Ranger Different values: 78 ===================================== object {Ranger} _id : string {Ranger._id} (all different values) folder : string {Ranger.folder} (same value: 'EPA7iz3YgfimVST0') img : string {Ranger.img} (same value: 'icons/sundries/books/book-red-exclamation.webp') name : string {Ranger.name} (all different values) system : object {Ranger.system} actionType : object {Ranger.system.actionType} value : string {Ranger.system.actionType.value} (4 different values) 'passive' (x60) 'action' (x14) 'reaction' (x3) 'free' (x1) actions : object {Ranger.system.actions} [value] : integer {Ranger.system.actions.value} (3 different values) 1 (x9) 3 (x3) 2 (x2) category : string {Ranger.system.category} (same value: 'class') description : object {Ranger.system.description} value : string {Ranger.system.description.value} (all different values) level : object {Ranger.system.level} value : integer {Ranger.system.level.value} (11 different values) prerequisites : object {Ranger.system.prerequisites} value : array {Ranger.system.prerequisites.value} Length: min=0 max=3 Value type: object {Ranger.system.prerequisites.value.[]} value : string {Ranger.system.prerequisites.value.[].value} (40 different values) publication : object {Ranger.system.publication} license : string {Ranger.system.publication.license} (2 different values) 'ORC' (x55) 'OGL' (x23) remaster : boolean {Ranger.system.publication.remaster} (2 different values) True (x55) False (x23) title : string {Ranger.system.publication.title} (10 different values) 'Pathfinder Player Core' (x52) 'Pathfinder Advanced Player\'s Guide' (x7) 'Pathfinder Kingmaker' (x5) 'Pathfinder Core Rulebook' (x5) 'Pathfinder Howl of the Wild' (x3) 'Pathfinder Dark Archive' (x2) 'Pathfinder #156: The Apocalypse Prophet' (x1) 'Pathfinder Adventure: The Fall of Plaguestone' (x1) 'Pathfinder #150: Broken Promises' (x1) 'Pathfinder #168: King of the Mountain' (x1) rules : ignored (Foundry rules object) {Ranger.system.rules} traits : object {Ranger.system.traits} rarity : string {Ranger.system.traits.rarity} (3 different values) 'common' (x69) 'rare' (x5) 'uncommon' (x4) [selected] : object {Ranger.system.traits.selected} ranger : string {Ranger.system.traits.selected.ranger} (same value: 'Ranger') value : array {Ranger.system.traits.value} Length: min=1 max=3 Value type: string {Ranger.system.traits.value.[]} (6 different values) 'ranger' (x78) 'flourish' (x6) 'concentrate' (x3) 'press' (x2) 'spellshape' (x1) 'move' (x1) [maxTakable] : empty [subfeatures] : object {Ranger.system.subfeatures} senses : object {Ranger.system.subfeatures.senses} darkvision : object {Ranger.system.subfeatures.senses.darkvision} special : object {Ranger.system.subfeatures.senses.darkvision.special} ancestry : boolean {Ranger.system.subfeatures.senses.darkvision.special.ancestry} (same value: False) llv : boolean {Ranger.system.subfeatures.senses.darkvision.special.llv} (same value: True) second : boolean {Ranger.system.subfeatures.senses.darkvision.special.second} (same value: False) low-light-vision : object {Ranger.system.subfeatures.senses.low-light-vision} acuity : string {Ranger.system.subfeatures.senses.low-light-vision.acuity} (same value: 'imprecise') range : integer {Ranger.system.subfeatures.senses.low-light-vision.range} (same value: 30) type : string {Ranger.type} (same value: 'feat')