Book 1 - The Resurrection Flood Different values: 19 ===================================== object {Book 1 - The Resurrection Flood} _id : string {Book 1 - The Resurrection Flood._id} (all different values) folder : string {Book 1 - The Resurrection Flood.folder} (same value: '0UkkDyehznu3wMjW') img : string {Book 1 - The Resurrection Flood.img} (2 different values) 'systems/pf2e/icons/default-icons/npc.svg' (x17) 'systems/pf2e/icons/default-icons/hazard.svg' (x2) items : array {Book 1 - The Resurrection Flood.items} Length: min=1 max=20 Value type: object {Book 1 - The Resurrection Flood.items.[]} _id : string {Book 1 - The Resurrection Flood.items.[]._id} (159 different values) img : string {Book 1 - The Resurrection Flood.items.[].img} (50 different values) name : string {Book 1 - The Resurrection Flood.items.[].name} (107 different values) sort : integer {Book 1 - The Resurrection Flood.items.[].sort} (21 different values) system : object {Book 1 - The Resurrection Flood.items.[].system} [acBonus] : integer {Book 1 - The Resurrection Flood.items.[].system.acBonus} (5 different values) 4 (x2) 0 (x2) 1 (x2) 3 (x2) 2 (x1) [actionType] : object {Book 1 - The Resurrection Flood.items.[].system.actionType} value : string {Book 1 - The Resurrection Flood.items.[].system.actionType.value} (4 different values) 'passive' (x33) 'action' (x29) 'reaction' (x14) 'free' (x1) [actions] : object {Book 1 - The Resurrection Flood.items.[].system.actions} [value] : integer {Book 1 - The Resurrection Flood.items.[].system.actions.value} (3 different values) 1 (x18) 2 (x9) 3 (x2) [area] : object {Book 1 - The Resurrection Flood.items.[].system.area} type : string {Book 1 - The Resurrection Flood.items.[].system.area.type} (3 different values) 'burst' (x2) 'line' (x1) 'emanation' (x1) value : integer {Book 1 - The Resurrection Flood.items.[].system.area.value} (3 different values) 30 (x2) 10 (x1) 5 (x1) [attackEffects] : object {Book 1 - The Resurrection Flood.items.[].system.attackEffects} value : array {Book 1 - The Resurrection Flood.items.[].system.attackEffects.value} Length: min=0 max=2 Value type: string {Book 1 - The Resurrection Flood.items.[].system.attackEffects.value.[]} (5 different values) 'drowning-touch' (x3) 'knockdown' (x2) 'grab' (x2) 'sloughing-sickness' (x1) 'tooth-tug' (x1) [autoHeightenLevel] : object {Book 1 - The Resurrection Flood.items.[].system.autoHeightenLevel} [value] : empty [baseItem] : string {Book 1 - The Resurrection Flood.items.[].system.baseItem} (14 different values) [bonus] : object {Book 1 - The Resurrection Flood.items.[].system.bonus} value : integer {Book 1 - The Resurrection Flood.items.[].system.bonus.value} (10 different values) 0 (x13) 11 (x9) 10 (x8) 6 (x4) 13 (x4) 15 (x3) 14 (x3) 16 (x2) 12 (x1) 17 (x1) [bonusDamage] : object {Book 1 - The Resurrection Flood.items.[].system.bonusDamage} value : integer {Book 1 - The Resurrection Flood.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {Book 1 - The Resurrection Flood.items.[].system.bulk} value : mixed float {Book 1 - The Resurrection Flood.items.[].system.bulk.value} (same value: 0,1) integer {Book 1 - The Resurrection Flood.items.[].system.bulk.value} (3 different values) 1 (x9) 2 (x6) 0 (x1) [category] : string {Book 1 - The Resurrection Flood.items.[].system.category} (10 different values) 'offensive' (x52) 'defensive' (x23) 'martial' (x9) 'medium' (x4) 'simple' (x3) 'light' (x3) 'unarmored' (x2) 'ammo' (x2) 'interaction' (x2) 'advanced' (x1) [checkPenalty] : integer {Book 1 - The Resurrection Flood.items.[].system.checkPenalty} (3 different values) -2 (x4) -1 (x3) 0 (x2) [containerId] : empty [cost] : object {Book 1 - The Resurrection Flood.items.[].system.cost} value : string {Book 1 - The Resurrection Flood.items.[].system.cost.value} (same value: '') [counteraction] : boolean {Book 1 - The Resurrection Flood.items.[].system.counteraction} (2 different values) False (x26) True (x1) [damage] : object {Book 1 - The Resurrection Flood.items.[].system.damage} [0] : object {Book 1 - The Resurrection Flood.items.[].system.damage.0} applyMod : boolean {Book 1 - The Resurrection Flood.items.[].system.damage.0.applyMod} (same value: False) [category] : empty formula : string {Book 1 - The Resurrection Flood.items.[].system.damage.0.formula} (6 different values) '2d4' (x4) '1d6' (x3) '1d8' (x2) '2d10' (x1) '1d4+1' (x1) '5d6' (x1) kinds : array {Book 1 - The Resurrection Flood.items.[].system.damage.0.kinds} Length: min=1 max=2 Value type: string {Book 1 - The Resurrection Flood.items.[].system.damage.0.kinds.[]} (2 different values) 'damage' (x12) 'healing' (x2) materials : array<> {Book 1 - The Resurrection Flood.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {Book 1 - The Resurrection Flood.items.[].system.damage.0.type} (6 different values) 'mental' (x4) 'void' (x4) 'sonic' (x1) 'force' (x1) 'cold' (x1) 'vitality' (x1) [6aFqAhfOSz7ukuwr] : object {Book 1 - The Resurrection Flood.items.[].system.damage.6aFqAhfOSz7ukuwr} applyMod : boolean {Book 1 - The Resurrection Flood.items.[].system.damage.6aFqAhfOSz7ukuwr.applyMod} (same value: False) [category] : empty formula : string {Book 1 - The Resurrection Flood.items.[].system.damage.6aFqAhfOSz7ukuwr.formula} (same value: '1d12') kinds : array {Book 1 - The Resurrection Flood.items.[].system.damage.6aFqAhfOSz7ukuwr.kinds} Length: min=1 max=1 Value type: string {Book 1 - The Resurrection Flood.items.[].system.damage.6aFqAhfOSz7ukuwr.kinds.[]} (same value: 'damage') materials : array<> {Book 1 - The Resurrection Flood.items.[].system.damage.6aFqAhfOSz7ukuwr.materials} Length: min=0 max=0 Value type: empty type : string {Book 1 - The Resurrection Flood.items.[].system.damage.6aFqAhfOSz7ukuwr.type} (same value: 'electricity') [K00cW8XZuHvutOhE] : object {Book 1 - The Resurrection Flood.items.[].system.damage.K00cW8XZuHvutOhE} applyMod : boolean {Book 1 - The Resurrection Flood.items.[].system.damage.K00cW8XZuHvutOhE.applyMod} (same value: False) [category] : empty formula : string {Book 1 - The Resurrection Flood.items.[].system.damage.K00cW8XZuHvutOhE.formula} (same value: '1d4') kinds : array {Book 1 - The Resurrection Flood.items.[].system.damage.K00cW8XZuHvutOhE.kinds} Length: min=1 max=1 Value type: string {Book 1 - The Resurrection Flood.items.[].system.damage.K00cW8XZuHvutOhE.kinds.[]} (same value: 'damage') materials : array<> {Book 1 - The Resurrection Flood.items.[].system.damage.K00cW8XZuHvutOhE.materials} Length: min=0 max=0 Value type: empty type : string {Book 1 - The Resurrection Flood.items.[].system.damage.K00cW8XZuHvutOhE.type} (same value: 'sonic') [damageType] : string {Book 1 - The Resurrection Flood.items.[].system.damage.damageType} (3 different values) 'piercing' (x6) 'slashing' (x5) 'bludgeoning' (x2) [dice] : integer {Book 1 - The Resurrection Flood.items.[].system.damage.dice} (same value: 1) [die] : string {Book 1 - The Resurrection Flood.items.[].system.damage.die} (3 different values) 'd6' (x6) 'd8' (x5) 'd4' (x2) [defense] : object {Book 1 - The Resurrection Flood.items.[].system.defense} save : object {Book 1 - The Resurrection Flood.items.[].system.defense.save} basic : boolean {Book 1 - The Resurrection Flood.items.[].system.defense.save.basic} (2 different values) False (x10) True (x8) statistic : string {Book 1 - The Resurrection Flood.items.[].system.defense.save.statistic} (3 different values) 'will' (x9) 'fortitude' (x8) 'reflex' (x1) description : object {Book 1 - The Resurrection Flood.items.[].system.description} [gm] : string {Book 1 - The Resurrection Flood.items.[].system.description.gm} (same value: '

To all locks in Splitskull.

') value : string {Book 1 - The Resurrection Flood.items.[].system.description.value} (98 different values) [damageRolls] : object {Book 1 - The Resurrection Flood.items.[].system.damageRolls} [0] : object {Book 1 - The Resurrection Flood.items.[].system.damageRolls.0} damage : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.0.damage} (same value: '1d6+5') damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.0.damageType} (same value: 'bludgeoning') [0Lk5hoIneNvxbHJv] : object {Book 1 - The Resurrection Flood.items.[].system.damageRolls.0Lk5hoIneNvxbHJv} damage : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.0Lk5hoIneNvxbHJv.damage} (same value: '1d6+10') damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.0Lk5hoIneNvxbHJv.damageType} (same value: 'piercing') [1BDClOrQqr8NU9y8] : object {Book 1 - The Resurrection Flood.items.[].system.damageRolls.1BDClOrQqr8NU9y8} damage : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.1BDClOrQqr8NU9y8.damage} (same value: '1d6+5') damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.1BDClOrQqr8NU9y8.damageType} (same value: 'slashing') [3CavOGXAs5FPyNes] : object {Book 1 - The Resurrection Flood.items.[].system.damageRolls.3CavOGXAs5FPyNes} damage : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.3CavOGXAs5FPyNes.damage} (same value: '1d6+6') damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.3CavOGXAs5FPyNes.damageType} (same value: 'piercing') [5Sp5l2wQ9ao72lPk] : object {Book 1 - The Resurrection Flood.items.[].system.damageRolls.5Sp5l2wQ9ao72lPk} damage : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.5Sp5l2wQ9ao72lPk.damage} (same value: '1d8+4') damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.5Sp5l2wQ9ao72lPk.damageType} (same value: 'piercing') [5gyt9361vlgk0oa54i93] : object {Book 1 - The Resurrection Flood.items.[].system.damageRolls.5gyt9361vlgk0oa54i93} damage : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.5gyt9361vlgk0oa54i93.damage} (same value: '1d6+4') damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.5gyt9361vlgk0oa54i93.damageType} (same value: 'slashing') [7OEGwIOWmrzOI0e8] : object {Book 1 - The Resurrection Flood.items.[].system.damageRolls.7OEGwIOWmrzOI0e8} damage : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.7OEGwIOWmrzOI0e8.damage} (same value: '1d4+6') damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.7OEGwIOWmrzOI0e8.damageType} (same value: 'piercing') [7WBU1rknQz15s58v] : object {Book 1 - The Resurrection Flood.items.[].system.damageRolls.7WBU1rknQz15s58v} damage : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.7WBU1rknQz15s58v.damage} (same value: '2d6+6') damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.7WBU1rknQz15s58v.damageType} (same value: 'bludgeoning') [8vaQXYDR8XtwzTc0] : object {Book 1 - The Resurrection Flood.items.[].system.damageRolls.8vaQXYDR8XtwzTc0} damage : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.8vaQXYDR8XtwzTc0.damage} (same value: '1d4+1') damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.8vaQXYDR8XtwzTc0.damageType} (same value: 'piercing') [BUFFOaskzWoSFGYT] : object {Book 1 - The Resurrection Flood.items.[].system.damageRolls.BUFFOaskzWoSFGYT} damage : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.BUFFOaskzWoSFGYT.damage} (same value: '1d8+6') damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.BUFFOaskzWoSFGYT.damageType} (same value: 'slashing') [BUNAUCn3VfeNXz0N] : object {Book 1 - The Resurrection Flood.items.[].system.damageRolls.BUNAUCn3VfeNXz0N} damage : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.BUNAUCn3VfeNXz0N.damage} (same value: '1d8+12') damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.BUNAUCn3VfeNXz0N.damageType} (same value: 'slashing') [BeJJbPmMtp6Brr25] : object {Book 1 - The Resurrection Flood.items.[].system.damageRolls.BeJJbPmMtp6Brr25} damage : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.BeJJbPmMtp6Brr25.damage} (same value: '1d4+9') damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.BeJJbPmMtp6Brr25.damageType} (same value: 'bludgeoning') [BtZnjx0wyzoOhWKe] : object {Book 1 - The Resurrection Flood.items.[].system.damageRolls.BtZnjx0wyzoOhWKe} damage : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.BtZnjx0wyzoOhWKe.damage} (same value: '1d4+1') damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.BtZnjx0wyzoOhWKe.damageType} (same value: 'piercing') [BuLAxqSKja9haDL8] : object {Book 1 - The Resurrection Flood.items.[].system.damageRolls.BuLAxqSKja9haDL8} damage : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.BuLAxqSKja9haDL8.damage} (same value: '1d6+10') damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.BuLAxqSKja9haDL8.damageType} (same value: 'piercing') [CJm6BqMzPG6ATgkT] : object {Book 1 - The Resurrection Flood.items.[].system.damageRolls.CJm6BqMzPG6ATgkT} damage : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.CJm6BqMzPG6ATgkT.damage} (same value: '1d8+3') damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.CJm6BqMzPG6ATgkT.damageType} (same value: 'piercing') [EB7OlNExeSglHEAC] : object {Book 1 - The Resurrection Flood.items.[].system.damageRolls.EB7OlNExeSglHEAC} damage : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.EB7OlNExeSglHEAC.damage} (same value: '1d8+6') damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.EB7OlNExeSglHEAC.damageType} (same value: 'bludgeoning') [HopQ3tTh53bncqCW] : object {Book 1 - The Resurrection Flood.items.[].system.damageRolls.HopQ3tTh53bncqCW} damage : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.HopQ3tTh53bncqCW.damage} (same value: '1d4+6') damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.HopQ3tTh53bncqCW.damageType} (same value: 'bludgeoning') [JQWd9cMafRHPFFGi] : object {Book 1 - The Resurrection Flood.items.[].system.damageRolls.JQWd9cMafRHPFFGi} damage : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.JQWd9cMafRHPFFGi.damage} (same value: '1d4+6') damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.JQWd9cMafRHPFFGi.damageType} (same value: 'piercing') [LNAeUl4MCBfGoDAE] : object {Book 1 - The Resurrection Flood.items.[].system.damageRolls.LNAeUl4MCBfGoDAE} damage : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.LNAeUl4MCBfGoDAE.damage} (same value: '1d8+9') damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.LNAeUl4MCBfGoDAE.damageType} (same value: 'slashing') [UeRMkTuepWDdnKGE] : object {Book 1 - The Resurrection Flood.items.[].system.damageRolls.UeRMkTuepWDdnKGE} damage : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.UeRMkTuepWDdnKGE.damage} (same value: '2d8+5') damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.UeRMkTuepWDdnKGE.damageType} (same value: 'piercing') [UufAs6HSkMadAiH6] : object {Book 1 - The Resurrection Flood.items.[].system.damageRolls.UufAs6HSkMadAiH6} damage : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.UufAs6HSkMadAiH6.damage} (same value: '1d4+8') damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.UufAs6HSkMadAiH6.damageType} (same value: 'bludgeoning') [ZiUPPt1QpsD7WMzs] : object {Book 1 - The Resurrection Flood.items.[].system.damageRolls.ZiUPPt1QpsD7WMzs} damage : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.ZiUPPt1QpsD7WMzs.damage} (same value: '1d4+3') damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.ZiUPPt1QpsD7WMzs.damageType} (same value: 'bludgeoning') [ZjzfkfjZctQvdDOU] : object {Book 1 - The Resurrection Flood.items.[].system.damageRolls.ZjzfkfjZctQvdDOU} damage : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.ZjzfkfjZctQvdDOU.damage} (same value: '1d8+6') damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.ZjzfkfjZctQvdDOU.damageType} (same value: 'bludgeoning') 6I9oQe6Vnr0SQPSH : object {Book 1 - 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The Resurrection Flood.items.[].system.damageRolls.kNMCe081FYpSKSaz} damage : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.kNMCe081FYpSKSaz.damage} (same value: '1d8+6') damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.kNMCe081FYpSKSaz.damageType} (same value: 'piercing') [kUGauMCjF8myXfb9] : object {Book 1 - The Resurrection Flood.items.[].system.damageRolls.kUGauMCjF8myXfb9} damage : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.kUGauMCjF8myXfb9.damage} (same value: '2d8+2') damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.kUGauMCjF8myXfb9.damageType} (same value: 'slashing') [kt4co9PlZ54LCNhg] : object {Book 1 - The Resurrection Flood.items.[].system.damageRolls.kt4co9PlZ54LCNhg} damage : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.kt4co9PlZ54LCNhg.damage} (same value: '1d8+6') damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.kt4co9PlZ54LCNhg.damageType} (same value: 'piercing') [nOtmwYPWNPQrbEJW] : object {Book 1 - 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The Resurrection Flood.items.[].system.damageRolls.p36zyj2o94q5m2av6t6a} damage : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.p36zyj2o94q5m2av6t6a.damage} (same value: '1d8+4') damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.p36zyj2o94q5m2av6t6a.damageType} (same value: 'piercing') [rGjD5jhbi5vTYxuY] : object {Book 1 - The Resurrection Flood.items.[].system.damageRolls.rGjD5jhbi5vTYxuY} damage : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.rGjD5jhbi5vTYxuY.damage} (same value: '2d8+5') damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.rGjD5jhbi5vTYxuY.damageType} (same value: 'bludgeoning') [deathNote] : boolean {Book 1 - The Resurrection Flood.items.[].system.deathNote} (same value: True) [dexCap] : integer {Book 1 - The Resurrection Flood.items.[].system.dexCap} (5 different values) 1 (x2) 5 (x2) 4 (x2) 2 (x2) 3 (x1) [duration] : object {Book 1 - The Resurrection Flood.items.[].system.duration} sustained : boolean {Book 1 - The Resurrection Flood.items.[].system.duration.sustained} (2 different values) False (x26) True (x1) value : string {Book 1 - The Resurrection Flood.items.[].system.duration.value} (5 different values) '' (x15) '1 round' (x4) 'varies' (x3) '1 minute' (x3) 'until the start of your next turn' (x2) [equipped] : object {Book 1 - The Resurrection Flood.items.[].system.equipped} carryType : string {Book 1 - The Resurrection Flood.items.[].system.equipped.carryType} (2 different values) 'worn' (x25) 'held' (x1) [handsHeld] : integer {Book 1 - The Resurrection Flood.items.[].system.equipped.handsHeld} (2 different values) 0 (x13) 1 (x1) [invested] : empty [group] : string {Book 1 - The Resurrection Flood.items.[].system.group} (9 different values) 'leather' (x5) 'axe' (x4) 'knife' (x3) 'plate' (x2) 'cloth' (x2) 'bow' (x2) 'hammer' (x1) 'spear' (x1) 'flail' (x1) [hardness] : integer {Book 1 - The Resurrection Flood.items.[].system.hardness} (same value: 0) [heightening] : object {Book 1 - The Resurrection Flood.items.[].system.heightening} [levels] : object {Book 1 - The Resurrection Flood.items.[].system.heightening.levels} 3 : object {Book 1 - The Resurrection Flood.items.[].system.heightening.levels.3} target : object {Book 1 - The Resurrection Flood.items.[].system.heightening.levels.3.target} value : string {Book 1 - The Resurrection Flood.items.[].system.heightening.levels.3.target.value} (2 different values) '5 creatures' (x1) '1 unattended object with a Bulk of 1 or less' (x1) 5 : object {Book 1 - The Resurrection Flood.items.[].system.heightening.levels.5} range : object {Book 1 - The Resurrection Flood.items.[].system.heightening.levels.5.range} value : string {Book 1 - The Resurrection Flood.items.[].system.heightening.levels.5.range.value} (same value: '60 feet') [6] : object {Book 1 - The Resurrection Flood.items.[].system.heightening.levels.6} target : object {Book 1 - The Resurrection Flood.items.[].system.heightening.levels.6.target} value : string {Book 1 - The Resurrection Flood.items.[].system.heightening.levels.6.target.value} (same value: '5 creatures') [7] : object {Book 1 - The Resurrection Flood.items.[].system.heightening.levels.7} target : object {Book 1 - The Resurrection Flood.items.[].system.heightening.levels.7.target} value : string {Book 1 - The Resurrection Flood.items.[].system.heightening.levels.7.target.value} (2 different values) '10 creatures' (x1) '1 unattended object with a Bulk of 2 or less' (x1) type : string {Book 1 - The Resurrection Flood.items.[].system.heightening.type} (2 different values) 'interval' (x12) 'fixed' (x4) [damage] : object {Book 1 - The Resurrection Flood.items.[].system.heightening.damage} [0] : string {Book 1 - The Resurrection Flood.items.[].system.heightening.damage.0} (6 different values) '1d6' (x3) '2d4' (x2) '1d4' (x2) '1d8' (x2) '1d10' (x1) '2d6' (x1) [6aFqAhfOSz7ukuwr] : string {Book 1 - The Resurrection Flood.items.[].system.heightening.damage.6aFqAhfOSz7ukuwr} (same value: '1d12') [K00cW8XZuHvutOhE] : string {Book 1 - The Resurrection Flood.items.[].system.heightening.damage.K00cW8XZuHvutOhE} (same value: '1d4') [interval] : integer {Book 1 - The Resurrection Flood.items.[].system.heightening.interval} (2 different values) 1 (x9) 2 (x3) [hp] : object {Book 1 - The Resurrection Flood.items.[].system.hp} max : integer {Book 1 - The Resurrection Flood.items.[].system.hp.max} (same value: 0) value : integer {Book 1 - The Resurrection Flood.items.[].system.hp.value} (same value: 0) [level] : object {Book 1 - The Resurrection Flood.items.[].system.level} value : integer {Book 1 - The Resurrection Flood.items.[].system.level.value} (4 different values) 0 (x26) 1 (x19) 2 (x5) 3 (x3) [location] : object {Book 1 - The Resurrection Flood.items.[].system.location} [heightenedLevel] : integer {Book 1 - The Resurrection Flood.items.[].system.location.heightenedLevel} (3 different values) 1 (x4) 3 (x3) 2 (x3) [uses] : object {Book 1 - The Resurrection Flood.items.[].system.location.uses} max : integer {Book 1 - The Resurrection Flood.items.[].system.location.uses.max} (same value: 2) value : integer {Book 1 - The Resurrection Flood.items.[].system.location.uses.value} (same value: 2) value : string {Book 1 - The Resurrection Flood.items.[].system.location.value} (3 different values) 'Pcw3uDTBL6s6FXhV' (x12) 's5ZzWsxHUUQ8bGON' (x12) '4ZK6UkKCERwU9jVd' (x3) [overlays] : object {Book 1 - The Resurrection Flood.items.[].system.overlays} 37gy7l19tik74o4s : object {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s} _id : string {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s') name : string {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)') overlayType : string {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override') sort : integer {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) system : object {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s.system} damage : object {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s.system.damage} 0 : object {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} formula : string {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8') kinds : array {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing') [defense] : empty heightening : object {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} damage : object {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} 0 : string {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8') range : object {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s.system.range} value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet') time : object {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s.system.time} value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2') traits : object {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s.system.traits} value : array {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} Length: min=4 max=4 Value type: string {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) 'concentrate' (x1) 'healing' (x1) 'manipulate' (x1) 'vitality' (x1) [4gyp3qlsv5ywdyjq] : object {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq} _id : string {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq') name : string {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)') overlayType : string {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override') sort : integer {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) system : object {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} damage : object {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} 0 : object {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} formula : string {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8') kinds : array {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing') [defense] : empty heightening : object {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} damage : object {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} 0 : string {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8') range : object {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet') target : object {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature') time : object {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2') traits : object {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} value : array {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} Length: min=3 max=3 Value type: string {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) 'concentrate' (x1) 'manipulate' (x1) 'void' (x1) 7qdtetowq348s9oc : object {Book 1 - The Resurrection Flood.items.[].system.overlays.7qdtetowq348s9oc} _id : string {Book 1 - The Resurrection Flood.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc') overlayType : string {Book 1 - The Resurrection Flood.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override') sort : integer {Book 1 - The Resurrection Flood.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) system : object {Book 1 - The Resurrection Flood.items.[].system.overlays.7qdtetowq348s9oc.system} range : object {Book 1 - The Resurrection Flood.items.[].system.overlays.7qdtetowq348s9oc.system.range} value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch') time : object {Book 1 - The Resurrection Flood.items.[].system.overlays.7qdtetowq348s9oc.system.time} value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1') 7vbvdrv2cl87sqta : object {Book 1 - The Resurrection Flood.items.[].system.overlays.7vbvdrv2cl87sqta} _id : string {Book 1 - The Resurrection Flood.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta') overlayType : string {Book 1 - The Resurrection Flood.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override') sort : integer {Book 1 - The Resurrection Flood.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) system : object {Book 1 - The Resurrection Flood.items.[].system.overlays.7vbvdrv2cl87sqta.system} area : object {Book 1 - The Resurrection Flood.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} type : string {Book 1 - The Resurrection Flood.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation') value : integer {Book 1 - The Resurrection Flood.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) range : object {Book 1 - The Resurrection Flood.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '') target : object {Book 1 - The Resurrection Flood.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures') time : object {Book 1 - The Resurrection Flood.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3') traits : object {Book 1 - The Resurrection Flood.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} value : array {Book 1 - The Resurrection Flood.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} Length: min=4 max=4 Value type: string {Book 1 - The Resurrection Flood.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) 'concentrate' (x1) 'healing' (x1) 'manipulate' (x1) 'vitality' (x1) lfxcoz2d3f8j2zq1 : object {Book 1 - The Resurrection Flood.items.[].system.overlays.lfxcoz2d3f8j2zq1} _id : string {Book 1 - The Resurrection Flood.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1') name : string {Book 1 - The Resurrection Flood.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)') overlayType : string {Book 1 - The Resurrection Flood.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override') sort : integer {Book 1 - The Resurrection Flood.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) system : object {Book 1 - The Resurrection Flood.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} damage : object {Book 1 - The Resurrection Flood.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} 0 : object {Book 1 - The Resurrection Flood.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} kinds : array {Book 1 - The Resurrection Flood.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Book 1 - The Resurrection Flood.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage') range : object {Book 1 - The Resurrection Flood.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet') target : object {Book 1 - The Resurrection Flood.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead') time : object {Book 1 - The Resurrection Flood.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2') traits : object {Book 1 - The Resurrection Flood.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} value : array {Book 1 - The Resurrection Flood.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} Length: min=4 max=4 Value type: string {Book 1 - The Resurrection Flood.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) 'concentrate' (x1) 'healing' (x1) 'manipulate' (x1) 'vitality' (x1) [pq7cxntbz4s8g5ik] : object {Book 1 - The Resurrection Flood.items.[].system.overlays.pq7cxntbz4s8g5ik} _id : string {Book 1 - The Resurrection Flood.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik') overlayType : string {Book 1 - The Resurrection Flood.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override') sort : integer {Book 1 - The Resurrection Flood.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) system : object {Book 1 - The Resurrection Flood.items.[].system.overlays.pq7cxntbz4s8g5ik.system} range : object {Book 1 - The Resurrection Flood.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch') time : object {Book 1 - The Resurrection Flood.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1') [rvhoa43rqqqp8izn] : object {Book 1 - The Resurrection Flood.items.[].system.overlays.rvhoa43rqqqp8izn} _id : string {Book 1 - The Resurrection Flood.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn') overlayType : string {Book 1 - The Resurrection Flood.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override') sort : integer {Book 1 - The Resurrection Flood.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) system : object {Book 1 - The Resurrection Flood.items.[].system.overlays.rvhoa43rqqqp8izn.system} area : object {Book 1 - The Resurrection Flood.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} type : string {Book 1 - The Resurrection Flood.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation') value : integer {Book 1 - The Resurrection Flood.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) range : object {Book 1 - The Resurrection Flood.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '') target : object {Book 1 - The Resurrection Flood.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures') time : object {Book 1 - The Resurrection Flood.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3') traits : object {Book 1 - The Resurrection Flood.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} value : array {Book 1 - The Resurrection Flood.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} Length: min=3 max=3 Value type: string {Book 1 - The Resurrection Flood.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) 'concentrate' (x1) 'manipulate' (x1) 'void' (x1) [z04svm1cvfcxtplb] : object {Book 1 - The Resurrection Flood.items.[].system.overlays.z04svm1cvfcxtplb} _id : string {Book 1 - The Resurrection Flood.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb') name : string {Book 1 - The Resurrection Flood.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)') overlayType : string {Book 1 - The Resurrection Flood.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override') sort : integer {Book 1 - The Resurrection Flood.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) system : object {Book 1 - The Resurrection Flood.items.[].system.overlays.z04svm1cvfcxtplb.system} damage : object {Book 1 - The Resurrection Flood.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} 0 : object {Book 1 - The Resurrection Flood.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} kinds : array {Book 1 - The Resurrection Flood.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Book 1 - The Resurrection Flood.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage') range : object {Book 1 - The Resurrection Flood.items.[].system.overlays.z04svm1cvfcxtplb.system.range} value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet') target : object {Book 1 - The Resurrection Flood.items.[].system.overlays.z04svm1cvfcxtplb.system.target} value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature') time : object {Book 1 - The Resurrection Flood.items.[].system.overlays.z04svm1cvfcxtplb.system.time} value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2') traits : object {Book 1 - The Resurrection Flood.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} value : array {Book 1 - The Resurrection Flood.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} Length: min=3 max=3 Value type: string {Book 1 - The Resurrection Flood.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) 'concentrate' (x1) 'manipulate' (x1) 'void' (x1) [prepared] : object {Book 1 - The Resurrection Flood.items.[].system.prepared} [flexible] : boolean {Book 1 - The Resurrection Flood.items.[].system.prepared.flexible} (same value: False) value : string {Book 1 - The Resurrection Flood.items.[].system.prepared.value} (2 different values) 'innate' (x2) 'prepared' (x1) [proficiency] : object {Book 1 - The Resurrection Flood.items.[].system.proficiency} value : integer {Book 1 - The Resurrection Flood.items.[].system.proficiency.value} (same value: 1) publication : object {Book 1 - The Resurrection Flood.items.[].system.publication} license : string {Book 1 - The Resurrection Flood.items.[].system.publication.license} (2 different values) 'ORC' (x96) 'OGL' (x72) remaster : boolean {Book 1 - The Resurrection Flood.items.[].system.publication.remaster} (2 different values) True (x96) False (x72) title : string {Book 1 - The Resurrection Flood.items.[].system.publication.title} (5 different values) '' (x73) 'Pathfinder Player Core' (x49) 'Pathfinder Monster Core' (x32) 'Pathfinder #207: The Resurrection Flood' (x13) 'Pathfinder Bestiary' (x1) [material] : object {Book 1 - The Resurrection Flood.items.[].system.material} [grade] : empty [type] : empty [price] : object {Book 1 - The Resurrection Flood.items.[].system.price} [per] : integer {Book 1 - The Resurrection Flood.items.[].system.price.per} (same value: 10) value : object {Book 1 - The Resurrection Flood.items.[].system.price.value} [gp] : integer {Book 1 - The Resurrection Flood.items.[].system.price.value.gp} (5 different values) 2 (x6) 8 (x2) 6 (x2) 1 (x2) 3 (x1) [sp] : integer {Book 1 - The Resurrection Flood.items.[].system.price.value.sp} (5 different values) 1 (x5) 2 (x2) 7 (x1) 4 (x1) 8 (x1) [quantity] : integer {Book 1 - The Resurrection Flood.items.[].system.quantity} (3 different values) 1 (x23) 20 (x2) 2 (x1) [range] : mixed object {Book 1 - The Resurrection Flood.items.[].system.range} value : string {Book 1 - The Resurrection Flood.items.[].system.range.value} (6 different values) '30 feet' (x13) '60 feet' (x4) '' (x4) '120 feet' (x3) 'varies' (x2) 'touch' (x1) integer {Book 1 - The Resurrection Flood.items.[].system.range} (same value: 100) [reload] : object {Book 1 - The Resurrection Flood.items.[].system.reload} [value] : string {Book 1 - The Resurrection Flood.items.[].system.reload.value} (3 different values) '' (x5) '-' (x4) '0' (x2) [requirements] : string {Book 1 - The Resurrection Flood.items.[].system.requirements} (same value: '') rules : ignored (Foundry rules object) {Book 1 - The Resurrection Flood.items.[].system.rules} [runes] : object {Book 1 - The Resurrection Flood.items.[].system.runes} potency : integer {Book 1 - The Resurrection Flood.items.[].system.runes.potency} (2 different values) 0 (x19) 1 (x3) property : array {Book 1 - The Resurrection Flood.items.[].system.runes.property} Length: min=0 max=1 Value type: string {Book 1 - The Resurrection Flood.items.[].system.runes.property.[]} (same value: 'returning') [resilient] : integer {Book 1 - The Resurrection Flood.items.[].system.runes.resilient} (same value: 0) [striking] : integer {Book 1 - The Resurrection Flood.items.[].system.runes.striking} (2 different values) 0 (x12) 1 (x1) [selfEffect] : object {Book 1 - The Resurrection Flood.items.[].system.selfEffect} name : string {Book 1 - The Resurrection Flood.items.[].system.selfEffect.name} (same value: 'Effect: My Turn!') uuid : string {Book 1 - The Resurrection Flood.items.[].system.selfEffect.uuid} (same value: 'Compendium.pf2e.bestiary-effects.Item.Effect: My Turn!') [showSlotlessLevels] : object {Book 1 - The Resurrection Flood.items.[].system.showSlotlessLevels} value : boolean {Book 1 - The Resurrection Flood.items.[].system.showSlotlessLevels.value} (same value: False) [size] : string {Book 1 - The Resurrection Flood.items.[].system.size} (2 different values) 'med' (x24) 'tiny' (x2) [slots] : object {Book 1 - The Resurrection Flood.items.[].system.slots} [slot0] : object {Book 1 - The Resurrection Flood.items.[].system.slots.slot0} max : integer {Book 1 - The Resurrection Flood.items.[].system.slots.slot0.max} (same value: 5) prepared : array {Book 1 - The Resurrection Flood.items.[].system.slots.slot0.prepared} Length: min=5 max=5 Value type: object {Book 1 - The Resurrection Flood.items.[].system.slots.slot0.prepared.[]} id : string {Book 1 - The Resurrection Flood.items.[].system.slots.slot0.prepared.[].id} (5 different values) '30u2A5jsScwN4zTr' (x1) '3Ufbl7hmvErfCTor' (x1) 'QWKvVZiv3TkX9Ko7' (x1) '28MC0e428v6qVBqM' (x1) 'Yd8uoS8GylLIySHx' (x1) [slot1] : object {Book 1 - The Resurrection Flood.items.[].system.slots.slot1} max : integer {Book 1 - The Resurrection Flood.items.[].system.slots.slot1.max} (same value: 3) prepared : array {Book 1 - The Resurrection Flood.items.[].system.slots.slot1.prepared} Length: min=3 max=3 Value type: object {Book 1 - The Resurrection Flood.items.[].system.slots.slot1.prepared.[]} id : string {Book 1 - The Resurrection Flood.items.[].system.slots.slot1.prepared.[].id} (3 different values) '9q8I1up7OIIpyCmZ' (x1) 'Wi1Wyfsze0m2hxnr' (x1) 'YeziKdXsKofm5wMW' (x1) [slot2] : object {Book 1 - The Resurrection Flood.items.[].system.slots.slot2} max : integer {Book 1 - The Resurrection Flood.items.[].system.slots.slot2.max} (same value: 3) prepared : array {Book 1 - The Resurrection Flood.items.[].system.slots.slot2.prepared} Length: min=3 max=3 Value type: object {Book 1 - The Resurrection Flood.items.[].system.slots.slot2.prepared.[]} id : string {Book 1 - The Resurrection Flood.items.[].system.slots.slot2.prepared.[].id} (3 different values) 'e6M2NFqqHSijEBKF' (x1) 'YeziKdXsKofm5wMW' (x1) 'TES1efGpwm7pQubT' (x1) [slot3] : object {Book 1 - The Resurrection Flood.items.[].system.slots.slot3} max : integer {Book 1 - The Resurrection Flood.items.[].system.slots.slot3.max} (same value: 2) prepared : array {Book 1 - The Resurrection Flood.items.[].system.slots.slot3.prepared} Length: min=2 max=2 Value type: object {Book 1 - The Resurrection Flood.items.[].system.slots.slot3.prepared.[]} id : string {Book 1 - The Resurrection Flood.items.[].system.slots.slot3.prepared.[].id} (2 different values) 'KIp0cy7d3TXvieTV' (x1) 'cudCDCvr0EMOXx6g' (x1) [slug] : string {Book 1 - The Resurrection Flood.items.[].system.slug} (57 different values) [speedPenalty] : integer {Book 1 - The Resurrection Flood.items.[].system.speedPenalty} (2 different values) 0 (x5) -5 (x4) [spelldc] : object {Book 1 - The Resurrection Flood.items.[].system.spelldc} dc : integer {Book 1 - The Resurrection Flood.items.[].system.spelldc.dc} (3 different values) 20 (x1) 21 (x1) 18 (x1) value : integer {Book 1 - The Resurrection Flood.items.[].system.spelldc.value} (3 different values) 12 (x1) 14 (x1) 10 (x1) [splashDamage] : object {Book 1 - The Resurrection Flood.items.[].system.splashDamage} value : integer {Book 1 - The Resurrection Flood.items.[].system.splashDamage.value} (same value: 0) [stackGroup] : string {Book 1 - The Resurrection Flood.items.[].system.stackGroup} (same value: 'arrows') [strength] : integer {Book 1 - The Resurrection Flood.items.[].system.strength} (4 different values) 3 (x2) 0 (x2) 2 (x2) 1 (x1) [target] : object {Book 1 - The Resurrection Flood.items.[].system.target} value : string {Book 1 - The Resurrection Flood.items.[].system.target.value} (7 different values) '1 creature' (x15) '' (x6) '1 living creature' (x2) '1 willing creature' (x1) '1 living creature or 1 willing undead creature' (x1) '1 willing living creature or 1 undead' (x1) '1 unattended object of light Bulk or less' (x1) [time] : object {Book 1 - The Resurrection Flood.items.[].system.time} value : string {Book 1 - The Resurrection Flood.items.[].system.time.value} (4 different values) '2' (x21) '1 to 3' (x3) '1' (x2) '10 minutes' (x1) [tradition] : object {Book 1 - The Resurrection Flood.items.[].system.tradition} value : string {Book 1 - The Resurrection Flood.items.[].system.tradition.value} (3 different values) 'occult' (x1) 'divine' (x1) 'primal' (x1) traits : object {Book 1 - The Resurrection Flood.items.[].system.traits} [otherTags] : array {Book 1 - The Resurrection Flood.items.[].system.traits.otherTags} Length: min=1 max=1 Value type: string {Book 1 - The Resurrection Flood.items.[].system.traits.otherTags.[]} (same value: 'shoddy') [rarity] : string {Book 1 - The Resurrection Flood.items.[].system.traits.rarity} (2 different values) 'common' (x50) 'uncommon' (x3) [traditions] : array {Book 1 - The Resurrection Flood.items.[].system.traits.traditions} Length: min=1 max=4 Value type: string {Book 1 - The Resurrection Flood.items.[].system.traits.traditions.[]} (4 different values) 'occult' (x23) 'arcane' (x18) 'divine' (x17) 'primal' (x6) [value] : array {Book 1 - The Resurrection Flood.items.[].system.traits.value} Length: min=0 max=6 Value type: string {Book 1 - The Resurrection Flood.items.[].system.traits.value.[]} (61 different values) [usage] : object {Book 1 - The Resurrection Flood.items.[].system.usage} [canBeAmmo] : boolean {Book 1 - The Resurrection Flood.items.[].system.usage.canBeAmmo} (same value: False) value : string {Book 1 - The Resurrection Flood.items.[].system.usage.value} (2 different values) 'held-in-one-hand' (x15) 'held-in-one-plus-hands' (x2) [uses] : object {Book 1 - The Resurrection Flood.items.[].system.uses} autoDestroy : boolean {Book 1 - The Resurrection Flood.items.[].system.uses.autoDestroy} (same value: True) max : integer {Book 1 - The Resurrection Flood.items.[].system.uses.max} (same value: 1) value : integer {Book 1 - The Resurrection Flood.items.[].system.uses.value} (same value: 1) type : string {Book 1 - The Resurrection Flood.items.[].type} (8 different values) 'action' (x77) 'melee' (x35) 'spell' (x27) 'weapon' (x13) 'armor' (x9) 'spellcastingEntry' (x3) 'equipment' (x2) 'consumable' (x2) [_stats] : object {Book 1 - The Resurrection Flood.items.[]._stats} compendiumSource : string {Book 1 - The Resurrection Flood.items.[]._stats.compendiumSource} (41 different values) [flags] : object {Book 1 - The Resurrection Flood.items.[].flags} [core] : object {Book 1 - The Resurrection Flood.items.[].flags.core} sourceId : string {Book 1 - The Resurrection Flood.items.[].flags.core.sourceId} (7 different values) 'Compendium.pf2e.bestiary-ability-glossary-srd.Item.PqGX4Dgy9siZJitH' (x1) 'Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x' (x1) 'Compendium.pf2e.bestiary-family-ability-glossary.Item.ixPqVlqLaYTB1b23' (x1) 'Compendium.pf2e.bestiary-family-ability-glossary.Item.pOW2IvfVusdmD5v5' (x1) 'Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr' (x1) 'Compendium.pf2e.spells-srd.Item.o4lRVTwSxnOOn5vl' (x1) 'Compendium.pf2e.spells-srd.Item.pwzdSlJgYqN7bs2w' (x1) [pf2e] : object {Book 1 - The Resurrection Flood.items.[].flags.pf2e} linkedWeapon : string {Book 1 - The Resurrection Flood.items.[].flags.pf2e.linkedWeapon} (13 different values) name : string {Book 1 - The Resurrection Flood.name} (all different values) system : object {Book 1 - The Resurrection Flood.system} attributes : object {Book 1 - The Resurrection Flood.system.attributes} ac : object {Book 1 - The Resurrection Flood.system.attributes.ac} [details] : string {Book 1 - The Resurrection Flood.system.attributes.ac.details} (same value: '') value : integer {Book 1 - The Resurrection Flood.system.attributes.ac.value} (9 different values) 18 (x5) 21 (x3) 19 (x2) 17 (x2) 14 (x2) 24 (x2) 23 (x1) 20 (x1) 22 (x1) [emitsSound] : string {Book 1 - The Resurrection Flood.system.attributes.emitsSound} (same value: 'encounter') [hardness] : integer {Book 1 - The Resurrection Flood.system.attributes.hardness} (2 different values) 12 (x1) 0 (x1) hp : object {Book 1 - The Resurrection Flood.system.attributes.hp} details : string {Book 1 - The Resurrection Flood.system.attributes.hp.details} (3 different values) '' (x13) 'void healing' (x5) 'hard to target, void healing' (x1) max : integer {Book 1 - The Resurrection Flood.system.attributes.hp.max} (18 different values) temp : integer {Book 1 - The Resurrection Flood.system.attributes.hp.temp} (same value: 0) value : integer {Book 1 - The Resurrection Flood.system.attributes.hp.value} (all different values) [adjustment] : string {Book 1 - The Resurrection Flood.system.attributes.adjustment} (same value: 'elite') [allSaves] : object {Book 1 - The Resurrection Flood.system.attributes.allSaves} value : string {Book 1 - The Resurrection Flood.system.attributes.allSaves.value} (same value: '') [immunities] : array {Book 1 - The Resurrection Flood.system.attributes.immunities} Length: min=2 max=6 Value type: object {Book 1 - The Resurrection Flood.system.attributes.immunities.[]} exceptions : array<> {Book 1 - The Resurrection Flood.system.attributes.immunities.[].exceptions} Length: min=0 max=0 Value type: empty type : string {Book 1 - The Resurrection Flood.system.attributes.immunities.[].type} (9 different values) 'death-effects' (x6) 'disease' (x6) 'paralyzed' (x6) 'poison' (x6) 'unconscious' (x3) 'sleep' (x3) 'critical-hits' (x2) 'precision' (x2) 'bleed' (x2) [resistances] : array {Book 1 - The Resurrection Flood.system.attributes.resistances} Length: min=1 max=2 Value type: object {Book 1 - The Resurrection Flood.system.attributes.resistances.[]} doubleVs : array<> {Book 1 - The Resurrection Flood.system.attributes.resistances.[].doubleVs} Length: min=0 max=0 Value type: empty exceptions : array<> {Book 1 - The Resurrection Flood.system.attributes.resistances.[].exceptions} Length: min=0 max=0 Value type: empty type : string {Book 1 - The Resurrection Flood.system.attributes.resistances.[].type} (3 different values) 'fire' (x3) 'bludgeoning' (x1) 'piercing' (x1) value : integer {Book 1 - The Resurrection Flood.system.attributes.resistances.[].value} (4 different values) 6 (x2) 5 (x1) 3 (x1) 2 (x1) [speed] : object {Book 1 - The Resurrection Flood.system.attributes.speed} otherSpeeds : array {Book 1 - The Resurrection Flood.system.attributes.speed.otherSpeeds} Length: min=0 max=1 Value type: object {Book 1 - The Resurrection Flood.system.attributes.speed.otherSpeeds.[]} type : string {Book 1 - The Resurrection Flood.system.attributes.speed.otherSpeeds.[].type} (2 different values) 'swim' (x6) 'fly' (x1) value : integer {Book 1 - The Resurrection Flood.system.attributes.speed.otherSpeeds.[].value} (4 different values) 25 (x4) 30 (x1) 35 (x1) 20 (x1) value : integer {Book 1 - The Resurrection Flood.system.attributes.speed.value} (5 different values) 25 (x12) 30 (x2) 40 (x1) 35 (x1) 10 (x1) [stealth] : object {Book 1 - The Resurrection Flood.system.attributes.stealth} details : string {Book 1 - The Resurrection Flood.system.attributes.stealth.details} (2 different values) '' (x1) '

(trained)

' (x1) value : integer {Book 1 - The Resurrection Flood.system.attributes.stealth.value} (2 different values) 0 (x1) 17 (x1) weaknesses : array {Book 1 - The Resurrection Flood.system.attributes.weaknesses} Length: min=0 max=2 Value type: object {Book 1 - The Resurrection Flood.system.attributes.weaknesses.[]} exceptions : array<> {Book 1 - The Resurrection Flood.system.attributes.weaknesses.[].exceptions} Length: min=0 max=0 Value type: empty type : string {Book 1 - The Resurrection Flood.system.attributes.weaknesses.[].type} (5 different values) 'cold' (x1) 'fire' (x1) 'silver' (x1) 'vitality' (x1) 'slashing' (x1) value : integer {Book 1 - The Resurrection Flood.system.attributes.weaknesses.[].value} (3 different values) 10 (x3) 6 (x1) 7 (x1) details : object {Book 1 - The Resurrection Flood.system.details} [description] : string {Book 1 - The Resurrection Flood.system.details.description} (2 different values) '

A chest-sized puzzle box is covered in intricate designs, with no immediately obvious way to open it.

' (x1) '

A hardy, innocuous-looking green mold grows over surfaces, slowly absorbing minerals.

' (x1) [disable] : string {Book 1 - The Resurrection Flood.system.details.disable} (2 different values) '

@Check[thievery|dc:19] (trained), @Check[thievery|dc:18], and @Check[perception|dc:18] simultaneously by at least 3 characters; one of these checks can be replaced by a Strike against AC 19, and one can be replaced by targeting the box with a spell that has the electricity trait and deals at least 1 damage (this ignores the box\'s Hardness).

' (x1) '

@Check[survival|dc:26] (trained) to scrape away the mold without touching it

' (x1) [isComplex] : boolean {Book 1 - The Resurrection Flood.system.details.isComplex} (same value: False) level : object {Book 1 - The Resurrection Flood.system.details.level} value : integer {Book 1 - The Resurrection Flood.system.details.level.value} (7 different values) 3 (x5) 4 (x3) 2 (x3) 5 (x2) -1 (x2) 6 (x2) 7 (x2) publication : object {Book 1 - The Resurrection Flood.system.details.publication} license : string {Book 1 - The Resurrection Flood.system.details.publication.license} (same value: 'ORC') remaster : boolean {Book 1 - The Resurrection Flood.system.details.publication.remaster} (same value: True) title : string {Book 1 - The Resurrection Flood.system.details.publication.title} (same value: 'Pathfinder #207: The Resurrection Flood') [blurb] : string {Book 1 - The Resurrection Flood.system.details.blurb} (5 different values) '' (x12) 'Variant floodslain' (x2) 'Variant ghoul' (x1) 'Elite orc child' (x1) 'Variant tooth fairy' (x1) [languages] : object {Book 1 - The Resurrection Flood.system.details.languages} details : string {Book 1 - The Resurrection Flood.system.details.languages.details} (2 different values) '' (x16) 'Tiger empathy' (x1) value : array {Book 1 - The Resurrection Flood.system.details.languages.value} Length: min=0 max=3 Value type: string {Book 1 - The Resurrection Flood.system.details.languages.value.[]} (5 different values) 'common' (x13) 'orcish' (x11) 'necril' (x2) 'draconic' (x1) 'fey' (x1) [privateNotes] : string {Book 1 - The Resurrection Flood.system.details.privateNotes} (same value: '') [publicNotes] : string {Book 1 - The Resurrection Flood.system.details.publicNotes} (11 different values) [reset] : string {Book 1 - The Resurrection Flood.system.details.reset} (2 different values) '

The box resets immediately.

' (x1) '

1 hour, as the mold settles back across the surface.

' (x1) [routine] : string {Book 1 - The Resurrection Flood.system.details.routine} (same value: '') saves : object {Book 1 - The Resurrection Flood.system.saves} fortitude : object {Book 1 - The Resurrection Flood.system.saves.fortitude} saveDetail : string {Book 1 - The Resurrection Flood.system.saves.fortitude.saveDetail} (same value: '') value : integer {Book 1 - The Resurrection Flood.system.saves.fortitude.value} (10 different values) 12 (x5) 14 (x3) 8 (x2) 5 (x2) 11 (x2) 7 (x1) 9 (x1) 15 (x1) 19 (x1) 16 (x1) reflex : object {Book 1 - The Resurrection Flood.system.saves.reflex} saveDetail : string {Book 1 - The Resurrection Flood.system.saves.reflex.saveDetail} (same value: '') value : integer {Book 1 - The Resurrection Flood.system.saves.reflex.value} (9 different values) 8 (x4) 9 (x4) 11 (x3) 10 (x2) 17 (x2) 6 (x1) 13 (x1) 12 (x1) 18 (x1) will : object {Book 1 - The Resurrection Flood.system.saves.will} saveDetail : string {Book 1 - The Resurrection Flood.system.saves.will.saveDetail} (same value: '') value : integer {Book 1 - The Resurrection Flood.system.saves.will.value} (11 different values) [statusEffects] : array<> {Book 1 - The Resurrection Flood.system.statusEffects} Length: min=0 max=0 Value type: empty traits : object {Book 1 - The Resurrection Flood.system.traits} rarity : string {Book 1 - The Resurrection Flood.system.traits.rarity} (3 different values) 'common' (x17) 'unique' (x1) 'rare' (x1) size : object {Book 1 - The Resurrection Flood.system.traits.size} value : string {Book 1 - The Resurrection Flood.system.traits.size.value} (4 different values) 'med' (x13) 'lg' (x3) 'sm' (x2) 'tiny' (x1) value : array {Book 1 - The Resurrection Flood.system.traits.value} Length: min=1 max=4 Value type: string {Book 1 - The Resurrection Flood.system.traits.value.[]} (16 different values) [abilities] : object {Book 1 - The Resurrection Flood.system.abilities} cha : object {Book 1 - The Resurrection Flood.system.abilities.cha} mod : integer {Book 1 - The Resurrection Flood.system.abilities.cha.mod} (10 different values) 3 (x3) 0 (x3) -1 (x2) -2 (x2) 2 (x2) 9 (x1) 5 (x1) 4 (x1) 1 (x1) -4 (x1) con : object {Book 1 - The Resurrection Flood.system.abilities.con} mod : integer {Book 1 - The Resurrection Flood.system.abilities.con.mod} (5 different values) 4 (x8) 3 (x5) 2 (x2) 0 (x1) 1 (x1) dex : object {Book 1 - The Resurrection Flood.system.abilities.dex} mod : integer {Book 1 - The Resurrection Flood.system.abilities.dex.mod} (6 different values) 3 (x7) 2 (x4) 5 (x3) 4 (x1) 6 (x1) 1 (x1) int : object {Book 1 - The Resurrection Flood.system.abilities.int} mod : integer {Book 1 - The Resurrection Flood.system.abilities.int.mod} (7 different values) 1 (x5) -4 (x3) 0 (x3) 2 (x3) 4 (x1) 5 (x1) -5 (x1) str : object {Book 1 - The Resurrection Flood.system.abilities.str} mod : integer {Book 1 - The Resurrection Flood.system.abilities.str.mod} (6 different values) 4 (x6) 3 (x3) 1 (x3) 5 (x3) 2 (x1) 6 (x1) wis : object {Book 1 - The Resurrection Flood.system.abilities.wis} mod : integer {Book 1 - The Resurrection Flood.system.abilities.wis.mod} (6 different values) 2 (x7) 1 (x3) 0 (x3) 3 (x2) 4 (x1) 5 (x1) [initiative] : object {Book 1 - The Resurrection Flood.system.initiative} statistic : string {Book 1 - The Resurrection Flood.system.initiative.statistic} (same value: 'perception') [perception] : object {Book 1 - The Resurrection Flood.system.perception} details : string {Book 1 - The Resurrection Flood.system.perception.details} (same value: '') mod : integer {Book 1 - The Resurrection Flood.system.perception.mod} (8 different values) 9 (x5) 12 (x3) 8 (x2) 5 (x2) 17 (x2) 10 (x1) 14 (x1) 18 (x1) senses : array {Book 1 - The Resurrection Flood.system.perception.senses} Length: min=1 max=2 Value type: object {Book 1 - The Resurrection Flood.system.perception.senses.[]} [acuity] : string {Book 1 - The Resurrection Flood.system.perception.senses.[].acuity} (same value: 'imprecise') [range] : integer {Book 1 - The Resurrection Flood.system.perception.senses.[].range} (same value: 30) type : string {Book 1 - The Resurrection Flood.system.perception.senses.[].type} (3 different values) 'darkvision' (x15) 'scent' (x4) 'low-light-vision' (x2) [resources] : object {Book 1 - The Resurrection Flood.system.resources} [focus] : object {Book 1 - The Resurrection Flood.system.resources.focus} max : integer {Book 1 - The Resurrection Flood.system.resources.focus.max} (same value: 0) value : integer {Book 1 - The Resurrection Flood.system.resources.focus.value} (same value: 0) [skills] : object {Book 1 - The Resurrection Flood.system.skills} [acrobatics] : object {Book 1 - The Resurrection Flood.system.skills.acrobatics} base : integer {Book 1 - The Resurrection Flood.system.skills.acrobatics.base} (3 different values) 8 (x3) 14 (x2) 17 (x1) [arcana] : object {Book 1 - The Resurrection Flood.system.skills.arcana} base : integer {Book 1 - The Resurrection Flood.system.skills.arcana.base} (same value: 14) [athletics] : object {Book 1 - The Resurrection Flood.system.skills.athletics} base : integer {Book 1 - The Resurrection Flood.system.skills.athletics.base} (8 different values) 10 (x4) 11 (x3) 3 (x2) 12 (x2) 9 (x1) 6 (x1) 13 (x1) 18 (x1) [deception] : object {Book 1 - The Resurrection Flood.system.skills.deception} base : integer {Book 1 - The Resurrection Flood.system.skills.deception.base} (2 different values) 16 (x1) 12 (x1) [diplomacy] : object {Book 1 - The Resurrection Flood.system.skills.diplomacy} base : integer {Book 1 - The Resurrection Flood.system.skills.diplomacy.base} (same value: 15) [intimidation] : object {Book 1 - The Resurrection Flood.system.skills.intimidation} base : integer {Book 1 - The Resurrection Flood.system.skills.intimidation.base} (4 different values) 15 (x1) 12 (x1) 11 (x1) 7 (x1) [medicine] : object {Book 1 - The Resurrection Flood.system.skills.medicine} base : integer {Book 1 - The Resurrection Flood.system.skills.medicine.base} (same value: 12) [nature] : object {Book 1 - The Resurrection Flood.system.skills.nature} base : integer {Book 1 - The Resurrection Flood.system.skills.nature.base} (same value: 15) [religion] : object {Book 1 - The Resurrection Flood.system.skills.religion} base : integer {Book 1 - The Resurrection Flood.system.skills.religion.base} (same value: 13) [stealth] : object {Book 1 - The Resurrection Flood.system.skills.stealth} base : integer {Book 1 - The Resurrection Flood.system.skills.stealth.base} (7 different values) 8 (x2) 5 (x2) 13 (x1) 14 (x1) 9 (x1) 17 (x1) 6 (x1) [survival] : object {Book 1 - The Resurrection Flood.system.skills.survival} base : integer {Book 1 - The Resurrection Flood.system.skills.survival.base} (5 different values) 8 (x2) 9 (x1) 6 (x1) 10 (x1) 15 (x1) [thievery] : object {Book 1 - The Resurrection Flood.system.skills.thievery} base : integer {Book 1 - The Resurrection Flood.system.skills.thievery.base} (2 different values) 13 (x1) 8 (x1) type : string {Book 1 - The Resurrection Flood.type} (2 different values) 'npc' (x17) 'hazard' (x2)