Engineer Different values: 10 ===================================== object {Engineer} _id : string {Engineer._id} (all different values) folder : string {Engineer.folder} (same value: 'bNNxchR5KbhUucTF') img : string {Engineer.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg') items : array {Engineer.items} Length: min=9 max=15 Value type: object {Engineer.items.[]} _id : string {Engineer.items.[]._id} (122 different values) [_stats] : object {Engineer.items.[]._stats} compendiumSource : string {Engineer.items.[]._stats.compendiumSource} (23 different values) img : string {Engineer.items.[].img} (26 different values) name : string {Engineer.items.[].name} (77 different values) sort : integer {Engineer.items.[].sort} (15 different values) system : object {Engineer.items.[].system} [acBonus] : integer {Engineer.items.[].system.acBonus} (4 different values) 1 (x4) 2 (x1) 5 (x1) 0 (x1) [actionType] : object {Engineer.items.[].system.actionType} value : string {Engineer.items.[].system.actionType.value} (3 different values) 'passive' (x18) 'action' (x18) 'reaction' (x3) [actions] : object {Engineer.items.[].system.actions} [value] : integer {Engineer.items.[].system.actions.value} (3 different values) 2 (x8) 1 (x7) 3 (x3) [attackEffects] : object {Engineer.items.[].system.attackEffects} value : array {Engineer.items.[].system.attackEffects.value} Length: min=0 max=1 Value type: string {Engineer.items.[].system.attackEffects.value.[]} (same value: 'punchout-bolts') [baseItem] : string {Engineer.items.[].system.baseItem} (13 different values) [bonus] : object {Engineer.items.[].system.bonus} value : integer {Engineer.items.[].system.bonus.value} (14 different values) [bonusDamage] : object {Engineer.items.[].system.bonusDamage} value : integer {Engineer.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {Engineer.items.[].system.bulk} value : mixed float {Engineer.items.[].system.bulk.value} (same value: 0,1) integer {Engineer.items.[].system.bulk.value} (4 different values) 1 (x14) 2 (x8) 0 (x1) 3 (x1) [capacity] : integer {Engineer.items.[].system.bulk.capacity} (same value: 4) [heldOrStowed] : float {Engineer.items.[].system.bulk.heldOrStowed} (same value: 0,1) [ignored] : integer {Engineer.items.[].system.bulk.ignored} (same value: 2) [category] : string {Engineer.items.[].system.category} (9 different values) 'offensive' (x21) 'interaction' (x11) 'ammo' (x8) 'martial' (x7) 'defensive' (x7) 'simple' (x7) 'light' (x5) 'other' (x3) 'heavy' (x1) [checkPenalty] : integer {Engineer.items.[].system.checkPenalty} (3 different values) -1 (x4) -3 (x1) 0 (x1) [collapsed] : boolean {Engineer.items.[].system.collapsed} (same value: False) description : object {Engineer.items.[].system.description} value : string {Engineer.items.[].system.description.value} (60 different values) traits : object {Engineer.items.[].system.traits} [integrated] : empty [rarity] : string {Engineer.items.[].system.traits.rarity} (2 different values) 'common' (x40) 'uncommon' (x4) [value] : array {Engineer.items.[].system.traits.value} Length: min=0 max=5 Value type: string {Engineer.items.[].system.traits.value.[]} (24 different values) [containerId] : string {Engineer.items.[].system.containerId} (same value: 'NRLOvrZlfeWlBrqH') [damage] : object {Engineer.items.[].system.damage} damageType : string {Engineer.items.[].system.damage.damageType} (3 different values) 'piercing' (x8) 'bludgeoning' (x5) 'fire' (x1) dice : integer {Engineer.items.[].system.damage.dice} (2 different values) 1 (x13) 2 (x1) die : string {Engineer.items.[].system.damage.die} (4 different values) 'd6' (x10) 'd8' (x2) 'd4' (x1) 'd10' (x1) [persistent] : object {Engineer.items.[].system.damage.persistent} [faces] : empty number : integer {Engineer.items.[].system.damage.persistent.number} (same value: 2) type : string {Engineer.items.[].system.damage.persistent.type} (same value: 'fire') [damageRolls] : object {Engineer.items.[].system.damageRolls} [4JCXiZZFNAdbEKzK] : object {Engineer.items.[].system.damageRolls.4JCXiZZFNAdbEKzK} damage : string {Engineer.items.[].system.damageRolls.4JCXiZZFNAdbEKzK.damage} (same value: '3d4+14') damageType : string {Engineer.items.[].system.damageRolls.4JCXiZZFNAdbEKzK.damageType} (same value: 'bludgeoning') [8SjPTkLR6qjyYCCS] : object {Engineer.items.[].system.damageRolls.8SjPTkLR6qjyYCCS} damage : string {Engineer.items.[].system.damageRolls.8SjPTkLR6qjyYCCS.damage} (same value: '1d6+3') damageType : string {Engineer.items.[].system.damageRolls.8SjPTkLR6qjyYCCS.damageType} (same value: 'piercing') [AsJYGbf9efyrtMty] : object {Engineer.items.[].system.damageRolls.AsJYGbf9efyrtMty} damage : string {Engineer.items.[].system.damageRolls.AsJYGbf9efyrtMty.damage} (same value: '2d8+12') damageType : string {Engineer.items.[].system.damageRolls.AsJYGbf9efyrtMty.damageType} (same value: 'bludgeoning') [JRE3yR7PSiZe9TMf] : object {Engineer.items.[].system.damageRolls.JRE3yR7PSiZe9TMf} damage : string {Engineer.items.[].system.damageRolls.JRE3yR7PSiZe9TMf.damage} (same value: '1d6+6') damageType : string {Engineer.items.[].system.damageRolls.JRE3yR7PSiZe9TMf.damageType} (same value: 'piercing') [MJPSPz8dOocly0et] : object {Engineer.items.[].system.damageRolls.MJPSPz8dOocly0et} damage : string {Engineer.items.[].system.damageRolls.MJPSPz8dOocly0et.damage} (same value: '1d6+2') damageType : string {Engineer.items.[].system.damageRolls.MJPSPz8dOocly0et.damageType} (same value: 'piercing') [MRA5NVVZiNR5uPSd] : object {Engineer.items.[].system.damageRolls.MRA5NVVZiNR5uPSd} damage : string {Engineer.items.[].system.damageRolls.MRA5NVVZiNR5uPSd.damage} (same value: '1d6+8') damageType : string {Engineer.items.[].system.damageRolls.MRA5NVVZiNR5uPSd.damageType} (same value: 'bludgeoning') [Rv24kuL1KRBHII0M] : object {Engineer.items.[].system.damageRolls.Rv24kuL1KRBHII0M} damage : string {Engineer.items.[].system.damageRolls.Rv24kuL1KRBHII0M.damage} (same value: '1d6+5') damageType : string {Engineer.items.[].system.damageRolls.Rv24kuL1KRBHII0M.damageType} (same value: 'bludgeoning') [X0MImaWk6xEWzb7W] : object {Engineer.items.[].system.damageRolls.X0MImaWk6xEWzb7W} damage : string {Engineer.items.[].system.damageRolls.X0MImaWk6xEWzb7W.damage} (same value: '1d8+6') damageType : string {Engineer.items.[].system.damageRolls.X0MImaWk6xEWzb7W.damageType} (same value: 'piercing') [XPHu9gtBY5HBnJyw] : object {Engineer.items.[].system.damageRolls.XPHu9gtBY5HBnJyw} damage : string {Engineer.items.[].system.damageRolls.XPHu9gtBY5HBnJyw.damage} (same value: '3d8+12') damageType : string {Engineer.items.[].system.damageRolls.XPHu9gtBY5HBnJyw.damageType} (same value: 'untyped') [XnxkkRajjdHJ72gQ] : object {Engineer.items.[].system.damageRolls.XnxkkRajjdHJ72gQ} damage : string {Engineer.items.[].system.damageRolls.XnxkkRajjdHJ72gQ.damage} (same value: '1d6+7') damageType : string {Engineer.items.[].system.damageRolls.XnxkkRajjdHJ72gQ.damageType} (same value: 'bludgeoning') [fGBtuVqfGq2dBNcK] : object {Engineer.items.[].system.damageRolls.fGBtuVqfGq2dBNcK} damage : string {Engineer.items.[].system.damageRolls.fGBtuVqfGq2dBNcK.damage} (same value: '1d6+2') damageType : string {Engineer.items.[].system.damageRolls.fGBtuVqfGq2dBNcK.damageType} (same value: 'piercing') [gvTwGuBnD7N1Gto2] : object {Engineer.items.[].system.damageRolls.gvTwGuBnD7N1Gto2} damage : string {Engineer.items.[].system.damageRolls.gvTwGuBnD7N1Gto2.damage} (same value: '1d4+4') damageType : string {Engineer.items.[].system.damageRolls.gvTwGuBnD7N1Gto2.damageType} (same value: 'bludgeoning') [hn9tea6FcGLCnPJ0] : object {Engineer.items.[].system.damageRolls.hn9tea6FcGLCnPJ0} damage : string {Engineer.items.[].system.damageRolls.hn9tea6FcGLCnPJ0.damage} (same value: '1d4+1') damageType : string {Engineer.items.[].system.damageRolls.hn9tea6FcGLCnPJ0.damageType} (same value: 'bludgeoning') [iYQ6olB8XqbMDbXH] : object {Engineer.items.[].system.damageRolls.iYQ6olB8XqbMDbXH} damage : string {Engineer.items.[].system.damageRolls.iYQ6olB8XqbMDbXH.damage} (same value: '1d6+4') damageType : string {Engineer.items.[].system.damageRolls.iYQ6olB8XqbMDbXH.damageType} (same value: 'bludgeoning') [iswR188zNNz1VJHP] : object {Engineer.items.[].system.damageRolls.iswR188zNNz1VJHP} damage : string {Engineer.items.[].system.damageRolls.iswR188zNNz1VJHP.damage} (5 different values) '1d4+7' (x2) '1d4+5' (x1) '1d4+3' (x1) '1d4+8' (x1) '1d4+4' (x1) damageType : string {Engineer.items.[].system.damageRolls.iswR188zNNz1VJHP.damageType} (same value: 'bludgeoning') P7Qy2LBR24V96Lcu : object {Engineer.items.[].system.damageRolls.P7Qy2LBR24V96Lcu} damage : string {Engineer.items.[].system.damageRolls.P7Qy2LBR24V96Lcu.damage} (same value: '1d6+5') damageType : string {Engineer.items.[].system.damageRolls.P7Qy2LBR24V96Lcu.damageType} (same value: 'bludgeoning') [mACL5vWOgewuWPLN] : object {Engineer.items.[].system.damageRolls.mACL5vWOgewuWPLN} damage : string {Engineer.items.[].system.damageRolls.mACL5vWOgewuWPLN.damage} (same value: '1d6+5') damageType : string {Engineer.items.[].system.damageRolls.mACL5vWOgewuWPLN.damageType} (same value: 'bludgeoning') [soYz7Yak0huzxbGQ] : object {Engineer.items.[].system.damageRolls.soYz7Yak0huzxbGQ} damage : string {Engineer.items.[].system.damageRolls.soYz7Yak0huzxbGQ.damage} (same value: '1d6+6') damageType : string {Engineer.items.[].system.damageRolls.soYz7Yak0huzxbGQ.damageType} (same value: 'piercing') [umcNB3BQiD60gtLF] : object {Engineer.items.[].system.damageRolls.umcNB3BQiD60gtLF} damage : string {Engineer.items.[].system.damageRolls.umcNB3BQiD60gtLF.damage} (same value: '1d6+3') damageType : string {Engineer.items.[].system.damageRolls.umcNB3BQiD60gtLF.damageType} (same value: 'piercing') [yTjasW0h6g1IgXFC] : object {Engineer.items.[].system.damageRolls.yTjasW0h6g1IgXFC} damage : string {Engineer.items.[].system.damageRolls.yTjasW0h6g1IgXFC.damage} (same value: '1d10') damageType : string {Engineer.items.[].system.damageRolls.yTjasW0h6g1IgXFC.damageType} (same value: 'piercing') [zSYmzGmHAeHJiLpC] : object {Engineer.items.[].system.damageRolls.zSYmzGmHAeHJiLpC} damage : string {Engineer.items.[].system.damageRolls.zSYmzGmHAeHJiLpC.damage} (same value: '1d4+7') damageType : string {Engineer.items.[].system.damageRolls.zSYmzGmHAeHJiLpC.damageType} (same value: 'bludgeoning') [deathNote] : boolean {Engineer.items.[].system.deathNote} (same value: True) [dexCap] : integer {Engineer.items.[].system.dexCap} (3 different values) 4 (x4) 1 (x1) 5 (x1) [equipped] : object {Engineer.items.[].system.equipped} carryType : string {Engineer.items.[].system.equipped.carryType} (2 different values) 'worn' (x43) 'held' (x1) [handsHeld] : integer {Engineer.items.[].system.equipped.handsHeld} (2 different values) 0 (x18) 1 (x1) [inSlot] : boolean {Engineer.items.[].system.equipped.inSlot} (2 different values) True (x4) False (x1) [invested] : empty [frequency] : object {Engineer.items.[].system.frequency} max : integer {Engineer.items.[].system.frequency.max} (same value: 1) per : string {Engineer.items.[].system.frequency.per} (same value: 'PT10M') [group] : string {Engineer.items.[].system.group} (7 different values) 'firearm' (x4) 'club' (x4) 'leather' (x4) 'crossbow' (x4) 'hammer' (x1) 'plate' (x1) 'bomb' (x1) [hardness] : integer {Engineer.items.[].system.hardness} (2 different values) 0 (x43) 8 (x1) [hp] : object {Engineer.items.[].system.hp} max : integer {Engineer.items.[].system.hp.max} (2 different values) 0 (x43) 72 (x1) value : integer {Engineer.items.[].system.hp.value} (2 different values) 0 (x43) 72 (x1) [level] : object {Engineer.items.[].system.level} value : integer {Engineer.items.[].system.level.value} (3 different values) 0 (x39) 1 (x4) 3 (x1) [material] : object {Engineer.items.[].system.material} [grade] : empty [type] : empty [proficient] : object {Engineer.items.[].system.proficient} value : integer {Engineer.items.[].system.proficient.value} (same value: 0) publication : object {Engineer.items.[].system.publication} license : string {Engineer.items.[].system.publication.license} (same value: 'ORC') remaster : boolean {Engineer.items.[].system.publication.remaster} (same value: True) title : string {Engineer.items.[].system.publication.title} (6 different values) '' (x77) 'Pathfinder Player Core' (x31) 'Pathfinder Guns & Gears' (x8) 'Pathfinder NPC Core' (x4) 'Pathfinder Monster Core' (x1) 'Pathfinder GM Core' (x1) [price] : object {Engineer.items.[].system.price} [per] : integer {Engineer.items.[].system.price.per} (same value: 10) value : object {Engineer.items.[].system.price.value} [gp] : integer {Engineer.items.[].system.price.value.gp} (all different values) [sp] : integer {Engineer.items.[].system.price.value.sp} (4 different values) 1 (x9) 3 (x1) 4 (x1) 5 (x1) [quantity] : integer {Engineer.items.[].system.quantity} (6 different values) 1 (x32) 10 (x6) 20 (x3) 5 (x1) 2 (x1) 4 (x1) [range] : integer {Engineer.items.[].system.range} (5 different values) 60 (x4) 30 (x2) 120 (x1) 110 (x1) 20 (x1) [reload] : object {Engineer.items.[].system.reload} value : string {Engineer.items.[].system.reload.value} (3 different values) '1' (x8) '' (x4) '-' (x2) rules : ignored (Foundry rules object) {Engineer.items.[].system.rules} [mod] : object {Engineer.items.[].system.mod} value : integer {Engineer.items.[].system.mod.value} (all different values) [runes] : object {Engineer.items.[].system.runes} [potency] : integer {Engineer.items.[].system.runes.potency} (2 different values) 0 (x19) 1 (x1) [property] : array<> {Engineer.items.[].system.runes.property} Length: min=0 max=0 Value type: empty [reinforcing] : integer {Engineer.items.[].system.runes.reinforcing} (same value: 0) [resilient] : integer {Engineer.items.[].system.runes.resilient} (same value: 0) [striking] : integer {Engineer.items.[].system.runes.striking} (same value: 0) [size] : string {Engineer.items.[].system.size} (2 different values) 'med' (x41) 'lg' (x3) [slug] : string {Engineer.items.[].system.slug} (26 different values) [speedPenalty] : integer {Engineer.items.[].system.speedPenalty} (2 different values) 0 (x6) -10 (x1) [splashDamage] : object {Engineer.items.[].system.splashDamage} value : integer {Engineer.items.[].system.splashDamage.value} (2 different values) 0 (x13) 2 (x1) [stackGroup] : string {Engineer.items.[].system.stackGroup} (2 different values) 'rounds10' (x4) 'bolts' (x4) [stowing] : boolean {Engineer.items.[].system.stowing} (same value: True) [strength] : integer {Engineer.items.[].system.strength} (2 different values) 0 (x5) 3 (x1) [usage] : object {Engineer.items.[].system.usage} [canBeAmmo] : boolean {Engineer.items.[].system.usage.canBeAmmo} (same value: False) value : string {Engineer.items.[].system.usage.value} (4 different values) 'held-in-one-hand' (x23) 'held-in-two-hands' (x7) 'other' (x6) 'wornbackpack' (x1) [uses] : object {Engineer.items.[].system.uses} autoDestroy : boolean {Engineer.items.[].system.uses.autoDestroy} (same value: True) max : integer {Engineer.items.[].system.uses.max} (same value: 1) value : integer {Engineer.items.[].system.uses.value} (same value: 1) type : string {Engineer.items.[].type} (9 different values) 'action' (x39) 'melee' (x26) 'weapon' (x14) 'lore' (x13) 'equipment' (x11) 'consumable' (x11) 'armor' (x6) 'backpack' (x1) 'shield' (x1) [flags] : object {Engineer.items.[].flags} pf2e : object {Engineer.items.[].flags.pf2e} linkedWeapon : string {Engineer.items.[].flags.pf2e.linkedWeapon} (11 different values) name : string {Engineer.name} (all different values) system : object {Engineer.system} abilities : object {Engineer.system.abilities} cha : object {Engineer.system.abilities.cha} mod : integer {Engineer.system.abilities.cha.mod} (3 different values) 0 (x7) 2 (x2) 1 (x1) con : object {Engineer.system.abilities.con} mod : integer {Engineer.system.abilities.con.mod} (5 different values) 1 (x4) 0 (x2) 2 (x2) 3 (x1) 4 (x1) dex : object {Engineer.system.abilities.dex} mod : integer {Engineer.system.abilities.dex.mod} (3 different values) 3 (x6) 4 (x3) 1 (x1) int : object {Engineer.system.abilities.int} mod : integer {Engineer.system.abilities.int.mod} (3 different values) 2 (x5) 3 (x3) 4 (x2) str : object {Engineer.system.abilities.str} mod : integer {Engineer.system.abilities.str.mod} (7 different values) 1 (x4) 3 (x1) 6 (x1) 8 (x1) 4 (x1) 2 (x1) 0 (x1) wis : object {Engineer.system.abilities.wis} mod : integer {Engineer.system.abilities.wis.mod} (4 different values) 2 (x6) 0 (x2) 1 (x1) 3 (x1) attributes : object {Engineer.system.attributes} ac : object {Engineer.system.attributes.ac} details : string {Engineer.system.attributes.ac.details} (same value: '') value : integer {Engineer.system.attributes.ac.value} (7 different values) 18 (x3) 23 (x2) 20 (x1) 26 (x1) 16 (x1) 33 (x1) 14 (x1) allSaves : object {Engineer.system.attributes.allSaves} value : string {Engineer.system.attributes.allSaves.value} (same value: '') hp : object {Engineer.system.attributes.hp} details : string {Engineer.system.attributes.hp.details} (same value: '') max : integer {Engineer.system.attributes.hp.max} (9 different values) 45 (x2) 60 (x1) 28 (x1) 145 (x1) 95 (x1) 16 (x1) 250 (x1) 22 (x1) 85 (x1) temp : integer {Engineer.system.attributes.hp.temp} (same value: 0) value : integer {Engineer.system.attributes.hp.value} (9 different values) 45 (x2) 60 (x1) 28 (x1) 145 (x1) 95 (x1) 16 (x1) 250 (x1) 22 (x1) 85 (x1) speed : object {Engineer.system.attributes.speed} otherSpeeds : array {Engineer.system.attributes.speed.otherSpeeds} Length: min=0 max=1 Value type: object {Engineer.system.attributes.speed.otherSpeeds.[]} type : string {Engineer.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly') value : integer {Engineer.system.attributes.speed.otherSpeeds.[].value} (same value: 30) value : integer {Engineer.system.attributes.speed.value} (2 different values) 25 (x9) 20 (x1) [adjustment] : empty [resistances] : array {Engineer.system.attributes.resistances} Length: min=1 max=1 Value type: object {Engineer.system.attributes.resistances.[]} doubleVs : array<> {Engineer.system.attributes.resistances.[].doubleVs} Length: min=0 max=0 Value type: empty exceptions : array<> {Engineer.system.attributes.resistances.[].exceptions} Length: min=0 max=0 Value type: empty type : string {Engineer.system.attributes.resistances.[].type} (same value: 'fire') value : integer {Engineer.system.attributes.resistances.[].value} (same value: 5) details : object {Engineer.system.details} blurb : string {Engineer.system.details.blurb} (same value: '') languages : object {Engineer.system.details.languages} details : string {Engineer.system.details.languages.details} (same value: '') value : array {Engineer.system.details.languages.value} Length: min=1 max=1 Value type: string {Engineer.system.details.languages.value.[]} (same value: 'common') level : object {Engineer.system.details.level} value : integer {Engineer.system.details.level.value} (7 different values) 3 (x2) 6 (x2) 1 (x2) 4 (x1) 2 (x1) 8 (x1) 13 (x1) privateNotes : string {Engineer.system.details.privateNotes} (same value: '') publicNotes : string {Engineer.system.details.publicNotes} (all different values) publication : object {Engineer.system.details.publication} license : string {Engineer.system.details.publication.license} (same value: 'ORC') remaster : boolean {Engineer.system.details.publication.remaster} (same value: True) title : string {Engineer.system.details.publication.title} (same value: 'Pathfinder NPC Core') initiative : object {Engineer.system.initiative} statistic : string {Engineer.system.initiative.statistic} (same value: 'perception') perception : object {Engineer.system.perception} details : string {Engineer.system.perception.details} (same value: '') mod : integer {Engineer.system.perception.mod} (7 different values) 8 (x3) 14 (x2) 10 (x1) 16 (x1) 6 (x1) 21 (x1) 5 (x1) senses : array {Engineer.system.perception.senses} Length: min=0 max=1 Value type: object {Engineer.system.perception.senses.[]} type : string {Engineer.system.perception.senses.[].type} (same value: 'darkvision') resources : object {Engineer.system.resources} saves : object {Engineer.system.saves} fortitude : object {Engineer.system.saves.fortitude} saveDetail : string {Engineer.system.saves.fortitude.saveDetail} (same value: '') value : integer {Engineer.system.saves.fortitude.value} (7 different values) 8 (x2) 11 (x2) 6 (x2) 14 (x1) 5 (x1) 25 (x1) 12 (x1) reflex : object {Engineer.system.saves.reflex} saveDetail : string {Engineer.system.saves.reflex.saveDetail} (same value: '') value : integer {Engineer.system.saves.reflex.value} (8 different values) 8 (x2) 16 (x2) 12 (x1) 13 (x1) 17 (x1) 19 (x1) 6 (x1) 10 (x1) will : object {Engineer.system.saves.will} saveDetail : string {Engineer.system.saves.will.saveDetail} (same value: '') value : integer {Engineer.system.saves.will.value} (5 different values) 6 (x4) 14 (x3) 21 (x1) 3 (x1) 10 (x1) skills : object {Engineer.system.skills} [acrobatics] : object {Engineer.system.skills.acrobatics} base : integer {Engineer.system.skills.acrobatics.base} (3 different values) 8 (x1) 17 (x1) 13 (x1) special : array {Engineer.system.skills.acrobatics.special} Length: min=1 max=1 Value type: object {Engineer.system.skills.acrobatics.special.[]} base : integer {Engineer.system.skills.acrobatics.special.[].base} (same value: 17) label : string {Engineer.system.skills.acrobatics.special.[].label} (same value: 'to Maneuver in Flight') predicate : array {Engineer.system.skills.acrobatics.special.[].predicate} Length: min=1 max=1 Value type: string {Engineer.system.skills.acrobatics.special.[].predicate.[]} (same value: 'action:maneuver-in-flight') [athletics] : object {Engineer.system.skills.athletics} base : integer {Engineer.system.skills.athletics.base} (5 different values) 7 (x2) 9 (x1) 18 (x1) 4 (x1) 27 (x1) [special] : array<> {Engineer.system.skills.athletics.special} Length: min=0 max=0 Value type: empty [crafting] : object {Engineer.system.skills.crafting} base : integer {Engineer.system.skills.crafting.base} (8 different values) 16 (x2) 9 (x1) 12 (x1) 17 (x1) 13 (x1) 26 (x1) 14 (x1) 10 (x1) [special] : array {Engineer.system.skills.crafting.special} Length: min=0 max=1 Value type: object {Engineer.system.skills.crafting.special.[]} base : integer {Engineer.system.skills.crafting.special.[].base} (5 different values) 11 (x1) 20 (x1) 15 (x1) 18 (x1) 12 (x1) label : string {Engineer.system.skills.crafting.special.[].label} (5 different values) 'for siege weapons' (x1) 'when Crafting gadgets' (x1) 'for firearms' (x1) 'when repairing mechanical devices' (x1) 'for toys' (x1) [predicate] : array {Engineer.system.skills.crafting.special.[].predicate} Length: min=1 max=1 Value type: string {Engineer.system.skills.crafting.special.[].predicate.[]} (4 different values) 'siege-weapons' (x1) 'crafting-gadgets' (x1) 'for-firearms' (x1) 'for-toys' (x1) [deception] : object {Engineer.system.skills.deception} base : integer {Engineer.system.skills.deception.base} (same value: 7) [diplomacy] : object {Engineer.system.skills.diplomacy} base : integer {Engineer.system.skills.diplomacy.base} (same value: 9) special : array<> {Engineer.system.skills.diplomacy.special} Length: min=0 max=0 Value type: empty [intimidation] : object {Engineer.system.skills.intimidation} base : integer {Engineer.system.skills.intimidation.base} (3 different values) 10 (x1) 7 (x1) 26 (x1) [medicine] : object {Engineer.system.skills.medicine} base : integer {Engineer.system.skills.medicine.base} (same value: 16) performance : object {Engineer.system.skills.performance} base : integer {Engineer.system.skills.performance.base} (2 different values) 12 (x1) 9 (x1) special : array<> {Engineer.system.skills.performance.special} Length: min=0 max=0 Value type: empty [society] : object {Engineer.system.skills.society} base : integer {Engineer.system.skills.society.base} (4 different values) 9 (x1) 12 (x1) 5 (x1) 8 (x1) special : array<> {Engineer.system.skills.society.special} Length: min=0 max=0 Value type: empty [stealth] : object {Engineer.system.skills.stealth} base : integer {Engineer.system.skills.stealth.base} (same value: 8) [thievery] : object {Engineer.system.skills.thievery} base : integer {Engineer.system.skills.thievery.base} (5 different values) 8 (x1) 11 (x1) 17 (x1) 14 (x1) 6 (x1) [special] : array<> {Engineer.system.skills.thievery.special} Length: min=0 max=0 Value type: empty traits : object {Engineer.system.traits} rarity : string {Engineer.system.traits.rarity} (3 different values) 'common' (x7) 'uncommon' (x2) 'rare' (x1) size : object {Engineer.system.traits.size} value : string {Engineer.system.traits.size.value} (2 different values) 'med' (x9) 'lg' (x1) value : array {Engineer.system.traits.value} Length: min=2 max=2 Value type: string {Engineer.system.traits.value.[]} (2 different values) 'human' (x10) 'humanoid' (x10) type : string {Engineer.type} (same value: 'npc')