Book 4 - Fires of the Haunted City Different values: 25 ===================================== object {Book 4 - Fires of the Haunted City} _id : string {Book 4 - Fires of the Haunted City._id} (all different values) folder : string {Book 4 - Fires of the Haunted City.folder} (same value: '7caK3IFzoUvsGXHY') img : string {Book 4 - Fires of the Haunted City.img} (2 different values) 'systems/pf2e/icons/default-icons/npc.svg' (x21) 'systems/pf2e/icons/default-icons/hazard.svg' (x4) items : array {Book 4 - Fires of the Haunted City.items} Length: min=1 max=42 Value type: object {Book 4 - Fires of the Haunted City.items.[]} _id : string {Book 4 - Fires of the Haunted City.items.[]._id} (344 different values) [_stats] : object {Book 4 - Fires of the Haunted City.items.[]._stats} compendiumSource : string {Book 4 - Fires of the Haunted City.items.[]._stats.compendiumSource} (140 different values) img : string {Book 4 - Fires of the Haunted City.items.[].img} (131 different values) name : string {Book 4 - Fires of the Haunted City.items.[].name} (262 different values) sort : integer {Book 4 - Fires of the Haunted City.items.[].sort} (42 different values) system : object {Book 4 - Fires of the Haunted City.items.[].system} [acBonus] : integer {Book 4 - Fires of the Haunted City.items.[].system.acBonus} (5 different values) 1 (x3) 6 (x2) 4 (x2) 2 (x1) 3 (x1) [actionType] : object {Book 4 - Fires of the Haunted City.items.[].system.actionType} value : string {Book 4 - Fires of the Haunted City.items.[].system.actionType.value} (4 different values) 'passive' (x67) 'action' (x37) 'reaction' (x14) 'free' (x1) [actions] : object {Book 4 - Fires of the Haunted City.items.[].system.actions} [value] : integer {Book 4 - Fires of the Haunted City.items.[].system.actions.value} (3 different values) 2 (x19) 1 (x15) 3 (x3) [area] : object {Book 4 - Fires of the Haunted City.items.[].system.area} [details] : string {Book 4 - Fires of the Haunted City.items.[].system.area.details} (2 different values) '20-foot burst adjacent to a flat surface' (x2) '10-foot emanation centered on the touched creature' (x1) type : string {Book 4 - Fires of the Haunted City.items.[].system.area.type} (4 different values) 'burst' (x12) 'emanation' (x6) 'cone' (x3) 'line' (x1) value : integer {Book 4 - Fires of the Haunted City.items.[].system.area.value} (7 different values) 20 (x10) 30 (x4) 10 (x3) 60 (x2) 40 (x1) 120 (x1) 15 (x1) [attack] : object {Book 4 - Fires of the Haunted City.items.[].system.attack} value : string {Book 4 - Fires of the Haunted City.items.[].system.attack.value} (same value: '') [attackEffects] : object {Book 4 - Fires of the Haunted City.items.[].system.attackEffects} [custom] : string {Book 4 - Fires of the Haunted City.items.[].system.attackEffects.custom} (same value: '') value : array {Book 4 - Fires of the Haunted City.items.[].system.attackEffects.value} Length: min=0 max=2 Value type: string {Book 4 - Fires of the Haunted City.items.[].system.attackEffects.value.[]} (6 different values) 'uncanny-bombs' (x4) 'ghast-paralysis' (x2) 'soul-siphon' (x1) 'ghast-ghast-fever' (x1) 'lethargy-poison' (x1) 'purple-worm-venom' (x1) [autoHeightenLevel] : object {Book 4 - Fires of the Haunted City.items.[].system.autoHeightenLevel} [value] : integer {Book 4 - Fires of the Haunted City.items.[].system.autoHeightenLevel.value} (same value: 3) [baseItem] : string {Book 4 - Fires of the Haunted City.items.[].system.baseItem} (18 different values) [bonus] : object {Book 4 - Fires of the Haunted City.items.[].system.bonus} value : integer {Book 4 - Fires of the Haunted City.items.[].system.bonus.value} (15 different values) [bonusDamage] : object {Book 4 - Fires of the Haunted City.items.[].system.bonusDamage} value : integer {Book 4 - Fires of the Haunted City.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {Book 4 - Fires of the Haunted City.items.[].system.bulk} value : mixed integer {Book 4 - Fires of the Haunted City.items.[].system.bulk.value} (4 different values) 1 (x15) 2 (x9) 0 (x8) 4 (x2) float {Book 4 - Fires of the Haunted City.items.[].system.bulk.value} (same value: 0,1) [category] : string {Book 4 - Fires of the Haunted City.items.[].system.category} (12 different values) [checkPenalty] : integer {Book 4 - Fires of the Haunted City.items.[].system.checkPenalty} (3 different values) -1 (x4) -2 (x3) -3 (x2) [containerId] : empty [cost] : object {Book 4 - Fires of the Haunted City.items.[].system.cost} value : string {Book 4 - Fires of the Haunted City.items.[].system.cost.value} (same value: '') rules : ignored (Foundry rules object) {Book 4 - Fires of the Haunted City.items.[].system.rules} [counteraction] : boolean {Book 4 - Fires of the Haunted City.items.[].system.counteraction} (2 different values) False (x109) True (x3) [damage] : object {Book 4 - Fires of the Haunted City.items.[].system.damage} [0] : object {Book 4 - Fires of the Haunted City.items.[].system.damage.0} [applyMod] : boolean {Book 4 - Fires of the Haunted City.items.[].system.damage.0.applyMod} (2 different values) False (x24) True (x1) [category] : empty formula : string {Book 4 - Fires of the Haunted City.items.[].system.damage.0.formula} (20 different values) kinds : array {Book 4 - Fires of the Haunted City.items.[].system.damage.0.kinds} Length: min=1 max=2 Value type: string {Book 4 - Fires of the Haunted City.items.[].system.damage.0.kinds.[]} (2 different values) 'damage' (x34) 'healing' (x2) materials : array<> {Book 4 - Fires of the Haunted City.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {Book 4 - Fires of the Haunted City.items.[].system.damage.0.type} (12 different values) [damageType] : string {Book 4 - Fires of the Haunted City.items.[].system.damage.damageType} (7 different values) 'bludgeoning' (x8) 'slashing' (x6) 'piercing' (x5) 'acid' (x1) 'cold' (x1) 'sonic' (x1) 'fire' (x1) [dice] : integer {Book 4 - Fires of the Haunted City.items.[].system.damage.dice} (2 different values) 1 (x20) 3 (x3) [die] : string {Book 4 - Fires of the Haunted City.items.[].system.damage.die} (5 different values) 'd8' (x9) 'd6' (x6) 'd12' (x3) 'd4' (x3) '' (x2) formula : string {Book 4 - Fires of the Haunted City.items.[].system.damage.formula} (same value: '7d6+18') [gcovwqxwitqchoin] : object {Book 4 - Fires of the Haunted City.items.[].system.damage.gcovwqxwitqchoin} applyMod : boolean {Book 4 - Fires of the Haunted City.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {Book 4 - Fires of the Haunted City.items.[].system.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {Book 4 - Fires of the Haunted City.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: '1') kinds : array {Book 4 - Fires of the Haunted City.items.[].system.damage.gcovwqxwitqchoin.kinds} Length: min=1 max=1 Value type: string {Book 4 - Fires of the Haunted City.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: 'damage') materials : array<> {Book 4 - Fires of the Haunted City.items.[].system.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {Book 4 - Fires of the Haunted City.items.[].system.damage.gcovwqxwitqchoin.type} (same value: 'acid') kind : string {Book 4 - Fires of the Haunted City.items.[].system.damage.kind} (same value: 'healing') [persistent] : object {Book 4 - Fires of the Haunted City.items.[].system.damage.persistent} [faces] : integer {Book 4 - Fires of the Haunted City.items.[].system.damage.persistent.faces} (same value: 6) number : integer {Book 4 - Fires of the Haunted City.items.[].system.damage.persistent.number} (same value: 3) type : string {Book 4 - Fires of the Haunted City.items.[].system.damage.persistent.type} (2 different values) 'acid' (x1) 'fire' (x1) type : string {Book 4 - Fires of the Haunted City.items.[].system.damage.type} (same value: 'untyped') [v1pnjhfu6e9akqe0] : object {Book 4 - Fires of the Haunted City.items.[].system.damage.v1pnjhfu6e9akqe0} applyMod : boolean {Book 4 - Fires of the Haunted City.items.[].system.damage.v1pnjhfu6e9akqe0.applyMod} (same value: False) [category] : empty formula : string {Book 4 - Fires of the Haunted City.items.[].system.damage.v1pnjhfu6e9akqe0.formula} (same value: '8d4') kinds : array {Book 4 - Fires of the Haunted City.items.[].system.damage.v1pnjhfu6e9akqe0.kinds} Length: min=1 max=1 Value type: string {Book 4 - Fires of the Haunted City.items.[].system.damage.v1pnjhfu6e9akqe0.kinds.[]} (same value: 'damage') materials : array<> {Book 4 - Fires of the Haunted City.items.[].system.damage.v1pnjhfu6e9akqe0.materials} Length: min=0 max=0 Value type: empty type : string {Book 4 - Fires of the Haunted City.items.[].system.damage.v1pnjhfu6e9akqe0.type} (same value: 'void') [deathNote] : boolean {Book 4 - Fires of the Haunted City.items.[].system.deathNote} (same value: True) [defense] : object {Book 4 - Fires of the Haunted City.items.[].system.defense} [passive] : object {Book 4 - Fires of the Haunted City.items.[].system.defense.passive} statistic : string {Book 4 - Fires of the Haunted City.items.[].system.defense.passive.statistic} (same value: 'fortitude-dc') [save] : object {Book 4 - Fires of the Haunted City.items.[].system.defense.save} basic : boolean {Book 4 - Fires of the Haunted City.items.[].system.defense.save.basic} (2 different values) False (x31) True (x17) statistic : string {Book 4 - Fires of the Haunted City.items.[].system.defense.save.statistic} (3 different values) 'fortitude' (x25) 'reflex' (x12) 'will' (x11) description : object {Book 4 - Fires of the Haunted City.items.[].system.description} value : string {Book 4 - Fires of the Haunted City.items.[].system.description.value} (231 different values) [damageRolls] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls} [0] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.0} damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.0.damage} (6 different values) '2d4+16' (x1) '2d8+12' (x1) '1' (x1) '3d8' (x1) '3d6' (x1) '3d4' (x1) damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.0.damageType} (6 different values) 'slashing' (x1) 'piercing' (x1) 'acid' (x1) 'fire' (x1) 'cold' (x1) 'sonic' (x1) [0rgan1oa15zij0qd4r8y] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.0rgan1oa15zij0qd4r8y} damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.0rgan1oa15zij0qd4r8y.damage} (same value: '2d8+13') damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.0rgan1oa15zij0qd4r8y.damageType} (same value: 'bludgeoning') [1] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.1} category : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.1.category} (2 different values) 'persistent' (x2) 'splash' (x2) damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.1.damage} (3 different values) '3' (x3) '1d6' (x1) '3d6' (x1) damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.1.damageType} (4 different values) 'acid' (x2) 'fire' (x1) 'cold' (x1) 'sonic' (x1) [14bftz6lkzwpdtlvpbti] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.14bftz6lkzwpdtlvpbti} damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.14bftz6lkzwpdtlvpbti.damage} (same value: '2d12+15') damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.14bftz6lkzwpdtlvpbti.damageType} (same value: 'bludgeoning') [1egv96ym8tjucswromr9] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.1egv96ym8tjucswromr9} damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.1egv96ym8tjucswromr9.damage} (same value: '7') damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.1egv96ym8tjucswromr9.damageType} (same value: 'piercing') [2] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.2} category : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.2.category} (same value: 'splash') damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.2.damage} (same value: '3') damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.2.damageType} (2 different values) 'acid' (x1) 'fire' (x1) [30i8dvbwh0hq634v6z7b] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.30i8dvbwh0hq634v6z7b} damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.30i8dvbwh0hq634v6z7b.damage} (same value: '2d6') damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.30i8dvbwh0hq634v6z7b.damageType} (same value: 'fire') [3gpq4kz9gnglakvjgu96] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.3gpq4kz9gnglakvjgu96} damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.3gpq4kz9gnglakvjgu96.damage} (same value: '2d6+8') damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.3gpq4kz9gnglakvjgu96.damageType} (same value: 'piercing') [4b3pz4gu9mvmjdmr1zo4] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.4b3pz4gu9mvmjdmr1zo4} damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.4b3pz4gu9mvmjdmr1zo4.damage} (same value: '1d6') damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.4b3pz4gu9mvmjdmr1zo4.damageType} (same value: 'fire') [53875egyc8dcjps0dulb] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.53875egyc8dcjps0dulb} damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.53875egyc8dcjps0dulb.damage} (same value: '3d8+11') damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.53875egyc8dcjps0dulb.damageType} (same value: 'bludgeoning') [5k8ueo2neqs92iyc9eow] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.5k8ueo2neqs92iyc9eow} damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.5k8ueo2neqs92iyc9eow.damage} (same value: '4d6') damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.5k8ueo2neqs92iyc9eow.damageType} (same value: 'fire') [9i9jkoq251cos6qcgcp3] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.9i9jkoq251cos6qcgcp3} damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.9i9jkoq251cos6qcgcp3.damage} (same value: '4d12') damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.9i9jkoq251cos6qcgcp3.damageType} (same value: 'untyped') [9xydivj18ru2bulm1lfd] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.9xydivj18ru2bulm1lfd} damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.9xydivj18ru2bulm1lfd.damage} (same value: '3d8+14') damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.9xydivj18ru2bulm1lfd.damageType} (same value: 'slashing') [ERbbycpMrdDTw6b0] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.ERbbycpMrdDTw6b0} damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.ERbbycpMrdDTw6b0.damage} (same value: '1d8+7') damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.ERbbycpMrdDTw6b0.damageType} (same value: 'bludgeoning') [aqerv1d4rlijmcyeg5f7] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.aqerv1d4rlijmcyeg5f7} damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.aqerv1d4rlijmcyeg5f7.damage} (same value: '3d8+14') damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.aqerv1d4rlijmcyeg5f7.damageType} (same value: 'slashing') [b6njdttrjydqfmk7ura6] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.b6njdttrjydqfmk7ura6} damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.b6njdttrjydqfmk7ura6.damage} (same value: '2d8+5') damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.b6njdttrjydqfmk7ura6.damageType} (same value: 'slashing') [bbwog7kfi1dyfl65xmpd] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.bbwog7kfi1dyfl65xmpd} damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.bbwog7kfi1dyfl65xmpd.damage} (same value: '2d10+11') damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.bbwog7kfi1dyfl65xmpd.damageType} (same value: 'bludgeoning') [bdpok4f6qwd7tyd9k7im] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.bdpok4f6qwd7tyd9k7im} damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.bdpok4f6qwd7tyd9k7im.damage} (same value: '2d6') damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.bdpok4f6qwd7tyd9k7im.damageType} (same value: 'void') [c1ajgvdh5adwbx5y0ubm] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.c1ajgvdh5adwbx5y0ubm} damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.c1ajgvdh5adwbx5y0ubm.damage} (same value: '1d6') damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.c1ajgvdh5adwbx5y0ubm.damageType} (same value: 'sonic') [ca3wmvpnta1c3ks8p32j] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.ca3wmvpnta1c3ks8p32j} damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.ca3wmvpnta1c3ks8p32j.damage} (same value: '3d6+12') damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.ca3wmvpnta1c3ks8p32j.damageType} (same value: 'slashing') [cdg1ozj7cxr1ymbwlw91] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.cdg1ozj7cxr1ymbwlw91} damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.cdg1ozj7cxr1ymbwlw91.damage} (same value: '1d8+8') damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.cdg1ozj7cxr1ymbwlw91.damageType} (same value: 'piercing') [chk2cry7mi9jqcfehyid5] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.chk2cry7mi9jqcfehyid5} damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.chk2cry7mi9jqcfehyid5.damage} (same value: '5d10') damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.chk2cry7mi9jqcfehyid5.damageType} (same value: 'bludgeoning') [cwxsnc78y5419oc58st9] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.cwxsnc78y5419oc58st9} damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.cwxsnc78y5419oc58st9.damage} (same value: '2d6+14') damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.cwxsnc78y5419oc58st9.damageType} (same value: 'bludgeoning') [dmu9r7m738kq9r119141] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.dmu9r7m738kq9r119141} damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.dmu9r7m738kq9r119141.damage} (same value: '2d12+12') damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.dmu9r7m738kq9r119141.damageType} (same value: 'bludgeoning') [f6yyklpynlr9yewj59rb] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.f6yyklpynlr9yewj59rb} damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.f6yyklpynlr9yewj59rb.damage} (same value: '2d6+14') damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.f6yyklpynlr9yewj59rb.damageType} (same value: 'bludgeoning') [fgmrdwjorb6klds07t9t] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.fgmrdwjorb6klds07t9t} damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.fgmrdwjorb6klds07t9t.damage} (same value: '3d6') damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.fgmrdwjorb6klds07t9t.damageType} (same value: 'fire') [gafflj51wcio5yrg9xt9] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.gafflj51wcio5yrg9xt9} damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.gafflj51wcio5yrg9xt9.damage} (same value: '2d4+8') damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.gafflj51wcio5yrg9xt9.damageType} (same value: 'bludgeoning') [h0r2neamo8ts28iqzooi] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.h0r2neamo8ts28iqzooi} damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.h0r2neamo8ts28iqzooi.damage} (same value: '3d12+11') damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.h0r2neamo8ts28iqzooi.damageType} (same value: 'piercing') [hxau4keb0bmtoqr4pybh] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.hxau4keb0bmtoqr4pybh} damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.hxau4keb0bmtoqr4pybh.damage} (same value: '4d8+7') damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.hxau4keb0bmtoqr4pybh.damageType} (same value: 'piercing') [jofps768jciukr5e5rxu] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.jofps768jciukr5e5rxu} damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.jofps768jciukr5e5rxu.damage} (same value: '2d8+14') damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.jofps768jciukr5e5rxu.damageType} (same value: 'bludgeoning') [kyd4ffhb5ro97ks88ojd] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.kyd4ffhb5ro97ks88ojd} damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.kyd4ffhb5ro97ks88ojd.damage} (same value: '2d6+10') damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.kyd4ffhb5ro97ks88ojd.damageType} (same value: 'slashing') [mdu3liqkh8x8yx3agia5] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.mdu3liqkh8x8yx3agia5} damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.mdu3liqkh8x8yx3agia5.damage} (same value: '3d8+12') damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.mdu3liqkh8x8yx3agia5.damageType} (same value: 'piercing') [mq6lzbondtqh0k4qjcji] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.mq6lzbondtqh0k4qjcji} damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.mq6lzbondtqh0k4qjcji.damage} (same value: '2d6') damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.mq6lzbondtqh0k4qjcji.damageType} (same value: 'void') [ny74k2u66dsst3exwlj0] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.ny74k2u66dsst3exwlj0} damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.ny74k2u66dsst3exwlj0.damage} (same value: '4d10+9') damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.ny74k2u66dsst3exwlj0.damageType} (same value: 'bludgeoning') [nzwnihps6nncxifl4ei9] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.nzwnihps6nncxifl4ei9} damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.nzwnihps6nncxifl4ei9.damage} (same value: '3d8+11') damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.nzwnihps6nncxifl4ei9.damageType} (same value: 'bludgeoning') [ovhnzktjv4jvhznza86p] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.ovhnzktjv4jvhznza86p} damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.ovhnzktjv4jvhznza86p.damage} (same value: '2d8+14') damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.ovhnzktjv4jvhznza86p.damageType} (same value: 'slashing') [p4w7h60lxpssmdirv4gk] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.p4w7h60lxpssmdirv4gk} damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.p4w7h60lxpssmdirv4gk.damage} (same value: '3d10+15') damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.p4w7h60lxpssmdirv4gk.damageType} (same value: 'slashing') [patj7us3l4r85idddxbf] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.patj7us3l4r85idddxbf} damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.patj7us3l4r85idddxbf.damage} (same value: '2d12+15') damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.patj7us3l4r85idddxbf.damageType} (same value: 'bludgeoning') [qi052bxhumly2biepc0u] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.qi052bxhumly2biepc0u} damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.qi052bxhumly2biepc0u.damage} (same value: '2d10+15') damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.qi052bxhumly2biepc0u.damageType} (same value: 'bludgeoning') [rnlh0xeqsgpfkk1x3k82] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.rnlh0xeqsgpfkk1x3k82} damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.rnlh0xeqsgpfkk1x3k82.damage} (same value: '1d6') damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.rnlh0xeqsgpfkk1x3k82.damageType} (same value: 'fire') [s2873i3segqrhypgjm8x] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.s2873i3segqrhypgjm8x} damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.s2873i3segqrhypgjm8x.damage} (same value: '3d10+12') damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.s2873i3segqrhypgjm8x.damageType} (same value: 'void') [tyuzt95zhvdfb06uadpw] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.tyuzt95zhvdfb06uadpw} damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.tyuzt95zhvdfb06uadpw.damage} (same value: '1d12+9') damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.tyuzt95zhvdfb06uadpw.damageType} (same value: 'slashing') [un61t18hbekvdrppxvcx] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.un61t18hbekvdrppxvcx} damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.un61t18hbekvdrppxvcx.damage} (same value: '2d6+8') damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.un61t18hbekvdrppxvcx.damageType} (same value: 'bludgeoning') [vc8s9d8r6smqsa9cxlnp] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.vc8s9d8r6smqsa9cxlnp} damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.vc8s9d8r6smqsa9cxlnp.damage} (same value: '3d12+14') damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.vc8s9d8r6smqsa9cxlnp.damageType} (same value: 'piercing') [vvb281ie4wg2qwnnc6ea] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.vvb281ie4wg2qwnnc6ea} damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.vvb281ie4wg2qwnnc6ea.damage} (same value: '2d8+8') damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.vvb281ie4wg2qwnnc6ea.damageType} (same value: 'piercing') [w0lgln3d99duc8vsxc29] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.w0lgln3d99duc8vsxc29} damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.w0lgln3d99duc8vsxc29.damage} (same value: '1d6') damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.w0lgln3d99duc8vsxc29.damageType} (same value: 'fire') [xsu3e6v570eyw0rmghnz] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.xsu3e6v570eyw0rmghnz} damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.xsu3e6v570eyw0rmghnz.damage} (same value: '2d10+11') damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.xsu3e6v570eyw0rmghnz.damageType} (same value: 'bludgeoning') [zyrl2vrukaecthcmywxk] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.zyrl2vrukaecthcmywxk} damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.zyrl2vrukaecthcmywxk.damage} (same value: '3d10+15') damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.zyrl2vrukaecthcmywxk.damageType} (same value: 'piercing') [dexCap] : integer {Book 4 - Fires of the Haunted City.items.[].system.dexCap} (5 different values) 4 (x3) 0 (x2) 1 (x2) 3 (x1) 2 (x1) [duration] : object {Book 4 - Fires of the Haunted City.items.[].system.duration} sustained : boolean {Book 4 - Fires of the Haunted City.items.[].system.duration.sustained} (2 different values) False (x103) True (x9) value : string {Book 4 - Fires of the Haunted City.items.[].system.duration.value} (14 different values) [equipped] : object {Book 4 - Fires of the Haunted City.items.[].system.equipped} carryType : string {Book 4 - Fires of the Haunted City.items.[].system.equipped.carryType} (2 different values) 'worn' (x52) 'held' (x1) [handsHeld] : integer {Book 4 - Fires of the Haunted City.items.[].system.equipped.handsHeld} (2 different values) 0 (x48) 2 (x1) [inSlot] : boolean {Book 4 - Fires of the Haunted City.items.[].system.equipped.inSlot} (2 different values) True (x8) False (x3) [invested] : boolean {Book 4 - Fires of the Haunted City.items.[].system.equipped.invested} (same value: False) [frequency] : object {Book 4 - Fires of the Haunted City.items.[].system.frequency} max : integer {Book 4 - Fires of the Haunted City.items.[].system.frequency.max} (same value: 1) per : string {Book 4 - Fires of the Haunted City.items.[].system.frequency.per} (3 different values) 'day' (x1) 'round' (x1) 'turn' (x1) value : integer {Book 4 - Fires of the Haunted City.items.[].system.frequency.value} (same value: 1) [group] : string {Book 4 - Fires of the Haunted City.items.[].system.group} (11 different values) [hardness] : integer {Book 4 - Fires of the Haunted City.items.[].system.hardness} (same value: 0) [level] : object {Book 4 - Fires of the Haunted City.items.[].system.level} value : integer {Book 4 - Fires of the Haunted City.items.[].system.level.value} (14 different values) [price] : object {Book 4 - Fires of the Haunted City.items.[].system.price} [per] : integer {Book 4 - Fires of the Haunted City.items.[].system.price.per} (same value: 10) value : object {Book 4 - Fires of the Haunted City.items.[].system.price.value} [cp] : integer {Book 4 - Fires of the Haunted City.items.[].system.price.value.cp} (same value: 5) [gp] : integer {Book 4 - Fires of the Haunted City.items.[].system.price.value.gp} (19 different values) [sp] : integer {Book 4 - Fires of the Haunted City.items.[].system.price.value.sp} (4 different values) 1 (x3) 4 (x2) 3 (x2) 5 (x1) publication : object {Book 4 - Fires of the Haunted City.items.[].system.publication} license : string {Book 4 - Fires of the Haunted City.items.[].system.publication.license} (2 different values) 'OGL' (x328) 'ORC' (x16) remaster : boolean {Book 4 - Fires of the Haunted City.items.[].system.publication.remaster} (2 different values) False (x328) True (x16) title : string {Book 4 - Fires of the Haunted City.items.[].system.publication.title} (6 different values) '' (x171) 'Pathfinder Core Rulebook' (x125) 'Pathfinder Bestiary' (x25) 'Pathfinder Player Core' (x16) 'Pathfinder Bestiary 2' (x5) 'Pathfinder Adventure: Crown of the Kobold King' (x2) [heightening] : object {Book 4 - Fires of the Haunted City.items.[].system.heightening} [levels] : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels} [3] : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.3} [damage] : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.3.damage} 0 : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.3.damage.0} applyMod : boolean {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False) [category] : empty formula : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.3.damage.0.formula} (same value: '2d6') materials : array<> {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.3.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.3.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin} applyMod : boolean {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: '1') materials : array<> {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: 'acid') [range] : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.3.range} value : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.3.range.value} (2 different values) '500 feet' (x2) '60 feet' (x1) [target] : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.3.target} value : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.3.target.value} (2 different values) '1 unattended object with a Bulk of 1 or less' (x3) '5 creatures' (x1) [5] : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.5} [damage] : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.5.damage} 0 : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.5.damage.0} applyMod : boolean {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False) [category] : empty formula : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.5.damage.0.formula} (same value: '3d6') materials : array<> {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.5.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.5.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin} applyMod : boolean {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: '2') materials : array<> {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: 'acid') [range] : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.5.range} value : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.5.range.value} (3 different values) '60 feet' (x3) '1 mile' (x1) '120 feet' (x1) [target] : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.5.target} value : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.5.target.value} (2 different values) '1 specific object or type of object, or a specific creature or ancestry' (x1) '10 creatures' (x1) [6] : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.6} target : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.6.target} value : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.6.target.value} (2 different values) '10 creatures' (x2) '10 willing creatures' (x2) [7] : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.7} [damage] : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.7.damage} 0 : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.7.damage.0} applyMod : boolean {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False) [category] : empty formula : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.7.damage.0.formula} (same value: '4d6') materials : array<> {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.7.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.7.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin} applyMod : boolean {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: '3') materials : array<> {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: 'acid') [target] : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.7.target} value : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.7.target.value} (2 different values) '1 unattended object with a Bulk of 2 or less' (x3) '10 creatures' (x1) [8] : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.8} target : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.8.target} value : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures') [9] : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.9} damage : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.9.damage} 0 : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.9.damage.0} applyMod : boolean {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) [category] : empty formula : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.9.damage.0.formula} (same value: '5d6') materials : array<> {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.9.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.9.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin} applyMod : boolean {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: '4') materials : array<> {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: 'acid') type : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.type} (2 different values) 'interval' (x28) 'fixed' (x18) [damage] : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.damage} 0 : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.damage.0} (8 different values) '2d6' (x8) '1d6' (x5) '1d10' (x4) '1d8' (x4) '1d4' (x3) '1d12' (x2) '2d10' (x1) '2d8' (x1) [v1pnjhfu6e9akqe0] : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.damage.v1pnjhfu6e9akqe0} (same value: '1d4') [interval] : integer {Book 4 - Fires of the Haunted City.items.[].system.heightening.interval} (2 different values) 1 (x27) 2 (x1) [hp] : object {Book 4 - Fires of the Haunted City.items.[].system.hp} max : integer {Book 4 - Fires of the Haunted City.items.[].system.hp.max} (same value: 0) value : integer {Book 4 - Fires of the Haunted City.items.[].system.hp.value} (same value: 0) [location] : object {Book 4 - Fires of the Haunted City.items.[].system.location} [heightenedLevel] : integer {Book 4 - Fires of the Haunted City.items.[].system.location.heightenedLevel} (8 different values) 4 (x10) 6 (x7) 2 (x7) 3 (x6) 7 (x5) 5 (x5) 1 (x4) 8 (x3) [uses] : object {Book 4 - Fires of the Haunted City.items.[].system.location.uses} max : integer {Book 4 - Fires of the Haunted City.items.[].system.location.uses.max} (same value: 3) value : integer {Book 4 - Fires of the Haunted City.items.[].system.location.uses.value} (same value: 3) value : string {Book 4 - Fires of the Haunted City.items.[].system.location.value} (12 different values) [material] : object {Book 4 - Fires of the Haunted City.items.[].system.material} [grade] : string {Book 4 - Fires of the Haunted City.items.[].system.material.grade} (same value: 'standard') [type] : string {Book 4 - Fires of the Haunted City.items.[].system.material.type} (same value: 'adamantine') [mod] : object {Book 4 - Fires of the Haunted City.items.[].system.mod} value : integer {Book 4 - Fires of the Haunted City.items.[].system.mod.value} (6 different values) 26 (x1) 22 (x1) 24 (x1) 12 (x1) 25 (x1) 30 (x1) [overlays] : object {Book 4 - Fires of the Haunted City.items.[].system.overlays} [37gy7l19tik74o4s] : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.37gy7l19tik74o4s} _id : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s') name : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)') overlayType : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override') sort : integer {Book 4 - Fires of the Haunted City.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) system : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.37gy7l19tik74o4s.system} damage : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.37gy7l19tik74o4s.system.damage} 0 : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} formula : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8') kinds : array {Book 4 - Fires of the Haunted City.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Book 4 - Fires of the Haunted City.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing') [defense] : empty heightening : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} damage : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} 0 : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8') range : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.37gy7l19tik74o4s.system.range} value : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet') time : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.37gy7l19tik74o4s.system.time} value : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2') traits : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.37gy7l19tik74o4s.system.traits} value : array {Book 4 - Fires of the Haunted City.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} Length: min=4 max=4 Value type: string {Book 4 - Fires of the Haunted City.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) 'concentrate' (x1) 'healing' (x1) 'manipulate' (x1) 'vitality' (x1) [4gyp3qlsv5ywdyjq] : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.4gyp3qlsv5ywdyjq} _id : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq') name : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)') overlayType : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override') sort : integer {Book 4 - Fires of the Haunted City.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) system : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} damage : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} 0 : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} formula : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8') kinds : array {Book 4 - Fires of the Haunted City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Book 4 - Fires of the Haunted City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing') [defense] : empty heightening : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} damage : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} 0 : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8') range : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} value : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet') target : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} value : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature') time : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} value : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2') traits : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} value : array {Book 4 - Fires of the Haunted City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} Length: min=3 max=3 Value type: string {Book 4 - Fires of the Haunted City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) 'concentrate' (x1) 'manipulate' (x1) 'void' (x1) [7qdtetowq348s9oc] : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.7qdtetowq348s9oc} _id : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc') overlayType : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override') sort : integer {Book 4 - Fires of the Haunted City.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) system : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.7qdtetowq348s9oc.system} range : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.7qdtetowq348s9oc.system.range} value : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch') time : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.7qdtetowq348s9oc.system.time} value : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1') [7vbvdrv2cl87sqta] : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.7vbvdrv2cl87sqta} _id : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta') overlayType : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override') sort : integer {Book 4 - Fires of the Haunted City.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) system : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.7vbvdrv2cl87sqta.system} area : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} type : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation') value : integer {Book 4 - Fires of the Haunted City.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) range : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} value : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '') target : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} value : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures') time : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} value : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3') traits : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} value : array {Book 4 - Fires of the Haunted City.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} Length: min=4 max=4 Value type: string {Book 4 - Fires of the Haunted City.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) 'concentrate' (x1) 'healing' (x1) 'manipulate' (x1) 'vitality' (x1) [lfxcoz2d3f8j2zq1] : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.lfxcoz2d3f8j2zq1} _id : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1') name : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)') overlayType : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override') sort : integer {Book 4 - Fires of the Haunted City.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) system : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} damage : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} 0 : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} kinds : array {Book 4 - Fires of the Haunted City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Book 4 - Fires of the Haunted City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage') range : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} value : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet') target : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} value : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead') time : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} value : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2') traits : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} value : array {Book 4 - Fires of the Haunted City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} Length: min=4 max=4 Value type: string {Book 4 - Fires of the Haunted City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) 'concentrate' (x1) 'healing' (x1) 'manipulate' (x1) 'vitality' (x1) [pq7cxntbz4s8g5ik] : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.pq7cxntbz4s8g5ik} _id : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik') overlayType : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override') sort : integer {Book 4 - Fires of the Haunted City.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) system : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.pq7cxntbz4s8g5ik.system} range : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} value : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch') time : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} value : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1') [rvhoa43rqqqp8izn] : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.rvhoa43rqqqp8izn} _id : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn') overlayType : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override') sort : integer {Book 4 - Fires of the Haunted City.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) system : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.rvhoa43rqqqp8izn.system} area : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} type : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation') value : integer {Book 4 - Fires of the Haunted City.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) range : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} value : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '') target : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} value : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures') time : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} value : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3') traits : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} value : array {Book 4 - Fires of the Haunted City.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} Length: min=3 max=3 Value type: string {Book 4 - Fires of the Haunted City.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) 'concentrate' (x1) 'manipulate' (x1) 'void' (x1) [z04svm1cvfcxtplb] : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.z04svm1cvfcxtplb} _id : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb') name : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)') overlayType : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override') sort : integer {Book 4 - Fires of the Haunted City.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) system : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.z04svm1cvfcxtplb.system} damage : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} 0 : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} kinds : array {Book 4 - Fires of the Haunted City.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Book 4 - Fires of the Haunted City.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage') range : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.z04svm1cvfcxtplb.system.range} value : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet') target : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.z04svm1cvfcxtplb.system.target} value : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature') time : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.z04svm1cvfcxtplb.system.time} value : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2') traits : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} value : array {Book 4 - Fires of the Haunted City.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} Length: min=3 max=3 Value type: string {Book 4 - Fires of the Haunted City.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) 'concentrate' (x1) 'manipulate' (x1) 'void' (x1) [prepared] : object {Book 4 - Fires of the Haunted City.items.[].system.prepared} flexible : boolean {Book 4 - Fires of the Haunted City.items.[].system.prepared.flexible} (same value: False) value : string {Book 4 - Fires of the Haunted City.items.[].system.prepared.value} (3 different values) 'innate' (x9) 'prepared' (x2) 'focus' (x1) [proficiency] : object {Book 4 - Fires of the Haunted City.items.[].system.proficiency} value : integer {Book 4 - Fires of the Haunted City.items.[].system.proficiency.value} (2 different values) 0 (x11) 1 (x1) [proficient] : object {Book 4 - Fires of the Haunted City.items.[].system.proficient} value : integer {Book 4 - Fires of the Haunted City.items.[].system.proficient.value} (same value: 0) [quantity] : integer {Book 4 - Fires of the Haunted City.items.[].system.quantity} (7 different values) 1 (x38) 4 (x6) 50 (x3) 2 (x3) 100 (x1) 3 (x1) 20 (x1) [range] : mixed integer {Book 4 - Fires of the Haunted City.items.[].system.range} (3 different values) 20 (x5) 100 (x2) 60 (x1) object {Book 4 - Fires of the Haunted City.items.[].system.range} value : string {Book 4 - Fires of the Haunted City.items.[].system.range.value} (10 different values) '120 feet' (x30) '30 feet' (x29) '' (x24) 'touch' (x18) '500 feet' (x5) 'varies' (x2) '40 feet' (x1) 'planetary' (x1) '100 feet' (x1) '60 feet' (x1) [reload] : object {Book 4 - Fires of the Haunted City.items.[].system.reload} value : string {Book 4 - Fires of the Haunted City.items.[].system.reload.value} (4 different values) '' (x12) '-' (x7) '0' (x3) '1' (x1) [requirements] : string {Book 4 - Fires of the Haunted City.items.[].system.requirements} (2 different values) '' (x111) 'Your most recent action dealt damage to a target.' (x1) [runes] : object {Book 4 - Fires of the Haunted City.items.[].system.runes} potency : integer {Book 4 - Fires of the Haunted City.items.[].system.runes.potency} (3 different values) 1 (x14) 2 (x11) 0 (x7) property : array {Book 4 - Fires of the Haunted City.items.[].system.runes.property} Length: min=0 max=1 Value type: string {Book 4 - Fires of the Haunted City.items.[].system.runes.property.[]} (5 different values) 'flaming' (x2) 'returning' (x1) 'greaterFlaming' (x1) 'thundering' (x1) 'corrosive' (x1) [resilient] : integer {Book 4 - Fires of the Haunted City.items.[].system.runes.resilient} (2 different values) 1 (x8) 0 (x1) [striking] : integer {Book 4 - Fires of the Haunted City.items.[].system.runes.striking} (3 different values) 1 (x13) 0 (x8) 2 (x2) [showSlotlessLevels] : object {Book 4 - Fires of the Haunted City.items.[].system.showSlotlessLevels} value : boolean {Book 4 - Fires of the Haunted City.items.[].system.showSlotlessLevels.value} (same value: False) [size] : string {Book 4 - Fires of the Haunted City.items.[].system.size} (2 different values) 'med' (x50) 'lg' (x3) [slots] : object {Book 4 - Fires of the Haunted City.items.[].system.slots} [slot0] : object {Book 4 - Fires of the Haunted City.items.[].system.slots.slot0} max : integer {Book 4 - Fires of the Haunted City.items.[].system.slots.slot0.max} (same value: 5) prepared : array {Book 4 - Fires of the Haunted City.items.[].system.slots.slot0.prepared} Length: min=5 max=5 Value type: object {Book 4 - Fires of the Haunted City.items.[].system.slots.slot0.prepared.[]} id : string {Book 4 - Fires of the Haunted City.items.[].system.slots.slot0.prepared.[].id} (10 different values) 'OVHfrmu0PJOS1N5j' (x1) 'UwHtuxtbeYBjApzr' (x1) '3U4aJTN1Essz0ynF' (x1) 'PavuShUwv5ee40on' (x1) 'OFkR9hEqIu31wfNB' (x1) 'nNv4QCIlDnjGSv2q' (x1) 'TH75gjUH0LD0PYjV' (x1) 'lAIbItVpPjcwrbMy' (x1) '5cDeLIpQmAO3fo3S' (x1) 'KARLTuh8prdIV03W' (x1) [slot1] : object {Book 4 - Fires of the Haunted City.items.[].system.slots.slot1} max : integer {Book 4 - Fires of the Haunted City.items.[].system.slots.slot1.max} (2 different values) 3 (x1) 4 (x1) prepared : array {Book 4 - Fires of the Haunted City.items.[].system.slots.slot1.prepared} Length: min=3 max=4 Value type: object {Book 4 - Fires of the Haunted City.items.[].system.slots.slot1.prepared.[]} id : string {Book 4 - Fires of the Haunted City.items.[].system.slots.slot1.prepared.[].id} (6 different values) '8sgRWzWSOLbf91jO' (x2) 'cYuiIU6IE5L4utSA' (x1) 'lFNG4nUSlvsTN6ZZ' (x1) 'WwQ4kLHOI9vG0ooS' (x1) 'QY9l5r5dGmAT9hRx' (x1) 'VfhYTxvRGVaM9Oop' (x1) [slot2] : object {Book 4 - Fires of the Haunted City.items.[].system.slots.slot2} max : integer {Book 4 - Fires of the Haunted City.items.[].system.slots.slot2.max} (2 different values) 3 (x1) 4 (x1) prepared : array {Book 4 - Fires of the Haunted City.items.[].system.slots.slot2.prepared} Length: min=3 max=4 Value type: object {Book 4 - Fires of the Haunted City.items.[].system.slots.slot2.prepared.[]} id : string {Book 4 - Fires of the Haunted City.items.[].system.slots.slot2.prepared.[].id} (7 different values) 'jAODA3Xu8seILy5o' (x1) '6BEtYI9xCkcTSHfx' (x1) 'Cf38U57e2ZUEhed8' (x1) 'a2iZ8xWsNqcuwBpz' (x1) 'RQ7KdQ4G4FdCTdyD' (x1) 'CwccLTpzwRnwL7Sv' (x1) 'qPH5N9NxlQQU23LD' (x1) [slot3] : object {Book 4 - Fires of the Haunted City.items.[].system.slots.slot3} max : integer {Book 4 - Fires of the Haunted City.items.[].system.slots.slot3.max} (2 different values) 3 (x1) 4 (x1) prepared : array {Book 4 - Fires of the Haunted City.items.[].system.slots.slot3.prepared} Length: min=3 max=4 Value type: object {Book 4 - Fires of the Haunted City.items.[].system.slots.slot3.prepared.[]} id : string {Book 4 - Fires of the Haunted City.items.[].system.slots.slot3.prepared.[].id} (5 different values) 'eHe7YekdDw1CpXVu' (x2) 'fFczJy3L1SbaDJ7o' (x2) 'kqW7jmhwIVfmJKYb' (x1) 'xanuNn9ZdiElpBeA' (x1) 'G5c5c8RWVgxvV9Sc' (x1) [slot4] : object {Book 4 - Fires of the Haunted City.items.[].system.slots.slot4} max : integer {Book 4 - Fires of the Haunted City.items.[].system.slots.slot4.max} (2 different values) 3 (x1) 4 (x1) prepared : array {Book 4 - Fires of the Haunted City.items.[].system.slots.slot4.prepared} Length: min=3 max=4 Value type: object {Book 4 - Fires of the Haunted City.items.[].system.slots.slot4.prepared.[]} id : string {Book 4 - Fires of the Haunted City.items.[].system.slots.slot4.prepared.[].id} (7 different values) 'IeMvikCpK0Qohvcg' (x1) 'e0NODCw1SfAQ1fta' (x1) 'rdYP66QUWgIkF43R' (x1) 'oQn9SNsLLoUROq4O' (x1) 'dkzfwCg7Ofp0G0kc' (x1) 'ACFsuA8wv8ZelJ7T' (x1) 'gJpHe64zSXaWKqlM' (x1) [slot5] : object {Book 4 - Fires of the Haunted City.items.[].system.slots.slot5} max : integer {Book 4 - Fires of the Haunted City.items.[].system.slots.slot5.max} (2 different values) 3 (x1) 4 (x1) prepared : array {Book 4 - Fires of the Haunted City.items.[].system.slots.slot5.prepared} Length: min=3 max=4 Value type: object {Book 4 - Fires of the Haunted City.items.[].system.slots.slot5.prepared.[]} id : string {Book 4 - Fires of the Haunted City.items.[].system.slots.slot5.prepared.[].id} (6 different values) 'qo768WCqrr5BShFB' (x2) 'ehhpnsVMgbZbEtEj' (x1) 'YfWifaZoKTXo3klz' (x1) 'v7RSg3IcfVXzbMjW' (x1) 'rYiiY9I6RrrTU8pp' (x1) 'oiwhrHlSpynUrLyR' (x1) [slot6] : object {Book 4 - Fires of the Haunted City.items.[].system.slots.slot6} max : integer {Book 4 - Fires of the Haunted City.items.[].system.slots.slot6.max} (2 different values) 3 (x1) 4 (x1) prepared : array {Book 4 - Fires of the Haunted City.items.[].system.slots.slot6.prepared} Length: min=3 max=4 Value type: object {Book 4 - Fires of the Haunted City.items.[].system.slots.slot6.prepared.[]} id : string {Book 4 - Fires of the Haunted City.items.[].system.slots.slot6.prepared.[].id} (6 different values) '0bMK3pLG3n3GFWAw' (x2) 'cYW69S4b9Vogg4R4' (x1) 'q0BFzt4jy6GYhFHv' (x1) 'RS4L5rWkiwC6FrVM' (x1) 'p2kNFLZoiMwhpiir' (x1) 'qyMtReuodFbQbMSG' (x1) [slot7] : object {Book 4 - Fires of the Haunted City.items.[].system.slots.slot7} max : integer {Book 4 - Fires of the Haunted City.items.[].system.slots.slot7.max} (same value: 3) prepared : array {Book 4 - Fires of the Haunted City.items.[].system.slots.slot7.prepared} Length: min=3 max=3 Value type: object {Book 4 - Fires of the Haunted City.items.[].system.slots.slot7.prepared.[]} id : string {Book 4 - Fires of the Haunted City.items.[].system.slots.slot7.prepared.[].id} (6 different values) 'CFDWZfQOpMfnhsyZ' (x1) 'QmecZt2fiiuuiO9p' (x1) 'YfWifaZoKTXo3klz' (x1) 'DKid6Z6C8lBSUfXA' (x1) 'KFKAcIrK8wesEP3w' (x1) 'IsUqpnfsYNXC4hpb' (x1) [slot8] : object {Book 4 - Fires of the Haunted City.items.[].system.slots.slot8} max : integer {Book 4 - Fires of the Haunted City.items.[].system.slots.slot8.max} (same value: 8) prepared : array {Book 4 - Fires of the Haunted City.items.[].system.slots.slot8.prepared} Length: min=8 max=8 Value type: object {Book 4 - Fires of the Haunted City.items.[].system.slots.slot8.prepared.[]} id : string {Book 4 - Fires of the Haunted City.items.[].system.slots.slot8.prepared.[].id} (3 different values) 'OTNbdUT33Q0rKR5p' (x6) '916sVnYJCZv8y6q9' (x1) 'DMvgpDmufDfO5CFy' (x1) [slug] : string {Book 4 - Fires of the Haunted City.items.[].system.slug} (146 different values) [specific] : object {Book 4 - Fires of the Haunted City.items.[].system.specific} material : object {Book 4 - Fires of the Haunted City.items.[].system.specific.material} [grade] : string {Book 4 - Fires of the Haunted City.items.[].system.specific.material.grade} (same value: 'standard') [type] : string {Book 4 - Fires of the Haunted City.items.[].system.specific.material.type} (same value: 'adamantine') runes : object {Book 4 - Fires of the Haunted City.items.[].system.specific.runes} potency : integer {Book 4 - Fires of the Haunted City.items.[].system.specific.runes.potency} (2 different values) 2 (x1) 1 (x1) property : array {Book 4 - Fires of the Haunted City.items.[].system.specific.runes.property} Length: min=0 max=1 Value type: string {Book 4 - Fires of the Haunted City.items.[].system.specific.runes.property.[]} (same value: 'flaming') striking : integer {Book 4 - Fires of the Haunted City.items.[].system.specific.runes.striking} (2 different values) 2 (x1) 1 (x1) [speedPenalty] : integer {Book 4 - Fires of the Haunted City.items.[].system.speedPenalty} (3 different values) 0 (x4) -5 (x3) -10 (x2) [spell] : object {Book 4 - Fires of the Haunted City.items.[].system.spell} _id : string {Book 4 - Fires of the Haunted City.items.[].system.spell._id} (same value: 'CeSh8QcVnqP5OlLj') flags : object {Book 4 - Fires of the Haunted City.items.[].system.spell.flags} core : object {Book 4 - Fires of the Haunted City.items.[].system.spell.flags.core} sourceId : string {Book 4 - Fires of the Haunted City.items.[].system.spell.flags.core.sourceId} (same value: 'Compendium.pf2e.spells-srd.Item.CeSh8QcVnqP5OlLj') img : string {Book 4 - Fires of the Haunted City.items.[].system.spell.img} (same value: 'icons/environment/settlement/watchtower-cliff.webp') name : string {Book 4 - Fires of the Haunted City.items.[].system.spell.name} (same value: 'Discern Location') sort : integer {Book 4 - Fires of the Haunted City.items.[].system.spell.sort} (same value: 0) system : object {Book 4 - Fires of the Haunted City.items.[].system.spell.system} [area] : empty cost : object {Book 4 - Fires of the Haunted City.items.[].system.spell.system.cost} value : string {Book 4 - Fires of the Haunted City.items.[].system.spell.system.cost.value} (same value: '') counteraction : boolean {Book 4 - Fires of the Haunted City.items.[].system.spell.system.counteraction} (same value: False) damage : object {Book 4 - Fires of the Haunted City.items.[].system.spell.system.damage} description : object {Book 4 - Fires of the Haunted City.items.[].system.spell.system.description} value : string {Book 4 - Fires of the Haunted City.items.[].system.spell.system.description.value} (same value: '

You learn the name of the target\'s exact location (including the building, community, and country) and plane of existence. You can target a creature only if you\'ve seen it in person, have one of its significant belongings, or have a piece of its body. To target an object, you must have touched it or have a fragment of it. Discern location automatically overcomes protections against detection and divination of lower level than this spell, even if they would normally have a chance to block it.

') duration : object {Book 4 - Fires of the Haunted City.items.[].system.spell.system.duration} sustained : boolean {Book 4 - Fires of the Haunted City.items.[].system.spell.system.duration.sustained} (same value: False) value : string {Book 4 - Fires of the Haunted City.items.[].system.spell.system.duration.value} (same value: '') level : object {Book 4 - Fires of the Haunted City.items.[].system.spell.system.level} value : integer {Book 4 - Fires of the Haunted City.items.[].system.spell.system.level.value} (same value: 8) location : object {Book 4 - Fires of the Haunted City.items.[].system.spell.system.location} heightenedLevel : integer {Book 4 - Fires of the Haunted City.items.[].system.spell.system.location.heightenedLevel} (same value: 8) value : string {Book 4 - Fires of the Haunted City.items.[].system.spell.system.location.value} (same value: '') publication : object {Book 4 - Fires of the Haunted City.items.[].system.spell.system.publication} license : string {Book 4 - Fires of the Haunted City.items.[].system.spell.system.publication.license} (same value: 'OGL') remaster : boolean {Book 4 - Fires of the Haunted City.items.[].system.spell.system.publication.remaster} (same value: False) title : string {Book 4 - Fires of the Haunted City.items.[].system.spell.system.publication.title} (same value: 'Pathfinder Core Rulebook') range : object {Book 4 - Fires of the Haunted City.items.[].system.spell.system.range} value : string {Book 4 - Fires of the Haunted City.items.[].system.spell.system.range.value} (same value: 'unlimited') requirements : string {Book 4 - Fires of the Haunted City.items.[].system.spell.system.requirements} (same value: '') rules : ignored (Foundry rules object) {Book 4 - Fires of the Haunted City.items.[].system.spell.system.rules} slug : string {Book 4 - Fires of the Haunted City.items.[].system.spell.system.slug} (same value: 'discern-location') target : object {Book 4 - Fires of the Haunted City.items.[].system.spell.system.target} value : string {Book 4 - Fires of the Haunted City.items.[].system.spell.system.target.value} (same value: '1 creature or object') time : object {Book 4 - Fires of the Haunted City.items.[].system.spell.system.time} value : string {Book 4 - Fires of the Haunted City.items.[].system.spell.system.time.value} (same value: '10 minutes') [defense] : empty traits : object {Book 4 - Fires of the Haunted City.items.[].system.spell.system.traits} rarity : string {Book 4 - Fires of the Haunted City.items.[].system.spell.system.traits.rarity} (same value: 'uncommon') traditions : array {Book 4 - Fires of the Haunted City.items.[].system.spell.system.traits.traditions} Length: min=3 max=3 Value type: string {Book 4 - Fires of the Haunted City.items.[].system.spell.system.traits.traditions.[]} (3 different values) 'arcane' (x1) 'divine' (x1) 'occult' (x1) value : array {Book 4 - Fires of the Haunted City.items.[].system.spell.system.traits.value} Length: min=3 max=3 Value type: string {Book 4 - Fires of the Haunted City.items.[].system.spell.system.traits.value.[]} (3 different values) 'concentrate' (x1) 'detection' (x1) 'manipulate' (x1) type : string {Book 4 - Fires of the Haunted City.items.[].system.spell.type} (same value: 'spell') [spelldc] : object {Book 4 - Fires of the Haunted City.items.[].system.spelldc} dc : integer {Book 4 - Fires of the Haunted City.items.[].system.spelldc.dc} (7 different values) 33 (x5) 36 (x2) 31 (x1) 32 (x1) 35 (x1) 34 (x1) 40 (x1) mod : integer {Book 4 - Fires of the Haunted City.items.[].system.spelldc.mod} (same value: 0) value : integer {Book 4 - Fires of the Haunted City.items.[].system.spelldc.value} (6 different values) 27 (x4) 32 (x3) 25 (x2) 21 (x1) 24 (x1) 26 (x1) [splashDamage] : object {Book 4 - Fires of the Haunted City.items.[].system.splashDamage} [value] : integer {Book 4 - Fires of the Haunted City.items.[].system.splashDamage.value} (2 different values) 0 (x17) 3 (x4) [stackGroup] : string {Book 4 - Fires of the Haunted City.items.[].system.stackGroup} (3 different values) 'arrows' (x3) 'coins' (x1) 'blowgunDarts' (x1) [strength] : integer {Book 4 - Fires of the Haunted City.items.[].system.strength} (5 different values) 0 (x3) 4 (x2) 3 (x2) 1 (x1) 2 (x1) [target] : object {Book 4 - Fires of the Haunted City.items.[].system.target} value : string {Book 4 - Fires of the Haunted City.items.[].system.target.value} (28 different values) [time] : object {Book 4 - Fires of the Haunted City.items.[].system.time} value : string {Book 4 - Fires of the Haunted City.items.[].system.time.value} (7 different values) '2' (x81) '3' (x13) '1' (x9) '1 to 3' (x5) '10 minutes' (x2) '1 minute' (x1) 'reaction' (x1) [tradition] : object {Book 4 - Fires of the Haunted City.items.[].system.tradition} value : string {Book 4 - Fires of the Haunted City.items.[].system.tradition.value} (4 different values) 'occult' (x4) 'primal' (x3) 'arcane' (x3) 'divine' (x2) [traits] : object {Book 4 - Fires of the Haunted City.items.[].system.traits} [rarity] : string {Book 4 - Fires of the Haunted City.items.[].system.traits.rarity} (3 different values) 'common' (x313) 'uncommon' (x9) 'rare' (x2) value : array {Book 4 - Fires of the Haunted City.items.[].system.traits.value} Length: min=0 max=7 Value type: string {Book 4 - Fires of the Haunted City.items.[].system.traits.value.[]} (87 different values) [selected] : object {Book 4 - Fires of the Haunted City.items.[].system.traits.selected} [traditions] : array {Book 4 - Fires of the Haunted City.items.[].system.traits.traditions} Length: min=0 max=4 Value type: string {Book 4 - Fires of the Haunted City.items.[].system.traits.traditions.[]} (4 different values) 'arcane' (x93) 'occult' (x66) 'primal' (x51) 'divine' (x49) [usage] : object {Book 4 - Fires of the Haunted City.items.[].system.usage} [canBeAmmo] : boolean {Book 4 - Fires of the Haunted City.items.[].system.usage.canBeAmmo} (same value: False) value : string {Book 4 - Fires of the Haunted City.items.[].system.usage.value} (4 different values) 'held-in-one-hand' (x31) 'held-in-two-hands' (x7) 'held-in-one-plus-hands' (x3) 'worneyepiece' (x1) [uses] : object {Book 4 - Fires of the Haunted City.items.[].system.uses} autoDestroy : boolean {Book 4 - Fires of the Haunted City.items.[].system.uses.autoDestroy} (same value: True) max : integer {Book 4 - Fires of the Haunted City.items.[].system.uses.max} (same value: 1) value : integer {Book 4 - Fires of the Haunted City.items.[].system.uses.value} (same value: 1) [weaponType] : object {Book 4 - Fires of the Haunted City.items.[].system.weaponType} value : string {Book 4 - Fires of the Haunted City.items.[].system.weaponType.value} (2 different values) 'melee' (x30) 'ranged' (x12) type : string {Book 4 - Fires of the Haunted City.items.[].type} (10 different values) 'action' (x119) 'spell' (x112) 'melee' (x42) 'weapon' (x23) 'spellcastingEntry' (x12) 'equipment' (x11) 'armor' (x9) 'consumable' (x8) 'lore' (x6) 'treasure' (x2) [flags] : object {Book 4 - Fires of the Haunted City.items.[].flags} pf2e : object {Book 4 - Fires of the Haunted City.items.[].flags.pf2e} linkedWeapon : string {Book 4 - Fires of the Haunted City.items.[].flags.pf2e.linkedWeapon} (23 different values) name : string {Book 4 - Fires of the Haunted City.name} (all different values) system : object {Book 4 - Fires of the Haunted City.system} [abilities] : object {Book 4 - Fires of the Haunted City.system.abilities} cha : object {Book 4 - Fires of the Haunted City.system.abilities.cha} mod : integer {Book 4 - Fires of the Haunted City.system.abilities.cha.mod} (9 different values) 3 (x4) 2 (x3) 5 (x3) 6 (x3) -5 (x2) 0 (x2) 4 (x2) 1 (x1) 7 (x1) con : object {Book 4 - Fires of the Haunted City.system.abilities.con} mod : integer {Book 4 - Fires of the Haunted City.system.abilities.con.mod} (6 different values) 5 (x7) 4 (x5) 6 (x3) 3 (x3) 0 (x2) 2 (x1) dex : object {Book 4 - Fires of the Haunted City.system.abilities.dex} mod : integer {Book 4 - Fires of the Haunted City.system.abilities.dex.mod} (9 different values) 4 (x7) 7 (x4) 5 (x2) 8 (x2) 2 (x2) -5 (x1) 3 (x1) -1 (x1) 0 (x1) int : object {Book 4 - Fires of the Haunted City.system.abilities.int} mod : integer {Book 4 - Fires of the Haunted City.system.abilities.int.mod} (12 different values) str : object {Book 4 - Fires of the Haunted City.system.abilities.str} mod : integer {Book 4 - Fires of the Haunted City.system.abilities.str.mod} (8 different values) 8 (x5) 7 (x3) 6 (x3) 4 (x3) 5 (x2) -5 (x2) 2 (x2) 10 (x1) wis : object {Book 4 - Fires of the Haunted City.system.abilities.wis} mod : integer {Book 4 - Fires of the Haunted City.system.abilities.wis.mod} (7 different values) 4 (x8) 5 (x4) 0 (x2) 1 (x2) 2 (x2) 7 (x2) 8 (x1) attributes : object {Book 4 - Fires of the Haunted City.system.attributes} ac : object {Book 4 - Fires of the Haunted City.system.attributes.ac} [details] : string {Book 4 - Fires of the Haunted City.system.attributes.ac.details} (same value: '') value : integer {Book 4 - Fires of the Haunted City.system.attributes.ac.value} (14 different values) [allSaves] : object {Book 4 - Fires of the Haunted City.system.attributes.allSaves} value : string {Book 4 - Fires of the Haunted City.system.attributes.allSaves.value} (5 different values) '' (x16) '+1 status to all saves vs. magic' (x2) '+2 status to all saves vs. magic' (x1) 'lazurite-infused flesh' (x1) '+1 status to all saves vs. vitality' (x1) hp : object {Book 4 - Fires of the Haunted City.system.attributes.hp} details : string {Book 4 - Fires of the Haunted City.system.attributes.hp.details} (6 different values) '' (x18) 'eternal damnation, void healing' (x2) 'void healing, rejuvenation' (x2) 'regeneration 20 (deactivated by cold)' (x1) 'rejuventation' (x1) 'void healing' (x1) max : integer {Book 4 - Fires of the Haunted City.system.attributes.hp.max} (20 different values) temp : integer {Book 4 - Fires of the Haunted City.system.attributes.hp.temp} (same value: 0) value : integer {Book 4 - Fires of the Haunted City.system.attributes.hp.value} (20 different values) [tempmax] : integer {Book 4 - Fires of the Haunted City.system.attributes.hp.tempmax} (same value: 0) [hardness] : integer {Book 4 - Fires of the Haunted City.system.attributes.hardness} (3 different values) 0 (x2) 20 (x1) 18 (x1) [hasHealth] : boolean {Book 4 - Fires of the Haunted City.system.attributes.hasHealth} (same value: True) [immunities] : array {Book 4 - Fires of the Haunted City.system.attributes.immunities} Length: min=0 max=6 Value type: object {Book 4 - Fires of the Haunted City.system.attributes.immunities.[]} [exceptions] : array {Book 4 - Fires of the Haunted City.system.attributes.immunities.[].exceptions} Length: min=0 max=2 Value type: string {Book 4 - Fires of the Haunted City.system.attributes.immunities.[].exceptions.[]} (2 different values) 'bludgeoning' (x1) 'sonic' (x1) type : string {Book 4 - Fires of the Haunted City.system.attributes.immunities.[].type} (13 different values) [resistances] : array {Book 4 - Fires of the Haunted City.system.attributes.resistances} Length: min=1 max=2 Value type: object {Book 4 - Fires of the Haunted City.system.attributes.resistances.[]} type : string {Book 4 - Fires of the Haunted City.system.attributes.resistances.[].type} (6 different values) 'physical' (x2) 'all-damage' (x2) 'piercing' (x1) 'slashing' (x1) 'vitality' (x1) 'cold' (x1) value : integer {Book 4 - Fires of the Haunted City.system.attributes.resistances.[].value} (2 different values) 10 (x6) 15 (x2) [doubleVs] : array {Book 4 - Fires of the Haunted City.system.attributes.resistances.[].doubleVs} Length: min=1 max=1 Value type: string {Book 4 - Fires of the Haunted City.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical') [exceptions] : array {Book 4 - Fires of the Haunted City.system.attributes.resistances.[].exceptions} Length: min=1 max=3 Value type: string {Book 4 - Fires of the Haunted City.system.attributes.resistances.[].exceptions.[]} (5 different values) 'force' (x2) 'ghost-touch' (x2) 'vitality' (x2) 'bludgeoning' (x1) 'adamantine' (x1) [speed] : object {Book 4 - Fires of the Haunted City.system.attributes.speed} [details] : string {Book 4 - Fires of the Haunted City.system.attributes.speed.details} (3 different values) 'can\'t move' (x1) 'magma swim' (x1) 'freedom of movement' (x1) otherSpeeds : array {Book 4 - Fires of the Haunted City.system.attributes.speed.otherSpeeds} Length: min=0 max=2 Value type: object {Book 4 - Fires of the Haunted City.system.attributes.speed.otherSpeeds.[]} type : string {Book 4 - Fires of the Haunted City.system.attributes.speed.otherSpeeds.[].type} (4 different values) 'climb' (x4) 'fly' (x4) 'burrow' (x2) 'swim' (x1) value : integer {Book 4 - Fires of the Haunted City.system.attributes.speed.otherSpeeds.[].value} (5 different values) 20 (x4) 30 (x3) 50 (x2) 10 (x1) 160 (x1) value : integer {Book 4 - Fires of the Haunted City.system.attributes.speed.value} (7 different values) 25 (x7) 20 (x5) 30 (x3) 0 (x3) 10 (x1) 50 (x1) 40 (x1) [stealth] : object {Book 4 - Fires of the Haunted City.system.attributes.stealth} details : string {Book 4 - Fires of the Haunted City.system.attributes.stealth.details} (4 different values) '

(expert)

' (x1) '

(master) to hear the quiet murmurs of angry spirits

' (x1) '

(expert) or @UUID[Compendium.pf2e.spells-srd.Item.Detect Magic] to note the presence of necromantic energies suffusing the crystals.

' (x1) '

(master) or @Check[perception|dc:37|name:Notice Ghostly Faces|traits:hazard,complex,environmental,magical] (master) to notice what appear to be screaming ghostly faces in the crystals

' (x1) value : integer {Book 4 - Fires of the Haunted City.system.attributes.stealth.value} (4 different values) 21 (x1) 25 (x1) 20 (x1) 27 (x1) [weaknesses] : array {Book 4 - Fires of the Haunted City.system.attributes.weaknesses} Length: min=1 max=2 Value type: object {Book 4 - Fires of the Haunted City.system.attributes.weaknesses.[]} type : string {Book 4 - Fires of the Haunted City.system.attributes.weaknesses.[].type} (5 different values) 'cold' (x5) 'sonic' (x2) 'cold-iron' (x1) 'holy' (x1) 'vitality' (x1) value : integer {Book 4 - Fires of the Haunted City.system.attributes.weaknesses.[].value} (3 different values) 10 (x7) 15 (x2) 5 (x1) details : object {Book 4 - Fires of the Haunted City.system.details} [blurb] : string {Book 4 - Fires of the Haunted City.system.details.blurb} (3 different values) '' (x19) 'Male gug savant' (x1) 'Female human' (x1) [languages] : object {Book 4 - Fires of the Haunted City.system.details.languages} details : string {Book 4 - Fires of the Haunted City.system.details.languages.details} (3 different values) '' (x19) '(can\'t speak any language)' (x1) 'other languages typical to the region' (x1) value : array {Book 4 - Fires of the Haunted City.system.details.languages.value} Length: min=0 max=6 Value type: string {Book 4 - Fires of the Haunted City.system.details.languages.value.[]} (13 different values) level : object {Book 4 - Fires of the Haunted City.system.details.level} value : integer {Book 4 - Fires of the Haunted City.system.details.level.value} (9 different values) 13 (x6) 15 (x4) 12 (x4) 11 (x3) 14 (x3) 16 (x2) 10 (x1) 5 (x1) 8 (x1) [privateNotes] : string {Book 4 - Fires of the Haunted City.system.details.privateNotes} (same value: '') [publicNotes] : string {Book 4 - Fires of the Haunted City.system.details.publicNotes} (9 different values) '' (x13) '

This undead dwarf has gorged on suffering over the centuries, and in that time has grown immense himself, so that he is proportioned more like a giant than a dwarf.

' (x1) '

Carnivorous crystals are strange ooze creatures native to the Plane of Earth. Unlike most oozes, their bodies are not homogeneously fluid; rather, interspersed within their glassy, viscous resin are thousands of sharp mineral formations that nevertheless possess some of the same flexibility and mobility as the rest of the creature\'s gooey body.

' (x1) '

Dalos are reclusive fey that dwell within or near remote volcanoes and volcanic vents and resemble the massive calderas they call home. They more often dwell within the superheated confines of these locales than in the "cold wastelands" beyond their warmth and are therefore rarely encountered outside such environments. Like most fey, dalos are capricious and vengeful. They hate being disturbed above all else and will often warn away intruders with only the throw of a red-hot boulder before attacking outright.

A dalos stands 25 feet tall and weighs in excess of 20,000 pounds.

' (x1) '

These batlike monstrosities inhabit the nooks and crevices of the Darklands, where they hang from stalactites and swoop down on unsuspecting prey. Though they are completely sightless, deculis possess rudimentary nerves in their skulls that allow them to detect the presence of infrared light-information they use to locate potential food and threats. They are deadly hunters, thanks largely to their magical ability to manipulate the ebb and flow of shadows. Deculis prefer to feed upon the warm blood of freshly killed prey, but they can subsist on carrion if they have to.

' (x1) '

Not all would-be dragonslayers who die a valiant death rest peacefully amid the annals of legend. Sometimes, a draconic necromancer is so impressed by its fallen foe that the dragon ritually raises the dead warrior to serve the dragon in undeath. These undead guardians are infused with a fraction of the power of the dragon who slew them, channeling the same energy as their draconic masters\' breath.

Dragonscarred dead are similar to skeletal champions or graveknights in that they are not merely reanimated servants who mindlessly follow orders, but are instead powerful wardens who maintain the same agency they bore in life. While a dragonscarred dead is often magically compelled to follow its reanimator\'s commands, some of these undead dragonslayers manage to escape their masters and pursue their own vile agendas-which may involve rallying allies to challenge their draconic creator once more and finish the dire mission they started in life.

' (x1) '

Evil dwarves who die having failed to live up to the exacting standards of the duergar god Droskar are sometimes forced to return to the material world as undead abominations known as forge-spurned.

' (x1) '

Those who tread in ruined places sometimes speak of a sense that a supernatural presence is there alongside them, as if the spirits of the dead were watching intently. Such presences can be very real, often taking the form of ghosts or other shades of undead that cannot let go of their attachment to the Material Plane. But sometimes, instead of manifesting as distinct spirits, the souls of the dead infuse the very stone and mortar around them. When enough souls attach themselves to a single place-be it a home, crypt, or castle-it can take on a life of its own, becoming a soulbound ruin.

' (x1) '

A gug\'s most horrid feature is its barrel-shaped head, which splits vertically to reveal numerous rows of sharp, yellow teeth and an open throat. Its eyes on either side of its head-jaw are small but keen. Bony ridges protect its eyes from the frantic flailing of its prey, as it prefers meals of raw and writhing meat over fungi and molds. It grips said prey with powerful arms that split at the elbow into a pair of forearms, giving it four clawed paws. These monstrous brutes are covered with shaggy black fur, often crusted with blood and gore.

Although gugs may seem bestial, they have keen and wicked intellects. Gugs lair far underground, but they sometimes come to the surface to hunt during dark nights, either alone or in small groups. As they possess voracious appetites, most gugs consume the creatures they catch, but some instead kidnap their victims and retreat below the surface, leaving only a lingering stench and odd, clawed paw-prints. Victims are taken to rancid lairs marked with strange runes and sacrificed to the gugs\' wicked gods of blood, darkness, and nightmares. Dire rumors tell of lightless gug cities made of titanic blocks of stone far underground, where powerful gug leaders preach their vile doctrines to mobs of howling gugs.

Gugs have a strange relationship with ghouls, which seems to date from their shared origin in a distant subterranean world. Gugs live in fear of ghouls, despite towering over them; however, this strange fear doesn\'t apply to ghasts, whom gugs consume as voraciously as they do other creatures.

Gugs stand 16 feet tall and weigh 2,000 pounds, although they have an eerie, graceful gait that belies their immense size. Their light step and ability to squeeze through very small crannies makes gugs common bogeymen in tales of strange disappearances or bloody massacres.

Some particularly bloodthirsty gugs gain awful powers as gifts from their eldritch patrons. These monsters are known as savants, are never less than 12th level in power, and gain several occult innate spells. Though each savant\'s precise mix of spells varies, normally, these spells grant invisibility, offer power to manipulate and change rock, or invoke awful and destructive energies upon living flesh.

' (x1) publication : object {Book 4 - Fires of the Haunted City.system.details.publication} license : string {Book 4 - Fires of the Haunted City.system.details.publication.license} (same value: 'OGL') remaster : boolean {Book 4 - Fires of the Haunted City.system.details.publication.remaster} (same value: False) title : string {Book 4 - Fires of the Haunted City.system.details.publication.title} (same value: 'Pathfinder #148: Fires of the Haunted City') [description] : string {Book 4 - Fires of the Haunted City.system.details.description} (4 different values) '

This dangerous sooty black mold readily releases its toxic spores when disturbed. The entire swath of fungus in area B2 is a single organism. There are nine 10-foot-square patches to remove, but the whole organism dies once it takes enough damage.

' (x1) '

Malevolent spirits led by a ghostly image of Ludika rise and begin a deadly brawl. These spirits attempt to overwhelm living creatures, forcing them to join the battle.

' (x1) '

Sharp, bloodthirsty crystals make walking through this chamber treacherous.

' (x1) '

Three clusters of gleaming, colorful crystals are corrupted with necromantic energy that causes them to reflect negative emotions. All three must be disabled or destroyed to negate the hazard.

' (x1) [disable] : string {Book 4 - Fires of the Haunted City.system.details.disable} (4 different values) '

@Check[survival|dc:27|name:Remove Patch|traits:environmental,fungus] (expert) to remove a 10-foot-square patch of ash web without triggering the spores

' (x1) '

@Check[religion|dc:35|name:Exorcise|traits:haunt,complex] (master) three times to exorcise the spirits or @Check[diplomacy|dc:39|name:Talk Down|traits:haunt,complex] (expert) three times to talk them down.

' (x1) '

@Check[religion|dc:30|name:Lifeleech Crystal Patch Disable|traits:environmental,magical] (expert) to utter prayers that quell the crystals\' necromantic compulsion to drink blood

' (x1) '

@Check[thievery|dc:29|name:Fracture the Crystals|traits:hazard,complex,environmental,magical] (master) to carefully fracture the crystals or @Check[crafting|dc:27|name:Stop the Resonance|traits:hazard,complex,environmental,magical] (expert) to place objects to stop the resonance, both disabling one 5-foot patch of crystals.

' (x1) [isComplex] : boolean {Book 4 - Fires of the Haunted City.system.details.isComplex} (2 different values) False (x2) True (x2) [reset] : string {Book 4 - Fires of the Haunted City.system.details.reset} (4 different values) '

This large patch of ash web resets automatically at the start of the round.

' (x1) '

After 24 hours, the haunt returns. The spirits are permanently put to rest only if a lawfully appointed judge from Saggorak (or Kovlar) comes into the prison, takes damage from the haunt, and survives the attack.

' (x1) '' (x1) '

The wailing crystals deactivate and reset once no living creatures are within 20 feet.

' (x1) [routine] : string {Book 4 - Fires of the Haunted City.system.details.routine} (3 different values) '' (x2) '

(1 action) As 1 action, the haunt causes a barrage of ghostly fists to lash from the walls, floors, and ceiling. The haunt attempts a spectral fist Strike against each creature in area H10.

' (x1) '

(3 actions) The hazard uses each action for an Anguished Shriek. The wailing crystals lose 1 action for each 5-foot patch of crystals that is broken or destroyed.

' (x1) [initiative] : object {Book 4 - Fires of the Haunted City.system.initiative} statistic : string {Book 4 - Fires of the Haunted City.system.initiative.statistic} (same value: 'perception') [perception] : object {Book 4 - Fires of the Haunted City.system.perception} details : string {Book 4 - Fires of the Haunted City.system.perception.details} (2 different values) '' (x20) 'guardian sense' (x1) mod : integer {Book 4 - Fires of the Haunted City.system.perception.mod} (12 different values) senses : array {Book 4 - Fires of the Haunted City.system.perception.senses} Length: min=0 max=2 Value type: object {Book 4 - Fires of the Haunted City.system.perception.senses.[]} [acuity] : string {Book 4 - Fires of the Haunted City.system.perception.senses.[].acuity} (2 different values) 'precise' (x2) 'imprecise' (x1) [range] : integer {Book 4 - Fires of the Haunted City.system.perception.senses.[].range} (same value: 60) type : string {Book 4 - Fires of the Haunted City.system.perception.senses.[].type} (6 different values) 'darkvision' (x15) 'motion-sense' (x1) 'low-light-vision' (x1) 'infrared-vision' (x1) 'scent' (x1) 'see-invisibility' (x1) [vision] : boolean {Book 4 - Fires of the Haunted City.system.perception.vision} (same value: False) [resources] : object {Book 4 - Fires of the Haunted City.system.resources} [focus] : object {Book 4 - Fires of the Haunted City.system.resources.focus} max : mixed integer {Book 4 - Fires of the Haunted City.system.resources.focus.max} (same value: 1) string {Book 4 - Fires of the Haunted City.system.resources.focus.max} (same value: '3') value : integer {Book 4 - Fires of the Haunted City.system.resources.focus.value} (2 different values) 1 (x10) 3 (x1) saves : object {Book 4 - Fires of the Haunted City.system.saves} fortitude : object {Book 4 - Fires of the Haunted City.system.saves.fortitude} saveDetail : string {Book 4 - Fires of the Haunted City.system.saves.fortitude.saveDetail} (same value: '') value : integer {Book 4 - Fires of the Haunted City.system.saves.fortitude.value} (13 different values) reflex : object {Book 4 - Fires of the Haunted City.system.saves.reflex} saveDetail : string {Book 4 - Fires of the Haunted City.system.saves.reflex.saveDetail} (same value: '') value : integer {Book 4 - Fires of the Haunted City.system.saves.reflex.value} (17 different values) will : object {Book 4 - Fires of the Haunted City.system.saves.will} saveDetail : string {Book 4 - Fires of the Haunted City.system.saves.will.saveDetail} (same value: '') value : integer {Book 4 - Fires of the Haunted City.system.saves.will.value} (14 different values) [skills] : object {Book 4 - Fires of the Haunted City.system.skills} [acrobatics] : object {Book 4 - Fires of the Haunted City.system.skills.acrobatics} base : integer {Book 4 - Fires of the Haunted City.system.skills.acrobatics.base} (8 different values) 25 (x3) 24 (x1) 29 (x1) 22 (x1) 27 (x1) 30 (x1) 23 (x1) 26 (x1) [special] : array {Book 4 - Fires of the Haunted City.system.skills.acrobatics.special} Length: min=1 max=1 Value type: object {Book 4 - Fires of the Haunted City.system.skills.acrobatics.special.[]} base : integer {Book 4 - Fires of the Haunted City.system.skills.acrobatics.special.[].base} (same value: 27) label : string {Book 4 - Fires of the Haunted City.system.skills.acrobatics.special.[].label} (same value: 'to Squeeze') predicate : array {Book 4 - Fires of the Haunted City.system.skills.acrobatics.special.[].predicate} Length: min=1 max=1 Value type: string {Book 4 - Fires of the Haunted City.system.skills.acrobatics.special.[].predicate.[]} (same value: 'action:squeeze') [arcana] : object {Book 4 - Fires of the Haunted City.system.skills.arcana} base : integer {Book 4 - Fires of the Haunted City.system.skills.arcana.base} (3 different values) 27 (x2) 29 (x1) 15 (x1) [athletics] : object {Book 4 - Fires of the Haunted City.system.skills.athletics} base : integer {Book 4 - Fires of the Haunted City.system.skills.athletics.base} (10 different values) 29 (x2) 24 (x2) 25 (x2) 27 (x2) 28 (x2) 30 (x2) 23 (x1) 14 (x1) 22 (x1) 19 (x1) [crafting] : object {Book 4 - Fires of the Haunted City.system.skills.crafting} base : integer {Book 4 - Fires of the Haunted City.system.skills.crafting.base} (6 different values) 30 (x1) 24 (x1) 14 (x1) 27 (x1) 25 (x1) 31 (x1) [special] : array {Book 4 - Fires of the Haunted City.system.skills.crafting.special} Length: min=1 max=1 Value type: object {Book 4 - Fires of the Haunted City.system.skills.crafting.special.[]} base : integer {Book 4 - Fires of the Haunted City.system.skills.crafting.special.[].base} (2 different values) 29 (x1) 33 (x1) label : string {Book 4 - Fires of the Haunted City.system.skills.crafting.special.[].label} (2 different values) 'Blacksmithing' (x1) 'to Craft alchemical items' (x1) predicate : array {Book 4 - Fires of the Haunted City.system.skills.crafting.special.[].predicate} Length: min=1 max=2 Value type: string {Book 4 - Fires of the Haunted City.system.skills.crafting.special.[].predicate.[]} (3 different values) 'action:craft:blacksmithing' (x1) 'action:craft' (x1) 'alchemical' (x1) [deception] : object {Book 4 - Fires of the Haunted City.system.skills.deception} base : integer {Book 4 - Fires of the Haunted City.system.skills.deception.base} (3 different values) 26 (x3) 27 (x1) 23 (x1) [diplomacy] : object {Book 4 - Fires of the Haunted City.system.skills.diplomacy} base : integer {Book 4 - Fires of the Haunted City.system.skills.diplomacy.base} (3 different values) 27 (x2) 19 (x1) 23 (x1) [intimidation] : object {Book 4 - Fires of the Haunted City.system.skills.intimidation} base : integer {Book 4 - Fires of the Haunted City.system.skills.intimidation.base} (7 different values) 21 (x2) 28 (x2) 22 (x1) 27 (x1) 24 (x1) 32 (x1) 23 (x1) [nature] : object {Book 4 - Fires of the Haunted City.system.skills.nature} base : integer {Book 4 - Fires of the Haunted City.system.skills.nature.base} (4 different values) 23 (x1) 19 (x1) 27 (x1) 24 (x1) [occultism] : object {Book 4 - Fires of the Haunted City.system.skills.occultism} base : integer {Book 4 - Fires of the Haunted City.system.skills.occultism.base} (same value: 25) [religion] : object {Book 4 - Fires of the Haunted City.system.skills.religion} base : integer {Book 4 - Fires of the Haunted City.system.skills.religion.base} (3 different values) 31 (x1) 25 (x1) 26 (x1) [society] : object {Book 4 - Fires of the Haunted City.system.skills.society} base : integer {Book 4 - Fires of the Haunted City.system.skills.society.base} (4 different values) 21 (x2) 20 (x1) 24 (x1) 23 (x1) [stealth] : object {Book 4 - Fires of the Haunted City.system.skills.stealth} base : integer {Book 4 - Fires of the Haunted City.system.skills.stealth.base} (6 different values) 25 (x2) 26 (x2) 27 (x2) 29 (x1) 24 (x1) 23 (x1) [survival] : object {Book 4 - Fires of the Haunted City.system.skills.survival} base : integer {Book 4 - Fires of the Haunted City.system.skills.survival.base} (3 different values) 24 (x2) 23 (x1) 26 (x1) [thievery] : object {Book 4 - Fires of the Haunted City.system.skills.thievery} base : integer {Book 4 - Fires of the Haunted City.system.skills.thievery.base} (2 different values) 24 (x1) 28 (x1) traits : object {Book 4 - Fires of the Haunted City.system.traits} rarity : string {Book 4 - Fires of the Haunted City.system.traits.rarity} (4 different values) 'unique' (x11) 'common' (x6) 'rare' (x5) 'uncommon' (x3) size : object {Book 4 - Fires of the Haunted City.system.traits.size} value : string {Book 4 - Fires of the Haunted City.system.traits.size.value} (4 different values) 'med' (x18) 'lg' (x4) 'huge' (x2) 'grg' (x1) value : array {Book 4 - Fires of the Haunted City.system.traits.value} Length: min=1 max=6 Value type: string {Book 4 - Fires of the Haunted City.system.traits.value.[]} (27 different values) [creatureType] : string {Book 4 - Fires of the Haunted City.system.creatureType} (same value: '') [customModifiers] : object {Book 4 - Fires of the Haunted City.system.customModifiers} [statusEffects] : array<> {Book 4 - Fires of the Haunted City.system.statusEffects} Length: min=0 max=0 Value type: empty type : string {Book 4 - Fires of the Haunted City.type} (2 different values) 'npc' (x21) 'hazard' (x4)