4-04 Different values: 10 ===================================== object {4-04} _id : string {4-04._id} (all different values) folder : string {4-04.folder} (same value: 'WTtOfO2nLtRIJyDb') img : string {4-04.img} (2 different values) 'systems/pf2e/icons/default-icons/npc.svg' (x7) 'systems/pf2e/icons/default-icons/hazard.svg' (x3) items : array {4-04.items} Length: min=1 max=24 Value type: object {4-04.items.[]} _id : string {4-04.items.[]._id} (50 different values) [_stats] : object {4-04.items.[]._stats} compendiumSource : string {4-04.items.[]._stats.compendiumSource} (28 different values) img : string {4-04.items.[].img} (29 different values) name : string {4-04.items.[].name} (45 different values) sort : integer {4-04.items.[].sort} (25 different values) system : object {4-04.items.[].system} [acBonus] : integer {4-04.items.[].system.acBonus} (same value: 2) [actionType] : object {4-04.items.[].system.actionType} value : string {4-04.items.[].system.actionType.value} (4 different values) 'passive' (x11) 'action' (x4) 'reaction' (x3) 'free' (x1) [actions] : object {4-04.items.[].system.actions} [value] : integer {4-04.items.[].system.actions.value} (2 different values) 2 (x2) 1 (x2) [area] : object {4-04.items.[].system.area} type : string {4-04.items.[].system.area.type} (3 different values) 'emanation' (x4) 'burst' (x4) 'line' (x2) value : integer {4-04.items.[].system.area.value} (2 different values) 30 (x6) 10 (x4) [attack] : object {4-04.items.[].system.attack} value : string {4-04.items.[].system.attack.value} (same value: '') [attackEffects] : object {4-04.items.[].system.attackEffects} [custom] : string {4-04.items.[].system.attackEffects.custom} (same value: '') value : array {4-04.items.[].system.attackEffects.value} Length: min=0 max=1 Value type: string {4-04.items.[].system.attackEffects.value.[]} (3 different values) 'barbed-net' (x2) 'grab' (x1) 'giant-scorpion-venom' (x1) [autoHeightenLevel] : object {4-04.items.[].system.autoHeightenLevel} [value] : empty publication : object {4-04.items.[].system.publication} license : string {4-04.items.[].system.publication.license} (same value: 'OGL') remaster : boolean {4-04.items.[].system.publication.remaster} (same value: False) title : string {4-04.items.[].system.publication.title} (6 different values) 'Pathfinder Core Rulebook' (x32) '' (x31) 'Pathfinder Bestiary' (x8) 'Pathfinder Advanced Player\'s Guide' (x2) 'Pathfinder Secrets of Magic' (x2) 'Pathfinder Guns & Gears' (x2) rules : ignored (Foundry rules object) {4-04.items.[].system.rules} [baseItem] : string {4-04.items.[].system.baseItem} (4 different values) 'flintlock-musket' (x2) 'dagger' (x1) 'sickle' (x1) 'chain-shirt' (x1) [bonus] : object {4-04.items.[].system.bonus} value : integer {4-04.items.[].system.bonus.value} (9 different values) 0 (x4) 13 (x3) 6 (x3) 10 (x3) 12 (x2) 14 (x2) 7 (x1) 9 (x1) 16 (x1) [bonusDamage] : object {4-04.items.[].system.bonusDamage} value : integer {4-04.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {4-04.items.[].system.bulk} value : mixed float {4-04.items.[].system.bulk.value} (same value: 0,1) integer {4-04.items.[].system.bulk.value} (same value: 1) [cost] : object {4-04.items.[].system.cost} value : string {4-04.items.[].system.cost.value} (same value: '') [counteraction] : boolean {4-04.items.[].system.counteraction} (same value: False) [damage] : object {4-04.items.[].system.damage} [0] : object {4-04.items.[].system.damage.0} [category] : empty formula : string {4-04.items.[].system.damage.0.formula} (9 different values) '2d10' (x4) '6d6' (x2) '2d6' (x2) '1d4' (x2) '0' (x2) '2d4' (x2) '1d4+1' (x2) '1d6' (x2) '8d6' (x1) kinds : array {4-04.items.[].system.damage.0.kinds} Length: min=1 max=1 Value type: string {4-04.items.[].system.damage.0.kinds.[]} (same value: 'damage') [materials] : array<> {4-04.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {4-04.items.[].system.damage.0.type} (6 different values) 'void' (x6) 'sonic' (x4) 'mental' (x3) 'bludgeoning' (x2) 'force' (x2) 'untyped' (x2) [applyMod] : boolean {4-04.items.[].system.damage.0.applyMod} (2 different values) False (x8) True (x6) [damageType] : string {4-04.items.[].system.damage.damageType} (2 different values) 'piercing' (x3) 'slashing' (x1) [dice] : integer {4-04.items.[].system.damage.dice} (same value: 1) [die] : string {4-04.items.[].system.damage.die} (2 different values) 'd4' (x2) 'd6' (x2) [defense] : object {4-04.items.[].system.defense} save : object {4-04.items.[].system.defense.save} basic : boolean {4-04.items.[].system.defense.save.basic} (2 different values) False (x11) True (x8) statistic : string {4-04.items.[].system.defense.save.statistic} (3 different values) 'will' (x9) 'fortitude' (x8) 'reflex' (x2) description : object {4-04.items.[].system.description} value : string {4-04.items.[].system.description.value} (39 different values) [category] : string {4-04.items.[].system.category} (5 different values) 'offensive' (x11) 'simple' (x4) 'interaction' (x4) 'light' (x1) 'defensive' (x1) [checkPenalty] : integer {4-04.items.[].system.checkPenalty} (same value: -1) [containerId] : empty [damageRolls] : object {4-04.items.[].system.damageRolls} [DGus5Cy1do8F3joh] : object {4-04.items.[].system.damageRolls.DGus5Cy1do8F3joh} damage : string {4-04.items.[].system.damageRolls.DGus5Cy1do8F3joh.damage} (2 different values) '2d6+5' (x1) '2d6+7' (x1) damageType : string {4-04.items.[].system.damageRolls.DGus5Cy1do8F3joh.damageType} (same value: 'piercing') [GnZWUXOWOmFaS8Hk] : object {4-04.items.[].system.damageRolls.GnZWUXOWOmFaS8Hk} damage : string {4-04.items.[].system.damageRolls.GnZWUXOWOmFaS8Hk.damage} (2 different values) '2d4 + 1' (x1) '2d6+3' (x1) damageType : string {4-04.items.[].system.damageRolls.GnZWUXOWOmFaS8Hk.damageType} (same value: 'cold') [I8cNcN5SuvHtBByJ] : object {4-04.items.[].system.damageRolls.I8cNcN5SuvHtBByJ} damage : string {4-04.items.[].system.damageRolls.I8cNcN5SuvHtBByJ.damage} (2 different values) '1d4 + 5' (x1) '1d4 + 7' (x1) damageType : string {4-04.items.[].system.damageRolls.I8cNcN5SuvHtBByJ.damageType} (same value: 'piercing') [SSpdoE043VESLo9C] : object {4-04.items.[].system.damageRolls.SSpdoE043VESLo9C} damage : string {4-04.items.[].system.damageRolls.SSpdoE043VESLo9C.damage} (2 different values) '1d6 + 2' (x1) '1d8+6' (x1) damageType : string {4-04.items.[].system.damageRolls.SSpdoE043VESLo9C.damageType} (same value: 'bludgeoning') [en1yefg9lp7964kbandu] : object {4-04.items.[].system.damageRolls.en1yefg9lp7964kbandu} damage : string {4-04.items.[].system.damageRolls.en1yefg9lp7964kbandu.damage} (same value: '1d4+7') damageType : string {4-04.items.[].system.damageRolls.en1yefg9lp7964kbandu.damageType} (same value: 'piercing') [mc0k726x123cckh2fauj] : object {4-04.items.[].system.damageRolls.mc0k726x123cckh2fauj} damage : string {4-04.items.[].system.damageRolls.mc0k726x123cckh2fauj.damage} (same value: '1d4+7') damageType : string {4-04.items.[].system.damageRolls.mc0k726x123cckh2fauj.damageType} (same value: 'slashing') [ozt253bhq9c5w4m1ahu2] : object {4-04.items.[].system.damageRolls.ozt253bhq9c5w4m1ahu2} damage : string {4-04.items.[].system.damageRolls.ozt253bhq9c5w4m1ahu2.damage} (same value: '1d8+6') damageType : string {4-04.items.[].system.damageRolls.ozt253bhq9c5w4m1ahu2.damageType} (same value: 'piercing') [u39xt1ve7sl44jf22m4x] : object {4-04.items.[].system.damageRolls.u39xt1ve7sl44jf22m4x} damage : string {4-04.items.[].system.damageRolls.u39xt1ve7sl44jf22m4x.damage} (same value: '1d8+9') damageType : string {4-04.items.[].system.damageRolls.u39xt1ve7sl44jf22m4x.damageType} (same value: 'slashing') [yuxbt5wb29teq10fkz8p] : object {4-04.items.[].system.damageRolls.yuxbt5wb29teq10fkz8p} damage : string {4-04.items.[].system.damageRolls.yuxbt5wb29teq10fkz8p.damage} (same value: '1d6+9') damageType : string {4-04.items.[].system.damageRolls.yuxbt5wb29teq10fkz8p.damageType} (same value: 'piercing') [zobltkuh8ujdpw5jgbyt] : object {4-04.items.[].system.damageRolls.zobltkuh8ujdpw5jgbyt} damage : string {4-04.items.[].system.damageRolls.zobltkuh8ujdpw5jgbyt.damage} (same value: '1d4+7') damageType : string {4-04.items.[].system.damageRolls.zobltkuh8ujdpw5jgbyt.damageType} (same value: 'piercing') [dexCap] : integer {4-04.items.[].system.dexCap} (same value: 3) [duration] : object {4-04.items.[].system.duration} sustained : boolean {4-04.items.[].system.duration.sustained} (2 different values) False (x29) True (x4) value : string {4-04.items.[].system.duration.value} (7 different values) '' (x19) '1 minute' (x5) 'varies' (x2) '1 round' (x2) 'until the start of your next turn' (x2) 'until the end of your turn' (x2) '10 minutes' (x1) [equipped] : object {4-04.items.[].system.equipped} carryType : string {4-04.items.[].system.equipped.carryType} (2 different values) 'held' (x4) 'worn' (x1) [handsHeld] : integer {4-04.items.[].system.equipped.handsHeld} (same value: 1) [inSlot] : boolean {4-04.items.[].system.equipped.inSlot} (same value: True) [invested] : empty [group] : string {4-04.items.[].system.group} (3 different values) 'knife' (x2) 'firearm' (x2) 'chain' (x1) [hardness] : integer {4-04.items.[].system.hardness} (same value: 0) [heightening] : object {4-04.items.[].system.heightening} [levels] : object {4-04.items.[].system.heightening.levels} 7 : object {4-04.items.[].system.heightening.levels.7} target : object {4-04.items.[].system.heightening.levels.7.target} value : string {4-04.items.[].system.heightening.levels.7.target.value} (same value: '10 creatures') type : string {4-04.items.[].system.heightening.type} (2 different values) 'interval' (x17) 'fixed' (x2) [damage] : object {4-04.items.[].system.heightening.damage} 0 : string {4-04.items.[].system.heightening.damage.0} (6 different values) '2d6' (x5) '1d6' (x4) '2d10' (x2) '1d10' (x2) '1d4' (x2) '2d4' (x2) [interval] : integer {4-04.items.[].system.heightening.interval} (2 different values) 1 (x13) 2 (x4) [hp] : object {4-04.items.[].system.hp} max : integer {4-04.items.[].system.hp.max} (same value: 0) value : integer {4-04.items.[].system.hp.value} (same value: 0) [level] : object {4-04.items.[].system.level} value : integer {4-04.items.[].system.level.value} (5 different values) 1 (x18) 2 (x8) 3 (x6) 0 (x5) 4 (x1) [location] : object {4-04.items.[].system.location} [heightenedLevel] : integer {4-04.items.[].system.location.heightenedLevel} (4 different values) 1 (x8) 2 (x7) 3 (x4) 4 (x2) value : string {4-04.items.[].system.location.value} (2 different values) 'ZfZvbmxHEG6qZ9qI' (x31) 'LklHlzfius4V44Tw' (x2) [material] : object {4-04.items.[].system.material} [grade] : empty [type] : empty [overlays] : object {4-04.items.[].system.overlays} [2I469pfbYcmFvzOA] : object {4-04.items.[].system.overlays.2I469pfbYcmFvzOA} _id : string {4-04.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA') name : string {4-04.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)') overlayType : string {4-04.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override') sort : integer {4-04.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) system : object {4-04.items.[].system.overlays.2I469pfbYcmFvzOA.system} damage : object {4-04.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} 0 : object {4-04.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} [category] : empty type : string {4-04.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning') [cUFX7ExSLeoa3vIF] : object {4-04.items.[].system.overlays.cUFX7ExSLeoa3vIF} _id : string {4-04.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF') name : string {4-04.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)') overlayType : string {4-04.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override') sort : integer {4-04.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) system : object {4-04.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} damage : object {4-04.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} 0 : object {4-04.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} [category] : empty type : string {4-04.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing') [zFWsMjoeCnLxqJaV] : object {4-04.items.[].system.overlays.zFWsMjoeCnLxqJaV} _id : string {4-04.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV') name : string {4-04.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)') overlayType : string {4-04.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override') sort : integer {4-04.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) system : object {4-04.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} damage : object {4-04.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} 0 : object {4-04.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} [category] : empty type : string {4-04.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing') [prepared] : object {4-04.items.[].system.prepared} value : string {4-04.items.[].system.prepared.value} (2 different values) 'spontaneous' (x2) 'focus' (x2) [price] : object {4-04.items.[].system.price} value : object {4-04.items.[].system.price.value} [sp] : integer {4-04.items.[].system.price.value.sp} (same value: 2) gp : integer {4-04.items.[].system.price.value.gp} (2 different values) 7 (x2) 5 (x1) [proficiency] : object {4-04.items.[].system.proficiency} value : integer {4-04.items.[].system.proficiency.value} (same value: 1) [quantity] : integer {4-04.items.[].system.quantity} (2 different values) 1 (x4) 2 (x1) [range] : mixed object {4-04.items.[].system.range} value : string {4-04.items.[].system.range.value} (5 different values) '' (x10) '30 feet' (x10) 'touch' (x6) '120 feet' (x5) '60 feet' (x2) integer {4-04.items.[].system.range} (same value: 70) [reload] : object {4-04.items.[].system.reload} value : string {4-04.items.[].system.reload.value} (3 different values) '1' (x2) '-' (x1) '' (x1) [requirements] : string {4-04.items.[].system.requirements} (same value: '') [runes] : object {4-04.items.[].system.runes} potency : integer {4-04.items.[].system.runes.potency} (2 different values) 0 (x3) 1 (x2) property : array<> {4-04.items.[].system.runes.property} Length: min=0 max=0 Value type: empty [resilient] : integer {4-04.items.[].system.runes.resilient} (same value: 0) [striking] : integer {4-04.items.[].system.runes.striking} (2 different values) 0 (x2) 1 (x2) [size] : string {4-04.items.[].system.size} (same value: 'med') [slots] : object {4-04.items.[].system.slots} [slot1] : object {4-04.items.[].system.slots.slot1} max : integer {4-04.items.[].system.slots.slot1.max} (same value: 4) value : integer {4-04.items.[].system.slots.slot1.value} (same value: 4) [slot2] : object {4-04.items.[].system.slots.slot2} max : integer {4-04.items.[].system.slots.slot2.max} (2 different values) 3 (x1) 4 (x1) value : integer {4-04.items.[].system.slots.slot2.value} (2 different values) 3 (x1) 4 (x1) [slot3] : object {4-04.items.[].system.slots.slot3} max : integer {4-04.items.[].system.slots.slot3.max} (2 different values) 2 (x1) 3 (x1) value : integer {4-04.items.[].system.slots.slot3.value} (2 different values) 2 (x1) 3 (x1) [slot4] : object {4-04.items.[].system.slots.slot4} max : integer {4-04.items.[].system.slots.slot4.max} (same value: 2) value : integer {4-04.items.[].system.slots.slot4.value} (same value: 2) [slug] : string {4-04.items.[].system.slug} (28 different values) [speedPenalty] : integer {4-04.items.[].system.speedPenalty} (same value: 0) [spelldc] : object {4-04.items.[].system.spelldc} dc : integer {4-04.items.[].system.spelldc.dc} (2 different values) 22 (x2) 25 (x2) value : integer {4-04.items.[].system.spelldc.value} (2 different values) 14 (x2) 17 (x2) [splashDamage] : object {4-04.items.[].system.splashDamage} value : integer {4-04.items.[].system.splashDamage.value} (same value: 0) [strength] : integer {4-04.items.[].system.strength} (same value: 1) [target] : object {4-04.items.[].system.target} value : string {4-04.items.[].system.target.value} (4 different values) '' (x14) '1 creature' (x12) '1 living creature' (x5) '1 living or undead creature' (x2) [time] : object {4-04.items.[].system.time} value : string {4-04.items.[].system.time.value} (3 different values) '2' (x27) '1' (x4) '1 to 3' (x2) [tradition] : object {4-04.items.[].system.tradition} value : string {4-04.items.[].system.tradition.value} (same value: 'occult') [traits] : object {4-04.items.[].system.traits} rarity : string {4-04.items.[].system.traits.rarity} (2 different values) 'common' (x69) 'uncommon' (x4) [traditions] : array {4-04.items.[].system.traits.traditions} Length: min=0 max=4 Value type: string {4-04.items.[].system.traits.traditions.[]} (4 different values) 'occult' (x31) 'arcane' (x27) 'divine' (x12) 'primal' (x2) value : array {4-04.items.[].system.traits.value} Length: min=0 max=9 Value type: string {4-04.items.[].system.traits.value.[]} (40 different values) [usage] : object {4-04.items.[].system.usage} value : string {4-04.items.[].system.usage.value} (2 different values) 'held-in-one-hand' (x2) 'held-in-two-hands' (x2) [weaponType] : object {4-04.items.[].system.weaponType} value : string {4-04.items.[].system.weaponType.value} (2 different values) 'melee' (x9) 'ranged' (x7) type : string {4-04.items.[].type} (6 different values) 'spell' (x33) 'action' (x19) 'melee' (x16) 'weapon' (x4) 'spellcastingEntry' (x4) 'armor' (x1) [flags] : object {4-04.items.[].flags} pf2e : object {4-04.items.[].flags.pf2e} linkedWeapon : string {4-04.items.[].flags.pf2e.linkedWeapon} (3 different values) 'HaOEclKin872Tv64' (x2) '9CmmwbjTYYVNDFDW' (x2) '78nonbWTYp9sHqMv' (x1) name : string {4-04.name} (all different values) system : object {4-04.system} [abilities] : object {4-04.system.abilities} cha : object {4-04.system.abilities.cha} mod : integer {4-04.system.abilities.cha.mod} (5 different values) 1 (x2) 5 (x2) 0 (x1) -1 (x1) -4 (x1) con : object {4-04.system.abilities.con} mod : integer {4-04.system.abilities.con.mod} (3 different values) 4 (x4) 1 (x2) 2 (x1) dex : object {4-04.system.abilities.dex} mod : integer {4-04.system.abilities.dex.mod} (3 different values) 3 (x3) 2 (x3) -1 (x1) int : object {4-04.system.abilities.int} mod : integer {4-04.system.abilities.int.mod} (5 different values) 2 (x2) 1 (x2) -1 (x1) -4 (x1) -5 (x1) str : object {4-04.system.abilities.str} mod : integer {4-04.system.abilities.str.mod} (2 different values) 4 (x5) 0 (x2) wis : object {4-04.system.abilities.wis} mod : integer {4-04.system.abilities.wis.mod} (3 different values) 2 (x4) 0 (x2) 1 (x1) attributes : object {4-04.system.attributes} ac : object {4-04.system.attributes.ac} [details] : string {4-04.system.attributes.ac.details} (same value: '') value : integer {4-04.system.attributes.ac.value} (7 different values) 0 (x3) 22 (x2) 20 (x1) 16 (x1) 17 (x1) 19 (x1) 25 (x1) [allSaves] : object {4-04.system.attributes.allSaves} value : string {4-04.system.attributes.allSaves.value} (same value: '') hp : object {4-04.system.attributes.hp} details : string {4-04.system.attributes.hp.details} (same value: '') max : integer {4-04.system.attributes.hp.max} (7 different values) 0 (x3) 20 (x2) 60 (x1) 24 (x1) 75 (x1) 59 (x1) 90 (x1) temp : integer {4-04.system.attributes.hp.temp} (same value: 0) value : integer {4-04.system.attributes.hp.value} (7 different values) 0 (x3) 20 (x2) 60 (x1) 24 (x1) 75 (x1) 59 (x1) 90 (x1) [tempmax] : integer {4-04.system.attributes.hp.tempmax} (same value: 0) [emitsSound] : mixed string {4-04.system.attributes.emitsSound} (same value: 'encounter') boolean {4-04.system.attributes.emitsSound} (same value: False) [hardness] : integer {4-04.system.attributes.hardness} (same value: 0) [hasHealth] : boolean {4-04.system.attributes.hasHealth} (same value: False) [immunities] : array {4-04.system.attributes.immunities} Length: min=0 max=4 Value type: object {4-04.system.attributes.immunities.[]} type : string {4-04.system.attributes.immunities.[].type} (4 different values) 'sleep' (x3) 'bleed' (x1) 'paralyzed' (x1) 'poison' (x1) [resistances] : array {4-04.system.attributes.resistances} Length: min=1 max=1 Value type: object {4-04.system.attributes.resistances.[]} exceptions : array {4-04.system.attributes.resistances.[].exceptions} Length: min=1 max=1 Value type: string {4-04.system.attributes.resistances.[].exceptions.[]} (same value: 'adamantine') type : string {4-04.system.attributes.resistances.[].type} (same value: 'physical') value : integer {4-04.system.attributes.resistances.[].value} (2 different values) 3 (x1) 5 (x1) [speed] : object {4-04.system.attributes.speed} [details] : string {4-04.system.attributes.speed.details} (same value: 'earth glide') otherSpeeds : array {4-04.system.attributes.speed.otherSpeeds} Length: min=0 max=1 Value type: object {4-04.system.attributes.speed.otherSpeeds.[]} type : string {4-04.system.attributes.speed.otherSpeeds.[].type} (same value: 'burrow') value : integer {4-04.system.attributes.speed.otherSpeeds.[].value} (same value: 20) value : integer {4-04.system.attributes.speed.value} (3 different values) 25 (x5) 20 (x1) 40 (x1) [stealth] : object {4-04.system.attributes.stealth} details : string {4-04.system.attributes.stealth.details} (2 different values) '

(trained) to sense an ominous presence in the room

' (x2) '

(trained) (or -10 and no minimum proficiency if the surface is disturbed)

' (x1) value : integer {4-04.system.attributes.stealth.value} (2 different values) 16 (x2) 13 (x1) details : object {4-04.system.details} [blurb] : string {4-04.system.details.blurb} (3 different values) '' (x5) 'Variant bugbear tormentor' (x1) 'Variant giant scorpion' (x1) [languages] : object {4-04.system.details.languages} details : string {4-04.system.details.languages.details} (2 different values) '' (x5) 'telepathy 30 feet' (x2) value : array {4-04.system.details.languages.value} Length: min=0 max=3 Value type: string {4-04.system.details.languages.value.[]} (4 different values) 'common' (x5) 'osiriani' (x4) 'aklo' (x2) 'goblin' (x1) level : object {4-04.system.details.level} value : integer {4-04.system.details.level.value} (6 different values) 5 (x4) 3 (x2) 4 (x1) 1 (x1) 2 (x1) 7 (x1) [privateNotes] : string {4-04.system.details.privateNotes} (same value: '') [publicNotes] : string {4-04.system.details.publicNotes} (4 different values) publication : object {4-04.system.details.publication} license : string {4-04.system.details.publication.license} (same value: 'OGL') remaster : boolean {4-04.system.details.publication.remaster} (same value: False) title : string {4-04.system.details.publication.title} (same value: 'Pathfinder Society Scenario #4-04: To Seek the Heart of Calamity') [description] : string {4-04.system.details.description} (2 different values) '

An invisible force shoves creatures backwards, hurling them through the chamber\'s doorway.

' (x2) '

A 15-foot-wide patch of water and sand attempts to submerge creatures that step onto it.

' (x1) [disable] : string {4-04.system.details.disable} (3 different values) '

@Check[occultism|dc:20] (trained) to disperse the force or @Check[religion|dc:18] (trained) to hide from the ominous presence\'s senses

' (x1) '

@Check[occultism|dc:23] (trained) to disperse the force or @Check[religion|dc:21] (trained) to hide from the ominous presence\'s senses

' (x1) '

@Check[survival|dc:21|name:Safely Disturb the Surface] (trained) to disturb the surface

' (x1) [isComplex] : boolean {4-04.system.details.isComplex} (2 different values) False (x2) True (x1) [reset] : string {4-04.system.details.reset} (2 different values) '

1 day

' (x2) '

The hazard still submerges anyone who walks in, but the surface doesn\'t become hidden again until it settles over the course of 24 hours.

' (x1) [routine] : string {4-04.system.details.routine} (2 different values) [initiative] : object {4-04.system.initiative} statistic : string {4-04.system.initiative.statistic} (same value: 'perception') [perception] : object {4-04.system.perception} details : string {4-04.system.perception.details} (same value: '') mod : integer {4-04.system.perception.mod} (5 different values) 10 (x2) 6 (x2) 12 (x1) 8 (x1) 13 (x1) senses : array {4-04.system.perception.senses} Length: min=1 max=2 Value type: object {4-04.system.perception.senses.[]} [acuity] : string {4-04.system.perception.senses.[].acuity} (same value: 'imprecise') [range] : integer {4-04.system.perception.senses.[].range} (2 different values) 30 (x2) 60 (x1) type : string {4-04.system.perception.senses.[].type} (3 different values) 'darkvision' (x7) 'tremorsense' (x2) 'scent' (x1) [resources] : object {4-04.system.resources} focus : object {4-04.system.resources.focus} max : integer {4-04.system.resources.focus.max} (same value: 2) value : integer {4-04.system.resources.focus.value} (same value: 2) saves : object {4-04.system.saves} fortitude : object {4-04.system.saves.fortitude} saveDetail : string {4-04.system.saves.fortitude.saveDetail} (same value: '') value : integer {4-04.system.saves.fortitude.value} (5 different values) 0 (x3) 9 (x2) 10 (x2) 12 (x2) 15 (x1) reflex : object {4-04.system.saves.reflex} saveDetail : string {4-04.system.saves.reflex.saveDetail} (same value: '') value : integer {4-04.system.saves.reflex.value} (8 different values) 0 (x3) 10 (x1) 4 (x1) 5 (x1) 12 (x1) 6 (x1) 11 (x1) 14 (x1) will : object {4-04.system.saves.will} saveDetail : string {4-04.system.saves.will.saveDetail} (same value: '') value : integer {4-04.system.saves.will.value} (8 different values) 0 (x3) 6 (x1) 7 (x1) 8 (x1) 10 (x1) 9 (x1) 15 (x1) 18 (x1) [skills] : object {4-04.system.skills} [acrobatics] : object {4-04.system.skills.acrobatics} base : integer {4-04.system.skills.acrobatics.base} (same value: 9) [arcana] : object {4-04.system.skills.arcana} base : integer {4-04.system.skills.arcana.base} (4 different values) 6 (x1) 9 (x1) 12 (x1) 15 (x1) [athletics] : object {4-04.system.skills.athletics} base : integer {4-04.system.skills.athletics.base} (4 different values) 10 (x2) 7 (x1) 8 (x1) 14 (x1) deception : object {4-04.system.skills.deception} base : integer {4-04.system.skills.deception.base} (2 different values) 13 (x1) 17 (x1) [intimidation] : object {4-04.system.skills.intimidation} base : integer {4-04.system.skills.intimidation.base} (5 different values) 8 (x1) 6 (x1) 9 (x1) 13 (x1) 17 (x1) occultism : object {4-04.system.skills.occultism} base : integer {4-04.system.skills.occultism.base} (2 different values) 12 (x1) 15 (x1) religion : object {4-04.system.skills.religion} base : integer {4-04.system.skills.religion.base} (2 different values) 7 (x1) 10 (x1) [stealth] : object {4-04.system.skills.stealth} base : integer {4-04.system.skills.stealth.base} (5 different values) 9 (x1) 5 (x1) 10 (x1) 12 (x1) 13 (x1) [special] : array {4-04.system.skills.stealth.special} Length: min=1 max=1 Value type: object {4-04.system.skills.stealth.special.[]} base : integer {4-04.system.skills.stealth.special.[].base} (same value: 7) label : string {4-04.system.skills.stealth.special.[].label} (same value: 'in rocky areas') predicate : array {4-04.system.skills.stealth.special.[].predicate} Length: min=1 max=1 Value type: string {4-04.system.skills.stealth.special.[].predicate.[]} (same value: 'terrain:rocky') [thievery] : object {4-04.system.skills.thievery} base : integer {4-04.system.skills.thievery.base} (3 different values) 9 (x1) 10 (x1) 13 (x1) traits : object {4-04.system.traits} rarity : string {4-04.system.traits.rarity} (4 different values) 'rare' (x4) 'uncommon' (x3) 'unique' (x2) 'common' (x1) size : object {4-04.system.traits.size} value : string {4-04.system.traits.size.value} (3 different values) 'med' (x8) 'sm' (x1) 'lg' (x1) value : array {4-04.system.traits.value} Length: min=1 max=4 Value type: string {4-04.system.traits.value.[]} (12 different values) [creatureType] : string {4-04.system.creatureType} (same value: '') [statusEffects] : array<> {4-04.system.statusEffects} Length: min=0 max=0 Value type: empty type : string {4-04.type} (2 different values) 'npc' (x7) 'hazard' (x3) [prototypeToken] : object {4-04.prototypeToken} name : string {4-04.prototypeToken.name} (4 different values) 'Death Drop' (x2) 'Sounrel' (x2) 'Quicksand' (x1) 'Living Boulder' (x1)