Grippli Different values: 20 ===================================== object {Grippli} _id : string {Grippli._id} (all different values) folder : string {Grippli.folder} (same value: 'c2yXFh3t4VD6uXLr') img : string {Grippli.img} (same value: 'icons/sundries/books/book-red-exclamation.webp') name : string {Grippli.name} (all different values) system : object {Grippli.system} actionType : object {Grippli.system.actionType} value : string {Grippli.system.actionType.value} (4 different values) 'passive' (x13) 'reaction' (x3) 'action' (x3) 'free' (x1) actions : object {Grippli.system.actions} [value] : integer {Grippli.system.actions.value} (same value: 1) category : string {Grippli.system.category} (same value: 'ancestry') description : object {Grippli.system.description} value : string {Grippli.system.description.value} (all different values) level : object {Grippli.system.level} value : integer {Grippli.system.level.value} (5 different values) 1 (x7) 5 (x6) 9 (x4) 13 (x2) 17 (x1) prerequisites : object {Grippli.system.prerequisites} value : array {Grippli.system.prerequisites.value} Length: min=0 max=1 Value type: object {Grippli.system.prerequisites.value.[]} value : string {Grippli.system.prerequisites.value.[].value} (6 different values) 'snaptongue tripkee' (x2) 'You are not immune to diseases or poisons' (x1) 'trained in Nature' (x1) 'Wall Jump' (x1) 'trained in Intimidation' (x1) 'windweb tripkee' (x1) publication : object {Grippli.system.publication} license : string {Grippli.system.publication.license} (same value: 'ORC') remaster : boolean {Grippli.system.publication.remaster} (same value: True) title : string {Grippli.system.publication.title} (same value: 'Pathfinder Player Core 2') rules : ignored (Foundry rules object) {Grippli.system.rules} traits : object {Grippli.system.traits} rarity : string {Grippli.system.traits.rarity} (same value: 'common') value : array {Grippli.system.traits.value} Length: min=1 max=2 Value type: string {Grippli.system.traits.value.[]} (2 different values) 'grippli' (x20) 'manipulate' (x1) [frequency] : object {Grippli.system.frequency} max : integer {Grippli.system.frequency.max} (same value: 1) per : string {Grippli.system.frequency.per} (2 different values) 'day' (x2) 'PT1H' (x1) [onlyLevel1] : boolean {Grippli.system.onlyLevel1} (same value: True) [selfEffect] : object {Grippli.system.selfEffect} name : string {Grippli.system.selfEffect.name} (same value: 'Effect: Moisture Bath') uuid : string {Grippli.system.selfEffect.uuid} (same value: 'Compendium.pf2e.feat-effects.Item.Effect: Moisture Bath') [subfeatures] : object {Grippli.system.subfeatures} senses : object {Grippli.system.subfeatures.senses} darkvision : object {Grippli.system.subfeatures.senses.darkvision} type : string {Grippli.type} (same value: 'feat')