Night of the Gray Death Different values: 17 ===================================== object {Night of the Gray Death} _id : string {Night of the Gray Death._id} (all different values) img : string {Night of the Gray Death.img} (2 different values) 'systems/pf2e/icons/default-icons/npc.svg' (x15) 'systems/pf2e/icons/default-icons/hazard.svg' (x2) items : array {Night of the Gray Death.items} Length: min=1 max=64 Value type: object {Night of the Gray Death.items.[]} _id : string {Night of the Gray Death.items.[]._id} (271 different values) img : string {Night of the Gray Death.items.[].img} (110 different values) name : string {Night of the Gray Death.items.[].name} (211 different values) sort : integer {Night of the Gray Death.items.[].sort} (65 different values) system : object {Night of the Gray Death.items.[].system} [acBonus] : integer {Night of the Gray Death.items.[].system.acBonus} (2 different values) 2 (x4) 4 (x2) [actionType] : object {Night of the Gray Death.items.[].system.actionType} value : string {Night of the Gray Death.items.[].system.actionType.value} (4 different values) 'passive' (x67) 'action' (x33) 'reaction' (x16) 'free' (x4) [actions] : object {Night of the Gray Death.items.[].system.actions} [value] : integer {Night of the Gray Death.items.[].system.actions.value} (3 different values) 1 (x27) 2 (x3) 3 (x3) [area] : object {Night of the Gray Death.items.[].system.area} type : string {Night of the Gray Death.items.[].system.area.type} (3 different values) 'burst' (x8) 'emanation' (x5) 'line' (x1) value : integer {Night of the Gray Death.items.[].system.area.value} (7 different values) 20 (x4) 30 (x4) 10 (x2) 40 (x1) 500 (x1) 60 (x1) 5 (x1) [attack] : object {Night of the Gray Death.items.[].system.attack} value : string {Night of the Gray Death.items.[].system.attack.value} (same value: '') [attackEffects] : object {Night of the Gray Death.items.[].system.attackEffects} custom : string {Night of the Gray Death.items.[].system.attackEffects.custom} (same value: '') value : array {Night of the Gray Death.items.[].system.attackEffects.value} Length: min=0 max=1 Value type: string {Night of the Gray Death.items.[].system.attackEffects.value.[]} (7 different values) 'improved-grab' (x2) 'betrayal-toxin' (x2) 'life-sap' (x1) 'grab' (x1) 'decapitation' (x1) 'no-map' (x1) 'entombing-echoes' (x1) [autoHeightenLevel] : object {Night of the Gray Death.items.[].system.autoHeightenLevel} [value] : empty [baseItem] : string {Night of the Gray Death.items.[].system.baseItem} (8 different values) 'studded-leather-armor' (x3) 'dagger' (x3) 'hand-crossbow' (x2) 'kukri' (x2) 'sword-cane' (x2) 'breastplate' (x2) 'spiked-chain' (x1) 'chain-shirt' (x1) [bonus] : object {Night of the Gray Death.items.[].system.bonus} value : integer {Night of the Gray Death.items.[].system.bonus.value} (12 different values) description : object {Night of the Gray Death.items.[].system.description} value : string {Night of the Gray Death.items.[].system.description.value} (199 different values) [bonusDamage] : object {Night of the Gray Death.items.[].system.bonusDamage} value : integer {Night of the Gray Death.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {Night of the Gray Death.items.[].system.bulk} value : mixed float {Night of the Gray Death.items.[].system.bulk.value} (same value: 0,1) integer {Night of the Gray Death.items.[].system.bulk.value} (3 different values) 1 (x8) 0 (x6) 2 (x2) [category] : string {Night of the Gray Death.items.[].system.category} (9 different values) 'offensive' (x56) 'defensive' (x43) 'interaction' (x17) 'simple' (x5) 'martial' (x5) 'potion' (x5) 'light' (x4) 'ammo' (x2) 'medium' (x2) [checkPenalty] : integer {Night of the Gray Death.items.[].system.checkPenalty} (2 different values) -1 (x4) -2 (x2) [containerId] : empty [cost] : object {Night of the Gray Death.items.[].system.cost} value : string {Night of the Gray Death.items.[].system.cost.value} (same value: '') [counteraction] : boolean {Night of the Gray Death.items.[].system.counteraction} (2 different values) False (x97) True (x17) [damage] : object {Night of the Gray Death.items.[].system.damage} [0] : object {Night of the Gray Death.items.[].system.damage.0} [applyMod] : boolean {Night of the Gray Death.items.[].system.damage.0.applyMod} (2 different values) False (x5) True (x3) [category] : empty formula : string {Night of the Gray Death.items.[].system.damage.0.formula} (9 different values) '0' (x2) '1d4+1' (x1) '1d6' (x1) '4d6' (x1) '8d6' (x1) '16d6' (x1) '3d8' (x1) '2d4' (x1) '1d8' (x1) kinds : array {Night of the Gray Death.items.[].system.damage.0.kinds} Length: min=1 max=2 Value type: string {Night of the Gray Death.items.[].system.damage.0.kinds.[]} (2 different values) 'damage' (x10) 'healing' (x1) materials : array<> {Night of the Gray Death.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {Night of the Gray Death.items.[].system.damage.0.type} (7 different values) 'spirit' (x3) 'mental' (x2) 'force' (x1) 'untyped' (x1) 'fire' (x1) 'bludgeoning' (x1) 'void' (x1) [damageType] : string {Night of the Gray Death.items.[].system.damage.damageType} (2 different values) 'piercing' (x7) 'slashing' (x3) [dice] : integer {Night of the Gray Death.items.[].system.damage.dice} (same value: 1) [die] : string {Night of the Gray Death.items.[].system.damage.die} (3 different values) 'd6' (x6) 'd4' (x3) 'd8' (x1) [formula] : string {Night of the Gray Death.items.[].system.damage.formula} (same value: '5d6+12') [kind] : string {Night of the Gray Death.items.[].system.damage.kind} (same value: 'healing') [type] : string {Night of the Gray Death.items.[].system.damage.type} (same value: 'untyped') [damageRolls] : object {Night of the Gray Death.items.[].system.damageRolls} [0] : object {Night of the Gray Death.items.[].system.damageRolls.0} damage : string {Night of the Gray Death.items.[].system.damageRolls.0.damage} (3 different values) '2d10+6' (x2) '3d8+13' (x1) '2d4+6' (x1) damageType : string {Night of the Gray Death.items.[].system.damageRolls.0.damageType} (2 different values) 'slashing' (x3) 'piercing' (x1) [1] : object {Night of the Gray Death.items.[].system.damageRolls.1} damage : string {Night of the Gray Death.items.[].system.damageRolls.1.damage} (2 different values) '1d6' (x2) '2d8' (x1) damageType : string {Night of the Gray Death.items.[].system.damageRolls.1.damageType} (2 different values) 'spirit' (x2) 'bleed' (x1) [2] : object {Night of the Gray Death.items.[].system.damageRolls.2} damage : string {Night of the Gray Death.items.[].system.damageRolls.2.damage} (same value: '1d6') damageType : string {Night of the Gray Death.items.[].system.damageRolls.2.damageType} (same value: 'bleed') [8DnLOJiQ6uiZfnQe] : object {Night of the Gray Death.items.[].system.damageRolls.8DnLOJiQ6uiZfnQe} damage : string {Night of the Gray Death.items.[].system.damageRolls.8DnLOJiQ6uiZfnQe.damage} (same value: '3d6+8') damageType : string {Night of the Gray Death.items.[].system.damageRolls.8DnLOJiQ6uiZfnQe.damageType} (same value: 'piercing') [9L9W2CrQJDsmREqL] : object {Night of the Gray Death.items.[].system.damageRolls.9L9W2CrQJDsmREqL} damage : string {Night of the Gray Death.items.[].system.damageRolls.9L9W2CrQJDsmREqL.damage} (same value: '4d10+18') damageType : string {Night of the Gray Death.items.[].system.damageRolls.9L9W2CrQJDsmREqL.damageType} (same value: 'piercing') [9gp4WnujrRcc7Yip] : object {Night of the Gray Death.items.[].system.damageRolls.9gp4WnujrRcc7Yip} damage : string {Night of the Gray Death.items.[].system.damageRolls.9gp4WnujrRcc7Yip.damage} (same value: '3d12+17') damageType : string {Night of the Gray Death.items.[].system.damageRolls.9gp4WnujrRcc7Yip.damageType} (same value: 'bludgeoning') [ESBkB7PFivvpWXsD] : object {Night of the Gray Death.items.[].system.damageRolls.ESBkB7PFivvpWXsD} damage : string {Night of the Gray Death.items.[].system.damageRolls.ESBkB7PFivvpWXsD.damage} (same value: '1d6+4') damageType : string {Night of the Gray Death.items.[].system.damageRolls.ESBkB7PFivvpWXsD.damageType} (same value: 'piercing') [MvZTIw5x6zxveesa] : object {Night of the Gray Death.items.[].system.damageRolls.MvZTIw5x6zxveesa} damage : string {Night of the Gray Death.items.[].system.damageRolls.MvZTIw5x6zxveesa.damage} (same value: '4d10+16') damageType : string {Night of the Gray Death.items.[].system.damageRolls.MvZTIw5x6zxveesa.damageType} (same value: 'void') [NTB75XMHTYYZ3ID8] : object {Night of the Gray Death.items.[].system.damageRolls.NTB75XMHTYYZ3ID8} damage : string {Night of the Gray Death.items.[].system.damageRolls.NTB75XMHTYYZ3ID8.damage} (same value: '1d4+4') damageType : string {Night of the Gray Death.items.[].system.damageRolls.NTB75XMHTYYZ3ID8.damageType} (same value: 'bludgeoning') [P0JUeabwo1PXsmeU] : object {Night of the Gray Death.items.[].system.damageRolls.P0JUeabwo1PXsmeU} damage : string {Night of the Gray Death.items.[].system.damageRolls.P0JUeabwo1PXsmeU.damage} (same value: '3d4+8') damageType : string {Night of the Gray Death.items.[].system.damageRolls.P0JUeabwo1PXsmeU.damageType} (same value: 'piercing') [R5ITNcJ3wHG1P54Y] : object {Night of the Gray Death.items.[].system.damageRolls.R5ITNcJ3wHG1P54Y} damage : string {Night of the Gray Death.items.[].system.damageRolls.R5ITNcJ3wHG1P54Y.damage} (same value: '3d8+13') damageType : string {Night of the Gray Death.items.[].system.damageRolls.R5ITNcJ3wHG1P54Y.damageType} (same value: 'bludgeoning') [S3XtdpQ3F6QbBVhA] : object {Night of the Gray Death.items.[].system.damageRolls.S3XtdpQ3F6QbBVhA} damage : string {Night of the Gray Death.items.[].system.damageRolls.S3XtdpQ3F6QbBVhA.damage} (same value: '3d12+15') damageType : string {Night of the Gray Death.items.[].system.damageRolls.S3XtdpQ3F6QbBVhA.damageType} (same value: 'slashing') [Xdhyv0vf8QRjoSeL] : object {Night of the Gray Death.items.[].system.damageRolls.Xdhyv0vf8QRjoSeL} damage : string {Night of the Gray Death.items.[].system.damageRolls.Xdhyv0vf8QRjoSeL.damage} (same value: '2d4+8') damageType : string {Night of the Gray Death.items.[].system.damageRolls.Xdhyv0vf8QRjoSeL.damageType} (same value: 'piercing') [ctwgah9r0rlwq8apj069] : object {Night of the Gray Death.items.[].system.damageRolls.ctwgah9r0rlwq8apj069} damage : string {Night of the Gray Death.items.[].system.damageRolls.ctwgah9r0rlwq8apj069.damage} (same value: '1d6') damageType : string {Night of the Gray Death.items.[].system.damageRolls.ctwgah9r0rlwq8apj069.damageType} (same value: 'spirit') [dqn1n2931ffmuer1nwx0] : object {Night of the Gray Death.items.[].system.damageRolls.dqn1n2931ffmuer1nwx0} damage : string {Night of the Gray Death.items.[].system.damageRolls.dqn1n2931ffmuer1nwx0.damage} (same value: '2d6') damageType : string {Night of the Gray Death.items.[].system.damageRolls.dqn1n2931ffmuer1nwx0.damageType} (same value: 'acid') [hpqaaaFVqzDodFh7] : object {Night of the Gray Death.items.[].system.damageRolls.hpqaaaFVqzDodFh7} damage : string {Night of the Gray Death.items.[].system.damageRolls.hpqaaaFVqzDodFh7.damage} (same value: '2d6+8') damageType : string {Night of the Gray Death.items.[].system.damageRolls.hpqaaaFVqzDodFh7.damageType} (same value: 'slashing') [huwuc40aUiTVC4zt] : object {Night of the Gray Death.items.[].system.damageRolls.huwuc40aUiTVC4zt} damage : string {Night of the Gray Death.items.[].system.damageRolls.huwuc40aUiTVC4zt.damage} (same value: '4d10+12') damageType : string {Night of the Gray Death.items.[].system.damageRolls.huwuc40aUiTVC4zt.damageType} (same value: 'bludgeoning') [mrbjoeglyi6fr0yxkgp4] : object {Night of the Gray Death.items.[].system.damageRolls.mrbjoeglyi6fr0yxkgp4} damage : string {Night of the Gray Death.items.[].system.damageRolls.mrbjoeglyi6fr0yxkgp4.damage} (same value: '2d6') damageType : string {Night of the Gray Death.items.[].system.damageRolls.mrbjoeglyi6fr0yxkgp4.damageType} (same value: 'spirit') [n19tTv3QrL3SRSr7] : object {Night of the Gray Death.items.[].system.damageRolls.n19tTv3QrL3SRSr7} damage : string {Night of the Gray Death.items.[].system.damageRolls.n19tTv3QrL3SRSr7.damage} (same value: '2d4+8') damageType : string {Night of the Gray Death.items.[].system.damageRolls.n19tTv3QrL3SRSr7.damageType} (same value: 'piercing') [nI7u4jJXhAHzRTLQ] : object {Night of the Gray Death.items.[].system.damageRolls.nI7u4jJXhAHzRTLQ} damage : string {Night of the Gray Death.items.[].system.damageRolls.nI7u4jJXhAHzRTLQ.damage} (same value: '3d6+14') damageType : string {Night of the Gray Death.items.[].system.damageRolls.nI7u4jJXhAHzRTLQ.damageType} (same value: 'slashing') [nmza8vdv0h3y17jn1dtu] : object {Night of the Gray Death.items.[].system.damageRolls.nmza8vdv0h3y17jn1dtu} damage : string {Night of the Gray Death.items.[].system.damageRolls.nmza8vdv0h3y17jn1dtu.damage} (same value: '2d6') damageType : string {Night of the Gray Death.items.[].system.damageRolls.nmza8vdv0h3y17jn1dtu.damageType} (same value: 'spirit') [uEhJIER9fmkwxTR0] : object {Night of the Gray Death.items.[].system.damageRolls.uEhJIER9fmkwxTR0} damage : string {Night of the Gray Death.items.[].system.damageRolls.uEhJIER9fmkwxTR0.damage} (same value: '3d4+8') damageType : string {Night of the Gray Death.items.[].system.damageRolls.uEhJIER9fmkwxTR0.damageType} (same value: 'piercing') [uZOOngQUA0good2G] : object {Night of the Gray Death.items.[].system.damageRolls.uZOOngQUA0good2G} damage : string {Night of the Gray Death.items.[].system.damageRolls.uZOOngQUA0good2G.damage} (same value: '4d10+22') damageType : string {Night of the Gray Death.items.[].system.damageRolls.uZOOngQUA0good2G.damageType} (same value: 'force') [yV8PxzyMth2sItgi] : object {Night of the Gray Death.items.[].system.damageRolls.yV8PxzyMth2sItgi} damage : string {Night of the Gray Death.items.[].system.damageRolls.yV8PxzyMth2sItgi.damage} (same value: '2d6+4') damageType : string {Night of the Gray Death.items.[].system.damageRolls.yV8PxzyMth2sItgi.damageType} (same value: 'piercing') [deathNote] : boolean {Night of the Gray Death.items.[].system.deathNote} (same value: True) [defense] : object {Night of the Gray Death.items.[].system.defense} save : object {Night of the Gray Death.items.[].system.defense.save} basic : boolean {Night of the Gray Death.items.[].system.defense.save.basic} (2 different values) False (x39) True (x6) statistic : string {Night of the Gray Death.items.[].system.defense.save.statistic} (3 different values) 'will' (x39) 'fortitude' (x5) 'reflex' (x1) [dexCap] : integer {Night of the Gray Death.items.[].system.dexCap} (2 different values) 3 (x4) 1 (x2) [duration] : object {Night of the Gray Death.items.[].system.duration} sustained : boolean {Night of the Gray Death.items.[].system.duration.sustained} (2 different values) False (x100) True (x14) value : string {Night of the Gray Death.items.[].system.duration.value} (18 different values) [equipped] : object {Night of the Gray Death.items.[].system.equipped} carryType : string {Night of the Gray Death.items.[].system.equipped.carryType} (2 different values) 'held' (x21) 'worn' (x10) [handsHeld] : integer {Night of the Gray Death.items.[].system.equipped.handsHeld} (3 different values) 1 (x19) 0 (x6) 2 (x2) [inSlot] : boolean {Night of the Gray Death.items.[].system.equipped.inSlot} (same value: True) [invested] : boolean {Night of the Gray Death.items.[].system.equipped.invested} (same value: False) [focus] : object {Night of the Gray Death.items.[].system.focus} points : integer {Night of the Gray Death.items.[].system.focus.points} (same value: 0) pool : integer {Night of the Gray Death.items.[].system.focus.pool} (same value: 0) [frequency] : object {Night of the Gray Death.items.[].system.frequency} max : integer {Night of the Gray Death.items.[].system.frequency.max} (same value: 1) per : string {Night of the Gray Death.items.[].system.frequency.per} (same value: 'round') value : integer {Night of the Gray Death.items.[].system.frequency.value} (same value: 1) [group] : string {Night of the Gray Death.items.[].system.group} (7 different values) 'knife' (x5) 'leather' (x3) 'crossbow' (x2) 'sword' (x2) 'plate' (x2) 'flail' (x1) 'chain' (x1) [hardness] : integer {Night of the Gray Death.items.[].system.hardness} (same value: 0) [heightening] : object {Night of the Gray Death.items.[].system.heightening} [damage] : object {Night of the Gray Death.items.[].system.heightening.damage} 0 : string {Night of the Gray Death.items.[].system.heightening.damage.0} (4 different values) '1d6' (x3) '2d6' (x2) '1d8' (x2) '1d4' (x1) [interval] : integer {Night of the Gray Death.items.[].system.heightening.interval} (2 different values) 1 (x5) 2 (x3) type : string {Night of the Gray Death.items.[].system.heightening.type} (2 different values) 'interval' (x8) 'fixed' (x1) [levels] : object {Night of the Gray Death.items.[].system.heightening.levels} 9 : object {Night of the Gray Death.items.[].system.heightening.levels.9} target : object {Night of the Gray Death.items.[].system.heightening.levels.9.target} value : string {Night of the Gray Death.items.[].system.heightening.levels.9.target.value} (same value: 'up to 10 creatures') [hp] : object {Night of the Gray Death.items.[].system.hp} max : integer {Night of the Gray Death.items.[].system.hp.max} (same value: 0) value : integer {Night of the Gray Death.items.[].system.hp.value} (same value: 0) [level] : object {Night of the Gray Death.items.[].system.level} value : integer {Night of the Gray Death.items.[].system.level.value} (11 different values) [location] : object {Night of the Gray Death.items.[].system.location} [heightenedLevel] : integer {Night of the Gray Death.items.[].system.location.heightenedLevel} (10 different values) 9 (x14) 7 (x4) 8 (x4) 2 (x4) 5 (x3) 10 (x2) 6 (x2) 4 (x2) 3 (x2) 1 (x1) value : string {Night of the Gray Death.items.[].system.location.value} (8 different values) 'rJ4drmbPNGkQ4KOU' (x43) 'NXMeYsCWfTIdulOD' (x33) 'l6gDxpqDjpaOlxmL' (x10) 'mySer6QUVoWS93x6' (x8) 'GHmg6amRONoQjqf7' (x7) 'xvZiiP8QjP1YMYvb' (x7) '1XPM6Cesg4uJUXdd' (x4) 'dy6vb3hyvhy06tFa' (x2) [material] : object {Night of the Gray Death.items.[].system.material} [grade] : empty [type] : empty [mod] : object {Night of the Gray Death.items.[].system.mod} value : integer {Night of the Gray Death.items.[].system.mod.value} (same value: 28) [overlays] : object {Night of the Gray Death.items.[].system.overlays} [2I469pfbYcmFvzOA] : object {Night of the Gray Death.items.[].system.overlays.2I469pfbYcmFvzOA} _id : string {Night of the Gray Death.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA') name : string {Night of the Gray Death.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)') overlayType : string {Night of the Gray Death.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override') sort : integer {Night of the Gray Death.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) system : object {Night of the Gray Death.items.[].system.overlays.2I469pfbYcmFvzOA.system} damage : object {Night of the Gray Death.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} 0 : object {Night of the Gray Death.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} [category] : empty type : string {Night of the Gray Death.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning') 4gyp3qlsv5ywdyjq : object {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq} _id : string {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq') name : string {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)') overlayType : string {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override') sort : integer {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) system : object {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} damage : object {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} 0 : object {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} formula : string {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8') kinds : array {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing') [defense] : empty heightening : object {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} damage : object {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} 0 : string {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8') range : object {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} value : string {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet') target : object {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} value : string {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature') time : object {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} value : string {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2') traits : object {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} value : array {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} Length: min=3 max=3 Value type: string {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) 'concentrate' (x1) 'manipulate' (x1) 'void' (x1) [cUFX7ExSLeoa3vIF] : object {Night of the Gray Death.items.[].system.overlays.cUFX7ExSLeoa3vIF} _id : string {Night of the Gray Death.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF') name : string {Night of the Gray Death.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)') overlayType : string {Night of the Gray Death.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override') sort : integer {Night of the Gray Death.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) system : object {Night of the Gray Death.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} damage : object {Night of the Gray Death.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} 0 : object {Night of the Gray Death.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} [category] : empty type : string {Night of the Gray Death.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing') pq7cxntbz4s8g5ik : object {Night of the Gray Death.items.[].system.overlays.pq7cxntbz4s8g5ik} _id : string {Night of the Gray Death.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik') overlayType : string {Night of the Gray Death.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override') sort : integer {Night of the Gray Death.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) system : object {Night of the Gray Death.items.[].system.overlays.pq7cxntbz4s8g5ik.system} range : object {Night of the Gray Death.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} value : string {Night of the Gray Death.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch') time : object {Night of the Gray Death.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} value : string {Night of the Gray Death.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1') rvhoa43rqqqp8izn : object {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn} _id : string {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn') overlayType : string {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override') sort : integer {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) system : object {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn.system} area : object {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} type : string {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation') value : integer {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) range : object {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} value : string {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '') target : object {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} value : string {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures') time : object {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} value : string {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3') traits : object {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} value : array {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} Length: min=3 max=3 Value type: string {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) 'concentrate' (x1) 'manipulate' (x1) 'void' (x1) z04svm1cvfcxtplb : object {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb} _id : string {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb') name : string {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)') overlayType : string {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override') sort : integer {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) system : object {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.system} damage : object {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} 0 : object {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} kinds : array {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage') range : object {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.system.range} value : string {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet') target : object {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.system.target} value : string {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature') time : object {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.system.time} value : string {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2') traits : object {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} value : array {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} Length: min=3 max=3 Value type: string {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) 'concentrate' (x1) 'manipulate' (x1) 'void' (x1) [zFWsMjoeCnLxqJaV] : object {Night of the Gray Death.items.[].system.overlays.zFWsMjoeCnLxqJaV} _id : string {Night of the Gray Death.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV') name : string {Night of the Gray Death.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)') overlayType : string {Night of the Gray Death.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override') sort : integer {Night of the Gray Death.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) system : object {Night of the Gray Death.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} damage : object {Night of the Gray Death.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} 0 : object {Night of the Gray Death.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} [category] : empty type : string {Night of the Gray Death.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing') [prepared] : object {Night of the Gray Death.items.[].system.prepared} [label] : string {Night of the Gray Death.items.[].system.prepared.label} (same value: 'Spellcasting Type') [type] : string {Night of the Gray Death.items.[].system.prepared.type} (same value: 'String') value : string {Night of the Gray Death.items.[].system.prepared.value} (4 different values) 'innate' (x5) 'spontaneous' (x1) 'prepared' (x1) 'focus' (x1) [flexible] : boolean {Night of the Gray Death.items.[].system.prepared.flexible} (same value: False) [price] : object {Night of the Gray Death.items.[].system.price} [per] : integer {Night of the Gray Death.items.[].system.price.per} (same value: 10) value : object {Night of the Gray Death.items.[].system.price.value} [gp] : integer {Night of the Gray Death.items.[].system.price.value.gp} (8 different values) 3 (x6) 5 (x3) 160 (x2) 8 (x2) 35 (x2) 50 (x1) 2 (x1) 150 (x1) [sp] : integer {Night of the Gray Death.items.[].system.price.value.sp} (3 different values) 2 (x3) 6 (x2) 1 (x2) [proficiency] : object {Night of the Gray Death.items.[].system.proficiency} value : integer {Night of the Gray Death.items.[].system.proficiency.value} (same value: 0) [proficient] : object {Night of the Gray Death.items.[].system.proficient} value : integer {Night of the Gray Death.items.[].system.proficient.value} (same value: 0) publication : object {Night of the Gray Death.items.[].system.publication} license : string {Night of the Gray Death.items.[].system.publication.license} (2 different values) 'OGL' (x291) 'ORC' (x9) remaster : boolean {Night of the Gray Death.items.[].system.publication.remaster} (2 different values) False (x291) True (x9) title : string {Night of the Gray Death.items.[].system.publication.title} (7 different values) '' (x145) 'Pathfinder Core Rulebook' (x119) 'Pathfinder Bestiary' (x22) 'Pathfinder Player Core' (x9) 'Pathfinder Advanced Player\'s Guide' (x2) 'Pathfinder Bestiary 3' (x2) 'Pathfinder Bestiary 2' (x1) rules : ignored (Foundry rules object) {Night of the Gray Death.items.[].system.rules} [quantity] : integer {Night of the Gray Death.items.[].system.quantity} (4 different values) 1 (x22) 2 (x4) 3 (x3) 10 (x2) [range] : mixed object {Night of the Gray Death.items.[].system.range} value : string {Night of the Gray Death.items.[].system.range.value} (10 different values) '30 feet' (x36) 'touch' (x22) '' (x20) '120 feet' (x18) 'planetary' (x6) '60 feet' (x3) '500 feet' (x3) '100 feet' (x3) 'unlimited' (x2) 'varies' (x1) integer {Night of the Gray Death.items.[].system.range} (same value: 60) [reload] : object {Night of the Gray Death.items.[].system.reload} value : string {Night of the Gray Death.items.[].system.reload.value} (3 different values) '' (x5) '-' (x3) '1' (x2) [requirements] : string {Night of the Gray Death.items.[].system.requirements} (2 different values) '' (x113) 'Your most recent action dealt damage to a target.' (x1) [runes] : object {Night of the Gray Death.items.[].system.runes} potency : integer {Night of the Gray Death.items.[].system.runes.potency} (3 different values) 2 (x10) 0 (x3) 1 (x3) property : array {Night of the Gray Death.items.[].system.runes.property} Length: min=0 max=1 Value type: string {Night of the Gray Death.items.[].system.runes.property.[]} (same value: 'glamered') [resilient] : integer {Night of the Gray Death.items.[].system.runes.resilient} (2 different values) 0 (x3) 1 (x3) [striking] : integer {Night of the Gray Death.items.[].system.runes.striking} (2 different values) 1 (x6) 2 (x4) [size] : string {Night of the Gray Death.items.[].system.size} (same value: 'med') [slots] : object {Night of the Gray Death.items.[].system.slots} [slot0] : object {Night of the Gray Death.items.[].system.slots.slot0} max : integer {Night of the Gray Death.items.[].system.slots.slot0.max} (2 different values) 5 (x2) 1 (x2) [prepared] : array {Night of the Gray Death.items.[].system.slots.slot0.prepared} Length: min=1 max=5 Value type: object {Night of the Gray Death.items.[].system.slots.slot0.prepared.[]} id : string {Night of the Gray Death.items.[].system.slots.slot0.prepared.[].id} (11 different values) value : integer {Night of the Gray Death.items.[].system.slots.slot0.value} (2 different values) 5 (x2) 1 (x2) [slot1] : object {Night of the Gray Death.items.[].system.slots.slot1} max : integer {Night of the Gray Death.items.[].system.slots.slot1.max} (2 different values) 4 (x1) 3 (x1) prepared : array {Night of the Gray Death.items.[].system.slots.slot1.prepared} Length: min=3 max=3 Value type: object {Night of the Gray Death.items.[].system.slots.slot1.prepared.[]} id : string {Night of the Gray Death.items.[].system.slots.slot1.prepared.[].id} (6 different values) 'blqloSJZcOGZJiDy' (x1) 'MocYWnosObTlHDnK' (x1) 'SrWsxiyXRGAoBYMZ' (x1) 'Wr53BShjyYwOMHcc' (x1) 'E9XKY2VZV3IdWodM' (x1) 'h3tyR5VdvSApCiap' (x1) value : integer {Night of the Gray Death.items.[].system.slots.slot1.value} (2 different values) 4 (x1) 3 (x1) [slot10] : object {Night of the Gray Death.items.[].system.slots.slot10} max : integer {Night of the Gray Death.items.[].system.slots.slot10.max} (2 different values) 2 (x1) 1 (x1) prepared : array {Night of the Gray Death.items.[].system.slots.slot10.prepared} Length: min=1 max=1 Value type: object {Night of the Gray Death.items.[].system.slots.slot10.prepared.[]} id : string {Night of the Gray Death.items.[].system.slots.slot10.prepared.[].id} (2 different values) '6cezaoiaYVh46Tge' (x1) 'oUabISRexWwNxn8b' (x1) value : integer {Night of the Gray Death.items.[].system.slots.slot10.value} (2 different values) 2 (x1) 1 (x1) [slot2] : object {Night of the Gray Death.items.[].system.slots.slot2} max : integer {Night of the Gray Death.items.[].system.slots.slot2.max} (3 different values) 4 (x1) 2 (x1) 3 (x1) [prepared] : array {Night of the Gray Death.items.[].system.slots.slot2.prepared} Length: min=2 max=3 Value type: object {Night of the Gray Death.items.[].system.slots.slot2.prepared.[]} id : string {Night of the Gray Death.items.[].system.slots.slot2.prepared.[].id} (5 different values) 'RrqlKTqEzWzDg4zO' (x1) 'Fky8Wyisvmpv8X5C' (x1) 'hYoaGZNU0xN9Raho' (x1) 'eKQLQLMC8zwlIv0Y' (x1) 'c9TJqHHAUgT7K8BG' (x1) value : integer {Night of the Gray Death.items.[].system.slots.slot2.value} (3 different values) 4 (x1) 2 (x1) 3 (x1) [slot3] : object {Night of the Gray Death.items.[].system.slots.slot3} max : integer {Night of the Gray Death.items.[].system.slots.slot3.max} (2 different values) 4 (x1) 3 (x1) prepared : array {Night of the Gray Death.items.[].system.slots.slot3.prepared} Length: min=3 max=3 Value type: object {Night of the Gray Death.items.[].system.slots.slot3.prepared.[]} id : string {Night of the Gray Death.items.[].system.slots.slot3.prepared.[].id} (6 different values) '7FhhcRdQ60yw3FMZ' (x1) 'S0iphdH6oZasiDfj' (x1) 'QKMR2FBT27dvVzuH' (x1) 'jL5o6sgnkAIDRWhG' (x1) '7RSuMObsdvCMRv7e' (x1) 'BzHIIJtOi8XhHb1o' (x1) value : integer {Night of the Gray Death.items.[].system.slots.slot3.value} (2 different values) 4 (x1) 3 (x1) [slot4] : object {Night of the Gray Death.items.[].system.slots.slot4} max : integer {Night of the Gray Death.items.[].system.slots.slot4.max} (2 different values) 4 (x1) 3 (x1) prepared : array {Night of the Gray Death.items.[].system.slots.slot4.prepared} Length: min=3 max=3 Value type: object {Night of the Gray Death.items.[].system.slots.slot4.prepared.[]} id : string {Night of the Gray Death.items.[].system.slots.slot4.prepared.[].id} (6 different values) 'D3UqSRTG0GVOfVuF' (x1) 'OKO0ee7vPF8rCL0J' (x1) 'fY8FXCCiX0VgH44n' (x1) 'wVUJGmrSHflEC7wW' (x1) 'ypGHkdfWQO4NW5xZ' (x1) '0VfpGuILiczLimGa' (x1) value : integer {Night of the Gray Death.items.[].system.slots.slot4.value} (2 different values) 4 (x1) 3 (x1) [slot5] : object {Night of the Gray Death.items.[].system.slots.slot5} max : integer {Night of the Gray Death.items.[].system.slots.slot5.max} (2 different values) 3 (x3) 4 (x1) prepared : array {Night of the Gray Death.items.[].system.slots.slot5.prepared} Length: min=1 max=5 Value type: object {Night of the Gray Death.items.[].system.slots.slot5.prepared.[]} id : string {Night of the Gray Death.items.[].system.slots.slot5.prepared.[].id} (10 different values) 'mLF4fLYvO8zeUfFG' (x3) 'rDnXSJoNXSmsFt0w' (x1) '7rtElM8vrNdoW4pd' (x1) 'iikfHz1JqPtGJJLV' (x1) 'DGxRQOwwifWcFQWj' (x1) 'lwACSlYCrCVwMc5W' (x1) 'f571oZKiFlEM1Km1' (x1) 'vxQTT6w6gigT9e0m' (x1) 'PQ3puYrMtzpZRaEQ' (x1) 'q5sk7OxhqbdIwWyb' (x1) value : integer {Night of the Gray Death.items.[].system.slots.slot5.value} (2 different values) 3 (x3) 4 (x1) [slot6] : object {Night of the Gray Death.items.[].system.slots.slot6} max : integer {Night of the Gray Death.items.[].system.slots.slot6.max} (2 different values) 3 (x3) 4 (x1) [prepared] : array {Night of the Gray Death.items.[].system.slots.slot6.prepared} Length: min=2 max=3 Value type: object {Night of the Gray Death.items.[].system.slots.slot6.prepared.[]} id : string {Night of the Gray Death.items.[].system.slots.slot6.prepared.[].id} (8 different values) 'aYgEabVSuxuacd7E' (x1) '7nt6MuwVV1sBI6Ih' (x1) 'ILPeLt5pfwn4DIFx' (x1) 'FlG5gx4MeJjJFOPv' (x1) 'kIaulAXNpfYFGj9s' (x1) 'Q0s8nbU730TOe8xJ' (x1) 'kuk9nESNM9pmELaF' (x1) 'chh3m3W8t2ik5oRN' (x1) value : integer {Night of the Gray Death.items.[].system.slots.slot6.value} (2 different values) 3 (x3) 4 (x1) [slot7] : object {Night of the Gray Death.items.[].system.slots.slot7} [prepared] : array {Night of the Gray Death.items.[].system.slots.slot7.prepared} Length: min=1 max=3 Value type: object {Night of the Gray Death.items.[].system.slots.slot7.prepared.[]} id : string {Night of the Gray Death.items.[].system.slots.slot7.prepared.[].id} (7 different values) 'Rq57HlzwVVMQIneb' (x1) 'cp1nO70cbHFewDXX' (x1) 'DiGLhlNAsVdqA8cz' (x1) 'RgCS0aMtnXfq4gg5' (x1) 'M2gfud6PW0O2o7Sd' (x1) 'u38fJE3IQEBAsi0y' (x1) 'KDkmzV9l0l03osIo' (x1) max : integer {Night of the Gray Death.items.[].system.slots.slot7.max} (3 different values) 4 (x1) 1 (x1) 3 (x1) [value] : integer {Night of the Gray Death.items.[].system.slots.slot7.value} (2 different values) 4 (x1) 1 (x1) [slot8] : object {Night of the Gray Death.items.[].system.slots.slot8} max : integer {Night of the Gray Death.items.[].system.slots.slot8.max} (2 different values) 4 (x2) 3 (x1) [prepared] : array {Night of the Gray Death.items.[].system.slots.slot8.prepared} Length: min=3 max=4 Value type: object {Night of the Gray Death.items.[].system.slots.slot8.prepared.[]} id : string {Night of the Gray Death.items.[].system.slots.slot8.prepared.[].id} (6 different values) 'cxPkmM0IA3Hr8KjL' (x2) 'dnvKVuR0cdyHNXq5' (x1) 'MEvxFzgEHt1A8stw' (x1) 'Kxzkyb55xY0khHzR' (x1) 'sLNIsGJI5bb5Ioik' (x1) 'AaYJN3rABRK41Bxk' (x1) value : integer {Night of the Gray Death.items.[].system.slots.slot8.value} (3 different values) 4 (x1) 2 (x1) 6 (x1) [slot9] : object {Night of the Gray Death.items.[].system.slots.slot9} [max] : integer {Night of the Gray Death.items.[].system.slots.slot9.max} (4 different values) 4 (x1) 2 (x1) 6 (x1) 10 (x1) prepared : array {Night of the Gray Death.items.[].system.slots.slot9.prepared} Length: min=2 max=10 Value type: object {Night of the Gray Death.items.[].system.slots.slot9.prepared.[]} id : string {Night of the Gray Death.items.[].system.slots.slot9.prepared.[].id} (15 different values) [value] : integer {Night of the Gray Death.items.[].system.slots.slot9.value} (4 different values) 4 (x1) 2 (x1) 1 (x1) 10 (x1) [slug] : string {Night of the Gray Death.items.[].system.slug} (118 different values) [speedPenalty] : integer {Night of the Gray Death.items.[].system.speedPenalty} (2 different values) 0 (x4) -5 (x2) [spelldc] : object {Night of the Gray Death.items.[].system.spelldc} dc : integer {Night of the Gray Death.items.[].system.spelldc.dc} (5 different values) 40 (x3) 48 (x2) 34 (x1) 30 (x1) 41 (x1) [item] : integer {Night of the Gray Death.items.[].system.spelldc.item} (same value: 0) [label] : string {Night of the Gray Death.items.[].system.spelldc.label} (same value: 'Class DC') mod : integer {Night of the Gray Death.items.[].system.spelldc.mod} (same value: 0) [type] : string {Night of the Gray Death.items.[].system.spelldc.type} (same value: 'String') value : integer {Night of the Gray Death.items.[].system.spelldc.value} (6 different values) 38 (x2) 32 (x2) 26 (x1) 20 (x1) 33 (x1) 30 (x1) [splashDamage] : object {Night of the Gray Death.items.[].system.splashDamage} [value] : integer {Night of the Gray Death.items.[].system.splashDamage.value} (same value: 0) [stackGroup] : string {Night of the Gray Death.items.[].system.stackGroup} (same value: 'bolts') [strength] : integer {Night of the Gray Death.items.[].system.strength} (2 different values) 1 (x4) 3 (x2) [target] : object {Night of the Gray Death.items.[].system.target} value : string {Night of the Gray Death.items.[].system.target.value} (31 different values) [time] : object {Night of the Gray Death.items.[].system.time} value : string {Night of the Gray Death.items.[].system.time.value} (7 different values) '2' (x85) '10 minutes' (x9) '1' (x7) '3' (x5) '1 minute' (x5) '1 to 3' (x2) 'reaction' (x1) [tradition] : object {Night of the Gray Death.items.[].system.tradition} value : string {Night of the Gray Death.items.[].system.tradition.value} (same value: 'divine') [traits] : object {Night of the Gray Death.items.[].system.traits} rarity : string {Night of the Gray Death.items.[].system.traits.rarity} (2 different values) 'common' (x270) 'uncommon' (x21) [traditions] : array {Night of the Gray Death.items.[].system.traits.traditions} Length: min=0 max=4 Value type: string {Night of the Gray Death.items.[].system.traits.traditions.[]} (4 different values) 'occult' (x95) 'arcane' (x78) 'divine' (x63) 'primal' (x44) value : array {Night of the Gray Death.items.[].system.traits.value} Length: min=0 max=7 Value type: string {Night of the Gray Death.items.[].system.traits.value.[]} (71 different values) [usage] : object {Night of the Gray Death.items.[].system.usage} value : string {Night of the Gray Death.items.[].system.usage.value} (2 different values) 'held-in-one-hand' (x23) 'held-in-two-hands' (x2) [uses] : object {Night of the Gray Death.items.[].system.uses} autoDestroy : boolean {Night of the Gray Death.items.[].system.uses.autoDestroy} (same value: True) max : integer {Night of the Gray Death.items.[].system.uses.max} (same value: 1) value : integer {Night of the Gray Death.items.[].system.uses.value} (same value: 1) [weaponType] : object {Night of the Gray Death.items.[].system.weaponType} value : string {Night of the Gray Death.items.[].system.weaponType.value} (2 different values) 'melee' (x20) 'ranged' (x6) type : string {Night of the Gray Death.items.[].type} (9 different values) 'action' (x120) 'spell' (x114) 'melee' (x26) 'weapon' (x10) 'spellcastingEntry' (x8) 'equipment' (x8) 'consumable' (x7) 'armor' (x6) 'lore' (x1) [_stats] : object {Night of the Gray Death.items.[]._stats} compendiumSource : string {Night of the Gray Death.items.[]._stats.compendiumSource} (117 different values) [flags] : object {Night of the Gray Death.items.[].flags} pf2e : object {Night of the Gray Death.items.[].flags.pf2e} linkedWeapon : string {Night of the Gray Death.items.[].flags.pf2e.linkedWeapon} (6 different values) 'jUGxuYGSKPpN7QdF' (x4) 'gM1RdKil4OBpFzjm' (x2) 'P3wdw71dt6IRc26J' (x2) '3vFbbLzJiVAfRpdV' (x2) 'KqzHL5n1nOeMAROn' (x2) 'JlYNh2SwDXuFQJSk' (x1) name : string {Night of the Gray Death.name} (all different values) system : object {Night of the Gray Death.system} [abilities] : object {Night of the Gray Death.system.abilities} cha : object {Night of the Gray Death.system.abilities.cha} mod : integer {Night of the Gray Death.system.abilities.cha.mod} (8 different values) 10 (x3) 3 (x3) 5 (x2) 4 (x2) 6 (x2) 7 (x1) -5 (x1) 9 (x1) [value] : integer {Night of the Gray Death.system.abilities.cha.value} (8 different values) 30 (x3) 16 (x3) 20 (x2) 24 (x1) 18 (x1) 0 (x1) 28 (x1) 22 (x1) con : object {Night of the Gray Death.system.abilities.con} mod : integer {Night of the Gray Death.system.abilities.con.mod} (7 different values) 4 (x3) 2 (x3) 6 (x3) 1 (x2) 0 (x2) 7 (x1) 5 (x1) [value] : integer {Night of the Gray Death.system.abilities.con.value} (7 different values) 14 (x3) 18 (x2) 12 (x2) 22 (x2) 10 (x2) 24 (x1) 20 (x1) dex : object {Night of the Gray Death.system.abilities.dex} mod : integer {Night of the Gray Death.system.abilities.dex.mod} (7 different values) 5 (x7) 3 (x3) 8 (x1) 7 (x1) 0 (x1) 2 (x1) 10 (x1) [value] : integer {Night of the Gray Death.system.abilities.dex.value} (6 different values) 20 (x6) 16 (x3) 26 (x1) 24 (x1) 10 (x1) 30 (x1) int : object {Night of the Gray Death.system.abilities.int} mod : integer {Night of the Gray Death.system.abilities.int.mod} (7 different values) 2 (x4) 4 (x3) 6 (x2) 0 (x2) 3 (x2) 10 (x1) -5 (x1) [value] : integer {Night of the Gray Death.system.abilities.int.value} (7 different values) 18 (x3) 14 (x2) 22 (x2) 10 (x2) 16 (x2) 30 (x1) 0 (x1) str : object {Night of the Gray Death.system.abilities.str} mod : integer {Night of the Gray Death.system.abilities.str.mod} (9 different values) 4 (x3) 0 (x2) 2 (x2) 7 (x2) 9 (x2) 10 (x1) -5 (x1) 6 (x1) 1 (x1) [value] : integer {Night of the Gray Death.system.abilities.str.value} (9 different values) 10 (x2) 18 (x2) 14 (x2) 28 (x2) 30 (x1) 0 (x1) 24 (x1) 22 (x1) 12 (x1) wis : object {Night of the Gray Death.system.abilities.wis} mod : integer {Night of the Gray Death.system.abilities.wis.mod} (7 different values) 4 (x4) 5 (x3) 6 (x2) 2 (x2) 3 (x2) 7 (x1) 0 (x1) [value] : integer {Night of the Gray Death.system.abilities.wis.value} (6 different values) 18 (x4) 20 (x3) 22 (x2) 14 (x2) 24 (x1) 10 (x1) attributes : object {Night of the Gray Death.system.attributes} ac : object {Night of the Gray Death.system.attributes.ac} [details] : string {Night of the Gray Death.system.attributes.ac.details} (same value: '') value : integer {Night of the Gray Death.system.attributes.ac.value} (9 different values) 36 (x3) 39 (x3) 42 (x3) 26 (x2) 10 (x2) 46 (x1) 44 (x1) 29 (x1) 45 (x1) [allSaves] : object {Night of the Gray Death.system.attributes.allSaves} value : string {Night of the Gray Death.system.attributes.allSaves.value} (same value: '') hp : object {Night of the Gray Death.system.attributes.hp} details : string {Night of the Gray Death.system.attributes.hp.details} (3 different values) '' (x15) 'void healing' (x1) 'troop defenses' (x1) max : integer {Night of the Gray Death.system.attributes.hp.max} (13 different values) temp : integer {Night of the Gray Death.system.attributes.hp.temp} (same value: 0) value : integer {Night of the Gray Death.system.attributes.hp.value} (13 different values) [hardness] : integer {Night of the Gray Death.system.attributes.hardness} (same value: 0) [hasHealth] : boolean {Night of the Gray Death.system.attributes.hasHealth} (same value: False) [immunities] : array {Night of the Gray Death.system.attributes.immunities} Length: min=0 max=6 Value type: object {Night of the Gray Death.system.attributes.immunities.[]} type : string {Night of the Gray Death.system.attributes.immunities.[].type} (9 different values) 'fear-effects' (x4) 'disease' (x3) 'poison' (x3) 'precision' (x2) 'acid' (x1) 'mental' (x1) 'paralyzed' (x1) 'unconscious' (x1) 'fire' (x1) [resistances] : array {Night of the Gray Death.system.attributes.resistances} Length: min=1 max=1 Value type: object {Night of the Gray Death.system.attributes.resistances.[]} type : string {Night of the Gray Death.system.attributes.resistances.[].type} (4 different values) 'physical' (x2) 'acid' (x1) 'all-damage' (x1) 'fire' (x1) value : integer {Night of the Gray Death.system.attributes.resistances.[].value} (2 different values) 20 (x3) 15 (x2) [doubleVs] : array {Night of the Gray Death.system.attributes.resistances.[].doubleVs} Length: min=1 max=1 Value type: string {Night of the Gray Death.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical') [exceptions] : array {Night of the Gray Death.system.attributes.resistances.[].exceptions} Length: min=1 max=3 Value type: string {Night of the Gray Death.system.attributes.resistances.[].exceptions.[]} (4 different values) 'force' (x2) 'ghost-touch' (x2) 'vitality' (x1) 'adamantine' (x1) [speed] : object {Night of the Gray Death.system.attributes.speed} otherSpeeds : array {Night of the Gray Death.system.attributes.speed.otherSpeeds} Length: min=0 max=1 Value type: object {Night of the Gray Death.system.attributes.speed.otherSpeeds.[]} type : string {Night of the Gray Death.system.attributes.speed.otherSpeeds.[].type} (3 different values) 'fly' (x3) 'burrow' (x1) 'swim' (x1) value : integer {Night of the Gray Death.system.attributes.speed.otherSpeeds.[].value} (4 different values) 40 (x2) 30 (x1) 60 (x1) 50 (x1) value : integer {Night of the Gray Death.system.attributes.speed.value} (6 different values) 25 (x8) 0 (x2) 30 (x2) 10 (x1) 40 (x1) 20 (x1) [stealth] : object {Night of the Gray Death.system.attributes.stealth} details : string {Night of the Gray Death.system.attributes.stealth.details} (2 different values) '

(legendary) to realize the chamber is a complex rotating trap before it triggers. No check is necessary to notice the platforms and the pit.

' (x1) '

(master)

' (x1) value : integer {Night of the Gray Death.system.attributes.stealth.value} (2 different values) 36 (x1) 32 (x1) [weaknesses] : array {Night of the Gray Death.system.attributes.weaknesses} Length: min=1 max=3 Value type: object {Night of the Gray Death.system.attributes.weaknesses.[]} type : string {Night of the Gray Death.system.attributes.weaknesses.[].type} (8 different values) 'holy' (x4) 'piercing' (x1) 'mental' (x1) 'slashing' (x1) 'area-damage' (x1) 'bludgeoning' (x1) 'splash-damage' (x1) 'cold-iron' (x1) value : integer {Night of the Gray Death.system.attributes.weaknesses.[].value} (5 different values) 15 (x5) 20 (x3) 5 (x1) 10 (x1) 8 (x1) details : object {Night of the Gray Death.system.details} [blurb] : string {Night of the Gray Death.system.details.blurb} (same value: '') [languages] : object {Night of the Gray Death.system.details.languages} details : string {Night of the Gray Death.system.details.languages.details} (5 different values) '' (x9) 'telepathy 100 feet' (x3) 'telepathy 200 feet' (x1) 'telepathy 100 feet, tongues' (x1) '(can\'t speak any language)' (x1) value : array {Night of the Gray Death.system.details.languages.value} Length: min=0 max=10 Value type: string {Night of the Gray Death.system.details.languages.value.[]} (15 different values) level : object {Night of the Gray Death.system.details.level} value : integer {Night of the Gray Death.system.details.level.value} (8 different values) 14 (x4) 18 (x3) 20 (x2) 16 (x2) 17 (x2) 9 (x2) 21 (x1) 19 (x1) [privateNotes] : string {Night of the Gray Death.system.details.privateNotes} (same value: '') [publicNotes] : string {Night of the Gray Death.system.details.publicNotes} (3 different values) publication : object {Night of the Gray Death.system.details.publication} license : string {Night of the Gray Death.system.details.publication.license} (same value: 'OGL') remaster : boolean {Night of the Gray Death.system.details.publication.remaster} (same value: False) title : string {Night of the Gray Death.system.details.publication.title} (same value: 'Pathfinder Adventure: Night of the Gray Death') [description] : string {Night of the Gray Death.system.details.description} (2 different values) '

Several swinging pendulums of force cleave through the room across the platforms, knocking people into the pit.

' (x1) '

An invisible magic rune emits a burst of psychic static and sends extraplanar creatures to Pharasma\'s realm.

' (x1) [disable] : string {Night of the Gray Death.system.details.disable} (2 different values) '

@Check[arcana|dc:48|name:Deactivate a Pendulum Blade|traits:complex,magical,mechanical,trap] (legendary), @Check[thievery|dc:44|name:Deactivate a Pendulum Blade|traits:complex,magical,mechanical,trap] (master), or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (9th level; counteract DC 44) on a platform to deactivate its pendulum blade; once all five platforms have been deactivated, the trap is disabled and the room rotates back into position along the exits. @Check[thievery|dc:48|name:Rotate the Room Open|traits:complex,magical,mechanical,trap] (legendary) from any blocked exit to activate the rotating mechanism and rotate the room back into position before the trap has been disabled.

' (x1) '

@Check[religion|dc:42|name:Discharge Glyph|traits:uncommon,trap,magical] (master) or @Check[thievery|dc:42|name:Discharge Glyph|traits:uncommon,trap,magical] (master) to discharge the glyph\'s power harmlessly, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (8th rank; counteract DC 40) to counteract the glyph

' (x1) [isComplex] : boolean {Night of the Gray Death.system.details.isComplex} (2 different values) True (x1) False (x1) [reset] : string {Night of the Gray Death.system.details.reset} (2 different values) '

The trap resets after 1 hour. If the @UUID[Compendium.pf2e.spells-srd.Item.Darkness] throughout the room has been dispelled, the darkness in the room returns when the trap resets.

' (x1) '' (x1) [routine] : string {Night of the Gray Death.system.details.routine} (2 different values) '

(5 actions) For each active platform, the trap uses an action to create a pendulum of force to swing down along a straight line between the platform and one other creature in the room that isn\'t on the platform (if any). The trap makes a pendulum blade attack against any creature in that line. For each platform deactivated, reduce the number of actions the trap takes in its routine by 1.

' (x1) '' (x1) [initiative] : object {Night of the Gray Death.system.initiative} statistic : string {Night of the Gray Death.system.initiative.statistic} (same value: 'perception') [perception] : object {Night of the Gray Death.system.perception} details : string {Night of the Gray Death.system.perception.details} (same value: '') mod : integer {Night of the Gray Death.system.perception.mod} (8 different values) 28 (x5) 33 (x2) 26 (x2) 18 (x2) 25 (x1) 37 (x1) 24 (x1) 31 (x1) senses : array {Night of the Gray Death.system.perception.senses} Length: min=0 max=3 Value type: object {Night of the Gray Death.system.perception.senses.[]} [acuity] : string {Night of the Gray Death.system.perception.senses.[].acuity} (2 different values) 'precise' (x6) 'imprecise' (x1) [range] : integer {Night of the Gray Death.system.perception.senses.[].range} (3 different values) 60 (x5) 100 (x1) 1000 (x1) type : string {Night of the Gray Death.system.perception.senses.[].type} (6 different values) 'darkvision' (x6) 'truesight' (x5) 'low-light-vision' (x3) 'greater-darkvision' (x1) 'tremorsense' (x1) 'lifesense' (x1) [resources] : object {Night of the Gray Death.system.resources} [focus] : object {Night of the Gray Death.system.resources.focus} max : integer {Night of the Gray Death.system.resources.focus.max} (2 different values) 0 (x1) 2 (x1) value : integer {Night of the Gray Death.system.resources.focus.value} (2 different values) 0 (x1) 2 (x1) saves : object {Night of the Gray Death.system.saves} fortitude : object {Night of the Gray Death.system.saves.fortitude} saveDetail : string {Night of the Gray Death.system.saves.fortitude.saveDetail} (same value: '') value : integer {Night of the Gray Death.system.saves.fortitude.value} (10 different values) 22 (x3) 26 (x3) 33 (x2) 27 (x2) 0 (x2) 35 (x1) 31 (x1) 15 (x1) 17 (x1) 28 (x1) reflex : object {Night of the Gray Death.system.saves.reflex} saveDetail : string {Night of the Gray Death.system.saves.reflex.saveDetail} (same value: '') value : integer {Night of the Gray Death.system.saves.reflex.value} (9 different values) 27 (x5) 28 (x3) 18 (x2) 0 (x2) 32 (x1) 35 (x1) 21 (x1) 37 (x1) 30 (x1) will : object {Night of the Gray Death.system.saves.will} saveDetail : string {Night of the Gray Death.system.saves.will.saveDetail} (same value: '') value : integer {Night of the Gray Death.system.saves.will.value} (12 different values) [skills] : object {Night of the Gray Death.system.skills} [acrobatics] : object {Night of the Gray Death.system.skills.acrobatics} base : integer {Night of the Gray Death.system.skills.acrobatics.base} (5 different values) 25 (x2) 27 (x2) 28 (x1) 18 (x1) 35 (x1) [arcana] : object {Night of the Gray Death.system.skills.arcana} base : integer {Night of the Gray Death.system.skills.arcana.base} (2 different values) 37 (x1) 32 (x1) [athletics] : object {Night of the Gray Death.system.skills.athletics} base : integer {Night of the Gray Death.system.skills.athletics.base} (7 different values) 26 (x2) 39 (x1) 34 (x1) 38 (x1) 28 (x1) 31 (x1) 35 (x1) [crafting] : object {Night of the Gray Death.system.skills.crafting} base : integer {Night of the Gray Death.system.skills.crafting.base} (same value: 32) [deception] : object {Night of the Gray Death.system.skills.deception} base : integer {Night of the Gray Death.system.skills.deception.base} (7 different values) 31 (x3) 25 (x2) 27 (x1) 41 (x1) 21 (x1) 35 (x1) 36 (x1) [special] : array {Night of the Gray Death.system.skills.deception.special} Length: min=1 max=1 Value type: object {Night of the Gray Death.system.skills.deception.special.[]} base : integer {Night of the Gray Death.system.skills.deception.special.[].base} (same value: 31) label : string {Night of the Gray Death.system.skills.deception.special.[].label} (same value: 'to impersonate clothing') predicate : array {Night of the Gray Death.system.skills.deception.special.[].predicate} Length: min=1 max=1 Value type: string {Night of the Gray Death.system.skills.deception.special.[].predicate.[]} (same value: 'action:impersonate:clothing') [diplomacy] : object {Night of the Gray Death.system.skills.diplomacy} base : integer {Night of the Gray Death.system.skills.diplomacy.base} (5 different values) 29 (x2) 39 (x1) 18 (x1) 21 (x1) 32 (x1) [intimidation] : object {Night of the Gray Death.system.skills.intimidation} base : integer {Night of the Gray Death.system.skills.intimidation.base} (7 different values) 25 (x4) 31 (x3) 41 (x1) 40 (x1) 21 (x1) 35 (x1) 32 (x1) [medicine] : object {Night of the Gray Death.system.skills.medicine} base : integer {Night of the Gray Death.system.skills.medicine.base} (2 different values) 30 (x1) 17 (x1) [nature] : object {Night of the Gray Death.system.skills.nature} base : integer {Night of the Gray Death.system.skills.nature.base} (2 different values) 21 (x1) 33 (x1) [occultism] : object {Night of the Gray Death.system.skills.occultism} base : integer {Night of the Gray Death.system.skills.occultism.base} (3 different values) 34 (x2) 28 (x2) 39 (x1) [performance] : object {Night of the Gray Death.system.skills.performance} base : integer {Night of the Gray Death.system.skills.performance.base} (3 different values) 38 (x1) 37 (x1) 32 (x1) [religion] : object {Night of the Gray Death.system.skills.religion} base : integer {Night of the Gray Death.system.skills.religion.base} (5 different values) 25 (x1) 35 (x1) 17 (x1) 29 (x1) 32 (x1) [society] : object {Night of the Gray Death.system.skills.society} base : integer {Night of the Gray Death.system.skills.society.base} (6 different values) 34 (x2) 22 (x2) 28 (x2) 41 (x1) 30 (x1) 19 (x1) [stealth] : object {Night of the Gray Death.system.skills.stealth} base : integer {Night of the Gray Death.system.skills.stealth.base} (5 different values) 27 (x4) 30 (x2) 18 (x1) 35 (x1) 31 (x1) [special] : array {Night of the Gray Death.system.skills.stealth.special} Length: min=1 max=1 Value type: object {Night of the Gray Death.system.skills.stealth.special.[]} base : integer {Night of the Gray Death.system.skills.stealth.special.[].base} (same value: 29) label : string {Night of the Gray Death.system.skills.stealth.special.[].label} (same value: 'to hide') predicate : array {Night of the Gray Death.system.skills.stealth.special.[].predicate} Length: min=1 max=1 Value type: string {Night of the Gray Death.system.skills.stealth.special.[].predicate.[]} (same value: 'action:hide') [survival] : object {Night of the Gray Death.system.skills.survival} base : integer {Night of the Gray Death.system.skills.survival.base} (2 different values) 17 (x1) 33 (x1) [thievery] : object {Night of the Gray Death.system.skills.thievery} base : integer {Night of the Gray Death.system.skills.thievery.base} (same value: 26) traits : object {Night of the Gray Death.system.traits} rarity : string {Night of the Gray Death.system.traits.rarity} (4 different values) 'rare' (x12) 'unique' (x2) 'common' (x2) 'uncommon' (x1) size : object {Night of the Gray Death.system.traits.size} value : string {Night of the Gray Death.system.traits.size.value} (4 different values) 'med' (x13) 'grg' (x2) 'tiny' (x1) 'huge' (x1) value : array {Night of the Gray Death.system.traits.value} Length: min=2 max=5 Value type: string {Night of the Gray Death.system.traits.value.[]} (24 different values) [creatureType] : string {Night of the Gray Death.system.creatureType} (same value: '') [statusEffects] : array<> {Night of the Gray Death.system.statusEffects} Length: min=0 max=0 Value type: empty type : string {Night of the Gray Death.type} (2 different values) 'npc' (x15) 'hazard' (x2)