2-17 Different values: 6 ===================================== object {2-17} _id : string {2-17._id} (all different values) folder : string {2-17.folder} (same value: 'accQPEh7KC6g6pJI') img : string {2-17.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg') items : array {2-17.items} Length: min=3 max=6 Value type: object {2-17.items.[]} _id : string {2-17.items.[]._id} (16 different values) img : string {2-17.items.[].img} (4 different values) 'systems/pf2e/icons/default-icons/melee.svg' (x14) 'systems/pf2e/icons/actions/Passive.webp' (x8) 'systems/pf2e/icons/default-icons/mystery-man.svg' (x4) 'systems/pf2e/icons/actions/Reaction.webp' (x2) name : string {2-17.items.[].name} (11 different values) sort : integer {2-17.items.[].sort} (all different values) system : object {2-17.items.[].system} [actionType] : object {2-17.items.[].system.actionType} value : string {2-17.items.[].system.actionType.value} (2 different values) 'passive' (x8) 'reaction' (x2) [actions] : object {2-17.items.[].system.actions} [value] : empty [attack] : object {2-17.items.[].system.attack} value : string {2-17.items.[].system.attack.value} (same value: '') [attackEffects] : object {2-17.items.[].system.attackEffects} [custom] : string {2-17.items.[].system.attackEffects.custom} (same value: '') value : array {2-17.items.[].system.attackEffects.value} Length: min=0 max=1 Value type: string {2-17.items.[].system.attackEffects.value.[]} (same value: 'rapid-lead-poison') [baseItem] : empty [bonus] : object {2-17.items.[].system.bonus} total : integer {2-17.items.[].system.bonus.total} (2 different values) 10 (x8) 6 (x6) value : integer {2-17.items.[].system.bonus.value} (5 different values) 10 (x5) 13 (x3) 6 (x3) 9 (x2) 11 (x1) [bulk] : object {2-17.items.[].system.bulk} value : integer {2-17.items.[].system.bulk.value} (same value: 0) traits : object {2-17.items.[].system.traits} rarity : string {2-17.items.[].system.traits.rarity} (same value: 'common') value : array {2-17.items.[].system.traits.value} Length: min=0 max=2 Value type: string {2-17.items.[].system.traits.value.[]} (8 different values) 'agile' (x4) 'poison' (x4) 'reload-1' (x2) 'aura' (x2) 'olfactory' (x2) 'shove' (x2) 'unarmed' (x2) 'thrown-20' (x2) [category] : string {2-17.items.[].system.category} (2 different values) 'defensive' (x8) 'offensive' (x2) description : object {2-17.items.[].system.description} value : string {2-17.items.[].system.description.value} (7 different values) publication : object {2-17.items.[].system.publication} license : string {2-17.items.[].system.publication.license} (same value: 'OGL') remaster : boolean {2-17.items.[].system.publication.remaster} (same value: False) title : string {2-17.items.[].system.publication.title} (2 different values) '' (x24) 'Pathfinder Bestiary 2' (x4) rules : ignored (Foundry rules object) {2-17.items.[].system.rules} [containerId] : empty [damageRolls] : object {2-17.items.[].system.damageRolls} 0 : object {2-17.items.[].system.damageRolls.0} damage : string {2-17.items.[].system.damageRolls.0.damage} (11 different values) damageType : string {2-17.items.[].system.damageRolls.0.damageType} (2 different values) 'bludgeoning' (x8) 'slashing' (x6) [1] : object {2-17.items.[].system.damageRolls.1} [category] : string {2-17.items.[].system.damageRolls.1.category} (same value: 'persistent') damage : string {2-17.items.[].system.damageRolls.1.damage} (3 different values) '1d6' (x2) '2d4' (x1) '1d4' (x1) damageType : string {2-17.items.[].system.damageRolls.1.damageType} (same value: 'fire') [2] : object {2-17.items.[].system.damageRolls.2} category : string {2-17.items.[].system.damageRolls.2.category} (same value: 'persistent') damage : string {2-17.items.[].system.damageRolls.2.damage} (2 different values) '2d4' (x1) '1d4' (x1) damageType : string {2-17.items.[].system.damageRolls.2.damageType} (same value: 'fire') [equipped] : object {2-17.items.[].system.equipped} carryType : string {2-17.items.[].system.equipped.carryType} (same value: 'worn') handsHeld : integer {2-17.items.[].system.equipped.handsHeld} (same value: 0) [invested] : empty [hardness] : integer {2-17.items.[].system.hardness} (same value: 0) [hp] : object {2-17.items.[].system.hp} max : integer {2-17.items.[].system.hp.max} (same value: 0) value : integer {2-17.items.[].system.hp.value} (same value: 0) [level] : object {2-17.items.[].system.level} value : integer {2-17.items.[].system.level.value} (same value: 0) [material] : object {2-17.items.[].system.material} [grade] : empty [type] : empty [price] : object {2-17.items.[].system.price} value : object {2-17.items.[].system.price.value} [quantity] : integer {2-17.items.[].system.quantity} (2 different values) 4 (x2) 1 (x2) [size] : string {2-17.items.[].system.size} (same value: 'med') [slug] : string {2-17.items.[].system.slug} (same value: 'negative-healing') [usage] : object {2-17.items.[].system.usage} value : string {2-17.items.[].system.usage.value} (same value: 'held-in-one-hand') [weaponType] : object {2-17.items.[].system.weaponType} value : string {2-17.items.[].system.weaponType.value} (2 different values) 'melee' (x12) 'ranged' (x2) type : string {2-17.items.[].type} (3 different values) 'melee' (x14) 'action' (x10) 'equipment' (x4) [_stats] : object {2-17.items.[]._stats} compendiumSource : string {2-17.items.[]._stats.compendiumSource} (same value: 'Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x') name : string {2-17.name} (all different values) system : object {2-17.system} abilities : object {2-17.system.abilities} cha : object {2-17.system.abilities.cha} mod : integer {2-17.system.abilities.cha.mod} (3 different values) 0 (x3) -2 (x2) 1 (x1) con : object {2-17.system.abilities.con} mod : integer {2-17.system.abilities.con.mod} (4 different values) 0 (x2) 2 (x2) 3 (x1) 1 (x1) dex : object {2-17.system.abilities.dex} mod : integer {2-17.system.abilities.dex.mod} (4 different values) 4 (x2) 5 (x2) 2 (x1) 1 (x1) int : object {2-17.system.abilities.int} mod : integer {2-17.system.abilities.int.mod} (same value: -5) str : object {2-17.system.abilities.str} mod : integer {2-17.system.abilities.str.mod} (4 different values) 3 (x2) 4 (x2) 5 (x1) 2 (x1) wis : object {2-17.system.abilities.wis} mod : integer {2-17.system.abilities.wis.mod} (2 different values) 0 (x4) 1 (x2) attributes : object {2-17.system.attributes} ac : object {2-17.system.attributes.ac} details : string {2-17.system.attributes.ac.details} (same value: '') value : integer {2-17.system.attributes.ac.value} (5 different values) 18 (x2) 22 (x1) 16 (x1) 19 (x1) 21 (x1) allSaves : object {2-17.system.attributes.allSaves} value : string {2-17.system.attributes.allSaves.value} (same value: '') hp : object {2-17.system.attributes.hp} details : string {2-17.system.attributes.hp.details} (2 different values) 'void healing' (x4) '' (x2) max : integer {2-17.system.attributes.hp.max} (all different values) temp : integer {2-17.system.attributes.hp.temp} (same value: 0) value : integer {2-17.system.attributes.hp.value} (all different values) immunities : array {2-17.system.attributes.immunities} Length: min=1 max=5 Value type: object {2-17.system.attributes.immunities.[]} type : string {2-17.system.attributes.immunities.[].type} (all different values) speed : object {2-17.system.attributes.speed} otherSpeeds : array<> {2-17.system.attributes.speed.otherSpeeds} Length: min=0 max=0 Value type: empty value : integer {2-17.system.attributes.speed.value} (3 different values) 20 (x2) 15 (x2) 25 (x2) [resistances] : array {2-17.system.attributes.resistances} Length: min=5 max=5 Value type: object {2-17.system.attributes.resistances.[]} type : string {2-17.system.attributes.resistances.[].type} (5 different values) 'cold' (x4) 'electricity' (x4) 'fire' (x4) 'piercing' (x4) 'slashing' (x4) value : integer {2-17.system.attributes.resistances.[].value} (same value: 5) details : object {2-17.system.details} blurb : string {2-17.system.details.blurb} (same value: '') languages : object {2-17.system.details.languages} details : string {2-17.system.details.languages.details} (same value: '') value : array<> {2-17.system.details.languages.value} Length: min=0 max=0 Value type: empty level : object {2-17.system.details.level} value : integer {2-17.system.details.level.value} (4 different values) 5 (x2) 3 (x2) 0 (x1) 2 (x1) privateNotes : string {2-17.system.details.privateNotes} (same value: '') publicNotes : string {2-17.system.details.publicNotes} (same value: '') publication : object {2-17.system.details.publication} license : string {2-17.system.details.publication.license} (same value: 'OGL') remaster : boolean {2-17.system.details.publication.remaster} (same value: False) title : string {2-17.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-17: Lost Maid of Anactoria') initiative : object {2-17.system.initiative} statistic : string {2-17.system.initiative.statistic} (same value: 'perception') perception : object {2-17.system.perception} details : string {2-17.system.perception.details} (same value: '') mod : integer {2-17.system.perception.mod} (5 different values) 12 (x2) 4 (x1) 9 (x1) 15 (x1) 6 (x1) senses : array {2-17.system.perception.senses} Length: min=0 max=1 Value type: object {2-17.system.perception.senses.[]} type : string {2-17.system.perception.senses.[].type} (same value: 'darkvision') resources : object {2-17.system.resources} saves : object {2-17.system.saves} fortitude : object {2-17.system.saves.fortitude} saveDetail : string {2-17.system.saves.fortitude.saveDetail} (same value: '') value : integer {2-17.system.saves.fortitude.value} (all different values) reflex : object {2-17.system.saves.reflex} saveDetail : string {2-17.system.saves.reflex.saveDetail} (same value: '') value : integer {2-17.system.saves.reflex.value} (4 different values) 11 (x2) 8 (x2) 12 (x1) 15 (x1) will : object {2-17.system.saves.will} saveDetail : string {2-17.system.saves.will.saveDetail} (same value: '') value : integer {2-17.system.saves.will.value} (all different values) skills : object {2-17.system.skills} [acrobatics] : object {2-17.system.skills.acrobatics} base : integer {2-17.system.skills.acrobatics.base} (4 different values) 9 (x1) 6 (x1) 12 (x1) 7 (x1) athletics : object {2-17.system.skills.athletics} base : integer {2-17.system.skills.athletics.base} (4 different values) 12 (x2) 9 (x2) 5 (x1) 7 (x1) traits : object {2-17.system.traits} rarity : string {2-17.system.traits.rarity} (2 different values) 'uncommon' (x4) 'rare' (x2) size : object {2-17.system.traits.size} value : string {2-17.system.traits.size.value} (same value: 'med') value : array {2-17.system.traits.value} Length: min=2 max=5 Value type: string {2-17.system.traits.value.[]} (7 different values) 'evil' (x4) 'mindless' (x4) 'skeleton' (x4) 'undead' (x4) 'unholy' (x4) 'fire' (x2) 'plant' (x2) type : string {2-17.type} (same value: 'npc')