Specific Familiary Abilities Different values: 10 ===================================== object {Specific Familiary Abilities} _id : string {Specific Familiary Abilities._id} (all different values) folder : string {Specific Familiary Abilities.folder} (same value: 'yFyJygjqX4O4b35z') img : string {Specific Familiary Abilities.img} (3 different values) 'systems/pf2e/icons/actions/Passive.webp' (x5) 'systems/pf2e/icons/actions/TwoActions.webp' (x3) 'systems/pf2e/icons/actions/OneAction.webp' (x2) name : string {Specific Familiary Abilities.name} (all different values) system : object {Specific Familiary Abilities.system} actionType : object {Specific Familiary Abilities.system.actionType} value : string {Specific Familiary Abilities.system.actionType.value} (2 different values) 'action' (x5) 'passive' (x5) actions : object {Specific Familiary Abilities.system.actions} [value] : integer {Specific Familiary Abilities.system.actions.value} (2 different values) 2 (x3) 1 (x2) category : string {Specific Familiary Abilities.system.category} (same value: 'familiar') description : object {Specific Familiary Abilities.system.description} value : string {Specific Familiary Abilities.system.description.value} (all different values) [frequency] : object {Specific Familiary Abilities.system.frequency} max : integer {Specific Familiary Abilities.system.frequency.max} (same value: 1) per : string {Specific Familiary Abilities.system.frequency.per} (3 different values) 'PT1H' (x2) 'PT1M' (x1) 'PT10M' (x1) publication : object {Specific Familiary Abilities.system.publication} license : string {Specific Familiary Abilities.system.publication.license} (same value: 'ORC') remaster : boolean {Specific Familiary Abilities.system.publication.remaster} (same value: True) title : string {Specific Familiary Abilities.system.publication.title} (2 different values) 'Pathfinder Lost Omens Tian Xia Character Guide' (x9) 'Paizo Blog: Foolish Housekeeping and Other Articles' (x1) rules : ignored (Foundry rules object) {Specific Familiary Abilities.system.rules} traits : object {Specific Familiary Abilities.system.traits} value : array {Specific Familiary Abilities.system.traits.value} Length: min=0 max=5 Value type: string {Specific Familiary Abilities.system.traits.value.[]} (13 different values) type : string {Specific Familiary Abilities.type} (same value: 'action')