) [slot1] : object max : Integer (different values: 3) 4 (x3) 3 (x14) 2 (x1) [prepared] : array Length: min=2 max=4 Value type: object id : String (different values: 33) [value] : Integer (different values: 2) 3 (x5) 4 (x1) [slot2] : object max : Integer (different values: 4) 4 (x3) 3 (x13) 7 (x1) 2 (x1) [prepared] : array Length: min=2 max=7 Value type: object id : String (different values: 33) [value] : Integer (different values: 2) 3 (x5) 4 (x1) [slot3] : object max : Integer (different values: 3) 4 (x3) 3 (x13) 2 (x1) [prepared] : array Length: min=2 max=4 Value type: object id : String (different values: 30) [value] : Integer (different values: 2) 3 (x5) 4 (x1) [slot4] : object max : Integer (different values: 4) 6 (x1) 2 (x3) 3 (x9) 8 (x1) [prepared] : array Length: min=2 max=8 Value type: object id : String (different values: 25) [value] : Integer (different values: 2) 3 (x3) 2 (x1) [slot5] : object max : Integer (different values: 3) 3 (x5) 8 (x1) 1 (x1) [prepared] : array Length: min=1 max=8 Value type: object id : String (different values: 13) s7djyQJAchzoQm7W (x2) fQo5URzwk4iRYNl8 (x2) 1YCAsnnEUBjRLKXR (x2) 5neFuiJHp4j7AoZm (x1) DOgkmce2cQkF6qCu (x1) 4VkhPwiTxRPH5oFU (x1) y5LRGVbIwT6vKmN7 (x1) XLEjpHRea9TUJyOX (x1) xHkKDOjqAcJqNuOS (x1) UK6RSdlKFCg2qtb6 (x1) VgdUT9YfTQLXzJ7j (x1) 5pP9DpPa6jerg19d (x6) CJzkvkETLzchlgSJ (x1) [value] : Integer (different values: 1) 3 (x1) [slot6] : object max : Integer (different values: 1) 3 (x4) prepared : array Length: min=3 max=4 Value type: object [id] : String (different values: 9) dNKrfEYZ7pE0OPED (x2) jt3rsd5aPv7V9nfE (x2) CnRsfIxw0IYjbJmT (x2) ZlpT6np0yClHdvvj (x1) Shzn0VQRxBrIlVia (x1) AnoE8R90d7OEkadc (x1) qNSPxYnuDUYXdE4A (x1) 60vOT3qwL4VhE9He (x1) PXG0ybGYpgWl3A0V (x1) [slot7] : object max : Integer (different values: 1) 3 (x1) prepared : array Length: min=3 max=3 Value type: object id : String (different values: 3) pjxpaT1zcoami5qG (x1) BKTDAscOJbwm6TIu (x1) BEovyqyzotdjnlno (x1) [slug] : String (different values: 296) [spelldc] : object dc : Integer (different values: 12) 23 (x2) 21 (x3) 22 (x3) 24 (x5) 32 (x1) 17 (x4) 28 (x8) 25 (x2) 26 (x8) 29 (x7) 30 (x1) 34 (x4) value : Integer (different values: 14) 13 (x4) 12 (x2) 16 (x5) 24 (x1) 9 (x4) 20 (x5) 17 (x2) 18 (x6) 15 (x1) 21 (x9) 14 (x3) 23 (x1) 22 (x1) 26 (x4) [mod] : Integer (different values: 1) 0 (x5) [tradition] : object value : String (different values: 4) divine (x23) occult (x13) arcane (x7) primal (x5) traits : object [rarity] : String (different values: 3) common (x739) uncommon (x59) rare (x2) [traditions] : array Length: min=0 max=4 Value type: String (different values: 4) arcane (x326) divine (x280) occult (x351) primal (x167) [value] : array Length: min=0 max=7 Value type: String (different values: 119) [area] : object type : String (different values: 5) emanation (x21) burst (x39) square (x1) line (x3) cone (x2) value : Integer (different values: 9) 30 (x16) 10 (x18) 60 (x4) 5 (x2) 50 (x2) 20 (x16) 15 (x3) 40 (x3) 120 (x2) [details] : String (different values: 2) 20-foot burst adjacent to a flat surface (x1) 10-foot radius, 40-foot-tall cylinder (x1) [cost] : object value : String (different values: 7) (x466) rare incense and offerings worth a total value of 2 gp × the spell rank × the target's level, see text for more details (x2) black onyx, see Creature Creation Rituals table (x1) rare candles and incense worth a total value of 50 gp (x1) rare incense and offerings worth a total value of 20 gp × the spell rank (x2) rare oils worth a total value of 10 gp × the target's level (x2) 25 gp (x1) [counteraction] : Boolean (different values: 2) False (x445) True (x30) [damage] : object [0] : object [applyMod] : Boolean (different values: 2) False (x131) True (x1) [category] : mixed formula : String (different values: 23) kinds : array Length: min=1 max=2 Value type: String (different values: 2) damage (x129) healing (x25) materials : array<> Length: min=0 max=0 Value type: mixed type : String (different values: 13) fire (x6) force (x11) spirit (x20) vitality (x11) sonic (x9) mental (x31) untyped (x15) void (x18) bludgeoning (x5) cold (x3) electricity (x3) piercing (x1) acid (x2) [damageType] : String (different values: 7) piercing (x19) cold (x1) slashing (x10) bludgeoning (x7) acid (x1) fire (x2) sonic (x1) [dice] : Integer (different values: 4) 1 (x36) 2 (x2) 3 (x2) 0 (x1) [die] : String (different values: 5) d4 (x10) d6 (x20) d10 (x3) d8 (x6) (x2) [formula] : String (different values: 2) 3d6+6 (x2) 3d8+10 (x1) [kind] : String (different values: 1) healing (x3) [type] : String (different values: 2) untyped (x2) vitality (x1) [persistent] : object [faces] : Integer (different values: 1) 6 (x1) number : Integer (different values: 2) 3 (x2) 2 (x1) type : String (different values: 2) acid (x1) fire (x2) [1] : object applyMod : Boolean (different values: 1) False (x1) [category] : mixed formula : String (different values: 1) 2d6 (x1) kinds : array Length: min=1 max=1 Value type: String (different values: 1) damage (x1) materials : array<> Length: min=0 max=0 Value type: mixed type : String (different values: 1) sonic (x1) [fl86wl21hskrqrcy] : object applyMod : Boolean (different values: 1) False (x1) [category] : mixed formula : String (different values: 1) 1d4 (x1) kinds : array Length: min=1 max=1 Value type: String (different values: 1) damage (x1) materials : array<> Length: min=0 max=0 Value type: mixed type : String (different values: 1) cold (x1) [gcovwqxwitqchoin] : object applyMod : Boolean (different values: 1) False (x1) category : String (different values: 1) splash (x1) formula : String (different values: 1) 1 (x1) kinds : array Length: min=1 max=1 Value type: String (different values: 1) damage (x1) materials : array<> Length: min=0 max=0 Value type: mixed type : String (different values: 1) acid (x1) [defense] : object [save] : object basic : Boolean (different values: 2) False (x134) True (x56) statistic : String (different values: 3) will (x101) fortitude (x75) reflex (x14) [passive] : object statistic : String (different values: 1) fortitude-dc (x1) [duration] : object [sustained] : Boolean (different values: 2) False (x432) True (x43) value : mixed String (different values: 22) Integer (different values: 1) -1 (x1) [expiry] : mixed [perpetual] : Boolean (different values: 1) False (x1) [text] : String (different values: 1) (x1) [unit] : String (different values: 1) unlimited (x1) [heightening] : object [levels] : object [4] : object [target] : object value : String (different values: 3) 10 creatures you know by name and have met in person (x2) 2 creatures (x2) 10 creatures (x1) area : object areaType : String (different values: 1) burst (x1) value : String (different values: 1) 20 (x1) range : object value : String (different values: 1) 60 feet (x1) [5] : object [target] : object value : String (different values: 2) 10 creatures (x9) 1 specific object or type of object, or a specific creature or ancestry (x3) [range] : object value : String (different values: 3) 1 mile (x4) 60 feet (x6) 120 feet (x3) [time] : object value : String (different values: 1) 3 (x2) [traits] : object value : array Length: min=2 max=2 Value type: String (different values: 2) concentrate (x2) manipulate (x2) [damage] : object 0 : object applyMod : Boolean (different values: 1) False (x1) [category] : mixed formula : String (different values: 1) 3d6 (x1) materials : array<> Length: min=0 max=0 Value type: mixed type : String (different values: 1) acid (x1) gcovwqxwitqchoin : object applyMod : Boolean (different values: 1) False (x1) category : String (different values: 1) splash (x1) formula : String (different values: 1) 2 (x1) materials : array<> Length: min=0 max=0 Value type: mixed type : String (different values: 1) acid (x1) [2] : object target : object value : String (different values: 1) non-magical object of 1 Bulk or less (x1) [3] : object [target] : object value : String (different values: 4) non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less (x1) 10 objects (x10) 5 creatures (x9) 1 unattended object with a Bulk of 1 or less (x6) [range] : object value : String (different values: 2) 500 feet (x11) 60 feet (x3) [damage] : object 0 : object applyMod : Boolean (different values: 1) False (x1) [category] : mixed formula : String (different values: 1) 2d6 (x1) materials : array<> Length: min=0 max=0 Value type: mixed type : String (different values: 1) acid (x1) gcovwqxwitqchoin : object applyMod : Boolean (different values: 1) False (x1) category : String (different values: 1) splash (x1) formula : String (different values: 1) 1 (x1) materials : array<> Length: min=0 max=0 Value type: mixed type : String (different values: 1) acid (x1) [7] : object [target] : object value : String (different values: 5) 6 creatures (x3) 10 creatures (x3) 1 or any number of creatures (x1) 1 unattended object with a Bulk of 2 or less (x6) 5 creatures (x2) [damage] : object 0 : object applyMod : Boolean (different values: 1) False (x1) [category] : mixed formula : String (different values: 1) 4d6 (x1) materials : array<> Length: min=0 max=0 Value type: mixed type : String (different values: 1) acid (x1) gcovwqxwitqchoin : object applyMod : Boolean (different values: 1) False (x1) category : String (different values: 1) splash (x1) formula : String (different values: 1) 3 (x1) materials : array<> Length: min=0 max=0 Value type: mixed type : String (different values: 1) acid (x1) [8] : object target : object value : String (different values: 1) 10 creatures (x21) [6] : object [target] : object value : String (different values: 4) any number of objects (x10) 1 or 10 creatures (x1) 10 creatures (x3) 5 creatures (x2) [9] : object [target] : object value : String (different values: 2) 5 creatures (x1) up to 10 creatures (x1) damage : object 0 : object applyMod : Boolean (different values: 1) False (x1) [category] : mixed formula : String (different values: 1) 5d6 (x1) materials : array<> Length: min=0 max=0 Value type: mixed type : String (different values: 1) acid (x1) gcovwqxwitqchoin : object applyMod : Boolean (different values: 1) False (x1) category : String (different values: 1) splash (x1) formula : String (different values: 1) 4 (x1) materials : array<> Length: min=0 max=0 Value type: mixed type : String (different values: 1) acid (x1) type : String (different values: 2) fixed (x105) interval (x131) [damage] : object 0 : String (different values: 10) 2d6 (x21) 1d8 (x31) 1d4 (x20) 1d10 (x15) 1d6 (x29) 1d10+4 (x6) 2d4 (x5) 2 (x1) 1d12 (x2) 2d8 (x1) [1] : String (different values: 1) 2d6 (x1) [fl86wl21hskrqrcy] : String (different values: 1) 1d4 (x1) [interval] : Integer (different values: 2) 1 (x101) 2 (x30) [level] : object value : Integer (different values: 13) 3 (x62) 2 (x98) 1 (x242) 0 (x76) 4 (x48) 5 (x33) 7 (x6) 6 (x11) 10 (x3) 11 (x4) 9 (x2) 12 (x1) 8 (x1) [location] : object [value] : String (different values: 45) [heightenedLevel] : Integer (different values: 7) 3 (x37) 2 (x36) 1 (x24) 5 (x18) 6 (x5) 4 (x35) 7 (x3) [uses] : object max : Integer (different values: 2) 2 (x1) 3 (x4) value : Integer (different values: 2) 2 (x1) 3 (x4) [range] : mixed object value : String (different values: 11) planetary (x9) 120 feet (x82) touch (x63) 30 feet (x169) (x68) 60 feet (x38) varies (x20) 10 feet (x8) 500 feet (x13) 100 feet (x1) 40 feet (x4) Integer (different values: 2) 60 (x7) 20 (x6) [requirements] : String (different values: 1) (x475) [target] : object value : String (different values: 40) [time] : object value : String (different values: 12) 10 minutes (x16) 2 (x340) 1 minute (x21) 1 to 3 (x21) 1 (x41) reaction (x2) free (x3) 3 (x19) 1 hour (x3) 1 day (x6) 3 days (x2) 4 hours (x1) [overlays] : object [37gy7l19tik74o4s] : object _id : String (different values: 1) 37gy7l19tik74o4s (x11) name : String (different values: 1) Heal (vs. Living) (x11) overlayType : String (different values: 1) override (x11) sort : Integer (different values: 1) 2 (x11) system : object damage : object 0 : object formula : String (different values: 1) 1d8+8 (x11) kinds : array Length: min=1 max=1 Value type: String (different values: 1) healing (x11) [defense] : mixed heightening : object damage : object 0 : String (different values: 1) 1d8+8 (x11) range : object value : String (different values: 1) 30 feet (x11) time : object value : String (different values: 1) 2 (x11) traits : object value : array Length: min=4 max=4 Value type: String (different values: 4) concentrate (x11) healing (x11) manipulate (x11) vitality (x11) [7qdtetowq348s9oc] : object _id : String (different values: 1) 7qdtetowq348s9oc (x11) overlayType : String (different values: 1) override (x11) sort : Integer (different values: 1) 1 (x11) system : object range : object value : String (different values: 1) touch (x11) time : object value : String (different values: 1) 1 (x11) [7vbvdrv2cl87sqta] : object _id : String (different values: 1) 7vbvdrv2cl87sqta (x11) overlayType : String (different values: 1) override (x11) sort : Integer (different values: 1) 4 (x11) system : object area : object type : String (different values: 1) emanation (x11) value : Integer (different values: 1) 30 (x11) range : object value : String (different values: 1) (x11) target : object value : String (different values: 1) all living and undead creatures (x11) time : object value : String (different values: 1) 3 (x11) traits : object value : array Length: min=4 max=4 Value type: String (different values: 4) concentrate (x11) healing (x11) manipulate (x11) vitality (x11) [lfxcoz2d3f8j2zq1] : object _id : String (different values: 1) lfxcoz2d3f8j2zq1 (x11) name : String (different values: 1) Heal (vs. Undead) (x11) overlayType : String (different values: 1) override (x11) sort : Integer (different values: 1) 3 (x11) system : object damage : object 0 : object kinds : array Length: min=1 max=1 Value type: String (different values: 1) damage (x11) range : object value : String (different values: 1) 30 feet (x11) target : object value : String (different values: 1) 1 undead (x11) time : object value : String (different values: 1) 2 (x11) traits : object value : array Length: min=4 max=4 Value type: String (different values: 4) concentrate (x11) healing (x11) manipulate (x11) vitality (x11) [2I469pfbYcmFvzOA] : object _id : String (different values: 1) 2I469pfbYcmFvzOA (x8) name : String (different values: 1) Telekinetic Projectile (Bludgeoning) (x8) overlayType : String (different values: 1) override (x8) sort : Integer (different values: 1) 1 (x8) system : object damage : object 0 : object [category] : mixed type : String (different values: 1) bludgeoning (x8) [kinds] : array Length: min=1 max=1 Value type: String (different values: 1) damage (x1) [cUFX7ExSLeoa3vIF] : object _id : String (different values: 1) cUFX7ExSLeoa3vIF (x8) name : String (different values: 1) Telekinetic Projectile (Piercing) (x8) overlayType : String (different values: 1) override (x8) sort : Integer (different values: 1) 2 (x8) system : object damage : object 0 : object [category] : mixed type : String (different values: 1) piercing (x8) [kinds] : array Length: min=1 max=1 Value type: String (different values: 1) damage (x1) [zFWsMjoeCnLxqJaV] : object _id : String (different values: 1) zFWsMjoeCnLxqJaV (x8) name : String (different values: 1) Telekinetic Projectile (Slashing) (x8) overlayType : String (different values: 1) override (x8) sort : Integer (different values: 1) 3 (x8) system : object damage : object 0 : object [category] : mixed type : String (different values: 1) slashing (x8) [kinds] : array Length: min=1 max=1 Value type: String (different values: 1) damage (x1) [4gyp3qlsv5ywdyjq] : object _id : String (different values: 1) 4gyp3qlsv5ywdyjq (x8) name : String (different values: 1) Harm (vs. Undead) (x8) overlayType : String (different values: 1) override (x8) sort : Integer (different values: 1) 3 (x8) system : object damage : object 0 : object formula : String (different values: 1) 1d8+8 (x8) kinds : array Length: min=1 max=1 Value type: String (different values: 1) healing (x8) [defense] : mixed heightening : object damage : object 0 : String (different values: 1) 1d8+8 (x8) range : object value : String (different values: 1) 30 feet (x8) target : object value : String (different values: 1) 1 willing undead creature (x8) time : object value : String (different values: 1) 2 (x8) traits : object value : array Length: min=3 max=3 Value type: String (different values: 3) concentrate (x8) manipulate (x8) void (x8) [pq7cxntbz4s8g5ik] : object _id : String (different values: 1) pq7cxntbz4s8g5ik (x8) overlayType : String (different values: 1) override (x8) sort : Integer (different values: 1) 1 (x8) system : object range : object value : String (different values: 1) touch (x8) time : object value : String (different values: 1) 1 (x8) [rvhoa43rqqqp8izn] : object _id : String (different values: 1) rvhoa43rqqqp8izn (x8) overlayType : String (different values: 1) override (x8) sort : Integer (different values: 1) 4 (x8) system : object area : object type : String (different values: 1) emanation (x8) value : Integer (different values: 1) 30 (x8) range : object value : String (different values: 1) (x8) target : object value : String (different values: 1) all living and undead creatures (x8) time : object value : String (different values: 1) 3 (x8) traits : object value : array Length: min=3 max=3 Value type: String (different values: 3) concentrate (x8) manipulate (x8) void (x8) [z04svm1cvfcxtplb] : object _id : String (different values: 1) z04svm1cvfcxtplb (x8) name : String (different values: 1) Harm (vs. Living) (x8) overlayType : String (different values: 1) override (x8) sort : Integer (different values: 1) 2 (x8) system : object damage : object 0 : object kinds : array Length: min=1 max=1 Value type: String (different values: 1) damage (x8) range : object value : String (different values: 1) 30 feet (x8) target : object value : String (different values: 1) 1 living creature (x8) time : object value : String (different values: 1) 2 (x8) traits : object value : array Length: min=3 max=3 Value type: String (different values: 3) concentrate (x8) manipulate (x8) void (x8) [UTMlHk0o5FXLlwwM] : object _id : String (different values: 1) UTMlHk0o5FXLlwwM (x1) name : String (different values: 1) Shadow Blast (Will) (x1) overlayType : String (different values: 1) override (x1) sort : Integer (different values: 1) 2 (x1) system : object defense : object save : object basic : Boolean (different values: 1) False (x1) statistic : String (different values: 1) will (x1) [zjyfdrWBaUVi4O7b] : object _id : String (different values: 1) zjyfdrWBaUVi4O7b (x1) name : String (different values: 1) Shadow Blast (Reflex) (x1) overlayType : String (different values: 1) override (x1) sort : Integer (different values: 1) 1 (x1) system : object defense : object save : object basic : Boolean (different values: 1) False (x1) statistic : String (different values: 1) reflex (x1) [Fs08rHTZAfROKKzu] : object _id : String (different values: 1) Fs08rHTZAfROKKzu (x4) name : String (different values: 1) Crisis of Faith (Vs. Divine) (x4) overlayType : String (different values: 1) override (x4) sort : Integer (different values: 1) 2 (x4) system : object damage : object 0 : object formula : String (different values: 1) 6d8 (x4) heightening : object damage : object 0 : String (different values: 1) 2d8 (x4) [noPVUX8Ocln52MKm] : object _id : String (different values: 1) noPVUX8Ocln52MKm (x4) overlayType : String (different values: 1) override (x4) sort : Integer (different values: 1) 1 (x4) system : object [qXeevJsP6ve5B3fk] : object _id : String (different values: 1) qXeevJsP6ve5B3fk (x2) overlayType : String (different values: 1) override (x2) sort : Integer (different values: 1) 1 (x2) system : object [tsL9OtpmoVJcZbcV] : object _id : String (different values: 1) tsL9OtpmoVJcZbcV (x2) name : String (different values: 1) Chilling Darkness (Vs. Holy Trait) (x2) overlayType : String (different values: 1) override (x2) sort : Integer (different values: 1) 2 (x2) system : object damage : object 2S1a6g60omQDPEP6 : object applyMod : Boolean (different values: 1) False (x2) [category] : mixed formula : String (different values: 1) 5d6 (x2) materials : array<> Length: min=0 max=0 Value type: mixed type : String (different values: 1) spirit (x2) heightening : object damage : object 2S1a6g60omQDPEP6 : String (different values: 1) 2d6 (x2) [baseItem] : String (different values: 23) [bonus] : object value : Integer (different values: 23) [bonusDamage] : object value : Integer (different values: 1) 0 (x41) [bulk] : object value : mixed Float (different values: 1) 0,1 (x64) Integer (different values: 3) 1 (x35) 0 (x8) 2 (x5) [category] : String (different values: 16) martial (x32) light (x16) scroll (x2) offensive (x162) ammo (x7) interaction (x36) simple (x8) elixir (x7) poison (x3) defensive (x67) potion (x1) unarmed (x1) wand (x4) medium (x2) drug (x1) talisman (x1) [containerId] : mixed [equipped] : object carryType : String (different values: 2) worn (x110) held (x2) [handsHeld] : Integer (different values: 3) 0 (x41) 1 (x3) 2 (x1) [invested] : mixed [inSlot] : Boolean (different values: 1) False (x2) [group] : String (different values: 15) knife (x7) leather (x14) bow (x6) sword (x13) bomb (x6) crossbow (x1) chain (x3) brawling (x1) abilities (x1) flail (x2) pick (x1) hammer (x2) club (x1) plate (x1) polearm (x1) [hardness] : Integer (different values: 1) 0 (x112) [hp] : object max : Integer (different values: 1) 0 (x112) value : Integer (different values: 1) 0 (x112) [material] : object [grade] : mixed [type] : mixed [price] : object value : object [gp] : Integer (different values: 32) [sp] : Integer (different values: 5) 1 (x14) 2 (x5) 9 (x2) 7 (x3) 8 (x2) [per] : Integer (different values: 1) 10 (x7) [quantity] : Integer (different values: 9) 1 (x87) 2 (x6) 21 (x1) 20 (x6) 8 (x5) 4 (x3) 7 (x1) 10 (x1) 5 (x2) [reload] : object value : String (different values: 4) - (x12) 0 (x6) (x22) 1 (x1) [runes] : object potency : Integer (different values: 3) 1 (x24) 0 (x30) 2 (x5) property : array Length: min=0 max=1 Value type: String (different values: 8) shifting (x1) flaming (x1) corrosive (x2) nightmare (x1) electricityResistant (x1) unholy (x1) wounding (x1) frost (x1) [striking] : Integer (different values: 3) 1 (x18) 0 (x22) 2 (x1) [resilient] : Integer (different values: 2) 0 (x17) 1 (x1) [size] : String (different values: 2) med (x104) lg (x8) [splashDamage] : object value : Integer (different values: 3) 0 (x36) 2 (x2) 3 (x3) [usage] : object [canBeAmmo] : Boolean (different values: 1) False (x12) value : String (different values: 8) held-in-one-hand (x62) other (x8) held-in-one-plus-hands (x6) held-in-two-hands (x6) worn (x4) worngloves (x1) wornshoes (x1) affixed-to-armor (x1) [acBonus] : Integer (different values: 4) 2 (x11) 1 (x5) 3 (x1) 4 (x1) [checkPenalty] : Integer (different values: 2) -1 (x16) -2 (x2) [dexCap] : Integer (different values: 4) 3 (x11) 4 (x5) 2 (x1) 1 (x1) [speedPenalty] : Integer (different values: 2) 0 (x16) -5 (x2) [strength] : Integer (different values: 4) 1 (x11) 0 (x5) 2 (x1) 3 (x1) [spell] : object _id : String (different values: 6) QdnKOkRYxHIJCZvw (x1) WZX1cGQUcE9DrZQT (x1) 5a0FNOhTBowYQvGi (x1) qrVDRRIXLJp9VRal (x1) TDtyHuBQqdPjAJEG (x1) zKDlxehL9cjdUqf9 (x1) flags : object core : object sourceId : String (different values: 6) Compendium.pf2e.spells-srd.Item.rfZpqmj0AIIdkVIs (x1) Compendium.pf2e.spells-srd.Item.SUKaxVZW2TlM8lu0 (x1) Compendium.pf2e.spells-srd.Item.4koZzrnMXhhosn0D (x1) Compendium.pf2e.spells-srd.Item.VosLNn2M8S7JH67D (x1) Compendium.pf2e.spells-srd.Item.mrDi3v933gsmnw25 (x1) Compendium.pf2e.spells-srd.Item.N1Z1oLPdBxaSgrEE (x1) img : String (different values: 6) icons/magic/life/cross-worn-green.webp (x1) icons/consumables/fruit/berry-clustered-white.webp (x1) systems/pf2e/icons/spells/fear.webp (x1) icons/skills/wounds/injury-eyes-blood-red.webp (x1) icons/skills/melee/strike-weapon-polearm-ice-blue.webp (x1) systems/pf2e/icons/spells/vampiric-touch.webp (x1) name : String (different values: 6) Heal (x1) Cleanse Affliction (x1) Fear (x1) Blindness (x1) Telekinetic Maneuver (x1) Vampiric Feast (x1) sort : Integer (different values: 1) 0 (x6) system : object [area] : mixed cost : object value : String (different values: 1) (x6) counteraction : Boolean (different values: 2) False (x5) True (x1) damage : object [0] : object applyMod : Boolean (different values: 1) False (x2) [category] : mixed formula : String (different values: 2) 1d8 (x1) 6d6 (x1) kinds : array Length: min=1 max=2 Value type: String (different values: 2) damage (x2) healing (x1) materials : array<> Length: min=0 max=0 Value type: mixed type : String (different values: 2) vitality (x1) void (x1) [defense] : object save : object basic : Boolean (different values: 2) True (x2) False (x2) statistic : String (different values: 2) fortitude (x3) will (x1) description : object value : String (different values: 6)

You channel vital energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of vitality damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.

1 The spell has a range of touch.

2 (concentrate) The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8.

3 (concentrate) You disperse vital energy in a @Template[emanation|distance:30]. This targets all living and undead creatures in the burst.


Heightened (+1) The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.

(x1)

Gentle restorative magic pushes back the effects of toxins and more complex maladies. Choose an affliction on the target, such as a curse, disease, or poison. If it has advanced past stage one, reduce the stage by one. This reduction can be applied only once to a given case of an affliction, with the case ending when it's completely cured. Although the reduction can't occur again, heightened versions of this spell attempt to counteract with each casting.


Heightened (3rd) Attempt to counteract the affliction if it is a disease or poison.

Heightened (4th) Attempt to counteract the affliction if it is a curse, disease, or poison.

(x1)

You plant fear in the target; it must attempt a Will save.


Critical Success The target is unaffected.

Success The target is @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 1}.

Failure The target is @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 2}.

Critical Failure The target is @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 3} and @UUID[Compendium.pf2e.conditionitems.Item.Fleeing] for 1 round.


Heightened (3rd) You can target up to five creatures.

(x1)

You blind the target. The effect is determined by the target's Fortitude save. The target then becomes temporarily immune for 1 minute.


Critical Success The target is unaffected.

Success The target is @UUID[Compendium.pf2e.conditionitems.Item.Blinded] until its next turn begins.

Failure The target is Blinded for 1 minute.

Critical Failure The target is Blinded permanently.

(x1)

With a rush of telekinetic power, you move a foe or something they carry. You can attempt to @UUID[Compendium.pf2e.actionspf2e.Item.Disarm], @UUID[Compendium.pf2e.actionspf2e.Item.Shove], @UUID[Compendium.pf2e.actionspf2e.Item.Reposition], or @UUID[Compendium.pf2e.actionspf2e.Item.Trip] the target using a spell attack roll instead of an Athletics check.

(x1)

Your touch leeches the lifeblood out of a target to empower yourself. You deal 6d6 void damage to the target. You gain temporary Hit Points equal to half the void damage the target takes (after applying resistances and the like). You lose any remaining temporary Hit Points after 1 minute.


Heightened (+1) The damage increases by 2d6.

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Value type: String (different values: 1) healing (x1) [defense] : mixed heightening : object damage : object 0 : String (different values: 1) 1d8+8 (x1) range : object value : String (different values: 1) 30 feet (x1) time : object value : String (different values: 1) 2 (x1) traits : object value : array Length: min=4 max=4 Value type: String (different values: 4) concentrate (x1) healing (x1) manipulate (x1) vitality (x1) 7qdtetowq348s9oc : object _id : String (different values: 1) 7qdtetowq348s9oc (x1) overlayType : String (different values: 1) override (x1) sort : Integer (different values: 1) 1 (x1) system : object range : object value : String (different values: 1) touch (x1) time : object value : String (different values: 1) 1 (x1) 7vbvdrv2cl87sqta : object _id : String (different values: 1) 7vbvdrv2cl87sqta (x1) overlayType : String (different values: 1) override (x1) sort : Integer (different values: 1) 4 (x1) system : object area : object type : String (different values: 1) emanation (x1) value : Integer (different values: 1) 30 (x1) range : object value : String (different values: 1) (x1) target : object value : String (different values: 1) all living and undead creatures (x1) time : object value : String (different values: 1) 3 (x1) traits : object value : array Length: min=4 max=4 Value type: String (different values: 4) concentrate (x1) healing (x1) manipulate (x1) vitality (x1) lfxcoz2d3f8j2zq1 : object _id : String (different values: 1) lfxcoz2d3f8j2zq1 (x1) name : String (different values: 1) Heal (vs. Undead) (x1) overlayType : String (different values: 1) override (x1) sort : Integer (different values: 1) 3 (x1) system : object damage : object 0 : object kinds : array Length: min=1 max=1 Value type: String (different values: 1) damage (x1) range : object value : String (different values: 1) 30 feet (x1) target : object value : String (different values: 1) 1 undead (x1) time : object value : String (different values: 1) 2 (x1) traits : object value : array Length: min=4 max=4 Value type: String (different values: 4) concentrate (x1) healing (x1) manipulate (x1) vitality (x1) publication : object license : String (different values: 1) ORC (x6) remaster : Boolean (different values: 1) True (x6) title : String (different values: 1) Pathfinder Player Core (x6) range : object value : String (different values: 4) varies (x1) touch (x2) 30 feet (x2) 60 feet (x1) requirements : String (different values: 1) (x6) rules : ###FoundryRulesObject### slug : String (different values: 6) heal (x1) cleanse-affliction (x1) fear (x1) blindness (x1) telekinetic-maneuver (x1) vampiric-feast (x1) target : object value : String (different values: 4) 1 willing living creature or 1 undead (x1) 1 willing creature (x1) 1 creature (x3) 1 living creature (x1) time : object value : String (different values: 2) 1 to 3 (x1) 2 (x5) traits : object rarity : String (different values: 1) common (x6) traditions : array Length: min=2 max=4 Value type: String (different values: 4) divine (x5) primal (x4) occult (x5) arcane (x4) value : array Length: min=3 max=5 Value type: String (different values: 12) healing (x2) manipulate (x6) vitality (x1) concentrate (x5) emotion (x1) fear (x1) mental (x1) incapacitation (x1) attack (x1) force (x1) death (x1) void (x1) type : String (different values: 1) spell (x6) [uses] : object autoDestroy : Boolean (different values: 2) True (x22) False (x4) max : Integer (different values: 1) 1 (x26) value : Integer (different values: 1) 1 (x26) [stackGroup] : String (different values: 3) coins (x1) arrows (x6) bolts (x1) [attack] : object value : String (different values: 1) (x95) [attackEffects] : object value : array Length: min=0 max=2 Value type: String (different values: 16) clockwork-serpent-venom (x1) grab (x3) siphon (x1) knockdown (x2) ghast-ghast-fever (x3) ghast-paralysis (x6) ghoul-ghoul-fever (x2) ghoul-paralysis (x4) sinful-bite (x1) grioth-venom (x1) push (x1) shove-into-stone (x1) seugathi-venom 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(different values: 1) slashing (x1) [5e991ECo6DefTVOW] : object damage : String (different values: 1) 1d6+2 (x1) damageType : String (different values: 1) piercing (x1) [vSW6nIVzw4oGdbQf] : object damage : String (different values: 1) 1d6 (x1) damageType : String (different values: 1) fire (x1) [jpays66hr8ax3vua3cv4s] : object damage : String (different values: 1) 1d6+5 (x1) damageType : String (different values: 1) piercing (x1) [6r674bim5t3pxgn58ufrz] : object damage : String (different values: 1) 1d4+5 (x1) damageType : String (different values: 1) bludgeoning (x1) [4Blcpdapf9cM23Nm] : object category : String (different values: 1) persistent (x2) damage : String (different values: 1) 1d6 (x2) damageType : String (different values: 1) bleed (x2) [IjkQpKBxz5GLjyko] : object damage : String (different values: 1) 2d6+11 (x2) damageType : String (different values: 1) void (x2) [fP6cb1IRXqlDdly1] : object damage : String (different values: 1) 2d6+4 (x1) damageType : String (different values: 1) bludgeoning (x1) [6k1ykhOaoOXjmRgM] : object damage : String (different values: 1) 2d10+9 (x1) damageType : String (different values: 1) piercing (x1) [vN5hNygaaCnijjLK] : object damage : String (different values: 1) 2d12+9 (x1) damageType : String (different values: 1) bludgeoning (x1) [2z1zvSAh0KLGHGvH] : object damage : String (different values: 1) 3d8+8 (x1) damageType : String (different values: 1) piercing (x1) [EdsTzcndN3uClqlP] : object damage : String (different values: 1) 1d6 (x1) damageType : String (different values: 1) spirit (x1) [n5xl7okywwndw2w39wxq] : object damage : String (different values: 1) 2d8+8 (x1) damageType : String (different values: 1) piercing (x1) [1ja2ri7vbbv9dr3jaogt] : object damage : String (different values: 1) 2d6+8 (x1) damageType : String (different values: 1) slashing (x1) [0] : object damage : String (different values: 3) 2d6+8 (x1) 1d8+4 (x1) 3d10+13 (x1) damageType : String (different values: 2) bludgeoning (x1) piercing (x2) [5oKSug8hfGmnjWr1] : object damage : String (different values: 1) 1d6+4 (x1) damageType : String (different values: 1) slashing (x1) [8KvDEamgUI80LEJq] : object damage : String (different values: 1) 1d4+4 (x1) damageType : String (different values: 1) piercing (x1) [lORNsM4gfKyyIvGt] : object damage : String (different values: 1) 2d8+5 (x1) damageType : String (different values: 1) slashing (x1) [49Z9DTDDjrd7z853] : object damage : String (different values: 1) 2d8+5 (x1) damageType : String (different values: 1) piercing (x1) [bzogvfqg81qjurxuluev] : object damage : String (different values: 1) 2d10+11 (x1) damageType : String (different values: 1) piercing (x1) [s3rtyn2pu29sh70nnc3u] : object damage : String (different values: 1) 2d6+11 (x1) damageType : String (different values: 1) slashing (x1) [Q26GTtXdxhXcjTIm] : object damage : String (different values: 1) 2d10+7 (x1) damageType : String (different values: 1) bludgeoning (x1) [zHrPX1OgCLWErdVJ] : object damage : String (different values: 1) 2d12+7 (x1) damageType : String (different values: 1) slashing (x1) [qmLW79iJUyPdWhH3] : object damage : String (different values: 1) 1d10+11 (x1) damageType : String (different values: 1) piercing (x1) [oah2drarovo3s87t3akp] : object damage : String (different values: 2) 2d8+10 (x1) 2d8+6 (x1) damageType : String (different values: 1) piercing (x2) [35tvlmnbp3gxuakha4e4] : object damage : String (different values: 2) 2d6+10 (x1) 2d6+6 (x1) damageType : String (different values: 1) slashing (x2) [QxK2Mv3WgJbgRsAn] : object damage : String (different values: 1) 2d6+10 (x1) damageType : String (different values: 1) bludgeoning (x1) [A0wwiwzlzJS8I5pW] : object damage : String (different values: 2) 1d10+6 (x1) 2d10+5 (x1) damageType : String (different values: 1) piercing (x2) [p36zyj2o94q5m2av6t6a] : object damage : String (different values: 2) 1d6+2 (x1) 1d6+1 (x1) damageType : String (different values: 1) piercing (x2) [5gyt9361vlgk0oa54i93] : object damage : String (different values: 2) 1d4+2 (x1) 1d4+1 (x1) damageType : String (different values: 1) slashing (x2) [ouIYq2WcAeDKBdQl] : object damage : String (different values: 1) 2d10+9 (x1) damageType : String (different values: 1) piercing (x1) [a6sy6lq1sph0hzol3t0j] : object damage : String (different values: 1) 1d6+4 (x1) damageType : String (different values: 1) slashing (x1) [dPVJQjqfeZZme90V] : object damage : String (different values: 1) 1d6+2 (x1) damageType : String (different values: 1) slashing (x1) [CouqGPmHggRhkqyX] : object damage : String (different values: 1) 1d6+6 (x1) damageType : String (different values: 1) piercing (x1) [FNpCaJ0jO8pvB8UU] : object damage : String (different values: 1) 2d8+6 (x1) damageType : String (different values: 1) bludgeoning (x1) [AZLZkhWHf0BCRSQQ] : object damage : String (different values: 1) 2d8+6 (x1) damageType : String (different values: 1) piercing (x1) [V3EXRXmqywOJNXFE] : object damage : String (different values: 1) 1d6 (x1) damageType : String (different values: 1) acid (x1) [41yr6806a8r1y2k0be3a] : object damage : String (different values: 1) 2d10+12 (x1) damageType : String (different values: 1) slashing (x1) [41y9ybba8igtei16vf9i] : object damage : String (different values: 1) 1d4+12 (x1) damageType : String (different values: 1) bludgeoning (x1) [1BZa4mjh2OAircZ2] : object damage : String (different values: 1) 2d6+3 (x1) damageType : String (different values: 1) piercing (x1) [6TcreszbhXHxrWES] : object damage : String (different values: 1) 2d4+5 (x1) damageType : String (different values: 1) piercing (x1) [55rMuoiWt7CHu9sY] : object damage : String (different values: 1) 2d6+11 (x1) damageType : String (different values: 1) bludgeoning (x1) [wilixBzV2uY5sWUf] : object damage : String (different values: 1) 1d6 (x1) damageType : String (different values: 1) mental (x1) [hKa16aBnDgXVXngM] : object damage : String (different values: 1) 3d6+11 (x1) damageType : String (different values: 1) piercing (x1) [G0vaIQQ7dDEqjepR] : object damage : String (different values: 1) 3d4+11 (x1) damageType : String (different values: 1) slashing (x1) [ZLw5kcJWQFoSYuRa] : object category : String (different values: 1) splash (x1) damage : String (different values: 1) 7 (x1) damageType : String (different values: 1) acid (x1) [nNPpgGdF8ENP42nw] : object damage : String (different values: 1) 1 (x1) damageType : String (different values: 1) acid (x1) [qgRhZnNmE1UFNw6I] : object category : String (different values: 1) persistent (x1) damage : String (different values: 1) 3d6 (x1) damageType : String (different values: 1) acid (x1) [60bBBYefoklKC864] : object category : String (different values: 1) splash (x1) damage : String (different values: 1) 7 (x1) damageType : String (different values: 1) fire (x1) [KunlCYk6uhNcCTwc] : object category : String (different values: 1) persistent (x1) damage : String (different values: 1) 3 (x1) damageType : String (different values: 1) fire (x1) [P4RJhwmvxN1ignws] : object damage : String (different values: 1) 3d8 (x1) damageType : String (different values: 1) fire (x1) [E8fHUIoMJQRBpo4v] : object damage : String (different values: 1) 3d4 (x1) damageType : String (different values: 1) sonic (x1) [Ki438EH4InhorhRP] : object category : String (different values: 1) splash (x1) damage : String (different values: 1) 7 (x1) damageType : String (different values: 1) sonic (x1) [meLW9cV7Z10cmrrQ] : object damage : String (different values: 1) 1d4+2 (x1) damageType : String (different values: 1) slashing (x1) [7mouzbmbtpfs7v063fwh] : object damage : String (different values: 1) 2d8+11 (x1) damageType : String (different values: 1) piercing (x1) [C8IWe6l8HlZI3Fp3] : object damage : String (different values: 1) 1d6 (x1) damageType : String (different values: 1) acid (x1) [6fms5dftz9p6th6dy2ab] : object damage : String (different values: 1) 2d8+11 (x1) damageType : String (different values: 1) slashing (x1) [CP1l0MqLTqKH7F4N] : object damage : String (different values: 1) 1d4+6 (x1) damageType : String (different values: 1) bludgeoning (x1) [198ejb2dz0c2fpmopry7] : object damage : String (different values: 1) 2d8+12 (x1) damageType : String (different values: 1) void (x1) [7oj577t1kn94hbtojh8p] : object damage : String (different values: 1) 2d10+7 (x1) damageType : String (different values: 1) piercing (x1) [lujcw15kktg1s3lnxpju] : object damage : String (different values: 1) 1d10 (x1) damageType : String (different values: 1) mental (x1) [uv940cvhk2hscgto4fqi] : object damage : String (different values: 1) 2d8+7 (x1) damageType : String (different values: 1) slashing (x1) [h1z40j0yq6i7vq8eq9x1] : object damage : String (different values: 1) 3d8+11 (x1) damageType : String (different values: 1) slashing (x1) [5CZ1bWwx1h4R6w8r] : object damage : String (different values: 1) 3d8+11 (x1) damageType : String (different values: 1) slashing (x1) [6QvulKn37Ij7yAdH] : object category : String (different values: 1) persistent (x1) damage : String (different values: 1) 1d6 (x1) damageType : String (different values: 1) bleed (x1) [Qre30ImbBneyZZ9D] : object damage : String (different values: 1) 2d6+4 (x1) damageType : String (different values: 1) slashing (x1) [WHuF1eMqCUh2pfuj] : object damage : String (different values: 1) 1d6 (x1) damageType : String (different values: 1) fire (x1) [1] : object damage : String (different values: 1) 2d6 (x1) damageType : String (different values: 1) acid (x1) [0izcvudyzh3f1lob2e6n] : object damage : String (different values: 1) 3d8+13 (x1) damageType : String (different values: 1) slashing (x1) [jps7ex97z6divk7qh6yi] : object damage : String (different values: 1) 3d10+11 (x1) damageType : String (different values: 1) bludgeoning (x1) [jkvefksw29fe912laty1] : object damage : String (different values: 1) 2d6+11 (x1) damageType : String (different values: 1) piercing (x1) [sw9gfjvscvq9zhb41290] : object damage : String (different values: 2) 2d8+8 (x1) 2d8+9 (x1) damageType : String (different values: 1) piercing (x2) [2H9NlYWq4ZhWdnZE] : object damage : String (different values: 2) 2d4+8 (x1) 2d4+9 (x1) damageType : String (different values: 1) piercing (x2) [v87MK79es3HVUBOE] : object category : String (different values: 1) persistent (x1) damage : String (different values: 1) 1d6 (x1) damageType : String (different values: 1) bleed (x1) [k94MjSC9mxcIvMRx] : object damage : String (different values: 1) 4d8 (x1) damageType : String (different values: 1) fire (x1) [mAqw0HPNWWM5h5R7] : object damage : String (different values: 1) 2d10+4 (x1) damageType : String (different values: 1) piercing (x1) [djvpdiilfbx471eqkabk] : object damage : String (different values: 1) 1d8+2 (x1) damageType : String (different values: 1) piercing (x1) [8iz8jy8cya72qmajrc3y] : object damage : String (different values: 1) 3d10+6 (x1) damageType : String (different values: 1) slashing (x1) [nMkMxYpQAmr0Y3YO] : object damage : String (different values: 1) 1d6+2 (x1) damageType : String (different values: 1) slashing (x1) [J9Kud5ZoKwVoNZy3] : object damage : String (different values: 1) 2d8 (x1) damageType : String (different values: 1) fire (x1) [V5iwSgQAvpi6ZMAW] : object category : String (different values: 1) splash (x1) damage : String (different values: 1) 3 (x1) damageType : String (different values: 1) fire (x1) [bLgMEZWfWsYZNG3L] : object category : String (different values: 1) persistent (x1) damage : String (different values: 1) 2 (x1) damageType : String (different values: 1) fire (x1) [q78toso3wby243bz0d44] : object damage : String (different values: 1) 2d10+2 (x1) damageType : String (different values: 1) bludgeoning (x1) [l8mhg4lhlz8a7sl3ybu7] : object damage : String (different values: 1) 1d8+2 (x1) damageType : String (different values: 1) mental (x1) [t5tatin740jycg7yf562] : object damage : String (different values: 1) 1d6 (x1) damageType : String (different values: 1) fire (x1) [e11bamvawfq2ku1sxfi2] : object damage : String (different values: 1) 1d6 (x1) damageType : String (different values: 1) vitality (x1) [Mu0nQpYrhmvGpPno] : object category : String (different values: 1) persistent (x1) damage : String (different values: 1) 4d8+6 (x1) damageType : String (different values: 1) piercing (x1) [t05xmtdb6ef8u9k26ck1] : object damage : String (different values: 1) 2d6+7 (x1) damageType : String (different values: 1) piercing (x1) [AeQgKiUoWTu2FF6M] : object damage : String (different values: 1) 2d8+7 (x1) damageType : String (different values: 1) piercing (x1) [RmAoiQ7oxH0ad5yj] : object damage : String (different values: 1) 1d6 (x1) damageType : String (different values: 1) cold (x1) [zOhFMM46pcmrbgwD] : object damage : String (different values: 1) 2d8+9 (x1) damageType : String (different values: 1) bludgeoning (x1) [8TbdyvWRtVZjoxRV] : object damage : String (different values: 1) 1d8+1 (x1) damageType : String (different values: 1) piercing (x1) [GEmW6ItBoEMyrb4N] : object category : String (different values: 1) persistent (x1) damage : String (different values: 1) 1d4 (x1) damageType : String (different values: 1) bleed (x1) A3R0nHgLAETj6cD8 : object damage : String (different values: 1) 1d6+1 (x1) damageType : String (different values: 1) slashing (x1) [weaponType] : object value : String (different values: 2) melee (x77) ranged (x18) [actionType] : object value : String (different values: 4) passive (x143) action (x94) reaction (x28) free (x1) [actions] : object [value] : Integer (different values: 3) 1 (x53) 2 (x35) 3 (x6) [mod] : object value : Integer (different values: 8) 10 (x1) 9 (x2) 12 (x1) 8 (x1) 4 (x1) 19 (x2) 26 (x1) 27 (x1) [proficient] : object value : Integer (different values: 1) 0 (x10) [frequency] : object max : Integer (different values: 2) 1 (x20) 3 (x1) per : String (different values: 3) day (x15) round (x5) PT1M (x1) [value] : Integer (different values: 1) 1 (x6) [selfEffect] : object name : String (different values: 4) Effect: Serpent Mode (x1) Effect: Droning Wings (x1) Effect: Bob (x2) Effect: Toxic Effluvium (x1) uuid : String (different values: 4) Compendium.pf2e.bestiary-effects.Item.Effect: Serpent Mode (x1) Compendium.pf2e.bestiary-effects.Item.Effect: Droning Wings (x1) Compendium.pf2e.bestiary-effects.Item.Effect: Bob (x2) Compendium.pf2e.bestiary-effects.Item.Effect: Toxic Effluvium (x1) [showSlotlessLevels] : object value : Boolean (different values: 1) False (x22) [active] : Boolean (different values: 1) False (x1) [overrides] : array<> Length: min=0 max=0 Value type: mixed [references] : object children : array<> Length: min=0 max=0 Value type: mixed immunityFrom : array<> Length: min=0 max=0 Value type: mixed overriddenBy : array<> Length: min=0 max=0 Value type: mixed overrides : array<> Length: min=0 max=0 Value type: mixed [removable] : Boolean (different values: 1) False (x1) [value] : object immutable : Boolean (different values: 1) False (x1) isValued : Boolean (different values: 1) True (x1) value : Integer (different values: 1) 1 (x1) [deathNote] : Boolean (different values: 1) True (x7) [ritual] : object primary : object check : String (different values: 5) Religion (expert) (x2) Arcana (expert), Occultism (expert), or Religion (expert) (x4) Occultism (expert) or Religion (expert) (x1) Religion (x2) Nature, Religion, or Occultism (expert) (x1) secondary : object casters : Integer (different values: 3) 2 (x2) 1 (x4) 0 (x4) checks : String (different values: 7) Diplomacy (x2) Religion (x1) Occultism or Religion (whichever isn't used for the primary check) (x1) Society or Legal Lore (x1) Crafting, Performance (x2) (x2) Diplomacy or Society (x1) [specific] : object material : object [grade] : mixed [type] : mixed runes : object potency : Integer (different values: 1) 2 (x1) property : array<> Length: min=0 max=0 Value type: mixed striking : Integer (different values: 1) 1 (x1) type : String (different values: 11) spellcastingEntry (x48) spell (x475) weapon (x41) armor (x18) equipment (x22) consumable (x26) treasure (x5) melee (x95) action (x266) lore (x10) condition (x1) [_stats] : object compendiumSource : String (different values: 291) [flags] : object pf2e : object linkedWeapon : String (different values: 38) name : String (all different values) system : object [abilities] : object cha : object mod : Integer (different values: 11) 3 (x5) 2 (x6) 1 (x2) 4 (x9) 0 (x8) -5 (x3) 5 (x8) 6 (x7) -4 (x2) 7 (x2) -2 (x1) con : object mod : Integer (different values: 7) 2 (x12) 3 (x11) 1 (x4) 4 (x13) 5 (x8) 0 (x4) 6 (x1) dex : object mod : Integer (different values: 10) 2 (x4) 4 (x15) 0 (x3) 3 (x12) 1 (x3) 7 (x2) -2 (x1) 6 (x7) 5 (x5) 8 (x1) int : object mod : Integer (different values: 12) 1 (x6) 4 (x6) 0 (x9) 2 (x9) -5 (x5) 3 (x8) -2 (x1) -3 (x2) 7 (x3) 6 (x2) 5 (x1) -4 (x1) str : object mod : Integer (different values: 10) 1 (x4) 2 (x8) 5 (x9) 3 (x7) 0 (x5) 4 (x11) 6 (x3) -5 (x3) 7 (x2) -1 (x1) wis : object mod : Integer (different values: 8) 4 (x16) 3 (x13) 2 (x8) 0 (x3) 1 (x3) 5 (x7) 8 (x1) 6 (x2) attributes : object ac : object [details] : String (different values: 3) (x51) (19 when broken); construct armor (x1) all-around vision (x1) value : Integer (different values: 21) [allSaves] : object value : String (different values: 5) (x43) +1 status to all saves vs. magic (x6) +1 status to all saves vs. magic, +4 status to all saves vs. mental (x1) +4 status to will saves vs. mental (x2) +1 status vs. poison (x1) hp : object details : String (different values: 6) (x56) troop defenses (x1) void healing (x7) void healing, rejuvenation (x3) Skulls (x1) fast healing 10 (x1) max : Integer (different values: 40) temp : Integer (different values: 1) 0 (x69) value : Integer (different values: 40) [speed] : object otherSpeeds : array Length: min=0 max=2 Value type: object type : String (different values: 4) fly (x9) burrow (x7) climb (x8) swim (x1) value : Integer (different values: 9) 30 (x5) 15 (x1) 50 (x3) 40 (x1) 5 (x5) 45 (x1) 20 (x2) 25 (x6) 120 (x1) value : Integer (different values: 7) 25 (x30) 30 (x13) 10 (x1) 20 (x4) 0 (x3) 50 (x1) 35 (x1) [details] : String (different values: 3) troop movement (x1) earth glide (x1) climb on stone only (x1) [special] : String (different values: 1) (x1) [weaknesses] : array Length: min=1 max=2 Value type: object [exceptions] : array<> Length: min=0 max=0 Value type: mixed type : String (different values: 11) silver (x1) area-damage (x5) splash-damage (x5) electricity (x1) orichalcum (x1) cold-iron (x3) holy (x2) vitality (x1) fire (x3) sonic (x1) vulnerable-to-sunlight (x1) value : Integer (different values: 3) 10 (x21) 5 (x2) 16 (x1) [emitsSound] : String (different values: 1) encounter (x16) [hardness] : mixed Integer (different values: 6) 0 (x11) 10 (x1) 12 (x1) 14 (x1) 5 (x1) 15 (x1) object value : Integer (different values: 1) 7 (x1) [stealth] : object details : String (different values: 6)

(master)

(x3) (x3)

(expert)

(x3)

(trained)

(x5)

(or DC 0 if the fungus sheet covering the pit is destroyed)

(x1)

(expert) to notice little wisps of smoke start to curl up from the unlit candles on the skulls.

(x1) value : Integer (different values: 9) 19 (x3) 0 (x1) 13 (x4) 20 (x1) 8 (x1) 23 (x1) 15 (x2) 17 (x2) 18 (x1) [immunities] : array Length: min=0 max=8 Value type: object [exceptions] : array<> Length: min=0 max=0 Value type: mixed type : String (different values: 19) death-effects (x11) disease (x13) paralyzed (x13) poison (x13) critical-hits (x7) precision (x13) swarm-mind (x3) unconscious (x11) controlled (x2) cold (x1) blinded (x2) visual (x1) mental (x1) confused (x2) fire (x2) acid (x1) sleep (x2) emotion (x1) possession (x1) [resistances] : array Length: min=1 max=3 Value type: object [doubleVs] : array Length: min=0 max=1 Value type: String (different values: 1) non-magical (x3) [exceptions] : array Length: min=0 max=3 Value type: String (different values: 5) adamantine (x1) orichalcum (x1) force (x3) ghost-touch (x3) vitality (x3) type : String (different values: 9) physical (x2) poison (x4) bludgeoning (x4) piercing (x3) slashing (x3) electricity (x3) all-damage (x3) mental (x2) fire (x1) value : Integer (different values: 5) 10 (x17) 5 (x4) 14 (x2) 7 (x1) 2 (x1) [adjustment] : String (different values: 1) elite (x1) details : object [blurb] : String (different values: 44) [languages] : object details : String (different values: 9) (x38) rat empathy (x1) Telepathy 100 feet, Tongues (x1) (can't speak any language) (x2) Can't Speak Any Language (x1) Fungaltongue, Telepathy 100 feet, Tongues (x1) telepathy 100 feet (x6) Telepathy 30 feet (x1) (can't speak any language), telepathy 100 feet (x2) value : array Length: min=0 max=8 Value type: String (different values: 18) common (x39) varisian (x14) aklo (x22) goblin (x10) necril (x8) sakvroth (x13) thassilonian (x6) elven (x3) halfling (x2) chthonian (x11) jotun (x4) diabolic (x1) empyrean (x1) grioth (x1) petran (x2) draconic (x2) fey (x2) thalassic (x1) level : object value : Integer (different values: 13) 7 (x12) 8 (x9) 5 (x11) 6 (x8) 11 (x5) 3 (x2) 12 (x4) 2 (x2) 4 (x3) 9 (x6) 1 (x3) 10 (x2) 14 (x2) [privateNotes] : String (different values: 1) (x53) [publicNotes] : String (different values: 31) publication : object license : String (different values: 1) OGL (x69) remaster : Boolean (different values: 1) False (x69) title : String (different values: 1) Pathfinder #200: Seven Dooms for Sandpoint (x69) [description] : String (different values: 16)

A churning pool of blood bubbles and seethes, periodically venting noxious vapors into the air.

(x1)

Churning vapors of glowing green mist fill a 30-foot-deep chasm.

(x1)

The taxidermy monster lurches forward, howls, and exhales a blast of foul-smelling smoke.

(x1)

A smoke and fire manifestation of the Sandpoint Devil emerges from the pit with a blast of foul-smelling smoke.

(x1)

Beams of fire lance out of the flames within the Sihedron to sweep through the room unless a prayer to Abraxas is uttered in Thassilonian.

(x1)

The flesh and leather sculpture of Azathoth seems to ripple and churn before eyes open across its surface—eyes that then open into mouths that extend long whipping tendrils of rasping filaments to bless with warped flesh.

(x1)

A sheet of fungus covers a sinkhole that drops 30 down into area H7 below.

(x1)

The strange fog layer on the walls swirls and churns, then suddenly fires several beams of dark mist into the room.

(x1)

Clouds of buzzing flies and a carpet of vermin fill a room strewn with decaying pieces of cast-off body parts and gobbets of rancid meat.

(x1)

Swirling shadows that behave like animated pools of ink splash and slither up against the limbs of those who tread too far into this chamber.

(x1)

A line of skulls adorned with black candles sit on the floor, and use darkvision to spot intruders. The red arrows on the map indicate the direction the skulls are looking.

(x1)

A taxidermy giant spider's abdomen opens up to spray the area in front of it with sticky webbing.

(x1)

Beams of magical energy fire from the Sihedrons to fan the room.

(x1)

The demigod statues in the alcoves seem to shift, their heads turning to watch as intruders pass by.

(x1)

The green crystals begin to pulse more brightly with light in the presence of living creatures. These fluctuations in illumination from different crystals eerily match the pace of the breathing and rhythm of the heartbeats of those in the room.

(x1)

As the door is opened, unsettling whispering radiates outward, worming its way into the mind of the one who dared intrude.

(x1) [disable] : String (different values: 16)

Three @Check[nature|dc:33] or @Check[occultism|dc:33] checks to draw from the blood its magical nature, causing it to clot and become inert, a @Check[religion|dc:36] check to offer prayers to sever the sacred link to Kabriri, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (6th rank; counteract DC 29) to render the hazard inert for 10 minutes

(x1)

@Check[religion|dc:28] to counteract Kabriri's influence here by offering prayers to any non-evil deity and causing the mist to disperse, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd rank; counteract DC 23) to counteract the mist for 24 hours

(x1)

@Check[thievery|dc:23] to pluck out the taxidermy's gemstone eyes

(x1)

@Check[diplomacy|dc:30] (master) to soothe and calm the unquiet fears left behind by the slain adventurers or @Check[religion|dc:30] (master) to hinder the haunt with prayers of protection (two successes from either skill disables the haunt)

(x1)

@Check[thievery|dc:23] to deface one of the small trigger runes on the walls, or @Check[religion|dc:23] to overwhelm the trap with prayers to a good deity

Bypass Prayers to Abraxas are carved into the walls in Thassilonian; speaking one of the prayers deactivates the trap for 1 hour.

(x1)

@Check[thievery|dc:23] twice to pull away one of the two primary anchor points for the sculpture to cause the leather and bones to slump harmlessly to the floor, @Check[religion|dc:26] from a worshipper of a lawful or good faith to banish Azathoth's influence from the hazard, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd level, counteract DC 20) to counteract the hazard

(x1)

@Check[thievery|dc:19] to quickly cut a few key strands of fibrous fungus to cause the whole sheet to hang free

(x1)

@Check[thievery|dc:27] (master) to disrupt some of the hidden runes that focus the trap's energies, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th level, counteract DC 25) or any spell with the Light trait to counteract the trap

(x1)

Three @Check[arcana|dc:33] or @Check[nature|dc:33] checks to command the vermin to be silent or to cleanse away the filth and decay to make the hazard harmless, a @Check[religion|dc:36] check to offer prayers to sever the sacred link to Kabriri, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (6th rank; counteract DC 29) to render the hazard inert for 10 minutes

(x1)

Three @Check[arcana|dc:33] or @Check[occultism|dc:33] checks to redirect the negative energy back in on itself and disrupt the hazard's source of power, a @Check[religion|dc:36] check to offer prayers to sever the sacred link to Kabriri, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (6th rank; counteract DC 29) to render the hazard inert for 10 minutes

(x1)

@Check[stealth|dc:27] to move through the room unseen by the skulls (this does not disable the trap but does prevent it from triggering), @Check[thievery|dc:27] three times to "blind" an adjacent skull by deftly scraping hidden runes away from the inside of the eye sockets, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th level, counteract DC 25) to counteract the trap

(x1)

@Check[thievery|dc:23] to disable the pressure plate that triggers the sticky greeter.

(x1)

@Check[thievery|dc:23] to trick the basket on the door handle into thinking it's got a proper bead inside it, or @Check[stealth|dc:18] each round to avoid being detected by the trap

(x1)

@Check[thievery|dc:31] (to scrape away hidden runes that grant the statues the ability to watch), @Check[religion|dc:28] (to pray for protection from the attention of Abyssal lords), or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th rank; counteract DC 26) to counteract the trap

(x1)

@Check[thievery|dc:30] (expert) to create a chain reaction among the crystals by striking them in precise spots that cause them to shatter and harmlessly discharge their energy, or @Check[performance|dc:27] (expert) to use a musical instrument or singing to resonate the crystals and discharge their toxic energy harmlessly

(x1)

@Check[thievery|dc:27] (master) to deface the subtly hidden triggering runes around the door's circumference, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th level; counteract DC 23) to counteract the trap

(x1) [isComplex] : Boolean (different values: 2) True (x7) False (x9) [reset] : String (different values: 14)

The hazard settles back down 1 round after all creatures leave the room and can trigger again at the start of the next round.

(x3)

The hazard resets automatically at the end of a turn and can trigger again the next round.

(x1)

The Devil's Breath resets automatically after an hour.

(x1)

The haunt deactivates 1 minute after all creatures leave the area but resets immediately thereafter.

(x1)

The trap resets automatically after 1 hour.

(x1)

The trap deactivates and resets after a worshipper of Azathoth spends 1 hour in prayer before it.

(x1) (x1)

The lightlock takes 1 minute to restore its energy, after which it can be triggered again.

(x1)

If there are no visible targets, the trap deactivates at the end of its turn, then automatically resets.

(x1)

The sticky greeters must be reset manually.

(x1)

Each trap resets automatically in 10 minutes.

(x1)

Once the Watching Lords are triggered, the trap needs an hour to recharge its energies, after which point it can be triggered again.

(x1)

The toxic crystals become dormant once no living creatures are in range, but can activate again as soon as another living creature comes in range.

(x1)

The trap resets over the course of a round and is ready to whisper at the next person who attempts to open the door 1 round later.

(x1) [routine] : String (different values: 8)

(2 actions) The bubbles furiously sputter and burst on the hazard's first action, filling the air with toxic vapor that inflicts @Damage[6d6[poison]] damage (@Check[fortitude|dc:30|basic] save) to all creatures in area J3b. A creature that's holding its breath gains a +4 circumstance bonus to this save. On the hazard's second action, the bubbles Vent Toxins at a random target in area J3b.

(x1) (x9)

(1 action; evocation, fire, occult) The smoking vision of the Sandpoint Devil appears to hover over the pit, its wings of fire flapping as its head lowers to exhale a @Template[cone|distance:30] of fire into the room, targeting as many creatures as possible. Note that the geist can be targeted by this blast of fire as well, but remember that its resistance applies to the fire. All creatures in the area take @Damage[7d6[fire]] damage (@Check[reflex|dc:28|basic|traits:fire,occult] save). A creature that critically fails this saving throw is also @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 1}; this effect has the emotion, fear, and mental traits.

(x1)

(2 actions; necromancy, occult) The eyes open like mouths to extrude a whipping tangle of filaments that lash out at a target in area F19 or within 10 feet of any entrance into the room. The filaments can't attack a single target more than once per round. A creature targeted by a filament must attempt a @Check[fortitude|traits:necromancy,occult|dc:22] save. The body of a creature slain by poison damage from this hazard melts into a heap and then splits open to allow a gibbering mouther to slither free; this creature attacks any non-worshipper of Azathoth it sees, or otherwise slithers off to area F20 to splash and gyre in the waters of the lake.


Critical Success The creature is unaffected.

Success The creature takes @Damage[2d6[poison]] damage.

Failure The creature takes @Damage[(2d6+7)[poison]] damage and becomes @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} as their flesh and muscles grow limp and saggy.

Critical Failure As failure, but @Damage[(4d6+14)[poison]] damage and @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 2}.

(x1)

(2 actions) The clouds of vermin in the room fill the air, rain down from the walls and ceiling, and swarm up from the floor below. All creatures in the room are subjected to Swarming Bites on the hazard's first action. On the second action, the swarming vermin grow particularly dense and eager in their attentions to one randomly determined creature in area J3c. If that creature is suffering from ghast fever and is at stage 4 or lower, they must immediately attempt a @Check[fortitude|dc:30] save. On a failure, the stage of their ghast fever advances one step.

(x1)

(1 action) The shadows writhing on the floor extrude a storm of inky tentacles of smoke and darkness that whip and writhe throughout the room, filling the air with unsettling sounds of agonizing cries and shrieks. All creatures in area J3a take @Damage[8d6[void]] damage (@Check[fortitude|dc:30|basic] save).

(x1)

(6 actions) On its initiative the trap uses its first action to rotate a skull that can't see targets a full 360 degrees, stopping as soon as the skull spots a target. It repeats this action until all six skulls are looking at targets, then uses its remaining actions to shoot beams of fire from their eyes. The trap can only target a creature once per round, so if there are fewer targets than actions, any additional actions possessed by the trap are lost. The trap loses one action for each skull that is destroyed.

(x1)

(1 action) (light, poison) Each round on their action, the toxic crystals emit a shrill humming sound and flash brightly with green light. All creatures in area E14 or within the first 10 feet of either passage leading out of this area must attempt a @Check[fortitude|traits:light,poison|dc:25] save.


Critical Success The creature is unaffected.

Success The creature takes @Damage[2d8[poison]] damage.

Failure The creature takes @Damage[4d8[poison]] damage and is @UUID[Compendium.pf2e.conditionitems.Item.Dazzled] for 1 minute.

Critical Failure The creature takes @Damage[4d8[poison]] damage, becomes @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1}, and is @UUID[Compendium.pf2e.conditionitems.Item.Blinded] for 1 minute.

(x1) [initiative] : object statistic : String (different values: 1) perception (x53) [perception] : object details : String (different values: 2) (x51) Spell Sight (x2) mod : Integer (different values: 18) 15 (x5) 16 (x5) 12 (x5) 10 (x4) 13 (x2) 11 (x4) 14 (x3) 18 (x4) 22 (x2) 5 (x1) 9 (x2) 17 (x3) 19 (x5) 8 (x1) 7 (x3) 21 (x2) 26 (x1) 24 (x1) senses : array Length: min=0 max=2 Value type: object type : String (different values: 8) low-light-vision (x2) scent (x9) darkvision (x38) echolocation (x1) greater-darkvision (x1) tremorsense (x4) lifesense (x2) thoughtsense (x1) [acuity] : String (different values: 2) imprecise (x13) precise (x4) [range] : Integer (different values: 2) 30 (x10) 60 (x7) [resources] : object [focus] : object max : Integer (different values: 3) 1 (x15) 2 (x5) 0 (x2) value : Integer (different values: 3) 1 (x15) 2 (x5) 0 (x2) saves : object fortitude : object saveDetail : String (different values: 1) (x69) value : Integer (different values: 18) 13 (x5) 14 (x6) 16 (x5) 10 (x7) 11 (x7) 12 (x1) 0 (x8) 6 (x2) 15 (x10) 22 (x1) 17 (x4) 9 (x1) 21 (x2) 4 (x1) 18 (x5) 23 (x2) 28 (x1) 20 (x1) reflex : object saveDetail : String (different values: 1) (x69) value : Integer (different values: 22) will : object saveDetail : String (different values: 2) (x67) ; +1 status to all saves vs. magic (x2) [value] : Integer (different values: 22) [skills] : object [arcana] : object base : Integer (different values: 9) 10 (x1) 17 (x3) 21 (x1) 25 (x1) 22 (x1) 27 (x1) 13 (x1) 20 (x1) 16 (x1) [diplomacy] : object base : Integer (different values: 7) 14 (x2) 12 (x1) 10 (x1) 23 (x1) 19 (x1) 20 (x2) 21 (x1) [medicine] : object base : Integer (different values: 6) 15 (x1) 16 (x1) 11 (x1) 12 (x1) 19 (x1) 18 (x1) [special] : array<> Length: min=0 max=0 Value type: mixed [religion] : object base : Integer (different values: 12) 17 (x4) 13 (x2) 15 (x2) 22 (x2) 5 (x1) 19 (x1) 18 (x3) 10 (x1) 21 (x2) 16 (x1) 28 (x1) 8 (x1) [acrobatics] : object base : Integer (different values: 16) 18 (x4) 13 (x2) 14 (x2) 21 (x1) 17 (x1) 20 (x2) 15 (x1) 10 (x2) 7 (x1) 9 (x1) 16 (x1) 24 (x1) 22 (x1) 8 (x1) 12 (x1) 6 (x1) [athletics] : object base : Integer (different values: 13) 14 (x3) 12 (x3) 17 (x3) 18 (x2) 15 (x3) 19 (x2) 9 (x2) 4 (x1) 8 (x2) 16 (x3) 27 (x1) 13 (x2) 5 (x1) [special] : array Length: min=0 max=1 Value type: object base : Integer (different values: 2) 16 (x1) 9 (x1) label : String (different values: 2) to High Jump and Long Jump (x1) to Climb (x1) predicate : array Length: min=1 max=1 Value type: String (different values: 1) action:climb (x1) [deception] : object base : Integer (different values: 14) 16 (x3) 15 (x1) 14 (x2) 11 (x2) 10 (x2) 9 (x1) 23 (x4) 21 (x1) 18 (x3) 22 (x2) 20 (x3) 24 (x1) 28 (x1) 26 (x1) [special] : array Length: min=1 max=1 Value type: object base : Integer (different values: 1) 24 (x2) label : String (different values: 1) with liar's lexicon (x2) predicate : array Length: min=1 max=1 Value type: String (different values: 1) action:lie (x2) [intimidation] : object base : Integer (different values: 16) 16 (x2) 11 (x3) 14 (x4) 9 (x1) 6 (x1) 19 (x1) 20 (x1) 17 (x1) 13 (x1) 8 (x1) 23 (x2) 12 (x1) 18 (x4) 22 (x1) 26 (x2) 21 (x1) [special] : array<> Length: min=0 max=0 Value type: mixed [society] : object base : Integer (different values: 13) 15 (x2) 10 (x1) 4 (x1) 18 (x1) 7 (x1) 14 (x1) 12 (x2) 21 (x2) 19 (x1) 26 (x1) 13 (x1) 9 (x1) 11 (x1) [stealth] : object base : Integer (different values: 17) 18 (x3) 11 (x2) 13 (x2) 25 (x1) 14 (x2) 6 (x2) 19 (x1) 20 (x4) 10 (x4) 7 (x1) 9 (x1) 22 (x1) 24 (x2) 21 (x2) 23 (x1) 28 (x1) 12 (x2) [special] : array Length: min=0 max=1 Value type: object base : Integer (different values: 1) 16 (x1) label : String (different values: 1) in forests (x1) predicate : array Length: min=1 max=1 Value type: String (different values: 1) terrain:forest (x1) [thievery] : object base : Integer (different values: 6) 16 (x1) 14 (x2) 13 (x1) 23 (x1) 9 (x1) 11 (x1) [crafting] : object base : Integer (different values: 8) 17 (x2) 14 (x1) 19 (x2) 21 (x3) 25 (x1) 13 (x1) 12 (x1) 16 (x1) [special] : array Length: min=1 max=1 Value type: object base : Integer (different values: 1) 23 (x1) label : String (different values: 1) woodcarving (x1) predicate : array Length: min=1 max=1 Value type: String (different values: 1) action:craft:woodworking (x1) [nature] : object base : Integer (different values: 8) 14 (x1) 9 (x1) 15 (x1) 16 (x1) 12 (x1) 8 (x1) 10 (x1) 21 (x1) [special] : array<> Length: min=0 max=0 Value type: mixed [occultism] : object base : Integer (different values: 12) 17 (x4) 12 (x4) 9 (x3) 21 (x2) 23 (x2) 19 (x1) 26 (x1) 15 (x1) 11 (x1) 18 (x1) 16 (x1) 5 (x1) [survival] : object base : Integer (different values: 7) 14 (x1) 12 (x2) 10 (x1) 5 (x1) 6 (x1) 9 (x1) 11 (x1) [performance] : object base : Integer (different values: 1) 14 (x3) traits : object rarity : String (different values: 4) unique (x42) common (x7) rare (x9) uncommon (x11) size : object value : String (different values: 5) med (x48) grg (x1) sm (x10) lg (x9) tiny (x1) value : array Length: min=1 max=7 Value type: String (different values: 45) [statusEffects] : array<> Length: min=0 max=0 Value type: mixed [spellcasting] : object rituals : object dc : Integer (different values: 1) 28 (x2) type : String (different values: 2) npc (x53) hazard (x16)