1-05 Different values: 11 ===================================== object {1-05} _id : string {1-05._id} (all different values) folder : string {1-05.folder} (same value: 'C2XHn3rJYZFFAcil') img : string {1-05.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg') items : array {1-05.items} Length: min=1 max=11 Value type: object {1-05.items.[]} _id : string {1-05.items.[]._id} (51 different values) img : string {1-05.items.[].img} (16 different values) name : string {1-05.items.[].name} (27 different values) sort : integer {1-05.items.[].sort} (all different values) system : object {1-05.items.[].system} [acBonus] : integer {1-05.items.[].system.acBonus} (3 different values) 1 (x1) 3 (x1) 2 (x1) [actionType] : object {1-05.items.[].system.actionType} value : string {1-05.items.[].system.actionType.value} (3 different values) 'action' (x11) 'passive' (x4) 'reaction' (x3) [actions] : object {1-05.items.[].system.actions} [value] : integer {1-05.items.[].system.actions.value} (2 different values) 1 (x8) 2 (x3) [attack] : object {1-05.items.[].system.attack} value : string {1-05.items.[].system.attack.value} (same value: '') [attackEffects] : object {1-05.items.[].system.attackEffects} [custom] : string {1-05.items.[].system.attackEffects.custom} (same value: '') value : array {1-05.items.[].system.attackEffects.value} Length: min=0 max=2 Value type: string {1-05.items.[].system.attackEffects.value.[]} (4 different values) 'grab' (x2) 'shrew-venom' (x2) 'push' (x2) 'gluttons-feast' (x1) [baseItem] : string {1-05.items.[].system.baseItem} (8 different values) 'javelin' (x3) 'alchemical-bomb' (x3) 'orc-knuckle-dagger' (x2) 'greataxe' (x1) 'leather-armor' (x1) 'ogre-hook' (x1) 'hide-armor' (x1) 'breastplate' (x1) [bonus] : object {1-05.items.[].system.bonus} value : integer {1-05.items.[].system.bonus.value} (9 different values) 0 (x10) 7 (x7) 5 (x4) 6 (x3) 14 (x2) 13 (x1) 11 (x1) 8 (x1) 4 (x1) [bonusDamage] : object {1-05.items.[].system.bonusDamage} value : integer {1-05.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {1-05.items.[].system.bulk} value : mixed integer {1-05.items.[].system.bulk.value} (2 different values) 2 (x4) 1 (x1) float {1-05.items.[].system.bulk.value} (same value: 0,1) [category] : string {1-05.items.[].system.category} (8 different values) 'offensive' (x15) 'martial' (x6) 'defensive' (x3) 'simple' (x3) 'medium' (x2) 'light' (x1) 'advanced' (x1) 'elixir' (x1) [checkPenalty] : integer {1-05.items.[].system.checkPenalty} (2 different values) -2 (x2) -1 (x1) [containerId] : empty [damage] : object {1-05.items.[].system.damage} [damageType] : string {1-05.items.[].system.damage.damageType} (5 different values) 'piercing' (x6) 'slashing' (x1) 'acid' (x1) 'fire' (x1) 'electricity' (x1) [dice] : integer {1-05.items.[].system.damage.dice} (same value: 1) [die] : string {1-05.items.[].system.damage.die} (5 different values) 'd6' (x6) 'd12' (x1) 'd10' (x1) '' (x1) 'd8' (x1) [formula] : string {1-05.items.[].system.damage.formula} (same value: '3d6+6') [kind] : string {1-05.items.[].system.damage.kind} (same value: 'healing') [persistent] : object {1-05.items.[].system.damage.persistent} [faces] : integer {1-05.items.[].system.damage.persistent.faces} (same value: 6) number : integer {1-05.items.[].system.damage.persistent.number} (same value: 1) type : string {1-05.items.[].system.damage.persistent.type} (2 different values) 'acid' (x1) 'fire' (x1) [type] : string {1-05.items.[].system.damage.type} (same value: 'untyped') [damageRolls] : object {1-05.items.[].system.damageRolls} [0] : object {1-05.items.[].system.damageRolls.0} damage : string {1-05.items.[].system.damageRolls.0.damage} (3 different values) '1' (x1) '1d8' (x1) '1d6' (x1) damageType : string {1-05.items.[].system.damageRolls.0.damageType} (3 different values) 'acid' (x1) 'fire' (x1) 'electricity' (x1) [1] : object {1-05.items.[].system.damageRolls.1} category : string {1-05.items.[].system.damageRolls.1.category} (2 different values) 'persistent' (x2) 'splash' (x1) damage : string {1-05.items.[].system.damageRolls.1.damage} (2 different values) '1' (x2) '1d6' (x1) damageType : string {1-05.items.[].system.damageRolls.1.damageType} (3 different values) 'acid' (x1) 'fire' (x1) 'electricity' (x1) [2] : object {1-05.items.[].system.damageRolls.2} category : string {1-05.items.[].system.damageRolls.2.category} (same value: 'splash') damage : string {1-05.items.[].system.damageRolls.2.damage} (same value: '1') damageType : string {1-05.items.[].system.damageRolls.2.damageType} (2 different values) 'acid' (x1) 'fire' (x1) [5fvjv8kzg69c928kgy74] : object {1-05.items.[].system.damageRolls.5fvjv8kzg69c928kgy74} damage : string {1-05.items.[].system.damageRolls.5fvjv8kzg69c928kgy74.damage} (same value: '1d8+8') damageType : string {1-05.items.[].system.damageRolls.5fvjv8kzg69c928kgy74.damageType} (same value: 'piercing') [6hlcnbhzyspfh5i7] : object {1-05.items.[].system.damageRolls.6hlcnbhzyspfh5i7} damage : string {1-05.items.[].system.damageRolls.6hlcnbhzyspfh5i7.damage} (same value: '1d6 + 3') damageType : string {1-05.items.[].system.damageRolls.6hlcnbhzyspfh5i7.damageType} (same value: 'piercing') [8sffps37po42707tlc3s] : object {1-05.items.[].system.damageRolls.8sffps37po42707tlc3s} damage : string {1-05.items.[].system.damageRolls.8sffps37po42707tlc3s.damage} (same value: '1d4+4') damageType : string {1-05.items.[].system.damageRolls.8sffps37po42707tlc3s.damageType} (same value: 'bludgeoning') [ajqd39kwajmhp6u31ezd] : object {1-05.items.[].system.damageRolls.ajqd39kwajmhp6u31ezd} damage : string {1-05.items.[].system.damageRolls.ajqd39kwajmhp6u31ezd.damage} (same value: '1d6+3') damageType : string {1-05.items.[].system.damageRolls.ajqd39kwajmhp6u31ezd.damageType} (same value: 'piercing') [cdfor4p4vln9ifru] : object {1-05.items.[].system.damageRolls.cdfor4p4vln9ifru} damage : string {1-05.items.[].system.damageRolls.cdfor4p4vln9ifru.damage} (same value: '1d8 + 5') damageType : string {1-05.items.[].system.damageRolls.cdfor4p4vln9ifru.damageType} (same value: 'slashing') [jqm08slu61rrlvx5] : object {1-05.items.[].system.damageRolls.jqm08slu61rrlvx5} damage : string {1-05.items.[].system.damageRolls.jqm08slu61rrlvx5.damage} (same value: '1d6+6') damageType : string {1-05.items.[].system.damageRolls.jqm08slu61rrlvx5.damageType} (same value: 'piercing') [lfcxbab5n8nakfna0xdm] : object {1-05.items.[].system.damageRolls.lfcxbab5n8nakfna0xdm} damage : string {1-05.items.[].system.damageRolls.lfcxbab5n8nakfna0xdm.damage} (same value: '1d4+3') damageType : string {1-05.items.[].system.damageRolls.lfcxbab5n8nakfna0xdm.damageType} (same value: 'bludgeoning') [nba21h6s59aqo8sfyvd3] : object {1-05.items.[].system.damageRolls.nba21h6s59aqo8sfyvd3} damage : string {1-05.items.[].system.damageRolls.nba21h6s59aqo8sfyvd3.damage} (same value: '1d10+5') damageType : string {1-05.items.[].system.damageRolls.nba21h6s59aqo8sfyvd3.damageType} (same value: 'piercing') [ooff84f7387p198txih4] : object {1-05.items.[].system.damageRolls.ooff84f7387p198txih4} damage : string {1-05.items.[].system.damageRolls.ooff84f7387p198txih4.damage} (same value: '1d12+8') damageType : string {1-05.items.[].system.damageRolls.ooff84f7387p198txih4.damageType} (same value: 'slashing') [ticchmipshr6ebiuje91] : object {1-05.items.[].system.damageRolls.ticchmipshr6ebiuje91} damage : string {1-05.items.[].system.damageRolls.ticchmipshr6ebiuje91.damage} (same value: '1d4+6') damageType : string {1-05.items.[].system.damageRolls.ticchmipshr6ebiuje91.damageType} (same value: 'bludgeoning') [tnhfn9i9rrakujtn] : object {1-05.items.[].system.damageRolls.tnhfn9i9rrakujtn} damage : string {1-05.items.[].system.damageRolls.tnhfn9i9rrakujtn.damage} (same value: '1d6 + 1') damageType : string {1-05.items.[].system.damageRolls.tnhfn9i9rrakujtn.damageType} (same value: 'piercing') [u3q3viq71etnjtajkwyu] : object {1-05.items.[].system.damageRolls.u3q3viq71etnjtajkwyu} damage : string {1-05.items.[].system.damageRolls.u3q3viq71etnjtajkwyu.damage} (same value: '1d4+1') damageType : string {1-05.items.[].system.damageRolls.u3q3viq71etnjtajkwyu.damageType} (same value: 'piercing') [x9qfi5lp99fiuhfw9kqz] : object {1-05.items.[].system.damageRolls.x9qfi5lp99fiuhfw9kqz} damage : string {1-05.items.[].system.damageRolls.x9qfi5lp99fiuhfw9kqz.damage} (same value: '1d4+1') damageType : string {1-05.items.[].system.damageRolls.x9qfi5lp99fiuhfw9kqz.damageType} (same value: 'bludgeoning') [y1gfcco76jouwhpq57rs] : object {1-05.items.[].system.damageRolls.y1gfcco76jouwhpq57rs} damage : string {1-05.items.[].system.damageRolls.y1gfcco76jouwhpq57rs.damage} (same value: '1d4+5') damageType : string {1-05.items.[].system.damageRolls.y1gfcco76jouwhpq57rs.damageType} (same value: 'bludgeoning') [z4noi9ocvql7kkjbr2lr] : object {1-05.items.[].system.damageRolls.z4noi9ocvql7kkjbr2lr} damage : string {1-05.items.[].system.damageRolls.z4noi9ocvql7kkjbr2lr.damage} (same value: '1d4+3') damageType : string {1-05.items.[].system.damageRolls.z4noi9ocvql7kkjbr2lr.damageType} (same value: 'bludgeoning') [z64t7etapeb8qvsp] : object {1-05.items.[].system.damageRolls.z64t7etapeb8qvsp} damage : string {1-05.items.[].system.damageRolls.z64t7etapeb8qvsp.damage} (same value: '1d6+5') damageType : string {1-05.items.[].system.damageRolls.z64t7etapeb8qvsp.damageType} (same value: 'piercing') angs8zsy5y6djlq7 : object {1-05.items.[].system.damageRolls.angs8zsy5y6djlq7} damage : string {1-05.items.[].system.damageRolls.angs8zsy5y6djlq7.damage} (same value: '1d6 + 3') damageType : string {1-05.items.[].system.damageRolls.angs8zsy5y6djlq7.damageType} (same value: 'piercing') [deathNote] : boolean {1-05.items.[].system.deathNote} (same value: True) description : object {1-05.items.[].system.description} value : string {1-05.items.[].system.description.value} (26 different values) [dexCap] : integer {1-05.items.[].system.dexCap} (3 different values) 4 (x1) 2 (x1) 1 (x1) [equipped] : object {1-05.items.[].system.equipped} carryType : string {1-05.items.[].system.equipped.carryType} (2 different values) 'worn' (x13) 'held' (x1) [handsHeld] : integer {1-05.items.[].system.equipped.handsHeld} (2 different values) 0 (x11) 2 (x1) [inSlot] : boolean {1-05.items.[].system.equipped.inSlot} (2 different values) True (x1) False (x1) [invested] : empty [group] : string {1-05.items.[].system.group} (7 different values) 'dart' (x3) 'bomb' (x3) 'leather' (x2) 'knife' (x2) 'axe' (x1) 'pick' (x1) 'plate' (x1) publication : object {1-05.items.[].system.publication} license : string {1-05.items.[].system.publication.license} (same value: 'OGL') remaster : boolean {1-05.items.[].system.publication.remaster} (same value: False) title : string {1-05.items.[].system.publication.title} (3 different values) '' (x30) 'Pathfinder Core Rulebook' (x13) 'Pathfinder Bestiary' (x9) [hardness] : integer {1-05.items.[].system.hardness} (same value: 0) [hp] : object {1-05.items.[].system.hp} max : integer {1-05.items.[].system.hp.max} (same value: 0) value : integer {1-05.items.[].system.hp.value} (same value: 0) [level] : object {1-05.items.[].system.level} value : integer {1-05.items.[].system.level.value} (3 different values) 0 (x10) 1 (x3) 5 (x1) [material] : object {1-05.items.[].system.material} [grade] : empty [type] : empty [price] : object {1-05.items.[].system.price} value : object {1-05.items.[].system.price.value} [gp] : integer {1-05.items.[].system.price.value.gp} (5 different values) 2 (x3) 3 (x3) 1 (x1) 30 (x1) 4 (x1) [sp] : integer {1-05.items.[].system.price.value.sp} (2 different values) 1 (x3) 7 (x2) [quantity] : integer {1-05.items.[].system.quantity} (4 different values) 1 (x6) 2 (x5) 6 (x2) 3 (x1) [range] : integer {1-05.items.[].system.range} (2 different values) 30 (x3) 20 (x3) [reload] : object {1-05.items.[].system.reload} value : string {1-05.items.[].system.reload.value} (2 different values) '-' (x6) '' (x4) rules : ignored (Foundry rules object) {1-05.items.[].system.rules} [runes] : object {1-05.items.[].system.runes} potency : integer {1-05.items.[].system.runes.potency} (same value: 0) property : array<> {1-05.items.[].system.runes.property} Length: min=0 max=0 Value type: empty [resilient] : integer {1-05.items.[].system.runes.resilient} (same value: 0) [striking] : integer {1-05.items.[].system.runes.striking} (same value: 0) [size] : string {1-05.items.[].system.size} (2 different values) 'med' (x8) 'lg' (x6) [slug] : string {1-05.items.[].system.slug} (16 different values) [speedPenalty] : integer {1-05.items.[].system.speedPenalty} (2 different values) -5 (x2) 0 (x1) [splashDamage] : object {1-05.items.[].system.splashDamage} [value] : integer {1-05.items.[].system.splashDamage.value} (2 different values) 0 (x4) 1 (x3) [strength] : integer {1-05.items.[].system.strength} (3 different values) 0 (x1) 2 (x1) 3 (x1) traits : object {1-05.items.[].system.traits} rarity : string {1-05.items.[].system.traits.rarity} (2 different values) 'common' (x49) 'uncommon' (x3) [selected] : mixed object {1-05.items.[].system.traits.selected} array<> {1-05.items.[].system.traits.selected} Length: min=0 max=0 Value type: empty value : array {1-05.items.[].system.traits.value} Length: min=0 max=5 Value type: string {1-05.items.[].system.traits.value.[]} (24 different values) [usage] : object {1-05.items.[].system.usage} value : string {1-05.items.[].system.usage.value} (2 different values) 'held-in-one-hand' (x9) 'held-in-two-hands' (x2) [uses] : object {1-05.items.[].system.uses} autoDestroy : boolean {1-05.items.[].system.uses.autoDestroy} (same value: True) max : integer {1-05.items.[].system.uses.max} (same value: 1) value : integer {1-05.items.[].system.uses.value} (same value: 1) [weaponType] : object {1-05.items.[].system.weaponType} value : string {1-05.items.[].system.weaponType.value} (2 different values) 'melee' (x12) 'ranged' (x8) type : string {1-05.items.[].type} (5 different values) 'melee' (x20) 'action' (x18) 'weapon' (x10) 'armor' (x3) 'consumable' (x1) [_stats] : object {1-05.items.[]._stats} compendiumSource : string {1-05.items.[]._stats.compendiumSource} (15 different values) [flags] : object {1-05.items.[].flags} pf2e : object {1-05.items.[].flags.pf2e} linkedWeapon : string {1-05.items.[].flags.pf2e.linkedWeapon} (9 different values) '9YL8nBbbHZl7eqG2' (x1) 'hExVgjDf33bTv7xC' (x1) 'UYuNXo8H41cw12FJ' (x1) 'g8oBDPsY5iX6RKMd' (x1) 'zf2zh4uBzvaeNsuo' (x1) '9kWHfaCRBVx8LIP7' (x1) 'Pv2KS6jcexf1PsNg' (x1) 'iYcJJovDmWhhPTRj' (x1) 'S9WWdA8wxdqWiJIK' (x1) name : string {1-05.name} (all different values) system : object {1-05.system} abilities : object {1-05.system.abilities} cha : object {1-05.system.abilities.cha} mod : integer {1-05.system.abilities.cha.mod} (5 different values) -3 (x3) 0 (x3) -1 (x2) -2 (x2) 2 (x1) con : object {1-05.system.abilities.con} mod : integer {1-05.system.abilities.con.mod} (4 different values) 3 (x4) 4 (x3) 2 (x3) 1 (x1) dex : object {1-05.system.abilities.dex} mod : integer {1-05.system.abilities.dex.mod} (4 different values) 4 (x4) 3 (x3) 2 (x2) -1 (x2) int : object {1-05.system.abilities.int} mod : integer {1-05.system.abilities.int.mod} (4 different values) -4 (x6) -1 (x2) -2 (x2) 3 (x1) str : object {1-05.system.abilities.str} mod : integer {1-05.system.abilities.str.mod} (6 different values) 1 (x3) 3 (x3) 5 (x2) 6 (x1) 2 (x1) 4 (x1) wis : object {1-05.system.abilities.wis} mod : integer {1-05.system.abilities.wis.mod} (4 different values) 2 (x3) 1 (x3) 0 (x3) 3 (x2) attributes : object {1-05.system.attributes} ac : object {1-05.system.attributes.ac} details : string {1-05.system.attributes.ac.details} (same value: '') value : integer {1-05.system.attributes.ac.value} (6 different values) 16 (x4) 18 (x2) 15 (x2) 21 (x1) 14 (x1) 17 (x1) allSaves : object {1-05.system.attributes.allSaves} value : string {1-05.system.attributes.allSaves.value} (same value: '') hp : object {1-05.system.attributes.hp} details : string {1-05.system.attributes.hp.details} (same value: '') max : integer {1-05.system.attributes.hp.max} (8 different values) 20 (x3) 8 (x2) 60 (x1) 45 (x1) 16 (x1) 70 (x1) 35 (x1) 19 (x1) temp : integer {1-05.system.attributes.hp.temp} (same value: 0) value : integer {1-05.system.attributes.hp.value} (8 different values) 20 (x3) 8 (x2) 60 (x1) 45 (x1) 16 (x1) 70 (x1) 35 (x1) 19 (x1) speed : object {1-05.system.attributes.speed} otherSpeeds : array {1-05.system.attributes.speed.otherSpeeds} Length: min=0 max=1 Value type: object {1-05.system.attributes.speed.otherSpeeds.[]} type : string {1-05.system.attributes.speed.otherSpeeds.[].type} (2 different values) 'fly' (x2) 'climb' (x2) value : integer {1-05.system.attributes.speed.otherSpeeds.[].value} (3 different values) 10 (x2) 40 (x1) 30 (x1) value : integer {1-05.system.attributes.speed.value} (6 different values) 30 (x3) 25 (x3) 35 (x2) 40 (x1) 10 (x1) 5 (x1) [immunities] : array {1-05.system.attributes.immunities} Length: min=2 max=2 Value type: object {1-05.system.attributes.immunities.[]} type : string {1-05.system.attributes.immunities.[].type} (2 different values) 'precision' (x2) 'swarm-mind' (x2) [resistances] : array {1-05.system.attributes.resistances} Length: min=3 max=3 Value type: object {1-05.system.attributes.resistances.[]} type : string {1-05.system.attributes.resistances.[].type} (3 different values) 'bludgeoning' (x2) 'piercing' (x2) 'slashing' (x2) value : integer {1-05.system.attributes.resistances.[].value} (3 different values) 7 (x2) 3 (x2) 6 (x2) [weaknesses] : array {1-05.system.attributes.weaknesses} Length: min=2 max=2 Value type: object {1-05.system.attributes.weaknesses.[]} type : string {1-05.system.attributes.weaknesses.[].type} (2 different values) 'area-damage' (x2) 'splash-damage' (x2) value : integer {1-05.system.attributes.weaknesses.[].value} (2 different values) 5 (x2) 3 (x2) details : object {1-05.system.details} blurb : string {1-05.system.details.blurb} (same value: '') languages : object {1-05.system.details.languages} details : string {1-05.system.details.languages.details} (same value: '') value : array {1-05.system.details.languages.value} Length: min=0 max=3 Value type: string {1-05.system.details.languages.value.[]} (4 different values) 'orcish' (x3) 'common' (x2) 'jotun' (x2) 'goblin' (x1) level : object {1-05.system.details.level} value : integer {1-05.system.details.level.value} (5 different values) 4 (x3) 1 (x3) -1 (x2) 2 (x2) 0 (x1) privateNotes : string {1-05.system.details.privateNotes} (same value: '') publicNotes : string {1-05.system.details.publicNotes} (3 different values) publication : object {1-05.system.details.publication} license : string {1-05.system.details.publication.license} (same value: 'OGL') remaster : boolean {1-05.system.details.publication.remaster} (same value: False) title : string {1-05.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-05: Trailblazers\' Bounty') initiative : object {1-05.system.initiative} statistic : string {1-05.system.initiative.statistic} (same value: 'perception') perception : object {1-05.system.perception} details : string {1-05.system.perception.details} (same value: '') mod : integer {1-05.system.perception.mod} (5 different values) 5 (x5) 10 (x2) 6 (x2) 12 (x1) 4 (x1) senses : array {1-05.system.perception.senses} Length: min=1 max=2 Value type: object {1-05.system.perception.senses.[]} [acuity] : string {1-05.system.perception.senses.[].acuity} (same value: 'imprecise') [range] : integer {1-05.system.perception.senses.[].range} (same value: 30) type : string {1-05.system.perception.senses.[].type} (3 different values) 'low-light-vision' (x6) 'darkvision' (x5) 'scent' (x5) resources : object {1-05.system.resources} saves : object {1-05.system.saves} fortitude : object {1-05.system.saves.fortitude} saveDetail : string {1-05.system.saves.fortitude.saveDetail} (same value: '') value : integer {1-05.system.saves.fortitude.value} (6 different values) 8 (x3) 10 (x2) 6 (x2) 7 (x2) 12 (x1) 14 (x1) reflex : object {1-05.system.saves.reflex} saveDetail : string {1-05.system.saves.reflex.saveDetail} (same value: '') value : integer {1-05.system.saves.reflex.value} (7 different values) 7 (x3) 10 (x2) 4 (x2) 12 (x1) 5 (x1) 8 (x1) 9 (x1) will : object {1-05.system.saves.will} saveDetail : string {1-05.system.saves.will.saveDetail} (same value: '') value : integer {1-05.system.saves.will.value} (7 different values) 8 (x2) 3 (x2) 4 (x2) 5 (x2) 6 (x1) 7 (x1) 2 (x1) skills : object {1-05.system.skills} [acrobatics] : object {1-05.system.skills.acrobatics} base : integer {1-05.system.skills.acrobatics.base} (7 different values) 7 (x2) 10 (x1) 12 (x1) 5 (x1) 4 (x1) 6 (x1) 8 (x1) athletics : object {1-05.system.skills.athletics} base : integer {1-05.system.skills.athletics.base} (6 different values) 5 (x4) 12 (x2) 7 (x2) 2 (x1) 10 (x1) 4 (x1) [special] : array {1-05.system.skills.athletics.special} Length: min=1 max=1 Value type: object {1-05.system.skills.athletics.special.[]} base : integer {1-05.system.skills.athletics.special.[].base} (2 different values) 4 (x1) 6 (x1) label : string {1-05.system.skills.athletics.special.[].label} (same value: 'to Climb or Swim') predicate : array {1-05.system.skills.athletics.special.[].predicate} Length: min=1 max=1 Value type: object {1-05.system.skills.athletics.special.[].predicate.[]} or : array {1-05.system.skills.athletics.special.[].predicate.[].or} Length: min=2 max=2 Value type: string {1-05.system.skills.athletics.special.[].predicate.[].or.[]} (2 different values) 'action:climb' (x2) 'action:swim' (x2) [crafting] : object {1-05.system.skills.crafting} base : integer {1-05.system.skills.crafting.base} (same value: 8) [deception] : object {1-05.system.skills.deception} base : integer {1-05.system.skills.deception.base} (same value: 8) [intimidation] : object {1-05.system.skills.intimidation} base : integer {1-05.system.skills.intimidation.base} (4 different values) 8 (x1) 10 (x1) 7 (x1) 2 (x1) [stealth] : object {1-05.system.skills.stealth} base : integer {1-05.system.skills.stealth.base} (5 different values) 8 (x2) 10 (x1) 5 (x1) 6 (x1) 7 (x1) [survival] : object {1-05.system.skills.survival} base : integer {1-05.system.skills.survival.base} (2 different values) 12 (x1) 6 (x1) traits : object {1-05.system.traits} rarity : string {1-05.system.traits.rarity} (same value: 'common') size : object {1-05.system.traits.size} value : string {1-05.system.traits.size.value} (3 different values) 'lg' (x5) 'med' (x4) 'sm' (x2) value : array {1-05.system.traits.value} Length: min=1 max=4 Value type: string {1-05.system.traits.value.[]} (8 different values) 'animal' (x6) 'evil' (x5) 'chaotic' (x4) 'humanoid' (x4) 'swarm' (x2) 'giant' (x2) 'orc' (x2) 'beast' (x1) type : string {1-05.type} (same value: 'npc') [prototypeToken] : object {1-05.prototypeToken} name : string {1-05.prototypeToken.name} (2 different values) 'Ogre Glutton' (x1) 'Raven Swarm' (x1)