3-08 Different values: 7 ===================================== object {3-08} _id : string {3-08._id} (all different values) folder : string {3-08.folder} (same value: 'cXbzNol9Eai06ViV') img : string {3-08.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg') items : array {3-08.items} Length: min=7 max=10 Value type: object {3-08.items.[]} _id : string {3-08.items.[]._id} (44 different values) [_stats] : object {3-08.items.[]._stats} compendiumSource : string {3-08.items.[]._stats.compendiumSource} (11 different values) img : string {3-08.items.[].img} (16 different values) name : string {3-08.items.[].name} (26 different values) sort : integer {3-08.items.[].sort} (10 different values) 100000 (x7) 200000 (x7) 300000 (x7) 400000 (x7) 500000 (x7) 600000 (x7) 700000 (x7) 800000 (x6) 900000 (x3) 1000000 (x1) system : object {3-08.items.[].system} [acBonus] : integer {3-08.items.[].system.acBonus} (same value: 1) [actionType] : object {3-08.items.[].system.actionType} value : string {3-08.items.[].system.actionType.value} (3 different values) 'action' (x10) 'passive' (x4) 'reaction' (x3) [attack] : object {3-08.items.[].system.attack} value : string {3-08.items.[].system.attack.value} (same value: '') [attackEffects] : object {3-08.items.[].system.attackEffects} custom : string {3-08.items.[].system.attackEffects.custom} (same value: '') value : array<> {3-08.items.[].system.attackEffects.value} Length: min=0 max=0 Value type: empty rules : ignored (Foundry rules object) {3-08.items.[].system.rules} [actions] : object {3-08.items.[].system.actions} [value] : integer {3-08.items.[].system.actions.value} (2 different values) 1 (x5) 2 (x5) description : object {3-08.items.[].system.description} value : string {3-08.items.[].system.description.value} (20 different values) [baseItem] : string {3-08.items.[].system.baseItem} (8 different values) 'dagger' (x4) 'leather-armor' (x4) 'spear' (x2) 'spiked-gauntlet' (x2) 'scimitar' (x1) 'padded-armor' (x1) 'battle-axe' (x1) 'greataxe' (x1) [bonus] : object {3-08.items.[].system.bonus} value : integer {3-08.items.[].system.bonus.value} (9 different values) 0 (x11) 13 (x6) 9 (x4) 11 (x2) 7 (x2) 12 (x2) 5 (x1) 8 (x1) 6 (x1) [bonusDamage] : object {3-08.items.[].system.bonusDamage} value : integer {3-08.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {3-08.items.[].system.bulk} value : mixed float {3-08.items.[].system.bulk.value} (same value: 0,1) integer {3-08.items.[].system.bulk.value} (2 different values) 1 (x8) 2 (x1) [category] : string {3-08.items.[].system.category} (6 different values) 'offensive' (x10) 'simple' (x8) 'defensive' (x7) 'light' (x5) 'martial' (x3) 'other' (x1) [checkPenalty] : integer {3-08.items.[].system.checkPenalty} (2 different values) -1 (x4) 0 (x1) [containerId] : empty [damage] : object {3-08.items.[].system.damage} damageType : string {3-08.items.[].system.damage.damageType} (2 different values) 'piercing' (x8) 'slashing' (x3) dice : integer {3-08.items.[].system.damage.dice} (same value: 1) die : string {3-08.items.[].system.damage.die} (4 different values) 'd4' (x6) 'd6' (x3) 'd8' (x1) 'd12' (x1) [damageRolls] : object {3-08.items.[].system.damageRolls} [0] : object {3-08.items.[].system.damageRolls.0} damage : string {3-08.items.[].system.damageRolls.0.damage} (5 different values) '1d6+5' (x4) '1d4+5' (x2) '1d4+2' (x2) '1d4+4' (x2) '1d6+2' (x1) damageType : string {3-08.items.[].system.damageRolls.0.damageType} (3 different values) 'piercing' (x8) 'bludgeoning' (x2) 'slashing' (x1) [5r5nlmw0ttws4tmbp52w] : object {3-08.items.[].system.damageRolls.5r5nlmw0ttws4tmbp52w} damage : string {3-08.items.[].system.damageRolls.5r5nlmw0ttws4tmbp52w.damage} (same value: '1d6+1') damageType : string {3-08.items.[].system.damageRolls.5r5nlmw0ttws4tmbp52w.damageType} (same value: 'bludgeoning') [dhkol5zbbeej1ehayggz] : object {3-08.items.[].system.damageRolls.dhkol5zbbeej1ehayggz} damage : string {3-08.items.[].system.damageRolls.dhkol5zbbeej1ehayggz.damage} (same value: '1d6+5') damageType : string {3-08.items.[].system.damageRolls.dhkol5zbbeej1ehayggz.damageType} (same value: 'piercing') [hms1h95mcxaw0igcvxtp] : object {3-08.items.[].system.damageRolls.hms1h95mcxaw0igcvxtp} damage : string {3-08.items.[].system.damageRolls.hms1h95mcxaw0igcvxtp.damage} (2 different values) '1d4+5' (x1) '1d4+8' (x1) damageType : string {3-08.items.[].system.damageRolls.hms1h95mcxaw0igcvxtp.damageType} (same value: 'piercing') [ljrbue7s5qhvsjl5ht2q] : object {3-08.items.[].system.damageRolls.ljrbue7s5qhvsjl5ht2q} damage : string {3-08.items.[].system.damageRolls.ljrbue7s5qhvsjl5ht2q.damage} (2 different values) '1d8+5' (x1) '1d12+8' (x1) damageType : string {3-08.items.[].system.damageRolls.ljrbue7s5qhvsjl5ht2q.damageType} (same value: 'slashing') [zumsvt8r4ujdo5uf3kyk] : object {3-08.items.[].system.damageRolls.zumsvt8r4ujdo5uf3kyk} damage : string {3-08.items.[].system.damageRolls.zumsvt8r4ujdo5uf3kyk.damage} (same value: '1d4+1') damageType : string {3-08.items.[].system.damageRolls.zumsvt8r4ujdo5uf3kyk.damageType} (same value: 'bludgeoning') [dexCap] : integer {3-08.items.[].system.dexCap} (2 different values) 4 (x4) 3 (x1) [equipped] : object {3-08.items.[].system.equipped} carryType : string {3-08.items.[].system.equipped.carryType} (2 different values) 'held' (x9) 'worn' (x9) [handsHeld] : integer {3-08.items.[].system.equipped.handsHeld} (3 different values) 1 (x8) 0 (x4) 2 (x1) [inSlot] : boolean {3-08.items.[].system.equipped.inSlot} (2 different values) True (x4) False (x1) [invested] : empty [frequency] : object {3-08.items.[].system.frequency} max : integer {3-08.items.[].system.frequency.max} (same value: 1) per : string {3-08.items.[].system.frequency.per} (same value: 'round') value : integer {3-08.items.[].system.frequency.value} (same value: 1) [group] : string {3-08.items.[].system.group} (6 different values) 'knife' (x4) 'leather' (x4) 'spear' (x2) 'axe' (x2) 'brawling' (x2) 'sword' (x1) [hardness] : integer {3-08.items.[].system.hardness} (same value: 0) [hp] : object {3-08.items.[].system.hp} max : integer {3-08.items.[].system.hp.max} (same value: 0) value : integer {3-08.items.[].system.hp.value} (same value: 0) [level] : object {3-08.items.[].system.level} value : integer {3-08.items.[].system.level.value} (2 different values) 0 (x17) 1 (x1) [material] : object {3-08.items.[].system.material} [grade] : empty [type] : empty [mod] : object {3-08.items.[].system.mod} value : integer {3-08.items.[].system.mod.value} (4 different values) 11 (x2) 3 (x1) 7 (x1) 8 (x1) [price] : object {3-08.items.[].system.price} value : object {3-08.items.[].system.price.value} [cp] : integer {3-08.items.[].system.price.value.cp} (same value: 1) [gp] : integer {3-08.items.[].system.price.value.gp} (2 different values) 2 (x5) 1 (x2) [sp] : integer {3-08.items.[].system.price.value.sp} (3 different values) 2 (x5) 1 (x2) 3 (x2) [proficient] : object {3-08.items.[].system.proficient} value : integer {3-08.items.[].system.proficient.value} (same value: 0) publication : object {3-08.items.[].system.publication} license : string {3-08.items.[].system.publication.license} (same value: 'OGL') remaster : boolean {3-08.items.[].system.publication.remaster} (same value: False) title : string {3-08.items.[].system.publication.title} (4 different values) '' (x39) 'Pathfinder Core Rulebook' (x16) 'Pathfinder Bestiary' (x3) 'Pathfinder Gamemastery Guide' (x1) [quantity] : integer {3-08.items.[].system.quantity} (2 different values) 1 (x17) 3 (x1) [range] : empty [reload] : object {3-08.items.[].system.reload} value : string {3-08.items.[].system.reload.value} (2 different values) '-' (x6) '' (x5) [runes] : object {3-08.items.[].system.runes} potency : integer {3-08.items.[].system.runes.potency} (same value: 0) property : array<> {3-08.items.[].system.runes.property} Length: min=0 max=0 Value type: empty [resilient] : integer {3-08.items.[].system.runes.resilient} (same value: 0) [striking] : integer {3-08.items.[].system.runes.striking} (same value: 0) [selfEffect] : object {3-08.items.[].system.selfEffect} name : string {3-08.items.[].system.selfEffect.name} (same value: 'Effect: Swig') uuid : string {3-08.items.[].system.selfEffect.uuid} (same value: 'Compendium.pf2e.bestiary-effects.Item.Effect: Swig') [size] : string {3-08.items.[].system.size} (same value: 'med') [slug] : string {3-08.items.[].system.slug} (11 different values) [speedPenalty] : integer {3-08.items.[].system.speedPenalty} (same value: 0) [splashDamage] : object {3-08.items.[].system.splashDamage} value : integer {3-08.items.[].system.splashDamage.value} (same value: 0) [strength] : integer {3-08.items.[].system.strength} (same value: 0) [traits] : object {3-08.items.[].system.traits} rarity : string {3-08.items.[].system.traits.rarity} (same value: 'common') value : array {3-08.items.[].system.traits.value} Length: min=0 max=5 Value type: string {3-08.items.[].system.traits.value.[]} (22 different values) [usage] : object {3-08.items.[].system.usage} value : string {3-08.items.[].system.usage.value} (2 different values) 'held-in-one-hand' (x12) 'held-in-two-hands' (x1) [uses] : object {3-08.items.[].system.uses} autoDestroy : boolean {3-08.items.[].system.uses.autoDestroy} (same value: True) max : integer {3-08.items.[].system.uses.max} (same value: 1) value : integer {3-08.items.[].system.uses.value} (same value: 1) [weaponType] : object {3-08.items.[].system.weaponType} value : string {3-08.items.[].system.weaponType.value} (2 different values) 'melee' (x14) 'ranged' (x5) type : string {3-08.items.[].type} (all different values) [flags] : object {3-08.items.[].flags} pf2e : object {3-08.items.[].flags.pf2e} linkedWeapon : string {3-08.items.[].flags.pf2e.linkedWeapon} (8 different values) 'ioBhBqoLt4XX6CZA' (x4) 'NxjUE1b3gXulaYXI' (x2) 'm1wLRwK4NCvFzdlr' (x2) 'LsP34TtDyhU0rkZp' (x2) '7Hepy2bK3kQbRIov' (x2) 'oNnM9IEd0UVv0pjI' (x1) 'UzGrgUSMYIS3vKA3' (x1) 'JaOADSZl9LDK4MLh' (x1) name : string {3-08.name} (all different values) [prototypeToken] : object {3-08.prototypeToken} name : string {3-08.prototypeToken.name} (3 different values) 'Bosun' (x2) 'Tadrun' (x2) 'Pirate' (x1) system : object {3-08.system} abilities : object {3-08.system.abilities} cha : object {3-08.system.abilities.cha} mod : integer {3-08.system.abilities.cha.mod} (3 different values) 2 (x3) 0 (x3) 1 (x1) con : object {3-08.system.abilities.con} mod : integer {3-08.system.abilities.con.mod} (3 different values) 1 (x3) 3 (x3) 2 (x1) dex : object {3-08.system.abilities.dex} mod : integer {3-08.system.abilities.dex.mod} (3 different values) 3 (x4) 4 (x2) 1 (x1) int : object {3-08.system.abilities.int} mod : integer {3-08.system.abilities.int.mod} (2 different values) 0 (x6) 1 (x1) str : object {3-08.system.abilities.str} mod : integer {3-08.system.abilities.str.mod} (4 different values) 2 (x3) 4 (x2) 1 (x1) 3 (x1) wis : object {3-08.system.abilities.wis} mod : integer {3-08.system.abilities.wis.mod} (3 different values) 1 (x3) 2 (x3) -1 (x1) attributes : object {3-08.system.attributes} ac : object {3-08.system.attributes.ac} details : string {3-08.system.attributes.ac.details} (same value: '') value : integer {3-08.system.attributes.ac.value} (6 different values) 19 (x2) 13 (x1) 16 (x1) 18 (x1) 21 (x1) 17 (x1) allSaves : object {3-08.system.attributes.allSaves} value : string {3-08.system.attributes.allSaves.value} (same value: '') hp : object {3-08.system.attributes.hp} details : string {3-08.system.attributes.hp.details} (same value: '') max : integer {3-08.system.attributes.hp.max} (6 different values) 45 (x2) 9 (x1) 21 (x1) 32 (x1) 63 (x1) 20 (x1) temp : integer {3-08.system.attributes.hp.temp} (same value: 0) value : integer {3-08.system.attributes.hp.value} (6 different values) 45 (x2) 9 (x1) 21 (x1) 32 (x1) 63 (x1) 20 (x1) speed : object {3-08.system.attributes.speed} otherSpeeds : array<> {3-08.system.attributes.speed.otherSpeeds} Length: min=0 max=0 Value type: empty value : integer {3-08.system.attributes.speed.value} (same value: 25) details : object {3-08.system.details} blurb : string {3-08.system.details.blurb} (4 different values) '' (x4) 'Variant Dockhand' (x1) 'Variant Pirate' (x1) 'Variant Cultist' (x1) languages : object {3-08.system.details.languages} details : string {3-08.system.details.languages.details} (same value: '') value : array {3-08.system.details.languages.value} Length: min=2 max=2 Value type: string {3-08.system.details.languages.value.[]} (2 different values) 'common' (x7) 'goblin' (x7) level : object {3-08.system.details.level} value : integer {3-08.system.details.level.value} (5 different values) 3 (x2) 1 (x2) -1 (x1) 2 (x1) 4 (x1) privateNotes : string {3-08.system.details.privateNotes} (same value: '') publicNotes : string {3-08.system.details.publicNotes} (same value: '') publication : object {3-08.system.details.publication} license : string {3-08.system.details.publication.license} (same value: 'OGL') remaster : boolean {3-08.system.details.publication.remaster} (same value: False) title : string {3-08.system.details.publication.title} (same value: 'Pathfinder Society Scenario #3-08: Foundation\'s Price') initiative : object {3-08.system.initiative} statistic : string {3-08.system.initiative.statistic} (same value: 'perception') perception : object {3-08.system.perception} details : string {3-08.system.perception.details} (same value: '') mod : integer {3-08.system.perception.mod} (5 different values) 8 (x3) 2 (x1) 5 (x1) 12 (x1) 4 (x1) senses : array {3-08.system.perception.senses} Length: min=1 max=1 Value type: object {3-08.system.perception.senses.[]} type : string {3-08.system.perception.senses.[].type} (same value: 'darkvision') resources : object {3-08.system.resources} saves : object {3-08.system.saves} fortitude : object {3-08.system.saves.fortitude} saveDetail : string {3-08.system.saves.fortitude.saveDetail} (same value: '') value : integer {3-08.system.saves.fortitude.value} (4 different values) 6 (x4) 11 (x1) 13 (x1) 7 (x1) reflex : object {3-08.system.saves.reflex} saveDetail : string {3-08.system.saves.reflex.saveDetail} (same value: '') value : integer {3-08.system.saves.reflex.value} (5 different values) 11 (x3) 4 (x1) 7 (x1) 9 (x1) 8 (x1) will : object {3-08.system.saves.will} saveDetail : string {3-08.system.saves.will.saveDetail} (2 different values) '' (x6) '(or +2 vs. higher-ranking members of the cult)' (x1) value : integer {3-08.system.saves.will.value} (5 different values) 8 (x3) 2 (x1) 5 (x1) 6 (x1) 4 (x1) skills : object {3-08.system.skills} [acrobatics] : object {3-08.system.skills.acrobatics} base : integer {3-08.system.skills.acrobatics.base} (5 different values) 9 (x2) 2 (x1) 6 (x1) 7 (x1) 11 (x1) [athletics] : object {3-08.system.skills.athletics} base : integer {3-08.system.skills.athletics.base} (4 different values) 9 (x3) 2 (x1) 7 (x1) 12 (x1) [deception] : object {3-08.system.skills.deception} base : integer {3-08.system.skills.deception.base} (2 different values) 5 (x1) 3 (x1) [intimidation] : object {3-08.system.skills.intimidation} base : integer {3-08.system.skills.intimidation.base} (4 different values) 9 (x2) 2 (x1) 5 (x1) 3 (x1) occultism : object {3-08.system.skills.occultism} base : integer {3-08.system.skills.occultism.base} (same value: 3) society : object {3-08.system.skills.society} base : integer {3-08.system.skills.society.base} (same value: 4) [stealth] : object {3-08.system.skills.stealth} base : integer {3-08.system.skills.stealth.base} (3 different values) 7 (x1) 11 (x1) 6 (x1) traits : object {3-08.system.traits} rarity : string {3-08.system.traits.rarity} (2 different values) 'unique' (x4) 'uncommon' (x3) size : object {3-08.system.traits.size} value : string {3-08.system.traits.size.value} (same value: 'med') value : array {3-08.system.traits.value} Length: min=3 max=4 Value type: string {3-08.system.traits.value.[]} (4 different values) 'evil' (x7) 'goblin' (x7) 'humanoid' (x7) 'lawful' (x3) type : string {3-08.type} (same value: 'npc')