Beheaded Different values: 7 ===================================== object {Beheaded} _id : string {Beheaded._id} (all different values) folder : string {Beheaded.folder} (same value: hcGfSQPASIZFUruh) img : string {Beheaded.img} (2 different values) systems/pf2e/icons/actions/Passive.webp (x6) systems/pf2e/icons/actions/OneAction.webp (x1) name : string {Beheaded.name} (all different values) system : object {Beheaded.system} actionType : object {Beheaded.system.actionType} value : string {Beheaded.system.actionType.value} (2 different values) passive (x6) action (x1) actions : object {Beheaded.system.actions} [value] : integer {Beheaded.system.actions.value} (same value: 1) category : string {Beheaded.system.category} (2 different values) offensive (x6) interaction (x1) description : object {Beheaded.system.description} value : string {Beheaded.system.description.value} (all different values) publication : object {Beheaded.system.publication} license : string {Beheaded.system.publication.license} (same value: OGL) remaster : boolean {Beheaded.system.publication.remaster} (same value: False) title : string {Beheaded.system.publication.title} (2 different values) Pathfinder Bestiary 3 (x4) Pathfinder Book of the Dead (x3) rules : ###FoundryRulesObject### traits : object {Beheaded.system.traits} rarity : string {Beheaded.system.traits.rarity} (same value: common) value : array {Beheaded.system.traits.value} Length: min=0 max=5 Value type: string {Beheaded.system.traits.value.[]} (5 different values) aura (x2) divine (x1) emotion (x2) fear (x2) mental (x2) type : string {Beheaded.type} (same value: action)