malevolence-bestiary object _id : String (all different values) img : String (different values: 2) systems/pf2e/icons/default-icons/npc.svg (x12) systems/pf2e/icons/default-icons/hazard.svg (x8) items : array Length: min=1 max=33 Value type: object _id : String (different values: 140) img : String (different values: 40) name : String (different values: 112) sort : Integer (different values: 34) system : object [autoHeightenLevel] : object [value] : mixed description : object value : String (different values: 95) [prepared] : object value : String (different values: 1) innate (x4) [proficiency] : object value : Integer (different values: 1) 0 (x4) publication : object license : String (different values: 2) OGL (x139) ORC (x3) remaster : Boolean (different values: 2) False (x139) True (x3) title : String (different values: 6) (x114) Pathfinder Bestiary (x12) Pathfinder Monster Core (x3) Pathfinder Bestiary 2 (x8) Pathfinder Core Rulebook (x3) Pathfinder Adventure: Malevolence (x2) rules 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that isn't on its home plane (x1) 1 Large or smaller creature or corpse (x2) 1 creature you know by name (x1) 1 living creature (x2) 1 creature you know by name and have met in person (x1) 1 creature of a level no greater than double the inveigle ritual's level (x1) 1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally (x1) 1 unattended object of light Bulk or less (x1) [time] : object value : String (different values: 5) 10 minutes (x4) 1 hour (x3) 2 (x25) 3 (x1) 1 day (x1) [traits] : object [rarity] : String (different values: 3) uncommon (x5) common (x124) rare (x2) [traditions] : array Length: min=0 max=4 Value type: String (different values: 4) arcane (x28) divine (x11) occult (x30) primal (x7) value : array Length: min=0 max=7 Value type: String (different values: 31) [ritual] : object primary : object check : String (different values: 3) Occultism (expert) or Religion (expert) (x1) Occultism (expert) (x2) Arcana (expert), Occultism (expert), or 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[bonus] : object value : Integer (different values: 5) 17 (x6) 8 (x2) 14 (x3) 19 (x1) 18 (x5) [damageRolls] : object [9ni1id7xfdi95xyt9pot] : object damage : String (different values: 1) 3d8 (x1) damageType : String (different values: 1) piercing (x1) [avtie2rkuw6qqrcmrw50] : object damage : String (different values: 1) 2d12 (x1) damageType : String (different values: 1) void (x1) [0] : object damage : String (different values: 2) 3d8 (x1) 1d6+6 (x1) damageType : String (different values: 2) piercing (x1) slashing (x1) [1] : object [category] : String (different values: 1) persistent (x1) damage : String (different values: 2) 1d8 (x1) 2d6 (x1) damageType : String (different values: 1) mental (x2) [beewas9axtw786voo0zp] : object damage : String (different values: 1) 1d4+1 (x2) damageType : String (different values: 1) piercing (x2) [hhave2me0sr2u7f3zfbg] : object damage : String (different values: 1) 1d10+7 (x1) damageType : String (different values: 1) piercing (x1) [rmp91sfx25jsigwr3ste] : object damage : String (different values: 1) 1d6+7 (x1) damageType : String (different values: 1) slashing (x1) [7j5vlkkxa5u2utijja0u] : object damage : String (different values: 1) 2d8+7 (x1) damageType : String (different values: 1) void (x1) [wiuowmbc8q101du164vv] : object damage : String (different values: 1) 2d8+5 (x1) damageType : String (different values: 1) slashing (x1) [nqo9kejosoczuq189oko] : object damage : String (different values: 1) 1d6+7 (x1) damageType : String (different values: 1) piercing (x1) [6s4yteqobcuavzrewb06] : object damage : String (different values: 1) 2d6 (x1) damageType : String (different values: 1) void (x1) [4kifva842lioc7ceusyp] : object damage : String (different values: 1) 2d8+8 (x1) damageType : String (different values: 1) slashing (x1) [r9benqf5e8dqygm35wj8] : object damage : String (different values: 1) 2d4+8 (x1) damageType : String (different values: 1) bludgeoning (x1) [f6uv96a0nv7yeoyubai6] : object damage : String (different values: 1) 2d10+8 (x1) damageType : String (different values: 1) piercing (x1) [p63r7t0h8xfi49t28khv] : object damage : String (different values: 1) 2d8+8 (x1) damageType : String (different values: 1) slashing (x1) [2] : object damage : String (different values: 1) 1d6 (x1) damageType : String (different values: 1) bleed (x1) [3r3ubjxrnuendptxwblx] : object damage : String (different values: 1) 2d8+7 (x1) damageType : String (different values: 1) void (x1) 94c8fkssgbebnp8amk7a : object damage : String (different values: 1) 2d8+2 (x1) damageType : String (different values: 1) bludgeoning (x1) [weaponType] : object value : String (different values: 2) melee (x15) ranged (x2) [showSlotlessLevels] : object value : Boolean (different values: 1) False (x1) [heightening] : object damage : object 0 : String (different values: 3) 2d4 (x1) 2d6 (x2) 1d6 (x2) interval : Integer (different values: 2) 1 (x4) 2 (x1) type : String (different values: 1) interval (x5) [overlays] : object 2I469pfbYcmFvzOA : object _id : String (different values: 1) 2I469pfbYcmFvzOA (x1) name : String (different values: 1) Telekinetic Projectile (Bludgeoning) (x1) overlayType : String (different values: 1) override (x1) sort : Integer (different values: 1) 1 (x1) system : object damage : object 0 : object [category] : mixed type : String (different values: 1) bludgeoning (x1) cUFX7ExSLeoa3vIF : object _id : String (different values: 1) cUFX7ExSLeoa3vIF (x1) name : String (different values: 1) Telekinetic Projectile (Piercing) (x1) overlayType : String (different values: 1) override (x1) sort : Integer (different values: 1) 2 (x1) system : object damage : object 0 : object [category] : mixed type : String (different values: 1) piercing (x1) zFWsMjoeCnLxqJaV : object _id : String (different values: 1) zFWsMjoeCnLxqJaV (x1) name : String (different values: 1) Telekinetic Projectile (Slashing) (x1) overlayType : String (different values: 1) override (x1) sort : Integer (different values: 1) 3 (x1) system : object damage : object 0 : object [category] : mixed type : String (different values: 1) slashing (x1) [deathNote] : Boolean (different values: 1) True (x1) [frequency] : object max : Integer (different values: 1) 1 (x1) per : String (different values: 1) day (x1) value : Integer (different values: 1) 1 (x1) [acBonus] : Integer (different values: 1) 1 (x1) [baseItem] : String (different values: 1) leather-armor (x1) [bulk] : object value : mixed Integer (different values: 2) 1 (x1) 0 (x2) Float (different values: 1) 0,1 (x1) [checkPenalty] : Integer (different values: 1) -1 (x1) [containerId] : mixed [dexCap] : Integer (different values: 1) 4 (x1) [equipped] : object carryType : String (different values: 1) worn (x4) [inSlot] : Boolean (different values: 1) False (x1) [invested] : mixed handsHeld : Integer (different values: 1) 0 (x3) [group] : String (different values: 1) leather (x1) [hardness] : Integer (different values: 1) 0 (x4) [hp] : object max : Integer (different values: 1) 0 (x4) value : Integer (different values: 1) 0 (x4) [material] : object [grade] : mixed [type] : mixed [price] : object value : object [gp] : Integer (different values: 1) 2 (x1) [sp] : Integer (different values: 1) 1 (x1) [quantity] : Integer (different values: 1) 1 (x4) [runes] : object potency : Integer (different values: 1) 0 (x1) property : array<> Length: min=0 max=0 Value type: mixed resilient : Integer (different values: 1) 0 (x1) [size] : String (different values: 1) med (x4) [speedPenalty] : Integer (different values: 1) 0 (x1) [strength] : Integer (different values: 1) 0 (x1) [usage] : object value : String (different values: 1) held-in-one-hand (x3) type : String (different values: 7) spellcastingEntry (x4) spell (x34) action (x79) lore (x4) melee (x17) armor (x1) equipment (x3) [_stats] : object compendiumSource : String (different values: 39) name : String (all different values) system : object [abilities] : object cha : object mod : Integer (different values: 5) 3 (x4) 4 (x3) 2 (x3) 0 (x1) 6 (x1) con : object mod : Integer (different values: 5) 5 (x3) 2 (x2) 1 (x2) 4 (x3) 0 (x2) dex : object mod : Integer (different values: 5) 7 (x1) 5 (x1) 3 (x6) 4 (x2) 6 (x2) int : object mod : Integer (different values: 8) 2 (x1) 3 (x2) 1 (x1) -3 (x2) 6 (x3) 0 (x1) -2 (x1) -1 (x1) str : object mod : Integer (different values: 6) -1 (x3) 0 (x2) 3 (x2) -5 (x2) 5 (x1) 6 (x2) wis : object mod : Integer (different values: 5) 5 (x4) 2 (x2) 3 (x3) 4 (x2) 6 (x1) attributes : object ac : object [details] : String (different values: 1) (x12) value : Integer (different values: 10) 30 (x2) 23 (x2) 24 (x6) 18 (x2) 21 (x2) 29 (x1) 26 (x1) 22 (x1) 25 (x2) 12 (x1) [allSaves] : object value : String (different values: 4) +1 status bonus to all saves vs. magic (x1) (x8) +1 status to all saves vs. magic (x2) +1 status to all saves vs. vitality (x1) hp : object details : String (different values: 3) (x15) void healing (x4) void healing, rejuvination (x1) max : Integer (different values: 17) 144 (x1) 95 (x1) 54 (x1) 58 (x1) 28 (x2) 90 (x2) 112 (x1) 170 (x1) 50 (x1) 56 (x2) 55 (x1) 145 (x1) 130 (x1) 60 (x1) 70 (x1) 12 (x1) 115 (x1) temp : Integer (different values: 1) 0 (x20) value : Integer (different values: 17) 144 (x1) 95 (x1) 54 (x1) 58 (x1) 28 (x2) 90 (x2) 112 (x1) 170 (x1) 50 (x1) 56 (x2) 55 (x1) 145 (x1) 130 (x1) 60 (x1) 70 (x1) 12 (x1) 115 (x1) immunities : array Length: min=1 max=6 Value type: object type : String (different values: 9) precision (x11) death-effects (x11) disease (x11) swarm-mind (x1) paralyzed (x8) unconscious (x8) poison (x8) critical-hits (x8) cold (x1) [resistances] : array Length: min=1 max=5 Value type: object type : String (different values: 9) bludgeoning (x1) void (x4) piercing (x2) poison (x2) slashing (x2) all-damage (x2) cold (x1) electricity (x1) fire (x1) value : Integer (different values: 4) 10 (x5) 5 (x7) 3 (x2) 7 (x2) [doubleVs] : array Length: min=1 max=1 Value type: String (different values: 1) non-magical (x2) [exceptions] : array Length: min=2 max=3 Value type: String (different values: 3) force (x1) ghost-touch (x2) vitality (x2) [speed] : object otherSpeeds : array Length: min=0 max=1 Value type: object type : String (different values: 1) fly (x6) value : Integer (different values: 2) 40 (x5) 25 (x1) value : Integer (different values: 5) 15 (x3) 20 (x1) 30 (x1) 0 (x2) 25 (x5) [weaknesses] : array Length: min=1 max=2 Value type: object type : String (different values: 5) area-damage (x1) splash-damage (x1) vitality (x8) slashing (x3) bludgeoning (x1) value : Integer (different values: 6) 5 (x6) 9 (x1) 7 (x3) 3 (x2) 10 (x1) 2 (x1) [hardness] : Integer (different values: 6) 0 (x2) 10 (x1) 12 (x1) 14 (x2) 18 (x1) 2 (x1) [hasHealth] : Boolean (different values: 1) True (x8) [stealth] : object details : String (different values: 4)

(Expert)

(x4) (x2)

(Expert) Darkvision

(x1)

(Master)

(x1) value : Integer (different values: 6) 15 (x3) 13 (x1) 17 (x1) 25 (x1) 5 (x1) 18 (x1) details : object [blurb] : String (different values: 1) (x12) [languages] : object details : String (different values: 4) (x9) truespeech (x1) telepathy 100 feet (x1) telepathy 120 feet, tongues (x1) value : array Length: min=0 max=6 Value type: String (different values: 11) aklo (x6) chthonian (x5) diabolic (x6) empyrean (x4) requian (x4) common (x6) migo (x1) necril (x2) draconic (x1) protean (x1) sakvroth (x1) level : object value : Integer (different values: 9) 11 (x1) 6 (x5) 2 (x2) 5 (x3) 9 (x1) 8 (x1) 7 (x5) 10 (x1) -1 (x1) [privateNotes] : String (different values: 1) (x12) [publicNotes] : String (different values: 3)

Algeas protect (and sometimes retrieve) souls at risk of being claimed by other entities, particularly spellcasters who dabbled with otherworldly forces but never officially pledged their souls.

(x1) (x10)

Sometimes, when murderer buries a large number of victims in a mass grave, the vengeful spirits of the slain can become similarly tangled together. When these spirits can't untangle, they instead return to their physical remains, fusing into one horrific mass of bones and black, tar-like sludge-a tanglebones.

One awful tale speaks of a bitter old dowager who learned that, through a legal loophole, ownership of her estate would revert to her estranged daughter. She murdered her 13 servants, buried their bodies in the house's basement, and then played the gracious mother in handing over the manor keys at the appointed time. One night, the tanglebones that arose from the dowager's atrocity murdered the daughter and her family. By the time the authorities learned of what happened, the dowager had fled the nation, changed her identity, and (the story goes) wasted no time rebuilding her fortunes-this time becoming a queen.

(x1) publication : object license : String (different values: 1) OGL (x20) remaster : Boolean (different values: 1) False (x20) title : String (different values: 1) Pathfinder Adventure: Malevolence (x20) [description] : String (different values: 8)

A ghostly pair of teenagers-the Xarwin twins-cry out in pain as their brains are replaced into their heads. As if their trauma reverses, the initial pain fades and they express the desire to play.

(x1)

The countless bones and feathers on the floor churn into the air in a clattering swarm of partially reconstructed skeletal birds, whose mournful song fills the area as surely as do their slashing beaks and talons.

(x1)

The illusory scene of a furnished study covers the room's actual appearance. It flickers and fades, revealing a scorched and burnt chamber. A moment later, the screams of burning victims fill the room, and blazing skeletal arms reach from the ashes and charred walls to scrape and claw.

(x1)

The chasm below shifts and ripples, transforming into a vast, gaping mouth filled with countless sharp fangs. A puckered, rasping tongue lances up from the noxious gulping depths below to lash and taste. Two words boom up from the vast throat below: "Iö Tchekuth!"

(x1)

The hatchet embedded atop the desk wiggles, vibrates, and then flies into the air, accompanied by a rage-filled cry of a woman.

(x1)

The Caul is a thin layer of transparent, moist webbing clinging to the manor's exterior surfaces. The stuff feels slippery and unnaturally cold to the touch, and it clings and stretches when a finger or other object used to touch the Caul is pulled away.

(x1)

The malevolence manifests a disturbing illusion meant to unsettle and erode intruders' resistances to the manor's dangers. Roll [[/r 1d12]] on the Xarwin Manor Phantasms table to determine what sort of illusion occurs; alternatively, pick an appropriate one from the table or create one of your own using the listed results as examples or inspiration.

Xarwin Manor Phantasms

[[/r 1d12]] Phantasm
1 A damp, ectoplasmic handprint appears on a window or wall, only to reach out of the surface briefly to try to choke a character. The hand vanishes a moment later, but the PC's left hand feels weirdly damp until it's wiped off.
2 A painless, bloodless incision manifests across a PC's forehead, completely encircling their skull over a few seconds; when the incision completes its circuit, the PC experiences a momentarily excruciating headache before the incision vanishes.
3 The PC catches a glimpse of a shadowy figure in a reflective surface; the figure raises an arm as if to point at them, yet the arm has no hand. When the PC turns to confront the image or blinks, the figure is gone.
4 The PC stumbles then notices that loose objects in the room shake, curtains swing, and floorboards shift. If a window is visible, the trees outside sway even though it's a windless day. As everything grows still, the PC gets the feeling that something immense just shifted somewhere down below. No other PC experiences this sensation.
5 The PC feels a sudden pain on their left wrist and is convinced that their hand has been cut off. Upon looking at the suspected wound, the pain vanishes and the hand looks fine.
6 The sky through a window appears to be fully night during the day, or the ceiling above suddenly fades away to reveal the night sky. The PC feels something looking back at them from somewhere between the stars, but as soon as they blink, look away, or draw attention to the night sky, the image reverts to normal.
7 The PC is suddenly overcome with the conviction that they've lived in this manor for decades and that the other PCs are trespassers, only for the feeling to vanish moments later.
8 The PC suddenly feels an overwhelming sense of betrayal from one of the other PCs-preferably the one with which they have the closest emotional ties. A heartbeat later, the feeling fades away.
9 The PC can hear what sounds like a small bird trapped in a wall, struggling for escape; no other PC can hear it. A few moments later, the PC feels that they're the trapped bird, and then the phantasm fades away.
10 The PC suddenly loses all senses and feels weightless for a split second. In the darkness, they get the creeping thought that something is about to give them the gift of sight, but they know that what they'll see will be awful. Then, everything returns to normal.
11 The PC is, for a few frightening moments, suddenly convinced that someone else is thinking for them and that they've been tricked into thinking they're in their own body when they're not.
12 The PC suddenly remembers an awful memory from their past or childhood, then feels a sense of relief as that memory is pulled from their minds. They can remember that something bad happened but not what it was.
(x1)

The paintings suddenly start to bleed-Ioseff Xarwin from the left wrist and the other three Xarwins in a line cutting across their brows-as the viewers receive glimpses of the traumas the family endured.

(x1) [disable] : String (different values: 8)

@Check[performance|dc:21|name:Distract the Haunt] (trained) to distract the haunt and entertain it until it becomes soothed or @Check[religion|dc:25|name:Exorcise Haunt] (trained) to exorcise the haunt

(x1)

@Check[nature|dc:23|name:Convince Carrion You Pose No Threat] to convince the carrion vortex that the PCs pose no ill intent or @Check[religion|dc:20|name:Exorcise the Haunt] to exorcise the haunt

(x1)

@Check[intimidation|dc:26|name:Silence the Spirits|traits:action:coerce] to command the spirits haunting this room to be silent or @Check[religion|dc:23|name:Exorcise the Haunt] to exorcise the haunt

(x1)

@Check[occultism|dc:28|name:Exorcise Phantasm] or @Check[religion|dc:28|name:Exorcise Phantasm] (to exorcise the startling phantasm)

(x1)

@Check[diplomacy|dc:27|name:Soothe the Haunt's Wrath] to soothe the haunt's wrath or @Check[religion|dc:25|name:Exorcise the Haunt] to exorcise the haunt

(x1)

@Check[occultism|dc:32|name:Exorcise the Caul] (master) or @Check[religion|dc:34|name:Exorcise the Caul] (expert) to exorcise the caul

(x1)

@Check[occultism|dc:15|name:Exorcise Phantasm] or @Check[religion|dc:15|name:Exorcise Phantasm] (to exorcise the disquieting phantasm)

(x1)

@Check[religion|dc:25|name:Exorcise Painting] to exorcise one of the paintings (a critical success exorcises all of the paintings at once) or @Check[thievery|dc:21|name:Cover a Painting|traits:action:disable-a-device] to quickly cover a painting with a cloak or remove it and turn it to face the wall

(x1) [isComplex] : Boolean (different values: 2) True (x5) False (x3) [reset] : String (different values: 8)

The haunt resets automatically 1 hour after it's defeated or after no living creatures remain in the area to play with. Removing Marney's and Mira's brains from the brain collector statue in area E9 destroys the haunt.

(x1)

24 hours; defeating the corrupted psychopomps in areas D5 and E4 destroys this haunt forever.

(x1)

8 hours; destroying the tanglebones in area E3 destroys this haunt forever.

(x1)

The haunt resets after 24 hours and is destroyed permanently if Ioseff's ghost is put to rest.

(x1)

24 hours; putting Xarwin's ghost to rest destroys this haunt forever.

(x1)

1 week; putting Xarwin's ghost to rest permanently destroys the haunt.

(x1) (x1)

1 hour; putting Xarwin's ghost to rest destroys this haunt forever.

(x1) [routine] : String (different values: 6)

(2 actions) The architect (Mira Xarwin) uses Shackled Memories to cause a strange, house-like cage of solid ectoplasm to spring up around a randomly determined target. This house bears an uncanny resemblance to the home the target grew up in. The hunter (Marney Xarwin) then attempts a hunting shot Strike at that target.

(x1)

(1 action; evocation, occult) The churning vortex of beaks and bones takes its action through area D2, clawing and pecking at any creature in the area. All creatures in area D2 take @Damage[(2d8+9)[slashing]] damage (@Check[reflex|dc:24|basic|traits:evocation,occult] save).

(x1)

1 Action: If there are no targets within area B18 when the haunt takes its action, it can use its Lure reaction to try to get nearby victims back inside. The haunt manifests several burning skeletal arms that reach up from the ruined floors or out of the burnt walls to claw at every creature in area B18. These creatures must attempt a @Check[reflex|dc:22|name:Lured to Ashes Fire|traits:damaging-effect,fire,necromancy,occult] save (creatures seated on a sofa take a -2 circumstance penalty to this saving throw).


Critical Success The creature takes no damage.

Success The creature takes @Damage[1d8[fire]] damage.

Failure The creature takes @Damage[2d8[fire]] damage and gains weakness 5 to fire. This weakness persists until the creature is fully healed.

Critical Failure As failure, but @Damage[4d8[fire]] damage and weakness 10 to fire.

(x1) (x3)

(3 actions; evocation, occult) The haunted hatchet uses an action to move to a square adjacent to a creature within 25 feet, attempts a wrathful hatchet Strike against an adjacent creature, or attempts to Escape from being immobilized or restrained. If there are no creatures within 25 feet, the hatchet moves in a random direction.

If it ends its turn and there are no creatures within 25 feet, the hatchet falls to the ground, and the haunt ends.

(x1)

(4 actions) The haunt uses up to 4 actions to afflict bleeding wounds on different creatures in area B22. These bloody wounds manifest where the target would have felt pain from Inflict Agony, regardless of whether they succeeded in resisting that effect or not. A creature can't be targeted more than once by this routine. Each creature affected must attempt a @Check[fortitude|dc:24|traits:emotion,fear,mental,necromancy,occult] save.

The haunt loses 1 action for each painting that's disabled or destroyed.


Critical Success The creature is unaffected.

Success The creature takes @Damage[(1d8+3)[slashing]] damage and is @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 1} by the conviction that these wounds were caused by a loved one.

Failure As success, but @Damage[(2d8+6)[slashing]] damage, @Damage[1d6[bleed]], and @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 2}.

Critical Failure As failure, but @Damage[(4d8+12)[slashing]] damage, @Damage[2d6[bleed]], and @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 3}. Increase the value of the character's malevolence condition by 1.

(x1) [initiative] : object statistic : String (different values: 1) perception (x12) [perception] : object details : String (different values: 2) see magic (x1) (x11) mod : Integer (different values: 7) 22 (x1) 15 (x1) 8 (x2) 14 (x2) 16 (x2) 17 (x3) 13 (x1) senses : array Length: min=1 max=3 Value type: object type : String (different values: 5) darkvision (x11) lifesense (x6) scent (x1) low-light-vision (x1) tremorsense (x1) [acuity] : String (different values: 2) precise (x7) imprecise (x1) [range] : Integer (different values: 2) 60 (x7) 30 (x1) [resources] : object [focus] : object max : Integer (different values: 1) 1 (x5) value : Integer (different values: 1) 1 (x5) saves : object fortitude : object saveDetail : String (different values: 1) (x20) value : Integer (different values: 10) 18 (x2) 12 (x2) 11 (x3) 6 (x2) 15 (x4) 14 (x2) 17 (x2) 9 (x1) 22 (x1) 8 (x1) reflex : object saveDetail : String (different values: 1) (x20) value : Integer (different values: 11) 24 (x1) 17 (x4) 10 (x2) 13 (x1) 18 (x3) 15 (x2) 11 (x2) 12 (x2) 16 (x1) 2 (x1) 14 (x1) will : object saveDetail : String (different values: 1) (x20) value : Integer (different values: 10) 22 (x1) 15 (x4) 8 (x2) 10 (x1) 18 (x3) 17 (x2) 9 (x2) 13 (x1) 16 (x3) 24 (x1) [skills] : object [acrobatics] : object base : Integer (different values: 7) 22 (x1) 8 (x2) 13 (x1) 16 (x2) 11 (x1) 14 (x2) 17 (x1) [occultism] : object base : Integer (different values: 5) 21 (x2) 13 (x1) 18 (x1) 12 (x1) 14 (x1) [religion] : object base : Integer (different values: 4) 20 (x1) 6 (x1) 17 (x1) 16 (x1) [stealth] : object base : Integer (different values: 6) 22 (x1) 15 (x2) 8 (x1) 13 (x2) 18 (x1) 16 (x3) [deception] : object base : Integer (different values: 3) 14 (x1) 19 (x1) 17 (x1) special : array Length: min=1 max=1 Value type: object base : Integer (different values: 1) 21 (x1) label : String (different values: 1) to impersonate (x1) predicate : array Length: min=1 max=1 Value type: String (different values: 1) action:impersonate (x1) [athletics] : object base : Integer (different values: 3) 12 (x2) 15 (x1) 17 (x2) [intimidation] : object base : Integer (different values: 3) 11 (x2) 19 (x1) 17 (x2) [survival] : object base : Integer (different values: 1) 12 (x1) [arcana] : object base : Integer (different values: 2) 17 (x1) 18 (x1) [society] : object base : Integer (different values: 1) 19 (x1) [medicine] : object base : Integer (different values: 2) 21 (x1) 16 (x1) [thievery] : object base : Integer (different values: 1) 16 (x1) [crafting] : object base : Integer (different values: 1) 11 (x1) diplomacy : object base : Integer (different values: 1) 17 (x1) [spellcasting] : object rituals : object dc : Integer (different values: 3) 30 (x1) 28 (x1) 0 (x1) traits : object rarity : String (different values: 3) common (x9) unique (x8) rare (x3) size : object value : String (different values: 4) lg (x3) sm (x1) med (x14) tiny (x2) value : array Length: min=1 max=7 Value type: String (different values: 16) monitor (x4) psychopomp (x4) swarm (x1) evil (x10) undead (x8) unholy (x7) haunt (x8) chaotic (x6) ghoul (x1) ghost (x1) incorporeal (x2) spirit (x1) fungus (x1) skeleton (x1) aberration (x1) wraith (x1) [creatureType] : String (different values: 1) (x8) [customModifiers] : object [statusEffects] : array<> Length: min=0 max=0 Value type: mixed type : String (different values: 2) npc (x12) hazard (x8)