Book 1 - The Show Must Go On Different values: 30 ===================================== object {Book 1 - The Show Must Go On} _id : string {Book 1 - The Show Must Go On._id} (all different values) folder : string {Book 1 - The Show Must Go On.folder} (same value: 'iDGzUm8BgiIlYyJf') img : string {Book 1 - The Show Must Go On.img} (2 different values) 'systems/pf2e/icons/default-icons/npc.svg' (x27) 'systems/pf2e/icons/default-icons/hazard.svg' (x3) items : array {Book 1 - The Show Must Go On.items} Length: min=1 max=28 Value type: object {Book 1 - The Show Must Go On.items.[]} _id : string {Book 1 - The Show Must Go On.items.[]._id} (230 different values) [_stats] : object {Book 1 - The Show Must Go On.items.[]._stats} compendiumSource : string {Book 1 - The Show Must Go On.items.[]._stats.compendiumSource} (73 different values) img : string {Book 1 - The Show Must Go On.items.[].img} (74 different values) name : string {Book 1 - The Show Must Go On.items.[].name} (174 different values) sort : integer {Book 1 - The Show Must Go On.items.[].sort} (28 different values) system : object {Book 1 - The Show Must Go On.items.[].system} [acBonus] : integer {Book 1 - The Show Must Go On.items.[].system.acBonus} (4 different values) 3 (x4) 1 (x2) 2 (x2) 4 (x2) [actionType] : object {Book 1 - The Show Must Go On.items.[].system.actionType} value : string {Book 1 - The Show Must Go On.items.[].system.actionType.value} (4 different values) 'passive' (x38) 'action' (x35) 'reaction' (x13) 'free' (x1) [actions] : object {Book 1 - The Show Must Go On.items.[].system.actions} [value] : integer {Book 1 - The Show Must Go On.items.[].system.actions.value} (3 different values) 1 (x23) 2 (x10) 3 (x2) [area] : object {Book 1 - The Show Must Go On.items.[].system.area} details : string {Book 1 - The Show Must Go On.items.[].system.area.details} (same value: 'all squares in a 20-foot-radius burst that contain plants') type : string {Book 1 - The Show Must Go On.items.[].system.area.type} (3 different values) 'emanation' (x1) 'cone' (x1) 'burst' (x1) value : integer {Book 1 - The Show Must Go On.items.[].system.area.value} (3 different values) 5 (x1) 15 (x1) 20 (x1) [attack] : object {Book 1 - The Show Must Go On.items.[].system.attack} value : string {Book 1 - The Show Must Go On.items.[].system.attack.value} (same value: '') [attackEffects] : object {Book 1 - The Show Must Go On.items.[].system.attackEffects} [custom] : string {Book 1 - The Show Must Go On.items.[].system.attackEffects.custom} (same value: '') value : array {Book 1 - The Show Must Go On.items.[].system.attackEffects.value} Length: min=0 max=2 Value type: string {Book 1 - The Show Must Go On.items.[].system.attackEffects.value.[]} (13 different values) [autoHeightenLevel] : object {Book 1 - The Show Must Go On.items.[].system.autoHeightenLevel} [value] : empty publication : object {Book 1 - The Show Must Go On.items.[].system.publication} license : string {Book 1 - The Show Must Go On.items.[].system.publication.license} (2 different values) 'OGL' (x235) 'ORC' (x2) remaster : boolean {Book 1 - The Show Must Go On.items.[].system.publication.remaster} (2 different values) False (x235) True (x2) title : string {Book 1 - The Show Must Go On.items.[].system.publication.title} (5 different values) '' (x146) 'Pathfinder Core Rulebook' (x72) 'Pathfinder Bestiary' (x15) 'Pathfinder Bestiary 2' (x2) 'Pathfinder Player Core' (x2) rules : ignored (Foundry rules object) {Book 1 - The Show Must Go On.items.[].system.rules} [baseItem] : string {Book 1 - The Show Must Go On.items.[].system.baseItem} (15 different values) [bonusDamage] : object {Book 1 - The Show Must Go On.items.[].system.bonusDamage} value : integer {Book 1 - The Show Must Go On.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {Book 1 - The Show Must Go On.items.[].system.bulk} value : mixed float {Book 1 - The Show Must Go On.items.[].system.bulk.value} (same value: 0,1) integer {Book 1 - The Show Must Go On.items.[].system.bulk.value} (3 different values) 0 (x12) 1 (x10) 2 (x9) [category] : string {Book 1 - The Show Must Go On.items.[].system.category} (9 different values) 'offensive' (x56) 'defensive' (x23) 'martial' (x7) 'simple' (x6) 'medium' (x6) 'interaction' (x4) 'light' (x2) 'wand' (x1) 'ammo' (x1) [checkPenalty] : integer {Book 1 - The Show Must Go On.items.[].system.checkPenalty} (2 different values) -2 (x6) -1 (x2) [counteraction] : boolean {Book 1 - The Show Must Go On.items.[].system.counteraction} (2 different values) False (x40) True (x2) [deathNote] : boolean {Book 1 - The Show Must Go On.items.[].system.deathNote} (same value: True) [defense] : object {Book 1 - The Show Must Go On.items.[].system.defense} save : object {Book 1 - The Show Must Go On.items.[].system.defense.save} basic : boolean {Book 1 - The Show Must Go On.items.[].system.defense.save.basic} (2 different values) False (x13) True (x5) statistic : string {Book 1 - The Show Must Go On.items.[].system.defense.save.statistic} (3 different values) 'will' (x9) 'fortitude' (x7) 'reflex' (x2) description : object {Book 1 - The Show Must Go On.items.[].system.description} value : string {Book 1 - The Show Must Go On.items.[].system.description.value} (140 different values) [bonus] : object {Book 1 - The Show Must Go On.items.[].system.bonus} value : integer {Book 1 - The Show Must Go On.items.[].system.bonus.value} (13 different values) [containerId] : empty [cost] : object {Book 1 - The Show Must Go On.items.[].system.cost} value : string {Book 1 - The Show Must Go On.items.[].system.cost.value} (same value: '') [damage] : object {Book 1 - The Show Must Go On.items.[].system.damage} [0] : object {Book 1 - The Show Must Go On.items.[].system.damage.0} applyMod : boolean {Book 1 - The Show Must Go On.items.[].system.damage.0.applyMod} (2 different values) False (x12) True (x1) [category] : empty formula : string {Book 1 - The Show Must Go On.items.[].system.damage.0.formula} (7 different values) '1d8' (x4) '2d4' (x3) '1d4' (x2) '5d6' (x1) '6d6' (x1) '3d6' (x1) '2d12' (x1) kinds : array {Book 1 - The Show Must Go On.items.[].system.damage.0.kinds} Length: min=1 max=2 Value type: string {Book 1 - The Show Must Go On.items.[].system.damage.0.kinds.[]} (2 different values) 'damage' (x13) 'healing' (x3) materials : array<> {Book 1 - The Show Must Go On.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {Book 1 - The Show Must Go On.items.[].system.damage.0.type} (9 different values) 'void' (x3) 'fire' (x3) 'cold' (x1) 'mental' (x1) 'sonic' (x1) 'spirit' (x1) 'vitality' (x1) 'piercing' (x1) 'electricity' (x1) [damageType] : string {Book 1 - The Show Must Go On.items.[].system.damage.damageType} (3 different values) 'piercing' (x9) 'bludgeoning' (x2) 'slashing' (x2) [dice] : integer {Book 1 - The Show Must Go On.items.[].system.damage.dice} (same value: 1) [die] : string {Book 1 - The Show Must Go On.items.[].system.damage.die} (5 different values) 'd4' (x6) 'd8' (x3) 'd6' (x2) 'd12' (x1) 'd10' (x1) [damageRolls] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls} [0] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.0} damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.0.damage} (11 different values) damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.0.damageType} (3 different values) 'piercing' (x8) 'bludgeoning' (x7) 'slashing' (x2) [0bub8ypv12bb7aflnp3y] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.0bub8ypv12bb7aflnp3y} damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.0bub8ypv12bb7aflnp3y.damage} (same value: '1d10+3') damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.0bub8ypv12bb7aflnp3y.damageType} (same value: 'piercing') [0i75ga3aei9p6g0roxxc] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.0i75ga3aei9p6g0roxxc} damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.0i75ga3aei9p6g0roxxc.damage} (same value: '1d6+6') damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.0i75ga3aei9p6g0roxxc.damageType} (same value: 'piercing') [0y734x0qm6lnl776s2cb] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.0y734x0qm6lnl776s2cb} damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.0y734x0qm6lnl776s2cb.damage} (same value: '1d4') damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.0y734x0qm6lnl776s2cb.damageType} (same value: 'fire') [1] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.1} [category] : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.1.category} (same value: 'persistent') damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.1.damage} (same value: '1d6') damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.1.damageType} (2 different values) 'acid' (x1) 'fire' (x1) [5fqe1sm6p9b2px7tah58] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.5fqe1sm6p9b2px7tah58} damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.5fqe1sm6p9b2px7tah58.damage} (same value: '1d10+3') damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.5fqe1sm6p9b2px7tah58.damageType} (same value: 'piercing') [6en7gaqfbk3ptczvwhn1gp] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.6en7gaqfbk3ptczvwhn1gp} damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.6en7gaqfbk3ptczvwhn1gp.damage} (same value: '1d6+2') damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.6en7gaqfbk3ptczvwhn1gp.damageType} (same value: 'bludgeoning') [817y9nq26svz371ubpw2] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.817y9nq26svz371ubpw2} damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.817y9nq26svz371ubpw2.damage} (same value: '1d8+1') damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.817y9nq26svz371ubpw2.damageType} (same value: 'piercing') [8bbf31jhukq00cdyl6hd] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.8bbf31jhukq00cdyl6hd} damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.8bbf31jhukq00cdyl6hd.damage} (same value: '1d6+2') damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.8bbf31jhukq00cdyl6hd.damageType} (same value: 'slashing') [8jojj456t2qhcn4odc24] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.8jojj456t2qhcn4odc24} damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.8jojj456t2qhcn4odc24.damage} (same value: '1d8+5') damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.8jojj456t2qhcn4odc24.damageType} (same value: 'bludgeoning') [9jsqextz3j656vk7hgtn] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.9jsqextz3j656vk7hgtn} damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.9jsqextz3j656vk7hgtn.damage} (same value: '1d4+3') damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.9jsqextz3j656vk7hgtn.damageType} (same value: 'slashing') [akonv51d6anyfaesvyuh] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.akonv51d6anyfaesvyuh} damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.akonv51d6anyfaesvyuh.damage} (same value: '1d6') damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.akonv51d6anyfaesvyuh.damageType} (same value: 'bludgeoning') [ax6dpin3rufoi3n9ccn1] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.ax6dpin3rufoi3n9ccn1} damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.ax6dpin3rufoi3n9ccn1.damage} (same value: '2d8+3') damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.ax6dpin3rufoi3n9ccn1.damageType} (same value: 'piercing') [cgojlgxjn96x00k6yhoq9h] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.cgojlgxjn96x00k6yhoq9h} damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.cgojlgxjn96x00k6yhoq9h.damage} (same value: '1d6+4') damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.cgojlgxjn96x00k6yhoq9h.damageType} (same value: 'piercing') [dgqpsit35twz6fgt2cfd] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.dgqpsit35twz6fgt2cfd} damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.dgqpsit35twz6fgt2cfd.damage} (same value: '2d8+3') damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.dgqpsit35twz6fgt2cfd.damageType} (same value: 'piercing') [dgrzwhh8syum9cyu4uno] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.dgrzwhh8syum9cyu4uno} damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.dgrzwhh8syum9cyu4uno.damage} (same value: '1d8+4') damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.dgrzwhh8syum9cyu4uno.damageType} (same value: 'piercing') [f2u9wheevmmka3rjlwi2fs] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.f2u9wheevmmka3rjlwi2fs} damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.f2u9wheevmmka3rjlwi2fs.damage} (same value: '1d6+4') damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.f2u9wheevmmka3rjlwi2fs.damageType} (same value: 'piercing') [geatkrzyyo6k1glugoxm] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.geatkrzyyo6k1glugoxm} damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.geatkrzyyo6k1glugoxm.damage} (same value: '2d6+3') damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.geatkrzyyo6k1glugoxm.damageType} (same value: 'bludgeoning') [hhmn98v44g9spjgxodc5] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.hhmn98v44g9spjgxodc5} damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.hhmn98v44g9spjgxodc5.damage} (same value: '1d6+4') damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.hhmn98v44g9spjgxodc5.damageType} (same value: 'piercing') [hjxh54zdcpctgdbf8dmf] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.hjxh54zdcpctgdbf8dmf} damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.hjxh54zdcpctgdbf8dmf.damage} (same value: '1d6+3') damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.hjxh54zdcpctgdbf8dmf.damageType} (same value: 'bludgeoning') [j7lz0rwtexcdd4txqhkr] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.j7lz0rwtexcdd4txqhkr} damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.j7lz0rwtexcdd4txqhkr.damage} (same value: '2d6+5') damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.j7lz0rwtexcdd4txqhkr.damageType} (same value: 'bludgeoning') [jxink6m1juox7gjq68ik] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.jxink6m1juox7gjq68ik} damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.jxink6m1juox7gjq68ik.damage} (same value: '1d4') damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.jxink6m1juox7gjq68ik.damageType} (same value: 'fire') [k2mzkyyolecfivopdlny] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.k2mzkyyolecfivopdlny} damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.k2mzkyyolecfivopdlny.damage} (same value: '1d6+4') damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.k2mzkyyolecfivopdlny.damageType} (same value: 'slashing') [kronk6n24rngucjcvtxk] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.kronk6n24rngucjcvtxk} damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.kronk6n24rngucjcvtxk.damage} (same value: '1d4+3') damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.kronk6n24rngucjcvtxk.damageType} (same value: 'piercing') [l3ja4befb5inpen6o9fk3f] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.l3ja4befb5inpen6o9fk3f} damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.l3ja4befb5inpen6o9fk3f.damage} (same value: '1d8') damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.l3ja4befb5inpen6o9fk3f.damageType} (same value: 'poison') [m3rfw2ufpkgdmw1od9c5] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.m3rfw2ufpkgdmw1od9c5} damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.m3rfw2ufpkgdmw1od9c5.damage} (same value: '2d4+4') damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.m3rfw2ufpkgdmw1od9c5.damageType} (same value: 'piercing') [mffwus5oow8dhz0c6c8c] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.mffwus5oow8dhz0c6c8c} damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.mffwus5oow8dhz0c6c8c.damage} (same value: '1d4-1') damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.mffwus5oow8dhz0c6c8c.damageType} (same value: 'bludgeoning') [n5bgp8d25xc2427g2vne] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.n5bgp8d25xc2427g2vne} damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.n5bgp8d25xc2427g2vne.damage} (same value: '1d4+6') damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.n5bgp8d25xc2427g2vne.damageType} (same value: 'slashing') [n9lur0oc9f98majlo0uu] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.n9lur0oc9f98majlo0uu} damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.n9lur0oc9f98majlo0uu.damage} (same value: '2d4+4') damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.n9lur0oc9f98majlo0uu.damageType} (same value: 'bludgeoning') [nhr37rdgmedrducn5kcj] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.nhr37rdgmedrducn5kcj} damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.nhr37rdgmedrducn5kcj.damage} (same value: '1d6+3') damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.nhr37rdgmedrducn5kcj.damageType} (same value: 'slashing') [oew27s832xsj1tjbtpn1] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.oew27s832xsj1tjbtpn1} damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.oew27s832xsj1tjbtpn1.damage} (same value: '1d8+5') damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.oew27s832xsj1tjbtpn1.damageType} (same value: 'piercing') [pyigzuwwtvnjxgi83v75] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.pyigzuwwtvnjxgi83v75} damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.pyigzuwwtvnjxgi83v75.damage} (same value: '1d8+3') damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.pyigzuwwtvnjxgi83v75.damageType} (same value: 'slashing') [qau0tgypt6gxfp8w81os] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.qau0tgypt6gxfp8w81os} damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.qau0tgypt6gxfp8w81os.damage} (same value: '2d8') damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.qau0tgypt6gxfp8w81os.damageType} (same value: 'fire') [r5qp9dx4h1gmq2ewymla8k] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.r5qp9dx4h1gmq2ewymla8k} damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.r5qp9dx4h1gmq2ewymla8k.damage} (same value: '1d8') damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.r5qp9dx4h1gmq2ewymla8k.damageType} (same value: 'poison') [sb3xapn8vk2g1z6jxau9] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.sb3xapn8vk2g1z6jxau9} damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.sb3xapn8vk2g1z6jxau9.damage} (same value: '1d6+2') damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.sb3xapn8vk2g1z6jxau9.damageType} (same value: 'bludgeoning') [sxS0UpVn7I8FkSkI] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.sxS0UpVn7I8FkSkI} damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.sxS0UpVn7I8FkSkI.damage} (same value: '1d4') damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.sxS0UpVn7I8FkSkI.damageType} (same value: 'slashing') [wama9afgd4fcuzclapg2] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.wama9afgd4fcuzclapg2} damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.wama9afgd4fcuzclapg2.damage} (same value: '1d8+4') damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.wama9afgd4fcuzclapg2.damageType} (same value: 'slashing') [wqi1b40h1dbn18jghm56] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.wqi1b40h1dbn18jghm56} damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.wqi1b40h1dbn18jghm56.damage} (same value: '2d6+3') damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.wqi1b40h1dbn18jghm56.damageType} (same value: 'slashing') [ycg47tcvdpt4bfe6lgw7] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.ycg47tcvdpt4bfe6lgw7} damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.ycg47tcvdpt4bfe6lgw7.damage} (same value: '2d8+5') damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.ycg47tcvdpt4bfe6lgw7.damageType} (same value: 'bludgeoning') 8hjqc4iwsln4x1bo5805 : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.8hjqc4iwsln4x1bo5805} damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.8hjqc4iwsln4x1bo5805.damage} (same value: '1d4+4') damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.8hjqc4iwsln4x1bo5805.damageType} (same value: 'piercing') [ympxj8bnlwnq26uomv6f] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.ympxj8bnlwnq26uomv6f} damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.ympxj8bnlwnq26uomv6f.damage} (same value: '2d4+4') damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.ympxj8bnlwnq26uomv6f.damageType} (same value: 'bludgeoning') [z4jp1iimqzotwrz8bxzo] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.z4jp1iimqzotwrz8bxzo} damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.z4jp1iimqzotwrz8bxzo.damage} (same value: '1d4+4') damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.z4jp1iimqzotwrz8bxzo.damageType} (same value: 'piercing') [zrbsmq7wkvso7aesmecb] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.zrbsmq7wkvso7aesmecb} damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.zrbsmq7wkvso7aesmecb.damage} (same value: '2d8+5') damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.zrbsmq7wkvso7aesmecb.damageType} (same value: 'slashing') [zvd08hvrt38lb8ttwa2mp] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.zvd08hvrt38lb8ttwa2mp} damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.zvd08hvrt38lb8ttwa2mp.damage} (same value: '1d6+3') damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.zvd08hvrt38lb8ttwa2mp.damageType} (same value: 'piercing') [dexCap] : integer {Book 1 - The Show Must Go On.items.[].system.dexCap} (3 different values) 2 (x4) 4 (x2) 1 (x2) [duration] : object {Book 1 - The Show Must Go On.items.[].system.duration} sustained : boolean {Book 1 - The Show Must Go On.items.[].system.duration.sustained} (2 different values) False (x37) True (x5) value : string {Book 1 - The Show Must Go On.items.[].system.duration.value} (8 different values) '' (x20) '1 minute' (x7) '10 minutes' (x4) '1 hour' (x4) 'varies' (x3) 'until the start of your next turn' (x2) '1 round or sustained up to 1 minute' (x1) 'until the next time you make your daily preparations' (x1) [equipped] : object {Book 1 - The Show Must Go On.items.[].system.equipped} carryType : string {Book 1 - The Show Must Go On.items.[].system.equipped.carryType} (2 different values) 'worn' (x25) 'held' (x15) [handsHeld] : integer {Book 1 - The Show Must Go On.items.[].system.equipped.handsHeld} (3 different values) 0 (x22) 1 (x12) 2 (x3) [inSlot] : boolean {Book 1 - The Show Must Go On.items.[].system.equipped.inSlot} (2 different values) True (x9) False (x2) [invested] : empty [frequency] : object {Book 1 - The Show Must Go On.items.[].system.frequency} max : integer {Book 1 - The Show Must Go On.items.[].system.frequency.max} (same value: 1) per : string {Book 1 - The Show Must Go On.items.[].system.frequency.per} (2 different values) 'day' (x1) 'PT1M' (x1) [value] : integer {Book 1 - The Show Must Go On.items.[].system.frequency.value} (same value: 1) [group] : string {Book 1 - The Show Must Go On.items.[].system.group} (12 different values) [hardness] : integer {Book 1 - The Show Must Go On.items.[].system.hardness} (2 different values) 0 (x38) 3 (x2) [heightening] : object {Book 1 - The Show Must Go On.items.[].system.heightening} [damage] : object {Book 1 - The Show Must Go On.items.[].system.heightening.damage} 0 : string {Book 1 - The Show Must Go On.items.[].system.heightening.damage.0} (5 different values) '1d4' (x4) '1d8' (x4) '2d6' (x2) '1d6' (x1) '1d12' (x1) [interval] : integer {Book 1 - The Show Must Go On.items.[].system.heightening.interval} (same value: 1) type : string {Book 1 - The Show Must Go On.items.[].system.heightening.type} (2 different values) 'interval' (x12) 'fixed' (x7) [levels] : object {Book 1 - The Show Must Go On.items.[].system.heightening.levels} [3] : object {Book 1 - The Show Must Go On.items.[].system.heightening.levels.3} [range] : object {Book 1 - The Show Must Go On.items.[].system.heightening.levels.3.range} value : string {Book 1 - The Show Must Go On.items.[].system.heightening.levels.3.range.value} (same value: 'touch') target : object {Book 1 - The Show Must Go On.items.[].system.heightening.levels.3.target} value : string {Book 1 - The Show Must Go On.items.[].system.heightening.levels.3.target.value} (3 different values) '5 creatures' (x3) '1 willing creature' (x1) '10 objects' (x1) [6] : object {Book 1 - The Show Must Go On.items.[].system.heightening.levels.6} target : object {Book 1 - The Show Must Go On.items.[].system.heightening.levels.6.target} value : string {Book 1 - The Show Must Go On.items.[].system.heightening.levels.6.target.value} (2 different values) '5 creatures' (x1) 'any number of objects' (x1) [8] : object {Book 1 - The Show Must Go On.items.[].system.heightening.levels.8} target : object {Book 1 - The Show Must Go On.items.[].system.heightening.levels.8.target} value : string {Book 1 - The Show Must Go On.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures') [hp] : object {Book 1 - The Show Must Go On.items.[].system.hp} max : integer {Book 1 - The Show Must Go On.items.[].system.hp.max} (2 different values) 0 (x38) 12 (x2) value : integer {Book 1 - The Show Must Go On.items.[].system.hp.value} (2 different values) 0 (x38) 12 (x2) [item] : object {Book 1 - The Show Must Go On.items.[].system.item} value : integer {Book 1 - The Show Must Go On.items.[].system.item.value} (same value: 0) [level] : object {Book 1 - The Show Must Go On.items.[].system.level} value : integer {Book 1 - The Show Must Go On.items.[].system.level.value} (6 different values) 0 (x39) 1 (x28) 2 (x9) 3 (x4) 4 (x1) 5 (x1) [location] : object {Book 1 - The Show Must Go On.items.[].system.location} [heightenedLevel] : integer {Book 1 - The Show Must Go On.items.[].system.location.heightenedLevel} (3 different values) 4 (x1) 3 (x1) 1 (x1) [uses] : object {Book 1 - The Show Must Go On.items.[].system.location.uses} max : integer {Book 1 - The Show Must Go On.items.[].system.location.uses.max} (same value: 3) value : integer {Book 1 - The Show Must Go On.items.[].system.location.uses.value} (same value: 3) value : string {Book 1 - The Show Must Go On.items.[].system.location.value} (7 different values) 'P6IbJGGscBwb0Kuy' (x11) 'oQVUQYLZSbOzdbRx' (x11) 'RVQyJE6Qk4ngMwfH' (x9) 'VTneIxzjqMPtSAZp' (x4) 'XNTq0RqLFZcAzxUn' (x4) 'RqsjlbJfjDXjttuD' (x2) 'R9WycjP9krAdeKQw' (x1) [material] : object {Book 1 - The Show Must Go On.items.[].system.material} [grade] : empty [type] : empty [mod] : object {Book 1 - The Show Must Go On.items.[].system.mod} value : integer {Book 1 - The Show Must Go On.items.[].system.mod.value} (5 different values) 1 (x1) 12 (x1) 8 (x1) 6 (x1) 7 (x1) [overlays] : object {Book 1 - The Show Must Go On.items.[].system.overlays} [37gy7l19tik74o4s] : object {Book 1 - The Show Must Go On.items.[].system.overlays.37gy7l19tik74o4s} _id : string {Book 1 - The Show Must Go On.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s') name : string {Book 1 - The Show Must Go On.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)') overlayType : string {Book 1 - The Show Must Go On.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override') sort : integer {Book 1 - The Show Must Go On.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) system : object {Book 1 - The Show Must Go On.items.[].system.overlays.37gy7l19tik74o4s.system} damage : object {Book 1 - The Show Must Go On.items.[].system.overlays.37gy7l19tik74o4s.system.damage} 0 : object {Book 1 - The Show Must Go On.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} formula : string {Book 1 - The Show Must Go On.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8') kinds : array {Book 1 - The Show Must Go On.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Book 1 - The Show Must Go On.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing') [defense] : empty heightening : object {Book 1 - The Show Must Go On.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} damage : object {Book 1 - The Show Must Go On.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} 0 : string {Book 1 - The Show Must Go On.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8') range : object {Book 1 - The Show Must Go On.items.[].system.overlays.37gy7l19tik74o4s.system.range} value : string {Book 1 - The Show Must Go On.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet') time : object {Book 1 - The Show Must Go On.items.[].system.overlays.37gy7l19tik74o4s.system.time} value : string {Book 1 - The Show Must Go On.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2') traits : object {Book 1 - The Show Must Go On.items.[].system.overlays.37gy7l19tik74o4s.system.traits} value : array {Book 1 - The Show Must Go On.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} Length: min=4 max=4 Value type: string {Book 1 - The Show Must Go On.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) 'concentrate' (x1) 'healing' (x1) 'manipulate' (x1) 'vitality' (x1) [4gyp3qlsv5ywdyjq] : object {Book 1 - The Show Must Go On.items.[].system.overlays.4gyp3qlsv5ywdyjq} _id : string {Book 1 - The Show Must Go On.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq') name : string {Book 1 - The Show Must Go On.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)') overlayType : string {Book 1 - The Show Must Go On.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override') sort : integer {Book 1 - The Show Must Go On.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) system : object {Book 1 - The Show Must Go On.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} damage : object {Book 1 - The Show Must Go On.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} 0 : object {Book 1 - The Show Must Go On.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} formula : string {Book 1 - The Show Must Go On.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8') kinds : array {Book 1 - The Show Must Go On.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Book 1 - The Show Must Go On.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing') [defense] : empty heightening : object {Book 1 - The Show Must Go On.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} damage : object {Book 1 - The Show Must Go On.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} 0 : string {Book 1 - The Show Must Go On.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8') range : object {Book 1 - The Show Must Go On.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} value : string {Book 1 - The Show Must Go On.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet') target : object {Book 1 - The Show Must Go On.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} value : string {Book 1 - The Show Must Go On.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature') time : object {Book 1 - The Show Must Go On.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} value : string {Book 1 - The Show Must Go On.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2') traits : object {Book 1 - The Show Must Go On.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} value : array {Book 1 - The Show Must Go On.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} Length: min=3 max=3 Value type: string {Book 1 - The Show Must Go On.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) 'concentrate' (x2) 'manipulate' (x2) 'void' (x2) [7qdtetowq348s9oc] : object {Book 1 - The Show Must Go On.items.[].system.overlays.7qdtetowq348s9oc} _id : string {Book 1 - The Show Must Go On.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc') overlayType : string {Book 1 - The Show Must Go On.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override') sort : integer {Book 1 - The Show Must Go On.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) system : object {Book 1 - The Show Must Go On.items.[].system.overlays.7qdtetowq348s9oc.system} range : object {Book 1 - The Show Must Go On.items.[].system.overlays.7qdtetowq348s9oc.system.range} value : string {Book 1 - The Show Must Go On.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch') time : object {Book 1 - The Show Must Go On.items.[].system.overlays.7qdtetowq348s9oc.system.time} value : string {Book 1 - The Show Must Go On.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1') [7vbvdrv2cl87sqta] : object {Book 1 - The Show Must Go On.items.[].system.overlays.7vbvdrv2cl87sqta} _id : string {Book 1 - The Show Must Go On.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta') overlayType : string {Book 1 - The Show Must Go On.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override') sort : integer {Book 1 - The Show Must Go On.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) system : object {Book 1 - The Show Must Go On.items.[].system.overlays.7vbvdrv2cl87sqta.system} area : object {Book 1 - The Show Must Go On.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} type : string {Book 1 - The Show Must Go On.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation') value : integer {Book 1 - The Show Must Go On.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) range : object {Book 1 - The Show Must Go On.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} value : string {Book 1 - The Show Must Go On.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '') target : object {Book 1 - The Show Must Go On.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} value : string {Book 1 - The Show Must Go On.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures') time : object {Book 1 - The Show Must Go On.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} value : string {Book 1 - The Show Must Go On.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3') traits : object {Book 1 - The Show Must Go On.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} value : array {Book 1 - The Show Must Go On.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} Length: min=4 max=4 Value type: string {Book 1 - The Show Must Go On.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) 'concentrate' (x1) 'healing' (x1) 'manipulate' (x1) 'vitality' (x1) [lfxcoz2d3f8j2zq1] : object {Book 1 - The Show Must Go On.items.[].system.overlays.lfxcoz2d3f8j2zq1} _id : string {Book 1 - The Show Must Go On.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1') name : string {Book 1 - The Show Must Go On.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)') overlayType : string {Book 1 - The Show Must Go On.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override') sort : integer {Book 1 - The Show Must Go On.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) system : object {Book 1 - The Show Must Go On.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} damage : object {Book 1 - The Show Must Go On.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} 0 : object {Book 1 - The Show Must Go On.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} kinds : array {Book 1 - The Show Must Go On.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Book 1 - The Show Must Go On.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage') range : object {Book 1 - The Show Must Go On.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} value : string {Book 1 - The Show Must Go On.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet') target : object {Book 1 - The Show Must Go On.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} value : string {Book 1 - The Show Must Go On.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead') time : object {Book 1 - The Show Must Go On.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} value : string {Book 1 - The Show Must Go On.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2') traits : object {Book 1 - The Show Must Go On.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} value : array {Book 1 - The Show Must Go On.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} Length: min=4 max=4 Value type: string {Book 1 - The Show Must Go On.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) 'concentrate' (x1) 'healing' (x1) 'manipulate' (x1) 'vitality' (x1) [pq7cxntbz4s8g5ik] : object {Book 1 - The Show Must Go On.items.[].system.overlays.pq7cxntbz4s8g5ik} _id : string {Book 1 - The Show Must Go On.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik') overlayType : string {Book 1 - The Show Must Go On.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override') sort : integer {Book 1 - The Show Must Go On.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) system : object {Book 1 - The Show Must Go On.items.[].system.overlays.pq7cxntbz4s8g5ik.system} range : object {Book 1 - The Show Must Go On.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} value : string {Book 1 - The Show Must Go On.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch') time : object {Book 1 - The Show Must Go On.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} value : string {Book 1 - The Show Must Go On.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1') [rvhoa43rqqqp8izn] : object {Book 1 - The Show Must Go On.items.[].system.overlays.rvhoa43rqqqp8izn} _id : string {Book 1 - The Show Must Go On.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn') overlayType : string {Book 1 - The Show Must Go On.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override') sort : integer {Book 1 - The Show Must Go On.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) system : object {Book 1 - The Show Must Go On.items.[].system.overlays.rvhoa43rqqqp8izn.system} area : object {Book 1 - The Show Must Go On.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} type : string {Book 1 - The Show Must Go On.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation') value : integer {Book 1 - The Show Must Go On.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) range : object {Book 1 - The Show Must Go On.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} value : string {Book 1 - The Show Must Go On.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '') target : object {Book 1 - The Show Must Go On.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} value : string {Book 1 - The Show Must Go On.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures') time : object {Book 1 - The Show Must Go On.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} value : string {Book 1 - The Show Must Go On.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3') traits : object {Book 1 - The Show Must Go On.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} value : array {Book 1 - The Show Must Go On.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} Length: min=3 max=3 Value type: string {Book 1 - The Show Must Go On.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) 'concentrate' (x2) 'manipulate' (x2) 'void' (x2) [z04svm1cvfcxtplb] : object {Book 1 - The Show Must Go On.items.[].system.overlays.z04svm1cvfcxtplb} _id : string {Book 1 - The Show Must Go On.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb') name : string {Book 1 - The Show Must Go On.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)') overlayType : string {Book 1 - The Show Must Go On.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override') sort : integer {Book 1 - The Show Must Go On.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) system : object {Book 1 - The Show Must Go On.items.[].system.overlays.z04svm1cvfcxtplb.system} damage : object {Book 1 - The Show Must Go On.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} 0 : object {Book 1 - The Show Must Go On.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} kinds : array {Book 1 - The Show Must Go On.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Book 1 - The Show Must Go On.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage') range : object {Book 1 - The Show Must Go On.items.[].system.overlays.z04svm1cvfcxtplb.system.range} value : string {Book 1 - The Show Must Go On.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet') target : object {Book 1 - The Show Must Go On.items.[].system.overlays.z04svm1cvfcxtplb.system.target} value : string {Book 1 - The Show Must Go On.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature') time : object {Book 1 - The Show Must Go On.items.[].system.overlays.z04svm1cvfcxtplb.system.time} value : string {Book 1 - The Show Must Go On.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2') traits : object {Book 1 - The Show Must Go On.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} value : array {Book 1 - The Show Must Go On.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} Length: min=3 max=3 Value type: string {Book 1 - The Show Must Go On.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) 'concentrate' (x2) 'manipulate' (x2) 'void' (x2) [prepared] : object {Book 1 - The Show Must Go On.items.[].system.prepared} [flexible] : boolean {Book 1 - The Show Must Go On.items.[].system.prepared.flexible} (same value: False) value : string {Book 1 - The Show Must Go On.items.[].system.prepared.value} (4 different values) 'innate' (x3) 'prepared' (x2) 'focus' (x1) 'spontaneous' (x1) [price] : object {Book 1 - The Show Must Go On.items.[].system.price} [per] : integer {Book 1 - The Show Must Go On.items.[].system.price.per} (same value: 10) value : object {Book 1 - The Show Must Go On.items.[].system.price.value} [gp] : integer {Book 1 - The Show Must Go On.items.[].system.price.value.gp} (9 different values) 2 (x6) 1 (x5) 3 (x1) 4 (x1) 160 (x1) 8 (x1) 5 (x1) 6 (x1) 14 (x1) [sp] : integer {Book 1 - The Show Must Go On.items.[].system.price.value.sp} (2 different values) 1 (x8) 2 (x4) [proficiency] : object {Book 1 - The Show Must Go On.items.[].system.proficiency} value : integer {Book 1 - The Show Must Go On.items.[].system.proficiency.value} (same value: 0) [proficient] : object {Book 1 - The Show Must Go On.items.[].system.proficient} value : integer {Book 1 - The Show Must Go On.items.[].system.proficient.value} (same value: 0) [quantity] : integer {Book 1 - The Show Must Go On.items.[].system.quantity} (5 different values) 1 (x32) 2 (x3) 6 (x2) 4 (x2) 20 (x1) [range] : mixed object {Book 1 - The Show Must Go On.items.[].system.range} value : string {Book 1 - The Show Must Go On.items.[].system.range.value} (6 different values) '30 feet' (x19) '' (x8) 'touch' (x8) '120 feet' (x3) 'varies' (x3) '10 feet' (x1) integer {Book 1 - The Show Must Go On.items.[].system.range} (2 different values) 30 (x1) 60 (x1) [reload] : object {Book 1 - The Show Must Go On.items.[].system.reload} value : string {Book 1 - The Show Must Go On.items.[].system.reload.value} (3 different values) '-' (x7) '' (x5) '0' (x1) [requirements] : string {Book 1 - The Show Must Go On.items.[].system.requirements} (same value: '') [runes] : object {Book 1 - The Show Must Go On.items.[].system.runes} [potency] : integer {Book 1 - The Show Must Go On.items.[].system.runes.potency} (2 different values) 0 (x19) 1 (x2) [property] : array<> {Book 1 - The Show Must Go On.items.[].system.runes.property} Length: min=0 max=0 Value type: empty [reinforcing] : integer {Book 1 - The Show Must Go On.items.[].system.runes.reinforcing} (same value: 0) [resilient] : integer {Book 1 - The Show Must Go On.items.[].system.runes.resilient} (same value: 0) [striking] : integer {Book 1 - The Show Must Go On.items.[].system.runes.striking} (2 different values) 0 (x12) 1 (x1) [showSlotlessLevels] : object {Book 1 - The Show Must Go On.items.[].system.showSlotlessLevels} value : boolean {Book 1 - The Show Must Go On.items.[].system.showSlotlessLevels.value} (same value: False) [size] : string {Book 1 - The Show Must Go On.items.[].system.size} (same value: 'med') [slots] : object {Book 1 - The Show Must Go On.items.[].system.slots} [slot0] : object {Book 1 - The Show Must Go On.items.[].system.slots.slot0} max : integer {Book 1 - The Show Must Go On.items.[].system.slots.slot0.max} (same value: 4) prepared : array {Book 1 - The Show Must Go On.items.[].system.slots.slot0.prepared} Length: min=4 max=4 Value type: object {Book 1 - The Show Must Go On.items.[].system.slots.slot0.prepared.[]} id : string {Book 1 - The Show Must Go On.items.[].system.slots.slot0.prepared.[].id} (8 different values) '2xZ4X5acB3jgClxK' (x1) 'EXjmjU5xlm1TFwaC' (x1) 'wDRrVcHixCnzEoKP' (x1) 'VEyP8fSTX0add6QY' (x1) 'YFuvpXEpmgowoC5F' (x1) 'jhiv1bNGRWubfflR' (x1) 'pHsLPQ7PWAXdZLf9' (x1) 'QynkowS7kvXSsl9p' (x1) [slot1] : object {Book 1 - The Show Must Go On.items.[].system.slots.slot1} max : integer {Book 1 - The Show Must Go On.items.[].system.slots.slot1.max} (3 different values) 4 (x2) 1 (x2) 3 (x1) [prepared] : array {Book 1 - The Show Must Go On.items.[].system.slots.slot1.prepared} Length: min=4 max=4 Value type: object {Book 1 - The Show Must Go On.items.[].system.slots.slot1.prepared.[]} id : string {Book 1 - The Show Must Go On.items.[].system.slots.slot1.prepared.[].id} (7 different values) 'P0Ot04pv37nndxIv' (x2) 'n1h8ccq7xbl9s2au' (x1) 'tcBRJ3At758QJACB' (x1) 'tJtsKScOiVbrJqmH' (x1) '6hkhqIqTBYSyq9Sg' (x1) 'DvPGeEX2poysnmW7' (x1) 'l02OsgPUJoxeqA6a' (x1) [value] : integer {Book 1 - The Show Must Go On.items.[].system.slots.slot1.value} (2 different values) 3 (x2) 1 (x1) [slot2] : object {Book 1 - The Show Must Go On.items.[].system.slots.slot2} max : integer {Book 1 - The Show Must Go On.items.[].system.slots.slot2.max} (4 different values) 4 (x1) 3 (x1) 2 (x1) 1 (x1) [prepared] : array {Book 1 - The Show Must Go On.items.[].system.slots.slot2.prepared} Length: min=3 max=4 Value type: object {Book 1 - The Show Must Go On.items.[].system.slots.slot2.prepared.[]} id : string {Book 1 - The Show Must Go On.items.[].system.slots.slot2.prepared.[].id} (6 different values) 'P0Ot04pv37nndxIv' (x2) 'yq8XSPu1UkgwPdKT' (x1) 'sLoBbYbHczOQqQgD' (x1) 'ZAv9TC7EZdiuTLln' (x1) 'WWPBVvECyz07iAjB' (x1) 'ji64kowzCOQ3gHGb' (x1) value : integer {Book 1 - The Show Must Go On.items.[].system.slots.slot2.value} (2 different values) 2 (x1) 1 (x1) [slot3] : object {Book 1 - The Show Must Go On.items.[].system.slots.slot3} max : integer {Book 1 - The Show Must Go On.items.[].system.slots.slot3.max} (same value: 5) prepared : array {Book 1 - The Show Must Go On.items.[].system.slots.slot3.prepared} Length: min=5 max=5 Value type: object {Book 1 - The Show Must Go On.items.[].system.slots.slot3.prepared.[]} id : string {Book 1 - The Show Must Go On.items.[].system.slots.slot3.prepared.[].id} (3 different values) 'P0Ot04pv37nndxIv' (x3) '2xLKDWZ2b2IZJjjk' (x1) 'wGFI98No3yMWusPi' (x1) [slug] : string {Book 1 - The Show Must Go On.items.[].system.slug} (83 different values) [speedPenalty] : integer {Book 1 - The Show Must Go On.items.[].system.speedPenalty} (2 different values) -5 (x6) 0 (x4) [spell] : object {Book 1 - The Show Must Go On.items.[].system.spell} _id : string {Book 1 - The Show Must Go On.items.[].system.spell._id} (same value: 'cheb5jDOUQawaqsH') flags : object {Book 1 - The Show Must Go On.items.[].system.spell.flags} core : object {Book 1 - The Show Must Go On.items.[].system.spell.flags.core} sourceId : string {Book 1 - The Show Must Go On.items.[].system.spell.flags.core.sourceId} (same value: 'Compendium.pf2e.spells-srd.Item.rfZpqmj0AIIdkVIs') img : string {Book 1 - The Show Must Go On.items.[].system.spell.img} (same value: 'icons/magic/life/cross-worn-green.webp') name : string {Book 1 - The Show Must Go On.items.[].system.spell.name} (same value: 'Heal') sort : integer {Book 1 - The Show Must Go On.items.[].system.spell.sort} (same value: 0) system : object {Book 1 - The Show Must Go On.items.[].system.spell.system} area : object {Book 1 - The Show Must Go On.items.[].system.spell.system.area} details : string {Book 1 - The Show Must Go On.items.[].system.spell.system.area.details} (same value: 'varies') type : string {Book 1 - The Show Must Go On.items.[].system.spell.system.area.type} (same value: 'emanation') value : integer {Book 1 - The Show Must Go On.items.[].system.spell.system.area.value} (same value: 30) cost : object {Book 1 - The Show Must Go On.items.[].system.spell.system.cost} value : string {Book 1 - The Show Must Go On.items.[].system.spell.system.cost.value} (same value: '') counteraction : boolean {Book 1 - The Show Must Go On.items.[].system.spell.system.counteraction} (same value: False) damage : object {Book 1 - The Show Must Go On.items.[].system.spell.system.damage} 0 : object {Book 1 - The Show Must Go On.items.[].system.spell.system.damage.0} applyMod : boolean {Book 1 - The Show Must Go On.items.[].system.spell.system.damage.0.applyMod} (same value: False) [category] : empty formula : string {Book 1 - The Show Must Go On.items.[].system.spell.system.damage.0.formula} (same value: '1d8') kinds : array {Book 1 - The Show Must Go On.items.[].system.spell.system.damage.0.kinds} Length: min=2 max=2 Value type: string {Book 1 - The Show Must Go On.items.[].system.spell.system.damage.0.kinds.[]} (2 different values) 'damage' (x1) 'healing' (x1) materials : array<> {Book 1 - The Show Must Go On.items.[].system.spell.system.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {Book 1 - The Show Must Go On.items.[].system.spell.system.damage.0.type} (same value: 'vitality') defense : object {Book 1 - The Show Must Go On.items.[].system.spell.system.defense} save : object {Book 1 - The Show Must Go On.items.[].system.spell.system.defense.save} basic : boolean {Book 1 - The Show Must Go On.items.[].system.spell.system.defense.save.basic} (same value: True) statistic : string {Book 1 - The Show Must Go On.items.[].system.spell.system.defense.save.statistic} (same value: 'fortitude') description : object {Book 1 - The Show Must Go On.items.[].system.spell.system.description} value : string {Book 1 - The Show Must Go On.items.[].system.spell.system.description.value} (same value: '

You channel vitality energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of vitality damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.

1 (somatic) The spell has a range of touch.

2 (verbal, somatic) The spell has a range of 30 feet. If you\'re healing a living creature, increase the Hit Points restored by 8

3 (material, somatic, verbal) You disperse vitality energy in a 30-foot emanation. This targets all living and undead creatures in the burst.


Heightened (+1) The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.

') duration : object {Book 1 - The Show Must Go On.items.[].system.spell.system.duration} sustained : boolean {Book 1 - The Show Must Go On.items.[].system.spell.system.duration.sustained} (same value: False) value : string {Book 1 - The Show Must Go On.items.[].system.spell.system.duration.value} (same value: '') heightening : object {Book 1 - The Show Must Go On.items.[].system.spell.system.heightening} damage : object {Book 1 - The Show Must Go On.items.[].system.spell.system.heightening.damage} 0 : string {Book 1 - The Show Must Go On.items.[].system.spell.system.heightening.damage.0} (same value: '1d8') interval : integer {Book 1 - The Show Must Go On.items.[].system.spell.system.heightening.interval} (same value: 1) type : string {Book 1 - The Show Must Go On.items.[].system.spell.system.heightening.type} (same value: 'interval') level : object {Book 1 - The Show Must Go On.items.[].system.spell.system.level} value : integer {Book 1 - The Show Must Go On.items.[].system.spell.system.level.value} (same value: 1) location : object {Book 1 - The Show Must Go On.items.[].system.spell.system.location} heightenedLevel : integer {Book 1 - The Show Must Go On.items.[].system.spell.system.location.heightenedLevel} (same value: 2) value : string {Book 1 - The Show Must Go On.items.[].system.spell.system.location.value} (same value: '') overlays : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays} 37gy7l19tik74o4s : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s} _id : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s') name : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)') overlayType : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override') sort : integer {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s.sort} (same value: 2) system : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system} area : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.area} areaType : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.area.areaType} (same value: '') value : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.area.value} (same value: '') damage : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage} 0 : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0} formula : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8') kinds : array {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing') [defense] : empty heightenedLevel : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.heightenedLevel} heightening : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.heightening} damage : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.heightening.damage} 0 : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8') range : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.range} value : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet') time : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.time} value : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2') traits : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.traits} value : array {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.traits.value} Length: min=4 max=4 Value type: string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) 'concentrate' (x1) 'healing' (x1) 'manipulate' (x1) 'vitality' (x1) 7qdtetowq348s9oc : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7qdtetowq348s9oc} _id : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc') overlayType : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override') sort : integer {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7qdtetowq348s9oc.sort} (same value: 1) system : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system} area : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.area} areaType : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.area.areaType} (same value: '') value : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.area.value} (same value: '') heightenedLevel : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.heightenedLevel} range : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.range} value : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch') time : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.time} value : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1') 7vbvdrv2cl87sqta : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta} _id : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta') overlayType : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override') sort : integer {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) system : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system} heightenedLevel : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.heightenedLevel} range : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.range} value : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '') target : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.target} value : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures') time : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.time} value : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3') traits : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.traits} value : array {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.traits.value} Length: min=4 max=4 Value type: string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) 'concentrate' (x1) 'healing' (x1) 'manipulate' (x1) 'vitality' (x1) lfxcoz2d3f8j2zq1 : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1} _id : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1') name : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)') overlayType : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override') sort : integer {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) system : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system} area : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.area} areaType : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.area.areaType} (same value: '') value : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.area.value} (same value: '') damage : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage} 0 : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} kinds : array {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage') heightenedLevel : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.heightenedLevel} range : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.range} value : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet') target : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.target} value : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead') time : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.time} value : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2') traits : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits} value : array {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} Length: min=4 max=4 Value type: string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) 'concentrate' (x1) 'healing' (x1) 'manipulate' (x1) 'vitality' (x1) publication : object {Book 1 - The Show Must Go On.items.[].system.spell.system.publication} license : string {Book 1 - The Show Must Go On.items.[].system.spell.system.publication.license} (same value: 'OGL') remaster : boolean {Book 1 - The Show Must Go On.items.[].system.spell.system.publication.remaster} (same value: False) title : string {Book 1 - The Show Must Go On.items.[].system.spell.system.publication.title} (same value: 'Pathfinder Core Rulebook') range : object {Book 1 - The Show Must Go On.items.[].system.spell.system.range} value : string {Book 1 - The Show Must Go On.items.[].system.spell.system.range.value} (same value: 'varies') requirements : string {Book 1 - The Show Must Go On.items.[].system.spell.system.requirements} (same value: '') rules : ignored (Foundry rules object) {Book 1 - The Show Must Go On.items.[].system.spell.system.rules} slug : string {Book 1 - The Show Must Go On.items.[].system.spell.system.slug} (same value: 'heal') target : object {Book 1 - The Show Must Go On.items.[].system.spell.system.target} value : string {Book 1 - The Show Must Go On.items.[].system.spell.system.target.value} (same value: '1 willing living creature or 1 undead') time : object {Book 1 - The Show Must Go On.items.[].system.spell.system.time} value : string {Book 1 - The Show Must Go On.items.[].system.spell.system.time.value} (same value: '1 to 3') traits : object {Book 1 - The Show Must Go On.items.[].system.spell.system.traits} rarity : string {Book 1 - The Show Must Go On.items.[].system.spell.system.traits.rarity} (same value: 'common') traditions : array {Book 1 - The Show Must Go On.items.[].system.spell.system.traits.traditions} Length: min=2 max=2 Value type: string {Book 1 - The Show Must Go On.items.[].system.spell.system.traits.traditions.[]} (2 different values) 'divine' (x1) 'primal' (x1) value : array {Book 1 - The Show Must Go On.items.[].system.spell.system.traits.value} Length: min=3 max=3 Value type: string {Book 1 - The Show Must Go On.items.[].system.spell.system.traits.value.[]} (3 different values) 'healing' (x1) 'manipulate' (x1) 'vitality' (x1) type : string {Book 1 - The Show Must Go On.items.[].system.spell.type} (same value: 'spell') [spelldc] : object {Book 1 - The Show Must Go On.items.[].system.spelldc} dc : integer {Book 1 - The Show Must Go On.items.[].system.spelldc.dc} (5 different values) 22 (x2) 19 (x2) 24 (x1) 20 (x1) 21 (x1) mod : integer {Book 1 - The Show Must Go On.items.[].system.spelldc.mod} (same value: 0) value : integer {Book 1 - The Show Must Go On.items.[].system.spelldc.value} (5 different values) 14 (x2) 11 (x2) 17 (x1) 12 (x1) 9 (x1) [item] : integer {Book 1 - The Show Must Go On.items.[].system.spelldc.item} (same value: 0) [splashDamage] : object {Book 1 - The Show Must Go On.items.[].system.splashDamage} value : integer {Book 1 - The Show Must Go On.items.[].system.splashDamage.value} (same value: 0) [stackGroup] : string {Book 1 - The Show Must Go On.items.[].system.stackGroup} (same value: 'arrows') [strength] : integer {Book 1 - The Show Must Go On.items.[].system.strength} (3 different values) 2 (x4) 0 (x2) 3 (x2) [target] : object {Book 1 - The Show Must Go On.items.[].system.target} value : string {Book 1 - The Show Must Go On.items.[].system.target.value} (13 different values) [time] : object {Book 1 - The Show Must Go On.items.[].system.time} value : string {Book 1 - The Show Must Go On.items.[].system.time.value} (5 different values) '2' (x33) '1 to 3' (x3) '1' (x2) '3' (x2) '1 minute' (x2) [tradition] : object {Book 1 - The Show Must Go On.items.[].system.tradition} value : string {Book 1 - The Show Must Go On.items.[].system.tradition.value} (4 different values) 'primal' (x3) 'divine' (x2) 'occult' (x1) 'arcane' (x1) [traits] : object {Book 1 - The Show Must Go On.items.[].system.traits} rarity : string {Book 1 - The Show Must Go On.items.[].system.traits.rarity} (2 different values) 'common' (x221) 'uncommon' (x4) value : array {Book 1 - The Show Must Go On.items.[].system.traits.value} Length: min=0 max=6 Value type: string {Book 1 - The Show Must Go On.items.[].system.traits.value.[]} (72 different values) [integrated] : empty [traditions] : array {Book 1 - The Show Must Go On.items.[].system.traits.traditions} Length: min=0 max=4 Value type: string {Book 1 - The Show Must Go On.items.[].system.traits.traditions.[]} (4 different values) 'primal' (x27) 'arcane' (x24) 'divine' (x23) 'occult' (x19) [usage] : object {Book 1 - The Show Must Go On.items.[].system.usage} value : string {Book 1 - The Show Must Go On.items.[].system.usage.value} (6 different values) 'held-in-one-hand' (x21) 'worn' (x3) 'held-in-two-hands' (x2) 'wornclothing' (x2) 'wornheadwear' (x1) 'held-in-one-plus-hands' (x1) [uses] : object {Book 1 - The Show Must Go On.items.[].system.uses} autoDestroy : boolean {Book 1 - The Show Must Go On.items.[].system.uses.autoDestroy} (2 different values) False (x1) True (x1) max : integer {Book 1 - The Show Must Go On.items.[].system.uses.max} (same value: 1) value : integer {Book 1 - The Show Must Go On.items.[].system.uses.value} (same value: 1) [weaponType] : object {Book 1 - The Show Must Go On.items.[].system.weaponType} value : string {Book 1 - The Show Must Go On.items.[].system.weaponType.value} (2 different values) 'melee' (x48) 'ranged' (x8) type : string {Book 1 - The Show Must Go On.items.[].type} (10 different values) 'action' (x87) 'melee' (x56) 'spell' (x42) 'equipment' (x15) 'weapon' (x13) 'armor' (x8) 'spellcastingEntry' (x7) 'lore' (x5) 'consumable' (x2) 'shield' (x2) [flags] : object {Book 1 - The Show Must Go On.items.[].flags} pf2e : object {Book 1 - The Show Must Go On.items.[].flags.pf2e} linkedWeapon : string {Book 1 - The Show Must Go On.items.[].flags.pf2e.linkedWeapon} (13 different values) name : string {Book 1 - The Show Must Go On.name} (all different values) system : object {Book 1 - The Show Must Go On.system} [abilities] : object {Book 1 - The Show Must Go On.system.abilities} cha : object {Book 1 - The Show Must Go On.system.abilities.cha} mod : integer {Book 1 - The Show Must Go On.system.abilities.cha.mod} (9 different values) 1 (x7) 2 (x5) -1 (x4) -2 (x4) 0 (x2) -4 (x2) 5 (x1) 3 (x1) 4 (x1) con : object {Book 1 - The Show Must Go On.system.abilities.con} mod : integer {Book 1 - The Show Must Go On.system.abilities.con.mod} (5 different values) 2 (x11) 3 (x7) 4 (x4) 1 (x4) 0 (x1) dex : object {Book 1 - The Show Must Go On.system.abilities.dex} mod : integer {Book 1 - The Show Must Go On.system.abilities.dex.mod} (7 different values) 1 (x6) 3 (x6) 2 (x5) 0 (x4) 4 (x3) 5 (x2) -5 (x1) int : object {Book 1 - The Show Must Go On.system.abilities.int} mod : integer {Book 1 - The Show Must Go On.system.abilities.int.mod} (6 different values) -4 (x7) 1 (x7) 0 (x5) -5 (x4) -1 (x3) 2 (x1) str : object {Book 1 - The Show Must Go On.system.abilities.str} mod : integer {Book 1 - The Show Must Go On.system.abilities.str.mod} (8 different values) 3 (x11) 2 (x8) 5 (x2) 4 (x2) 1 (x1) 0 (x1) -2 (x1) -1 (x1) wis : object {Book 1 - The Show Must Go On.system.abilities.wis} mod : integer {Book 1 - The Show Must Go On.system.abilities.wis.mod} (5 different values) 2 (x11) 1 (x8) 0 (x5) 4 (x2) 5 (x1) attributes : object {Book 1 - The Show Must Go On.system.attributes} ac : object {Book 1 - The Show Must Go On.system.attributes.ac} [details] : string {Book 1 - The Show Must Go On.system.attributes.ac.details} (3 different values) '' (x24) '21 with shield raised' (x2) '(19 while inhabiting a body)' (x1) value : integer {Book 1 - The Show Must Go On.system.attributes.ac.value} (11 different values) [allSaves] : object {Book 1 - The Show Must Go On.system.attributes.allSaves} value : string {Book 1 - The Show Must Go On.system.attributes.allSaves.value} (3 different values) '' (x25) '+2 circumstance vs. disarm' (x1) '+2 circumstance to Fortitude and Reflex vs. Shove or Trip' (x1) hp : object {Book 1 - The Show Must Go On.system.attributes.hp} details : string {Book 1 - The Show Must Go On.system.attributes.hp.details} (2 different values) '' (x28) 'void healing' (x2) max : integer {Book 1 - The Show Must Go On.system.attributes.hp.max} (17 different values) temp : integer {Book 1 - The Show Must Go On.system.attributes.hp.temp} (same value: 0) value : integer {Book 1 - The Show Must Go On.system.attributes.hp.value} (17 different values) [tempmax] : integer {Book 1 - The Show Must Go On.system.attributes.hp.tempmax} (same value: 0) [hardness] : integer {Book 1 - The Show Must Go On.system.attributes.hardness} (3 different values) 11 (x1) 1 (x1) 5 (x1) [hasHealth] : boolean {Book 1 - The Show Must Go On.system.attributes.hasHealth} (same value: True) [immunities] : array {Book 1 - The Show Must Go On.system.attributes.immunities} Length: min=0 max=5 Value type: object {Book 1 - The Show Must Go On.system.attributes.immunities.[]} type : string {Book 1 - The Show Must Go On.system.attributes.immunities.[].type} (11 different values) [resistances] : array {Book 1 - The Show Must Go On.system.attributes.resistances} Length: min=1 max=3 Value type: object {Book 1 - The Show Must Go On.system.attributes.resistances.[]} [exceptions] : array {Book 1 - The Show Must Go On.system.attributes.resistances.[].exceptions} Length: min=1 max=1 Value type: string {Book 1 - The Show Must Go On.system.attributes.resistances.[].exceptions.[]} (2 different values) 'bludgeoning' (x1) 'adamantine' (x1) type : string {Book 1 - The Show Must Go On.system.attributes.resistances.[].type} (8 different values) 'electricity' (x2) 'poison' (x2) 'physical' (x2) 'cold' (x1) 'piercing' (x1) 'slashing' (x1) 'mental' (x1) 'fire' (x1) value : integer {Book 1 - The Show Must Go On.system.attributes.resistances.[].value} (3 different values) 5 (x8) 3 (x2) 8 (x1) [speed] : object {Book 1 - The Show Must Go On.system.attributes.speed} otherSpeeds : array {Book 1 - The Show Must Go On.system.attributes.speed.otherSpeeds} Length: min=0 max=1 Value type: object {Book 1 - The Show Must Go On.system.attributes.speed.otherSpeeds.[]} type : string {Book 1 - The Show Must Go On.system.attributes.speed.otherSpeeds.[].type} (3 different values) 'climb' (x2) 'burrow' (x2) 'swim' (x1) value : integer {Book 1 - The Show Must Go On.system.attributes.speed.otherSpeeds.[].value} (4 different values) 15 (x2) 30 (x1) 5 (x1) 20 (x1) value : integer {Book 1 - The Show Must Go On.system.attributes.speed.value} (4 different values) 25 (x14) 30 (x9) 20 (x3) 35 (x1) [stealth] : object {Book 1 - The Show Must Go On.system.attributes.stealth} details : string {Book 1 - The Show Must Go On.system.attributes.stealth.details} (same value: '

(trained)

') value : integer {Book 1 - The Show Must Go On.system.attributes.stealth.value} (3 different values) 13 (x1) 12 (x1) 10 (x1) [weaknesses] : array {Book 1 - The Show Must Go On.system.attributes.weaknesses} Length: min=1 max=3 Value type: object {Book 1 - The Show Must Go On.system.attributes.weaknesses.[]} type : string {Book 1 - The Show Must Go On.system.attributes.weaknesses.[].type} (6 different values) 'holy' (x4) 'sonic' (x2) 'area-damage' (x1) 'splash-damage' (x1) 'electricity' (x1) 'cold-iron' (x1) value : integer {Book 1 - The Show Must Go On.system.attributes.weaknesses.[].value} (5 different values) 3 (x3) 5 (x3) 4 (x2) 10 (x1) 6 (x1) details : object {Book 1 - The Show Must Go On.system.details} [blurb] : string {Book 1 - The Show Must Go On.system.details.blurb} (14 different values) [languages] : object {Book 1 - The Show Must Go On.system.details.languages} details : string {Book 1 - The Show Must Go On.system.details.languages.details} (4 different values) '' (x24) '(can speak pre-recorded phrases only)' (x1) 'speak with animals' (x1) 'telepathy 100 feet' (x1) value : array {Book 1 - The Show Must Go On.system.details.languages.value} Length: min=0 max=4 Value type: string {Book 1 - The Show Must Go On.system.details.languages.value.[]} (9 different values) 'common' (x11) 'draconic' (x4) 'sakvroth' (x3) 'chthonian' (x2) 'halfling' (x1) 'wildsong' (x1) 'dwarven' (x1) 'necril' (x1) 'empyrean' (x1) level : object {Book 1 - The Show Must Go On.system.details.level} value : integer {Book 1 - The Show Must Go On.system.details.level.value} (7 different values) 2 (x11) 3 (x9) 5 (x3) 4 (x3) 1 (x2) -1 (x1) 0 (x1) [privateNotes] : string {Book 1 - The Show Must Go On.system.details.privateNotes} (same value: '') [publicNotes] : string {Book 1 - The Show Must Go On.system.details.publicNotes} (10 different values) publication : object {Book 1 - The Show Must Go On.system.details.publication} license : string {Book 1 - The Show Must Go On.system.details.publication.license} (same value: 'OGL') remaster : boolean {Book 1 - The Show Must Go On.system.details.publication.remaster} (same value: False) title : string {Book 1 - The Show Must Go On.system.details.publication.title} (same value: 'Pathfinder #151: The Show Must Go On') [description] : string {Book 1 - The Show Must Go On.system.details.description} (3 different values) '

The ceiling is unstable, and any Medium or larger creature that approaches within 5 feet of the collapsed tunnel triggers a cave-in.

' (x1) '

Four magical plants inside the wagon release hallucinogenic pollen when disturbed.

' (x1) '

A trip wire strung 4 feet above the ground releases a branch studded with envenomed thorns.

' (x1) [disable] : string {Book 1 - The Show Must Go On.system.details.disable} (3 different values) '

@Check[thievery|dc:21|name:Prop Up Ceiling] (trained) to prop up the ceiling in key locations prior to the cave-in.

' (x1) '

@Check[thievery|dc:18|name:Remove Pollen Pod] (trained) to carefully remove a pollen pod or @Check[nature|dc:18|name:Prevent Pod Burst] (trained) to prevent a pod from bursting.

' (x1) '

@Check[thievery|dc:18|name:Remove Trip Wire] (trained) to remove the trip wire.

' (x1) [isComplex] : boolean {Book 1 - The Show Must Go On.system.details.isComplex} (2 different values) False (x2) True (x1) [reset] : string {Book 1 - The Show Must Go On.system.details.reset} (2 different values) '' (x2) '

The trap resets after 1 hour, when the pods have regrown additional pollen. If all the pods are removed or disabled, the trap doesn\'t reset.

' (x1) [routine] : string {Book 1 - The Show Must Go On.system.details.routine} (2 different values) '' (x2) '

(4 actions) The trap loses 1 action each turn for each removed or disabled pollen pod. The trap doesn\'t take a multiple attack penalty.

' (x1) [initiative] : object {Book 1 - The Show Must Go On.system.initiative} statistic : string {Book 1 - The Show Must Go On.system.initiative.statistic} (same value: 'perception') [perception] : object {Book 1 - The Show Must Go On.system.perception} details : string {Book 1 - The Show Must Go On.system.perception.details} (2 different values) '' (x26) 'keen eyes' (x1) mod : integer {Book 1 - The Show Must Go On.system.perception.mod} (10 different values) 7 (x5) 6 (x5) 9 (x3) 11 (x3) 8 (x3) 4 (x2) 12 (x2) 10 (x2) 13 (x1) 5 (x1) senses : array {Book 1 - The Show Must Go On.system.perception.senses} Length: min=0 max=2 Value type: object {Book 1 - The Show Must Go On.system.perception.senses.[]} [acuity] : string {Book 1 - The Show Must Go On.system.perception.senses.[].acuity} (2 different values) 'imprecise' (x8) 'precise' (x1) [range] : integer {Book 1 - The Show Must Go On.system.perception.senses.[].range} (2 different values) 30 (x8) 60 (x1) type : string {Book 1 - The Show Must Go On.system.perception.senses.[].type} (4 different values) 'darkvision' (x10) 'scent' (x8) 'low-light-vision' (x7) 'motion-sense' (x1) [vision] : boolean {Book 1 - The Show Must Go On.system.perception.vision} (same value: False) [resources] : object {Book 1 - The Show Must Go On.system.resources} [focus] : object {Book 1 - The Show Must Go On.system.resources.focus} max : integer {Book 1 - The Show Must Go On.system.resources.focus.max} (same value: 1) value : integer {Book 1 - The Show Must Go On.system.resources.focus.value} (same value: 1) saves : object {Book 1 - The Show Must Go On.system.saves} fortitude : object {Book 1 - The Show Must Go On.system.saves.fortitude} saveDetail : string {Book 1 - The Show Must Go On.system.saves.fortitude.saveDetail} (same value: '') value : integer {Book 1 - The Show Must Go On.system.saves.fortitude.value} (9 different values) 9 (x10) 8 (x5) 11 (x4) 12 (x3) 10 (x3) 7 (x2) 5 (x1) 13 (x1) 15 (x1) reflex : object {Book 1 - The Show Must Go On.system.saves.reflex} saveDetail : string {Book 1 - The Show Must Go On.system.saves.reflex.saveDetail} (same value: '') value : integer {Book 1 - The Show Must Go On.system.saves.reflex.value} (11 different values) will : object {Book 1 - The Show Must Go On.system.saves.will} saveDetail : string {Book 1 - The Show Must Go On.system.saves.will.saveDetail} (same value: '') value : integer {Book 1 - The Show Must Go On.system.saves.will.value} (11 different values) [skills] : object {Book 1 - The Show Must Go On.system.skills} [acrobatics] : object {Book 1 - The Show Must Go On.system.skills.acrobatics} base : integer {Book 1 - The Show Must Go On.system.skills.acrobatics.base} (9 different values) 6 (x4) 8 (x3) 14 (x2) 7 (x2) 10 (x1) 3 (x1) 9 (x1) 11 (x1) 5 (x1) [arcana] : object {Book 1 - The Show Must Go On.system.skills.arcana} base : integer {Book 1 - The Show Must Go On.system.skills.arcana.base} (2 different values) 10 (x1) 6 (x1) [athletics] : object {Book 1 - The Show Must Go On.system.skills.athletics} base : integer {Book 1 - The Show Must Go On.system.skills.athletics.base} (8 different values) 6 (x6) 9 (x6) 10 (x3) 5 (x2) 13 (x2) 7 (x2) 8 (x1) 11 (x1) [special] : array {Book 1 - The Show Must Go On.system.skills.athletics.special} Length: min=1 max=1 Value type: object {Book 1 - The Show Must Go On.system.skills.athletics.special.[]} base : integer {Book 1 - The Show Must Go On.system.skills.athletics.special.[].base} (3 different values) 7 (x1) 13 (x1) 15 (x1) label : string {Book 1 - The Show Must Go On.system.skills.athletics.special.[].label} (2 different values) 'to Jump' (x2) 'to disarm' (x1) predicate : array {Book 1 - The Show Must Go On.system.skills.athletics.special.[].predicate} Length: min=1 max=1 Value type: mixed string {Book 1 - The Show Must Go On.system.skills.athletics.special.[].predicate.[]} (same value: 'action:disarm') object {Book 1 - The Show Must Go On.system.skills.athletics.special.[].predicate.[]} or : array {Book 1 - The Show Must Go On.system.skills.athletics.special.[].predicate.[].or} Length: min=2 max=2 Value type: string {Book 1 - The Show Must Go On.system.skills.athletics.special.[].predicate.[].or.[]} (2 different values) 'action:high-jump' (x2) 'action:long-jump' (x2) [crafting] : object {Book 1 - The Show Must Go On.system.skills.crafting} base : integer {Book 1 - The Show Must Go On.system.skills.crafting.base} (2 different values) 6 (x1) 4 (x1) [deception] : object {Book 1 - The Show Must Go On.system.skills.deception} base : integer {Book 1 - The Show Must Go On.system.skills.deception.base} (5 different values) 3 (x1) 14 (x1) 8 (x1) 7 (x1) 5 (x1) [special] : array {Book 1 - The Show Must Go On.system.skills.deception.special} Length: min=1 max=1 Value type: object {Book 1 - The Show Must Go On.system.skills.deception.special.[]} base : integer {Book 1 - The Show Must Go On.system.skills.deception.special.[].base} (same value: 10) label : string {Book 1 - The Show Must Go On.system.skills.deception.special.[].label} (same value: 'to impersonate while inhabiting a body') predicate : array {Book 1 - The Show Must Go On.system.skills.deception.special.[].predicate} Length: min=2 max=2 Value type: string {Book 1 - The Show Must Go On.system.skills.deception.special.[].predicate.[]} (2 different values) 'action:impersonate' (x1) 'inhabit-body' (x1) [diplomacy] : object {Book 1 - The Show Must Go On.system.skills.diplomacy} base : integer {Book 1 - The Show Must Go On.system.skills.diplomacy.base} (3 different values) 7 (x2) 14 (x1) 8 (x1) [intimidation] : object {Book 1 - The Show Must Go On.system.skills.intimidation} base : integer {Book 1 - The Show Must Go On.system.skills.intimidation.base} (7 different values) 3 (x2) 8 (x2) 13 (x1) 7 (x1) 6 (x1) 5 (x1) 9 (x1) [nature] : object {Book 1 - The Show Must Go On.system.skills.nature} base : integer {Book 1 - The Show Must Go On.system.skills.nature.base} (3 different values) 9 (x1) 6 (x1) 11 (x1) [performance] : object {Book 1 - The Show Must Go On.system.skills.performance} base : integer {Book 1 - The Show Must Go On.system.skills.performance.base} (4 different values) 7 (x2) 5 (x1) 6 (x1) 8 (x1) [religion] : object {Book 1 - The Show Must Go On.system.skills.religion} base : integer {Book 1 - The Show Must Go On.system.skills.religion.base} (2 different values) 9 (x2) 15 (x1) [society] : object {Book 1 - The Show Must Go On.system.skills.society} base : integer {Book 1 - The Show Must Go On.system.skills.society.base} (same value: 3) [stealth] : object {Book 1 - The Show Must Go On.system.skills.stealth} base : integer {Book 1 - The Show Must Go On.system.skills.stealth.base} (7 different values) 8 (x5) 6 (x2) 14 (x1) 10 (x1) 7 (x1) 9 (x1) 11 (x1) [special] : array {Book 1 - The Show Must Go On.system.skills.stealth.special} Length: min=1 max=1 Value type: object {Book 1 - The Show Must Go On.system.skills.stealth.special.[]} base : integer {Book 1 - The Show Must Go On.system.skills.stealth.special.[].base} (same value: 14) label : string {Book 1 - The Show Must Go On.system.skills.stealth.special.[].label} (same value: 'in dim light or darker') predicate : array {Book 1 - The Show Must Go On.system.skills.stealth.special.[].predicate} Length: min=1 max=1 Value type: object {Book 1 - The Show Must Go On.system.skills.stealth.special.[].predicate.[]} or : array {Book 1 - The Show Must Go On.system.skills.stealth.special.[].predicate.[].or} Length: min=2 max=2 Value type: string {Book 1 - The Show Must Go On.system.skills.stealth.special.[].predicate.[].or.[]} (2 different values) 'lighting:dim-light' (x1) 'lighting:darkness' (x1) [survival] : object {Book 1 - The Show Must Go On.system.skills.survival} base : integer {Book 1 - The Show Must Go On.system.skills.survival.base} (4 different values) 9 (x2) 6 (x2) 5 (x2) 11 (x1) [thievery] : object {Book 1 - The Show Must Go On.system.skills.thievery} base : integer {Book 1 - The Show Must Go On.system.skills.thievery.base} (5 different values) 3 (x1) 14 (x1) 9 (x1) 7 (x1) 8 (x1) traits : object {Book 1 - The Show Must Go On.system.traits} rarity : string {Book 1 - The Show Must Go On.system.traits.rarity} (3 different values) 'common' (x16) 'unique' (x11) 'uncommon' (x3) size : object {Book 1 - The Show Must Go On.system.traits.size} value : string {Book 1 - The Show Must Go On.system.traits.size.value} (3 different values) 'med' (x23) 'sm' (x4) 'lg' (x3) value : array {Book 1 - The Show Must Go On.system.traits.value} Length: min=1 max=5 Value type: string {Book 1 - The Show Must Go On.system.traits.value.[]} (23 different values) [creatureType] : string {Book 1 - The Show Must Go On.system.creatureType} (same value: '') [statusEffects] : array<> {Book 1 - The Show Must Go On.system.statusEffects} Length: min=0 max=0 Value type: empty type : string {Book 1 - The Show Must Go On.type} (2 different values) 'npc' (x27) 'hazard' (x3)