Ritual Different values: 134 ===================================== object {Ritual} _id : string {Ritual._id} (all different values) folder : string {Ritual.folder} (same value: '6JF73zNhT8zbp1qC') img : string {Ritual.img} (129 different values) name : string {Ritual.name} (all different values) system : object {Ritual.system} [area] : object {Ritual.system.area} type : string {Ritual.system.area.type} (2 different values) 'burst' (x6) 'square' (x1) value : integer {Ritual.system.area.value} (6 different values) 40 (x2) 10 (x1) 20 (x1) 5280 (x1) 100 (x1) 500 (x1) cost : object {Ritual.system.cost} value : string {Ritual.system.cost.value} (107 different values) counteraction : boolean {Ritual.system.counteraction} (same value: False) damage : object {Ritual.system.damage} [0] : object {Ritual.system.damage.0} applyMod : boolean {Ritual.system.damage.0.applyMod} (same value: False) [category] : empty formula : string {Ritual.system.damage.0.formula} (same value: '3d6') kinds : array {Ritual.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Ritual.system.damage.0.kinds.[]} (same value: 'damage') materials : array<> {Ritual.system.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {Ritual.system.damage.0.type} (same value: 'mental') [defense] : object {Ritual.system.defense} save : object {Ritual.system.defense.save} basic : boolean {Ritual.system.defense.save.basic} (same value: False) statistic : string {Ritual.system.defense.save.statistic} (2 different values) 'fortitude' (x1) 'will' (x1) description : object {Ritual.system.description} [gm] : string {Ritual.system.description.gm} (5 different values) value : string {Ritual.system.description.value} (132 different values) duration : object {Ritual.system.duration} sustained : boolean {Ritual.system.duration.sustained} (same value: False) value : string {Ritual.system.duration.value} (26 different values) rules : ignored (Foundry rules object) {Ritual.system.rules} target : object {Ritual.system.target} value : string {Ritual.system.target.value} (58 different values) time : object {Ritual.system.time} value : string {Ritual.system.time.value} (13 different values) traits : object {Ritual.system.traits} rarity : string {Ritual.system.traits.rarity} (3 different values) 'uncommon' (x71) 'rare' (x58) 'unique' (x5) traditions : array {Ritual.system.traits.traditions} Length: min=0 max=2 Value type: string {Ritual.system.traits.traditions.[]} (3 different values) 'primal' (x2) 'divine' (x1) 'occult' (x1) value : array {Ritual.system.traits.value} Length: min=0 max=4 Value type: string {Ritual.system.traits.value.[]} (34 different values) [selected] : mixed array<> {Ritual.system.traits.selected} Length: min=0 max=0 Value type: empty object {Ritual.system.traits.selected} transmutation : string {Ritual.system.traits.selected.transmutation} (same value: 'Transmutation') [heightening] : object {Ritual.system.heightening} damage : object {Ritual.system.heightening.damage} [0] : string {Ritual.system.heightening.damage.0} (same value: '1d6') interval : integer {Ritual.system.heightening.interval} (2 different values) 1 (x2) 2 (x1) type : string {Ritual.system.heightening.type} (same value: 'interval') level : object {Ritual.system.level} value : integer {Ritual.system.level.value} (10 different values) 5 (x24) 3 (x19) 2 (x17) 6 (x17) 4 (x15) 8 (x10) 1 (x9) 7 (x9) 9 (x8) 10 (x6) range : object {Ritual.system.range} value : string {Ritual.system.range.value} (20 different values) requirements : string {Ritual.system.requirements} (4 different values) '' (x131) 'rare powdered pigments in at least three different colors, worth a total of 50 gp' (x1) 'planar key for the destination plane used as a locus' (x1) 'You must be an evil dragon' (x1) [overlays] : object {Ritual.system.overlays} 2ytogtmt6fuqt7ax : object {Ritual.system.overlays.2ytogtmt6fuqt7ax} _id : string {Ritual.system.overlays.2ytogtmt6fuqt7ax._id} (same value: '2ytogtmt6fuqt7ax') name : string {Ritual.system.overlays.2ytogtmt6fuqt7ax.name} (same value: 'Aspirational State (Level 9-10, 5 or fewer PCs)') overlayType : string {Ritual.system.overlays.2ytogtmt6fuqt7ax.overlayType} (same value: 'override') sort : integer {Ritual.system.overlays.2ytogtmt6fuqt7ax.sort} (same value: 2) system : object {Ritual.system.overlays.2ytogtmt6fuqt7ax.system} e2tir0ve6g4wtagu : object {Ritual.system.overlays.e2tir0ve6g4wtagu} _id : string {Ritual.system.overlays.e2tir0ve6g4wtagu._id} (same value: 'e2tir0ve6g4wtagu') name : string {Ritual.system.overlays.e2tir0ve6g4wtagu.name} (same value: 'Aspirational State (Level 7-8, 6 PCs)') overlayType : string {Ritual.system.overlays.e2tir0ve6g4wtagu.overlayType} (same value: 'override') sort : integer {Ritual.system.overlays.e2tir0ve6g4wtagu.sort} (same value: 1) system : object {Ritual.system.overlays.e2tir0ve6g4wtagu.system} t43a3pt01ure0ngh : object {Ritual.system.overlays.t43a3pt01ure0ngh} _id : string {Ritual.system.overlays.t43a3pt01ure0ngh._id} (same value: 't43a3pt01ure0ngh') name : string {Ritual.system.overlays.t43a3pt01ure0ngh.name} (same value: 'Aspirational State (Level 9-10, 6 PCs)') overlayType : string {Ritual.system.overlays.t43a3pt01ure0ngh.overlayType} (same value: 'override') sort : integer {Ritual.system.overlays.t43a3pt01ure0ngh.sort} (same value: 3) system : object {Ritual.system.overlays.t43a3pt01ure0ngh.system} publication : object {Ritual.system.publication} license : string {Ritual.system.publication.license} (2 different values) 'OGL' (x72) 'ORC' (x62) remaster : boolean {Ritual.system.publication.remaster} (2 different values) False (x69) True (x65) title : string {Ritual.system.publication.title} (44 different values) ritual : object {Ritual.system.ritual} primary : object {Ritual.system.ritual.primary} check : string {Ritual.system.ritual.primary.check} (83 different values) secondary : object {Ritual.system.ritual.secondary} casters : integer {Ritual.system.ritual.secondary.casters} (8 different values) 2 (x37) 0 (x30) 3 (x30) 1 (x26) 4 (x5) 6 (x3) 5 (x2) 8 (x1) checks : string {Ritual.system.ritual.secondary.checks} (99 different values) type : string {Ritual.type} (same value: 'spell')