6-00 Different values: 62 ===================================== object {6-00} _id : string {6-00._id} (all different values) folder : string {6-00.folder} (same value: '3O6k1txqxiBSM0Kb') img : string {6-00.img} (2 different values) 'systems/pf2e/icons/default-icons/npc.svg' (x35) 'systems/pf2e/icons/default-icons/hazard.svg' (x27) items : array {6-00.items} Length: min=1 max=19 Value type: object {6-00.items.[]} _id : string {6-00.items.[]._id} (215 different values) img : string {6-00.items.[].img} (44 different values) name : string {6-00.items.[].name} (160 different values) sort : integer {6-00.items.[].sort} (20 different values) system : object {6-00.items.[].system} [acBonus] : integer {6-00.items.[].system.acBonus} (same value: 3) [actionType] : object {6-00.items.[].system.actionType} value : string {6-00.items.[].system.actionType.value} (4 different values) 'action' (x98) 'passive' (x87) 'reaction' (x40) 'free' (x1) [actions] : object {6-00.items.[].system.actions} [value] : integer {6-00.items.[].system.actions.value} (3 different values) 1 (x59) 2 (x37) 3 (x2) [active] : boolean {6-00.items.[].system.active} (same value: False) [area] : object {6-00.items.[].system.area} details : string {6-00.items.[].system.area.details} (same value: 'all squares in a 20-foot-radius burst that contain plants') type : string {6-00.items.[].system.area.type} (2 different values) 'emanation' (x4) 'burst' (x2) value : integer {6-00.items.[].system.area.value} (2 different values) 10 (x4) 20 (x2) [attackEffects] : object {6-00.items.[].system.attackEffects} value : array {6-00.items.[].system.attackEffects.value} Length: min=0 max=1 Value type: string {6-00.items.[].system.attackEffects.value.[]} (5 different values) 'grab' (x7) 'corrupting-spite' (x3) 'improved-grab' (x1) 'con-rit-venom' (x1) 'stunning-shock' (x1) [autoHeightenLevel] : object {6-00.items.[].system.autoHeightenLevel} [value] : empty [baseItem] : string {6-00.items.[].system.baseItem} (4 different values) 'scimitar' (x2) 'dagger' (x1) 'crossbow' (x1) 'hide-armor' (x1) [bonus] : object {6-00.items.[].system.bonus} value : integer {6-00.items.[].system.bonus.value} (18 different values) [bonusDamage] : object {6-00.items.[].system.bonusDamage} value : integer {6-00.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {6-00.items.[].system.bulk} value : mixed float {6-00.items.[].system.bulk.value} (same value: 0,1) integer {6-00.items.[].system.bulk.value} (3 different values) 1 (x3) 0 (x2) 2 (x1) [category] : string {6-00.items.[].system.category} (9 different values) 'offensive' (x132) 'defensive' (x57) 'interaction' (x37) 'other' (x4) 'simple' (x2) 'martial' (x2) 'medium' (x1) 'talisman' (x1) 'potion' (x1) [checkPenalty] : integer {6-00.items.[].system.checkPenalty} (same value: -2) [containerId] : empty [cost] : object {6-00.items.[].system.cost} value : string {6-00.items.[].system.cost.value} (same value: '') [counteraction] : boolean {6-00.items.[].system.counteraction} (2 different values) False (x49) True (x4) [damage] : object {6-00.items.[].system.damage} [0] : object {6-00.items.[].system.damage.0} applyMod : boolean {6-00.items.[].system.damage.0.applyMod} (same value: False) [category] : empty formula : string {6-00.items.[].system.damage.0.formula} (3 different values) '1d6' (x4) '2d4' (x3) '3d6' (x1) kinds : array {6-00.items.[].system.damage.0.kinds} Length: min=1 max=1 Value type: string {6-00.items.[].system.damage.0.kinds.[]} (same value: 'damage') materials : array<> {6-00.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {6-00.items.[].system.damage.0.type} (3 different values) 'mental' (x4) 'spirit' (x3) 'bludgeoning' (x1) [damageType] : string {6-00.items.[].system.damage.damageType} (2 different values) 'piercing' (x2) 'slashing' (x2) [dice] : integer {6-00.items.[].system.damage.dice} (same value: 1) [die] : string {6-00.items.[].system.damage.die} (3 different values) 'd6' (x2) 'd4' (x1) 'd8' (x1) [damageRolls] : object {6-00.items.[].system.damageRolls} [0] : object {6-00.items.[].system.damageRolls.0} damage : string {6-00.items.[].system.damageRolls.0.damage} (3 different values) '1d8+4' (x1) '1d6+4' (x1) '1d6-2' (x1) damageType : string {6-00.items.[].system.damageRolls.0.damageType} (3 different values) 'piercing' (x1) 'slashing' (x1) 'bludgeoning' (x1) [0kDho8QrnuLmDwTW] : object {6-00.items.[].system.damageRolls.0kDho8QrnuLmDwTW} damage : string {6-00.items.[].system.damageRolls.0kDho8QrnuLmDwTW.damage} (same value: '1d6+6') damageType : string {6-00.items.[].system.damageRolls.0kDho8QrnuLmDwTW.damageType} (same value: 'spirit') [13YfnOyihv4vqe5O] : object {6-00.items.[].system.damageRolls.13YfnOyihv4vqe5O} damage : string {6-00.items.[].system.damageRolls.13YfnOyihv4vqe5O.damage} (same value: '2d10+6') damageType : string {6-00.items.[].system.damageRolls.13YfnOyihv4vqe5O.damageType} (same value: 'piercing') [1onLqdayXWRdDcIQ] : object {6-00.items.[].system.damageRolls.1onLqdayXWRdDcIQ} damage : string {6-00.items.[].system.damageRolls.1onLqdayXWRdDcIQ.damage} (4 different values) '1d8+3' (x1) '2d8+5' (x1) '2d8+8' (x1) '2d8+10' (x1) damageType : string {6-00.items.[].system.damageRolls.1onLqdayXWRdDcIQ.damageType} (same value: 'slashing') [5gyt9361vlgk0oa54i93] : object {6-00.items.[].system.damageRolls.5gyt9361vlgk0oa54i93} damage : string {6-00.items.[].system.damageRolls.5gyt9361vlgk0oa54i93.damage} (2 different values) '1d6+1' (x1) '1d6-1' (x1) damageType : string {6-00.items.[].system.damageRolls.5gyt9361vlgk0oa54i93.damageType} (same value: 'slashing') [64EixiuQSzudSz26] : object {6-00.items.[].system.damageRolls.64EixiuQSzudSz26} damage : string {6-00.items.[].system.damageRolls.64EixiuQSzudSz26.damage} (3 different values) '1d8+4' (x1) '1d4+1' (x1) '1d6+4' (x1) damageType : string {6-00.items.[].system.damageRolls.64EixiuQSzudSz26.damageType} (same value: 'bludgeoning') [6a33emy51b8c1nnd4r62] : object {6-00.items.[].system.damageRolls.6a33emy51b8c1nnd4r62} damage : string {6-00.items.[].system.damageRolls.6a33emy51b8c1nnd4r62.damage} (2 different values) '1d6+3' (x1) '1d6' (x1) damageType : string {6-00.items.[].system.damageRolls.6a33emy51b8c1nnd4r62.damageType} (same value: 'bludgeoning') [6ipm46pd7h4wv9aoyick] : object {6-00.items.[].system.damageRolls.6ipm46pd7h4wv9aoyick} damage : string {6-00.items.[].system.damageRolls.6ipm46pd7h4wv9aoyick.damage} (same value: '2d8+8') damageType : string {6-00.items.[].system.damageRolls.6ipm46pd7h4wv9aoyick.damageType} (same value: 'slashing') [9Mpwi2EZsz16zwks] : object {6-00.items.[].system.damageRolls.9Mpwi2EZsz16zwks} damage : string {6-00.items.[].system.damageRolls.9Mpwi2EZsz16zwks.damage} (2 different values) '2d8+7' (x1) '4d6+6' (x1) damageType : string {6-00.items.[].system.damageRolls.9Mpwi2EZsz16zwks.damageType} (same value: 'bludgeoning') [F0aZ1Pe6svOb4Ig6] : object {6-00.items.[].system.damageRolls.F0aZ1Pe6svOb4Ig6} damage : string {6-00.items.[].system.damageRolls.F0aZ1Pe6svOb4Ig6.damage} (same value: '2d8+6') damageType : string {6-00.items.[].system.damageRolls.F0aZ1Pe6svOb4Ig6.damageType} (same value: 'slashing') [Fx4wmSjfA5gtusv1] : object {6-00.items.[].system.damageRolls.Fx4wmSjfA5gtusv1} damage : string {6-00.items.[].system.damageRolls.Fx4wmSjfA5gtusv1.damage} (2 different values) '2d8+9' (x1) '1d10+8' (x1) damageType : string {6-00.items.[].system.damageRolls.Fx4wmSjfA5gtusv1.damageType} (same value: 'piercing') [H0O5eXMMtHhvUY2G] : object {6-00.items.[].system.damageRolls.H0O5eXMMtHhvUY2G} damage : string {6-00.items.[].system.damageRolls.H0O5eXMMtHhvUY2G.damage} (4 different values) '1d4' (x1) '1d6' (x1) '1d8' (x1) '1d10' (x1) damageType : string {6-00.items.[].system.damageRolls.H0O5eXMMtHhvUY2G.damageType} (same value: 'piercing') [KxZMg8P6KPeYGM34] : object {6-00.items.[].system.damageRolls.KxZMg8P6KPeYGM34} damage : string {6-00.items.[].system.damageRolls.KxZMg8P6KPeYGM34.damage} (same value: '1d6+9') damageType : string {6-00.items.[].system.damageRolls.KxZMg8P6KPeYGM34.damageType} (same value: 'piercing') [MfUw3yGNIXt00dxn] : object {6-00.items.[].system.damageRolls.MfUw3yGNIXt00dxn} damage : string {6-00.items.[].system.damageRolls.MfUw3yGNIXt00dxn.damage} (same value: '1d6+3') damageType : string {6-00.items.[].system.damageRolls.MfUw3yGNIXt00dxn.damageType} (same value: 'piercing') [Oz0d91ic6DZyEhx2] : object {6-00.items.[].system.damageRolls.Oz0d91ic6DZyEhx2} damage : string {6-00.items.[].system.damageRolls.Oz0d91ic6DZyEhx2.damage} (same value: '1d4+6') damageType : string {6-00.items.[].system.damageRolls.Oz0d91ic6DZyEhx2.damageType} (same value: 'slashing') [RUpu4XQOt3NZSOTG] : object {6-00.items.[].system.damageRolls.RUpu4XQOt3NZSOTG} damage : string {6-00.items.[].system.damageRolls.RUpu4XQOt3NZSOTG.damage} (same value: '2d6+9') damageType : string {6-00.items.[].system.damageRolls.RUpu4XQOt3NZSOTG.damageType} (same value: 'slashing') [UppxwDEzdVhdbhhT] : object {6-00.items.[].system.damageRolls.UppxwDEzdVhdbhhT} category : string {6-00.items.[].system.damageRolls.UppxwDEzdVhdbhhT.category} (same value: 'persistent') damage : string {6-00.items.[].system.damageRolls.UppxwDEzdVhdbhhT.damage} (4 different values) '1d4' (x1) '1d6' (x1) '1d8' (x1) '1d10' (x1) damageType : string {6-00.items.[].system.damageRolls.UppxwDEzdVhdbhhT.damageType} (same value: 'bleed') [ZWbt9YmthjWjxsri] : object {6-00.items.[].system.damageRolls.ZWbt9YmthjWjxsri} damage : string {6-00.items.[].system.damageRolls.ZWbt9YmthjWjxsri.damage} (3 different values) '1d6+8' (x1) '1d6' (x1) '1d6+2' (x1) damageType : string {6-00.items.[].system.damageRolls.ZWbt9YmthjWjxsri.damageType} (same value: 'bludgeoning') [blrpxgl5svywd47o3bao] : object {6-00.items.[].system.damageRolls.blrpxgl5svywd47o3bao} damage : string {6-00.items.[].system.damageRolls.blrpxgl5svywd47o3bao.damage} (2 different values) '3d6+3' (x1) '1d6+3' (x1) damageType : string {6-00.items.[].system.damageRolls.blrpxgl5svywd47o3bao.damageType} (same value: 'bludgeoning') [c7QGpmnMx88XSXpc] : object {6-00.items.[].system.damageRolls.c7QGpmnMx88XSXpc} damage : string {6-00.items.[].system.damageRolls.c7QGpmnMx88XSXpc.damage} (4 different values) '1d10+5' (x1) '4d8+10' (x1) '4d8+18' (x1) '4d10+22' (x1) damageType : string {6-00.items.[].system.damageRolls.c7QGpmnMx88XSXpc.damageType} (same value: 'bludgeoning') [dbfhihyfnvc3j575s1no] : object {6-00.items.[].system.damageRolls.dbfhihyfnvc3j575s1no} damage : string {6-00.items.[].system.damageRolls.dbfhihyfnvc3j575s1no.damage} (same value: '1d6+1') damageType : string {6-00.items.[].system.damageRolls.dbfhihyfnvc3j575s1no.damageType} (same value: 'piercing') [dkx1l0t20pw8cerrdqjv] : object {6-00.items.[].system.damageRolls.dkx1l0t20pw8cerrdqjv} damage : string {6-00.items.[].system.damageRolls.dkx1l0t20pw8cerrdqjv.damage} (same value: '2d10+6') damageType : string {6-00.items.[].system.damageRolls.dkx1l0t20pw8cerrdqjv.damageType} (same value: 'void') [gXecUIxa95ozc6Dj] : object {6-00.items.[].system.damageRolls.gXecUIxa95ozc6Dj} damage : string {6-00.items.[].system.damageRolls.gXecUIxa95ozc6Dj.damage} (4 different values) '1d6+3' (x1) '1d10+6' (x1) '2d8+7' (x1) '2d10+9' (x1) damageType : string {6-00.items.[].system.damageRolls.gXecUIxa95ozc6Dj.damageType} (same value: 'force') [jESFwMupywKjgp4H] : object {6-00.items.[].system.damageRolls.jESFwMupywKjgp4H} damage : string {6-00.items.[].system.damageRolls.jESFwMupywKjgp4H.damage} (same value: '2d6+9') damageType : string {6-00.items.[].system.damageRolls.jESFwMupywKjgp4H.damageType} (same value: 'slashing') [jPmcLzpqz5iECp6j] : object {6-00.items.[].system.damageRolls.jPmcLzpqz5iECp6j} damage : string {6-00.items.[].system.damageRolls.jPmcLzpqz5iECp6j.damage} (4 different values) '1d10+4' (x1) '2d8+5' (x1) '2d8+9' (x1) '2d10+11' (x1) damageType : string {6-00.items.[].system.damageRolls.jPmcLzpqz5iECp6j.damageType} (same value: 'spirit') [kASSkknsck59AqJ4] : object {6-00.items.[].system.damageRolls.kASSkknsck59AqJ4} damage : string {6-00.items.[].system.damageRolls.kASSkknsck59AqJ4.damage} (same value: '2d8+5') damageType : string {6-00.items.[].system.damageRolls.kASSkknsck59AqJ4.damageType} (same value: 'bludgeoning') [m8jqyd39l7kc7da79znl] : object {6-00.items.[].system.damageRolls.m8jqyd39l7kc7da79znl} damage : string {6-00.items.[].system.damageRolls.m8jqyd39l7kc7da79znl.damage} (same value: '1d4-1') damageType : string {6-00.items.[].system.damageRolls.m8jqyd39l7kc7da79znl.damageType} (same value: 'bludgeoning') [mj76ftfh6ymtw57kly1p] : object {6-00.items.[].system.damageRolls.mj76ftfh6ymtw57kly1p} damage : string {6-00.items.[].system.damageRolls.mj76ftfh6ymtw57kly1p.damage} (2 different values) '3d8+3' (x1) '1d8+3' (x1) damageType : string {6-00.items.[].system.damageRolls.mj76ftfh6ymtw57kly1p.damageType} (same value: 'piercing') [o0ptvj0lxca3e4evke40] : object {6-00.items.[].system.damageRolls.o0ptvj0lxca3e4evke40} damage : string {6-00.items.[].system.damageRolls.o0ptvj0lxca3e4evke40.damage} (same value: '2d6+6') damageType : string {6-00.items.[].system.damageRolls.o0ptvj0lxca3e4evke40.damageType} (same value: 'piercing') [p36zyj2o94q5m2av6t6a] : object {6-00.items.[].system.damageRolls.p36zyj2o94q5m2av6t6a} damage : string {6-00.items.[].system.damageRolls.p36zyj2o94q5m2av6t6a.damage} (2 different values) '1d8+1' (x1) '1d8-1' (x1) damageType : string {6-00.items.[].system.damageRolls.p36zyj2o94q5m2av6t6a.damageType} (same value: 'piercing') [pa3MdP8CByEn06qz] : object {6-00.items.[].system.damageRolls.pa3MdP8CByEn06qz} damage : string {6-00.items.[].system.damageRolls.pa3MdP8CByEn06qz.damage} (same value: '2d8+2') damageType : string {6-00.items.[].system.damageRolls.pa3MdP8CByEn06qz.damageType} (same value: 'piercing') [qKjmaQYrWnVJxSTa] : object {6-00.items.[].system.damageRolls.qKjmaQYrWnVJxSTa} damage : string {6-00.items.[].system.damageRolls.qKjmaQYrWnVJxSTa.damage} (same value: '1d4+6') damageType : string {6-00.items.[].system.damageRolls.qKjmaQYrWnVJxSTa.damageType} (same value: 'slashing') [qcTAFj0rWrwPOTle] : object {6-00.items.[].system.damageRolls.qcTAFj0rWrwPOTle} damage : string {6-00.items.[].system.damageRolls.qcTAFj0rWrwPOTle.damage} (8 different values) '2d6+10' (x1) '1d6+4' (x1) '1d8+8' (x1) '2d6+8' (x1) '1d6+2' (x1) '1d8+6' (x1) '2d6+6' (x1) '1d6' (x1) damageType : string {6-00.items.[].system.damageRolls.qcTAFj0rWrwPOTle.damageType} (same value: 'bludgeoning') [riye3uel21mu1dieuy2m] : object {6-00.items.[].system.damageRolls.riye3uel21mu1dieuy2m} damage : string {6-00.items.[].system.damageRolls.riye3uel21mu1dieuy2m.damage} (same value: '2d12') damageType : string {6-00.items.[].system.damageRolls.riye3uel21mu1dieuy2m.damageType} (same value: 'untyped') [s0MevxnjafMkB4qN] : object {6-00.items.[].system.damageRolls.s0MevxnjafMkB4qN} damage : string {6-00.items.[].system.damageRolls.s0MevxnjafMkB4qN.damage} (same value: '2d4') damageType : string {6-00.items.[].system.damageRolls.s0MevxnjafMkB4qN.damageType} (same value: 'poison') [skw6c35csgfn4q2okdae] : object {6-00.items.[].system.damageRolls.skw6c35csgfn4q2okdae} damage : string {6-00.items.[].system.damageRolls.skw6c35csgfn4q2okdae.damage} (2 different values) '1d6+3' (x1) '1d6' (x1) damageType : string {6-00.items.[].system.damageRolls.skw6c35csgfn4q2okdae.damageType} (same value: 'piercing') [tcHotaQIiKYNUt3Q] : object {6-00.items.[].system.damageRolls.tcHotaQIiKYNUt3Q} damage : string {6-00.items.[].system.damageRolls.tcHotaQIiKYNUt3Q.damage} (4 different values) '1d10+3' (x1) '2d10+5' (x1) '2d10+8' (x1) '2d10+10' (x1) damageType : string {6-00.items.[].system.damageRolls.tcHotaQIiKYNUt3Q.damageType} (same value: 'piercing') [urMCQcfbHeh3zPQa] : object {6-00.items.[].system.damageRolls.urMCQcfbHeh3zPQa} damage : string {6-00.items.[].system.damageRolls.urMCQcfbHeh3zPQa.damage} (3 different values) '1d8+4' (x1) '1d4' (x1) '1d6+4' (x1) damageType : string {6-00.items.[].system.damageRolls.urMCQcfbHeh3zPQa.damageType} (same value: 'fire') [vYu6xP0JFF1p3BTP] : object {6-00.items.[].system.damageRolls.vYu6xP0JFF1p3BTP} damage : string {6-00.items.[].system.damageRolls.vYu6xP0JFF1p3BTP.damage} (same value: '2d10+6') damageType : string {6-00.items.[].system.damageRolls.vYu6xP0JFF1p3BTP.damageType} (same value: 'piercing') [vwc4YwkT9yUNmzIu] : object {6-00.items.[].system.damageRolls.vwc4YwkT9yUNmzIu} damage : string {6-00.items.[].system.damageRolls.vwc4YwkT9yUNmzIu.damage} (same value: '2d6+9') damageType : string {6-00.items.[].system.damageRolls.vwc4YwkT9yUNmzIu.damageType} (same value: 'bludgeoning') [wZCjcK17CYCE76jc] : object {6-00.items.[].system.damageRolls.wZCjcK17CYCE76jc} damage : string {6-00.items.[].system.damageRolls.wZCjcK17CYCE76jc.damage} (same value: '1d12+5') damageType : string {6-00.items.[].system.damageRolls.wZCjcK17CYCE76jc.damageType} (same value: 'piercing') [x1rwk0rw36io8pvojb1l] : object {6-00.items.[].system.damageRolls.x1rwk0rw36io8pvojb1l} damage : string {6-00.items.[].system.damageRolls.x1rwk0rw36io8pvojb1l.damage} (same value: '1d4') damageType : string {6-00.items.[].system.damageRolls.x1rwk0rw36io8pvojb1l.damageType} (same value: 'electricity') [xhnoig9jfy8quml6d0n7] : object {6-00.items.[].system.damageRolls.xhnoig9jfy8quml6d0n7} damage : string {6-00.items.[].system.damageRolls.xhnoig9jfy8quml6d0n7.damage} (same value: '1d4+6') damageType : string {6-00.items.[].system.damageRolls.xhnoig9jfy8quml6d0n7.damageType} (same value: 'slashing') [deathNote] : boolean {6-00.items.[].system.deathNote} (same value: True) [defense] : object {6-00.items.[].system.defense} save : object {6-00.items.[].system.defense.save} basic : boolean {6-00.items.[].system.defense.save.basic} (2 different values) False (x19) True (x4) statistic : string {6-00.items.[].system.defense.save.statistic} (3 different values) 'will' (x20) 'fortitude' (x2) 'reflex' (x1) description : object {6-00.items.[].system.description} value : string {6-00.items.[].system.description.value} (180 different values) [dexCap] : integer {6-00.items.[].system.dexCap} (same value: 2) [duration] : object {6-00.items.[].system.duration} [sustained] : boolean {6-00.items.[].system.duration.sustained} (2 different values) False (x47) True (x6) value : mixed string {6-00.items.[].system.duration.value} (10 different values) '' (x21) '1 minute' (x9) 'varies' (x6) '1 round' (x5) 'see below' (x3) 'unlimited' (x3) '1 hour' (x3) 'until the next time you make your daily preparations' (x1) '1 round or sustained up to 1 minute' (x1) '10 minutes' (x1) integer {6-00.items.[].system.duration.value} (same value: -1) [expiry] : empty [perpetual] : boolean {6-00.items.[].system.duration.perpetual} (same value: False) [text] : string {6-00.items.[].system.duration.text} (same value: '') [unit] : string {6-00.items.[].system.duration.unit} (same value: 'unlimited') [equipped] : object {6-00.items.[].system.equipped} carryType : string {6-00.items.[].system.equipped.carryType} (2 different values) 'worn' (x9) 'held' (x3) handsHeld : integer {6-00.items.[].system.equipped.handsHeld} (2 different values) 0 (x5) 1 (x3) inSlot : boolean {6-00.items.[].system.equipped.inSlot} (2 different values) False (x4) True (x1) [invested] : empty [frequency] : object {6-00.items.[].system.frequency} max : integer {6-00.items.[].system.frequency.max} (2 different values) 1 (x7) 3 (x2) per : string {6-00.items.[].system.frequency.per} (2 different values) 'round' (x5) 'day' (x4) [value] : integer {6-00.items.[].system.frequency.value} (same value: 1) [group] : string {6-00.items.[].system.group} (5 different values) 'sword' (x2) 'knife' (x1) 'senses' (x1) 'crossbow' (x1) 'leather' (x1) [hardness] : integer {6-00.items.[].system.hardness} (same value: 0) [heightening] : object {6-00.items.[].system.heightening} [levels] : object {6-00.items.[].system.heightening.levels} [3] : object {6-00.items.[].system.heightening.levels.3} [range] : object {6-00.items.[].system.heightening.levels.3.range} value : string {6-00.items.[].system.heightening.levels.3.range.value} (same value: '500 feet') [target] : object {6-00.items.[].system.heightening.levels.3.target} value : string {6-00.items.[].system.heightening.levels.3.target.value} (2 different values) '5 creatures' (x4) '1 unattended object with a Bulk of 1 or less' (x1) [5] : object {6-00.items.[].system.heightening.levels.5} range : object {6-00.items.[].system.heightening.levels.5.range} value : string {6-00.items.[].system.heightening.levels.5.range.value} (2 different values) '1 mile' (x2) '60 feet' (x1) [6] : object {6-00.items.[].system.heightening.levels.6} target : object {6-00.items.[].system.heightening.levels.6.target} value : string {6-00.items.[].system.heightening.levels.6.target.value} (2 different values) '5 creatures' (x1) '10 creatures' (x1) [7] : object {6-00.items.[].system.heightening.levels.7} target : object {6-00.items.[].system.heightening.levels.7.target} value : string {6-00.items.[].system.heightening.levels.7.target.value} (2 different values) '10 creatures' (x1) '1 unattended object with a Bulk of 2 or less' (x1) [8] : object {6-00.items.[].system.heightening.levels.8} target : object {6-00.items.[].system.heightening.levels.8.target} value : string {6-00.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures') type : string {6-00.items.[].system.heightening.type} (2 different values) 'fixed' (x16) 'interval' (x8) [damage] : object {6-00.items.[].system.heightening.damage} 0 : string {6-00.items.[].system.heightening.damage.0} (3 different values) '1d6' (x4) '1d4' (x3) '2d6' (x1) [interval] : integer {6-00.items.[].system.heightening.interval} (2 different values) 2 (x4) 1 (x4) [hp] : object {6-00.items.[].system.hp} max : integer {6-00.items.[].system.hp.max} (same value: 0) value : integer {6-00.items.[].system.hp.value} (same value: 0) [level] : object {6-00.items.[].system.level} value : integer {6-00.items.[].system.level.value} (7 different values) 1 (x39) 0 (x8) 2 (x8) 4 (x4) 3 (x3) 5 (x2) 6 (x1) [location] : object {6-00.items.[].system.location} [heightenedLevel] : integer {6-00.items.[].system.location.heightenedLevel} (6 different values) 1 (x9) 2 (x6) 3 (x4) 5 (x2) 4 (x2) 6 (x1) [value] : string {6-00.items.[].system.location.value} (8 different values) 'H6XACq7YBA9a8Frt' (x24) 'ArpzcwnZJV6NMI5C' (x7) 'GJFGerlCh7FleOf3' (x5) 'QmfL6KseYjlDPH2Q' (x2) '6ptXWWAwrafuOZ7Z' (x2) 'gOiaDjo5WK8ESJHN' (x2) 'm9dIszotbO8vukOI' (x2) 'UluC5rRvQl0yriAj' (x1) [material] : object {6-00.items.[].system.material} [grade] : empty [type] : empty [mod] : object {6-00.items.[].system.mod} value : integer {6-00.items.[].system.mod.value} (2 different values) 12 (x2) 2 (x1) [overlays] : object {6-00.items.[].system.overlays} [overrides] : array<> {6-00.items.[].system.overrides} Length: min=0 max=0 Value type: empty [prepared] : object {6-00.items.[].system.prepared} [flexible] : boolean {6-00.items.[].system.prepared.flexible} (same value: False) value : string {6-00.items.[].system.prepared.value} (same value: 'innate') [price] : object {6-00.items.[].system.price} value : object {6-00.items.[].system.price.value} [sp] : integer {6-00.items.[].system.price.value.sp} (same value: 2) gp : integer {6-00.items.[].system.price.value.gp} (5 different values) 1 (x2) 3 (x2) 2 (x1) 33 (x1) 13 (x1) [proficiency] : object {6-00.items.[].system.proficiency} value : integer {6-00.items.[].system.proficiency.value} (2 different values) 1 (x7) 0 (x3) [proficient] : object {6-00.items.[].system.proficient} value : integer {6-00.items.[].system.proficient.value} (same value: 0) publication : object {6-00.items.[].system.publication} license : string {6-00.items.[].system.publication.license} (2 different values) 'ORC' (x325) 'OGL' (x58) remaster : boolean {6-00.items.[].system.publication.remaster} (2 different values) True (x321) False (x62) title : string {6-00.items.[].system.publication.title} (7 different values) '' (x245) 'Pathfinder Monster Core' (x82) 'Pathfinder Player Core' (x50) 'Pathfinder GM Core' (x2) 'Pathfinder Bestiary' (x2) 'Pathfinder Secrets of Magic' (x1) 'Pathfinder Treasure Vault' (x1) [range] : mixed object {6-00.items.[].system.range} value : string {6-00.items.[].system.range.value} (5 different values) '30 feet' (x20) '' (x12) '60 feet' (x9) '120 feet' (x7) 'touch' (x5) integer {6-00.items.[].system.range} (same value: 120) [requirements] : string {6-00.items.[].system.requirements} (same value: '') rules : ignored (Foundry rules object) {6-00.items.[].system.rules} [references] : object {6-00.items.[].system.references} children : array<> {6-00.items.[].system.references.children} Length: min=0 max=0 Value type: empty immunityFrom : array<> {6-00.items.[].system.references.immunityFrom} Length: min=0 max=0 Value type: empty overriddenBy : array<> {6-00.items.[].system.references.overriddenBy} Length: min=0 max=0 Value type: empty overrides : array<> {6-00.items.[].system.references.overrides} Length: min=0 max=0 Value type: empty [reload] : object {6-00.items.[].system.reload} value : string {6-00.items.[].system.reload.value} (3 different values) '' (x2) '-' (x1) '1' (x1) [removable] : boolean {6-00.items.[].system.removable} (same value: False) [ritual] : object {6-00.items.[].system.ritual} primary : object {6-00.items.[].system.ritual.primary} check : string {6-00.items.[].system.ritual.primary.check} (same value: 'Religion (expert; you must be a demon)') secondary : object {6-00.items.[].system.ritual.secondary} casters : integer {6-00.items.[].system.ritual.secondary.casters} (same value: 0) checks : string {6-00.items.[].system.ritual.secondary.checks} (same value: '') [runes] : object {6-00.items.[].system.runes} potency : integer {6-00.items.[].system.runes.potency} (2 different values) 1 (x3) 0 (x2) property : array {6-00.items.[].system.runes.property} Length: min=0 max=1 Value type: string {6-00.items.[].system.runes.property.[]} (2 different values) 'underwater' (x2) 'fearsome' (x1) resilient : integer {6-00.items.[].system.runes.resilient} (same value: 0) [striking] : integer {6-00.items.[].system.runes.striking} (2 different values) 1 (x3) 0 (x1) [showSlotlessLevels] : object {6-00.items.[].system.showSlotlessLevels} value : boolean {6-00.items.[].system.showSlotlessLevels.value} (same value: False) [size] : string {6-00.items.[].system.size} (same value: 'med') traits : object {6-00.items.[].system.traits} [rarity] : string {6-00.items.[].system.traits.rarity} (2 different values) 'common' (x146) 'uncommon' (x11) [traditions] : array {6-00.items.[].system.traits.traditions} Length: min=0 max=4 Value type: string {6-00.items.[].system.traits.traditions.[]} (4 different values) 'occult' (x40) 'arcane' (x35) 'divine' (x25) 'primal' (x15) [value] : array {6-00.items.[].system.traits.value} Length: min=0 max=7 Value type: string {6-00.items.[].system.traits.value.[]} (55 different values) [quantity] : integer {6-00.items.[].system.quantity} (same value: 1) [slots] : object {6-00.items.[].system.slots} [slug] : string {6-00.items.[].system.slug} (56 different values) [speedPenalty] : integer {6-00.items.[].system.speedPenalty} (same value: -5) [spelldc] : object {6-00.items.[].system.spelldc} dc : integer {6-00.items.[].system.spelldc.dc} (9 different values) 16 (x2) 22 (x1) 19 (x1) 26 (x1) 21 (x1) 18 (x1) 25 (x1) 23 (x1) 24 (x1) [mod] : integer {6-00.items.[].system.spelldc.mod} (same value: 0) value : integer {6-00.items.[].system.spelldc.value} (8 different values) 8 (x2) 13 (x2) 14 (x1) 11 (x1) 18 (x1) 10 (x1) 17 (x1) 16 (x1) [splashDamage] : object {6-00.items.[].system.splashDamage} value : integer {6-00.items.[].system.splashDamage.value} (same value: 0) [strength] : integer {6-00.items.[].system.strength} (same value: 2) [target] : object {6-00.items.[].system.target} value : string {6-00.items.[].system.target.value} (7 different values) '1 creature' (x27) '' (x16) 'enemies in the area' (x4) '1 creature or object' (x3) 'your companion or eidolon' (x1) '1 creature or unattended object' (x1) '1 unattended object of light Bulk or less' (x1) [time] : object {6-00.items.[].system.time} value : string {6-00.items.[].system.time.value} (4 different values) '2' (x41) '1 day' (x8) '1' (x3) '3' (x1) [tradition] : object {6-00.items.[].system.tradition} value : string {6-00.items.[].system.tradition.value} (3 different values) 'divine' (x8) 'occult' (x1) 'primal' (x1) [usage] : object {6-00.items.[].system.usage} [canBeAmmo] : boolean {6-00.items.[].system.usage.canBeAmmo} (same value: False) value : string {6-00.items.[].system.usage.value} (4 different values) 'held-in-one-hand' (x8) 'held-in-two-hands' (x1) 'tattooed-on-the-body' (x1) 'affixed-to-armor' (x1) [uses] : object {6-00.items.[].system.uses} autoDestroy : boolean {6-00.items.[].system.uses.autoDestroy} (same value: True) max : integer {6-00.items.[].system.uses.max} (same value: 1) value : integer {6-00.items.[].system.uses.value} (same value: 1) [value] : object {6-00.items.[].system.value} isValued : boolean {6-00.items.[].system.value.isValued} (same value: False) [value] : empty type : string {6-00.items.[].type} (10 different values) 'action' (x226) 'melee' (x78) 'spell' (x53) 'spellcastingEntry' (x10) 'consumable' (x6) 'weapon' (x4) 'lore' (x3) 'condition' (x1) 'armor' (x1) 'equipment' (x1) [_stats] : object {6-00.items.[]._stats} compendiumSource : string {6-00.items.[]._stats.compendiumSource} (51 different values) [flags] : object {6-00.items.[].flags} pf2e : object {6-00.items.[].flags.pf2e} linkedWeapon : string {6-00.items.[].flags.pf2e.linkedWeapon} (same value: 'ildKRhxtLmx014BP') [folder] : string {6-00.items.[].folder} (same value: 'j23Pmmp2h7n8197M') name : string {6-00.name} (all different values) [prototypeToken] : object {6-00.prototypeToken} name : string {6-00.prototypeToken.name} (10 different values) 'Abendego\'s Squall' (x4) 'Accursed Cargo' (x4) 'Averill Quint' (x4) 'History\'s Repetition' (x4) 'Hostile Architecture' (x4) 'Sailor\'s Warning' (x4) 'Singe' (x4) 'Vescavor Swarm' (x1) 'Pusk' (x1) 'Xurgimoth (Weak)' (x1) system : object {6-00.system} attributes : object {6-00.system.attributes} ac : object {6-00.system.attributes.ac} [details] : string {6-00.system.attributes.ac.details} (same value: '') value : integer {6-00.system.attributes.ac.value} (17 different values) [emitsSound] : string {6-00.system.attributes.emitsSound} (same value: 'encounter') [hardness] : integer {6-00.system.attributes.hardness} (8 different values) 0 (x16) 7 (x3) 3 (x2) 5 (x2) 8 (x1) 13 (x1) 15 (x1) 17 (x1) hp : object {6-00.system.attributes.hp} details : string {6-00.system.attributes.hp.details} (6 different values) '' (x51) 'void healing' (x7) '(BT 15)' (x1) '(BT 25)' (x1) 'fueled by spite, void healing' (x1) 'void healing, rejuvenation' (x1) max : integer {6-00.system.attributes.hp.max} (35 different values) temp : integer {6-00.system.attributes.hp.temp} (same value: 0) value : integer {6-00.system.attributes.hp.value} (35 different values) [adjustment] : empty [allSaves] : object {6-00.system.attributes.allSaves} value : string {6-00.system.attributes.allSaves.value} (2 different values) '' (x34) '+1 status to all saves vs. magic' (x1) [immunities] : array {6-00.system.attributes.immunities} Length: min=2 max=7 Value type: object {6-00.system.attributes.immunities.[]} [exceptions] : array<> {6-00.system.attributes.immunities.[].exceptions} Length: min=0 max=0 Value type: empty type : string {6-00.system.attributes.immunities.[].type} (11 different values) [resistances] : array {6-00.system.attributes.resistances} Length: min=1 max=3 Value type: object {6-00.system.attributes.resistances.[]} [doubleVs] : array {6-00.system.attributes.resistances.[].doubleVs} Length: min=0 max=1 Value type: string {6-00.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical') [exceptions] : array {6-00.system.attributes.resistances.[].exceptions} Length: min=0 max=4 Value type: string {6-00.system.attributes.resistances.[].exceptions.[]} (4 different values) 'force' (x6) 'ghost-touch' (x6) 'vitality' (x6) 'spirit' (x6) type : string {6-00.system.attributes.resistances.[].type} (7 different values) 'all-damage' (x6) 'piercing' (x4) 'bludgeoning' (x3) 'slashing' (x3) 'acid' (x2) 'fire' (x1) 'electricity' (x1) value : integer {6-00.system.attributes.resistances.[].value} (8 different values) 5 (x9) 2 (x3) 10 (x2) 7 (x2) 12 (x1) 3 (x1) 6 (x1) 8 (x1) [speed] : object {6-00.system.attributes.speed} [details] : string {6-00.system.attributes.speed.details} (same value: 'forest passage') otherSpeeds : array {6-00.system.attributes.speed.otherSpeeds} Length: min=0 max=2 Value type: object {6-00.system.attributes.speed.otherSpeeds.[]} type : string {6-00.system.attributes.speed.otherSpeeds.[].type} (2 different values) 'swim' (x31) 'fly' (x6) value : integer {6-00.system.attributes.speed.otherSpeeds.[].value} (8 different values) 25 (x16) 30 (x10) 60 (x3) 40 (x2) 50 (x2) 20 (x2) 35 (x1) 120 (x1) value : integer {6-00.system.attributes.speed.value} (7 different values) 25 (x18) 0 (x5) 15 (x4) 20 (x4) 10 (x2) 30 (x1) 5 (x1) [stealth] : object {6-00.system.attributes.stealth} details : string {6-00.system.attributes.stealth.details} (6 different values) '' (x11) '

(trained)

' (x8) '

(expert)

' (x4) '

(trained) or @UUID[Compendium.pf2e.spells-srd.Item.Detect Magic]

' (x2) '

or @UUID[Compendium.pf2e.spells-srd.Item.Detect Magic]

' (x1) '

(expert) or @UUID[Compendium.pf2e.spells-srd.Item.Detect Magic]

' (x1) value : integer {6-00.system.attributes.stealth.value} (13 different values) [weaknesses] : array {6-00.system.attributes.weaknesses} Length: min=1 max=4 Value type: object {6-00.system.attributes.weaknesses.[]} [exceptions] : array<> {6-00.system.attributes.weaknesses.[].exceptions} Length: min=0 max=0 Value type: empty type : string {6-00.system.attributes.weaknesses.[].type} (6 different values) 'cold-iron' (x20) 'holy' (x20) 'vitality' (x4) 'area-damage' (x2) 'splash-damage' (x2) 'bludgeoning' (x1) value : integer {6-00.system.attributes.weaknesses.[].value} (6 different values) 5 (x22) 3 (x11) 7 (x9) 1 (x4) 6 (x2) 8 (x1) details : object {6-00.system.details} [description] : string {6-00.system.details.description} (8 different values) '

A wooden crate bearing a chthonic sigil glows with a power contained within it.

' (x4) '

Pebbles form into a hand the size of an ox, which reaches to crush anyone in the water.

' (x4) '

The sigils on the door\'s frame glow with an amber light, which collects in a facet over the center of the door.

' (x4) '

An illusory cyclops in oracular robes cries out a warning, but then dissolves into a violent phantasmal cyclops, which calls out for the Blind Formless Chaos That Lies Behind the Stars to accept his sacrifice. It then plunges an obsidian athame into a creature\'s chest, summoning a foul entity.

' (x4) '

Singe\'s spirit lingers in the Whippoorwill\'s crow\'s nest, where it calls out warnings and shoots intruders.

' (x4) '

A demonic presence animates the ship carrying demon pirates.

' (x3) '

A massive orca known as Abendego\'s Squall leaps from the water. Its mouth opens to snap against any part of the ship that it can reach.

' (x2) '

Abendego\'s Squall leaps from the water. Its mouth opens to snap against any part of the ship that it can reach.

' (x2) [disable] : string {6-00.system.details.disable} (27 different values) [isComplex] : boolean {6-00.system.details.isComplex} (2 different values) True (x19) False (x8) level : object {6-00.system.details.level} value : integer {6-00.system.details.level.value} (10 different values) 5 (x8) 7 (x8) 6 (x8) 3 (x7) 2 (x7) 1 (x7) 4 (x6) -1 (x6) 8 (x4) 9 (x1) publication : object {6-00.system.details.publication} license : string {6-00.system.details.publication.license} (same value: 'ORC') remaster : boolean {6-00.system.details.publication.remaster} (same value: True) title : string {6-00.system.details.publication.title} (same value: 'Pathfinder Society Scenario #6-00: Salt of the Ocean') [blurb] : string {6-00.system.details.blurb} (13 different values) [languages] : object {6-00.system.details.languages} details : string {6-00.system.details.languages.details} (5 different values) '' (x20) 'telepathy 100 feet' (x10) 'Telepathy 100 feet' (x3) 'Telepathy 100 feet, Truespeech' (x1) 'Special Communication Types' (x1) value : array {6-00.system.details.languages.value} Length: min=0 max=7 Value type: string {6-00.system.details.languages.value.[]} (9 different values) 'common' (x20) 'chthonian' (x15) 'necril' (x8) 'draconic' (x4) 'empyrean' (x1) 'kelish' (x1) 'mwangi' (x1) 'osiriani' (x1) 'thalassic' (x1) [privateNotes] : string {6-00.system.details.privateNotes} (same value: '') [publicNotes] : string {6-00.system.details.publicNotes} (16 different values) [reset] : string {6-00.system.details.reset} (7 different values) '' (x13) '

24 hours

' (x4) '

The haunt deactivates 1 minute after all creatures leave the area but resets immediately thereafter.

' (x4) '

The Hostile Architecture resets after being exposed to the light of a blue moon.

' (x3) '

The orca returns to hunt down the Snapdragon after 8 hours.

' (x1) '

The Abendego\'s Squall returns to hunt down the Snapdragon after 8 hours.

' (x1) '

The hostile architecture resets after being exposed to the light of a blue moon.

' (x1) [routine] : string {6-00.system.details.routine} (14 different values) saves : object {6-00.system.saves} fortitude : object {6-00.system.saves.fortitude} saveDetail : string {6-00.system.saves.fortitude.saveDetail} (same value: '') value : integer {6-00.system.saves.fortitude.value} (17 different values) reflex : object {6-00.system.saves.reflex} saveDetail : string {6-00.system.saves.reflex.saveDetail} (same value: '') value : integer {6-00.system.saves.reflex.value} (20 different values) will : object {6-00.system.saves.will} saveDetail : string {6-00.system.saves.will.saveDetail} (same value: '') value : integer {6-00.system.saves.will.value} (18 different values) [statusEffects] : array<> {6-00.system.statusEffects} Length: min=0 max=0 Value type: empty traits : object {6-00.system.traits} rarity : string {6-00.system.traits.rarity} (4 different values) 'common' (x22) 'unique' (x21) 'uncommon' (x15) 'rare' (x4) size : object {6-00.system.traits.size} value : string {6-00.system.traits.size.value} (4 different values) 'med' (x53) 'lg' (x6) 'sm' (x2) 'tiny' (x1) value : array {6-00.system.traits.value} Length: min=1 max=4 Value type: string {6-00.system.traits.value.[]} (21 different values) [abilities] : object {6-00.system.abilities} cha : object {6-00.system.abilities.cha} mod : integer {6-00.system.abilities.cha.mod} (11 different values) con : object {6-00.system.abilities.con} mod : integer {6-00.system.abilities.con.mod} (5 different values) 2 (x11) 1 (x9) 4 (x8) 3 (x4) 0 (x3) dex : object {6-00.system.abilities.dex} mod : integer {6-00.system.abilities.dex.mod} (6 different values) 3 (x10) 4 (x8) 2 (x7) 5 (x4) 1 (x4) 0 (x2) int : object {6-00.system.abilities.int} mod : integer {6-00.system.abilities.int.mod} (8 different values) 0 (x14) 1 (x7) -1 (x4) -4 (x3) -5 (x3) -3 (x2) 4 (x1) 2 (x1) str : object {6-00.system.abilities.str} mod : integer {6-00.system.abilities.str.mod} (8 different values) 4 (x9) 5 (x6) 2 (x5) 3 (x4) 6 (x4) 1 (x4) -5 (x2) -2 (x1) wis : object {6-00.system.abilities.wis} mod : integer {6-00.system.abilities.wis.mod} (5 different values) 2 (x18) 3 (x9) 0 (x4) 1 (x3) -1 (x1) [initiative] : object {6-00.system.initiative} statistic : string {6-00.system.initiative.statistic} (same value: 'perception') [perception] : object {6-00.system.perception} details : string {6-00.system.perception.details} (3 different values) '' (x33) 'mist vision' (x1) 'blood scent' (x1) mod : integer {6-00.system.perception.mod} (14 different values) senses : array {6-00.system.perception.senses} Length: min=0 max=2 Value type: object {6-00.system.perception.senses.[]} [acuity] : string {6-00.system.perception.senses.[].acuity} (2 different values) 'imprecise' (x5) 'precise' (x2) [range] : integer {6-00.system.perception.senses.[].range} (4 different values) 30 (x3) 120 (x2) 60 (x1) 100 (x1) type : string {6-00.system.perception.senses.[].type} (4 different values) 'darkvision' (x26) 'low-light-vision' (x6) 'scent' (x5) 'echolocation' (x2) [resources] : object {6-00.system.resources} [focus] : object {6-00.system.resources.focus} max : integer {6-00.system.resources.focus.max} (same value: 1) value : integer {6-00.system.resources.focus.value} (same value: 1) [skills] : object {6-00.system.skills} [acrobatics] : object {6-00.system.skills.acrobatics} base : integer {6-00.system.skills.acrobatics.base} (14 different values) [special] : array<> {6-00.system.skills.acrobatics.special} Length: min=0 max=0 Value type: empty [arcana] : object {6-00.system.skills.arcana} base : integer {6-00.system.skills.arcana.base} (same value: 14) special : array<> {6-00.system.skills.arcana.special} Length: min=0 max=0 Value type: empty [athletics] : object {6-00.system.skills.athletics} base : integer {6-00.system.skills.athletics.base} (15 different values) [special] : array {6-00.system.skills.athletics.special} Length: min=0 max=1 Value type: object {6-00.system.skills.athletics.special.[]} base : integer {6-00.system.skills.athletics.special.[].base} (4 different values) 10 (x1) 15 (x1) 18 (x1) 19 (x1) label : string {6-00.system.skills.athletics.special.[].label} (same value: 'to Swim') predicate : array {6-00.system.skills.athletics.special.[].predicate} Length: min=1 max=1 Value type: string {6-00.system.skills.athletics.special.[].predicate.[]} (same value: 'action:swim') [deception] : object {6-00.system.skills.deception} base : integer {6-00.system.skills.deception.base} (11 different values) [special] : array<> {6-00.system.skills.deception.special} Length: min=0 max=0 Value type: empty [diplomacy] : object {6-00.system.skills.diplomacy} base : integer {6-00.system.skills.diplomacy.base} (6 different values) 12 (x1) 4 (x1) 20 (x1) 6 (x1) 15 (x1) 14 (x1) [special] : array<> {6-00.system.skills.diplomacy.special} Length: min=0 max=0 Value type: empty [intimidation] : object {6-00.system.skills.intimidation} base : integer {6-00.system.skills.intimidation.base} (12 different values) [special] : array<> {6-00.system.skills.intimidation.special} Length: min=0 max=0 Value type: empty [medicine] : object {6-00.system.skills.medicine} base : integer {6-00.system.skills.medicine.base} (same value: 4) special : array<> {6-00.system.skills.medicine.special} Length: min=0 max=0 Value type: empty [nature] : object {6-00.system.skills.nature} base : integer {6-00.system.skills.nature.base} (same value: 12) special : array<> {6-00.system.skills.nature.special} Length: min=0 max=0 Value type: empty [occultism] : object {6-00.system.skills.occultism} base : integer {6-00.system.skills.occultism.base} (same value: 15) special : array<> {6-00.system.skills.occultism.special} Length: min=0 max=0 Value type: empty [religion] : object {6-00.system.skills.religion} base : integer {6-00.system.skills.religion.base} (same value: 13) [society] : object {6-00.system.skills.society} base : integer {6-00.system.skills.society.base} (2 different values) 15 (x1) 12 (x1) special : array<> {6-00.system.skills.society.special} Length: min=0 max=0 Value type: empty [stealth] : object {6-00.system.skills.stealth} base : integer {6-00.system.skills.stealth.base} (13 different values) [special] : array<> {6-00.system.skills.stealth.special} Length: min=0 max=0 Value type: empty [survival] : object {6-00.system.skills.survival} base : integer {6-00.system.skills.survival.base} (7 different values) 5 (x2) 9 (x1) 12 (x1) 15 (x1) 10 (x1) 7 (x1) 3 (x1) [special] : array<> {6-00.system.skills.survival.special} Length: min=0 max=0 Value type: empty [thievery] : object {6-00.system.skills.thievery} base : integer {6-00.system.skills.thievery.base} (same value: 15) special : array<> {6-00.system.skills.thievery.special} Length: min=0 max=0 Value type: empty [spellcasting] : object {6-00.system.spellcasting} rituals : object {6-00.system.spellcasting.rituals} dc : integer {6-00.system.spellcasting.rituals.dc} (2 different values) 26 (x1) 16 (x1) type : string {6-00.type} (2 different values) 'npc' (x35) 'hazard' (x27)