5-05 Different values: 8 ===================================== object {5-05} _id : string {5-05._id} (all different values) folder : string {5-05.folder} (same value: 'brA98Vtn10peF0TD') img : string {5-05.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg') items : array {5-05.items} Length: min=5 max=15 Value type: object {5-05.items.[]} _id : string {5-05.items.[]._id} (49 different values) [_stats] : object {5-05.items.[]._stats} compendiumSource : string {5-05.items.[]._stats.compendiumSource} (15 different values) img : string {5-05.items.[].img} (15 different values) name : string {5-05.items.[].name} (40 different values) sort : integer {5-05.items.[].sort} (15 different values) system : object {5-05.items.[].system} [acBonus] : integer {5-05.items.[].system.acBonus} (same value: 1) [actionType] : object {5-05.items.[].system.actionType} value : string {5-05.items.[].system.actionType.value} (2 different values) 'passive' (x24) 'action' (x15) [actions] : object {5-05.items.[].system.actions} [value] : integer {5-05.items.[].system.actions.value} (2 different values) 1 (x11) 2 (x4) [area] : object {5-05.items.[].system.area} type : string {5-05.items.[].system.area.type} (same value: 'burst') value : integer {5-05.items.[].system.area.value} (same value: 20) [attack] : object {5-05.items.[].system.attack} value : string {5-05.items.[].system.attack.value} (same value: '') [attackEffects] : object {5-05.items.[].system.attackEffects} [custom] : string {5-05.items.[].system.attackEffects.custom} (same value: '') value : array {5-05.items.[].system.attackEffects.value} Length: min=0 max=1 Value type: string {5-05.items.[].system.attackEffects.value.[]} (5 different values) 'grotesque-gift' (x4) 'ghoul-ghoul-fever' (x2) 'sagebane' (x2) 'grab' (x1) 'mandragora-venom' (x1) [autoHeightenLevel] : object {5-05.items.[].system.autoHeightenLevel} [value] : empty publication : object {5-05.items.[].system.publication} license : string {5-05.items.[].system.publication.license} (2 different values) 'OGL' (x80) 'ORC' (x1) remaster : boolean {5-05.items.[].system.publication.remaster} (2 different values) False (x80) True (x1) title : string {5-05.items.[].system.publication.title} (7 different values) '' (x52) 'Pathfinder Bestiary 2' (x7) 'Pathfinder Bestiary' (x7) 'Pathfinder Core Rulebook' (x6) 'Pathfinder Guns & Gears' (x4) 'Pathfinder Advanced Player\'s Guide' (x4) 'Pathfinder Player Core' (x1) rules : ignored (Foundry rules object) {5-05.items.[].system.rules} traits : object {5-05.items.[].system.traits} [rarity] : string {5-05.items.[].system.traits.rarity} (2 different values) 'common' (x70) 'uncommon' (x2) [traditions] : array {5-05.items.[].system.traits.traditions} Length: min=2 max=2 Value type: string {5-05.items.[].system.traits.traditions.[]} (2 different values) 'arcane' (x1) 'primal' (x1) [value] : array {5-05.items.[].system.traits.value} Length: min=0 max=5 Value type: string {5-05.items.[].system.traits.value.[]} (33 different values) [baseItem] : string {5-05.items.[].system.baseItem} (4 different values) 'double-barreled-pistol' (x2) 'scimitar' (x2) 'greataxe' (x2) 'leather-armor' (x2) [bonusDamage] : object {5-05.items.[].system.bonusDamage} value : integer {5-05.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {5-05.items.[].system.bulk} value : mixed integer {5-05.items.[].system.bulk.value} (2 different values) 1 (x6) 2 (x2) float {5-05.items.[].system.bulk.value} (same value: 0,1) [category] : string {5-05.items.[].system.category} (all different values) [containerId] : empty [cost] : object {5-05.items.[].system.cost} value : string {5-05.items.[].system.cost.value} (same value: '') [counteraction] : boolean {5-05.items.[].system.counteraction} (same value: False) [damage] : object {5-05.items.[].system.damage} [damageType] : string {5-05.items.[].system.damage.damageType} (2 different values) 'slashing' (x4) 'piercing' (x2) [dice] : integer {5-05.items.[].system.damage.dice} (same value: 1) [die] : string {5-05.items.[].system.damage.die} (3 different values) 'd4' (x2) 'd6' (x2) 'd12' (x2) [formula] : string {5-05.items.[].system.damage.formula} (same value: '2d8+5') [kind] : string {5-05.items.[].system.damage.kind} (same value: 'healing') [type] : string {5-05.items.[].system.damage.type} (same value: 'void') [damageRolls] : object {5-05.items.[].system.damageRolls} [0] : object {5-05.items.[].system.damageRolls.0} damage : string {5-05.items.[].system.damageRolls.0.damage} (6 different values) '1d12+4' (x2) '1d6+5' (x1) '1d12+6' (x1) '1d4+6' (x1) '2d4+2' (x1) '1d4+4' (x1) damageType : string {5-05.items.[].system.damageRolls.0.damageType} (3 different values) 'slashing' (x5) 'bludgeoning' (x1) 'fire' (x1) [0c8x9uey5zmj2dgwit87] : object {5-05.items.[].system.damageRolls.0c8x9uey5zmj2dgwit87} damage : string {5-05.items.[].system.damageRolls.0c8x9uey5zmj2dgwit87.damage} (same value: '1d6+2') damageType : string {5-05.items.[].system.damageRolls.0c8x9uey5zmj2dgwit87.damageType} (same value: 'fire') [8a49gf7iwdxq2kp40clf] : object {5-05.items.[].system.damageRolls.8a49gf7iwdxq2kp40clf} damage : string {5-05.items.[].system.damageRolls.8a49gf7iwdxq2kp40clf.damage} (2 different values) '1d6+10' (x1) '1d6+8' (x1) damageType : string {5-05.items.[].system.damageRolls.8a49gf7iwdxq2kp40clf.damageType} (same value: 'bludgeoning') [B7WvNsx1nWlEOeFQ] : object {5-05.items.[].system.damageRolls.B7WvNsx1nWlEOeFQ} damage : string {5-05.items.[].system.damageRolls.B7WvNsx1nWlEOeFQ.damage} (2 different values) '1d6+7' (x1) '1d6+5' (x1) damageType : string {5-05.items.[].system.damageRolls.B7WvNsx1nWlEOeFQ.damageType} (same value: 'piercing') [F3xkAa0VJjSSgXEA] : object {5-05.items.[].system.damageRolls.F3xkAa0VJjSSgXEA} damage : string {5-05.items.[].system.damageRolls.F3xkAa0VJjSSgXEA.damage} (2 different values) '1d4+7' (x1) '1d4+5' (x1) damageType : string {5-05.items.[].system.damageRolls.F3xkAa0VJjSSgXEA.damageType} (same value: 'slashing') [VSfmm4anKmBKfYFA] : object {5-05.items.[].system.damageRolls.VSfmm4anKmBKfYFA} damage : string {5-05.items.[].system.damageRolls.VSfmm4anKmBKfYFA.damage} (2 different values) '1d6+7' (x1) '1d6+5' (x1) damageType : string {5-05.items.[].system.damageRolls.VSfmm4anKmBKfYFA.damageType} (same value: 'slashing') [aw8qbg71ilfmw9o2jqx6] : object {5-05.items.[].system.damageRolls.aw8qbg71ilfmw9o2jqx6} damage : string {5-05.items.[].system.damageRolls.aw8qbg71ilfmw9o2jqx6.damage} (same value: '2d8+2') damageType : string {5-05.items.[].system.damageRolls.aw8qbg71ilfmw9o2jqx6.damageType} (same value: 'piercing') [h0jQU0rRsNHElY3b] : object {5-05.items.[].system.damageRolls.h0jQU0rRsNHElY3b} damage : string {5-05.items.[].system.damageRolls.h0jQU0rRsNHElY3b.damage} (same value: '1d4') damageType : string {5-05.items.[].system.damageRolls.h0jQU0rRsNHElY3b.damageType} (same value: 'piercing') [w9qzsteb6tkmoqekrmm2] : object {5-05.items.[].system.damageRolls.w9qzsteb6tkmoqekrmm2} damage : string {5-05.items.[].system.damageRolls.w9qzsteb6tkmoqekrmm2.damage} (same value: '1d4') damageType : string {5-05.items.[].system.damageRolls.w9qzsteb6tkmoqekrmm2.damageType} (same value: 'void') [deathNote] : boolean {5-05.items.[].system.deathNote} (same value: True) [defense] : empty description : object {5-05.items.[].system.description} value : string {5-05.items.[].system.description.value} (38 different values) [bonus] : object {5-05.items.[].system.bonus} value : integer {5-05.items.[].system.bonus.value} (7 different values) 12 (x7) 0 (x6) 11 (x4) 10 (x3) 13 (x2) 18 (x1) 14 (x1) [checkPenalty] : integer {5-05.items.[].system.checkPenalty} (same value: -1) [dexCap] : integer {5-05.items.[].system.dexCap} (same value: 4) [duration] : object {5-05.items.[].system.duration} sustained : boolean {5-05.items.[].system.duration.sustained} (same value: False) value : string {5-05.items.[].system.duration.value} (same value: '1 minute') [equipped] : object {5-05.items.[].system.equipped} carryType : string {5-05.items.[].system.equipped.carryType} (2 different values) 'worn' (x16) 'held' (x2) [handsHeld] : integer {5-05.items.[].system.equipped.handsHeld} (2 different values) 0 (x8) 2 (x2) [inSlot] : boolean {5-05.items.[].system.equipped.inSlot} (same value: True) [invested] : empty [frequency] : object {5-05.items.[].system.frequency} max : integer {5-05.items.[].system.frequency.max} (same value: 1) per : string {5-05.items.[].system.frequency.per} (2 different values) 'round' (x2) 'day' (x1) value : integer {5-05.items.[].system.frequency.value} (same value: 1) [group] : string {5-05.items.[].system.group} (4 different values) 'firearm' (x2) 'sword' (x2) 'axe' (x2) 'leather' (x2) [hardness] : integer {5-05.items.[].system.hardness} (same value: 0) [hp] : object {5-05.items.[].system.hp} max : integer {5-05.items.[].system.hp.max} (same value: 0) value : integer {5-05.items.[].system.hp.value} (same value: 0) [level] : object {5-05.items.[].system.level} value : integer {5-05.items.[].system.level.value} (5 different values) 0 (x12) 3 (x4) 2 (x1) 11 (x1) 7 (x1) [location] : object {5-05.items.[].system.location} heightenedLevel : integer {5-05.items.[].system.location.heightenedLevel} (same value: 2) value : string {5-05.items.[].system.location.value} (same value: 's5EUI19zot0yozFA') [material] : object {5-05.items.[].system.material} [grade] : empty [type] : empty [mod] : object {5-05.items.[].system.mod} value : integer {5-05.items.[].system.mod.value} (4 different values) 10 (x1) 9 (x1) 13 (x1) 8 (x1) [prepared] : object {5-05.items.[].system.prepared} value : string {5-05.items.[].system.prepared.value} (same value: 'innate') [price] : object {5-05.items.[].system.price} [per] : integer {5-05.items.[].system.price.per} (same value: 10) value : object {5-05.items.[].system.price.value} [gp] : integer {5-05.items.[].system.price.value.gp} (6 different values) 12 (x4) 2 (x4) 7 (x2) 1 (x2) 1500 (x1) 360 (x1) [sp] : integer {5-05.items.[].system.price.value.sp} (2 different values) 1 (x2) 4 (x2) [proficiency] : object {5-05.items.[].system.proficiency} value : integer {5-05.items.[].system.proficiency.value} (same value: 1) [proficient] : object {5-05.items.[].system.proficient} value : integer {5-05.items.[].system.proficient.value} (same value: 0) [quantity] : integer {5-05.items.[].system.quantity} (3 different values) 1 (x14) 10 (x2) 2 (x2) [range] : mixed integer {5-05.items.[].system.range} (same value: 30) object {5-05.items.[].system.range} value : string {5-05.items.[].system.range.value} (same value: '120 feet') [reload] : object {5-05.items.[].system.reload} value : string {5-05.items.[].system.reload.value} (2 different values) '' (x4) '1' (x2) [requirements] : string {5-05.items.[].system.requirements} (same value: '') [runes] : object {5-05.items.[].system.runes} potency : integer {5-05.items.[].system.runes.potency} (same value: 0) property : array<> {5-05.items.[].system.runes.property} Length: min=0 max=0 Value type: empty [resilient] : integer {5-05.items.[].system.runes.resilient} (same value: 0) [striking] : integer {5-05.items.[].system.runes.striking} (same value: 0) [showSlotlessLevels] : object {5-05.items.[].system.showSlotlessLevels} value : boolean {5-05.items.[].system.showSlotlessLevels.value} (same value: False) [size] : string {5-05.items.[].system.size} (same value: 'med') [slots] : object {5-05.items.[].system.slots} [slug] : string {5-05.items.[].system.slug} (18 different values) [speedPenalty] : integer {5-05.items.[].system.speedPenalty} (same value: 0) [spell] : object {5-05.items.[].system.spell} _id : string {5-05.items.[].system.spell._id} (2 different values) 'ej7QpVaEjuHtex5r' (x1) '760LIVCjjer48u8x' (x1) flags : object {5-05.items.[].system.spell.flags} core : object {5-05.items.[].system.spell.flags.core} sourceId : string {5-05.items.[].system.spell.flags.core.sourceId} (same value: 'Compendium.pf2e.spells-srd.Item.9WGeBwIIbbUuWKq0') img : string {5-05.items.[].system.spell.img} (same value: 'systems/pf2e/icons/spells/animate-dead.webp') name : string {5-05.items.[].system.spell.name} (same value: 'Animate Dead') sort : integer {5-05.items.[].system.spell.sort} (same value: 0) system : object {5-05.items.[].system.spell.system} [area] : empty cost : object {5-05.items.[].system.spell.system.cost} value : string {5-05.items.[].system.spell.system.cost.value} (same value: '') counteraction : boolean {5-05.items.[].system.spell.system.counteraction} (same value: False) damage : object {5-05.items.[].system.spell.system.damage} description : object {5-05.items.[].system.spell.system.description} value : string {5-05.items.[].system.spell.system.description.value} (same value: '

Your magic dredges up a corpse or skeleton and fills it with necromantic life, and you force the dead to fight at your command. You summon a common creature that has the undead trait and whose level is -1; this creature gains the summoned trait. Heightening the spell increases the maximum level of creature you can summon.


Heightened (2nd) Level 1.

Heightened (3rd) Level 2.

Heightened (4th) Level 3.

Heightened (5th) Level 5.

Heightened (6th) Level 7.

Heightened (7th) Level 9.

Heightened (8th) Level 11.

Heightened (9th) Level 13.

Heightened (10th) Level 15.

') duration : object {5-05.items.[].system.spell.system.duration} sustained : boolean {5-05.items.[].system.spell.system.duration.sustained} (same value: True) value : string {5-05.items.[].system.spell.system.duration.value} (same value: '1 minute') level : object {5-05.items.[].system.spell.system.level} value : integer {5-05.items.[].system.spell.system.level.value} (same value: 1) location : object {5-05.items.[].system.spell.system.location} heightenedLevel : integer {5-05.items.[].system.spell.system.location.heightenedLevel} (2 different values) 5 (x1) 3 (x1) [value] : empty publication : object {5-05.items.[].system.spell.system.publication} license : string {5-05.items.[].system.spell.system.publication.license} (same value: 'OGL') remaster : boolean {5-05.items.[].system.spell.system.publication.remaster} (same value: False) title : string {5-05.items.[].system.spell.system.publication.title} (same value: 'Pathfinder Advanced Player\'s Guide') range : object {5-05.items.[].system.spell.system.range} value : string {5-05.items.[].system.spell.system.range.value} (same value: '30 feet') requirements : string {5-05.items.[].system.spell.system.requirements} (same value: '') rules : ignored (Foundry rules object) {5-05.items.[].system.spell.system.rules} slug : string {5-05.items.[].system.spell.system.slug} (same value: 'animate-dead') target : object {5-05.items.[].system.spell.system.target} value : string {5-05.items.[].system.spell.system.target.value} (same value: '') time : object {5-05.items.[].system.spell.system.time} value : string {5-05.items.[].system.spell.system.time.value} (same value: '3') [defense] : empty traits : object {5-05.items.[].system.spell.system.traits} rarity : string {5-05.items.[].system.spell.system.traits.rarity} (same value: 'common') traditions : array {5-05.items.[].system.spell.system.traits.traditions} Length: min=3 max=3 Value type: string {5-05.items.[].system.spell.system.traits.traditions.[]} (3 different values) 'arcane' (x2) 'divine' (x2) 'occult' (x2) value : array {5-05.items.[].system.spell.system.traits.value} Length: min=2 max=2 Value type: string {5-05.items.[].system.spell.system.traits.value.[]} (2 different values) 'concentrate' (x2) 'manipulate' (x2) type : string {5-05.items.[].system.spell.type} (same value: 'spell') [spelldc] : object {5-05.items.[].system.spelldc} dc : integer {5-05.items.[].system.spelldc.dc} (same value: 27) value : integer {5-05.items.[].system.spelldc.value} (same value: 19) [splashDamage] : object {5-05.items.[].system.splashDamage} value : integer {5-05.items.[].system.splashDamage.value} (same value: 0) [stackGroup] : string {5-05.items.[].system.stackGroup} (same value: 'rounds10') [strength] : integer {5-05.items.[].system.strength} (same value: 0) [target] : object {5-05.items.[].system.target} value : string {5-05.items.[].system.target.value} (same value: '') [time] : object {5-05.items.[].system.time} value : string {5-05.items.[].system.time.value} (same value: '3') [tradition] : object {5-05.items.[].system.tradition} value : string {5-05.items.[].system.tradition.value} (same value: 'divine') [usage] : object {5-05.items.[].system.usage} value : string {5-05.items.[].system.usage.value} (2 different values) 'held-in-one-hand' (x14) 'held-in-two-hands' (x2) [uses] : object {5-05.items.[].system.uses} autoDestroy : boolean {5-05.items.[].system.uses.autoDestroy} (2 different values) True (x6) False (x2) max : integer {5-05.items.[].system.uses.max} (same value: 1) value : integer {5-05.items.[].system.uses.value} (same value: 1) [weaponType] : object {5-05.items.[].system.weaponType} value : string {5-05.items.[].system.weaponType.value} (2 different values) 'melee' (x15) 'ranged' (x3) type : string {5-05.items.[].type} (9 different values) 'action' (x39) 'melee' (x18) 'consumable' (x8) 'weapon' (x6) 'lore' (x4) 'armor' (x2) 'equipment' (x2) 'spellcastingEntry' (x1) 'spell' (x1) [flags] : object {5-05.items.[].flags} pf2e : object {5-05.items.[].flags.pf2e} linkedWeapon : string {5-05.items.[].flags.pf2e.linkedWeapon} (3 different values) 'DPKMktCryYA9vNTM' (x2) 'zaOpngPUXXflKrwT' (x2) 'U1UzVv3fhtAVKJuL' (x2) name : string {5-05.name} (all different values) [prototypeToken] : object {5-05.prototypeToken} name : string {5-05.prototypeToken.name} (2 different values) 'Barnacle Barnaby' (x1) 'Ghessa' (x1) system : object {5-05.system} abilities : object {5-05.system.abilities} cha : object {5-05.system.abilities.cha} mod : integer {5-05.system.abilities.cha.mod} (4 different values) 4 (x2) 0 (x2) 1 (x2) 2 (x2) con : object {5-05.system.abilities.con} mod : integer {5-05.system.abilities.con.mod} (3 different values) 3 (x5) 2 (x2) 1 (x1) dex : object {5-05.system.abilities.dex} mod : integer {5-05.system.abilities.dex.mod} (3 different values) 4 (x5) 2 (x2) 5 (x1) int : object {5-05.system.abilities.int} mod : integer {5-05.system.abilities.int.mod} (4 different values) -1 (x3) 3 (x2) 2 (x2) -5 (x1) str : object {5-05.system.abilities.str} mod : integer {5-05.system.abilities.str.mod} (5 different values) 3 (x2) 4 (x2) 5 (x2) 1 (x1) 2 (x1) wis : object {5-05.system.abilities.wis} mod : integer {5-05.system.abilities.wis.mod} (4 different values) 1 (x4) 4 (x2) 3 (x1) 2 (x1) attributes : object {5-05.system.attributes} ac : object {5-05.system.attributes.ac} details : string {5-05.system.attributes.ac.details} (same value: '') value : integer {5-05.system.attributes.ac.value} (5 different values) 19 (x3) 21 (x2) 20 (x1) 24 (x1) 17 (x1) allSaves : object {5-05.system.attributes.allSaves} value : string {5-05.system.attributes.allSaves.value} (same value: '') hp : object {5-05.system.attributes.hp} details : string {5-05.system.attributes.hp.details} (2 different values) 'void healing' (x7) '' (x1) max : integer {5-05.system.attributes.hp.max} (5 different values) 32 (x2) 45 (x2) 90 (x2) 50 (x1) 35 (x1) temp : integer {5-05.system.attributes.hp.temp} (same value: 0) value : integer {5-05.system.attributes.hp.value} (5 different values) 32 (x2) 45 (x2) 90 (x2) 50 (x1) 35 (x1) [immunities] : array {5-05.system.attributes.immunities} Length: min=5 max=7 Value type: object {5-05.system.attributes.immunities.[]} [exceptions] : array<> {5-05.system.attributes.immunities.[].exceptions} Length: min=0 max=0 Value type: empty type : string {5-05.system.attributes.immunities.[].type} (7 different values) 'death-effects' (x7) 'disease' (x7) 'paralyzed' (x7) 'poison' (x7) 'unconscious' (x7) 'fire' (x1) 'mental' (x1) speed : object {5-05.system.attributes.speed} otherSpeeds : array {5-05.system.attributes.speed.otherSpeeds} Length: min=0 max=2 Value type: object {5-05.system.attributes.speed.otherSpeeds.[]} type : string {5-05.system.attributes.speed.otherSpeeds.[].type} (4 different values) 'swim' (x4) 'fly' (x1) 'burrow' (x1) 'climb' (x1) value : integer {5-05.system.attributes.speed.otherSpeeds.[].value} (3 different values) 30 (x4) 25 (x2) 10 (x1) [special] : string {5-05.system.attributes.speed.special} (same value: '') value : integer {5-05.system.attributes.speed.value} (4 different values) 25 (x4) 35 (x2) 15 (x1) 30 (x1) [adjustment] : empty [resistances] : array {5-05.system.attributes.resistances} Length: min=1 max=2 Value type: object {5-05.system.attributes.resistances.[]} type : string {5-05.system.attributes.resistances.[].type} (3 different values) 'fire' (x2) 'bludgeoning' (x1) 'electricity' (x1) value : integer {5-05.system.attributes.resistances.[].value} (2 different values) 3 (x2) 5 (x2) [weaknesses] : array {5-05.system.attributes.weaknesses} Length: min=1 max=1 Value type: object {5-05.system.attributes.weaknesses.[]} type : string {5-05.system.attributes.weaknesses.[].type} (2 different values) 'vitality' (x3) 'fire' (x1) value : integer {5-05.system.attributes.weaknesses.[].value} (2 different values) 5 (x3) 3 (x1) details : object {5-05.system.details} blurb : string {5-05.system.details.blurb} (5 different values) 'Variant male lacedon' (x2) 'Variant draugr' (x2) 'Variant female kurobozu' (x2) 'Variant flaming skull' (x1) '' (x1) languages : object {5-05.system.details.languages} details : string {5-05.system.details.languages.details} (2 different values) '' (x6) '(can\'t speak any language)' (x2) value : array {5-05.system.details.languages.value} Length: min=1 max=3 Value type: string {5-05.system.details.languages.value.[]} (5 different values) 'common' (x8) 'necril' (x3) 'thalassic' (x2) 'azlanti' (x2) 'chthonian' (x1) level : object {5-05.system.details.level} value : integer {5-05.system.details.level.value} (4 different values) 3 (x4) 4 (x2) 7 (x1) 2 (x1) privateNotes : string {5-05.system.details.privateNotes} (same value: '') publicNotes : string {5-05.system.details.publicNotes} (5 different values) publication : object {5-05.system.details.publication} license : string {5-05.system.details.publication.license} (same value: 'OGL') remaster : boolean {5-05.system.details.publication.remaster} (same value: False) title : string {5-05.system.details.publication.title} (same value: 'Pathfinder Society Scenario #5-05: The Island of the Vibrant Dead') initiative : object {5-05.system.initiative} statistic : string {5-05.system.initiative.statistic} (same value: 'perception') perception : object {5-05.system.perception} details : string {5-05.system.perception.details} (3 different values) '' (x5) 'corpse scent (imprecise)' (x2) 'blood scent' (x1) mod : integer {5-05.system.perception.mod} (6 different values) 11 (x2) 9 (x2) 10 (x1) 8 (x1) 15 (x1) 7 (x1) senses : array {5-05.system.perception.senses} Length: min=1 max=1 Value type: object {5-05.system.perception.senses.[]} type : string {5-05.system.perception.senses.[].type} (2 different values) 'darkvision' (x7) 'low-light-vision' (x1) resources : object {5-05.system.resources} saves : object {5-05.system.saves} fortitude : object {5-05.system.saves.fortitude} saveDetail : string {5-05.system.saves.fortitude.saveDetail} (same value: '') value : integer {5-05.system.saves.fortitude.value} (6 different values) 13 (x2) 9 (x2) 10 (x1) 8 (x1) 7 (x1) 11 (x1) reflex : object {5-05.system.saves.reflex} saveDetail : string {5-05.system.saves.reflex.saveDetail} (same value: '') value : integer {5-05.system.saves.reflex.value} (6 different values) 13 (x2) 11 (x2) 12 (x1) 8 (x1) 17 (x1) 6 (x1) will : object {5-05.system.saves.will} saveDetail : string {5-05.system.saves.will.saveDetail} (same value: '') value : integer {5-05.system.saves.will.value} (7 different values) 9 (x2) 10 (x1) 8 (x1) 6 (x1) 15 (x1) 11 (x1) 7 (x1) skills : object {5-05.system.skills} [acrobatics] : object {5-05.system.skills.acrobatics} base : integer {5-05.system.skills.acrobatics.base} (5 different values) 10 (x2) 12 (x1) 8 (x1) 16 (x1) 11 (x1) [special] : array {5-05.system.skills.acrobatics.special} Length: min=1 max=1 Value type: object {5-05.system.skills.acrobatics.special.[]} base : integer {5-05.system.skills.acrobatics.special.[].base} (same value: 12) label : string {5-05.system.skills.acrobatics.special.[].label} (same value: 'to Maneuver in Flight') predicate : array {5-05.system.skills.acrobatics.special.[].predicate} Length: min=1 max=1 Value type: string {5-05.system.skills.acrobatics.special.[].predicate.[]} (same value: 'action:maneuver-in-flight') [athletics] : object {5-05.system.skills.athletics} base : integer {5-05.system.skills.athletics.base} (4 different values) 12 (x3) 10 (x2) 8 (x1) 17 (x1) [special] : array {5-05.system.skills.athletics.special} Length: min=1 max=1 Value type: object {5-05.system.skills.athletics.special.[]} base : integer {5-05.system.skills.athletics.special.[].base} (2 different values) 14 (x1) 12 (x1) label : string {5-05.system.skills.athletics.special.[].label} (same value: 'to Swim') predicate : array {5-05.system.skills.athletics.special.[].predicate} Length: min=1 max=1 Value type: string {5-05.system.skills.athletics.special.[].predicate.[]} (same value: 'action:swim') [deception] : object {5-05.system.skills.deception} base : integer {5-05.system.skills.deception.base} (same value: 11) [stealth] : object {5-05.system.skills.stealth} base : integer {5-05.system.skills.stealth.base} (5 different values) 10 (x3) 12 (x1) 16 (x1) 11 (x1) 8 (x1) [special] : array {5-05.system.skills.stealth.special} Length: min=1 max=1 Value type: object {5-05.system.skills.stealth.special.[]} base : integer {5-05.system.skills.stealth.special.[].base} (same value: 18) label : string {5-05.system.skills.stealth.special.[].label} (same value: 'in vegetation') predicate : array {5-05.system.skills.stealth.special.[].predicate} Length: min=1 max=1 Value type: string {5-05.system.skills.stealth.special.[].predicate.[]} (same value: 'terrain:vegetation') [survival] : object {5-05.system.skills.survival} base : integer {5-05.system.skills.survival.base} (2 different values) 10 (x1) 9 (x1) traits : object {5-05.system.traits} rarity : string {5-05.system.traits.rarity} (3 different values) 'unique' (x4) 'uncommon' (x3) 'common' (x1) size : object {5-05.system.traits.size} value : string {5-05.system.traits.size.value} (2 different values) 'med' (x6) 'tiny' (x2) value : array {5-05.system.traits.value} Length: min=3 max=6 Value type: string {5-05.system.traits.value.[]} (9 different values) 'evil' (x8) 'undead' (x7) 'unholy' (x7) 'chaotic' (x5) 'amphibious' (x2) 'ghoul' (x2) 'water' (x2) 'lawful' (x2) 'plant' (x1) type : string {5-05.type} (same value: 'npc')