Winged Warrior Different values: 15 ===================================== object {Winged Warrior} _id : string {Winged Warrior._id} (all different values) folder : string {Winged Warrior.folder} (same value: 'bXyjv4etblaWIwRs') img : string {Winged Warrior.img} (same value: 'icons/sundries/books/book-red-exclamation.webp') name : string {Winged Warrior.name} (all different values) system : object {Winged Warrior.system} actionType : object {Winged Warrior.system.actionType} value : string {Winged Warrior.system.actionType.value} (4 different values) 'action' (x11) 'passive' (x2) 'reaction' (x1) 'free' (x1) actions : object {Winged Warrior.system.actions} [value] : integer {Winged Warrior.system.actions.value} (2 different values) 2 (x6) 1 (x5) category : string {Winged Warrior.system.category} (same value: 'class') description : object {Winged Warrior.system.description} value : string {Winged Warrior.system.description.value} (all different values) level : object {Winged Warrior.system.level} value : integer {Winged Warrior.system.level.value} (8 different values) 4 (x3) 14 (x2) 10 (x2) 6 (x2) 8 (x2) 12 (x2) 16 (x1) 2 (x1) prerequisites : object {Winged Warrior.system.prerequisites} value : array {Winged Warrior.system.prerequisites.value} Length: min=1 max=1 Value type: object {Winged Warrior.system.prerequisites.value.[]} value : string {Winged Warrior.system.prerequisites.value.[].value} (3 different values) 'Winged Warrior Dedication' (x13) 'Pluck from the Sky' (x1) 'you have permanent wings (such as from an ancestry or graft)' (x1) publication : object {Winged Warrior.system.publication} license : string {Winged Warrior.system.publication.license} (same value: 'ORC') remaster : boolean {Winged Warrior.system.publication.remaster} (same value: True) title : string {Winged Warrior.system.publication.title} (same value: 'Pathfinder Howl of the Wild') rules : ignored (Foundry rules object) {Winged Warrior.system.rules} traits : object {Winged Warrior.system.traits} rarity : string {Winged Warrior.system.traits.rarity} (2 different values) 'common' (x14) 'uncommon' (x1) value : array {Winged Warrior.system.traits.value} Length: min=1 max=4 Value type: string {Winged Warrior.system.traits.value.[]} (7 different values) 'archetype' (x15) 'flourish' (x2) 'air' (x2) 'manipulate' (x1) 'spellshape' (x1) 'sonic' (x1) 'dedication' (x1) [frequency] : object {Winged Warrior.system.frequency} max : integer {Winged Warrior.system.frequency.max} (same value: 1) per : string {Winged Warrior.system.frequency.per} (same value: 'PT1H') type : string {Winged Warrior.type} (same value: 'feat')