Book 1 - Despair on Danger Island Different values: 57 ===================================== object {Book 1 - Despair on Danger Island} _id : string {Book 1 - Despair on Danger Island._id} (all different values) folder : string {Book 1 - Despair on Danger Island.folder} (same value: 'GvFPZpNYAMHXEkEp') img : string {Book 1 - Despair on Danger Island.img} (2 different values) 'systems/pf2e/icons/default-icons/npc.svg' (x54) 'systems/pf2e/icons/default-icons/hazard.svg' (x3) items : array {Book 1 - Despair on Danger Island.items} Length: min=1 max=59 Value type: object {Book 1 - Despair on Danger Island.items.[]} _id : string {Book 1 - Despair on Danger Island.items.[]._id} (590 different values) [_stats] : object {Book 1 - Despair on Danger Island.items.[]._stats} compendiumSource : string {Book 1 - Despair on Danger Island.items.[]._stats.compendiumSource} (175 different values) img : string {Book 1 - Despair on Danger Island.items.[].img} (161 different values) name : string {Book 1 - Despair on Danger Island.items.[].name} (360 different values) sort : integer {Book 1 - Despair on Danger Island.items.[].sort} (60 different values) system : object {Book 1 - Despair on Danger Island.items.[].system} [acBonus] : integer {Book 1 - Despair on Danger Island.items.[].system.acBonus} (5 different values) 2 (x6) 0 (x5) 1 (x3) 5 (x1) 3 (x1) [actionType] : object {Book 1 - Despair on Danger Island.items.[].system.actionType} value : string {Book 1 - Despair on Danger Island.items.[].system.actionType.value} (4 different values) 'action' (x124) 'passive' (x110) 'reaction' (x30) 'free' (x6) [actions] : object {Book 1 - Despair on Danger Island.items.[].system.actions} [value] : integer {Book 1 - Despair on Danger Island.items.[].system.actions.value} (3 different values) 1 (x70) 2 (x46) 3 (x8) [area] : object {Book 1 - Despair on Danger Island.items.[].system.area} [details] : string {Book 1 - Despair on Danger Island.items.[].system.area.details} (same value: '20-foot burst adjacent to a flat surface') type : string {Book 1 - Despair on Danger Island.items.[].system.area.type} (4 different values) 'burst' (x11) 'cone' (x5) 'line' (x4) 'emanation' (x2) value : integer {Book 1 - Despair on Danger Island.items.[].system.area.value} (5 different values) 20 (x9) 30 (x5) 120 (x3) 60 (x3) 5 (x2) [attack] : object {Book 1 - Despair on Danger Island.items.[].system.attack} value : string {Book 1 - Despair on Danger Island.items.[].system.attack.value} (same value: '') [attackEffects] : object {Book 1 - Despair on Danger Island.items.[].system.attackEffects} [custom] : string {Book 1 - Despair on Danger Island.items.[].system.attackEffects.custom} (same value: '') value : array {Book 1 - Despair on Danger Island.items.[].system.attackEffects.value} Length: min=0 max=2 Value type: string {Book 1 - Despair on Danger Island.items.[].system.attackEffects.value.[]} (8 different values) 'knockdown' (x11) 'grab' (x10) 'improved-grab' (x3) 'caustic-monitor-venom' (x1) 'improved-push' (x1) 'blinding-mud' (x1) 'boat-breaker' (x1) 'nagaji-venom' (x1) [autoHeightenLevel] : object {Book 1 - Despair on Danger Island.items.[].system.autoHeightenLevel} [value] : integer {Book 1 - Despair on Danger Island.items.[].system.autoHeightenLevel.value} (same value: 8) [baseItem] : string {Book 1 - Despair on Danger Island.items.[].system.baseItem} (24 different values) [bonus] : object {Book 1 - Despair on Danger Island.items.[].system.bonus} value : integer {Book 1 - Despair on Danger Island.items.[].system.bonus.value} (25 different values) [bonusDamage] : object {Book 1 - Despair on Danger Island.items.[].system.bonusDamage} value : integer {Book 1 - Despair on Danger Island.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {Book 1 - Despair on Danger Island.items.[].system.bulk} value : mixed float {Book 1 - Despair on Danger Island.items.[].system.bulk.value} (same value: 0,1) integer {Book 1 - Despair on Danger Island.items.[].system.bulk.value} (4 different values) 0 (x19) 2 (x17) 1 (x15) 3 (x1) [category] : string {Book 1 - Despair on Danger Island.items.[].system.category} (16 different values) [checkPenalty] : integer {Book 1 - Despair on Danger Island.items.[].system.checkPenalty} (4 different values) -1 (x7) 0 (x5) -3 (x1) -2 (x1) [containerId] : empty [cost] : object {Book 1 - Despair on Danger Island.items.[].system.cost} value : string {Book 1 - Despair on Danger Island.items.[].system.cost.value} (same value: '') [counteraction] : boolean {Book 1 - Despair on Danger Island.items.[].system.counteraction} (2 different values) False (x213) True (x20) [damage] : object {Book 1 - Despair on Danger Island.items.[].system.damage} [0] : object {Book 1 - Despair on Danger Island.items.[].system.damage.0} [applyMod] : boolean {Book 1 - Despair on Danger Island.items.[].system.damage.0.applyMod} (2 different values) False (x21) True (x12) [category] : empty formula : string {Book 1 - Despair on Danger Island.items.[].system.damage.0.formula} (24 different values) kinds : array {Book 1 - Despair on Danger Island.items.[].system.damage.0.kinds} Length: min=1 max=2 Value type: string {Book 1 - Despair on Danger Island.items.[].system.damage.0.kinds.[]} (2 different values) 'damage' (x70) 'healing' (x11) materials : array<> {Book 1 - Despair on Danger Island.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {Book 1 - Despair on Danger Island.items.[].system.damage.0.type} (11 different values) [damageType] : string {Book 1 - Despair on Danger Island.items.[].system.damage.damageType} (7 different values) 'bludgeoning' (x31) 'piercing' (x22) 'slashing' (x7) 'acid' (x1) 'fire' (x1) 'electricity' (x1) 'cold' (x1) [dice] : integer {Book 1 - Despair on Danger Island.items.[].system.damage.dice} (2 different values) 1 (x61) 3 (x3) [die] : string {Book 1 - Despair on Danger Island.items.[].system.damage.die} (5 different values) 'd4' (x35) 'd8' (x15) 'd6' (x10) 'd10' (x3) '' (x1) [formula] : string {Book 1 - Despair on Danger Island.items.[].system.damage.formula} (same value: '7d6+18') [gcovwqxwitqchoin] : object {Book 1 - Despair on Danger Island.items.[].system.damage.gcovwqxwitqchoin} applyMod : boolean {Book 1 - Despair on Danger Island.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {Book 1 - Despair on Danger Island.items.[].system.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {Book 1 - Despair on Danger Island.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: '1') kinds : array {Book 1 - Despair on Danger Island.items.[].system.damage.gcovwqxwitqchoin.kinds} Length: min=1 max=1 Value type: string {Book 1 - Despair on Danger Island.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: 'damage') materials : array<> {Book 1 - Despair on Danger Island.items.[].system.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {Book 1 - Despair on Danger Island.items.[].system.damage.gcovwqxwitqchoin.type} (same value: 'acid') [kind] : string {Book 1 - Despair on Danger Island.items.[].system.damage.kind} (same value: 'healing') [persistent] : object {Book 1 - Despair on Danger Island.items.[].system.damage.persistent} [faces] : integer {Book 1 - Despair on Danger Island.items.[].system.damage.persistent.faces} (same value: 6) number : integer {Book 1 - Despair on Danger Island.items.[].system.damage.persistent.number} (same value: 3) type : string {Book 1 - Despair on Danger Island.items.[].system.damage.persistent.type} (2 different values) 'acid' (x1) 'fire' (x1) [type] : string {Book 1 - Despair on Danger Island.items.[].system.damage.type} (same value: 'untyped') [damageRolls] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls} [0] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.0} damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.0.damage} (13 different values) damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.0.damageType} (8 different values) 'slashing' (x4) 'piercing' (x4) 'bludgeoning' (x2) 'acid' (x1) 'fire' (x1) 'electricity' (x1) 'cold' (x1) 'void' (x1) [0h8kyn9teiptvll7ccot] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.0h8kyn9teiptvll7ccot} damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.0h8kyn9teiptvll7ccot.damage} (same value: '3d10+14') damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.0h8kyn9teiptvll7ccot.damageType} (same value: 'bludgeoning') [0wv2cc6mz91bnpn5gg3s] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.0wv2cc6mz91bnpn5gg3s} damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.0wv2cc6mz91bnpn5gg3s.damage} (same value: '2d4+11') damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.0wv2cc6mz91bnpn5gg3s.damageType} (same value: 'piercing') [1] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.1} [category] : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.1.category} (2 different values) 'persistent' (x2) 'splash' (x2) damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.1.damage} (5 different values) '3' (x3) '3d6' (x1) '2d6' (x1) '1d8' (x1) '1d4' (x1) damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.1.damageType} (5 different values) 'bleed' (x3) 'acid' (x1) 'fire' (x1) 'electricity' (x1) 'cold' (x1) [1au5rcuboo9fzdcp0ydm] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.1au5rcuboo9fzdcp0ydm} damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.1au5rcuboo9fzdcp0ydm.damage} (same value: '3d10+12') damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.1au5rcuboo9fzdcp0ydm.damageType} (same value: 'bludgeoning') [1i5alegbwcy4rynycvqw] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.1i5alegbwcy4rynycvqw} damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.1i5alegbwcy4rynycvqw.damage} (same value: '2d6+5') damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.1i5alegbwcy4rynycvqw.damageType} (same value: 'bludgeoning') [1rp0vl056f7znln1vgk2] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.1rp0vl056f7znln1vgk2} damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.1rp0vl056f7znln1vgk2.damage} (same value: '2d6+10') damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.1rp0vl056f7znln1vgk2.damageType} (same value: 'bludgeoning') [2] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.2} category : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.2.category} (same value: 'splash') damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.2.damage} (same value: '3') damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.2.damageType} (2 different values) 'acid' (x1) 'fire' (x1) [2codmgjcumql58xr5pfh] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.2codmgjcumql58xr5pfh} damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.2codmgjcumql58xr5pfh.damage} (same value: '3d8+15') damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.2codmgjcumql58xr5pfh.damageType} (same value: 'slashing') [34u6ygq98jo4tm26r5rc] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.34u6ygq98jo4tm26r5rc} damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.34u6ygq98jo4tm26r5rc.damage} (same value: '2d4+8') damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.34u6ygq98jo4tm26r5rc.damageType} (same value: 'slashing') [35exx5hq82d71iu7eriv] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.35exx5hq82d71iu7eriv} damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.35exx5hq82d71iu7eriv.damage} (same value: '3d8+14') damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.35exx5hq82d71iu7eriv.damageType} (same value: 'bludgeoning') [3f0z2eibqmi2m53fvo21] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.3f0z2eibqmi2m53fvo21} damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.3f0z2eibqmi2m53fvo21.damage} (same value: '2d4+4') damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.3f0z2eibqmi2m53fvo21.damageType} (same value: 'piercing') [7do0dp0ii8yw8246ph5b] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.7do0dp0ii8yw8246ph5b} damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.7do0dp0ii8yw8246ph5b.damage} (same value: '3d6+10') damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.7do0dp0ii8yw8246ph5b.damageType} (same value: 'piercing') [94zc7atvygg76wj7obew] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.94zc7atvygg76wj7obew} damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.94zc7atvygg76wj7obew.damage} (same value: '3d12+12') damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.94zc7atvygg76wj7obew.damageType} (same value: 'piercing') [adivb8mn1i8r96b6n33i] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.adivb8mn1i8r96b6n33i} damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.adivb8mn1i8r96b6n33i.damage} (same value: '2d6+11') damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.adivb8mn1i8r96b6n33i.damageType} (same value: 'bludgeoning') [afw854mi4ui6f02xhxld] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.afw854mi4ui6f02xhxld} damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.afw854mi4ui6f02xhxld.damage} (same value: '3d12+10') damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.afw854mi4ui6f02xhxld.damageType} (same value: 'untyped') [b4x2ub17q3c2v47lfwte] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.b4x2ub17q3c2v47lfwte} damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.b4x2ub17q3c2v47lfwte.damage} (same value: '2d4+15') damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.b4x2ub17q3c2v47lfwte.damageType} (same value: 'slashing') [b6jstyilo0jholwp4mfg] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.b6jstyilo0jholwp4mfg} damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.b6jstyilo0jholwp4mfg.damage} (same value: '3d8+7') damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.b6jstyilo0jholwp4mfg.damageType} (same value: 'piercing') [b6z5glr1naysj2syhgpr] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.b6z5glr1naysj2syhgpr} damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.b6z5glr1naysj2syhgpr.damage} (same value: '2d6+10') damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.b6z5glr1naysj2syhgpr.damageType} (same value: 'slashing') [ba79le3qdm9mq1yg61lb] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.ba79le3qdm9mq1yg61lb} damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.ba79le3qdm9mq1yg61lb.damage} (same value: '2d8') damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.ba79le3qdm9mq1yg61lb.damageType} (same value: 'acid') [bqpne1frbrferbelyp1r] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.bqpne1frbrferbelyp1r} damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.bqpne1frbrferbelyp1r.damage} (same value: '2d10+9') damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.bqpne1frbrferbelyp1r.damageType} (same value: 'piercing') [by4e63g1ep78e4lity31] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.by4e63g1ep78e4lity31} damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.by4e63g1ep78e4lity31.damage} (2 different values) '1d8+2' (x1) '2d8+5' (x1) damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.by4e63g1ep78e4lity31.damageType} (same value: 'bludgeoning') [cx04wnpol657f3gkp1ul] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.cx04wnpol657f3gkp1ul} damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.cx04wnpol657f3gkp1ul.damage} (same value: '3d12+14') damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.cx04wnpol657f3gkp1ul.damageType} (same value: 'piercing') [dhg7v2wop8v4xo9libz9] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.dhg7v2wop8v4xo9libz9} damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.dhg7v2wop8v4xo9libz9.damage} (same value: '2d4') damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.dhg7v2wop8v4xo9libz9.damageType} (same value: 'electricity') [e5ar8i9bz663tyk48gw4] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.e5ar8i9bz663tyk48gw4} damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.e5ar8i9bz663tyk48gw4.damage} (same value: '3d10+10') damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.e5ar8i9bz663tyk48gw4.damageType} (same value: 'bludgeoning') [fd9fjke1pzsbc3snxewf] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.fd9fjke1pzsbc3snxewf} damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.fd9fjke1pzsbc3snxewf.damage} (same value: '2d4+11') damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.fd9fjke1pzsbc3snxewf.damageType} (same value: 'piercing') [g0f6vwvse60glz6zpy3q] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.g0f6vwvse60glz6zpy3q} damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.g0f6vwvse60glz6zpy3q.damage} (same value: '3d8+14') damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.g0f6vwvse60glz6zpy3q.damageType} (same value: 'bludgeoning') [g6xavxttzhgm7hs1xgoy] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.g6xavxttzhgm7hs1xgoy} damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.g6xavxttzhgm7hs1xgoy.damage} (same value: '2d8+8') damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.g6xavxttzhgm7hs1xgoy.damageType} (same value: 'piercing') [g91xqy9v35t4tnacru8o] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.g91xqy9v35t4tnacru8o} damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.g91xqy9v35t4tnacru8o.damage} (same value: '1d6+10') damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.g91xqy9v35t4tnacru8o.damageType} (same value: 'piercing') [his3f5atmjcoaxkmg242] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.his3f5atmjcoaxkmg242} damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.his3f5atmjcoaxkmg242.damage} (same value: '2d6+9') damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.his3f5atmjcoaxkmg242.damageType} (same value: 'bludgeoning') [hpnszm1stdeyt8x8z9my] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.hpnszm1stdeyt8x8z9my} damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.hpnszm1stdeyt8x8z9my.damage} (same value: '2d8+9') damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.hpnszm1stdeyt8x8z9my.damageType} (same value: 'bludgeoning') [hrozmghyre3c3mtyizwl] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.hrozmghyre3c3mtyizwl} damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.hrozmghyre3c3mtyizwl.damage} (2 different values) '1d4+4' (x1) '2d4+7' (x1) damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.hrozmghyre3c3mtyizwl.damageType} (same value: 'bludgeoning') [j2dd7nrb3obyklo7v9ma] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.j2dd7nrb3obyklo7v9ma} damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.j2dd7nrb3obyklo7v9ma.damage} (same value: '2d8+11') damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.j2dd7nrb3obyklo7v9ma.damageType} (same value: 'bludgeoning') [k3dt26wbnxfngr2mxegs] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.k3dt26wbnxfngr2mxegs} damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.k3dt26wbnxfngr2mxegs.damage} (same value: '3d8+16') damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.k3dt26wbnxfngr2mxegs.damageType} (same value: 'bludgeoning') [kr4u1t9gej4iafu1k7rj] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.kr4u1t9gej4iafu1k7rj} damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.kr4u1t9gej4iafu1k7rj.damage} (same value: '3d8+18') damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.kr4u1t9gej4iafu1k7rj.damageType} (same value: 'slashing') [luq868c26teqpyhmzl4n] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.luq868c26teqpyhmzl4n} damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.luq868c26teqpyhmzl4n.damage} (same value: '3d10+18') damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.luq868c26teqpyhmzl4n.damageType} (same value: 'piercing') [lxnlum6kis9vznew4x8s] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.lxnlum6kis9vznew4x8s} damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.lxnlum6kis9vznew4x8s.damage} (same value: '2d6+8') damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.lxnlum6kis9vznew4x8s.damageType} (same value: 'slashing') [m7f8hmt13wb872gd2ucr] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.m7f8hmt13wb872gd2ucr} damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.m7f8hmt13wb872gd2ucr.damage} (same value: '3d6+14') damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.m7f8hmt13wb872gd2ucr.damageType} (same value: 'bludgeoning') [n1654nomkoo3x05tmidd] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.n1654nomkoo3x05tmidd} damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.n1654nomkoo3x05tmidd.damage} (same value: '3d6+6') damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.n1654nomkoo3x05tmidd.damageType} (same value: 'bludgeoning') [nl57iizt3b1kuz917u1u] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.nl57iizt3b1kuz917u1u} damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.nl57iizt3b1kuz917u1u.damage} (2 different values) '1d6+2' (x1) '2d6+5' (x1) damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.nl57iizt3b1kuz917u1u.damageType} (same value: 'piercing') [o7fwklamqgiw5dq6n0dp] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.o7fwklamqgiw5dq6n0dp} damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.o7fwklamqgiw5dq6n0dp.damage} (same value: '2d6+13') damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.o7fwklamqgiw5dq6n0dp.damageType} (same value: 'slashing') [p070swe92zp7xin5ks1i] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.p070swe92zp7xin5ks1i} damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.p070swe92zp7xin5ks1i.damage} (same value: '2d6+6') damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.p070swe92zp7xin5ks1i.damageType} (same value: 'piercing') [p8110cp4d3rys07z3ugi] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.p8110cp4d3rys07z3ugi} damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.p8110cp4d3rys07z3ugi.damage} (same value: '2d8+9') damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.p8110cp4d3rys07z3ugi.damageType} (same value: 'slashing') [peoaveslwcb7lqt0c2zt] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.peoaveslwcb7lqt0c2zt} damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.peoaveslwcb7lqt0c2zt.damage} (same value: '3d4+14') damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.peoaveslwcb7lqt0c2zt.damageType} (same value: 'bludgeoning') [qbxvih9k0o3xn7xdpwws] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.qbxvih9k0o3xn7xdpwws} damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.qbxvih9k0o3xn7xdpwws.damage} (same value: '2d4+5') damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.qbxvih9k0o3xn7xdpwws.damageType} (same value: 'slashing') [qu7vdc6gh5svzenreul4] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.qu7vdc6gh5svzenreul4} damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.qu7vdc6gh5svzenreul4.damage} (same value: '3d12+14') damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.qu7vdc6gh5svzenreul4.damageType} (same value: 'piercing') [r02r9dbr58m298ytos5w] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.r02r9dbr58m298ytos5w} damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.r02r9dbr58m298ytos5w.damage} (same value: '2d10+10') damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.r02r9dbr58m298ytos5w.damageType} (same value: 'bludgeoning') [r3ml8hrmi9ha46joinfj] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.r3ml8hrmi9ha46joinfj} damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.r3ml8hrmi9ha46joinfj.damage} (2 different values) '2d6+10' (x1) '3d6+11' (x1) damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.r3ml8hrmi9ha46joinfj.damageType} (same value: 'slashing') [rtxx7d5a1dixcbaxqi2z] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.rtxx7d5a1dixcbaxqi2z} damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.rtxx7d5a1dixcbaxqi2z.damage} (2 different values) '2d8+12' (x1) '3d8+13' (x1) damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.rtxx7d5a1dixcbaxqi2z.damageType} (same value: 'void') [rvdjye7sxr22032k4r0e] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.rvdjye7sxr22032k4r0e} damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.rvdjye7sxr22032k4r0e.damage} (same value: '2d4+5') damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.rvdjye7sxr22032k4r0e.damageType} (same value: 'bludgeoning') [snbyocjk4g90skf4qtz9] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.snbyocjk4g90skf4qtz9} damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.snbyocjk4g90skf4qtz9.damage} (same value: '2d10+9') damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.snbyocjk4g90skf4qtz9.damageType} (same value: 'piercing') [stvddbkigrd3l8i1uev7] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.stvddbkigrd3l8i1uev7} damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.stvddbkigrd3l8i1uev7.damage} (same value: '3d10+20') damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.stvddbkigrd3l8i1uev7.damageType} (same value: 'bludgeoning') [tl3szt8k8qbjslm7eus0] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.tl3szt8k8qbjslm7eus0} damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.tl3szt8k8qbjslm7eus0.damage} (same value: '1d4+7') damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.tl3szt8k8qbjslm7eus0.damageType} (same value: 'bludgeoning') [uj5k39zdm9a5j7sef2qm] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.uj5k39zdm9a5j7sef2qm} damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.uj5k39zdm9a5j7sef2qm.damage} (same value: '2d8+5') damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.uj5k39zdm9a5j7sef2qm.damageType} (same value: 'slashing') [v06rnsvcv8jpqm6tv54x] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.v06rnsvcv8jpqm6tv54x} damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.v06rnsvcv8jpqm6tv54x.damage} (same value: '2d6+5') damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.v06rnsvcv8jpqm6tv54x.damageType} (same value: 'piercing') [v702ekc8nphrstvsfvnz] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.v702ekc8nphrstvsfvnz} damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.v702ekc8nphrstvsfvnz.damage} (same value: '2d6+11') damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.v702ekc8nphrstvsfvnz.damageType} (same value: 'bludgeoning') [va1k9lwirmn49so8ey7l] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.va1k9lwirmn49so8ey7l} damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.va1k9lwirmn49so8ey7l.damage} (same value: '2d12+15') damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.va1k9lwirmn49so8ey7l.damageType} (same value: 'piercing') [veakw7gttu38vhe62le3] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.veakw7gttu38vhe62le3} damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.veakw7gttu38vhe62le3.damage} (same value: '3d8+14') damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.veakw7gttu38vhe62le3.damageType} (same value: 'void') [vqcq54wda6td050pk3el] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.vqcq54wda6td050pk3el} damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.vqcq54wda6td050pk3el.damage} (same value: '2d8+13') damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.vqcq54wda6td050pk3el.damageType} (same value: 'piercing') [vrnqproy2ikc4he37mws] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.vrnqproy2ikc4he37mws} damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.vrnqproy2ikc4he37mws.damage} (same value: '2d6+10') damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.vrnqproy2ikc4he37mws.damageType} (same value: 'bludgeoning') [w12r1w4a5x86pxq3l35s] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.w12r1w4a5x86pxq3l35s} damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.w12r1w4a5x86pxq3l35s.damage} (same value: '4d4+13') damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.w12r1w4a5x86pxq3l35s.damageType} (same value: 'slashing') [w8cjutrjsgbbnwy38d3p] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.w8cjutrjsgbbnwy38d3p} damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.w8cjutrjsgbbnwy38d3p.damage} (same value: '3d12+16') damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.w8cjutrjsgbbnwy38d3p.damageType} (same value: 'bludgeoning') [wqd1x0z9oefxnzpmtt59] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.wqd1x0z9oefxnzpmtt59} damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.wqd1x0z9oefxnzpmtt59.damage} (same value: '2d6+15') damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.wqd1x0z9oefxnzpmtt59.damageType} (same value: 'bludgeoning') [x17ktwcqq0maaw5apfxe] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.x17ktwcqq0maaw5apfxe} damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.x17ktwcqq0maaw5apfxe.damage} (same value: '2d8+5') damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.x17ktwcqq0maaw5apfxe.damageType} (same value: 'bludgeoning') [xi2xq78w16ifoljv0gg0] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.xi2xq78w16ifoljv0gg0} damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.xi2xq78w16ifoljv0gg0.damage} (same value: '2d4+9') damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.xi2xq78w16ifoljv0gg0.damageType} (same value: 'piercing') [xn7x2ryhb17m62u4onan] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.xn7x2ryhb17m62u4onan} damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.xn7x2ryhb17m62u4onan.damage} (same value: '3d6+11') damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.xn7x2ryhb17m62u4onan.damageType} (same value: 'bludgeoning') [xnybt81rbfmfmsemlne0] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.xnybt81rbfmfmsemlne0} damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.xnybt81rbfmfmsemlne0.damage} (2 different values) '1d8+2' (x1) '2d8+5' (x1) damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.xnybt81rbfmfmsemlne0.damageType} (same value: 'bludgeoning') [xoa1wu06sqrkcafiwrom] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.xoa1wu06sqrkcafiwrom} damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.xoa1wu06sqrkcafiwrom.damage} (same value: '2d10+9') damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.xoa1wu06sqrkcafiwrom.damageType} (same value: 'piercing') rules : ignored (Foundry rules object) {Book 1 - Despair on Danger Island.items.[].system.rules} [deathNote] : boolean {Book 1 - Despair on Danger Island.items.[].system.deathNote} (same value: True) [defense] : object {Book 1 - Despair on Danger Island.items.[].system.defense} [passive] : object {Book 1 - Despair on Danger Island.items.[].system.defense.passive} statistic : string {Book 1 - Despair on Danger Island.items.[].system.defense.passive.statistic} (same value: 'fortitude-dc') [save] : object {Book 1 - Despair on Danger Island.items.[].system.defense.save} basic : boolean {Book 1 - Despair on Danger Island.items.[].system.defense.save.basic} (2 different values) False (x47) True (x24) statistic : string {Book 1 - Despair on Danger Island.items.[].system.defense.save.statistic} (3 different values) 'will' (x31) 'fortitude' (x26) 'reflex' (x14) description : object {Book 1 - Despair on Danger Island.items.[].system.description} value : string {Book 1 - Despair on Danger Island.items.[].system.description.value} (377 different values) [dexCap] : integer {Book 1 - Despair on Danger Island.items.[].system.dexCap} (5 different values) 5 (x5) 3 (x4) 4 (x3) 1 (x1) 2 (x1) [duration] : object {Book 1 - Despair on Danger Island.items.[].system.duration} sustained : boolean {Book 1 - Despair on Danger Island.items.[].system.duration.sustained} (2 different values) False (x216) True (x17) value : string {Book 1 - Despair on Danger Island.items.[].system.duration.value} (13 different values) [equipped] : object {Book 1 - Despair on Danger Island.items.[].system.equipped} carryType : string {Book 1 - Despair on Danger Island.items.[].system.equipped.carryType} (2 different values) 'worn' (x104) 'held' (x2) [handsHeld] : integer {Book 1 - Despair on Danger Island.items.[].system.equipped.handsHeld} (2 different values) 0 (x90) 1 (x2) [inSlot] : boolean {Book 1 - Despair on Danger Island.items.[].system.equipped.inSlot} (2 different values) False (x28) True (x14) [invested] : boolean {Book 1 - Despair on Danger Island.items.[].system.equipped.invested} (same value: False) [frequency] : object {Book 1 - Despair on Danger Island.items.[].system.frequency} max : integer {Book 1 - Despair on Danger Island.items.[].system.frequency.max} (same value: 1) per : string {Book 1 - Despair on Danger Island.items.[].system.frequency.per} (3 different values) 'round' (x3) 'PT1M' (x1) 'day' (x1) [value] : integer {Book 1 - Despair on Danger Island.items.[].system.frequency.value} (same value: 1) [group] : string {Book 1 - Despair on Danger Island.items.[].system.group} (12 different values) [hardness] : integer {Book 1 - Despair on Danger Island.items.[].system.hardness} (3 different values) 0 (x104) 13 (x1) 5 (x1) [heightening] : object {Book 1 - Despair on Danger Island.items.[].system.heightening} [damage] : object {Book 1 - Despair on Danger Island.items.[].system.heightening.damage} 0 : string {Book 1 - Despair on Danger Island.items.[].system.heightening.damage.0} (11 different values) [interval] : integer {Book 1 - Despair on Danger Island.items.[].system.heightening.interval} (3 different values) 1 (x54) 4 (x11) 2 (x8) type : string {Book 1 - Despair on Danger Island.items.[].system.heightening.type} (2 different values) 'interval' (x73) 'fixed' (x3) [levels] : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels} 3 : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.3} damage : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.3.damage} 0 : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.3.damage.0} applyMod : boolean {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False) [category] : empty formula : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.3.damage.0.formula} (same value: '2d6') materials : array<> {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.3.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.3.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin} applyMod : boolean {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: '1') materials : array<> {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: 'acid') 5 : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.5} damage : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.5.damage} 0 : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.5.damage.0} applyMod : boolean {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False) [category] : empty formula : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.5.damage.0.formula} (same value: '3d6') materials : array<> {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.5.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.5.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin} applyMod : boolean {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: '2') materials : array<> {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: 'acid') 7 : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.7} damage : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.7.damage} 0 : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.7.damage.0} applyMod : boolean {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False) [category] : empty formula : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.7.damage.0.formula} (same value: '4d6') materials : array<> {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.7.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.7.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin} applyMod : boolean {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: '3') materials : array<> {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: 'acid') 9 : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.9} damage : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.9.damage} 0 : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.9.damage.0} applyMod : boolean {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) [category] : empty formula : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.9.damage.0.formula} (same value: '5d6') materials : array<> {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.9.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.9.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin} applyMod : boolean {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: '4') materials : array<> {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: 'acid') [hp] : object {Book 1 - Despair on Danger Island.items.[].system.hp} max : integer {Book 1 - Despair on Danger Island.items.[].system.hp.max} (3 different values) 0 (x104) 104 (x1) 20 (x1) value : integer {Book 1 - Despair on Danger Island.items.[].system.hp.value} (3 different values) 0 (x104) 104 (x1) 20 (x1) [level] : object {Book 1 - Despair on Danger Island.items.[].system.level} value : integer {Book 1 - Despair on Danger Island.items.[].system.level.value} (14 different values) [location] : object {Book 1 - Despair on Danger Island.items.[].system.location} [heightenedLevel] : integer {Book 1 - Despair on Danger Island.items.[].system.location.heightenedLevel} (2 different values) 6 (x1) 7 (x1) [uses] : object {Book 1 - Despair on Danger Island.items.[].system.location.uses} max : integer {Book 1 - Despair on Danger Island.items.[].system.location.uses.max} (2 different values) 1 (x2) 3 (x2) value : integer {Book 1 - Despair on Danger Island.items.[].system.location.uses.value} (2 different values) 1 (x2) 3 (x2) value : string {Book 1 - Despair on Danger Island.items.[].system.location.value} (19 different values) [material] : object {Book 1 - Despair on Danger Island.items.[].system.material} [grade] : empty [type] : empty [mod] : object {Book 1 - Despair on Danger Island.items.[].system.mod} value : integer {Book 1 - Despair on Danger Island.items.[].system.mod.value} (11 different values) [overlays] : object {Book 1 - Despair on Danger Island.items.[].system.overlays} [2I469pfbYcmFvzOA] : object {Book 1 - Despair on Danger Island.items.[].system.overlays.2I469pfbYcmFvzOA} _id : string {Book 1 - Despair on Danger Island.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA') name : string {Book 1 - Despair on Danger Island.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)') overlayType : string {Book 1 - Despair on Danger Island.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override') sort : integer {Book 1 - Despair on Danger Island.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) system : object {Book 1 - Despair on Danger Island.items.[].system.overlays.2I469pfbYcmFvzOA.system} damage : object {Book 1 - Despair on Danger Island.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} 0 : object {Book 1 - Despair on Danger Island.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} [category] : empty type : string {Book 1 - Despair on Danger Island.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning') [37gy7l19tik74o4s] : object {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s} _id : string {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s') name : string {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)') overlayType : string {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override') sort : integer {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) system : object {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.system} damage : object {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.system.damage} 0 : object {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} formula : string {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8') kinds : array {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing') [defense] : empty heightening : object {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} damage : object {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} 0 : string {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8') range : object {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.system.range} value : string {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet') time : object {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.system.time} value : string {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2') traits : object {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.system.traits} value : array {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} Length: min=4 max=4 Value type: string {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) 'concentrate' (x1) 'healing' (x1) 'manipulate' (x1) 'vitality' (x1) [7qdtetowq348s9oc] : object {Book 1 - Despair on Danger Island.items.[].system.overlays.7qdtetowq348s9oc} _id : string {Book 1 - Despair on Danger Island.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc') overlayType : string {Book 1 - Despair on Danger Island.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override') sort : integer {Book 1 - Despair on Danger Island.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) system : object {Book 1 - Despair on Danger Island.items.[].system.overlays.7qdtetowq348s9oc.system} range : object {Book 1 - Despair on Danger Island.items.[].system.overlays.7qdtetowq348s9oc.system.range} value : string {Book 1 - Despair on Danger Island.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch') time : object {Book 1 - Despair on Danger Island.items.[].system.overlays.7qdtetowq348s9oc.system.time} value : string {Book 1 - Despair on Danger Island.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1') [7vbvdrv2cl87sqta] : object {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta} _id : string {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta') overlayType : string {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override') sort : integer {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) system : object {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta.system} area : object {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} type : string {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation') value : integer {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) range : object {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} value : string {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '') target : object {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} value : string {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures') time : object {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} value : string {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3') traits : object {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} value : array {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} Length: min=4 max=4 Value type: string {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) 'concentrate' (x1) 'healing' (x1) 'manipulate' (x1) 'vitality' (x1) [a33QUFoKgoOprovO] : object {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO} name : string {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.name} (same value: 'Lay on Hands (Vs. Undead)') overlayType : string {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.overlayType} (same value: 'override') sort : integer {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.sort} (same value: 2) system : object {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system} damage : object {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.damage} 37YW4ZGhxx7Y2mdI : object {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI} applyMod : boolean {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.applyMod} (same value: False) [category] : empty formula : string {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.formula} (same value: '1d6') kinds : array {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.kinds} Length: min=1 max=1 Value type: string {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.kinds.[]} (same value: 'damage') materials : array<> {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.materials} Length: min=0 max=0 Value type: empty type : string {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.type} (same value: 'vitality') defense : object {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.defense} save : object {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save} basic : boolean {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save.basic} (same value: True) statistic : string {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save.statistic} (same value: 'fortitude') heightening : object {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening} damage : object {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.damage} 37YW4ZGhxx7Y2mdI : string {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.damage.37YW4ZGhxx7Y2mdI} (same value: '1d6') interval : integer {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.interval} (same value: 1) type : string {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.type} (same value: 'interval') [cUFX7ExSLeoa3vIF] : object {Book 1 - Despair on Danger Island.items.[].system.overlays.cUFX7ExSLeoa3vIF} _id : string {Book 1 - Despair on Danger Island.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF') name : string {Book 1 - Despair on Danger Island.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)') overlayType : string {Book 1 - Despair on Danger Island.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override') sort : integer {Book 1 - Despair on Danger Island.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) system : object {Book 1 - Despair on Danger Island.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} damage : object {Book 1 - Despair on Danger Island.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} 0 : object {Book 1 - Despair on Danger Island.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} [category] : empty type : string {Book 1 - Despair on Danger Island.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing') [lfxcoz2d3f8j2zq1] : object {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1} _id : string {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1') name : string {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)') overlayType : string {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override') sort : integer {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) system : object {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} damage : object {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} 0 : object {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} kinds : array {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage') range : object {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} value : string {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet') target : object {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} value : string {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead') time : object {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} value : string {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2') traits : object {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} value : array {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} Length: min=4 max=4 Value type: string {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) 'concentrate' (x1) 'healing' (x1) 'manipulate' (x1) 'vitality' (x1) [uLuOg62dVyxvbW66] : object {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66} name : string {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.name} (same value: 'Lay on Hands (Healing)') overlayType : string {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.overlayType} (same value: 'override') sort : integer {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.sort} (same value: 1) system : object {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.system} damage : object {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage} b39tbePoPlJSzLku : object {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku} applyMod : boolean {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.applyMod} (same value: False) [category] : empty formula : string {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.formula} (same value: '6') kinds : array {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.kinds} Length: min=1 max=1 Value type: string {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.kinds.[]} (same value: 'healing') materials : array<> {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.materials} Length: min=0 max=0 Value type: empty type : string {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.type} (same value: 'vitality') heightening : object {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening} damage : object {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.damage} b39tbePoPlJSzLku : string {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.damage.b39tbePoPlJSzLku} (same value: '6') interval : integer {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.interval} (same value: 1) type : string {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.type} (same value: 'interval') [zFWsMjoeCnLxqJaV] : object {Book 1 - Despair on Danger Island.items.[].system.overlays.zFWsMjoeCnLxqJaV} _id : string {Book 1 - Despair on Danger Island.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV') name : string {Book 1 - Despair on Danger Island.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)') overlayType : string {Book 1 - Despair on Danger Island.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override') sort : integer {Book 1 - Despair on Danger Island.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) system : object {Book 1 - Despair on Danger Island.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} damage : object {Book 1 - Despair on Danger Island.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} 0 : object {Book 1 - Despair on Danger Island.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} [category] : empty type : string {Book 1 - Despair on Danger Island.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing') [prepared] : object {Book 1 - Despair on Danger Island.items.[].system.prepared} [flexible] : boolean {Book 1 - Despair on Danger Island.items.[].system.prepared.flexible} (same value: False) value : string {Book 1 - Despair on Danger Island.items.[].system.prepared.value} (4 different values) 'focus' (x16) 'innate' (x9) 'spontaneous' (x2) 'prepared' (x2) [price] : object {Book 1 - Despair on Danger Island.items.[].system.price} [per] : integer {Book 1 - Despair on Danger Island.items.[].system.price.per} (same value: 10) value : object {Book 1 - Despair on Danger Island.items.[].system.price.value} [cp] : integer {Book 1 - Despair on Danger Island.items.[].system.price.value.cp} (same value: 1) [gp] : integer {Book 1 - Despair on Danger Island.items.[].system.price.value.gp} (20 different values) [sp] : integer {Book 1 - Despair on Danger Island.items.[].system.price.value.sp} (4 different values) 2 (x12) 1 (x6) 6 (x2) 9 (x2) [proficiency] : object {Book 1 - Despair on Danger Island.items.[].system.proficiency} value : integer {Book 1 - Despair on Danger Island.items.[].system.proficiency.value} (2 different values) 0 (x28) 1 (x1) [proficient] : object {Book 1 - Despair on Danger Island.items.[].system.proficient} value : integer {Book 1 - Despair on Danger Island.items.[].system.proficient.value} (same value: 0) publication : object {Book 1 - Despair on Danger Island.items.[].system.publication} license : string {Book 1 - Despair on Danger Island.items.[].system.publication.license} (2 different values) 'OGL' (x754) 'ORC' (x19) remaster : boolean {Book 1 - Despair on Danger Island.items.[].system.publication.remaster} (2 different values) False (x754) True (x19) title : string {Book 1 - Despair on Danger Island.items.[].system.publication.title} (8 different values) '' (x620) 'Pathfinder Bestiary' (x66) 'Pathfinder Core Rulebook' (x60) 'Pathfinder Player Core' (x17) 'Pathfinder Bestiary 3' (x4) 'Pathfinder #166: Despair on Danger Island' (x2) 'Pathfinder Bestiary 2' (x2) 'Pathfinder Monster Core' (x2) [quantity] : integer {Book 1 - Despair on Danger Island.items.[].system.quantity} (9 different values) 1 (x76) 3 (x13) 2 (x5) 5 (x4) 4 (x3) 6 (x2) 9 (x1) 10 (x1) 20 (x1) [range] : mixed integer {Book 1 - Despair on Danger Island.items.[].system.range} (5 different values) 20 (x19) 50 (x2) 100 (x1) 60 (x1) 80 (x1) object {Book 1 - Despair on Danger Island.items.[].system.range} value : string {Book 1 - Despair on Danger Island.items.[].system.range.value} (12 different values) [reload] : object {Book 1 - Despair on Danger Island.items.[].system.reload} value : string {Book 1 - Despair on Danger Island.items.[].system.reload.value} (4 different values) '' (x40) '-' (x16) '0' (x5) '1' (x3) [requirements] : string {Book 1 - Despair on Danger Island.items.[].system.requirements} (same value: '') [runes] : object {Book 1 - Despair on Danger Island.items.[].system.runes} [potency] : integer {Book 1 - Despair on Danger Island.items.[].system.runes.potency} (4 different values) 1 (x60) 2 (x9) 0 (x8) 3 (x1) [property] : array {Book 1 - Despair on Danger Island.items.[].system.runes.property} Length: min=0 max=1 Value type: string {Book 1 - Despair on Danger Island.items.[].system.runes.property.[]} (same value: 'returning') [reinforcing] : integer {Book 1 - Despair on Danger Island.items.[].system.runes.reinforcing} (same value: 0) [resilient] : integer {Book 1 - Despair on Danger Island.items.[].system.runes.resilient} (3 different values) 1 (x9) 0 (x4) 2 (x1) [striking] : integer {Book 1 - Despair on Danger Island.items.[].system.runes.striking} (4 different values) 1 (x48) 0 (x8) 2 (x7) 3 (x1) [showSlotlessLevels] : object {Book 1 - Despair on Danger Island.items.[].system.showSlotlessLevels} value : boolean {Book 1 - Despair on Danger Island.items.[].system.showSlotlessLevels.value} (same value: False) [size] : string {Book 1 - Despair on Danger Island.items.[].system.size} (3 different values) 'med' (x103) 'lg' (x2) 'tiny' (x1) [slots] : object {Book 1 - Despair on Danger Island.items.[].system.slots} [slot0] : object {Book 1 - Despair on Danger Island.items.[].system.slots.slot0} max : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot0.max} (same value: 5) prepared : array {Book 1 - Despair on Danger Island.items.[].system.slots.slot0.prepared} Length: min=5 max=5 Value type: object {Book 1 - Despair on Danger Island.items.[].system.slots.slot0.prepared.[]} id : string {Book 1 - Despair on Danger Island.items.[].system.slots.slot0.prepared.[].id} (10 different values) 'ut9LsV8q2Wj8otCc' (x1) 'Va2mlnR6NwZWTI5Z' (x1) 'XF12QDg65SkZINNw' (x1) 'bRUd8Lb6Y9GKNKUb' (x1) 'emb4tgrFeLCUxGZs' (x1) 'Qmpx4GUyl0ozxmFz' (x1) 'IixTOAgfYjCg3MjI' (x1) '5r4obBBXdIfrLGqX' (x1) '3UVweyjAQhg2VQvJ' (x1) 'TSNi1zMd5jBdAQBA' (x1) [slot1] : object {Book 1 - Despair on Danger Island.items.[].system.slots.slot1} max : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot1.max} (2 different values) 3 (x5) 1 (x1) [prepared] : array {Book 1 - Despair on Danger Island.items.[].system.slots.slot1.prepared} Length: min=3 max=3 Value type: object {Book 1 - Despair on Danger Island.items.[].system.slots.slot1.prepared.[]} id : string {Book 1 - Despair on Danger Island.items.[].system.slots.slot1.prepared.[].id} (6 different values) 'MQHiz8SkkuICv0rY' (x1) 'PSTQTKfWf5t4VR1M' (x1) 'NsOQqoFmC7MexXRT' (x1) 'RTPBvh8aA42TP2b7' (x1) 'Xg0DEuFr7itANsGx' (x1) 'v6fGnByDnshoQLov' (x1) [value] : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot1.value} (2 different values) 3 (x3) 1 (x1) [slot2] : object {Book 1 - Despair on Danger Island.items.[].system.slots.slot2} max : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot2.max} (same value: 3) [prepared] : array {Book 1 - Despair on Danger Island.items.[].system.slots.slot2.prepared} Length: min=3 max=3 Value type: object {Book 1 - Despair on Danger Island.items.[].system.slots.slot2.prepared.[]} id : string {Book 1 - Despair on Danger Island.items.[].system.slots.slot2.prepared.[].id} (6 different values) 'wzTLXWHMCcGgtHYe' (x1) 'bWM60F1TE90aIMe4' (x1) 'v8dPDWGbDfSEVpbS' (x1) 'pZQnKs94dflE6IUR' (x1) '3JssnTsAkAhmNCGb' (x1) 'bmpT0xrskhEFEiu3' (x1) [value] : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot2.value} (same value: 3) [slot3] : object {Book 1 - Despair on Danger Island.items.[].system.slots.slot3} max : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot3.max} (2 different values) 3 (x4) 1 (x1) [prepared] : array {Book 1 - Despair on Danger Island.items.[].system.slots.slot3.prepared} Length: min=3 max=3 Value type: object {Book 1 - Despair on Danger Island.items.[].system.slots.slot3.prepared.[]} id : string {Book 1 - Despair on Danger Island.items.[].system.slots.slot3.prepared.[].id} (6 different values) '7mwrE4fBg62pMaOi' (x1) 'nWGf4DGjBuJ9GwIA' (x1) 'pQMUj3eQ1z7xptxd' (x1) 'jRB4xWy77CtkcAKG' (x1) 'xdxC9hZTLzOiouYo' (x1) 'dY8a7u77Goyp3ErB' (x1) [value] : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot3.value} (2 different values) 3 (x2) 1 (x1) [slot4] : object {Book 1 - Despair on Danger Island.items.[].system.slots.slot4} max : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot4.max} (2 different values) 3 (x4) 1 (x1) [prepared] : array {Book 1 - Despair on Danger Island.items.[].system.slots.slot4.prepared} Length: min=3 max=3 Value type: object {Book 1 - Despair on Danger Island.items.[].system.slots.slot4.prepared.[]} id : string {Book 1 - Despair on Danger Island.items.[].system.slots.slot4.prepared.[].id} (6 different values) 'BGpuEUYIknFguziS' (x1) 'xFy9mYG2r93is3rE' (x1) 'ZrV2IO2q3Ow8oBWw' (x1) 'pKeX01BoIS9xsauy' (x1) 'qJlUgNZdjztGxyNC' (x1) 'sWAIrVFXPu70JYHt' (x1) [value] : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot4.value} (2 different values) 3 (x2) 1 (x1) [slot5] : object {Book 1 - Despair on Danger Island.items.[].system.slots.slot5} max : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot5.max} (2 different values) 3 (x3) 2 (x1) [prepared] : array {Book 1 - Despair on Danger Island.items.[].system.slots.slot5.prepared} Length: min=3 max=3 Value type: object {Book 1 - Despair on Danger Island.items.[].system.slots.slot5.prepared.[]} id : string {Book 1 - Despair on Danger Island.items.[].system.slots.slot5.prepared.[].id} (6 different values) 'hvduq5bkKcMQcWS6' (x1) '3sTFIPu6GvlYHJln' (x1) '5uP14KkPTqYVzBXC' (x1) 'QoUQvokeEAq9CvCS' (x1) 'Qy6KdgprqyGWRJ9n' (x1) 'ihTOT7UDqDxu2sdh' (x1) [value] : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot5.value} (2 different values) 3 (x1) 2 (x1) [slot6] : object {Book 1 - Despair on Danger Island.items.[].system.slots.slot6} max : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot6.max} (same value: 3) [value] : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot6.value} (same value: 3) prepared : array {Book 1 - Despair on Danger Island.items.[].system.slots.slot6.prepared} Length: min=3 max=3 Value type: object {Book 1 - Despair on Danger Island.items.[].system.slots.slot6.prepared.[]} id : string {Book 1 - Despair on Danger Island.items.[].system.slots.slot6.prepared.[].id} (6 different values) 'W9OW7dW5l2fuJCeI' (x1) 'RurOG47jSyeBDYXT' (x1) 'iZNrUOF20DKBi9hz' (x1) 'wgmjtIgcDKh05bwN' (x1) 'gNmHwGoNiPzB2qrV' (x1) 'BcRv7sBtbL1sJRf8' (x1) [slot7] : object {Book 1 - Despair on Danger Island.items.[].system.slots.slot7} max : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot7.max} (2 different values) 3 (x13) 2 (x2) [prepared] : array {Book 1 - Despair on Danger Island.items.[].system.slots.slot7.prepared} Length: min=2 max=3 Value type: object {Book 1 - Despair on Danger Island.items.[].system.slots.slot7.prepared.[]} id : string {Book 1 - Despair on Danger Island.items.[].system.slots.slot7.prepared.[].id} (5 different values) 'hvduq5bkKcMQcWS6' (x1) 'oDPqFivg2PHXAGex' (x1) 'mdU52BYxsjW4gZq1' (x1) 'ijQMA757wFx7eIsF' (x1) 'b7OQ6S5FRbKiJtKb' (x1) [value] : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot7.value} (2 different values) 3 (x11) 2 (x1) [slot8] : object {Book 1 - Despair on Danger Island.items.[].system.slots.slot8} max : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot8.max} (same value: 3) [value] : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot8.value} (same value: 3) [slug] : string {Book 1 - Despair on Danger Island.items.[].system.slug} (179 different values) [speedPenalty] : integer {Book 1 - Despair on Danger Island.items.[].system.speedPenalty} (3 different values) 0 (x14) -10 (x1) -5 (x1) [spelldc] : object {Book 1 - Despair on Danger Island.items.[].system.spelldc} dc : integer {Book 1 - Despair on Danger Island.items.[].system.spelldc.dc} (9 different values) 32 (x14) 36 (x4) 27 (x3) 35 (x3) 20 (x1) 25 (x1) 30 (x1) 26 (x1) 24 (x1) mod : integer {Book 1 - Despair on Danger Island.items.[].system.spelldc.mod} (same value: 0) value : integer {Book 1 - Despair on Danger Island.items.[].system.spelldc.value} (12 different values) [splashDamage] : object {Book 1 - Despair on Danger Island.items.[].system.splashDamage} [value] : integer {Book 1 - Despair on Danger Island.items.[].system.splashDamage.value} (2 different values) 0 (x38) 3 (x4) [stackGroup] : string {Book 1 - Despair on Danger Island.items.[].system.stackGroup} (2 different values) 'arrows' (x1) 'slingBullets' (x1) [strength] : integer {Book 1 - Despair on Danger Island.items.[].system.strength} (4 different values) 1 (x4) 0 (x3) 3 (x1) 2 (x1) [target] : object {Book 1 - Despair on Danger Island.items.[].system.target} value : string {Book 1 - Despair on Danger Island.items.[].system.target.value} (22 different values) [time] : object {Book 1 - Despair on Danger Island.items.[].system.time} value : string {Book 1 - Despair on Danger Island.items.[].system.time.value} (8 different values) '2' (x122) '1' (x73) '1 to 3' (x14) '3' (x13) '10 minutes' (x4) 'reaction' (x4) '1 minute' (x2) 'free' (x1) [tradition] : object {Book 1 - Despair on Danger Island.items.[].system.tradition} value : string {Book 1 - Despair on Danger Island.items.[].system.tradition.value} (4 different values) 'arcane' (x19) 'occult' (x6) 'divine' (x3) 'primal' (x1) [traits] : object {Book 1 - Despair on Danger Island.items.[].system.traits} [integrated] : empty [rarity] : string {Book 1 - Despair on Danger Island.items.[].system.traits.rarity} (2 different values) 'common' (x633) 'uncommon' (x90) [traditions] : array {Book 1 - Despair on Danger Island.items.[].system.traits.traditions} Length: min=0 max=4 Value type: string {Book 1 - Despair on Danger Island.items.[].system.traits.traditions.[]} (4 different values) 'arcane' (x141) 'occult' (x115) 'primal' (x72) 'divine' (x57) [value] : array {Book 1 - Despair on Danger Island.items.[].system.traits.value} Length: min=0 max=8 Value type: string {Book 1 - Despair on Danger Island.items.[].system.traits.value.[]} (118 different values) [usage] : object {Book 1 - Despair on Danger Island.items.[].system.usage} value : string {Book 1 - Despair on Danger Island.items.[].system.usage.value} (6 different values) 'held-in-one-hand' (x46) 'worngloves' (x15) 'held-in-two-hands' (x14) 'wornbracers' (x12) 'held-in-one-plus-hands' (x2) 'wornheadwear' (x1) [uses] : object {Book 1 - Despair on Danger Island.items.[].system.uses} autoDestroy : boolean {Book 1 - Despair on Danger Island.items.[].system.uses.autoDestroy} (same value: True) max : integer {Book 1 - Despair on Danger Island.items.[].system.uses.max} (same value: 1) value : integer {Book 1 - Despair on Danger Island.items.[].system.uses.value} (same value: 1) [weaponType] : object {Book 1 - Despair on Danger Island.items.[].system.weaponType} value : string {Book 1 - Despair on Danger Island.items.[].system.weaponType.value} (2 different values) 'melee' (x87) 'ranged' (x29) type : string {Book 1 - Despair on Danger Island.items.[].type} (10 different values) 'action' (x270) 'spell' (x233) 'melee' (x116) 'weapon' (x64) 'spellcastingEntry' (x29) 'lore' (x19) 'equipment' (x15) 'armor' (x14) 'consumable' (x11) 'shield' (x2) [flags] : object {Book 1 - Despair on Danger Island.items.[].flags} pf2e : object {Book 1 - Despair on Danger Island.items.[].flags.pf2e} linkedWeapon : string {Book 1 - Despair on Danger Island.items.[].flags.pf2e.linkedWeapon} (26 different values) name : string {Book 1 - Despair on Danger Island.name} (all different values) system : object {Book 1 - Despair on Danger Island.system} [abilities] : object {Book 1 - Despair on Danger Island.system.abilities} cha : object {Book 1 - Despair on Danger Island.system.abilities.cha} mod : integer {Book 1 - Despair on Danger Island.system.abilities.cha.mod} (11 different values) con : object {Book 1 - Despair on Danger Island.system.abilities.con} mod : integer {Book 1 - Despair on Danger Island.system.abilities.con.mod} (9 different values) 3 (x16) 4 (x9) 2 (x6) 6 (x5) 0 (x5) 5 (x4) 7 (x4) 8 (x3) 1 (x2) dex : object {Book 1 - Despair on Danger Island.system.abilities.dex} mod : integer {Book 1 - Despair on Danger Island.system.abilities.dex.mod} (9 different values) 4 (x23) 5 (x13) 3 (x5) 6 (x5) 2 (x4) 0 (x1) -1 (x1) 8 (x1) 7 (x1) int : object {Book 1 - Despair on Danger Island.system.abilities.int} mod : integer {Book 1 - Despair on Danger Island.system.abilities.int.mod} (12 different values) str : object {Book 1 - Despair on Danger Island.system.abilities.str} mod : integer {Book 1 - Despair on Danger Island.system.abilities.str.mod} (11 different values) wis : object {Book 1 - Despair on Danger Island.system.abilities.wis} mod : integer {Book 1 - Despair on Danger Island.system.abilities.wis.mod} (7 different values) 3 (x25) 2 (x8) 1 (x6) 0 (x5) 4 (x4) 6 (x3) 5 (x3) attributes : object {Book 1 - Despair on Danger Island.system.attributes} ac : object {Book 1 - Despair on Danger Island.system.attributes.ac} [details] : string {Book 1 - Despair on Danger Island.system.attributes.ac.details} (3 different values) '' (x52) '32 with shield raised' (x1) '39 with shields raised' (x1) value : integer {Book 1 - Despair on Danger Island.system.attributes.ac.value} (20 different values) [allSaves] : object {Book 1 - Despair on Danger Island.system.attributes.allSaves} value : string {Book 1 - Despair on Danger Island.system.attributes.allSaves.value} (5 different values) '' (x49) '+1 Status to All Saves vs. Magic' (x2) '+1 status to all saves vs. disease' (x1) '+1 status to all saves vs. vitality' (x1) '+1 status to all saves vs. poison' (x1) hp : object {Book 1 - Despair on Danger Island.system.attributes.hp} details : string {Book 1 - Despair on Danger Island.system.attributes.hp.details} (5 different values) '' (x52) 'void healing, rejuvenation' (x2) 'troop defenses (180/90)' (x1) 'regeneration 15 (deactivated by acid or fire)' (x1) 'troop defenses (200/100)' (x1) max : integer {Book 1 - Despair on Danger Island.system.attributes.hp.max} (29 different values) temp : integer {Book 1 - Despair on Danger Island.system.attributes.hp.temp} (same value: 0) value : integer {Book 1 - Despair on Danger Island.system.attributes.hp.value} (29 different values) [adjustment] : string {Book 1 - Despair on Danger Island.system.attributes.adjustment} (same value: 'weak') [hardness] : integer {Book 1 - Despair on Danger Island.system.attributes.hardness} (same value: 0) [hasHealth] : boolean {Book 1 - Despair on Danger Island.system.attributes.hasHealth} (same value: True) [immunities] : array {Book 1 - Despair on Danger Island.system.attributes.immunities} Length: min=0 max=6 Value type: object {Book 1 - Despair on Danger Island.system.attributes.immunities.[]} type : string {Book 1 - Despair on Danger Island.system.attributes.immunities.[].type} (7 different values) 'paralyzed' (x8) 'death-effects' (x7) 'disease' (x7) 'poison' (x7) 'precision' (x7) 'unconscious' (x7) 'sleep' (x1) [resistances] : array {Book 1 - Despair on Danger Island.system.attributes.resistances} Length: min=1 max=1 Value type: object {Book 1 - Despair on Danger Island.system.attributes.resistances.[]} type : string {Book 1 - Despair on Danger Island.system.attributes.resistances.[].type} (5 different values) 'all-damage' (x7) 'sonic' (x1) 'bludgeoning' (x1) 'physical' (x1) 'poison' (x1) value : integer {Book 1 - Despair on Danger Island.system.attributes.resistances.[].value} (4 different values) 15 (x4) 10 (x4) 8 (x2) 5 (x1) [doubleVs] : array {Book 1 - Despair on Danger Island.system.attributes.resistances.[].doubleVs} Length: min=1 max=1 Value type: string {Book 1 - Despair on Danger Island.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical') [exceptions] : array {Book 1 - Despair on Danger Island.system.attributes.resistances.[].exceptions} Length: min=1 max=3 Value type: string {Book 1 - Despair on Danger Island.system.attributes.resistances.[].exceptions.[]} (4 different values) 'force' (x7) 'ghost-touch' (x7) 'vitality' (x5) 'adamantine' (x1) [speed] : object {Book 1 - Despair on Danger Island.system.attributes.speed} [details] : string {Book 1 - Despair on Danger Island.system.attributes.speed.details} (3 different values) 'stone step' (x2) '15 while waterlogged' (x1) 'fly only when body is separated' (x1) otherSpeeds : array {Book 1 - Despair on Danger Island.system.attributes.speed.otherSpeeds} Length: min=0 max=2 Value type: object {Book 1 - Despair on Danger Island.system.attributes.speed.otherSpeeds.[]} type : string {Book 1 - Despair on Danger Island.system.attributes.speed.otherSpeeds.[].type} (2 different values) 'fly' (x11) 'swim' (x5) value : integer {Book 1 - Despair on Danger Island.system.attributes.speed.otherSpeeds.[].value} (9 different values) 30 (x6) 40 (x3) 60 (x1) 35 (x1) 25 (x1) 50 (x1) 80 (x1) 130 (x1) 20 (x1) value : integer {Book 1 - Despair on Danger Island.system.attributes.speed.value} (6 different values) 30 (x18) 25 (x16) 0 (x7) 20 (x5) 40 (x5) 35 (x3) [stealth] : object {Book 1 - Despair on Danger Island.system.attributes.stealth} details : string {Book 1 - Despair on Danger Island.system.attributes.stealth.details} (same value: '

(trained)

') value : integer {Book 1 - Despair on Danger Island.system.attributes.stealth.value} (3 different values) 20 (x1) 23 (x1) 22 (x1) [weaknesses] : array {Book 1 - Despair on Danger Island.system.attributes.weaknesses} Length: min=1 max=3 Value type: object {Book 1 - Despair on Danger Island.system.attributes.weaknesses.[]} type : string {Book 1 - Despair on Danger Island.system.attributes.weaknesses.[].type} (5 different values) 'area-damage' (x2) 'splash-damage' (x2) 'bludgeoning' (x2) 'slashing' (x1) 'fire' (x1) value : integer {Book 1 - Despair on Danger Island.system.attributes.weaknesses.[].value} (5 different values) 20 (x2) 10 (x2) 8 (x2) 14 (x1) 15 (x1) details : object {Book 1 - Despair on Danger Island.system.details} [blurb] : string {Book 1 - Despair on Danger Island.system.details.blurb} (28 different values) [languages] : object {Book 1 - Despair on Danger Island.system.details.languages} details : string {Book 1 - Despair on Danger Island.system.details.languages.details} (2 different values) '' (x48) '(can\'t speak any language)' (x6) value : array {Book 1 - Despair on Danger Island.system.details.languages.value} Length: min=0 max=7 Value type: string {Book 1 - Despair on Danger Island.system.details.languages.value.[]} (20 different values) level : object {Book 1 - Despair on Danger Island.system.details.level} value : integer {Book 1 - Despair on Danger Island.system.details.level.value} (14 different values) [privateNotes] : string {Book 1 - Despair on Danger Island.system.details.privateNotes} (same value: '') [publicNotes] : string {Book 1 - Despair on Danger Island.system.details.publicNotes} (22 different values) publication : object {Book 1 - Despair on Danger Island.system.details.publication} license : string {Book 1 - Despair on Danger Island.system.details.publication.license} (same value: 'OGL') remaster : boolean {Book 1 - Despair on Danger Island.system.details.publication.remaster} (same value: False) title : string {Book 1 - Despair on Danger Island.system.details.publication.title} (same value: 'Pathfinder #166: Despair on Danger Island') [description] : string {Book 1 - Despair on Danger Island.system.details.description} (3 different values) '

Ghostly attackers knock the tables about, send dishes flying, and pull fleeing creatures into the room.

' (x1) '

Buffeting winds swirl sharp grains of sand about the room.

' (x1) '

A monk\'s tormented spirit attacks intruders.

' (x1) [disable] : string {Book 1 - Despair on Danger Island.system.details.disable} (3 different values) '

@Check[religion|dc:34|name:Say an Iroran prayer|traits:haunt] (expert) to say an Iroran prayer and put the haunt temporarily to rest, @Check[occultism|dc:38|name:Ward Against Future Hauntings|traits:haunt] (master) to create a ward against future hauntings.

' (x1) '

@Check[religon|dc:38|name:State an Iroran Koan|traits:haunt]{Religion} (expert) to state an Iroran koan about being complete only upon recognizing one\'s incompleteness, or @Check[occultism|dc:41|name:Ward Against Hauntings|traits:haunt] (master) to create a ward against future hauntings

' (x1) '

@Check[irori-lore|dc:32|name:Restore the Prayer Items|traits:haunt]{Irori Lore} (trained) to clean the room and return the prayer items to their proper arrangement, @Check[religion|dc:37|name:Iroran Prayer of Peace] (expert) to state an Iroran prayer of peace and put the haunt to rest, or @Check[occultism|dc:40|name:Create a Ward Against Future Hauntings] (master) to create a ward against future hauntings

' (x1) [isComplex] : boolean {Book 1 - Despair on Danger Island.system.details.isComplex} (2 different values) True (x2) False (x1) [reset] : string {Book 1 - Despair on Danger Island.system.details.reset} (3 different values) '

The haunt deactivates after 1 minute. It re-forms at the same times every day, 7 a.m. and 7 p.m., which is when the monks had their morning and evening meals. If at least two people cook a meal in the kitchen, share a meal in the refectory, and utter a prayer to Irori before the meal, the haunt becomes permanently disabled and doesn\'t re-form.

' (x1) '

The haunt deactivates after 1 minute and re-forms after 1 hour. The haunt is disabled and doesn\'t re-form if at least two creatures spend 1 minute to create an image with the sand. Creating the image requires a successful @Check[crafting|dc:30|name:Create Image in Sand] or @Check[thievery|dc:30|name:Create Image in Sand]check.

' (x1) '

The haunt re-forms after 1 hour. The haunt becomes disabled and doesn\'t re-form if a creature lights all of the candles in the room and offers a prayer to Irori.

' (x1) [routine] : string {Book 1 - Despair on Danger Island.system.details.routine} (3 different values) '

(1 action) The haunt sends a flurry of objects hurtling across the room. All creatures in the room are battered by the ghostly objects, taking @Damage[(3d10+14)[force]] damage (@Check[reflex|dc:36|basic] save).

' (x1) '

(1 action) The haunt\'s violent winds savagely buffet everyone in the room, dealing@Damage[(6d10+30)[bludgeoning]] damage to living creatures (@Check[reflex|dc:34|basic|traits:haunt]). On a critically failed save, a creature is also @UUID[Compendium.pf2e.conditionitems.Item.Blinded] for 1 minute.

' (x1) '' (x1) [initiative] : object {Book 1 - Despair on Danger Island.system.initiative} statistic : string {Book 1 - Despair on Danger Island.system.initiative.statistic} (same value: 'perception') [perception] : object {Book 1 - Despair on Danger Island.system.perception} details : string {Book 1 - Despair on Danger Island.system.perception.details} (2 different values) '' (x53) 'light blindness' (x1) mod : integer {Book 1 - Despair on Danger Island.system.perception.mod} (14 different values) senses : array {Book 1 - Despair on Danger Island.system.perception.senses} Length: min=0 max=2 Value type: object {Book 1 - Despair on Danger Island.system.perception.senses.[]} [acuity] : string {Book 1 - Despair on Danger Island.system.perception.senses.[].acuity} (2 different values) 'imprecise' (x10) 'precise' (x1) [range] : integer {Book 1 - Despair on Danger Island.system.perception.senses.[].range} (2 different values) 30 (x6) 60 (x5) type : string {Book 1 - Despair on Danger Island.system.perception.senses.[].type} (5 different values) 'darkvision' (x17) 'low-light-vision' (x12) 'scent' (x9) 'thoughtsense' (x1) 'lifesense' (x1) [resources] : object {Book 1 - Despair on Danger Island.system.resources} [focus] : object {Book 1 - Despair on Danger Island.system.resources.focus} max : integer {Book 1 - Despair on Danger Island.system.resources.focus.max} (3 different values) 3 (x13) 1 (x7) 2 (x3) value : integer {Book 1 - Despair on Danger Island.system.resources.focus.value} (3 different values) 3 (x13) 1 (x7) 2 (x3) saves : object {Book 1 - Despair on Danger Island.system.saves} fortitude : object {Book 1 - Despair on Danger Island.system.saves.fortitude} saveDetail : string {Book 1 - Despair on Danger Island.system.saves.fortitude.saveDetail} (same value: '') value : integer {Book 1 - Despair on Danger Island.system.saves.fortitude.value} (19 different values) reflex : object {Book 1 - Despair on Danger Island.system.saves.reflex} saveDetail : string {Book 1 - Despair on Danger Island.system.saves.reflex.saveDetail} (same value: '') value : integer {Book 1 - Despair on Danger Island.system.saves.reflex.value} (18 different values) will : object {Book 1 - Despair on Danger Island.system.saves.will} saveDetail : string {Book 1 - Despair on Danger Island.system.saves.will.saveDetail} (same value: '') value : integer {Book 1 - Despair on Danger Island.system.saves.will.value} (18 different values) [skills] : object {Book 1 - Despair on Danger Island.system.skills} [acrobatics] : object {Book 1 - Despair on Danger Island.system.skills.acrobatics} base : integer {Book 1 - Despair on Danger Island.system.skills.acrobatics.base} (15 different values) [arcana] : object {Book 1 - Despair on Danger Island.system.skills.arcana} base : integer {Book 1 - Despair on Danger Island.system.skills.arcana.base} (5 different values) 27 (x1) 28 (x1) 36 (x1) 25 (x1) 19 (x1) [athletics] : object {Book 1 - Despair on Danger Island.system.skills.athletics} base : integer {Book 1 - Despair on Danger Island.system.skills.athletics.base} (15 different values) [special] : array {Book 1 - Despair on Danger Island.system.skills.athletics.special} Length: min=1 max=1 Value type: object {Book 1 - Despair on Danger Island.system.skills.athletics.special.[]} base : integer {Book 1 - Despair on Danger Island.system.skills.athletics.special.[].base} (same value: 32) label : string {Book 1 - Despair on Danger Island.system.skills.athletics.special.[].label} (same value: 'to Swim') predicate : array {Book 1 - Despair on Danger Island.system.skills.athletics.special.[].predicate} Length: min=1 max=1 Value type: string {Book 1 - Despair on Danger Island.system.skills.athletics.special.[].predicate.[]} (same value: 'action:swim') [crafting] : object {Book 1 - Despair on Danger Island.system.skills.crafting} base : integer {Book 1 - Despair on Danger Island.system.skills.crafting.base} (2 different values) 13 (x1) 20 (x1) [deception] : object {Book 1 - Despair on Danger Island.system.skills.deception} base : integer {Book 1 - Despair on Danger Island.system.skills.deception.base} (9 different values) 24 (x4) 27 (x2) 23 (x1) 14 (x1) 19 (x1) 21 (x1) 34 (x1) 16 (x1) 36 (x1) [special] : array {Book 1 - Despair on Danger Island.system.skills.deception.special} Length: min=1 max=1 Value type: object {Book 1 - Despair on Danger Island.system.skills.deception.special.[]} base : integer {Book 1 - Despair on Danger Island.system.skills.deception.special.[].base} (same value: 31) label : string {Book 1 - Despair on Danger Island.system.skills.deception.special.[].label} (same value: 'to Impersonate a small mound or island in its native environment') predicate : array {Book 1 - Despair on Danger Island.system.skills.deception.special.[].predicate} Length: min=1 max=1 Value type: string {Book 1 - Despair on Danger Island.system.skills.deception.special.[].predicate.[]} (same value: 'action:impersonate:mound') [diplomacy] : object {Book 1 - Despair on Danger Island.system.skills.diplomacy} base : integer {Book 1 - Despair on Danger Island.system.skills.diplomacy.base} (6 different values) 8 (x1) 15 (x1) 21 (x1) 38 (x1) 18 (x1) 19 (x1) [intimidation] : object {Book 1 - Despair on Danger Island.system.skills.intimidation} base : integer {Book 1 - Despair on Danger Island.system.skills.intimidation.base} (13 different values) [medicine] : object {Book 1 - Despair on Danger Island.system.skills.medicine} base : integer {Book 1 - Despair on Danger Island.system.skills.medicine.base} (4 different values) 22 (x1) 26 (x1) 23 (x1) 16 (x1) [nature] : object {Book 1 - Despair on Danger Island.system.skills.nature} base : integer {Book 1 - Despair on Danger Island.system.skills.nature.base} (3 different values) 26 (x2) 21 (x1) 23 (x1) [occultism] : object {Book 1 - Despair on Danger Island.system.skills.occultism} base : integer {Book 1 - Despair on Danger Island.system.skills.occultism.base} (8 different values) 23 (x10) 17 (x2) 24 (x1) 30 (x1) 26 (x1) 38 (x1) 21 (x1) 29 (x1) [performance] : object {Book 1 - Despair on Danger Island.system.skills.performance} base : integer {Book 1 - Despair on Danger Island.system.skills.performance.base} (2 different values) 36 (x1) 15 (x1) [religion] : object {Book 1 - Despair on Danger Island.system.skills.religion} base : integer {Book 1 - Despair on Danger Island.system.skills.religion.base} (2 different values) 13 (x1) 32 (x1) [society] : object {Book 1 - Despair on Danger Island.system.skills.society} base : integer {Book 1 - Despair on Danger Island.system.skills.society.base} (3 different values) 27 (x2) 23 (x1) 38 (x1) [stealth] : object {Book 1 - Despair on Danger Island.system.skills.stealth} base : integer {Book 1 - Despair on Danger Island.system.skills.stealth.base} (14 different values) [survival] : object {Book 1 - Despair on Danger Island.system.skills.survival} base : integer {Book 1 - Despair on Danger Island.system.skills.survival.base} (6 different values) 26 (x3) 21 (x2) 24 (x2) 7 (x1) 14 (x1) 23 (x1) [thievery] : object {Book 1 - Despair on Danger Island.system.skills.thievery} base : integer {Book 1 - Despair on Danger Island.system.skills.thievery.base} (5 different values) 25 (x1) 19 (x1) 35 (x1) 26 (x1) 24 (x1) traits : object {Book 1 - Despair on Danger Island.system.traits} rarity : string {Book 1 - Despair on Danger Island.system.traits.rarity} (4 different values) 'uncommon' (x23) 'unique' (x20) 'common' (x7) 'rare' (x7) size : object {Book 1 - Despair on Danger Island.system.traits.size} value : string {Book 1 - Despair on Danger Island.system.traits.size.value} (6 different values) 'med' (x39) 'grg' (x5) 'sm' (x4) 'lg' (x4) 'huge' (x3) 'tiny' (x2) value : array {Book 1 - Despair on Danger Island.system.traits.value} Length: min=0 max=7 Value type: string {Book 1 - Despair on Danger Island.system.traits.value.[]} (34 different values) [creatureType] : string {Book 1 - Despair on Danger Island.system.creatureType} (same value: '') [statusEffects] : array<> {Book 1 - Despair on Danger Island.system.statusEffects} Length: min=0 max=0 Value type: empty type : string {Book 1 - Despair on Danger Island.type} (2 different values) 'npc' (x54) 'hazard' (x3) [prototypeToken] : object {Book 1 - Despair on Danger Island.prototypeToken} name : string {Book 1 - Despair on Danger Island.prototypeToken.name} (16 different values)