3-99 Different values: 46 ===================================== object {3-99} _id : string {3-99._id} (all different values) folder : string {3-99.folder} (same value: 'nAAfKIo2HmWCy621') img : string {3-99.img} (2 different values) 'systems/pf2e/icons/default-icons/npc.svg' (x29) 'systems/pf2e/icons/default-icons/hazard.svg' (x17) items : array {3-99.items} Length: min=1 max=34 Value type: object {3-99.items.[]} _id : string {3-99.items.[]._id} (204 different values) img : string {3-99.items.[].img} (84 different values) name : string {3-99.items.[].name} (167 different values) sort : integer {3-99.items.[].sort} (35 different values) system : object {3-99.items.[].system} [acBonus] : integer {3-99.items.[].system.acBonus} (2 different values) 1 (x5) 2 (x3) [actionType] : object {3-99.items.[].system.actionType} value : string {3-99.items.[].system.actionType.value} (4 different values) 'passive' (x59) 'action' (x42) 'reaction' (x21) 'free' (x4) [actions] : object {3-99.items.[].system.actions} [value] : integer {3-99.items.[].system.actions.value} (3 different values) 1 (x26) 2 (x14) 3 (x2) [area] : object {3-99.items.[].system.area} [details] : string {3-99.items.[].system.area.details} (same value: 'all squares in a 20-foot-radius burst that contain plants') type : string {3-99.items.[].system.area.type} (2 different values) 'burst' (x3) 'emanation' (x2) value : integer {3-99.items.[].system.area.value} (2 different values) 30 (x3) 20 (x2) [attack] : object {3-99.items.[].system.attack} value : string {3-99.items.[].system.attack.value} (same value: '') [attackEffects] : object {3-99.items.[].system.attackEffects} [custom] : string {3-99.items.[].system.attackEffects.custom} (same value: '') value : array {3-99.items.[].system.attackEffects.value} Length: min=0 max=1 Value type: string {3-99.items.[].system.attackEffects.value.[]} (7 different values) 'deafening-echo' (x2) 'grab' (x2) 'no-map' (x1) 'enfeebling-humors' (x1) 'giant-centipede-venom' (x1) 'graveroot' (x1) 'anguish' (x1) [autoHeightenLevel] : object {3-99.items.[].system.autoHeightenLevel} [value] : empty [baseItem] : string {3-99.items.[].system.baseItem} (17 different values) [bonus] : object {3-99.items.[].system.bonus} value : integer {3-99.items.[].system.bonus.value} (18 different values) [bonusDamage] : object {3-99.items.[].system.bonusDamage} value : integer {3-99.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {3-99.items.[].system.bulk} value : mixed integer {3-99.items.[].system.bulk.value} (3 different values) 1 (x14) 0 (x3) 2 (x3) float {3-99.items.[].system.bulk.value} (same value: 0,1) [capacity] : integer {3-99.items.[].system.bulk.capacity} (2 different values) 8 (x1) 0 (x1) [heldOrStowed] : float {3-99.items.[].system.bulk.heldOrStowed} (same value: 0,1) [ignored] : integer {3-99.items.[].system.bulk.ignored} (same value: 0) [category] : string {3-99.items.[].system.category} (9 different values) 'offensive' (x68) 'defensive' (x20) 'interaction' (x18) 'simple' (x11) 'martial' (x7) 'light' (x6) 'ammo' (x4) 'elixir' (x4) 'other' (x1) [checkPenalty] : integer {3-99.items.[].system.checkPenalty} (2 different values) -1 (x5) 0 (x1) [collapsed] : boolean {3-99.items.[].system.collapsed} (same value: False) [containerId] : empty [cost] : object {3-99.items.[].system.cost} value : string {3-99.items.[].system.cost.value} (same value: '') [counteraction] : boolean {3-99.items.[].system.counteraction} (2 different values) False (x43) True (x1) [damage] : object {3-99.items.[].system.damage} [0] : object {3-99.items.[].system.damage.0} [category] : empty formula : string {3-99.items.[].system.damage.0.formula} (6 different values) '3d4' (x1) '1d6' (x1) '0' (x1) '1d8' (x1) '1d4' (x1) '1d4+1' (x1) kinds : array {3-99.items.[].system.damage.0.kinds} Length: min=1 max=2 Value type: string {3-99.items.[].system.damage.0.kinds.[]} (2 different values) 'damage' (x6) 'healing' (x1) materials : array<> {3-99.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {3-99.items.[].system.damage.0.type} (6 different values) 'piercing' (x1) 'acid' (x1) 'mental' (x1) 'vitality' (x1) 'electricity' (x1) 'force' (x1) [applyMod] : boolean {3-99.items.[].system.damage.0.applyMod} (2 different values) False (x2) True (x2) [damageType] : string {3-99.items.[].system.damage.damageType} (6 different values) 'piercing' (x7) 'bludgeoning' (x5) 'slashing' (x3) 'acid' (x1) 'fire' (x1) 'cold' (x1) [dice] : integer {3-99.items.[].system.damage.dice} (2 different values) 1 (x16) 2 (x2) [die] : string {3-99.items.[].system.damage.die} (5 different values) 'd6' (x10) 'd4' (x3) 'd8' (x2) 'd10' (x2) '' (x1) [formula] : string {3-99.items.[].system.damage.formula} (same value: '3d6+6') [gcovwqxwitqchoin] : object {3-99.items.[].system.damage.gcovwqxwitqchoin} applyMod : boolean {3-99.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {3-99.items.[].system.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {3-99.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: '1') kinds : array {3-99.items.[].system.damage.gcovwqxwitqchoin.kinds} Length: min=1 max=1 Value type: string {3-99.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: 'damage') materials : array<> {3-99.items.[].system.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {3-99.items.[].system.damage.gcovwqxwitqchoin.type} (same value: 'acid') [kind] : string {3-99.items.[].system.damage.kind} (same value: 'healing') [persistent] : object {3-99.items.[].system.damage.persistent} [faces] : integer {3-99.items.[].system.damage.persistent.faces} (same value: 6) number : integer {3-99.items.[].system.damage.persistent.number} (same value: 2) type : string {3-99.items.[].system.damage.persistent.type} (2 different values) 'acid' (x1) 'fire' (x1) [type] : string {3-99.items.[].system.damage.type} (same value: 'untyped') [damageRolls] : object {3-99.items.[].system.damageRolls} [0] : object {3-99.items.[].system.damageRolls.0} damage : string {3-99.items.[].system.damageRolls.0.damage} (3 different values) '1' (x1) '2d8' (x1) '2d6' (x1) damageType : string {3-99.items.[].system.damageRolls.0.damageType} (3 different values) 'acid' (x1) 'fire' (x1) 'cold' (x1) [07h9yu2pge0dile8gjqg] : object {3-99.items.[].system.damageRolls.07h9yu2pge0dile8gjqg} damage : string {3-99.items.[].system.damageRolls.07h9yu2pge0dile8gjqg.damage} (same value: '2d4+10') damageType : string {3-99.items.[].system.damageRolls.07h9yu2pge0dile8gjqg.damageType} (same value: 'bludgeoning') [1] : object {3-99.items.[].system.damageRolls.1} category : string {3-99.items.[].system.damageRolls.1.category} (2 different values) 'persistent' (x2) 'splash' (x1) damage : string {3-99.items.[].system.damageRolls.1.damage} (2 different values) '2' (x2) '2d6' (x1) damageType : string {3-99.items.[].system.damageRolls.1.damageType} (3 different values) 'acid' (x1) 'fire' (x1) 'cold' (x1) [1sykjr77ag2j78eam4bf] : object {3-99.items.[].system.damageRolls.1sykjr77ag2j78eam4bf} damage : string {3-99.items.[].system.damageRolls.1sykjr77ag2j78eam4bf.damage} (3 different values) '2d6' (x1) '2d10' (x1) '2d12' (x1) damageType : string {3-99.items.[].system.damageRolls.1sykjr77ag2j78eam4bf.damageType} (same value: 'sonic') [2] : object {3-99.items.[].system.damageRolls.2} category : string {3-99.items.[].system.damageRolls.2.category} (same value: 'splash') damage : string {3-99.items.[].system.damageRolls.2.damage} (same value: '2') damageType : string {3-99.items.[].system.damageRolls.2.damageType} (2 different values) 'acid' (x1) 'fire' (x1) [24hen33ye46zbj0w6ejd] : object {3-99.items.[].system.damageRolls.24hen33ye46zbj0w6ejd} damage : string {3-99.items.[].system.damageRolls.24hen33ye46zbj0w6ejd.damage} (3 different values) '1d4' (x1) '1d6' (x1) '1d8' (x1) damageType : string {3-99.items.[].system.damageRolls.24hen33ye46zbj0w6ejd.damageType} (same value: 'sonic') [2rihaxogq0izd4qdkl3n] : object {3-99.items.[].system.damageRolls.2rihaxogq0izd4qdkl3n} damage : string {3-99.items.[].system.damageRolls.2rihaxogq0izd4qdkl3n.damage} (2 different values) '1d10+5' (x1) '1d10+4' (x1) damageType : string {3-99.items.[].system.damageRolls.2rihaxogq0izd4qdkl3n.damageType} (same value: 'piercing') [311vqwmyzj2cus89nvqi] : object {3-99.items.[].system.damageRolls.311vqwmyzj2cus89nvqi} damage : string {3-99.items.[].system.damageRolls.311vqwmyzj2cus89nvqi.damage} (4 different values) '1d6' (x1) '1d6+2' (x1) '1d8+2' (x1) '1d10+3' (x1) damageType : string {3-99.items.[].system.damageRolls.311vqwmyzj2cus89nvqi.damageType} (same value: 'fire') [4fgo4gi5hn3bbsj7g5kd] : object {3-99.items.[].system.damageRolls.4fgo4gi5hn3bbsj7g5kd} damage : string {3-99.items.[].system.damageRolls.4fgo4gi5hn3bbsj7g5kd.damage} (same value: '1d6') damageType : string {3-99.items.[].system.damageRolls.4fgo4gi5hn3bbsj7g5kd.damageType} (same value: 'bleed') [4uu0a2evkn7qm5e7] : object {3-99.items.[].system.damageRolls.4uu0a2evkn7qm5e7} damage : string {3-99.items.[].system.damageRolls.4uu0a2evkn7qm5e7.damage} (2 different values) '1d6 + 7' (x1) '1d6 + 9' (x1) damageType : string {3-99.items.[].system.damageRolls.4uu0a2evkn7qm5e7.damageType} (same value: 'piercing') [5dg187exzjh2fgjjq51o] : object {3-99.items.[].system.damageRolls.5dg187exzjh2fgjjq51o} damage : string {3-99.items.[].system.damageRolls.5dg187exzjh2fgjjq51o.damage} (same value: '1d4+1') damageType : string {3-99.items.[].system.damageRolls.5dg187exzjh2fgjjq51o.damageType} (same value: 'bludgeoning') [5y9t31ed4up7bew9ghdh] : object {3-99.items.[].system.damageRolls.5y9t31ed4up7bew9ghdh} damage : string {3-99.items.[].system.damageRolls.5y9t31ed4up7bew9ghdh.damage} (same value: '1d10+7') damageType : string {3-99.items.[].system.damageRolls.5y9t31ed4up7bew9ghdh.damageType} (same value: 'slashing') [8c16k3oq4r5b8j8c] : object {3-99.items.[].system.damageRolls.8c16k3oq4r5b8j8c} damage : string {3-99.items.[].system.damageRolls.8c16k3oq4r5b8j8c.damage} (same value: '1d6 + 2') damageType : string {3-99.items.[].system.damageRolls.8c16k3oq4r5b8j8c.damageType} (same value: 'bludgeoning') [8gn2uv2dowlqya74] : object {3-99.items.[].system.damageRolls.8gn2uv2dowlqya74} damage : string {3-99.items.[].system.damageRolls.8gn2uv2dowlqya74.damage} (same value: '1d6 + 4') damageType : string {3-99.items.[].system.damageRolls.8gn2uv2dowlqya74.damageType} (same value: 'bludgeoning') [agsaypjs60siq33rqbd8] : object {3-99.items.[].system.damageRolls.agsaypjs60siq33rqbd8} damage : string {3-99.items.[].system.damageRolls.agsaypjs60siq33rqbd8.damage} (same value: '1d6') damageType : string {3-99.items.[].system.damageRolls.agsaypjs60siq33rqbd8.damageType} (same value: 'piercing') [av8e3ms6pkhhnj0ym67j] : object {3-99.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j} damage : string {3-99.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j.damage} (same value: '1d6+1') damageType : string {3-99.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j.damageType} (same value: 'piercing') [c5n5wx3misx7nl7mjzak] : object {3-99.items.[].system.damageRolls.c5n5wx3misx7nl7mjzak} damage : string {3-99.items.[].system.damageRolls.c5n5wx3misx7nl7mjzak.damage} (4 different values) '1d4+3' (x1) '1d10+4' (x1) '2d8+5' (x1) '2d8+9' (x1) damageType : string {3-99.items.[].system.damageRolls.c5n5wx3misx7nl7mjzak.damageType} (same value: 'bludgeoning') [comy2g8wfkfq2esm6ssa] : object {3-99.items.[].system.damageRolls.comy2g8wfkfq2esm6ssa} damage : string {3-99.items.[].system.damageRolls.comy2g8wfkfq2esm6ssa.damage} (2 different values) '2d6+5' (x1) '2d10+13' (x1) damageType : string {3-99.items.[].system.damageRolls.comy2g8wfkfq2esm6ssa.damageType} (same value: 'bludgeoning') [cxy93r9oz2a60nirflsd] : object {3-99.items.[].system.damageRolls.cxy93r9oz2a60nirflsd} damage : string {3-99.items.[].system.damageRolls.cxy93r9oz2a60nirflsd.damage} (same value: '1d6') damageType : string {3-99.items.[].system.damageRolls.cxy93r9oz2a60nirflsd.damageType} (same value: 'piercing') [dd8qf8calah61cdv57mg] : object {3-99.items.[].system.damageRolls.dd8qf8calah61cdv57mg} damage : string {3-99.items.[].system.damageRolls.dd8qf8calah61cdv57mg.damage} (same value: '2d6+10') damageType : string {3-99.items.[].system.damageRolls.dd8qf8calah61cdv57mg.damageType} (same value: 'bludgeoning') [h3q57k56nhm0qqhd] : object {3-99.items.[].system.damageRolls.h3q57k56nhm0qqhd} damage : string {3-99.items.[].system.damageRolls.h3q57k56nhm0qqhd.damage} (same value: '1d6 + 4') damageType : string {3-99.items.[].system.damageRolls.h3q57k56nhm0qqhd.damageType} (same value: 'bludgeoning') [htq8qguyjhots13g6ppy] : object {3-99.items.[].system.damageRolls.htq8qguyjhots13g6ppy} damage : string {3-99.items.[].system.damageRolls.htq8qguyjhots13g6ppy.damage} (same value: '1d6-1') damageType : string {3-99.items.[].system.damageRolls.htq8qguyjhots13g6ppy.damageType} (same value: 'slashing') [j9qn272pr5drymysqxqv] : object {3-99.items.[].system.damageRolls.j9qn272pr5drymysqxqv} damage : string {3-99.items.[].system.damageRolls.j9qn272pr5drymysqxqv.damage} (same value: '1d10+5') damageType : string {3-99.items.[].system.damageRolls.j9qn272pr5drymysqxqv.damageType} (same value: 'piercing') [jedezs0kngifoev7] : object {3-99.items.[].system.damageRolls.jedezs0kngifoev7} damage : string {3-99.items.[].system.damageRolls.jedezs0kngifoev7.damage} (2 different values) '1d10 + 7' (x1) '1d10 + 9' (x1) damageType : string {3-99.items.[].system.damageRolls.jedezs0kngifoev7.damageType} (same value: 'slashing') [jxfpsbwzjm8cds63] : object {3-99.items.[].system.damageRolls.jxfpsbwzjm8cds63} damage : string {3-99.items.[].system.damageRolls.jxfpsbwzjm8cds63.damage} (same value: '1d6') damageType : string {3-99.items.[].system.damageRolls.jxfpsbwzjm8cds63.damageType} (same value: 'piercing') [lbspac7kr5rrtmhliftl] : object {3-99.items.[].system.damageRolls.lbspac7kr5rrtmhliftl} damage : string {3-99.items.[].system.damageRolls.lbspac7kr5rrtmhliftl.damage} (same value: '1d8') damageType : string {3-99.items.[].system.damageRolls.lbspac7kr5rrtmhliftl.damageType} (same value: 'piercing') [lmqm3y71koimkg40] : object {3-99.items.[].system.damageRolls.lmqm3y71koimkg40} damage : string {3-99.items.[].system.damageRolls.lmqm3y71koimkg40.damage} (same value: '1d6 + 4') damageType : string {3-99.items.[].system.damageRolls.lmqm3y71koimkg40.damageType} (same value: 'bludgeoning') [lqxmt23ml2lmd255rmhg] : object {3-99.items.[].system.damageRolls.lqxmt23ml2lmd255rmhg} damage : string {3-99.items.[].system.damageRolls.lqxmt23ml2lmd255rmhg.damage} (same value: '1d4') damageType : string {3-99.items.[].system.damageRolls.lqxmt23ml2lmd255rmhg.damageType} (same value: 'sonic') [mbfk9wsfebqnfbmo19w9] : object {3-99.items.[].system.damageRolls.mbfk9wsfebqnfbmo19w9} damage : string {3-99.items.[].system.damageRolls.mbfk9wsfebqnfbmo19w9.damage} (3 different values) '1d6+4' (x1) '1d8+5' (x1) '1d12+6' (x1) damageType : string {3-99.items.[].system.damageRolls.mbfk9wsfebqnfbmo19w9.damageType} (same value: 'piercing') [mgzhuzpezh5srh5mqmuq] : object {3-99.items.[].system.damageRolls.mgzhuzpezh5srh5mqmuq} damage : string {3-99.items.[].system.damageRolls.mgzhuzpezh5srh5mqmuq.damage} (same value: '1d4+2') damageType : string {3-99.items.[].system.damageRolls.mgzhuzpezh5srh5mqmuq.damageType} (same value: 'bludgeoning') [o31javx5ga7qa6o5eye1] : object {3-99.items.[].system.damageRolls.o31javx5ga7qa6o5eye1} damage : string {3-99.items.[].system.damageRolls.o31javx5ga7qa6o5eye1.damage} (same value: '1d4') damageType : string {3-99.items.[].system.damageRolls.o31javx5ga7qa6o5eye1.damageType} (same value: 'bludgeoning') [oy0sqzqm6pey2ixlc1lr] : object {3-99.items.[].system.damageRolls.oy0sqzqm6pey2ixlc1lr} damage : string {3-99.items.[].system.damageRolls.oy0sqzqm6pey2ixlc1lr.damage} (same value: '1d6+3') damageType : string {3-99.items.[].system.damageRolls.oy0sqzqm6pey2ixlc1lr.damageType} (same value: 'slashing') [phcr79vzndih3qvc6ctt] : object {3-99.items.[].system.damageRolls.phcr79vzndih3qvc6ctt} damage : string {3-99.items.[].system.damageRolls.phcr79vzndih3qvc6ctt.damage} (same value: '2d12+4') damageType : string {3-99.items.[].system.damageRolls.phcr79vzndih3qvc6ctt.damageType} (same value: 'slashing') [q6izqjpdmzc5p9l8n49x] : object {3-99.items.[].system.damageRolls.q6izqjpdmzc5p9l8n49x} damage : string {3-99.items.[].system.damageRolls.q6izqjpdmzc5p9l8n49x.damage} (same value: '1d4-1') damageType : string {3-99.items.[].system.damageRolls.q6izqjpdmzc5p9l8n49x.damageType} (same value: 'bludgeoning') [rglo7pt5ytjwqm4gd3tt] : object {3-99.items.[].system.damageRolls.rglo7pt5ytjwqm4gd3tt} damage : string {3-99.items.[].system.damageRolls.rglo7pt5ytjwqm4gd3tt.damage} (4 different values) '2d8+4' (x1) '2d10+5' (x1) '2d12+6' (x1) '1d4+4' (x1) damageType : string {3-99.items.[].system.damageRolls.rglo7pt5ytjwqm4gd3tt.damageType} (same value: 'piercing') [rhn0qyhqcmxkvirkr24o] : object {3-99.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o} damage : string {3-99.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o.damage} (same value: '1d6+1') damageType : string {3-99.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o.damageType} (same value: 'piercing') [svp4yneanmjq5aah] : object {3-99.items.[].system.damageRolls.svp4yneanmjq5aah} damage : string {3-99.items.[].system.damageRolls.svp4yneanmjq5aah.damage} (same value: '1d4+1') damageType : string {3-99.items.[].system.damageRolls.svp4yneanmjq5aah.damageType} (same value: 'piercing') [sxg7cgudtxvg7k2nub17] : object {3-99.items.[].system.damageRolls.sxg7cgudtxvg7k2nub17} damage : string {3-99.items.[].system.damageRolls.sxg7cgudtxvg7k2nub17.damage} (same value: '1d8+5') damageType : string {3-99.items.[].system.damageRolls.sxg7cgudtxvg7k2nub17.damageType} (same value: 'slashing') [tecfnh90dmdruly7ztse] : object {3-99.items.[].system.damageRolls.tecfnh90dmdruly7ztse} damage : string {3-99.items.[].system.damageRolls.tecfnh90dmdruly7ztse.damage} (same value: '1') damageType : string {3-99.items.[].system.damageRolls.tecfnh90dmdruly7ztse.damageType} (same value: 'fire') [th2eiv7ite14qm1nk58j] : object {3-99.items.[].system.damageRolls.th2eiv7ite14qm1nk58j} damage : string {3-99.items.[].system.damageRolls.th2eiv7ite14qm1nk58j.damage} (same value: '1d4+2') damageType : string {3-99.items.[].system.damageRolls.th2eiv7ite14qm1nk58j.damageType} (same value: 'bludgeoning') [tq5eexo2sdow59xb] : object {3-99.items.[].system.damageRolls.tq5eexo2sdow59xb} damage : string {3-99.items.[].system.damageRolls.tq5eexo2sdow59xb.damage} (same value: '1d8 + 4') damageType : string {3-99.items.[].system.damageRolls.tq5eexo2sdow59xb.damageType} (same value: 'slashing') [wtdggtihiwagc1tigh0c] : object {3-99.items.[].system.damageRolls.wtdggtihiwagc1tigh0c} damage : string {3-99.items.[].system.damageRolls.wtdggtihiwagc1tigh0c.damage} (4 different values) '1d6+3' (x1) '1d6+5' (x1) '1d8+6' (x1) '1d10+8' (x1) damageType : string {3-99.items.[].system.damageRolls.wtdggtihiwagc1tigh0c.damageType} (same value: 'bludgeoning') [wz6vyb6tmo7rjz6rkbq5] : object {3-99.items.[].system.damageRolls.wz6vyb6tmo7rjz6rkbq5} damage : string {3-99.items.[].system.damageRolls.wz6vyb6tmo7rjz6rkbq5.damage} (2 different values) '1d8' (x1) '1d6' (x1) damageType : string {3-99.items.[].system.damageRolls.wz6vyb6tmo7rjz6rkbq5.damageType} (same value: 'cold') [z2wn8fhn7pmcrnkb] : object {3-99.items.[].system.damageRolls.z2wn8fhn7pmcrnkb} damage : string {3-99.items.[].system.damageRolls.z2wn8fhn7pmcrnkb.damage} (same value: '1d4 + 7') damageType : string {3-99.items.[].system.damageRolls.z2wn8fhn7pmcrnkb.damageType} (same value: 'slashing') [zahxxhdqamkiyk1r] : object {3-99.items.[].system.damageRolls.zahxxhdqamkiyk1r} damage : string {3-99.items.[].system.damageRolls.zahxxhdqamkiyk1r.damage} (same value: '1d6 + 4') damageType : string {3-99.items.[].system.damageRolls.zahxxhdqamkiyk1r.damageType} (same value: 'bludgeoning') [zc7jj4yrbepuh4kbe6fc] : object {3-99.items.[].system.damageRolls.zc7jj4yrbepuh4kbe6fc} damage : string {3-99.items.[].system.damageRolls.zc7jj4yrbepuh4kbe6fc.damage} (2 different values) '1' (x1) '1d4+3' (x1) damageType : string {3-99.items.[].system.damageRolls.zc7jj4yrbepuh4kbe6fc.damageType} (same value: 'piercing') [deathNote] : boolean {3-99.items.[].system.deathNote} (same value: True) description : object {3-99.items.[].system.description} value : string {3-99.items.[].system.description.value} (169 different values) [dexCap] : integer {3-99.items.[].system.dexCap} (2 different values) 4 (x4) 3 (x2) [group] : string {3-99.items.[].system.group} (10 different values) 'leather' (x5) 'sword' (x3) 'bomb' (x3) 'club' (x2) 'sling' (x2) 'knife' (x2) 'crossbow' (x2) 'dart' (x2) 'flail' (x1) 'spear' (x1) [hardness] : integer {3-99.items.[].system.hardness} (2 different values) 0 (x41) 5 (x2) [hp] : object {3-99.items.[].system.hp} max : integer {3-99.items.[].system.hp.max} (2 different values) 0 (x41) 20 (x2) value : integer {3-99.items.[].system.hp.value} (2 different values) 0 (x41) 20 (x2) [level] : object {3-99.items.[].system.level} value : integer {3-99.items.[].system.level.value} (8 different values) 0 (x35) 1 (x28) 3 (x6) 2 (x6) 5 (x4) 4 (x4) 6 (x3) 8 (x1) rules : ignored (Foundry rules object) {3-99.items.[].system.rules} [defense] : object {3-99.items.[].system.defense} save : object {3-99.items.[].system.defense.save} basic : boolean {3-99.items.[].system.defense.save.basic} (2 different values) False (x6) True (x3) statistic : string {3-99.items.[].system.defense.save.statistic} (3 different values) 'will' (x4) 'fortitude' (x3) 'reflex' (x2) [duration] : object {3-99.items.[].system.duration} sustained : boolean {3-99.items.[].system.duration.sustained} (2 different values) False (x38) True (x6) value : string {3-99.items.[].system.duration.value} (12 different values) [equipped] : object {3-99.items.[].system.equipped} carryType : string {3-99.items.[].system.equipped.carryType} (2 different values) 'worn' (x33) 'held' (x10) [handsHeld] : integer {3-99.items.[].system.equipped.handsHeld} (3 different values) 0 (x19) 1 (x9) 2 (x1) [inSlot] : boolean {3-99.items.[].system.equipped.inSlot} (2 different values) True (x2) False (x1) [invested] : empty [frequency] : object {3-99.items.[].system.frequency} max : integer {3-99.items.[].system.frequency.max} (same value: 1) per : string {3-99.items.[].system.frequency.per} (2 different values) 'PT1H' (x3) 'PT1M' (x1) [heightening] : object {3-99.items.[].system.heightening} [damage] : object {3-99.items.[].system.heightening.damage} 0 : string {3-99.items.[].system.heightening.damage.0} (3 different values) '1d4' (x2) '1d6' (x1) '1d8' (x1) [interval] : integer {3-99.items.[].system.heightening.interval} (2 different values) 1 (x4) 2 (x1) type : string {3-99.items.[].system.heightening.type} (2 different values) 'interval' (x5) 'fixed' (x2) [levels] : object {3-99.items.[].system.heightening.levels} 3 : object {3-99.items.[].system.heightening.levels.3} [damage] : object {3-99.items.[].system.heightening.levels.3.damage} 0 : object {3-99.items.[].system.heightening.levels.3.damage.0} applyMod : boolean {3-99.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False) [category] : empty formula : string {3-99.items.[].system.heightening.levels.3.damage.0.formula} (same value: '2d6') materials : array<> {3-99.items.[].system.heightening.levels.3.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {3-99.items.[].system.heightening.levels.3.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {3-99.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin} applyMod : boolean {3-99.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {3-99.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {3-99.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: '1') materials : array<> {3-99.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {3-99.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: 'acid') target : object {3-99.items.[].system.heightening.levels.3.target} value : string {3-99.items.[].system.heightening.levels.3.target.value} (same value: '10 objects') [5] : object {3-99.items.[].system.heightening.levels.5} damage : object {3-99.items.[].system.heightening.levels.5.damage} 0 : object {3-99.items.[].system.heightening.levels.5.damage.0} applyMod : boolean {3-99.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False) [category] : empty formula : string {3-99.items.[].system.heightening.levels.5.damage.0.formula} (same value: '3d6') materials : array<> {3-99.items.[].system.heightening.levels.5.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {3-99.items.[].system.heightening.levels.5.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {3-99.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin} applyMod : boolean {3-99.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {3-99.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {3-99.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: '2') materials : array<> {3-99.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {3-99.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: 'acid') 6 : object {3-99.items.[].system.heightening.levels.6} target : object {3-99.items.[].system.heightening.levels.6.target} value : string {3-99.items.[].system.heightening.levels.6.target.value} (same value: 'any number of objects') [7] : object {3-99.items.[].system.heightening.levels.7} damage : object {3-99.items.[].system.heightening.levels.7.damage} 0 : object {3-99.items.[].system.heightening.levels.7.damage.0} applyMod : boolean {3-99.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False) [category] : empty formula : string {3-99.items.[].system.heightening.levels.7.damage.0.formula} (same value: '4d6') materials : array<> {3-99.items.[].system.heightening.levels.7.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {3-99.items.[].system.heightening.levels.7.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {3-99.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin} applyMod : boolean {3-99.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {3-99.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {3-99.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: '3') materials : array<> {3-99.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {3-99.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: 'acid') [9] : object {3-99.items.[].system.heightening.levels.9} damage : object {3-99.items.[].system.heightening.levels.9.damage} 0 : object {3-99.items.[].system.heightening.levels.9.damage.0} applyMod : boolean {3-99.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) [category] : empty formula : string {3-99.items.[].system.heightening.levels.9.damage.0.formula} (same value: '5d6') materials : array<> {3-99.items.[].system.heightening.levels.9.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {3-99.items.[].system.heightening.levels.9.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {3-99.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin} applyMod : boolean {3-99.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {3-99.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {3-99.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: '4') materials : array<> {3-99.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {3-99.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: 'acid') [location] : object {3-99.items.[].system.location} [heightenedLevel] : integer {3-99.items.[].system.location.heightenedLevel} (6 different values) 5 (x10) 1 (x8) 2 (x4) 3 (x2) 8 (x1) 4 (x1) [value] : string {3-99.items.[].system.location.value} (6 different values) '6ESE4WVjACGF6VGi' (x13) '6skg5Z7N33K2GPkL' (x11) 'n1wsbA3ExF7FB1bG' (x9) 'MEMnTHEnlQDgPkfq' (x8) 'ZPTbJihPQwpWvV8W' (x1) 'BLTyiuij8gNf2j5P' (x1) [material] : object {3-99.items.[].system.material} [grade] : empty [type] : empty [overlays] : object {3-99.items.[].system.overlays} 37gy7l19tik74o4s : object {3-99.items.[].system.overlays.37gy7l19tik74o4s} _id : string {3-99.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s') name : string {3-99.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)') overlayType : string {3-99.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override') sort : integer {3-99.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) system : object {3-99.items.[].system.overlays.37gy7l19tik74o4s.system} damage : object {3-99.items.[].system.overlays.37gy7l19tik74o4s.system.damage} 0 : object {3-99.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} formula : string {3-99.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8') kinds : array {3-99.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} Length: min=1 max=1 Value type: string {3-99.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing') [defense] : empty heightening : object {3-99.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} damage : object {3-99.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} 0 : string {3-99.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8') range : object {3-99.items.[].system.overlays.37gy7l19tik74o4s.system.range} value : string {3-99.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet') time : object {3-99.items.[].system.overlays.37gy7l19tik74o4s.system.time} value : string {3-99.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2') traits : object {3-99.items.[].system.overlays.37gy7l19tik74o4s.system.traits} value : array {3-99.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} Length: min=4 max=4 Value type: string {3-99.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) 'concentrate' (x1) 'healing' (x1) 'manipulate' (x1) 'vitality' (x1) 7qdtetowq348s9oc : object {3-99.items.[].system.overlays.7qdtetowq348s9oc} _id : string {3-99.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc') overlayType : string {3-99.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override') sort : integer {3-99.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) system : object {3-99.items.[].system.overlays.7qdtetowq348s9oc.system} range : object {3-99.items.[].system.overlays.7qdtetowq348s9oc.system.range} value : string {3-99.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch') time : object {3-99.items.[].system.overlays.7qdtetowq348s9oc.system.time} value : string {3-99.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1') 7vbvdrv2cl87sqta : object {3-99.items.[].system.overlays.7vbvdrv2cl87sqta} _id : string {3-99.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta') overlayType : string {3-99.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override') sort : integer {3-99.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) system : object {3-99.items.[].system.overlays.7vbvdrv2cl87sqta.system} area : object {3-99.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} type : string {3-99.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation') value : integer {3-99.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) range : object {3-99.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} value : string {3-99.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '') target : object {3-99.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} value : string {3-99.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures') time : object {3-99.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} value : string {3-99.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3') traits : object {3-99.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} value : array {3-99.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} Length: min=4 max=4 Value type: string {3-99.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) 'concentrate' (x1) 'healing' (x1) 'manipulate' (x1) 'vitality' (x1) lfxcoz2d3f8j2zq1 : object {3-99.items.[].system.overlays.lfxcoz2d3f8j2zq1} _id : string {3-99.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1') name : string {3-99.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)') overlayType : string {3-99.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override') sort : integer {3-99.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) system : object {3-99.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} damage : object {3-99.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} 0 : object {3-99.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} kinds : array {3-99.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} Length: min=1 max=1 Value type: string {3-99.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage') range : object {3-99.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} value : string {3-99.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet') target : object {3-99.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} value : string {3-99.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead') time : object {3-99.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} value : string {3-99.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2') traits : object {3-99.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} value : array {3-99.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} Length: min=4 max=4 Value type: string {3-99.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) 'concentrate' (x1) 'healing' (x1) 'manipulate' (x1) 'vitality' (x1) [prepared] : object {3-99.items.[].system.prepared} flexible : boolean {3-99.items.[].system.prepared.flexible} (same value: False) value : string {3-99.items.[].system.prepared.value} (3 different values) 'innate' (x3) 'spontaneous' (x2) 'focus' (x1) [price] : object {3-99.items.[].system.price} [per] : integer {3-99.items.[].system.price.per} (same value: 10) value : object {3-99.items.[].system.price.value} [cp] : integer {3-99.items.[].system.price.value.cp} (same value: 1) [gp] : integer {3-99.items.[].system.price.value.gp} (6 different values) 3 (x6) 2 (x6) 10 (x3) 1 (x2) 35 (x2) 5 (x1) [sp] : integer {3-99.items.[].system.price.value.sp} (4 different values) 1 (x5) 2 (x4) 5 (x1) 9 (x1) [proficiency] : object {3-99.items.[].system.proficiency} value : integer {3-99.items.[].system.proficiency.value} (2 different values) 0 (x3) 1 (x3) publication : object {3-99.items.[].system.publication} license : string {3-99.items.[].system.publication.license} (same value: 'OGL') remaster : boolean {3-99.items.[].system.publication.remaster} (same value: False) title : string {3-99.items.[].system.publication.title} (4 different values) '' (x178) 'Pathfinder Core Rulebook' (x86) 'Pathfinder Bestiary' (x18) 'Pathfinder Bestiary 2' (x4) [mod] : object {3-99.items.[].system.mod} value : integer {3-99.items.[].system.mod.value} (4 different values) 2 (x1) 10 (x1) 15 (x1) 13 (x1) [proficient] : object {3-99.items.[].system.proficient} value : integer {3-99.items.[].system.proficient.value} (same value: 0) [quantity] : integer {3-99.items.[].system.quantity} (6 different values) 1 (x33) 2 (x3) 10 (x2) 20 (x2) 5 (x2) 3 (x1) [range] : mixed integer {3-99.items.[].system.range} (5 different values) 20 (x3) 50 (x2) 30 (x2) 60 (x1) 120 (x1) object {3-99.items.[].system.range} value : string {3-99.items.[].system.range.value} (10 different values) '30 feet' (x13) '' (x9) 'touch' (x7) '500 feet' (x4) '120 feet' (x4) '60 feet' (x2) '10 feet' (x2) 'see text' (x1) 'planetary' (x1) 'varies' (x1) [reload] : object {3-99.items.[].system.reload} value : string {3-99.items.[].system.reload.value} (3 different values) '-' (x8) '' (x6) '1' (x4) [requirements] : string {3-99.items.[].system.requirements} (same value: '') [ritual] : object {3-99.items.[].system.ritual} primary : object {3-99.items.[].system.ritual.primary} check : string {3-99.items.[].system.ritual.primary.check} (same value: 'Nature (master)') secondary : object {3-99.items.[].system.ritual.secondary} casters : integer {3-99.items.[].system.ritual.secondary.casters} (same value: 1) checks : string {3-99.items.[].system.ritual.secondary.checks} (same value: 'Survival') [runes] : object {3-99.items.[].system.runes} [potency] : integer {3-99.items.[].system.runes.potency} (2 different values) 0 (x23) 1 (x1) [property] : array<> {3-99.items.[].system.runes.property} Length: min=0 max=0 Value type: empty [reinforcing] : integer {3-99.items.[].system.runes.reinforcing} (same value: 0) [resilient] : integer {3-99.items.[].system.runes.resilient} (same value: 0) [striking] : integer {3-99.items.[].system.runes.striking} (same value: 0) [showSlotlessLevels] : object {3-99.items.[].system.showSlotlessLevels} value : boolean {3-99.items.[].system.showSlotlessLevels.value} (same value: False) [size] : string {3-99.items.[].system.size} (2 different values) 'med' (x35) 'lg' (x8) [slots] : object {3-99.items.[].system.slots} [slot1] : object {3-99.items.[].system.slots.slot1} max : integer {3-99.items.[].system.slots.slot1.max} (same value: 4) value : integer {3-99.items.[].system.slots.slot1.value} (same value: 4) [slot3] : object {3-99.items.[].system.slots.slot3} max : integer {3-99.items.[].system.slots.slot3.max} (same value: 1) value : integer {3-99.items.[].system.slots.slot3.value} (same value: 1) [slot4] : object {3-99.items.[].system.slots.slot4} max : integer {3-99.items.[].system.slots.slot4.max} (same value: 1) value : integer {3-99.items.[].system.slots.slot4.value} (same value: 1) [slot5] : object {3-99.items.[].system.slots.slot5} max : integer {3-99.items.[].system.slots.slot5.max} (same value: 1) value : integer {3-99.items.[].system.slots.slot5.value} (same value: 1) [slug] : string {3-99.items.[].system.slug} (88 different values) [speedPenalty] : integer {3-99.items.[].system.speedPenalty} (same value: 0) [spelldc] : object {3-99.items.[].system.spelldc} dc : integer {3-99.items.[].system.spelldc.dc} (3 different values) 22 (x2) 18 (x2) 20 (x2) mod : integer {3-99.items.[].system.spelldc.mod} (same value: 0) value : integer {3-99.items.[].system.spelldc.value} (3 different values) 16 (x2) 10 (x2) 12 (x2) [splashDamage] : object {3-99.items.[].system.splashDamage} value : integer {3-99.items.[].system.splashDamage.value} (2 different values) 0 (x15) 2 (x3) [stackGroup] : string {3-99.items.[].system.stackGroup} (2 different values) 'slingBullets' (x2) 'bolts' (x2) [stowing] : boolean {3-99.items.[].system.stowing} (same value: False) [strength] : integer {3-99.items.[].system.strength} (2 different values) 0 (x5) 1 (x1) [target] : object {3-99.items.[].system.target} value : string {3-99.items.[].system.target.value} (14 different values) [time] : object {3-99.items.[].system.time} value : string {3-99.items.[].system.time.value} (7 different values) '2' (x28) '1 minute' (x6) '10 minutes' (x4) '1' (x2) '1 to 3' (x2) '1 day' (x1) '3' (x1) [tradition] : object {3-99.items.[].system.tradition} value : string {3-99.items.[].system.tradition.value} (3 different values) 'occult' (x3) 'divine' (x2) 'arcane' (x1) [traits] : object {3-99.items.[].system.traits} rarity : string {3-99.items.[].system.traits.rarity} (2 different values) 'common' (x272) 'uncommon' (x4) value : array {3-99.items.[].system.traits.value} Length: min=0 max=6 Value type: string {3-99.items.[].system.traits.value.[]} (70 different values) [integrated] : empty [traditions] : array {3-99.items.[].system.traits.traditions} Length: min=0 max=4 Value type: string {3-99.items.[].system.traits.traditions.[]} (4 different values) 'occult' (x32) 'arcane' (x31) 'divine' (x21) 'primal' (x20) [usage] : object {3-99.items.[].system.usage} value : string {3-99.items.[].system.usage.value} (3 different values) 'held-in-one-hand' (x30) 'held-in-two-hands' (x4) 'worn' (x1) [uses] : object {3-99.items.[].system.uses} autoDestroy : boolean {3-99.items.[].system.uses.autoDestroy} (same value: True) max : integer {3-99.items.[].system.uses.max} (same value: 1) value : integer {3-99.items.[].system.uses.value} (same value: 1) [weaponType] : object {3-99.items.[].system.weaponType} value : string {3-99.items.[].system.weaponType.value} (2 different values) 'melee' (x39) 'ranged' (x24) type : string {3-99.items.[].type} (11 different values) [_stats] : object {3-99.items.[]._stats} compendiumSource : string {3-99.items.[]._stats.compendiumSource} (87 different values) [flags] : object {3-99.items.[].flags} pf2e : object {3-99.items.[].flags.pf2e} linkedWeapon : string {3-99.items.[].flags.pf2e.linkedWeapon} (16 different values) name : string {3-99.name} (all different values) [prototypeToken] : object {3-99.prototypeToken} name : string {3-99.prototypeToken.name} (15 different values) system : object {3-99.system} [abilities] : object {3-99.system.abilities} cha : object {3-99.system.abilities.cha} mod : integer {3-99.system.abilities.cha.mod} (7 different values) 0 (x9) 1 (x8) -3 (x4) 4 (x3) -5 (x2) -1 (x2) -4 (x1) con : object {3-99.system.abilities.con} mod : integer {3-99.system.abilities.con.mod} (6 different values) 4 (x9) 3 (x9) 1 (x5) 0 (x3) 5 (x2) 6 (x1) dex : object {3-99.system.abilities.dex} mod : integer {3-99.system.abilities.dex.mod} (6 different values) 3 (x10) 4 (x9) 2 (x7) 0 (x1) -3 (x1) 1 (x1) int : object {3-99.system.abilities.int} mod : integer {3-99.system.abilities.int.mod} (8 different values) -4 (x7) 0 (x5) 1 (x4) 2 (x4) -1 (x4) -5 (x3) 4 (x1) 5 (x1) str : object {3-99.system.abilities.str} mod : integer {3-99.system.abilities.str.mod} (8 different values) 5 (x7) 3 (x6) 4 (x6) 0 (x3) 2 (x2) 6 (x2) 1 (x2) -1 (x1) wis : object {3-99.system.abilities.wis} mod : integer {3-99.system.abilities.wis.mod} (5 different values) 2 (x11) 1 (x9) 3 (x5) 0 (x3) 4 (x1) attributes : object {3-99.system.attributes} ac : object {3-99.system.attributes.ac} [details] : string {3-99.system.attributes.ac.details} (2 different values) '' (x27) '13 when broken' (x2) value : integer {3-99.system.attributes.ac.value} (14 different values) [allSaves] : object {3-99.system.attributes.allSaves} value : string {3-99.system.attributes.allSaves.value} (3 different values) '' (x27) '+1 status to all saves vs. magic' (x1) '+1 status to all saves vs. poison' (x1) [hardness] : mixed object {3-99.system.attributes.hardness} value : integer {3-99.system.attributes.hardness.value} (4 different values) 3 (x2) 5 (x2) 2 (x1) 9 (x1) integer {3-99.system.attributes.hardness} (7 different values) 0 (x10) 10 (x2) 13 (x1) 14 (x1) 16 (x1) 6 (x1) 5 (x1) hp : object {3-99.system.attributes.hp} details : string {3-99.system.attributes.hp.details} (2 different values) '' (x42) 'void healing' (x4) max : integer {3-99.system.attributes.hp.max} (28 different values) [temp] : integer {3-99.system.attributes.hp.temp} (same value: 0) value : integer {3-99.system.attributes.hp.value} (28 different values) [emitsSound] : string {3-99.system.attributes.emitsSound} (same value: 'encounter') [immunities] : array {3-99.system.attributes.immunities} Length: min=0 max=5 Value type: object {3-99.system.attributes.immunities.[]} type : string {3-99.system.attributes.immunities.[].type} (10 different values) 'critical-hits' (x7) 'precision' (x7) 'death-effects' (x4) 'disease' (x4) 'paralyzed' (x4) 'poison' (x4) 'unconscious' (x4) 'cold' (x2) 'controlled' (x1) 'emotion' (x1) [resistances] : array {3-99.system.attributes.resistances} Length: min=1 max=2 Value type: object {3-99.system.attributes.resistances.[]} type : string {3-99.system.attributes.resistances.[].type} (3 different values) 'sonic' (x4) 'poison' (x3) 'mental' (x1) value : integer {3-99.system.attributes.resistances.[].value} (3 different values) 5 (x6) 10 (x1) 3 (x1) [speed] : object {3-99.system.attributes.speed} [details] : string {3-99.system.attributes.speed.details} (same value: 'ice burrow 20') otherSpeeds : array {3-99.system.attributes.speed.otherSpeeds} Length: min=0 max=1 Value type: object {3-99.system.attributes.speed.otherSpeeds.[]} type : string {3-99.system.attributes.speed.otherSpeeds.[].type} (2 different values) 'fly' (x2) 'swim' (x1) value : integer {3-99.system.attributes.speed.otherSpeeds.[].value} (2 different values) 30 (x2) 25 (x1) value : integer {3-99.system.attributes.speed.value} (4 different values) 25 (x16) 30 (x10) 20 (x2) 0 (x1) [stealth] : object {3-99.system.attributes.stealth} details : string {3-99.system.attributes.stealth.details} (3 different values) '

(trained)

' (x8) '

(expert)

' (x5) '' (x4) value : integer {3-99.system.attributes.stealth.value} (9 different values) 10 (x4) 13 (x3) -10 (x3) 16 (x2) 20 (x1) 11 (x1) 17 (x1) 0 (x1) 7 (x1) [weaknesses] : array {3-99.system.attributes.weaknesses} Length: min=1 max=1 Value type: object {3-99.system.attributes.weaknesses.[]} type : string {3-99.system.attributes.weaknesses.[].type} (3 different values) 'electricity' (x4) 'fire' (x2) 'cold-iron' (x1) value : integer {3-99.system.attributes.weaknesses.[].value} (4 different values) 5 (x4) 8 (x1) 3 (x1) 10 (x1) details : object {3-99.system.details} [blurb] : string {3-99.system.details.blurb} (4 different values) '' (x26) 'Variant green hag' (x1) 'Variant Hadrosaurid' (x1) 'Variant hound of Tindalos' (x1) [languages] : object {3-99.system.details.languages} details : string {3-99.system.details.languages.details} (2 different values) '' (x28) 'tongues' (x1) value : array {3-99.system.details.languages.value} Length: min=0 max=3 Value type: string {3-99.system.details.languages.value.[]} (7 different values) 'akitonian' (x7) 'common' (x6) 'ysoki' (x3) 'draconic' (x3) 'aklo' (x2) 'shobhad' (x2) 'jotun' (x1) level : object {3-99.system.details.level} value : integer {3-99.system.details.level.value} (10 different values) 3 (x9) 5 (x8) 1 (x8) 2 (x5) 7 (x5) 6 (x4) -1 (x3) 4 (x2) 9 (x1) 0 (x1) [privateNotes] : string {3-99.system.details.privateNotes} (same value: '') [publicNotes] : string {3-99.system.details.publicNotes} (6 different values) publication : object {3-99.system.details.publication} license : string {3-99.system.details.publication.license} (same value: 'OGL') remaster : boolean {3-99.system.details.publication.remaster} (same value: False) title : string {3-99.system.details.publication.title} (same value: 'Pathfinder Society Special #3-99: Fate in the Future') [description] : string {3-99.system.details.description} (8 different values) '

Time distorts along this hallway, making the air feel like sludge.

' (x4) '

The Eternity Arch sparks with electricity, releasing bolts of lightning at each of the four largest time rifts.

' (x4) '

Magical motion sensors detect when a creature enters the chamber.

' (x3) '

Rotating blades extend from the walls, floors, and ceiling of the surrounding halls when weight is removed from the trapped floor tile.

' (x2) '

Two blades, each hidden in a 15-foot-long ceiling groove, are connected to a trip wire.

' (x1) '

A miniature makeshift catapult launches a mound of junk when a creature triggers the trip wire.

' (x1) '

Poisoned darts fire from recesses in the walls when a creature steps on a pressure plate.

' (x1) '

A miniature makeshift catapult launches rocks when a creature triggers the trip wire.

' (x1) [disable] : string {3-99.system.details.disable} (17 different values) [isComplex] : boolean {3-99.system.details.isComplex} (2 different values) False (x13) True (x4) [reset] : string {3-99.system.details.reset} (4 different values) '' (x11) '

The trap resets after 15 minutes.

' (x3) '

The trap resets after 2 rounds. After 5 total attacks, it runs out of poisoned darts.

' (x2) '

The trap resets after 10 minutes.

' (x1) [routine] : string {3-99.system.details.routine} (5 different values) '' (x13) '

(4 actions) The trap loses 1 action each turn for each disabled time rift. On each of the trap\'s actions, the Eternity Arch releases a bolt of lightning that activates that rift, dealing @Damage[2d6[electricity]] damage to all creatures in a @Template[emanation|distance:10] around the time rift (@Check[reflex|dc:20|basic] save). It can release a bolt at each active time rift no more than once each turn.

' (x1) '

(4 actions) The trap loses 1 action each turn for each disabled time rift. On each of the trap\'s actions, the Eternity Arch releases a bolt of lightning that activates that rift, dealing @Damage[2d8[electricity]] damage to all creatures in a @Template[emanation|distance:10] around the time rift (@Check[reflex|dc:22|basic] save). It can release a bolt at each active time rift no more than once each turn.

' (x1) '

(4 actions) The trap loses 1 action each turn for each disabled time rift. On each of the trap\'s actions, the Eternity Arch releases a bolt of lightning that activates that rift, dealing @Damage[2d10[electricity]] damage to all creatures in a @Template[emanation|distance:10] around the time rift (@Check[reflex|dc:25|basic] save). It can release a bolt at each active time rift no more than once each turn.

' (x1) '

(4 actions) The trap loses 1 action each turn for each disabled time rift. On each of the trap\'s actions, the Eternity Arch releases a bolt of lightning that activates that rift, dealing @Damage[2d12[electricity]] damage to all creatures in a @Template[emanation|distance:10] around the time rift (@Check[reflex|dc:28|basic] save). It can release a bolt at each active time rift no more than once each turn.

' (x1) [initiative] : object {3-99.system.initiative} statistic : string {3-99.system.initiative.statistic} (same value: 'perception') [perception] : object {3-99.system.perception} details : string {3-99.system.perception.details} (2 different values) '' (x25) 'snow vision' (x4) mod : integer {3-99.system.perception.mod} (14 different values) senses : array {3-99.system.perception.senses} Length: min=0 max=2 Value type: object {3-99.system.perception.senses.[]} [acuity] : string {3-99.system.perception.senses.[].acuity} (same value: 'imprecise') [range] : integer {3-99.system.perception.senses.[].range} (same value: 30) type : string {3-99.system.perception.senses.[].type} (5 different values) 'darkvision' (x21) 'low-light-vision' (x4) 'tremorsense' (x2) 'scent' (x1) 'greater-darkvision' (x1) [resources] : object {3-99.system.resources} [focus] : object {3-99.system.resources.focus} max : integer {3-99.system.resources.focus.max} (same value: 1) value : integer {3-99.system.resources.focus.value} (same value: 1) saves : object {3-99.system.saves} fortitude : object {3-99.system.saves.fortitude} saveDetail : string {3-99.system.saves.fortitude.saveDetail} (same value: '') value : integer {3-99.system.saves.fortitude.value} (16 different values) reflex : object {3-99.system.saves.reflex} saveDetail : string {3-99.system.saves.reflex.saveDetail} (same value: '') value : integer {3-99.system.saves.reflex.value} (15 different values) will : object {3-99.system.saves.will} saveDetail : string {3-99.system.saves.will.saveDetail} (same value: '') value : integer {3-99.system.saves.will.value} (13 different values) [skills] : object {3-99.system.skills} [acrobatics] : object {3-99.system.skills.acrobatics} base : integer {3-99.system.skills.acrobatics.base} (6 different values) 10 (x3) 12 (x3) 4 (x2) 7 (x2) 11 (x1) 5 (x1) [arcana] : object {3-99.system.skills.arcana} base : integer {3-99.system.skills.arcana.base} (same value: 6) [athletics] : object {3-99.system.skills.athletics} base : integer {3-99.system.skills.athletics.base} (13 different values) [crafting] : object {3-99.system.skills.crafting} base : integer {3-99.system.skills.crafting.base} (7 different values) 4 (x1) 8 (x1) 10 (x1) 13 (x1) 3 (x1) 2 (x1) 17 (x1) [special] : array {3-99.system.skills.crafting.special} Length: min=1 max=1 Value type: object {3-99.system.skills.crafting.special.[]} base : integer {3-99.system.skills.crafting.special.[].base} (2 different values) 5 (x1) 4 (x1) label : string {3-99.system.skills.crafting.special.[].label} (same value: 'traps') predicate : array {3-99.system.skills.crafting.special.[].predicate} Length: min=1 max=1 Value type: string {3-99.system.skills.crafting.special.[].predicate.[]} (same value: 'trap') [deception] : object {3-99.system.skills.deception} base : integer {3-99.system.skills.deception.base} (3 different values) 12 (x1) 8 (x1) 9 (x1) [diplomacy] : object {3-99.system.skills.diplomacy} base : integer {3-99.system.skills.diplomacy.base} (same value: 8) [intimidation] : object {3-99.system.skills.intimidation} base : integer {3-99.system.skills.intimidation.base} (4 different values) 7 (x1) 8 (x1) 6 (x1) 10 (x1) [medicine] : object {3-99.system.skills.medicine} base : integer {3-99.system.skills.medicine.base} (same value: 10) [nature] : object {3-99.system.skills.nature} base : integer {3-99.system.skills.nature.base} (4 different values) 10 (x1) 6 (x1) 11 (x1) 14 (x1) [occultism] : object {3-99.system.skills.occultism} base : integer {3-99.system.skills.occultism.base} (2 different values) 10 (x1) 9 (x1) [performance] : object {3-99.system.skills.performance} base : integer {3-99.system.skills.performance.base} (same value: 8) special : array {3-99.system.skills.performance.special} Length: min=1 max=1 Value type: object {3-99.system.skills.performance.special.[]} base : integer {3-99.system.skills.performance.special.[].base} (same value: 10) label : string {3-99.system.skills.performance.special.[].label} (same value: 'to Spout Prophecy') predicate : array {3-99.system.skills.performance.special.[].predicate} Length: min=1 max=1 Value type: string {3-99.system.skills.performance.special.[].predicate.[]} (same value: 'action:perform:prophecy') [religion] : object {3-99.system.skills.religion} base : integer {3-99.system.skills.religion.base} (same value: 7) [stealth] : object {3-99.system.skills.stealth} base : integer {3-99.system.skills.stealth.base} (10 different values) 12 (x5) 7 (x3) 10 (x3) 11 (x2) 6 (x2) 4 (x2) 8 (x1) 9 (x1) 5 (x1) 15 (x1) [survival] : object {3-99.system.skills.survival} base : integer {3-99.system.skills.survival.base} (8 different values) 7 (x2) 11 (x2) 2 (x1) 6 (x1) 15 (x1) 8 (x1) 14 (x1) 4 (x1) [special] : array {3-99.system.skills.survival.special} Length: min=1 max=1 Value type: object {3-99.system.skills.survival.special.[]} base : integer {3-99.system.skills.survival.special.[].base} (same value: 10) label : string {3-99.system.skills.survival.special.[].label} (same value: 'to Track') predicate : array {3-99.system.skills.survival.special.[].predicate} Length: min=1 max=1 Value type: string {3-99.system.skills.survival.special.[].predicate.[]} (same value: 'action:track') traits : object {3-99.system.traits} rarity : string {3-99.system.traits.rarity} (4 different values) 'common' (x20) 'rare' (x18) 'uncommon' (x5) 'unique' (x3) size : object {3-99.system.traits.size} value : string {3-99.system.traits.size.value} (4 different values) 'med' (x30) 'sm' (x9) 'lg' (x6) 'huge' (x1) value : array {3-99.system.traits.value} Length: min=1 max=4 Value type: string {3-99.system.traits.value.[]} (23 different values) [creatureType] : string {3-99.system.creatureType} (same value: '') [customModifiers] : object {3-99.system.customModifiers} [spellcasting] : object {3-99.system.spellcasting} rituals : object {3-99.system.spellcasting.rituals} dc : integer {3-99.system.spellcasting.rituals.dc} (same value: 23) [statusEffects] : array<> {3-99.system.statusEffects} Length: min=0 max=0 Value type: empty type : string {3-99.type} (2 different values) 'npc' (x29) 'hazard' (x17)