Equipment Different values: 5185 ===================================== object {Equipment} _id : string {Equipment._id} (all different values) img : string {Equipment.img} (2408 different values) name : string {Equipment.name} (all different values) system : object {Equipment.system} [baseItem] : string {Equipment.system.baseItem} (327 different values) [bulk] : object {Equipment.system.bulk} value : mixed integer {Equipment.system.bulk.value} (16 different values) float {Equipment.system.bulk.value} (same value: 0,1) [capacity] : integer {Equipment.system.bulk.capacity} (13 different values) [heldOrStowed] : mixed integer {Equipment.system.bulk.heldOrStowed} (3 different values) 1 (x21) 0 (x4) 2 (x2) float {Equipment.system.bulk.heldOrStowed} (same value: 0,1) [ignored] : integer {Equipment.system.bulk.ignored} (10 different values) 0 (x18) 50 (x7) 25 (x6) 2 (x3) 100 (x2) 150 (x2) 1000000 (x2) 1 (x1) 40 (x1) 10 (x1) [containerId] : empty description : object {Equipment.system.description} [gm] : string {Equipment.system.description.gm} (80 different values) value : string {Equipment.system.description.value} (4836 different values) [MAP] : object {Equipment.system.MAP} value : string {Equipment.system.MAP.value} (same value: '') [ability] : object {Equipment.system.ability} value : string {Equipment.system.ability.value} (same value: 'str') [acBonus] : integer {Equipment.system.acBonus} (7 different values) 2 (x106) 1 (x50) 6 (x31) 3 (x27) 4 (x19) 0 (x16) 5 (x13) [apex] : object {Equipment.system.apex} attribute : string {Equipment.system.apex.attribute} (6 different values) 'dex' (x11) 'cha' (x10) 'con' (x9) 'str' (x9) 'int' (x8) 'wis' (x7) [bonus] : object {Equipment.system.bonus} value : integer {Equipment.system.bonus.value} (5 different values) 0 (x748) 2 (x56) 1 (x54) 3 (x48) 4 (x3) [bonusDamage] : object {Equipment.system.bonusDamage} [value] : integer {Equipment.system.bonusDamage.value} (same value: 0) [category] : string {Equipment.system.category} (26 different values) [checkPenalty] : integer {Equipment.system.checkPenalty} (5 different values) -1 (x53) -3 (x47) -2 (x38) 0 (x25) -4 (x1) [collapsed] : boolean {Equipment.system.collapsed} (same value: False) [damage] : object {Equipment.system.damage} [damageType] : string {Equipment.system.damage.damageType} (14 different values) [dice] : integer {Equipment.system.damage.dice} (8 different values) 1 (x786) 3 (x36) 4 (x35) 2 (x32) 0 (x17) 5 (x1) 6 (x1) 8 (x1) [die] : string {Equipment.system.damage.die} (6 different values) 'd4' (x345) 'd6' (x284) 'd8' (x167) 'd10' (x57) '' (x35) 'd12' (x17) [formula] : string {Equipment.system.damage.formula} (37 different values) [kind] : string {Equipment.system.damage.kind} (2 different values) 'damage' (x49) 'healing' (x27) [persistent] : object {Equipment.system.damage.persistent} [faces] : integer {Equipment.system.damage.persistent.faces} (3 different values) 4 (x24) 6 (x15) 8 (x4) number : integer {Equipment.system.damage.persistent.number} (6 different values) 1 (x19) 3 (x15) 4 (x14) 2 (x12) 6 (x1) 5 (x1) type : string {Equipment.system.damage.persistent.type} (6 different values) 'bleed' (x18) 'acid' (x12) 'fire' (x12) 'poison' (x12) 'void' (x4) 'piercing' (x4) [type] : string {Equipment.system.damage.type} (12 different values) [value] : string {Equipment.system.damage.value} (same value: '') [dexCap] : integer {Equipment.system.dexCap} (6 different values) 3 (x39) 1 (x33) 0 (x31) 2 (x26) 4 (x18) 5 (x17) [equippedBulk] : object {Equipment.system.equippedBulk} value : string {Equipment.system.equippedBulk.value} (same value: '') [hardness] : integer {Equipment.system.hardness} (19 different values) [range] : mixed integer {Equipment.system.range} (17 different values) object {Equipment.system.range} value : string {Equipment.system.range.value} (same value: '') rules : ignored (Foundry rules object) {Equipment.system.rules} [group] : string {Equipment.system.group} (24 different values) [hp] : object {Equipment.system.hp} max : integer {Equipment.system.hp.max} (34 different values) value : integer {Equipment.system.hp.value} (34 different values) [items] : object {Equipment.system.items} 5z6qg : object {Equipment.system.items.5z6qg} img : string {Equipment.system.items.5z6qg.img} (same value: 'icons/tools/navigation/compass-worn-copper.webp') isContainer : boolean {Equipment.system.items.5z6qg.isContainer} (same value: False) items : object {Equipment.system.items.5z6qg.items} name : string {Equipment.system.items.5z6qg.name} (same value: 'Compass') quantity : integer {Equipment.system.items.5z6qg.quantity} (same value: 1) uuid : string {Equipment.system.items.5z6qg.uuid} (same value: 'Compendium.pf2e.equipment-srd.Item.Compass') aftjc : object {Equipment.system.items.aftjc} img : string {Equipment.system.items.aftjc.img} (same value: 'systems/pf2e/icons/default-icons/mystery-man.svg') isContainer : boolean {Equipment.system.items.aftjc.isContainer} (same value: False) items : object {Equipment.system.items.aftjc.items} name : string {Equipment.system.items.aftjc.name} (same value: 'Standard Astrolabe') quantity : integer {Equipment.system.items.aftjc.quantity} (same value: 1) uuid : string {Equipment.system.items.aftjc.uuid} (same value: 'Compendium.pf2e.equipment-srd.Item.Standard Astrolabe') b2zsf : object {Equipment.system.items.b2zsf} img : string {Equipment.system.items.b2zsf.img} (same value: 'icons/tools/scribal/ink-quill-red.webp') isContainer : boolean {Equipment.system.items.b2zsf.isContainer} (same value: False) items : object {Equipment.system.items.b2zsf.items} name : string {Equipment.system.items.b2zsf.name} (same value: 'Writing Set') quantity : integer {Equipment.system.items.b2zsf.quantity} (same value: 1) uuid : string {Equipment.system.items.b2zsf.uuid} (same value: 'Compendium.pf2e.equipment-srd.Item.Writing Set') lfmi2 : object {Equipment.system.items.lfmi2} img : string {Equipment.system.items.lfmi2.img} (same value: 'systems/pf2e/icons/default-icons/mystery-man.svg') isContainer : boolean {Equipment.system.items.lfmi2.isContainer} (same value: False) items : object {Equipment.system.items.lfmi2.items} name : string {Equipment.system.items.lfmi2.name} (same value: 'Ruler') quantity : integer {Equipment.system.items.lfmi2.quantity} (same value: 1) uuid : string {Equipment.system.items.lfmi2.uuid} (same value: 'Compendium.pf2e.equipment-srd.Item.Ruler') lnvy6 : object {Equipment.system.items.lnvy6} img : string {Equipment.system.items.lnvy6.img} (same value: 'icons/tools/navigation/map-chart-tan.webp') isContainer : boolean {Equipment.system.items.lnvy6.isContainer} (same value: False) items : object {Equipment.system.items.lnvy6.items} name : string {Equipment.system.items.lnvy6.name} (same value: 'Survey Map') quantity : integer {Equipment.system.items.lnvy6.quantity} (same value: 1) uuid : string {Equipment.system.items.lnvy6.uuid} (same value: 'Compendium.pf2e.equipment-srd.Item.Survey Map') [mca3x] : object {Equipment.system.items.mca3x} img : string {Equipment.system.items.mca3x.img} (same value: 'icons/containers/bags/pack-leather-white-tan.webp') isContainer : boolean {Equipment.system.items.mca3x.isContainer} (same value: True) items : object {Equipment.system.items.mca3x.items} 02xhi : object {Equipment.system.items.mca3x.items.02xhi} img : string {Equipment.system.items.mca3x.items.02xhi.img} (same value: 'icons/sundries/survival/rope-wrapped-brown.webp') isContainer : boolean {Equipment.system.items.mca3x.items.02xhi.isContainer} (same value: False) items : object {Equipment.system.items.mca3x.items.02xhi.items} name : string {Equipment.system.items.mca3x.items.02xhi.name} (same value: 'Rope') quantity : integer {Equipment.system.items.mca3x.items.02xhi.quantity} (same value: 1) uuid : string {Equipment.system.items.mca3x.items.02xhi.uuid} (same value: 'Compendium.pf2e.equipment-srd.Item.Rope') 30xet : object {Equipment.system.items.mca3x.items.30xet} img : string {Equipment.system.items.mca3x.items.30xet.img} (same value: 'systems/pf2e/icons/equipment/adventuring-gear/waterskin.webp') isContainer : boolean {Equipment.system.items.mca3x.items.30xet.isContainer} (same value: False) items : object {Equipment.system.items.mca3x.items.30xet.items} name : string {Equipment.system.items.mca3x.items.30xet.name} (same value: 'Waterskin') quantity : integer {Equipment.system.items.mca3x.items.30xet.quantity} (same value: 1) uuid : string {Equipment.system.items.mca3x.items.30xet.uuid} (same value: 'Compendium.pf2e.equipment-srd.Item.Waterskin') afbn4 : object {Equipment.system.items.mca3x.items.afbn4} img : string {Equipment.system.items.mca3x.items.afbn4.img} (same value: 'systems/pf2e/icons/equipment/adventuring-gear/chalk.webp') isContainer : boolean {Equipment.system.items.mca3x.items.afbn4.isContainer} (same value: False) items : object {Equipment.system.items.mca3x.items.afbn4.items} name : string {Equipment.system.items.mca3x.items.afbn4.name} (same value: 'Chalk') quantity : integer {Equipment.system.items.mca3x.items.afbn4.quantity} (same value: 10) uuid : string {Equipment.system.items.mca3x.items.afbn4.uuid} (same value: 'Compendium.pf2e.equipment-srd.Item.Chalk') fabyb : object {Equipment.system.items.mca3x.items.fabyb} img : string {Equipment.system.items.mca3x.items.fabyb.img} (same value: 'icons/commodities/stone/geode-raw-tan.webp') isContainer : boolean {Equipment.system.items.mca3x.items.fabyb.isContainer} (same value: False) items : object {Equipment.system.items.mca3x.items.fabyb.items} name : string {Equipment.system.items.mca3x.items.fabyb.name} (same value: 'Flint and Steel') quantity : integer {Equipment.system.items.mca3x.items.fabyb.quantity} (same value: 1) uuid : string {Equipment.system.items.mca3x.items.fabyb.uuid} (same value: 'Compendium.pf2e.equipment-srd.Item.Flint and Steel') jtagt : object {Equipment.system.items.mca3x.items.jtagt} img : string {Equipment.system.items.mca3x.items.jtagt.img} (same value: 'systems/pf2e/icons/equipment/adventuring-gear/rations.webp') isContainer : boolean {Equipment.system.items.mca3x.items.jtagt.isContainer} (same value: False) items : object {Equipment.system.items.mca3x.items.jtagt.items} name : string {Equipment.system.items.mca3x.items.jtagt.name} (same value: 'Rations') quantity : integer {Equipment.system.items.mca3x.items.jtagt.quantity} (same value: 2) uuid : string {Equipment.system.items.mca3x.items.jtagt.uuid} (same value: 'Compendium.pf2e.equipment-srd.Item.Rations') lems2 : object {Equipment.system.items.mca3x.items.lems2} img : string {Equipment.system.items.mca3x.items.lems2.img} (same value: 'icons/sundries/lights/torch-brown.webp') isContainer : boolean {Equipment.system.items.mca3x.items.lems2.isContainer} (same value: False) items : object {Equipment.system.items.mca3x.items.lems2.items} name : string {Equipment.system.items.mca3x.items.lems2.name} (same value: 'Torch') quantity : integer {Equipment.system.items.mca3x.items.lems2.quantity} (same value: 5) uuid : string {Equipment.system.items.mca3x.items.lems2.uuid} (same value: 'Compendium.pf2e.equipment-srd.Item.Torch') lpl11 : object {Equipment.system.items.mca3x.items.lpl11} img : string {Equipment.system.items.mca3x.items.lpl11.img} (same value: 'icons/containers/ammunition/quiver-simple-brown.webp') isContainer : boolean {Equipment.system.items.mca3x.items.lpl11.isContainer} (same value: False) items : object {Equipment.system.items.mca3x.items.lpl11.items} name : string {Equipment.system.items.mca3x.items.lpl11.name} (same value: 'Bedroll') quantity : integer {Equipment.system.items.mca3x.items.lpl11.quantity} (same value: 1) uuid : string {Equipment.system.items.mca3x.items.lpl11.uuid} (same value: 'Compendium.pf2e.equipment-srd.Item.Bedroll') z9tim : object {Equipment.system.items.mca3x.items.z9tim} img : string {Equipment.system.items.mca3x.items.z9tim.img} (same value: 'icons/sundries/survival/soap.webp') isContainer : boolean {Equipment.system.items.mca3x.items.z9tim.isContainer} (same value: False) items : object {Equipment.system.items.mca3x.items.z9tim.items} name : string {Equipment.system.items.mca3x.items.z9tim.name} (same value: 'Soap') quantity : integer {Equipment.system.items.mca3x.items.z9tim.quantity} (same value: 1) uuid : string {Equipment.system.items.mca3x.items.z9tim.uuid} (same value: 'Compendium.pf2e.equipment-srd.Item.Soap') name : string {Equipment.system.items.mca3x.name} (same value: 'Backpack') quantity : integer {Equipment.system.items.mca3x.quantity} (same value: 1) uuid : string {Equipment.system.items.mca3x.uuid} (same value: 'Compendium.pf2e.equipment-srd.Item.Backpack') [level] : object {Equipment.system.level} value : integer {Equipment.system.level.value} (29 different values) [material] : object {Equipment.system.material} [effects] : array {Equipment.system.material.effects} Length: min=1 max=1 Value type: string {Equipment.system.material.effects.[]} (same value: 'silver') [grade] : string {Equipment.system.material.grade} (3 different values) 'standard' (x26) 'high' (x23) 'low' (x7) [type] : string {Equipment.system.material.type} (10 different values) 'silver' (x12) 'adamantine' (x11) 'cold-iron' (x10) 'dawnsilver' (x8) 'duskwood' (x8) 'siccatite' (x2) 'orichalcum' (x2) 'peachwood' (x1) 'dragonhide' (x1) 'inubrix' (x1) price : object {Equipment.system.price} [per] : integer {Equipment.system.price.per} (2 different values) 10 (x41) 5 (x4) value : object {Equipment.system.price.value} [cp] : integer {Equipment.system.price.value.cp} (7 different values) 1 (x19) 5 (x5) 2 (x3) 3 (x2) 0 (x1) 4 (x1) 8 (x1) [gp] : integer {Equipment.system.price.value.gp} (334 different values) [pp] : integer {Equipment.system.price.value.pp} (2 different values) 0 (x1) 1 (x1) [sp] : integer {Equipment.system.price.value.sp} (14 different values) [meleeUsage] : object {Equipment.system.meleeUsage} damage : object {Equipment.system.meleeUsage.damage} die : string {Equipment.system.meleeUsage.damage.die} (4 different values) 'd8' (x11) 'd6' (x8) 'd4' (x7) 'd10' (x1) type : string {Equipment.system.meleeUsage.damage.type} (3 different values) 'slashing' (x11) 'bludgeoning' (x9) 'piercing' (x7) group : string {Equipment.system.meleeUsage.group} (8 different values) 'sword' (x11) 'knife' (x4) 'club' (x3) 'hammer' (x3) 'spear' (x2) 'flail' (x2) 'axe' (x1) 'brawling' (x1) [traits] : array {Equipment.system.meleeUsage.traits} Length: min=2 max=5 Value type: string {Equipment.system.meleeUsage.traits.[]} (25 different values) publication : object {Equipment.system.publication} license : string {Equipment.system.publication.license} (2 different values) 'OGL' (x3267) 'ORC' (x1918) remaster : boolean {Equipment.system.publication.remaster} (2 different values) False (x3122) True (x2063) title : string {Equipment.system.publication.title} (134 different values) [quantity] : integer {Equipment.system.quantity} (3 different values) 1 (x5138) 10 (x40) 5 (x5) [reload] : object {Equipment.system.reload} [value] : string {Equipment.system.reload.value} (6 different values) '' (x474) '-' (x236) '1' (x116) '0' (x30) '2' (x8) '10' (x2) [runes] : object {Equipment.system.runes} [potency] : integer {Equipment.system.runes.potency} (5 different values) 0 (x649) 1 (x180) 2 (x165) 3 (x66) 4 (x12) [property] : array {Equipment.system.runes.property} Length: min=0 max=3 Value type: string {Equipment.system.runes.property.[]} (50 different values) [reinforcing] : integer {Equipment.system.runes.reinforcing} (same value: 0) [resilient] : integer {Equipment.system.runes.resilient} (4 different values) 0 (x81) 1 (x48) 2 (x32) 3 (x2) [striking] : integer {Equipment.system.runes.striking} (4 different values) 0 (x612) 1 (x153) 2 (x115) 3 (x28) [size] : string {Equipment.system.size} (4 different values) 'med' (x5167) 'sm' (x12) 'lg' (x3) 'huge' (x1) [specific] : object {Equipment.system.specific} material : object {Equipment.system.specific.material} [base] : array {Equipment.system.specific.material.base} Length: min=1 max=1 Value type: object {Equipment.system.specific.material.base.[]} thickness : string {Equipment.system.specific.material.base.[].thickness} (same value: 'thin') type : string {Equipment.system.specific.material.base.[].type} (same value: 'steel') [effects] : array<> {Equipment.system.specific.material.effects} Length: min=0 max=0 Value type: empty [grade] : string {Equipment.system.specific.material.grade} (3 different values) 'standard' (x25) 'high' (x22) 'low' (x7) [type] : string {Equipment.system.specific.material.type} (10 different values) 'silver' (x12) 'adamantine' (x11) 'cold-iron' (x10) 'duskwood' (x8) 'dawnsilver' (x6) 'siccatite' (x2) 'orichalcum' (x2) 'peachwood' (x1) 'dragonhide' (x1) 'inubrix' (x1) runes : object {Equipment.system.specific.runes} [potency] : integer {Equipment.system.specific.runes.potency} (5 different values) 1 (x182) 2 (x161) 3 (x65) 4 (x12) 0 (x8) [property] : array {Equipment.system.specific.runes.property} Length: min=0 max=3 Value type: string {Equipment.system.specific.runes.property.[]} (50 different values) [reinforcing] : integer {Equipment.system.specific.runes.reinforcing} (same value: 0) [resilient] : integer {Equipment.system.specific.runes.resilient} (4 different values) 1 (x47) 2 (x30) 0 (x20) 3 (x2) [striking] : integer {Equipment.system.specific.runes.striking} (4 different values) 1 (x156) 2 (x112) 0 (x32) 3 (x28) [integrated] : object {Equipment.system.specific.integrated} runes : object {Equipment.system.specific.integrated.runes} potency : integer {Equipment.system.specific.integrated.runes.potency} (3 different values) 0 (x3) 1 (x2) 2 (x1) property : array {Equipment.system.specific.integrated.runes.property} Length: min=0 max=1 Value type: string {Equipment.system.specific.integrated.runes.property.[]} (same value: 'wounding') striking : integer {Equipment.system.specific.integrated.runes.striking} (3 different values) 0 (x3) 1 (x2) 2 (x1) [value] : boolean {Equipment.system.specific.value} (same value: False) [speedPenalty] : integer {Equipment.system.speedPenalty} (5 different values) 0 (x165) -5 (x49) -10 (x46) -15 (x1) -14 (x1) [spell] : object {Equipment.system.spell} _id : string {Equipment.system.spell._id} (2 different values) '7w37duycMs4YOBeu' (x6) 'lj2l0i8ShNSlnZrj' (x4) flags : object {Equipment.system.spell.flags} core : object {Equipment.system.spell.flags.core} sourceId : string {Equipment.system.spell.flags.core.sourceId} (2 different values) 'Compendium.pf2e.spells-srd.Item.rfZpqmj0AIIdkVIs' (x6) 'Compendium.pf2e.spells-srd.Item.Bc6QqTmFV4q7G7L0' (x4) img : string {Equipment.system.spell.img} (2 different values) 'icons/magic/life/cross-worn-green.webp' (x6) 'icons/commodities/wood/fence-posts-brown.webp' (x4) name : string {Equipment.system.spell.name} (2 different values) 'Heal' (x6) 'Splinter Volley' (x4) sort : integer {Equipment.system.spell.sort} (2 different values) 133500000 (x6) 0 (x4) system : object {Equipment.system.spell.system} [area] : empty cost : object {Equipment.system.spell.system.cost} value : string {Equipment.system.spell.system.cost.value} (same value: '') counteraction : boolean {Equipment.system.spell.system.counteraction} (same value: False) damage : object {Equipment.system.spell.system.damage} [0] : object {Equipment.system.spell.system.damage.0} applyMod : boolean {Equipment.system.spell.system.damage.0.applyMod} (same value: False) [category] : empty formula : string {Equipment.system.spell.system.damage.0.formula} (same value: '1d8') kinds : array {Equipment.system.spell.system.damage.0.kinds} Length: min=2 max=2 Value type: string {Equipment.system.spell.system.damage.0.kinds.[]} (2 different values) 'damage' (x6) 'healing' (x6) materials : array<> {Equipment.system.spell.system.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {Equipment.system.spell.system.damage.0.type} (same value: 'vitality') QrOXDstbGji5fsbX : object {Equipment.system.spell.system.damage.QrOXDstbGji5fsbX} applyMod : boolean {Equipment.system.spell.system.damage.QrOXDstbGji5fsbX.applyMod} (same value: False) [category] : empty formula : string {Equipment.system.spell.system.damage.QrOXDstbGji5fsbX.formula} (same value: '4d6') kinds : array {Equipment.system.spell.system.damage.QrOXDstbGji5fsbX.kinds} Length: min=1 max=1 Value type: string {Equipment.system.spell.system.damage.QrOXDstbGji5fsbX.kinds.[]} (same value: 'damage') materials : array<> {Equipment.system.spell.system.damage.QrOXDstbGji5fsbX.materials} Length: min=0 max=0 Value type: empty type : string {Equipment.system.spell.system.damage.QrOXDstbGji5fsbX.type} (same value: 'piercing') description : object {Equipment.system.spell.system.description} value : string {Equipment.system.spell.system.description.value} (2 different values) '

You channel vital energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of vitality damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.

1 The spell has a range of touch.

2 (concentrate) The spell has a range of 30 feet. If you\'re healing a living creature, increase the Hit Points restored by 8.

3 (concentrate) You disperse vital energy in a @Template[emanation|distance:30]. This targets all living and undead creatures in the burst.


Heightened (+1) The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.

' (x6) '

You launch a volley of splinters at your foes. Make a spell attack roll against a single creature. On a hit, the splinters deal 4d6 piercing damage. The splinters deal double damage on a critical hit and @Damage[(floor(@item.level/2))[bleed]] damage. You can spend a third action while casting this spell to fire splinters at two different targets instead of one. These attacks each increase your multiple attack penalty, but you don\'t increase your multiple attack penalty until after you make both spell attack rolls for splinter volley.


Heightened (+2) Increase the damage dealt to each target by 4d6 and the persistent bleed damage by 1.

' (x4) duration : object {Equipment.system.spell.system.duration} sustained : boolean {Equipment.system.spell.system.duration.sustained} (same value: False) value : string {Equipment.system.spell.system.duration.value} (same value: '') heightening : object {Equipment.system.spell.system.heightening} damage : object {Equipment.system.spell.system.heightening.damage} [0] : string {Equipment.system.spell.system.heightening.damage.0} (same value: '1d8') QrOXDstbGji5fsbX : string {Equipment.system.spell.system.heightening.damage.QrOXDstbGji5fsbX} (same value: '4d6') interval : integer {Equipment.system.spell.system.heightening.interval} (2 different values) 1 (x6) 2 (x4) type : string {Equipment.system.spell.system.heightening.type} (same value: 'interval') level : object {Equipment.system.spell.system.level} value : integer {Equipment.system.spell.system.level.value} (5 different values) 1 (x6) 2 (x1) 4 (x1) 6 (x1) 8 (x1) location : object {Equipment.system.spell.system.location} heightenedLevel : integer {Equipment.system.spell.system.location.heightenedLevel} (6 different values) 2 (x5) 3 (x1) 4 (x1) 5 (x1) 6 (x1) 7 (x1) [value] : empty time : object {Equipment.system.spell.system.time} value : string {Equipment.system.spell.system.time.value} (2 different values) '1 to 3' (x6) '2 or 3' (x4) [overlays] : object {Equipment.system.spell.system.overlays} 37gy7l19tik74o4s : object {Equipment.system.spell.system.overlays.37gy7l19tik74o4s} _id : string {Equipment.system.spell.system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s') name : string {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)') overlayType : string {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override') sort : integer {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.sort} (same value: 2) system : object {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.system} damage : object {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.system.damage} 0 : object {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0} formula : string {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8') kinds : array {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing') [defense] : empty heightening : object {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.system.heightening} damage : object {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.system.heightening.damage} 0 : string {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8') range : object {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.system.range} value : string {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet') time : object {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.system.time} value : string {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2') traits : object {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.system.traits} value : array {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.system.traits.value} Length: min=4 max=4 Value type: string {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) 'concentrate' (x6) 'healing' (x6) 'manipulate' (x6) 'vitality' (x6) 7qdtetowq348s9oc : object {Equipment.system.spell.system.overlays.7qdtetowq348s9oc} _id : string {Equipment.system.spell.system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc') overlayType : string {Equipment.system.spell.system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override') sort : integer {Equipment.system.spell.system.overlays.7qdtetowq348s9oc.sort} (same value: 1) system : object {Equipment.system.spell.system.overlays.7qdtetowq348s9oc.system} range : object {Equipment.system.spell.system.overlays.7qdtetowq348s9oc.system.range} value : string {Equipment.system.spell.system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch') time : object {Equipment.system.spell.system.overlays.7qdtetowq348s9oc.system.time} value : string {Equipment.system.spell.system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1') 7vbvdrv2cl87sqta : object {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta} _id : string {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta') overlayType : string {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override') sort : integer {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) system : object {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta.system} area : object {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta.system.area} type : string {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation') value : integer {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) range : object {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta.system.range} value : string {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '') target : object {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta.system.target} value : string {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures') time : object {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta.system.time} value : string {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3') traits : object {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta.system.traits} value : array {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta.system.traits.value} Length: min=4 max=4 Value type: string {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) 'concentrate' (x6) 'healing' (x6) 'manipulate' (x6) 'vitality' (x6) lfxcoz2d3f8j2zq1 : object {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1} _id : string {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1') name : string {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)') overlayType : string {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override') sort : integer {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) system : object {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system} damage : object {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage} 0 : object {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} kinds : array {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage') range : object {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.range} value : string {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet') target : object {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.target} value : string {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead') time : object {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.time} value : string {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2') traits : object {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits} value : array {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} Length: min=4 max=4 Value type: string {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) 'concentrate' (x6) 'healing' (x6) 'manipulate' (x6) 'vitality' (x6) publication : object {Equipment.system.spell.system.publication} license : string {Equipment.system.spell.system.publication.license} (2 different values) 'ORC' (x6) 'OGL' (x4) remaster : boolean {Equipment.system.spell.system.publication.remaster} (same value: True) title : string {Equipment.system.spell.system.publication.title} (2 different values) 'Pathfinder Player Core' (x6) 'Pathfinder Rage of Elements' (x4) range : object {Equipment.system.spell.system.range} value : string {Equipment.system.spell.system.range.value} (2 different values) 'varies' (x6) '60 feet' (x4) requirements : string {Equipment.system.spell.system.requirements} (same value: '') rules : ignored (Foundry rules object) {Equipment.system.spell.system.rules} slug : string {Equipment.system.spell.system.slug} (2 different values) 'heal' (x6) 'splinter-volley' (x4) target : object {Equipment.system.spell.system.target} value : string {Equipment.system.spell.system.target.value} (2 different values) '1 willing living creature or 1 undead' (x6) '1 or 2 creatures' (x4) [defense] : object {Equipment.system.spell.system.defense} save : object {Equipment.system.spell.system.defense.save} basic : boolean {Equipment.system.spell.system.defense.save.basic} (same value: True) statistic : string {Equipment.system.spell.system.defense.save.statistic} (same value: 'fortitude') traits : object {Equipment.system.spell.system.traits} rarity : string {Equipment.system.spell.system.traits.rarity} (same value: 'common') traditions : array {Equipment.system.spell.system.traits.traditions} Length: min=2 max=2 Value type: string {Equipment.system.spell.system.traits.traditions.[]} (3 different values) 'primal' (x10) 'divine' (x6) 'arcane' (x4) value : array {Equipment.system.spell.system.traits.value} Length: min=3 max=4 Value type: string {Equipment.system.spell.system.traits.value.[]} (6 different values) 'manipulate' (x10) 'healing' (x6) 'vitality' (x6) 'attack' (x4) 'concentrate' (x4) 'wood' (x4) type : string {Equipment.system.spell.type} (same value: 'spell') [splashDamage] : object {Equipment.system.splashDamage} [value] : mixed integer {Equipment.system.splashDamage.value} (7 different values) 0 (x734) 3 (x38) 4 (x38) 1 (x35) 2 (x35) 5 (x1) 6 (x1) string {Equipment.system.splashDamage.value} (same value: '') [stackGroup] : string {Equipment.system.stackGroup} (9 different values) 'gems' (x50) 'rounds10' (x48) 'arrows' (x10) 'slingBullets' (x8) 'bolts' (x6) 'coins' (x4) 'rounds5' (x4) 'blowgunDarts' (x1) 'woodenTaws' (x1) [stowing] : boolean {Equipment.system.stowing} (2 different values) True (x26) False (x17) [strength] : integer {Equipment.system.strength} (6 different values) 3 (x35) 1 (x34) 4 (x31) 2 (x23) 0 (x21) 5 (x3) [subitems] : array {Equipment.system.subitems} Length: min=1 max=1 Value type: object {Equipment.system.subitems.[]} _id : string {Equipment.system.subitems.[]._id} (same value: '63PtQV7KtzRrG5kM') flags : object {Equipment.system.subitems.[].flags} core : object {Equipment.system.subitems.[].flags.core} sourceId : string {Equipment.system.subitems.[].flags.core.sourceId} (same value: 'Compendium.pf2e.equipment-srd.Item.nSO0Z662LkkLfa2u') img : string {Equipment.system.subitems.[].img} (same value: 'systems/pf2e/icons/equipment/weapons/shield-spikes.webp') name : string {Equipment.system.subitems.[].name} (same value: 'Shield Spikes') sort : integer {Equipment.system.subitems.[].sort} (same value: 100000) system : object {Equipment.system.subitems.[].system} baseItem : string {Equipment.system.subitems.[].system.baseItem} (same value: 'shield-spikes') bonus : object {Equipment.system.subitems.[].system.bonus} value : integer {Equipment.system.subitems.[].system.bonus.value} (same value: 0) bonusDamage : object {Equipment.system.subitems.[].system.bonusDamage} value : integer {Equipment.system.subitems.[].system.bonusDamage.value} (same value: 0) bulk : object {Equipment.system.subitems.[].system.bulk} value : integer {Equipment.system.subitems.[].system.bulk.value} (same value: 0) category : string {Equipment.system.subitems.[].system.category} (same value: 'martial') damage : object {Equipment.system.subitems.[].system.damage} damageType : string {Equipment.system.subitems.[].system.damage.damageType} (same value: 'piercing') dice : integer {Equipment.system.subitems.[].system.damage.dice} (same value: 1) die : string {Equipment.system.subitems.[].system.damage.die} (same value: 'd6') description : object {Equipment.system.subitems.[].system.description} value : string {Equipment.system.subitems.[].system.description.value} (same value: '

These metal spikes are strategically placed on the defensive side of the shield to deal piercing damage with a shield bash.

') equipped : object {Equipment.system.subitems.[].system.equipped} carryType : string {Equipment.system.subitems.[].system.equipped.carryType} (same value: 'attached') handsHeld : integer {Equipment.system.subitems.[].system.equipped.handsHeld} (same value: 0) group : string {Equipment.system.subitems.[].system.group} (same value: 'shield') hardness : integer {Equipment.system.subitems.[].system.hardness} (same value: 0) hp : object {Equipment.system.subitems.[].system.hp} max : integer {Equipment.system.subitems.[].system.hp.max} (same value: 0) value : integer {Equipment.system.subitems.[].system.hp.value} (same value: 0) level : object {Equipment.system.subitems.[].system.level} value : integer {Equipment.system.subitems.[].system.level.value} (same value: 0) material : object {Equipment.system.subitems.[].system.material} [grade] : empty [type] : empty price : object {Equipment.system.subitems.[].system.price} value : object {Equipment.system.subitems.[].system.price.value} sp : integer {Equipment.system.subitems.[].system.price.value.sp} (same value: 5) publication : object {Equipment.system.subitems.[].system.publication} license : string {Equipment.system.subitems.[].system.publication.license} (same value: 'ORC') remaster : boolean {Equipment.system.subitems.[].system.publication.remaster} (same value: True) title : string {Equipment.system.subitems.[].system.publication.title} (same value: 'Pathfinder Player Core') quantity : integer {Equipment.system.subitems.[].system.quantity} (same value: 1) traits : object {Equipment.system.subitems.[].system.traits} rarity : string {Equipment.system.subitems.[].system.traits.rarity} (same value: 'common') value : array {Equipment.system.subitems.[].system.traits.value} Length: min=1 max=1 Value type: string {Equipment.system.subitems.[].system.traits.value.[]} (same value: 'attached-to-shield') [range] : empty reload : object {Equipment.system.subitems.[].system.reload} value : string {Equipment.system.subitems.[].system.reload.value} (same value: '') rules : ignored (Foundry rules object) {Equipment.system.subitems.[].system.rules} runes : object {Equipment.system.subitems.[].system.runes} potency : integer {Equipment.system.subitems.[].system.runes.potency} (same value: 1) property : array<> {Equipment.system.subitems.[].system.runes.property} Length: min=0 max=0 Value type: empty striking : integer {Equipment.system.subitems.[].system.runes.striking} (same value: 1) size : string {Equipment.system.subitems.[].system.size} (same value: 'med') slug : string {Equipment.system.subitems.[].system.slug} (same value: 'shield-spikes') splashDamage : object {Equipment.system.subitems.[].system.splashDamage} value : integer {Equipment.system.subitems.[].system.splashDamage.value} (same value: 0) [containerId] : empty usage : object {Equipment.system.subitems.[].system.usage} value : string {Equipment.system.subitems.[].system.usage.value} (same value: 'held-in-one-hand') type : string {Equipment.system.subitems.[].type} (same value: 'weapon') traits : object {Equipment.system.traits} rarity : string {Equipment.system.traits.rarity} (4 different values) 'common' (x2712) 'uncommon' (x1694) 'rare' (x559) 'unique' (x220) value : array {Equipment.system.traits.value} Length: min=0 max=9 Value type: string {Equipment.system.traits.value.[]} (241 different values) [integrated] : object {Equipment.system.traits.integrated} runes : object {Equipment.system.traits.integrated.runes} potency : integer {Equipment.system.traits.integrated.runes.potency} (3 different values) 0 (x5) 1 (x2) 2 (x1) property : array {Equipment.system.traits.integrated.runes.property} Length: min=0 max=1 Value type: string {Equipment.system.traits.integrated.runes.property.[]} (same value: 'wounding') striking : integer {Equipment.system.traits.integrated.runes.striking} (3 different values) 0 (x5) 1 (x2) 2 (x1) [versatile] : empty [otherTags] : array {Equipment.system.traits.otherTags} Length: min=1 max=1 Value type: string {Equipment.system.traits.otherTags.[]} (4 different values) 'alchemical-tool' (x56) 'alchemical-food' (x56) 'herbal' (x6) 'handwraps-of-mighty-blows' (x3) [usage] : object {Equipment.system.usage} [canBeAmmo] : boolean {Equipment.system.usage.canBeAmmo} (2 different values) False (x189) True (x1) value : string {Equipment.system.usage.value} (119 different values) [uses] : object {Equipment.system.uses} autoDestroy : boolean {Equipment.system.uses.autoDestroy} (2 different values) True (x1631) False (x20) max : integer {Equipment.system.uses.max} (9 different values) 1 (x1631) 5 (x8) 7 (x4) 10 (x3) 500 (x1) 5000 (x1) 24 (x1) 6 (x1) 8 (x1) value : integer {Equipment.system.uses.value} (9 different values) 1 (x1632) 5 (x7) 7 (x4) 10 (x3) 500 (x1) 5000 (x1) 24 (x1) 6 (x1) 8 (x1) [weaponType] : object {Equipment.system.weaponType} value : string {Equipment.system.weaponType.value} (same value: '') type : string {Equipment.type} (8 different values) 'equipment' (x2166) 'consumable' (x1651) 'weapon' (x908) 'armor' (x164) 'treasure' (x153) 'shield' (x98) 'backpack' (x43) 'kit' (x2)