Hazards (Rulebooks) Different values: 54 ===================================== object {Hazards (Rulebooks)} _id : string {Hazards (Rulebooks)._id} (all different values) img : string {Hazards (Rulebooks).img} (same value: 'systems/pf2e/icons/default-icons/hazard.svg') items : array {Hazards (Rulebooks).items} Length: min=1 max=5 Value type: object {Hazards (Rulebooks).items.[]} _id : string {Hazards (Rulebooks).items.[]._id} (84 different values) img : string {Hazards (Rulebooks).items.[].img} (5 different values) 'systems/pf2e/icons/actions/Reaction.webp' (x53) 'systems/pf2e/icons/actions/Passive.webp' (x16) 'systems/pf2e/icons/default-icons/melee.svg' (x12) 'systems/pf2e/icons/actions/FreeAction.webp' (x2) 'systems/pf2e/icons/default-icons/action.svg' (x1) name : string {Hazards (Rulebooks).items.[].name} (80 different values) sort : integer {Hazards (Rulebooks).items.[].sort} (6 different values) 100000 (x50) 200000 (x13) 0 (x11) 300000 (x6) 400000 (x3) 600000 (x1) system : object {Hazards (Rulebooks).items.[].system} [actionType] : object {Hazards (Rulebooks).items.[].system.actionType} value : string {Hazards (Rulebooks).items.[].system.actionType.value} (3 different values) 'reaction' (x53) 'passive' (x17) 'free' (x2) [actions] : object {Hazards (Rulebooks).items.[].system.actions} [value] : empty [category] : empty description : object {Hazards (Rulebooks).items.[].system.description} value : string {Hazards (Rulebooks).items.[].system.description.value} (75 different values) publication : object {Hazards (Rulebooks).items.[].system.publication} license : string {Hazards (Rulebooks).items.[].system.publication.license} (2 different values) 'OGL' (x82) 'ORC' (x2) remaster : boolean {Hazards (Rulebooks).items.[].system.publication.remaster} (2 different values) False (x82) True (x2) title : string {Hazards (Rulebooks).items.[].system.publication.title} (2 different values) '' (x82) 'Pathfinder GM Core' (x2) rules : ignored (Foundry rules object) {Hazards (Rulebooks).items.[].system.rules} [slug] : string {Hazards (Rulebooks).items.[].system.slug} (6 different values) 'flesset-poison' (x1) 'cladis-poison' (x1) 'no-map' (x1) 'sap-vitality' (x1) 'jaws' (x1) 'devour' (x1) traits : object {Hazards (Rulebooks).items.[].system.traits} [rarity] : string {Hazards (Rulebooks).items.[].system.traits.rarity} (same value: 'common') [selected] : array<> {Hazards (Rulebooks).items.[].system.traits.selected} Length: min=0 max=0 Value type: empty value : array {Hazards (Rulebooks).items.[].system.traits.value} Length: min=0 max=6 Value type: string {Hazards (Rulebooks).items.[].system.traits.value.[]} (25 different values) [attack] : object {Hazards (Rulebooks).items.[].system.attack} value : string {Hazards (Rulebooks).items.[].system.attack.value} (same value: '') [attackEffects] : object {Hazards (Rulebooks).items.[].system.attackEffects} [custom] : string {Hazards (Rulebooks).items.[].system.attackEffects.custom} (same value: '') value : array {Hazards (Rulebooks).items.[].system.attackEffects.value} Length: min=0 max=2 Value type: string {Hazards (Rulebooks).items.[].system.attackEffects.value.[]} (6 different values) 'no-map' (x3) 'flesset-poison' (x1) 'cladis-poison' (x1) 'sap-vitality' (x1) 'devour' (x1) 'decapitation' (x1) [bonus] : object {Hazards (Rulebooks).items.[].system.bonus} value : integer {Hazards (Rulebooks).items.[].system.bonus.value} (10 different values) 13 (x2) 17 (x2) 28 (x1) 29 (x1) 21 (x1) 14 (x1) 19 (x1) 12 (x1) 24 (x1) 40 (x1) [damageRolls] : object {Hazards (Rulebooks).items.[].system.damageRolls} [3tqq8q1ujv3fog51d6br] : object {Hazards (Rulebooks).items.[].system.damageRolls.3tqq8q1ujv3fog51d6br} damage : string {Hazards (Rulebooks).items.[].system.damageRolls.3tqq8q1ujv3fog51d6br.damage} (same value: '1') damageType : string {Hazards (Rulebooks).items.[].system.damageRolls.3tqq8q1ujv3fog51d6br.damageType} (same value: 'piercing') [7fjovgwbpdn68he8fl8i] : object {Hazards (Rulebooks).items.[].system.damageRolls.7fjovgwbpdn68he8fl8i} damage : string {Hazards (Rulebooks).items.[].system.damageRolls.7fjovgwbpdn68he8fl8i.damage} (same value: '6d8+20') damageType : string {Hazards (Rulebooks).items.[].system.damageRolls.7fjovgwbpdn68he8fl8i.damageType} (same value: 'bludgeoning') [85elazcjj99muxznwj6o] : object {Hazards (Rulebooks).items.[].system.damageRolls.85elazcjj99muxznwj6o} damage : string {Hazards (Rulebooks).items.[].system.damageRolls.85elazcjj99muxznwj6o.damage} (same value: '3d4') damageType : string {Hazards (Rulebooks).items.[].system.damageRolls.85elazcjj99muxznwj6o.damageType} (same value: 'piercing') [b2sgkmleac7pt7auaikp] : object {Hazards (Rulebooks).items.[].system.damageRolls.b2sgkmleac7pt7auaikp} damage : string {Hazards (Rulebooks).items.[].system.damageRolls.b2sgkmleac7pt7auaikp.damage} (same value: '2d6+6') damageType : string {Hazards (Rulebooks).items.[].system.damageRolls.b2sgkmleac7pt7auaikp.damageType} (same value: 'piercing') [bl4p5gmnff8b2w33u1az] : object {Hazards (Rulebooks).items.[].system.damageRolls.bl4p5gmnff8b2w33u1az} damage : string {Hazards (Rulebooks).items.[].system.damageRolls.bl4p5gmnff8b2w33u1az.damage} (same value: '6d12+25') damageType : string {Hazards (Rulebooks).items.[].system.damageRolls.bl4p5gmnff8b2w33u1az.damageType} (same value: 'slashing') [guj26mkvvr90w00st8m3] : object {Hazards (Rulebooks).items.[].system.damageRolls.guj26mkvvr90w00st8m3} damage : string {Hazards (Rulebooks).items.[].system.damageRolls.guj26mkvvr90w00st8m3.damage} (same value: '2d12+4') damageType : string {Hazards (Rulebooks).items.[].system.damageRolls.guj26mkvvr90w00st8m3.damageType} (same value: 'slashing') [ha17f105vm6xzoc5d1w0] : object {Hazards (Rulebooks).items.[].system.damageRolls.ha17f105vm6xzoc5d1w0} damage : string {Hazards (Rulebooks).items.[].system.damageRolls.ha17f105vm6xzoc5d1w0.damage} (same value: '2d12+10') damageType : string {Hazards (Rulebooks).items.[].system.damageRolls.ha17f105vm6xzoc5d1w0.damageType} (same value: 'bludgeoning') [hbbjiswyk7luxxtmpf26] : object {Hazards (Rulebooks).items.[].system.damageRolls.hbbjiswyk7luxxtmpf26} damage : string {Hazards (Rulebooks).items.[].system.damageRolls.hbbjiswyk7luxxtmpf26.damage} (same value: '2d10+5') damageType : string {Hazards (Rulebooks).items.[].system.damageRolls.hbbjiswyk7luxxtmpf26.damageType} (same value: 'slashing') [m9gfpuesqgzgmj2cr5tg] : object {Hazards (Rulebooks).items.[].system.damageRolls.m9gfpuesqgzgmj2cr5tg} damage : string {Hazards (Rulebooks).items.[].system.damageRolls.m9gfpuesqgzgmj2cr5tg.damage} (same value: '2d10 + 18') damageType : string {Hazards (Rulebooks).items.[].system.damageRolls.m9gfpuesqgzgmj2cr5tg.damageType} (same value: 'bludgeoning') mwdx5rvny9h800405t75e : object {Hazards (Rulebooks).items.[].system.damageRolls.mwdx5rvny9h800405t75e} damage : string {Hazards (Rulebooks).items.[].system.damageRolls.mwdx5rvny9h800405t75e.damage} (same value: '3d6') damageType : string {Hazards (Rulebooks).items.[].system.damageRolls.mwdx5rvny9h800405t75e.damageType} (same value: 'bludgeoning') [vyild2eqx4ge0c61qqpd] : object {Hazards (Rulebooks).items.[].system.damageRolls.vyild2eqx4ge0c61qqpd} damage : string {Hazards (Rulebooks).items.[].system.damageRolls.vyild2eqx4ge0c61qqpd.damage} (same value: '4d8+9') damageType : string {Hazards (Rulebooks).items.[].system.damageRolls.vyild2eqx4ge0c61qqpd.damageType} (same value: 'void') [frequency] : object {Hazards (Rulebooks).items.[].system.frequency} max : integer {Hazards (Rulebooks).items.[].system.frequency.max} (same value: 1) per : string {Hazards (Rulebooks).items.[].system.frequency.per} (same value: 'day') [weaponType] : object {Hazards (Rulebooks).items.[].system.weaponType} value : string {Hazards (Rulebooks).items.[].system.weaponType.value} (2 different values) 'melee' (x10) 'ranged' (x2) type : string {Hazards (Rulebooks).items.[].type} (2 different values) 'action' (x72) 'melee' (x12) name : string {Hazards (Rulebooks).name} (all different values) system : object {Hazards (Rulebooks).system} attributes : object {Hazards (Rulebooks).system.attributes} ac : object {Hazards (Rulebooks).system.attributes.ac} value : integer {Hazards (Rulebooks).system.attributes.ac.value} (19 different values) emitsSound : string {Hazards (Rulebooks).system.attributes.emitsSound} (same value: 'encounter') [hardness] : integer {Hazards (Rulebooks).system.attributes.hardness} (16 different values) [hasHealth] : boolean {Hazards (Rulebooks).system.attributes.hasHealth} (2 different values) True (x31) False (x22) hp : object {Hazards (Rulebooks).system.attributes.hp} details : string {Hazards (Rulebooks).system.attributes.hp.details} (9 different values) '' (x46) 'The mirror can\'t be damaged while any mirror duplicate is alive' (x1) 'Spout Hardness 8, Spout HP 32 (BT 16)' (x1) 'Joint Hardness:16, Joint HP: 64 (BT 32)' (x1) 'to destroy a channel gate (this prevents that channel from being disabled and stops the trap from resetting); Floor Hardness 18; Floor HP 72 (BT 36)' (x1) 'to destroy the control panel and disable the trap' (x1) 'Panel Hardness: 5, Panel HP: 20 (BT 10)' (x1) 'per telekinetic cloud' (x1) 'per junction' (x1) max : integer {Hazards (Rulebooks).system.attributes.hp.max} (23 different values) temp : integer {Hazards (Rulebooks).system.attributes.hp.temp} (same value: 0) [tempmax] : integer {Hazards (Rulebooks).system.attributes.hp.tempmax} (same value: 0) value : integer {Hazards (Rulebooks).system.attributes.hp.value} (23 different values) stealth : object {Hazards (Rulebooks).system.attributes.stealth} details : string {Hazards (Rulebooks).system.attributes.stealth.details} (16 different values) value : integer {Hazards (Rulebooks).system.attributes.stealth.value} (25 different values) [immunities] : array {Hazards (Rulebooks).system.attributes.immunities} Length: min=1 max=3 Value type: object {Hazards (Rulebooks).system.attributes.immunities.[]} [exceptions] : array<> {Hazards (Rulebooks).system.attributes.immunities.[].exceptions} Length: min=0 max=0 Value type: empty type : string {Hazards (Rulebooks).system.attributes.immunities.[].type} (5 different values) 'critical-hits' (x24) 'precision' (x24) 'mental' (x2) 'fire' (x1) 'poison' (x1) [resistances] : array {Hazards (Rulebooks).system.attributes.resistances} Length: min=2 max=2 Value type: object {Hazards (Rulebooks).system.attributes.resistances.[]} type : string {Hazards (Rulebooks).system.attributes.resistances.[].type} (2 different values) 'acid' (x1) 'fire' (x1) value : integer {Hazards (Rulebooks).system.attributes.resistances.[].value} (2 different values) 20 (x1) 10 (x1) [weaknesses] : array {Hazards (Rulebooks).system.attributes.weaknesses} Length: min=1 max=2 Value type: object {Hazards (Rulebooks).system.attributes.weaknesses.[]} type : string {Hazards (Rulebooks).system.attributes.weaknesses.[].type} (4 different values) 'cold' (x2) 'vitality' (x2) 'fire' (x2) 'electricity' (x1) value : integer {Hazards (Rulebooks).system.attributes.weaknesses.[].value} (3 different values) 10 (x3) 20 (x3) 15 (x1) [creatureType] : string {Hazards (Rulebooks).system.creatureType} (same value: '') details : object {Hazards (Rulebooks).system.details} description : string {Hazards (Rulebooks).system.details.description} (all different values) disable : string {Hazards (Rulebooks).system.details.disable} (all different values) isComplex : boolean {Hazards (Rulebooks).system.details.isComplex} (2 different values) False (x37) True (x17) level : object {Hazards (Rulebooks).system.details.level} value : integer {Hazards (Rulebooks).system.details.level.value} (23 different values) publication : object {Hazards (Rulebooks).system.details.publication} license : string {Hazards (Rulebooks).system.details.publication.license} (2 different values) 'ORC' (x35) 'OGL' (x19) remaster : boolean {Hazards (Rulebooks).system.details.publication.remaster} (2 different values) True (x35) False (x19) title : string {Hazards (Rulebooks).system.details.publication.title} (7 different values) 'Pathfinder GM Core' (x32) 'Pathfinder Gamemastery Guide' (x8) 'Pathfinder Core Rulebook' (x7) 'Pathfinder Guns & Gears' (x3) 'Pathfinder Bestiary' (x2) 'Pathfinder Blog' (x1) 'Pathfinder Bestiary 2' (x1) reset : string {Hazards (Rulebooks).system.details.reset} (29 different values) routine : string {Hazards (Rulebooks).system.details.routine} (17 different values) saves : object {Hazards (Rulebooks).system.saves} fortitude : object {Hazards (Rulebooks).system.saves.fortitude} saveDetail : string {Hazards (Rulebooks).system.saves.fortitude.saveDetail} (same value: '') value : integer {Hazards (Rulebooks).system.saves.fortitude.value} (16 different values) reflex : object {Hazards (Rulebooks).system.saves.reflex} saveDetail : string {Hazards (Rulebooks).system.saves.reflex.saveDetail} (same value: '') value : integer {Hazards (Rulebooks).system.saves.reflex.value} (21 different values) will : object {Hazards (Rulebooks).system.saves.will} saveDetail : string {Hazards (Rulebooks).system.saves.will.saveDetail} (same value: '') value : integer {Hazards (Rulebooks).system.saves.will.value} (3 different values) 0 (x52) 22 (x1) 14 (x1) statusEffects : array<> {Hazards (Rulebooks).system.statusEffects} Length: min=0 max=0 Value type: empty traits : object {Hazards (Rulebooks).system.traits} rarity : string {Hazards (Rulebooks).system.traits.rarity} (3 different values) 'common' (x50) 'rare' (x2) 'uncommon' (x2) size : object {Hazards (Rulebooks).system.traits.size} value : string {Hazards (Rulebooks).system.traits.size.value} (same value: 'med') value : array {Hazards (Rulebooks).system.traits.value} Length: min=1 max=3 Value type: string {Hazards (Rulebooks).system.traits.value.[]} (11 different values) [customModifiers] : object {Hazards (Rulebooks).system.customModifiers} type : string {Hazards (Rulebooks).type} (same value: 'hazard')