Strength of Thousands Different values: 5 ===================================== object {Strength of Thousands} _id : string {Strength of Thousands._id} (all different values) folder : string {Strength of Thousands.folder} (same value: 'BA7QJJ5KxG5pDnAK') img : string {Strength of Thousands.img} (same value: 'systems/pf2e/icons/default-icons/background.svg') name : string {Strength of Thousands.name} (all different values) system : object {Strength of Thousands.system} boosts : object {Strength of Thousands.system.boosts} 0 : object {Strength of Thousands.system.boosts.0} value : array {Strength of Thousands.system.boosts.0.value} Length: min=2 max=2 Value type: string {Strength of Thousands.system.boosts.0.value.[]} (4 different values) 'int' (x3) 'wis' (x3) 'cha' (x3) 'con' (x1) 1 : object {Strength of Thousands.system.boosts.1} value : array {Strength of Thousands.system.boosts.1.value} Length: min=6 max=6 Value type: string {Strength of Thousands.system.boosts.1.value.[]} (6 different values) 'cha' (x5) 'con' (x5) 'dex' (x5) 'int' (x5) 'str' (x5) 'wis' (x5) description : object {Strength of Thousands.system.description} value : string {Strength of Thousands.system.description.value} (all different values) items : object {Strength of Thousands.system.items} publication : object {Strength of Thousands.system.publication} license : string {Strength of Thousands.system.publication.license} (same value: 'OGL') remaster : boolean {Strength of Thousands.system.publication.remaster} (same value: False) title : string {Strength of Thousands.system.publication.title} (same value: 'Pathfinder Strength of Thousands Player\'s Guide') rules : ignored (Foundry rules object) {Strength of Thousands.system.rules} trainedSkills : object {Strength of Thousands.system.trainedSkills} custom : string {Strength of Thousands.system.trainedSkills.custom} (same value: '') lore : array {Strength of Thousands.system.trainedSkills.lore} Length: min=1 max=1 Value type: string {Strength of Thousands.system.trainedSkills.lore.[]} (all different values) value : array<> {Strength of Thousands.system.trainedSkills.value} Length: min=0 max=0 Value type: empty traits : object {Strength of Thousands.system.traits} rarity : string {Strength of Thousands.system.traits.rarity} (same value: 'uncommon') value : array<> {Strength of Thousands.system.traits.value} Length: min=0 max=0 Value type: empty type : string {Strength of Thousands.type} (same value: 'background')