Spell Effects Different values: 508 ===================================== object {Spell Effects} _id : string {Spell Effects._id} (all different values) img : string {Spell Effects.img} (375 different values) name : string {Spell Effects.name} (all different values) system : object {Spell Effects.system} description : object {Spell Effects.system.description} value : string {Spell Effects.system.description.value} (500 different values) duration : object {Spell Effects.system.duration} [expiry] : string {Spell Effects.system.duration.expiry} (2 different values) 'turn-start' (x442) 'turn-end' (x32) sustained : boolean {Spell Effects.system.duration.sustained} (2 different values) False (x471) True (x37) unit : string {Spell Effects.system.duration.unit} (6 different values) 'minutes' (x320) 'rounds' (x107) 'unlimited' (x33) 'hours' (x30) 'days' (x17) 'encounter' (x1) value : integer {Spell Effects.system.duration.value} (15 different values) level : object {Spell Effects.system.level} value : integer {Spell Effects.system.level.value} (13 different values) publication : object {Spell Effects.system.publication} license : string {Spell Effects.system.publication.license} (2 different values) 'ORC' (x289) 'OGL' (x219) remaster : boolean {Spell Effects.system.publication.remaster} (2 different values) True (x317) False (x191) title : string {Spell Effects.system.publication.title} (42 different values) rules : ignored (Foundry rules object) {Spell Effects.system.rules} start : object {Spell Effects.system.start} [initiative] : empty value : integer {Spell Effects.system.start.value} (2 different values) 0 (x507) 103462347 (x1) tokenIcon : object {Spell Effects.system.tokenIcon} show : boolean {Spell Effects.system.tokenIcon.show} (2 different values) True (x507) False (x1) traits : object {Spell Effects.system.traits} [rarity] : string {Spell Effects.system.traits.rarity} (2 different values) 'common' (x302) 'uncommon' (x1) value : array {Spell Effects.system.traits.value} Length: min=0 max=1 Value type: string {Spell Effects.system.traits.value.[]} (2 different values) 'disease' (x1) 'wizard' (x1) [badge] : object {Spell Effects.system.badge} [labels] : array {Spell Effects.system.badge.labels} Length: min=2 max=10 Value type: string {Spell Effects.system.badge.labels.[]} (33 different values) [loop] : boolean {Spell Effects.system.badge.loop} (2 different values) False (x7) True (x1) type : string {Spell Effects.system.badge.type} (2 different values) 'counter' (x13) 'formula' (x6) value : mixed integer {Spell Effects.system.badge.value} (3 different values) 1 (x9) 3 (x3) 4 (x1) string {Spell Effects.system.badge.value} (5 different values) '(@item.level)d4' (x2) '1d4' (x1) '(ternary(gte(@actor.flags.pf2e.corrosiveBody.rank,9),5,3))d6' (x1) '(@item.level)d8' (x1) '1d20' (x1) [evaluate] : boolean {Spell Effects.system.badge.evaluate} (same value: True) [max] : integer {Spell Effects.system.badge.max} (2 different values) 3 (x2) 20 (x1) [min] : integer {Spell Effects.system.badge.min} (same value: 0) [reevaluate] : empty type : string {Spell Effects.type} (same value: 'effect')