Villain Different values: 17 ===================================== object {Villain} _id : string {Villain._id} (all different values) folder : string {Villain.folder} (same value: 'bLzJy2YdGCGjheEH') img : string {Villain.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg') items : array {Villain.items} Length: min=8 max=37 Value type: object {Villain.items.[]} _id : string {Villain.items.[]._id} (302 different values) img : string {Villain.items.[].img} (125 different values) name : string {Villain.items.[].name} (217 different values) sort : integer {Villain.items.[].sort} (37 different values) system : object {Villain.items.[].system} [acBonus] : integer {Villain.items.[].system.acBonus} (4 different values) 2 (x4) 1 (x2) 5 (x1) 3 (x1) [actionType] : object {Villain.items.[].system.actionType} value : string {Villain.items.[].system.actionType.value} (4 different values) 'passive' (x44) 'action' (x23) 'reaction' (x10) 'free' (x1) [actions] : object {Villain.items.[].system.actions} [value] : integer {Villain.items.[].system.actions.value} (3 different values) 1 (x13) 2 (x9) 3 (x1) [area] : object {Villain.items.[].system.area} type : string {Villain.items.[].system.area.type} (6 different values) 'burst' (x7) 'emanation' (x7) 'square' (x2) 'line' (x2) 'cylinder' (x2) 'cone' (x1) value : integer {Villain.items.[].system.area.value} (6 different values) 30 (x5) 60 (x5) 10 (x4) 5 (x4) 20 (x2) 15 (x1) [attackEffects] : object {Villain.items.[].system.attackEffects} value : array {Villain.items.[].system.attackEffects.value} Length: min=0 max=1 Value type: string {Villain.items.[].system.attackEffects.value.[]} (same value: 'flesh-mutation') [autoHeightenLevel] : object {Villain.items.[].system.autoHeightenLevel} [value] : empty [baseItem] : string {Villain.items.[].system.baseItem} (22 different values) [bonus] : object {Villain.items.[].system.bonus} value : integer {Villain.items.[].system.bonus.value} (19 different values) [bonusDamage] : object {Villain.items.[].system.bonusDamage} value : integer {Villain.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {Villain.items.[].system.bulk} value : mixed integer {Villain.items.[].system.bulk.value} (4 different values) 1 (x14) 0 (x6) 2 (x5) 3 (x1) float {Villain.items.[].system.bulk.value} (same value: 0,1) [capacity] : integer {Villain.items.[].system.bulk.capacity} (same value: 10) [heldOrStowed] : float {Villain.items.[].system.bulk.heldOrStowed} (same value: 0,1) [ignored] : integer {Villain.items.[].system.bulk.ignored} (same value: 10) [category] : string {Villain.items.[].system.category} (12 different values) [checkPenalty] : integer {Villain.items.[].system.checkPenalty} (3 different values) -1 (x6) -3 (x1) -2 (x1) [collapsed] : boolean {Villain.items.[].system.collapsed} (same value: False) [containerId] : string {Villain.items.[].system.containerId} (same value: 'FiSK6Z3qlTGPUrAR') [cost] : object {Villain.items.[].system.cost} value : string {Villain.items.[].system.cost.value} (3 different values) '' (x89) 'warding circle ingredients worth a total value of 2 gp × the spell rank × the target\'s level' (x1) 'rare incense worth a total value of 150 gp' (x1) [counteraction] : boolean {Villain.items.[].system.counteraction} (2 different values) False (x88) True (x3) [damage] : object {Villain.items.[].system.damage} [0] : object {Villain.items.[].system.damage.0} applyMod : boolean {Villain.items.[].system.damage.0.applyMod} (same value: False) [category] : string {Villain.items.[].system.damage.0.category} (same value: 'persistent') formula : string {Villain.items.[].system.damage.0.formula} (13 different values) kinds : array {Villain.items.[].system.damage.0.kinds} Length: min=1 max=2 Value type: string {Villain.items.[].system.damage.0.kinds.[]} (2 different values) 'damage' (x22) 'healing' (x1) materials : array<> {Villain.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {Villain.items.[].system.damage.0.type} (9 different values) 'fire' (x7) 'void' (x5) 'mental' (x2) 'sonic' (x2) 'electricity' (x2) 'cold' (x1) 'bleed' (x1) 'force' (x1) 'untyped' (x1) [0Uok2pip94aNbBFd] : object {Villain.items.[].system.damage.0Uok2pip94aNbBFd} applyMod : boolean {Villain.items.[].system.damage.0Uok2pip94aNbBFd.applyMod} (same value: False) [category] : empty formula : string {Villain.items.[].system.damage.0Uok2pip94aNbBFd.formula} (same value: '2d8') kinds : array {Villain.items.[].system.damage.0Uok2pip94aNbBFd.kinds} Length: min=1 max=1 Value type: string {Villain.items.[].system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: 'damage') materials : array<> {Villain.items.[].system.damage.0Uok2pip94aNbBFd.materials} Length: min=0 max=0 Value type: empty type : string {Villain.items.[].system.damage.0Uok2pip94aNbBFd.type} (same value: 'untyped') [3Pz4NTLXD2rzKgf4] : object {Villain.items.[].system.damage.3Pz4NTLXD2rzKgf4} applyMod : boolean {Villain.items.[].system.damage.3Pz4NTLXD2rzKgf4.applyMod} (same value: False) category : string {Villain.items.[].system.damage.3Pz4NTLXD2rzKgf4.category} (same value: 'persistent') formula : string {Villain.items.[].system.damage.3Pz4NTLXD2rzKgf4.formula} (same value: '2') kinds : array {Villain.items.[].system.damage.3Pz4NTLXD2rzKgf4.kinds} Length: min=1 max=1 Value type: string {Villain.items.[].system.damage.3Pz4NTLXD2rzKgf4.kinds.[]} (same value: 'damage') materials : array<> {Villain.items.[].system.damage.3Pz4NTLXD2rzKgf4.materials} Length: min=0 max=0 Value type: empty type : string {Villain.items.[].system.damage.3Pz4NTLXD2rzKgf4.type} (same value: 'bleed') [C34n7XTpCLCXJWwt] : object {Villain.items.[].system.damage.C34n7XTpCLCXJWwt} applyMod : boolean {Villain.items.[].system.damage.C34n7XTpCLCXJWwt.applyMod} (same value: False) [category] : empty formula : string {Villain.items.[].system.damage.C34n7XTpCLCXJWwt.formula} (same value: '2d6') kinds : array {Villain.items.[].system.damage.C34n7XTpCLCXJWwt.kinds} Length: min=1 max=1 Value type: string {Villain.items.[].system.damage.C34n7XTpCLCXJWwt.kinds.[]} (same value: 'damage') materials : array<> {Villain.items.[].system.damage.C34n7XTpCLCXJWwt.materials} Length: min=0 max=0 Value type: empty type : string {Villain.items.[].system.damage.C34n7XTpCLCXJWwt.type} (same value: 'bludgeoning') [cQDyW0QpjJ38MlSi] : object {Villain.items.[].system.damage.cQDyW0QpjJ38MlSi} applyMod : boolean {Villain.items.[].system.damage.cQDyW0QpjJ38MlSi.applyMod} (same value: False) [category] : empty formula : string {Villain.items.[].system.damage.cQDyW0QpjJ38MlSi.formula} (same value: '2d4') kinds : array {Villain.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds} Length: min=1 max=1 Value type: string {Villain.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds.[]} (same value: 'damage') materials : array<> {Villain.items.[].system.damage.cQDyW0QpjJ38MlSi.materials} Length: min=0 max=0 Value type: empty type : string {Villain.items.[].system.damage.cQDyW0QpjJ38MlSi.type} (same value: 'fire') [damageType] : string {Villain.items.[].system.damage.damageType} (3 different values) 'piercing' (x14) 'slashing' (x7) 'bludgeoning' (x5) [dice] : integer {Villain.items.[].system.damage.dice} (2 different values) 1 (x25) 0 (x1) [die] : string {Villain.items.[].system.damage.die} (4 different values) 'd6' (x12) 'd4' (x8) 'd8' (x3) 'd12' (x2) [formula] : string {Villain.items.[].system.damage.formula} (3 different values) '2d8+5' (x2) '3d6+6' (x1) '3d8+10' (x1) [kind] : string {Villain.items.[].system.damage.kind} (same value: 'healing') [type] : string {Villain.items.[].system.damage.type} (2 different values) 'vitality' (x3) 'untyped' (x1) [yI4fzrhnbFxup4Ep] : object {Villain.items.[].system.damage.yI4fzrhnbFxup4Ep} applyMod : boolean {Villain.items.[].system.damage.yI4fzrhnbFxup4Ep.applyMod} (same value: False) [category] : empty formula : string {Villain.items.[].system.damage.yI4fzrhnbFxup4Ep.formula} (same value: '1d8') kinds : array {Villain.items.[].system.damage.yI4fzrhnbFxup4Ep.kinds} Length: min=1 max=1 Value type: string {Villain.items.[].system.damage.yI4fzrhnbFxup4Ep.kinds.[]} (same value: 'damage') materials : array<> {Villain.items.[].system.damage.yI4fzrhnbFxup4Ep.materials} Length: min=0 max=0 Value type: empty type : string {Villain.items.[].system.damage.yI4fzrhnbFxup4Ep.type} (same value: 'acid') [damageRolls] : object {Villain.items.[].system.damageRolls} [0] : object {Villain.items.[].system.damageRolls.0} damage : string {Villain.items.[].system.damageRolls.0.damage} (7 different values) '1d6+8' (x2) '1d6+3' (x2) '1d12+8' (x1) '1d6+10' (x1) '1d6+6' (x1) '1d4+7' (x1) '1d6+2' (x1) damageType : string {Villain.items.[].system.damageRolls.0.damageType} (3 different values) 'piercing' (x5) 'slashing' (x2) 'bludgeoning' (x2) [0dEOiUqz22PQ0sJU] : object {Villain.items.[].system.damageRolls.0dEOiUqz22PQ0sJU} damage : string {Villain.items.[].system.damageRolls.0dEOiUqz22PQ0sJU.damage} (same value: '1d4+6') damageType : string {Villain.items.[].system.damageRolls.0dEOiUqz22PQ0sJU.damageType} (same value: 'piercing') [2JYE83eCXSr9HXnc] : object {Villain.items.[].system.damageRolls.2JYE83eCXSr9HXnc} category : string {Villain.items.[].system.damageRolls.2JYE83eCXSr9HXnc.category} (same value: 'splash') damage : string {Villain.items.[].system.damageRolls.2JYE83eCXSr9HXnc.damage} (same value: '2') damageType : string {Villain.items.[].system.damageRolls.2JYE83eCXSr9HXnc.damageType} (same value: 'untyped') [7gyCrALIkyj4jEp6] : object {Villain.items.[].system.damageRolls.7gyCrALIkyj4jEp6} damage : string {Villain.items.[].system.damageRolls.7gyCrALIkyj4jEp6.damage} (same value: '1d4+4') damageType : string {Villain.items.[].system.damageRolls.7gyCrALIkyj4jEp6.damageType} (same value: 'piercing') [Acs4CSZCOQaKy6wR] : object {Villain.items.[].system.damageRolls.Acs4CSZCOQaKy6wR} damage : string {Villain.items.[].system.damageRolls.Acs4CSZCOQaKy6wR.damage} (same value: '1d6+2') damageType : string {Villain.items.[].system.damageRolls.Acs4CSZCOQaKy6wR.damageType} (same value: 'bludgeoning') KcNBTOWSazWsSWbg : object {Villain.items.[].system.damageRolls.KcNBTOWSazWsSWbg} damage : string {Villain.items.[].system.damageRolls.KcNBTOWSazWsSWbg.damage} (same value: '3d6') damageType : string {Villain.items.[].system.damageRolls.KcNBTOWSazWsSWbg.damageType} (same value: 'fire') [1N4xrGxD5xpL5TOn] : object {Villain.items.[].system.damageRolls.1N4xrGxD5xpL5TOn} category : string {Villain.items.[].system.damageRolls.1N4xrGxD5xpL5TOn.category} (same value: 'persistent') damage : string {Villain.items.[].system.damageRolls.1N4xrGxD5xpL5TOn.damage} (same value: '1d4') damageType : string {Villain.items.[].system.damageRolls.1N4xrGxD5xpL5TOn.damageType} (same value: 'bleed') [1eMNWGpaCvfWqkJm] : object {Villain.items.[].system.damageRolls.1eMNWGpaCvfWqkJm} damage : string {Villain.items.[].system.damageRolls.1eMNWGpaCvfWqkJm.damage} (same value: '3d6') damageType : string {Villain.items.[].system.damageRolls.1eMNWGpaCvfWqkJm.damageType} (same value: 'fire') [7eNLtIfWjOoYk7bz] : object {Villain.items.[].system.damageRolls.7eNLtIfWjOoYk7bz} damage : string {Villain.items.[].system.damageRolls.7eNLtIfWjOoYk7bz.damage} (same value: '1d8+9') damageType : string {Villain.items.[].system.damageRolls.7eNLtIfWjOoYk7bz.damageType} (same value: 'piercing') [DwknufwzHgTsx2iW] : object {Villain.items.[].system.damageRolls.DwknufwzHgTsx2iW} damage : string {Villain.items.[].system.damageRolls.DwknufwzHgTsx2iW.damage} (same value: '1d4+9') damageType : string {Villain.items.[].system.damageRolls.DwknufwzHgTsx2iW.damageType} (same value: 'piercing') [G1RyVwzeSi9h5vDE] : object {Villain.items.[].system.damageRolls.G1RyVwzeSi9h5vDE} damage : string {Villain.items.[].system.damageRolls.G1RyVwzeSi9h5vDE.damage} (same value: '1d4+9') damageType : string {Villain.items.[].system.damageRolls.G1RyVwzeSi9h5vDE.damageType} (same value: 'piercing') [Gjs5ykOcjqt3LnkG] : object {Villain.items.[].system.damageRolls.Gjs5ykOcjqt3LnkG} damage : string {Villain.items.[].system.damageRolls.Gjs5ykOcjqt3LnkG.damage} (same value: '2d6+8') damageType : string {Villain.items.[].system.damageRolls.Gjs5ykOcjqt3LnkG.damageType} (same value: 'piercing') [KvOmTj8SJ8D1z0JI] : object {Villain.items.[].system.damageRolls.KvOmTj8SJ8D1z0JI} damage : string {Villain.items.[].system.damageRolls.KvOmTj8SJ8D1z0JI.damage} (same value: '2d8+10') damageType : string {Villain.items.[].system.damageRolls.KvOmTj8SJ8D1z0JI.damageType} (same value: 'slashing') [QZUwWNGQrpnShLez] : object {Villain.items.[].system.damageRolls.QZUwWNGQrpnShLez} damage : string {Villain.items.[].system.damageRolls.QZUwWNGQrpnShLez.damage} (same value: '1d4+6') damageType : string {Villain.items.[].system.damageRolls.QZUwWNGQrpnShLez.damageType} (same value: 'piercing') [TKeWEdepwpo0lKFx] : object {Villain.items.[].system.damageRolls.TKeWEdepwpo0lKFx} category : string {Villain.items.[].system.damageRolls.TKeWEdepwpo0lKFx.category} (same value: 'persistent') damage : string {Villain.items.[].system.damageRolls.TKeWEdepwpo0lKFx.damage} (same value: '2') damageType : string {Villain.items.[].system.damageRolls.TKeWEdepwpo0lKFx.damageType} (same value: 'untyped') [Tn9yNt1jVT7Ok0Pt] : object {Villain.items.[].system.damageRolls.Tn9yNt1jVT7Ok0Pt} damage : string {Villain.items.[].system.damageRolls.Tn9yNt1jVT7Ok0Pt.damage} (same value: '2d6') damageType : string {Villain.items.[].system.damageRolls.Tn9yNt1jVT7Ok0Pt.damageType} (same value: 'untyped') [U0qX1UZFYbKLYePu] : object {Villain.items.[].system.damageRolls.U0qX1UZFYbKLYePu} damage : string {Villain.items.[].system.damageRolls.U0qX1UZFYbKLYePu.damage} (same value: '1d4+7') damageType : string {Villain.items.[].system.damageRolls.U0qX1UZFYbKLYePu.damageType} (same value: 'piercing') [cqIcAMsIoppmRq9n] : object {Villain.items.[].system.damageRolls.cqIcAMsIoppmRq9n} category : string {Villain.items.[].system.damageRolls.cqIcAMsIoppmRq9n.category} (same value: 'persistent') damage : string {Villain.items.[].system.damageRolls.cqIcAMsIoppmRq9n.damage} (same value: '1d4') damageType : string {Villain.items.[].system.damageRolls.cqIcAMsIoppmRq9n.damageType} (same value: 'bleed') [eMEOkZi7fx10uM3I] : object {Villain.items.[].system.damageRolls.eMEOkZi7fx10uM3I} damage : string {Villain.items.[].system.damageRolls.eMEOkZi7fx10uM3I.damage} (same value: '1d4+6') damageType : string {Villain.items.[].system.damageRolls.eMEOkZi7fx10uM3I.damageType} (same value: 'piercing') [giOq5QqGS60N99el] : object {Villain.items.[].system.damageRolls.giOq5QqGS60N99el} damage : string {Villain.items.[].system.damageRolls.giOq5QqGS60N99el.damage} (same value: '2d8+12') damageType : string {Villain.items.[].system.damageRolls.giOq5QqGS60N99el.damageType} (same value: 'slashing') [iswR188zNNz1VJHP] : object {Villain.items.[].system.damageRolls.iswR188zNNz1VJHP} damage : string {Villain.items.[].system.damageRolls.iswR188zNNz1VJHP.damage} (9 different values) '1d4+10' (x4) '1d4+6' (x2) '1d4' (x1) '1d4+13' (x1) '1d4+4' (x1) '1d4+7' (x1) '1d4+3' (x1) '1d4+2' (x1) '1d4+12' (x1) damageType : string {Villain.items.[].system.damageRolls.iswR188zNNz1VJHP.damageType} (same value: 'bludgeoning') [k1bSgTVAXjBUtkwC] : object {Villain.items.[].system.damageRolls.k1bSgTVAXjBUtkwC} damage : string {Villain.items.[].system.damageRolls.k1bSgTVAXjBUtkwC.damage} (same value: '1d4+4') damageType : string {Villain.items.[].system.damageRolls.k1bSgTVAXjBUtkwC.damageType} (same value: 'piercing') [kypwa8qg9mQE1TM8] : object {Villain.items.[].system.damageRolls.kypwa8qg9mQE1TM8} damage : string {Villain.items.[].system.damageRolls.kypwa8qg9mQE1TM8.damage} (same value: '1d6+4') damageType : string {Villain.items.[].system.damageRolls.kypwa8qg9mQE1TM8.damageType} (same value: 'piercing') [nrKYiSG7KuBLvosK] : object {Villain.items.[].system.damageRolls.nrKYiSG7KuBLvosK} damage : string {Villain.items.[].system.damageRolls.nrKYiSG7KuBLvosK.damage} (same value: '2d6+6') damageType : string {Villain.items.[].system.damageRolls.nrKYiSG7KuBLvosK.damageType} (same value: 'piercing') [r2n5vvenZaiuqld0] : object {Villain.items.[].system.damageRolls.r2n5vvenZaiuqld0} damage : string {Villain.items.[].system.damageRolls.r2n5vvenZaiuqld0.damage} (same value: '1d4+8') damageType : string {Villain.items.[].system.damageRolls.r2n5vvenZaiuqld0.damageType} (same value: 'bludgeoning') [sAdBvp9jSI3rtbwC] : object {Villain.items.[].system.damageRolls.sAdBvp9jSI3rtbwC} damage : string {Villain.items.[].system.damageRolls.sAdBvp9jSI3rtbwC.damage} (same value: '1d4+10') damageType : string {Villain.items.[].system.damageRolls.sAdBvp9jSI3rtbwC.damageType} (same value: 'slashing') [vteXU1AcPqSHSoqT] : object {Villain.items.[].system.damageRolls.vteXU1AcPqSHSoqT} damage : string {Villain.items.[].system.damageRolls.vteXU1AcPqSHSoqT.damage} (same value: '4d6') damageType : string {Villain.items.[].system.damageRolls.vteXU1AcPqSHSoqT.damageType} (same value: 'poison') [zTtmn1p5VuGg7bJS] : object {Villain.items.[].system.damageRolls.zTtmn1p5VuGg7bJS} damage : string {Villain.items.[].system.damageRolls.zTtmn1p5VuGg7bJS.damage} (same value: '2d12+13') damageType : string {Villain.items.[].system.damageRolls.zTtmn1p5VuGg7bJS.damageType} (same value: 'slashing') VgEFbuncbM5tjC31 : object {Villain.items.[].system.damageRolls.VgEFbuncbM5tjC31} damage : string {Villain.items.[].system.damageRolls.VgEFbuncbM5tjC31.damage} (same value: '2d4+10') damageType : string {Villain.items.[].system.damageRolls.VgEFbuncbM5tjC31.damageType} (same value: 'bludgeoning') [deathNote] : boolean {Villain.items.[].system.deathNote} (same value: True) description : object {Villain.items.[].system.description} value : string {Villain.items.[].system.description.value} (191 different values) [defense] : object {Villain.items.[].system.defense} save : object {Villain.items.[].system.defense.save} basic : boolean {Villain.items.[].system.defense.save.basic} (2 different values) False (x23) True (x14) statistic : string {Villain.items.[].system.defense.save.statistic} (3 different values) 'will' (x18) 'fortitude' (x10) 'reflex' (x9) [duration] : object {Villain.items.[].system.duration} sustained : boolean {Villain.items.[].system.duration.sustained} (2 different values) False (x81) True (x10) value : string {Villain.items.[].system.duration.value} (14 different values) [frequency] : object {Villain.items.[].system.frequency} max : integer {Villain.items.[].system.frequency.max} (same value: 1) per : string {Villain.items.[].system.frequency.per} (2 different values) 'round' (x2) 'day' (x1) [group] : string {Villain.items.[].system.group} (14 different values) [heightening] : object {Villain.items.[].system.heightening} [damage] : object {Villain.items.[].system.heightening.damage} [0] : string {Villain.items.[].system.heightening.damage.0} (7 different values) '1d6' (x6) '2d6' (x5) '1d4' (x3) '1d8' (x2) '2d4' (x2) '1d10' (x2) '1d12' (x1) [0Uok2pip94aNbBFd] : string {Villain.items.[].system.heightening.damage.0Uok2pip94aNbBFd} (same value: '1d8') [3Pz4NTLXD2rzKgf4] : string {Villain.items.[].system.heightening.damage.3Pz4NTLXD2rzKgf4} (same value: '1') [cQDyW0QpjJ38MlSi] : string {Villain.items.[].system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: '1d4') [yI4fzrhnbFxup4Ep] : string {Villain.items.[].system.heightening.damage.yI4fzrhnbFxup4Ep} (same value: '1d8') [interval] : integer {Villain.items.[].system.heightening.interval} (2 different values) 1 (x18) 2 (x7) [levels] : object {Villain.items.[].system.heightening.levels} [3] : object {Villain.items.[].system.heightening.levels.3} [range] : object {Villain.items.[].system.heightening.levels.3.range} value : string {Villain.items.[].system.heightening.levels.3.range.value} (2 different values) '500 feet' (x4) 'touch' (x1) [target] : object {Villain.items.[].system.heightening.levels.3.target} value : string {Villain.items.[].system.heightening.levels.3.target.value} (3 different values) '5 creatures' (x3) '1 unattended object with a Bulk of 1 or less' (x1) '1 willing creature' (x1) 4 : object {Villain.items.[].system.heightening.levels.4} range : object {Villain.items.[].system.heightening.levels.4.range} value : string {Villain.items.[].system.heightening.levels.4.range.value} (same value: '30 feet') target : object {Villain.items.[].system.heightening.levels.4.target} value : string {Villain.items.[].system.heightening.levels.4.target.value} (same value: '10 creatures') [5] : object {Villain.items.[].system.heightening.levels.5} [target] : object {Villain.items.[].system.heightening.levels.5.target} value : string {Villain.items.[].system.heightening.levels.5.target.value} (same value: '10 creatures') range : object {Villain.items.[].system.heightening.levels.5.range} value : string {Villain.items.[].system.heightening.levels.5.range.value} (same value: '60 feet') [6] : object {Villain.items.[].system.heightening.levels.6} target : object {Villain.items.[].system.heightening.levels.6.target} value : string {Villain.items.[].system.heightening.levels.6.target.value} (3 different values) '5 creatures' (x3) '10 creatures' (x1) '10 willing creatures' (x1) [7] : object {Villain.items.[].system.heightening.levels.7} target : object {Villain.items.[].system.heightening.levels.7.target} value : string {Villain.items.[].system.heightening.levels.7.target.value} (2 different values) '1 unattended object with a Bulk of 2 or less' (x1) '6 creatures' (x1) [8] : object {Villain.items.[].system.heightening.levels.8} target : object {Villain.items.[].system.heightening.levels.8.target} value : string {Villain.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures') [type] : string {Villain.items.[].system.heightening.type} (2 different values) 'interval' (x25) 'fixed' (x20) [level] : object {Villain.items.[].system.level} value : integer {Villain.items.[].system.level.value} (10 different values) 1 (x54) 0 (x49) 2 (x21) 3 (x9) 4 (x7) 6 (x5) 5 (x5) 7 (x3) 8 (x2) 12 (x1) [mod] : object {Villain.items.[].system.mod} value : integer {Villain.items.[].system.mod.value} (9 different values) 6 (x2) 18 (x2) 15 (x2) 17 (x2) 8 (x2) 14 (x2) 11 (x1) 13 (x1) 21 (x1) publication : object {Villain.items.[].system.publication} license : string {Villain.items.[].system.publication.license} (same value: 'ORC') remaster : boolean {Villain.items.[].system.publication.remaster} (same value: True) title : string {Villain.items.[].system.publication.title} (9 different values) '' (x129) 'Pathfinder Player Core' (x129) 'Pathfinder NPC Core' (x18) 'Pathfinder GM Core' (x14) 'Pathfinder Player Core 2' (x6) 'Pathfinder Monster Core' (x2) 'Pathfinder Guns & Gears' (x2) 'Pathfinder Lost Omens Gods & Magic' (x1) 'Pathfinder Core Rulebook' (x1) rules : ignored (Foundry rules object) {Villain.items.[].system.rules} [dexCap] : integer {Villain.items.[].system.dexCap} (4 different values) 3 (x4) 4 (x2) 1 (x1) 2 (x1) [equipped] : object {Villain.items.[].system.equipped} carryType : string {Villain.items.[].system.equipped.carryType} (same value: 'worn') [handsHeld] : integer {Villain.items.[].system.equipped.handsHeld} (2 different values) 0 (x34) 1 (x1) [inSlot] : boolean {Villain.items.[].system.equipped.inSlot} (same value: True) [invested] : empty [hardness] : integer {Villain.items.[].system.hardness} (same value: 0) [hp] : object {Villain.items.[].system.hp} max : integer {Villain.items.[].system.hp.max} (same value: 0) value : integer {Villain.items.[].system.hp.value} (same value: 0) [location] : object {Villain.items.[].system.location} [heightenedLevel] : integer {Villain.items.[].system.location.heightenedLevel} (3 different values) 2 (x10) 1 (x10) 3 (x3) [signature] : boolean {Villain.items.[].system.location.signature} (same value: False) [uses] : object {Villain.items.[].system.location.uses} max : integer {Villain.items.[].system.location.uses.max} (same value: 99) value : integer {Villain.items.[].system.location.uses.value} (same value: 99) [value] : string {Villain.items.[].system.location.value} (10 different values) 'niwzzTioW24zOrfR' (x30) 'fo4rIPJJxb2JfFED' (x16) 'yXIorWzVkK3BGFi9' (x12) 'XCCNdWgAwDmYJNUr' (x12) 'w8D7IFRgRRihgilN' (x10) 'j3GfUAgZ3oVVWebi' (x4) 'vfhKr3Ly9XjE7PhV' (x2) 'YEsqZ1pmCAbdEHfI' (x1) 'flLLoUGHSVJire4L' (x1) 'L4Fu7guo4LfcMfe9' (x1) [material] : object {Villain.items.[].system.material} [grade] : empty [type] : empty [overlays] : object {Villain.items.[].system.overlays} [2a6Vm4mIjBgrzlO2] : object {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2} name : string {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.name} (same value: 'Touch of the Void (Vs. Living)') overlayType : string {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.overlayType} (same value: 'override') sort : integer {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.sort} (same value: 2) system : object {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system} damage : object {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage} Esn7klJ9WRsIFnrE : object {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE} applyMod : boolean {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.applyMod} (same value: False) [category] : empty formula : string {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.formula} (same value: '1d6') kinds : array {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.kinds} Length: min=1 max=1 Value type: string {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.kinds.[]} (same value: 'damage') materials : array<> {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.materials} Length: min=0 max=0 Value type: empty type : string {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.type} (same value: 'void') defense : object {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense} save : object {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save} basic : boolean {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save.basic} (same value: True) statistic : string {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save.statistic} (same value: 'fortitude') heightening : object {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening} damage : object {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.damage} Esn7klJ9WRsIFnrE : string {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.damage.Esn7klJ9WRsIFnrE} (same value: '1d6') interval : integer {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.interval} (same value: 1) type : string {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.type} (same value: 'interval') [4gyp3qlsv5ywdyjq] : object {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq} _id : string {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq') name : string {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)') overlayType : string {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override') sort : integer {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) system : object {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} damage : object {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} 0 : object {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} formula : string {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8') kinds : array {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing') [defense] : empty heightening : object {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} damage : object {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} 0 : string {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8') range : object {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} value : string {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet') target : object {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} value : string {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature') time : object {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} value : string {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2') traits : object {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} value : array {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} Length: min=3 max=3 Value type: string {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) 'concentrate' (x1) 'manipulate' (x1) 'void' (x1) [NYYzPXYkV0V917XF] : object {Villain.items.[].system.overlays.NYYzPXYkV0V917XF} name : string {Villain.items.[].system.overlays.NYYzPXYkV0V917XF.name} (same value: 'Spiritual Armament (Spirit)') overlayType : string {Villain.items.[].system.overlays.NYYzPXYkV0V917XF.overlayType} (same value: 'override') sort : integer {Villain.items.[].system.overlays.NYYzPXYkV0V917XF.sort} (same value: 4) system : object {Villain.items.[].system.overlays.NYYzPXYkV0V917XF.system} damage : object {Villain.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage} 0Uok2pip94aNbBFd : object {Villain.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd} [category] : empty kinds : array {Villain.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd.kinds} Length: min=1 max=1 Value type: string {Villain.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: 'damage') type : string {Villain.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd.type} (same value: 'spirit') [defense] : empty [OTj254xSoTgGQJlU] : object {Villain.items.[].system.overlays.OTj254xSoTgGQJlU} name : string {Villain.items.[].system.overlays.OTj254xSoTgGQJlU.name} (same value: 'Spiritual Armament (Slashing)') overlayType : string {Villain.items.[].system.overlays.OTj254xSoTgGQJlU.overlayType} (same value: 'override') sort : integer {Villain.items.[].system.overlays.OTj254xSoTgGQJlU.sort} (same value: 3) system : object {Villain.items.[].system.overlays.OTj254xSoTgGQJlU.system} damage : object {Villain.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage} 0Uok2pip94aNbBFd : object {Villain.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd} [category] : empty kinds : array {Villain.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd.kinds} Length: min=1 max=1 Value type: string {Villain.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: 'damage') type : string {Villain.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd.type} (same value: 'slashing') [defense] : empty [TqI3B4hFxajOSIm3] : object {Villain.items.[].system.overlays.TqI3B4hFxajOSIm3} name : string {Villain.items.[].system.overlays.TqI3B4hFxajOSIm3.name} (same value: 'Spiritual Armament (Bludgeoning)') overlayType : string {Villain.items.[].system.overlays.TqI3B4hFxajOSIm3.overlayType} (same value: 'override') sort : integer {Villain.items.[].system.overlays.TqI3B4hFxajOSIm3.sort} (same value: 1) system : object {Villain.items.[].system.overlays.TqI3B4hFxajOSIm3.system} damage : object {Villain.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage} 0Uok2pip94aNbBFd : object {Villain.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd} [category] : empty kinds : array {Villain.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd.kinds} Length: min=1 max=1 Value type: string {Villain.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: 'damage') type : string {Villain.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd.type} (same value: 'bludgeoning') [defense] : empty [URQWpedXx9fB1fR7] : object {Villain.items.[].system.overlays.URQWpedXx9fB1fR7} name : string {Villain.items.[].system.overlays.URQWpedXx9fB1fR7.name} (same value: 'Gouging Claw (Piercing)') overlayType : string {Villain.items.[].system.overlays.URQWpedXx9fB1fR7.overlayType} (same value: 'override') sort : integer {Villain.items.[].system.overlays.URQWpedXx9fB1fR7.sort} (same value: 1) system : object {Villain.items.[].system.overlays.URQWpedXx9fB1fR7.system} damage : object {Villain.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage} 0 : object {Villain.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0} [category] : empty type : string {Villain.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0.type} (same value: 'piercing') [defense] : empty [WIvpqh0pSKKC4t0F] : object {Villain.items.[].system.overlays.WIvpqh0pSKKC4t0F} name : string {Villain.items.[].system.overlays.WIvpqh0pSKKC4t0F.name} (same value: 'Spiritual Armament (Piercing)') overlayType : string {Villain.items.[].system.overlays.WIvpqh0pSKKC4t0F.overlayType} (same value: 'override') sort : integer {Villain.items.[].system.overlays.WIvpqh0pSKKC4t0F.sort} (same value: 2) system : object {Villain.items.[].system.overlays.WIvpqh0pSKKC4t0F.system} damage : object {Villain.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage} 0Uok2pip94aNbBFd : object {Villain.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd} [category] : empty kinds : array {Villain.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd.kinds} Length: min=1 max=1 Value type: string {Villain.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: 'damage') type : string {Villain.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd.type} (same value: 'piercing') [defense] : empty [eOCNn2ohYAvsYZjn] : object {Villain.items.[].system.overlays.eOCNn2ohYAvsYZjn} _id : string {Villain.items.[].system.overlays.eOCNn2ohYAvsYZjn._id} (same value: 'eOCNn2ohYAvsYZjn') overlayType : string {Villain.items.[].system.overlays.eOCNn2ohYAvsYZjn.overlayType} (same value: 'override') sort : integer {Villain.items.[].system.overlays.eOCNn2ohYAvsYZjn.sort} (same value: 1) system : object {Villain.items.[].system.overlays.eOCNn2ohYAvsYZjn.system} [fjal1yqjbeci6fa9] : object {Villain.items.[].system.overlays.fjal1yqjbeci6fa9} overlayType : string {Villain.items.[].system.overlays.fjal1yqjbeci6fa9.overlayType} (same value: 'override') sort : integer {Villain.items.[].system.overlays.fjal1yqjbeci6fa9.sort} (same value: 3) system : object {Villain.items.[].system.overlays.fjal1yqjbeci6fa9.system} area : object {Villain.items.[].system.overlays.fjal1yqjbeci6fa9.system.area} areaType : string {Villain.items.[].system.overlays.fjal1yqjbeci6fa9.system.area.areaType} (same value: 'emanation') type : string {Villain.items.[].system.overlays.fjal1yqjbeci6fa9.system.area.type} (same value: 'emanation') value : integer {Villain.items.[].system.overlays.fjal1yqjbeci6fa9.system.area.value} (same value: 30) damage : object {Villain.items.[].system.overlays.fjal1yqjbeci6fa9.system.damage} 0 : object {Villain.items.[].system.overlays.fjal1yqjbeci6fa9.system.damage.0} [category] : empty target : object {Villain.items.[].system.overlays.fjal1yqjbeci6fa9.system.target} value : string {Villain.items.[].system.overlays.fjal1yqjbeci6fa9.system.target.value} (same value: '') time : object {Villain.items.[].system.overlays.fjal1yqjbeci6fa9.system.time} value : string {Villain.items.[].system.overlays.fjal1yqjbeci6fa9.system.time.value} (same value: '3') traits : object {Villain.items.[].system.overlays.fjal1yqjbeci6fa9.system.traits} value : array {Villain.items.[].system.overlays.fjal1yqjbeci6fa9.system.traits.value} Length: min=3 max=3 Value type: string {Villain.items.[].system.overlays.fjal1yqjbeci6fa9.system.traits.value.[]} (3 different values) 'concentrate' (x1) 'manipulate' (x1) 'sonic' (x1) [gHIOzknAtexc6GUE] : object {Villain.items.[].system.overlays.gHIOzknAtexc6GUE} name : string {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.name} (same value: 'Touch of the Void (Healing)') overlayType : string {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.overlayType} (same value: 'override') sort : integer {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.sort} (same value: 1) system : object {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.system} damage : object {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage} cM137DAlBX1LcWAX : object {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX} applyMod : boolean {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.applyMod} (same value: False) [category] : empty formula : string {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.formula} (same value: '6') kinds : array {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.kinds} Length: min=1 max=1 Value type: string {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.kinds.[]} (same value: 'healing') materials : array<> {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.materials} Length: min=0 max=0 Value type: empty type : string {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.type} (same value: 'untyped') [defense] : empty heightening : object {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening} damage : object {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.damage} cM137DAlBX1LcWAX : string {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.damage.cM137DAlBX1LcWAX} (same value: '6') interval : integer {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.interval} (same value: 1) type : string {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.type} (same value: 'interval') [gc46bl5k7ajwh96r] : object {Villain.items.[].system.overlays.gc46bl5k7ajwh96r} overlayType : string {Villain.items.[].system.overlays.gc46bl5k7ajwh96r.overlayType} (same value: 'override') sort : integer {Villain.items.[].system.overlays.gc46bl5k7ajwh96r.sort} (same value: 2) system : object {Villain.items.[].system.overlays.gc46bl5k7ajwh96r.system} area : object {Villain.items.[].system.overlays.gc46bl5k7ajwh96r.system.area} areaType : string {Villain.items.[].system.overlays.gc46bl5k7ajwh96r.system.area.areaType} (same value: 'burst') type : string {Villain.items.[].system.overlays.gc46bl5k7ajwh96r.system.area.type} (same value: 'burst') value : integer {Villain.items.[].system.overlays.gc46bl5k7ajwh96r.system.area.value} (same value: 10) damage : object {Villain.items.[].system.overlays.gc46bl5k7ajwh96r.system.damage} 0 : object {Villain.items.[].system.overlays.gc46bl5k7ajwh96r.system.damage.0} [category] : empty target : object {Villain.items.[].system.overlays.gc46bl5k7ajwh96r.system.target} value : string {Villain.items.[].system.overlays.gc46bl5k7ajwh96r.system.target.value} (same value: '') time : object {Villain.items.[].system.overlays.gc46bl5k7ajwh96r.system.time} value : string {Villain.items.[].system.overlays.gc46bl5k7ajwh96r.system.time.value} (same value: '2') traits : object {Villain.items.[].system.overlays.gc46bl5k7ajwh96r.system.traits} value : array {Villain.items.[].system.overlays.gc46bl5k7ajwh96r.system.traits.value} Length: min=3 max=3 Value type: string {Villain.items.[].system.overlays.gc46bl5k7ajwh96r.system.traits.value.[]} (3 different values) 'concentrate' (x1) 'manipulate' (x1) 'sonic' (x1) [hqiwae0wgehycnex] : object {Villain.items.[].system.overlays.hqiwae0wgehycnex} _id : string {Villain.items.[].system.overlays.hqiwae0wgehycnex._id} (same value: 'hqiwae0wgehycnex') overlayType : string {Villain.items.[].system.overlays.hqiwae0wgehycnex.overlayType} (same value: 'override') sort : integer {Villain.items.[].system.overlays.hqiwae0wgehycnex.sort} (same value: 2) system : object {Villain.items.[].system.overlays.hqiwae0wgehycnex.system} damage : object {Villain.items.[].system.overlays.hqiwae0wgehycnex.system.damage} d80radfbikwjogmr : object {Villain.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr} applyMod : boolean {Villain.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.applyMod} (same value: False) [category] : empty formula : string {Villain.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.formula} (same value: '4d6') materials : array<> {Villain.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.materials} Length: min=0 max=0 Value type: empty type : string {Villain.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.type} (same value: 'fire') heightening : object {Villain.items.[].system.overlays.hqiwae0wgehycnex.system.heightening} damage : object {Villain.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.damage} d80radfbikwjogmr : string {Villain.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.damage.d80radfbikwjogmr} (same value: '2d6') interval : integer {Villain.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.interval} (same value: 1) type : string {Villain.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.type} (same value: 'interval') target : object {Villain.items.[].system.overlays.hqiwae0wgehycnex.system.target} value : string {Villain.items.[].system.overlays.hqiwae0wgehycnex.system.target.value} (same value: '2 or more creatures') time : object {Villain.items.[].system.overlays.hqiwae0wgehycnex.system.time} value : string {Villain.items.[].system.overlays.hqiwae0wgehycnex.system.time.value} (same value: '2 or 3') [pq7cxntbz4s8g5ik] : object {Villain.items.[].system.overlays.pq7cxntbz4s8g5ik} _id : string {Villain.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik') overlayType : string {Villain.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override') sort : integer {Villain.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) system : object {Villain.items.[].system.overlays.pq7cxntbz4s8g5ik.system} range : object {Villain.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} value : string {Villain.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch') time : object {Villain.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} value : string {Villain.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1') [q1iyd84b6hrjht55] : object {Villain.items.[].system.overlays.q1iyd84b6hrjht55} overlayType : string {Villain.items.[].system.overlays.q1iyd84b6hrjht55.overlayType} (same value: 'override') sort : integer {Villain.items.[].system.overlays.q1iyd84b6hrjht55.sort} (same value: 1) system : object {Villain.items.[].system.overlays.q1iyd84b6hrjht55.system} damage : object {Villain.items.[].system.overlays.q1iyd84b6hrjht55.system.damage} 0 : object {Villain.items.[].system.overlays.q1iyd84b6hrjht55.system.damage.0} [category] : empty formula : string {Villain.items.[].system.overlays.q1iyd84b6hrjht55.system.damage.0.formula} (same value: '1d4') heightening : object {Villain.items.[].system.overlays.q1iyd84b6hrjht55.system.heightening} damage : object {Villain.items.[].system.overlays.q1iyd84b6hrjht55.system.heightening.damage} 0 : string {Villain.items.[].system.overlays.q1iyd84b6hrjht55.system.heightening.damage.0} (same value: '1d4') target : object {Villain.items.[].system.overlays.q1iyd84b6hrjht55.system.target} value : string {Villain.items.[].system.overlays.q1iyd84b6hrjht55.system.target.value} (same value: '') time : object {Villain.items.[].system.overlays.q1iyd84b6hrjht55.system.time} value : string {Villain.items.[].system.overlays.q1iyd84b6hrjht55.system.time.value} (same value: '1') [rvhoa43rqqqp8izn] : object {Villain.items.[].system.overlays.rvhoa43rqqqp8izn} _id : string {Villain.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn') overlayType : string {Villain.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override') sort : integer {Villain.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) system : object {Villain.items.[].system.overlays.rvhoa43rqqqp8izn.system} area : object {Villain.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} type : string {Villain.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation') value : integer {Villain.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) range : object {Villain.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} value : string {Villain.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '') target : object {Villain.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} value : string {Villain.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures') time : object {Villain.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} value : string {Villain.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3') traits : object {Villain.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} value : array {Villain.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} Length: min=3 max=3 Value type: string {Villain.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) 'concentrate' (x1) 'manipulate' (x1) 'void' (x1) [wQHuRGaDDW2MemlK] : object {Villain.items.[].system.overlays.wQHuRGaDDW2MemlK} _id : string {Villain.items.[].system.overlays.wQHuRGaDDW2MemlK._id} (same value: 'wQHuRGaDDW2MemlK') name : string {Villain.items.[].system.overlays.wQHuRGaDDW2MemlK.name} (same value: 'Gouging Claw (Slashing)') overlayType : string {Villain.items.[].system.overlays.wQHuRGaDDW2MemlK.overlayType} (same value: 'override') sort : integer {Villain.items.[].system.overlays.wQHuRGaDDW2MemlK.sort} (same value: 2) system : object {Villain.items.[].system.overlays.wQHuRGaDDW2MemlK.system} damage : object {Villain.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage} 0 : object {Villain.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0} [category] : empty type : string {Villain.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0.type} (same value: 'slashing') [wlrbtv7c5shfmdh1] : object {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1} _id : string {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1._id} (same value: 'wlrbtv7c5shfmdh1') overlayType : string {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.overlayType} (same value: 'override') sort : integer {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.sort} (same value: 1) system : object {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.system} damage : object {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage} tgzp2lzatpg4c9a5 : object {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5} applyMod : boolean {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.applyMod} (same value: False) [category] : empty formula : string {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.formula} (same value: '2d6') materials : array<> {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.materials} Length: min=0 max=0 Value type: empty type : string {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.type} (same value: 'fire') heightening : object {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening} damage : object {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.damage} tgzp2lzatpg4c9a5 : string {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.damage.tgzp2lzatpg4c9a5} (same value: '1d6') interval : integer {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.interval} (same value: 1) type : string {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.type} (same value: 'interval') target : object {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.system.target} value : string {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.system.target.value} (same value: '1 creature') time : object {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.system.time} value : string {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.system.time.value} (same value: '1') [xYyA7CV1GaFTRjBQ] : object {Villain.items.[].system.overlays.xYyA7CV1GaFTRjBQ} _id : string {Villain.items.[].system.overlays.xYyA7CV1GaFTRjBQ._id} (same value: 'xYyA7CV1GaFTRjBQ') name : string {Villain.items.[].system.overlays.xYyA7CV1GaFTRjBQ.name} (same value: 'Ignition (Melee)') overlayType : string {Villain.items.[].system.overlays.xYyA7CV1GaFTRjBQ.overlayType} (same value: 'override') sort : integer {Villain.items.[].system.overlays.xYyA7CV1GaFTRjBQ.sort} (same value: 2) system : object {Villain.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system} damage : object {Villain.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage} cQDyW0QpjJ38MlSi : object {Villain.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi} formula : string {Villain.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi.formula} (same value: '2d6') heightening : object {Villain.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening} damage : object {Villain.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage} cQDyW0QpjJ38MlSi : string {Villain.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: '1d6') range : object {Villain.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range} value : string {Villain.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range.value} (same value: 'touch') [z04svm1cvfcxtplb] : object {Villain.items.[].system.overlays.z04svm1cvfcxtplb} _id : string {Villain.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb') name : string {Villain.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)') overlayType : string {Villain.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override') sort : integer {Villain.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) system : object {Villain.items.[].system.overlays.z04svm1cvfcxtplb.system} damage : object {Villain.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} 0 : object {Villain.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} kinds : array {Villain.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Villain.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage') range : object {Villain.items.[].system.overlays.z04svm1cvfcxtplb.system.range} value : string {Villain.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet') target : object {Villain.items.[].system.overlays.z04svm1cvfcxtplb.system.target} value : string {Villain.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature') time : object {Villain.items.[].system.overlays.z04svm1cvfcxtplb.system.time} value : string {Villain.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2') traits : object {Villain.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} value : array {Villain.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} Length: min=3 max=3 Value type: string {Villain.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) 'concentrate' (x1) 'manipulate' (x1) 'void' (x1) [prepared] : object {Villain.items.[].system.prepared} [flexible] : boolean {Villain.items.[].system.prepared.flexible} (same value: False) value : string {Villain.items.[].system.prepared.value} (4 different values) 'focus' (x4) 'spontaneous' (x3) 'prepared' (x2) 'innate' (x1) [price] : object {Villain.items.[].system.price} [per] : integer {Villain.items.[].system.price.per} (same value: 10) value : object {Villain.items.[].system.price.value} [cp] : integer {Villain.items.[].system.price.value.cp} (2 different values) 1 (x2) 8 (x1) [gp] : integer {Villain.items.[].system.price.value.gp} (all different values) [sp] : integer {Villain.items.[].system.price.value.sp} (6 different values) 1 (x7) 2 (x4) 9 (x3) 3 (x2) 8 (x1) 5 (x1) [proficiency] : object {Villain.items.[].system.proficiency} value : integer {Villain.items.[].system.proficiency.value} (2 different values) 1 (x6) 0 (x4) [proficient] : object {Villain.items.[].system.proficient} value : integer {Villain.items.[].system.proficient.value} (same value: 0) traits : object {Villain.items.[].system.traits} [rarity] : string {Villain.items.[].system.traits.rarity} (2 different values) 'common' (x144) 'uncommon' (x12) [traditions] : array {Villain.items.[].system.traits.traditions} Length: min=0 max=4 Value type: string {Villain.items.[].system.traits.traditions.[]} (4 different values) 'arcane' (x64) 'occult' (x53) 'divine' (x43) 'primal' (x43) [value] : array {Villain.items.[].system.traits.value} Length: min=0 max=7 Value type: string {Villain.items.[].system.traits.value.[]} (89 different values) [quantity] : integer {Villain.items.[].system.quantity} (6 different values) 1 (x53) 10 (x5) 2 (x2) 5 (x2) 3 (x2) 15 (x1) [range] : mixed object {Villain.items.[].system.range} value : string {Villain.items.[].system.range.value} (11 different values) integer {Villain.items.[].system.range} (6 different values) 20 (x3) 60 (x3) 30 (x1) 50 (x1) 100 (x1) 70 (x1) [reload] : object {Villain.items.[].system.reload} value : string {Villain.items.[].system.reload.value} (4 different values) '' (x13) '-' (x7) '1' (x5) '0' (x1) [requirements] : string {Villain.items.[].system.requirements} (2 different values) '' (x90) 'You can bleed' (x1) [ritual] : object {Villain.items.[].system.ritual} primary : object {Villain.items.[].system.ritual.primary} check : string {Villain.items.[].system.ritual.primary.check} (2 different values) 'Arcana (master) or Occultism (master)' (x1) 'Nature (master), Occultism (master) or Religion (master)' (x1) secondary : object {Villain.items.[].system.ritual.secondary} casters : integer {Villain.items.[].system.ritual.secondary.casters} (2 different values) 3 (x1) 1 (x1) checks : string {Villain.items.[].system.ritual.secondary.checks} (2 different values) 'Diplomacy or Intimidation; Arcana or Occultism (whichever isn\'t used for the primary check)' (x1) 'Nature, Occultism or Religion (whichever is used for the primary check)' (x1) [runes] : object {Villain.items.[].system.runes} potency : integer {Villain.items.[].system.runes.potency} (2 different values) 0 (x21) 1 (x13) property : array<> {Villain.items.[].system.runes.property} Length: min=0 max=0 Value type: empty [resilient] : integer {Villain.items.[].system.runes.resilient} (2 different values) 0 (x7) 1 (x1) [striking] : integer {Villain.items.[].system.runes.striking} (2 different values) 0 (x20) 1 (x6) [selfEffect] : object {Villain.items.[].system.selfEffect} name : string {Villain.items.[].system.selfEffect.name} (3 different values) 'Stance: Hunter\'s Precision' (x1) 'Effect: Sight Prey' (x1) 'Effect: Monologue' (x1) uuid : string {Villain.items.[].system.selfEffect.uuid} (3 different values) 'Compendium.pf2e.bestiary-effects.Item.Stance: Hunter\'s Precision' (x1) 'Compendium.pf2e.bestiary-effects.Item.Effect: Sight Prey' (x1) 'Compendium.pf2e.bestiary-effects.Item.Effect: Monologue' (x1) [showSlotlessLevels] : object {Villain.items.[].system.showSlotlessLevels} value : boolean {Villain.items.[].system.showSlotlessLevels.value} (same value: False) [size] : string {Villain.items.[].system.size} (same value: 'med') [slots] : object {Villain.items.[].system.slots} [slot0] : object {Villain.items.[].system.slots.slot0} max : integer {Villain.items.[].system.slots.slot0.max} (same value: 5) prepared : array {Villain.items.[].system.slots.slot0.prepared} Length: min=5 max=5 Value type: object {Villain.items.[].system.slots.slot0.prepared.[]} id : string {Villain.items.[].system.slots.slot0.prepared.[].id} (10 different values) '5HsEq3owQWtXIqGg' (x1) 'AznMTAGw15KhBdFn' (x1) 'hcXtRS7ugoVRYTdd' (x1) '1JMXFXHKgEoJhjK8' (x1) 'J66Pno9bvYavhaSe' (x1) '2UcCQVo0LkkB3e3K' (x1) 'yE58kzMUOltfiC8u' (x1) 'FhEFdhaHYTOr77Na' (x1) 'coOueS6WkRQ3y6WE' (x1) 'HSBLcRb1ocZwphOS' (x1) [slot1] : object {Villain.items.[].system.slots.slot1} max : integer {Villain.items.[].system.slots.slot1.max} (2 different values) 4 (x3) 3 (x2) [prepared] : array {Villain.items.[].system.slots.slot1.prepared} Length: min=4 max=4 Value type: object {Villain.items.[].system.slots.slot1.prepared.[]} id : string {Villain.items.[].system.slots.slot1.prepared.[].id} (8 different values) 'eWYMU9OcVtVvcYEy' (x1) 'OnD7fBMfducivvoC' (x1) 'bK18TicIFP068ezS' (x1) '6jmw9EfndcPBUnRj' (x1) 'oC1O9NjDU8rsmqGW' (x1) '7x7xiaXV57iJuJUQ' (x1) 'BsWX1MIVAUmJW925' (x1) '0KrLKp7kkUZuhevp' (x1) [value] : integer {Villain.items.[].system.slots.slot1.value} (2 different values) 3 (x2) 4 (x1) [slot2] : object {Villain.items.[].system.slots.slot2} max : integer {Villain.items.[].system.slots.slot2.max} (3 different values) 4 (x2) 3 (x2) 2 (x1) [prepared] : array {Villain.items.[].system.slots.slot2.prepared} Length: min=3 max=4 Value type: object {Villain.items.[].system.slots.slot2.prepared.[]} id : string {Villain.items.[].system.slots.slot2.prepared.[].id} (7 different values) '4iKMZ6dgpLrIW9Qk' (x1) '8tXZoqJdv8wieE5w' (x1) 'PJ6UHZGfSbx91UhQ' (x1) 'txEohPIVLe9LyYuF' (x1) 'JT1XPRJ57wE3RCsR' (x1) 'OqhYA8J054iEJkIt' (x1) '6wTrC5q3WJiGzJMo' (x1) [value] : integer {Villain.items.[].system.slots.slot2.value} (3 different values) 4 (x1) 3 (x1) 2 (x1) [slot3] : object {Villain.items.[].system.slots.slot3} max : integer {Villain.items.[].system.slots.slot3.max} (2 different values) 3 (x1) 4 (x1) [value] : integer {Villain.items.[].system.slots.slot3.value} (same value: 3) prepared : array {Villain.items.[].system.slots.slot3.prepared} Length: min=4 max=4 Value type: object {Villain.items.[].system.slots.slot3.prepared.[]} id : string {Villain.items.[].system.slots.slot3.prepared.[].id} (3 different values) 'MbYD8KG43se3FBaE' (x2) 'FZEqc17TNwetlNSm' (x1) 'OKaH63oJsfie8LBL' (x1) slot4 : object {Villain.items.[].system.slots.slot4} max : integer {Villain.items.[].system.slots.slot4.max} (same value: 4) prepared : array {Villain.items.[].system.slots.slot4.prepared} Length: min=4 max=4 Value type: object {Villain.items.[].system.slots.slot4.prepared.[]} id : string {Villain.items.[].system.slots.slot4.prepared.[].id} (2 different values) 'T5svQmTVUoiAmODY' (x2) 'M5ilB86145Em8vNv' (x2) slot5 : object {Villain.items.[].system.slots.slot5} max : integer {Villain.items.[].system.slots.slot5.max} (same value: 4) prepared : array {Villain.items.[].system.slots.slot5.prepared} Length: min=4 max=4 Value type: object {Villain.items.[].system.slots.slot5.prepared.[]} id : string {Villain.items.[].system.slots.slot5.prepared.[].id} (3 different values) 'fuD2twZvrigB2FIK' (x2) 'D0jvBbYRZWJQBmkD' (x1) 'aLqNwBC9SMkSP6Hn' (x1) slot6 : object {Villain.items.[].system.slots.slot6} max : integer {Villain.items.[].system.slots.slot6.max} (same value: 4) prepared : array {Villain.items.[].system.slots.slot6.prepared} Length: min=4 max=4 Value type: object {Villain.items.[].system.slots.slot6.prepared.[]} id : string {Villain.items.[].system.slots.slot6.prepared.[].id} (3 different values) 'D0SlmbITskLJlc8U' (x2) 'HzmvOcCf8IO1BHSc' (x1) 'R5Gw91faXTGxTMzc' (x1) slot7 : object {Villain.items.[].system.slots.slot7} max : integer {Villain.items.[].system.slots.slot7.max} (same value: 4) prepared : array {Villain.items.[].system.slots.slot7.prepared} Length: min=4 max=4 Value type: object {Villain.items.[].system.slots.slot7.prepared.[]} id : string {Villain.items.[].system.slots.slot7.prepared.[].id} (3 different values) 'Uu0qLkclsSjf8PS9' (x2) 'W8LSU908jkgNAF9c' (x1) 'dIQscZrYLYPzVmbL' (x1) slot8 : object {Villain.items.[].system.slots.slot8} max : integer {Villain.items.[].system.slots.slot8.max} (same value: 4) prepared : array {Villain.items.[].system.slots.slot8.prepared} Length: min=4 max=4 Value type: object {Villain.items.[].system.slots.slot8.prepared.[]} id : string {Villain.items.[].system.slots.slot8.prepared.[].id} (3 different values) 'ooBzYKQZyDKZ1Fz4' (x2) 'j59EIbK6WhVcHgda' (x1) '18B1OFJZXypvnFtm' (x1) [slug] : string {Villain.items.[].system.slug} (128 different values) [speedPenalty] : integer {Villain.items.[].system.speedPenalty} (3 different values) 0 (x6) -10 (x1) -5 (x1) [spelldc] : object {Villain.items.[].system.spelldc} dc : integer {Villain.items.[].system.spelldc.dc} (5 different values) 20 (x3) 22 (x3) 21 (x2) 23 (x1) 41 (x1) [mod] : integer {Villain.items.[].system.spelldc.mod} (same value: 0) value : integer {Villain.items.[].system.spelldc.value} (4 different values) 14 (x4) 12 (x3) 13 (x2) 33 (x1) [splashDamage] : object {Villain.items.[].system.splashDamage} value : integer {Villain.items.[].system.splashDamage.value} (same value: 0) [stackGroup] : string {Villain.items.[].system.stackGroup} (3 different values) 'bolts' (x3) 'slingBullets' (x1) 'rounds10' (x1) [stowing] : boolean {Villain.items.[].system.stowing} (same value: True) [strength] : integer {Villain.items.[].system.strength} (4 different values) 1 (x4) 0 (x2) 3 (x1) 2 (x1) [target] : object {Villain.items.[].system.target} value : string {Villain.items.[].system.target.value} (26 different values) [time] : object {Villain.items.[].system.time} value : string {Villain.items.[].system.time.value} (7 different values) '2' (x65) '1' (x11) '3' (x5) '1 to 3' (x4) 'reaction' (x3) '1 day' (x2) 'free' (x1) [tradition] : object {Villain.items.[].system.tradition} value : string {Villain.items.[].system.tradition.value} (3 different values) 'occult' (x6) 'divine' (x3) 'primal' (x1) [usage] : object {Villain.items.[].system.usage} [canBeAmmo] : boolean {Villain.items.[].system.usage.canBeAmmo} (2 different values) False (x6) True (x1) value : string {Villain.items.[].system.usage.value} (8 different values) 'held-in-one-hand' (x34) 'held-in-two-hands' (x10) 'other' (x4) 'affixed-to-armor' (x3) 'affixed-to-weapon' (x2) 'held-in-one-plus-hands' (x1) 'wornbelt' (x1) 'worngarment' (x1) [uses] : object {Villain.items.[].system.uses} autoDestroy : boolean {Villain.items.[].system.uses.autoDestroy} (same value: True) max : integer {Villain.items.[].system.uses.max} (same value: 1) value : integer {Villain.items.[].system.uses.value} (same value: 1) type : string {Villain.items.[].type} (11 different values) [_stats] : object {Villain.items.[]._stats} compendiumSource : string {Villain.items.[]._stats.compendiumSource} (123 different values) [flags] : object {Villain.items.[].flags} pf2e : object {Villain.items.[].flags.pf2e} linkedWeapon : string {Villain.items.[].flags.pf2e.linkedWeapon} (23 different values) name : string {Villain.name} (all different values) system : object {Villain.system} abilities : object {Villain.system.abilities} cha : object {Villain.system.abilities.cha} mod : integer {Villain.system.abilities.cha.mod} (7 different values) 4 (x5) 0 (x3) 1 (x2) 3 (x2) -1 (x2) 2 (x2) 12 (x1) con : object {Villain.system.abilities.con} mod : integer {Villain.system.abilities.con.mod} (7 different values) 0 (x4) 1 (x4) 3 (x3) 4 (x2) 2 (x2) 5 (x1) 7 (x1) dex : object {Villain.system.abilities.dex} mod : integer {Villain.system.abilities.dex.mod} (4 different values) 2 (x6) 4 (x5) 3 (x4) 1 (x2) int : object {Villain.system.abilities.int} mod : integer {Villain.system.abilities.int.mod} (7 different values) 4 (x5) 0 (x4) 3 (x2) 2 (x2) 1 (x2) -1 (x1) 7 (x1) str : object {Villain.system.abilities.str} mod : integer {Villain.system.abilities.str.mod} (7 different values) 4 (x5) 0 (x3) 2 (x3) 6 (x2) 1 (x2) 3 (x1) 5 (x1) wis : object {Villain.system.abilities.wis} mod : integer {Villain.system.abilities.wis.mod} (5 different values) 2 (x7) 1 (x4) 0 (x2) -1 (x2) 3 (x2) attributes : object {Villain.system.attributes} ac : object {Villain.system.attributes.ac} details : string {Villain.system.attributes.ac.details} (2 different values) '' (x16) '(20 vs. traps)' (x1) value : integer {Villain.system.attributes.ac.value} (13 different values) allSaves : object {Villain.system.attributes.allSaves} value : string {Villain.system.attributes.allSaves.value} (2 different values) '' (x16) '+1 status to all saves vs. poison' (x1) hp : object {Villain.system.attributes.hp} details : string {Villain.system.attributes.hp.details} (same value: '') max : integer {Villain.system.attributes.hp.max} (16 different values) temp : integer {Villain.system.attributes.hp.temp} (same value: 0) value : integer {Villain.system.attributes.hp.value} (16 different values) speed : object {Villain.system.attributes.speed} otherSpeeds : array {Villain.system.attributes.speed.otherSpeeds} Length: min=0 max=2 Value type: object {Villain.system.attributes.speed.otherSpeeds.[]} type : string {Villain.system.attributes.speed.otherSpeeds.[].type} (2 different values) 'climb' (x1) 'swim' (x1) value : integer {Villain.system.attributes.speed.otherSpeeds.[].value} (2 different values) 10 (x1) 20 (x1) value : integer {Villain.system.attributes.speed.value} (3 different values) 25 (x14) 30 (x2) 20 (x1) [resistances] : array {Villain.system.attributes.resistances} Length: min=1 max=1 Value type: object {Villain.system.attributes.resistances.[]} doubleVs : array<> {Villain.system.attributes.resistances.[].doubleVs} Length: min=0 max=0 Value type: empty exceptions : array<> {Villain.system.attributes.resistances.[].exceptions} Length: min=0 max=0 Value type: empty type : string {Villain.system.attributes.resistances.[].type} (2 different values) 'poison' (x1) 'fire' (x1) value : integer {Villain.system.attributes.resistances.[].value} (2 different values) 5 (x1) 15 (x1) [weaknesses] : array {Villain.system.attributes.weaknesses} Length: min=1 max=2 Value type: object {Villain.system.attributes.weaknesses.[]} exceptions : array<> {Villain.system.attributes.weaknesses.[].exceptions} Length: min=0 max=0 Value type: empty type : string {Villain.system.attributes.weaknesses.[].type} (3 different values) 'area-damage' (x1) 'splash-damage' (x1) 'mental' (x1) value : integer {Villain.system.attributes.weaknesses.[].value} (2 different values) 5 (x2) 2 (x1) details : object {Villain.system.details} blurb : string {Villain.system.details.blurb} (same value: '') languages : object {Villain.system.details.languages} details : string {Villain.system.details.languages.details} (3 different values) '' (x15) 'two additional languages' (x1) 'one additional language spoken by their boss' (x1) value : array {Villain.system.details.languages.value} Length: min=0 max=5 Value type: string {Villain.system.details.languages.value.[]} (6 different values) 'common' (x16) 'diabolic' (x2) 'chthonian' (x1) 'daemonic' (x1) 'requian' (x1) 'sakvroth' (x1) level : object {Villain.system.details.level} value : integer {Villain.system.details.level.value} (11 different values) privateNotes : string {Villain.system.details.privateNotes} (same value: '') publicNotes : string {Villain.system.details.publicNotes} (all different values) publication : object {Villain.system.details.publication} license : string {Villain.system.details.publication.license} (same value: 'ORC') remaster : boolean {Villain.system.details.publication.remaster} (same value: True) title : string {Villain.system.details.publication.title} (same value: 'Pathfinder NPC Core') initiative : object {Villain.system.initiative} statistic : string {Villain.system.initiative.statistic} (2 different values) 'perception' (x16) 'warfare-lore' (x1) perception : object {Villain.system.perception} details : string {Villain.system.perception.details} (3 different values) '' (x15) '(+10 to find traps)' (x1) '(+9 to eavesdrop)' (x1) mod : integer {Villain.system.perception.mod} (11 different values) senses : array<> {Villain.system.perception.senses} Length: min=0 max=0 Value type: empty resources : object {Villain.system.resources} [focus] : object {Villain.system.resources.focus} max : integer {Villain.system.resources.focus.max} (2 different values) 1 (x3) 2 (x1) value : integer {Villain.system.resources.focus.value} (2 different values) 1 (x3) 2 (x1) saves : object {Villain.system.saves} fortitude : object {Villain.system.saves.fortitude} saveDetail : string {Villain.system.saves.fortitude.saveDetail} (same value: '') value : integer {Villain.system.saves.fortitude.value} (12 different values) reflex : object {Villain.system.saves.reflex} saveDetail : string {Villain.system.saves.reflex.saveDetail} (2 different values) '' (x16) '(+11 vs. traps)' (x1) value : integer {Villain.system.saves.reflex.value} (11 different values) will : object {Villain.system.saves.will} saveDetail : string {Villain.system.saves.will.saveDetail} (same value: '') value : integer {Villain.system.saves.will.value} (11 different values) skills : object {Villain.system.skills} [acrobatics] : object {Villain.system.skills.acrobatics} base : integer {Villain.system.skills.acrobatics.base} (5 different values) 15 (x1) 23 (x1) 12 (x1) 7 (x1) 16 (x1) [special] : array<> {Villain.system.skills.acrobatics.special} Length: min=0 max=0 Value type: empty [arcana] : object {Villain.system.skills.arcana} base : integer {Villain.system.skills.arcana.base} (same value: 13) [athletics] : object {Villain.system.skills.athletics} base : integer {Villain.system.skills.athletics.base} (10 different values) 13 (x1) 12 (x1) 11 (x1) 17 (x1) 26 (x1) 15 (x1) 5 (x1) 4 (x1) 24 (x1) 16 (x1) [special] : array<> {Villain.system.skills.athletics.special} Length: min=0 max=0 Value type: empty [crafting] : object {Villain.system.skills.crafting} base : integer {Villain.system.skills.crafting.base} (4 different values) 17 (x1) 24 (x1) 16 (x1) 6 (x1) [special] : array {Villain.system.skills.crafting.special} Length: min=0 max=1 Value type: object {Villain.system.skills.crafting.special.[]} base : integer {Villain.system.skills.crafting.special.[].base} (same value: 8) label : string {Villain.system.skills.crafting.special.[].label} (same value: 'to Craft snares') predicate : array {Villain.system.skills.crafting.special.[].predicate} Length: min=1 max=1 Value type: string {Villain.system.skills.crafting.special.[].predicate.[]} (same value: 'action:craft:snare') [deception] : object {Villain.system.skills.deception} base : integer {Villain.system.skills.deception.base} (8 different values) 10 (x3) 15 (x2) 13 (x1) 19 (x1) 9 (x1) 7 (x1) 2 (x1) 17 (x1) [special] : array<> {Villain.system.skills.deception.special} Length: min=0 max=0 Value type: empty [diplomacy] : object {Villain.system.skills.diplomacy} base : integer {Villain.system.skills.diplomacy.base} (3 different values) 11 (x2) 15 (x2) 5 (x1) [intimidation] : object {Villain.system.skills.intimidation} base : integer {Villain.system.skills.intimidation.base} (9 different values) 13 (x2) 17 (x2) 12 (x1) 9 (x1) 10 (x1) 15 (x1) 5 (x1) 20 (x1) 28 (x1) [medicine] : object {Villain.system.skills.medicine} base : integer {Villain.system.skills.medicine.base} (3 different values) 16 (x1) 13 (x1) 10 (x1) [nature] : object {Villain.system.skills.nature} base : integer {Villain.system.skills.nature.base} (2 different values) 21 (x1) 27 (x1) [special] : array<> {Villain.system.skills.nature.special} Length: min=0 max=0 Value type: empty [occultism] : object {Villain.system.skills.occultism} base : integer {Villain.system.skills.occultism.base} (3 different values) 15 (x2) -1 (x1) 16 (x1) [special] : array<> {Villain.system.skills.occultism.special} Length: min=0 max=0 Value type: empty [occultism –1] : object {Villain.system.skills.occultism –1} [base] : empty [performance] : object {Villain.system.skills.performance} base : integer {Villain.system.skills.performance.base} (3 different values) 10 (x2) 13 (x1) 17 (x1) [special] : array<> {Villain.system.skills.performance.special} Length: min=0 max=0 Value type: empty [religion] : object {Villain.system.skills.religion} base : integer {Villain.system.skills.religion.base} (4 different values) 11 (x2) 8 (x1) 13 (x1) 25 (x1) [society] : object {Villain.system.skills.society} base : integer {Villain.system.skills.society.base} (8 different values) 11 (x2) 13 (x1) 12 (x1) 17 (x1) 10 (x1) 6 (x1) 16 (x1) 27 (x1) [special] : array<> {Villain.system.skills.society.special} Length: min=0 max=0 Value type: empty [stealth] : object {Villain.system.skills.stealth} base : integer {Villain.system.skills.stealth.base} (8 different values) 17 (x2) 15 (x1) 27 (x1) 11 (x1) 14 (x1) 9 (x1) 6 (x1) 19 (x1) [special] : array<> {Villain.system.skills.stealth.special} Length: min=0 max=0 Value type: empty [survival] : object {Villain.system.skills.survival} base : integer {Villain.system.skills.survival.base} (4 different values) 8 (x1) 25 (x1) 6 (x1) 14 (x1) [special] : array {Villain.system.skills.survival.special} Length: min=1 max=1 Value type: object {Villain.system.skills.survival.special.[]} base : integer {Villain.system.skills.survival.special.[].base} (same value: 29) label : string {Villain.system.skills.survival.special.[].label} (same value: 'to Track') predicate : array {Villain.system.skills.survival.special.[].predicate} Length: min=1 max=1 Value type: string {Villain.system.skills.survival.special.[].predicate.[]} (same value: 'action:track') [thievery] : object {Villain.system.skills.thievery} base : integer {Villain.system.skills.thievery.base} (3 different values) 9 (x2) 15 (x1) 4 (x1) traits : object {Villain.system.traits} rarity : string {Villain.system.traits.rarity} (2 different values) 'common' (x14) 'rare' (x3) size : object {Villain.system.traits.size} value : string {Villain.system.traits.size.value} (2 different values) 'med' (x16) 'grg' (x1) value : array {Villain.system.traits.value} Length: min=2 max=5 Value type: string {Villain.system.traits.value.[]} (7 different values) 'human' (x17) 'humanoid' (x17) 'evil' (x6) 'chaotic' (x2) 'unholy' (x2) 'troop' (x1) 'lawful' (x1) type : string {Villain.type} (same value: 'npc')