2-02 Different values: 6 ===================================== object {2-02} _id : string {2-02._id} (all different values) folder : string {2-02.folder} (same value: '9yMLU9eWejQjLumu') img : string {2-02.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg') items : array {2-02.items} Length: min=2 max=5 Value type: object {2-02.items.[]} _id : string {2-02.items.[]._id} (13 different values) img : string {2-02.items.[].img} (5 different values) 'systems/pf2e/icons/default-icons/melee.svg' (x8) 'systems/pf2e/icons/actions/Reaction.webp' (x4) 'systems/pf2e/icons/actions/TwoActions.webp' (x4) 'systems/pf2e/icons/actions/Passive.webp' (x2) 'systems/pf2e/icons/actions/OneAction.webp' (x2) name : string {2-02.items.[].name} (11 different values) sort : integer {2-02.items.[].sort} (5 different values) 100000 (x6) 200000 (x6) 300000 (x4) 400000 (x2) 500000 (x2) system : object {2-02.items.[].system} [attack] : object {2-02.items.[].system.attack} value : string {2-02.items.[].system.attack.value} (same value: '') [attackEffects] : object {2-02.items.[].system.attackEffects} value : array<> {2-02.items.[].system.attackEffects.value} Length: min=0 max=0 Value type: empty [bonus] : object {2-02.items.[].system.bonus} value : integer {2-02.items.[].system.bonus.value} (5 different values) 12 (x2) 16 (x2) 14 (x2) 19 (x1) 11 (x1) [damageRolls] : object {2-02.items.[].system.damageRolls} 20yh59rk1faxy135ps0i : object {2-02.items.[].system.damageRolls.20yh59rk1faxy135ps0i} damage : string {2-02.items.[].system.damageRolls.20yh59rk1faxy135ps0i.damage} (2 different values) '1d8+6' (x1) '2d8+7' (x1) damageType : string {2-02.items.[].system.damageRolls.20yh59rk1faxy135ps0i.damageType} (same value: 'slashing') [bxpw7h10i8zge6wyqqyv] : object {2-02.items.[].system.damageRolls.bxpw7h10i8zge6wyqqyv} damage : string {2-02.items.[].system.damageRolls.bxpw7h10i8zge6wyqqyv.damage} (2 different values) '2d10+5' (x1) '2d12+6' (x1) damageType : string {2-02.items.[].system.damageRolls.bxpw7h10i8zge6wyqqyv.damageType} (same value: 'bludgeoning') [hkws1kx5125gnwcydkur] : object {2-02.items.[].system.damageRolls.hkws1kx5125gnwcydkur} damage : string {2-02.items.[].system.damageRolls.hkws1kx5125gnwcydkur.damage} (same value: '2d8+8') damageType : string {2-02.items.[].system.damageRolls.hkws1kx5125gnwcydkur.damageType} (same value: 'piercing') [lsedtgjewjc5h8ukimaq] : object {2-02.items.[].system.damageRolls.lsedtgjewjc5h8ukimaq} damage : string {2-02.items.[].system.damageRolls.lsedtgjewjc5h8ukimaq.damage} (2 different values) '3d10+3' (x1) '4d6+10' (x1) damageType : string {2-02.items.[].system.damageRolls.lsedtgjewjc5h8ukimaq.damageType} (same value: 'fire') [mvem5z3mudqdf5ets4m0] : object {2-02.items.[].system.damageRolls.mvem5z3mudqdf5ets4m0} damage : string {2-02.items.[].system.damageRolls.mvem5z3mudqdf5ets4m0.damage} (same value: '2d6+6') damageType : string {2-02.items.[].system.damageRolls.mvem5z3mudqdf5ets4m0.damageType} (same value: 'piercing') description : object {2-02.items.[].system.description} value : string {2-02.items.[].system.description.value} (11 different values) publication : object {2-02.items.[].system.publication} license : string {2-02.items.[].system.publication.license} (same value: 'OGL') remaster : boolean {2-02.items.[].system.publication.remaster} (same value: False) title : string {2-02.items.[].system.publication.title} (2 different values) '' (x18) 'Pathfinder Bestiary' (x2) rules : ignored (Foundry rules object) {2-02.items.[].system.rules} [slug] : string {2-02.items.[].system.slug} (same value: 'ferocity') traits : object {2-02.items.[].system.traits} rarity : string {2-02.items.[].system.traits.rarity} (same value: 'common') value : array {2-02.items.[].system.traits.value} Length: min=0 max=3 Value type: string {2-02.items.[].system.traits.value.[]} (8 different values) 'magical' (x4) 'unarmed' (x2) 'reach-10' (x2) 'fire' (x2) 'range-increment-80' (x2) 'force' (x2) 'primal' (x2) 'versatile-p' (x1) [actionType] : object {2-02.items.[].system.actionType} value : string {2-02.items.[].system.actionType.value} (3 different values) 'action' (x6) 'reaction' (x4) 'passive' (x2) [actions] : object {2-02.items.[].system.actions} [value] : integer {2-02.items.[].system.actions.value} (2 different values) 2 (x4) 1 (x2) [category] : string {2-02.items.[].system.category} (2 different values) 'defensive' (x6) 'offensive' (x6) [deathNote] : boolean {2-02.items.[].system.deathNote} (same value: True) [frequency] : object {2-02.items.[].system.frequency} max : integer {2-02.items.[].system.frequency.max} (same value: 1) per : string {2-02.items.[].system.frequency.per} (same value: 'day') value : integer {2-02.items.[].system.frequency.value} (same value: 1) [weaponType] : object {2-02.items.[].system.weaponType} value : string {2-02.items.[].system.weaponType.value} (2 different values) 'melee' (x6) 'ranged' (x2) type : string {2-02.items.[].type} (2 different values) 'action' (x12) 'melee' (x8) [_stats] : object {2-02.items.[]._stats} compendiumSource : string {2-02.items.[]._stats.compendiumSource} (same value: 'Compendium.pf2e.bestiary-ability-glossary-srd.Item.N1kstYbHScxgUQtN') name : string {2-02.name} (all different values) prototypeToken : object {2-02.prototypeToken} name : string {2-02.prototypeToken.name} (2 different values) 'Kayajima Guardian Dogu' (x2) 'Wind Malevolent' (x2) system : object {2-02.system} abilities : object {2-02.system.abilities} cha : object {2-02.system.abilities.cha} mod : integer {2-02.system.abilities.cha.mod} (4 different values) -5 (x2) 0 (x2) -3 (x1) -1 (x1) con : object {2-02.system.abilities.con} mod : integer {2-02.system.abilities.con.mod} (4 different values) 5 (x2) 6 (x2) 1 (x1) 3 (x1) dex : object {2-02.system.abilities.dex} mod : integer {2-02.system.abilities.dex.mod} (5 different values) -1 (x2) 1 (x1) 0 (x1) 2 (x1) 3 (x1) int : object {2-02.system.abilities.int} mod : integer {2-02.system.abilities.int.mod} (2 different values) -4 (x4) -5 (x2) str : object {2-02.system.abilities.str} mod : integer {2-02.system.abilities.str.mod} (3 different values) 4 (x2) 6 (x2) 5 (x2) wis : object {2-02.system.abilities.wis} mod : integer {2-02.system.abilities.wis.mod} (3 different values) 0 (x3) 2 (x2) 1 (x1) attributes : object {2-02.system.attributes} ac : object {2-02.system.attributes.ac} details : string {2-02.system.attributes.ac.details} (3 different values) '' (x4) '(20 when broken); construct armor' (x1) '(22 when broken); construct armor' (x1) value : integer {2-02.system.attributes.ac.value} (5 different values) 23 (x2) 20 (x1) 26 (x1) 19 (x1) 22 (x1) allSaves : object {2-02.system.attributes.allSaves} value : string {2-02.system.attributes.allSaves.value} (same value: '') hp : object {2-02.system.attributes.hp} details : string {2-02.system.attributes.hp.details} (same value: '') max : integer {2-02.system.attributes.hp.max} (5 different values) 50 (x2) 45 (x1) 75 (x1) 85 (x1) 130 (x1) temp : integer {2-02.system.attributes.hp.temp} (same value: 0) value : integer {2-02.system.attributes.hp.value} (5 different values) 50 (x2) 45 (x1) 75 (x1) 85 (x1) 130 (x1) speed : object {2-02.system.attributes.speed} otherSpeeds : array {2-02.system.attributes.speed.otherSpeeds} Length: min=0 max=1 Value type: object {2-02.system.attributes.speed.otherSpeeds.[]} type : string {2-02.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly') value : integer {2-02.system.attributes.speed.otherSpeeds.[].value} (same value: 50) value : integer {2-02.system.attributes.speed.value} (3 different values) 40 (x2) 30 (x2) 0 (x2) [hardness] : object {2-02.system.attributes.hardness} value : integer {2-02.system.attributes.hardness.value} (2 different values) 8 (x1) 10 (x1) immunities : array {2-02.system.attributes.immunities} Length: min=0 max=4 Value type: object {2-02.system.attributes.immunities.[]} type : string {2-02.system.attributes.immunities.[].type} (4 different values) 'bleed' (x2) 'paralyzed' (x2) 'poison' (x2) 'sleep' (x2) details : object {2-02.system.details} blurb : string {2-02.system.details.blurb} (same value: '') languages : object {2-02.system.details.languages} details : string {2-02.system.details.languages.details} (same value: '') value : array<> {2-02.system.details.languages.value} Length: min=0 max=0 Value type: empty level : object {2-02.system.details.level} value : integer {2-02.system.details.level.value} (3 different values) 5 (x3) 3 (x2) 7 (x1) privateNotes : string {2-02.system.details.privateNotes} (same value: '') publicNotes : string {2-02.system.details.publicNotes} (same value: '') publication : object {2-02.system.details.publication} license : string {2-02.system.details.publication.license} (same value: 'OGL') remaster : boolean {2-02.system.details.publication.remaster} (same value: False) title : string {2-02.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-02: Mountain of Sea and Sky') initiative : object {2-02.system.initiative} statistic : string {2-02.system.initiative.statistic} (same value: 'perception') perception : object {2-02.system.perception} details : string {2-02.system.perception.details} (same value: '') mod : integer {2-02.system.perception.mod} (4 different values) 10 (x2) 14 (x2) 11 (x1) 7 (x1) senses : array {2-02.system.perception.senses} Length: min=1 max=2 Value type: object {2-02.system.perception.senses.[]} [acuity] : string {2-02.system.perception.senses.[].acuity} (same value: 'imprecise') [range] : integer {2-02.system.perception.senses.[].range} (same value: 30) type : string {2-02.system.perception.senses.[].type} (3 different values) 'darkvision' (x4) 'low-light-vision' (x2) 'scent' (x2) resources : object {2-02.system.resources} saves : object {2-02.system.saves} fortitude : object {2-02.system.saves.fortitude} saveDetail : string {2-02.system.saves.fortitude.saveDetail} (same value: '') value : integer {2-02.system.saves.fortitude.value} (all different values) reflex : object {2-02.system.saves.reflex} saveDetail : string {2-02.system.saves.reflex.saveDetail} (same value: '') value : integer {2-02.system.saves.reflex.value} (4 different values) 11 (x3) 7 (x1) 8 (x1) 14 (x1) will : object {2-02.system.saves.will} saveDetail : string {2-02.system.saves.will.saveDetail} (same value: '') value : integer {2-02.system.saves.will.value} (4 different values) 10 (x2) 7 (x2) 12 (x1) 9 (x1) skills : object {2-02.system.skills} [acrobatics] : object {2-02.system.skills.acrobatics} base : integer {2-02.system.skills.acrobatics.base} (4 different values) 7 (x1) 10 (x1) 11 (x1) 14 (x1) [athletics] : object {2-02.system.skills.athletics} base : integer {2-02.system.skills.athletics.base} (4 different values) 10 (x1) 14 (x1) 13 (x1) 17 (x1) stealth : object {2-02.system.skills.stealth} base : integer {2-02.system.skills.stealth.base} (2 different values) 9 (x1) 12 (x1) [survival] : object {2-02.system.skills.survival} base : integer {2-02.system.skills.survival.base} (2 different values) 10 (x1) 12 (x1) traits : object {2-02.system.traits} rarity : string {2-02.system.traits.rarity} (3 different values) 'common' (x2) 'unique' (x2) 'uncommon' (x2) size : object {2-02.system.traits.size} value : string {2-02.system.traits.size.value} (4 different values) 'huge' (x2) 'sm' (x2) 'med' (x1) 'lg' (x1) value : array {2-02.system.traits.value} Length: min=1 max=3 Value type: string {2-02.system.traits.value.[]} (7 different values) 'animal' (x2) 'construct' (x2) 'earth' (x2) 'mindless' (x2) 'air' (x2) 'elemental' (x2) 'evil' (x2) type : string {2-02.type} (same value: 'npc')