9th Rank Different values: 40 ===================================== object {9th Rank} _id : string {9th Rank._id} (all different values) folder : string {9th Rank.folder} (same value: 'fi1AYNmuCRvoT15b') img : string {9th Rank.img} (39 different values) name : string {9th Rank.name} (all different values) system : object {9th Rank.system} [area] : object {9th Rank.system.area} type : string {9th Rank.system.area.type} (4 different values) 'burst' (x5) 'emanation' (x4) 'line' (x1) 'cone' (x1) value : integer {9th Rank.system.area.value} (9 different values) 60 (x2) 40 (x2) 80 (x1) 5 (x1) 100 (x1) 500 (x1) 360 (x1) 30 (x1) 400 (x1) cost : object {9th Rank.system.cost} value : string {9th Rank.system.cost.value} (2 different values) '' (x39) 'item worth at least the target\'s level x 100 gp' (x1) counteraction : boolean {9th Rank.system.counteraction} (2 different values) False (x38) True (x2) damage : object {9th Rank.system.damage} [0] : object {9th Rank.system.damage.0} [applyMod] : boolean {9th Rank.system.damage.0.applyMod} (same value: False) [category] : empty formula : string {9th Rank.system.damage.0.formula} (9 different values) '75' (x1) '2d12' (x1) '9d6' (x1) '50' (x1) '10d8' (x1) '14d6' (x1) '8d10' (x1) '4d10' (x1) '16d6' (x1) kinds : array {9th Rank.system.damage.0.kinds} Length: min=1 max=1 Value type: string {9th Rank.system.damage.0.kinds.[]} (same value: 'damage') [materials] : array<> {9th Rank.system.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {9th Rank.system.damage.0.type} (5 different values) 'untyped' (x3) 'void' (x3) 'piercing' (x1) 'cold' (x1) 'mental' (x1) [1pyYgYlbN6qQ6aOV] : object {9th Rank.system.damage.1pyYgYlbN6qQ6aOV} applyMod : boolean {9th Rank.system.damage.1pyYgYlbN6qQ6aOV.applyMod} (same value: False) [category] : empty formula : string {9th Rank.system.damage.1pyYgYlbN6qQ6aOV.formula} (same value: '16d6') kinds : array {9th Rank.system.damage.1pyYgYlbN6qQ6aOV.kinds} Length: min=1 max=1 Value type: string {9th Rank.system.damage.1pyYgYlbN6qQ6aOV.kinds.[]} (same value: 'damage') materials : array<> {9th Rank.system.damage.1pyYgYlbN6qQ6aOV.materials} Length: min=0 max=0 Value type: empty type : string {9th Rank.system.damage.1pyYgYlbN6qQ6aOV.type} (same value: 'mental') [2QdSH92yYPPq3Ru3] : object {9th Rank.system.damage.2QdSH92yYPPq3Ru3} applyMod : boolean {9th Rank.system.damage.2QdSH92yYPPq3Ru3.applyMod} (same value: False) [category] : empty formula : string {9th Rank.system.damage.2QdSH92yYPPq3Ru3.formula} (same value: '14d10') kinds : array {9th Rank.system.damage.2QdSH92yYPPq3Ru3.kinds} Length: min=1 max=1 Value type: string {9th Rank.system.damage.2QdSH92yYPPq3Ru3.kinds.[]} (same value: 'damage') materials : array<> {9th Rank.system.damage.2QdSH92yYPPq3Ru3.materials} Length: min=0 max=0 Value type: empty type : string {9th Rank.system.damage.2QdSH92yYPPq3Ru3.type} (same value: 'untyped') [5hgRJg7CfV9pZSUa] : object {9th Rank.system.damage.5hgRJg7CfV9pZSUa} applyMod : boolean {9th Rank.system.damage.5hgRJg7CfV9pZSUa.applyMod} (same value: False) [category] : empty formula : string {9th Rank.system.damage.5hgRJg7CfV9pZSUa.formula} (same value: '6d10') kinds : array {9th Rank.system.damage.5hgRJg7CfV9pZSUa.kinds} Length: min=1 max=1 Value type: string {9th Rank.system.damage.5hgRJg7CfV9pZSUa.kinds.[]} (same value: 'damage') materials : array<> {9th Rank.system.damage.5hgRJg7CfV9pZSUa.materials} Length: min=0 max=0 Value type: empty type : string {9th Rank.system.damage.5hgRJg7CfV9pZSUa.type} (same value: 'bludgeoning') [RrsNfz6nzSiUPvoY] : object {9th Rank.system.damage.RrsNfz6nzSiUPvoY} applyMod : boolean {9th Rank.system.damage.RrsNfz6nzSiUPvoY.applyMod} (same value: False) [category] : empty formula : string {9th Rank.system.damage.RrsNfz6nzSiUPvoY.formula} (same value: '14d6') kinds : array {9th Rank.system.damage.RrsNfz6nzSiUPvoY.kinds} Length: min=1 max=1 Value type: string {9th Rank.system.damage.RrsNfz6nzSiUPvoY.kinds.[]} (same value: 'damage') materials : array<> {9th Rank.system.damage.RrsNfz6nzSiUPvoY.materials} Length: min=0 max=0 Value type: empty type : string {9th Rank.system.damage.RrsNfz6nzSiUPvoY.type} (same value: 'fire') [UteO1cYHknNfsDxQ] : object {9th Rank.system.damage.UteO1cYHknNfsDxQ} applyMod : boolean {9th Rank.system.damage.UteO1cYHknNfsDxQ.applyMod} (same value: False) [category] : empty formula : string {9th Rank.system.damage.UteO1cYHknNfsDxQ.formula} (same value: '8d6') kinds : array {9th Rank.system.damage.UteO1cYHknNfsDxQ.kinds} Length: min=1 max=1 Value type: string {9th Rank.system.damage.UteO1cYHknNfsDxQ.kinds.[]} (same value: 'damage') materials : array<> {9th Rank.system.damage.UteO1cYHknNfsDxQ.materials} Length: min=0 max=0 Value type: empty type : string {9th Rank.system.damage.UteO1cYHknNfsDxQ.type} (same value: 'force') [faJw2uvtNcCSSCQg] : object {9th Rank.system.damage.faJw2uvtNcCSSCQg} applyMod : boolean {9th Rank.system.damage.faJw2uvtNcCSSCQg.applyMod} (same value: False) [category] : empty formula : string {9th Rank.system.damage.faJw2uvtNcCSSCQg.formula} (same value: '12d10') kinds : array {9th Rank.system.damage.faJw2uvtNcCSSCQg.kinds} Length: min=1 max=1 Value type: string {9th Rank.system.damage.faJw2uvtNcCSSCQg.kinds.[]} (same value: 'damage') materials : array<> {9th Rank.system.damage.faJw2uvtNcCSSCQg.materials} Length: min=0 max=0 Value type: empty type : string {9th Rank.system.damage.faJw2uvtNcCSSCQg.type} (same value: 'spirit') [zJ797hWUtFCE3MIM] : object {9th Rank.system.damage.zJ797hWUtFCE3MIM} applyMod : boolean {9th Rank.system.damage.zJ797hWUtFCE3MIM.applyMod} (same value: False) category : string {9th Rank.system.damage.zJ797hWUtFCE3MIM.category} (same value: 'persistent') formula : string {9th Rank.system.damage.zJ797hWUtFCE3MIM.formula} (same value: '2d10') kinds : array {9th Rank.system.damage.zJ797hWUtFCE3MIM.kinds} Length: min=1 max=1 Value type: string {9th Rank.system.damage.zJ797hWUtFCE3MIM.kinds.[]} (same value: 'damage') materials : array<> {9th Rank.system.damage.zJ797hWUtFCE3MIM.materials} Length: min=0 max=0 Value type: empty type : string {9th Rank.system.damage.zJ797hWUtFCE3MIM.type} (same value: 'bleed') [defense] : object {9th Rank.system.defense} save : object {9th Rank.system.defense.save} basic : boolean {9th Rank.system.defense.save.basic} (2 different values) False (x16) True (x6) statistic : string {9th Rank.system.defense.save.statistic} (3 different values) 'will' (x10) 'fortitude' (x7) 'reflex' (x5) description : object {9th Rank.system.description} value : string {9th Rank.system.description.value} (all different values) duration : object {9th Rank.system.duration} sustained : boolean {9th Rank.system.duration.sustained} (2 different values) False (x33) True (x7) value : string {9th Rank.system.duration.value} (12 different values) level : object {9th Rank.system.level} value : integer {9th Rank.system.level.value} (same value: 9) [heightening] : object {9th Rank.system.heightening} [damage] : object {9th Rank.system.heightening.damage} [0] : string {9th Rank.system.heightening.damage.0} (same value: '10') [5hgRJg7CfV9pZSUa] : string {9th Rank.system.heightening.damage.5hgRJg7CfV9pZSUa} (same value: '1d10') [RrsNfz6nzSiUPvoY] : string {9th Rank.system.heightening.damage.RrsNfz6nzSiUPvoY} (same value: '2d6') [interval] : integer {9th Rank.system.heightening.interval} (same value: 1) [levels] : object {9th Rank.system.heightening.levels} 10 : object {9th Rank.system.heightening.levels.10} [area] : object {9th Rank.system.heightening.levels.10.area} [areaType] : string {9th Rank.system.heightening.levels.10.area.areaType} (same value: 'burst') type : string {9th Rank.system.heightening.levels.10.area.type} (same value: 'burst') value : integer {9th Rank.system.heightening.levels.10.area.value} (same value: 1000) [damage] : object {9th Rank.system.heightening.levels.10.damage} [0] : object {9th Rank.system.heightening.levels.10.damage.0} applyMod : boolean {9th Rank.system.heightening.levels.10.damage.0.applyMod} (same value: False) [category] : empty formula : string {9th Rank.system.heightening.levels.10.damage.0.formula} (3 different values) '10d6' (x1) '16d6' (x1) '5d10' (x1) [materials] : array<> {9th Rank.system.heightening.levels.10.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {9th Rank.system.heightening.levels.10.damage.0.type} (2 different values) 'void' (x2) 'untyped' (x1) [2QdSH92yYPPq3Ru3] : object {9th Rank.system.heightening.levels.10.damage.2QdSH92yYPPq3Ru3} applyMod : boolean {9th Rank.system.heightening.levels.10.damage.2QdSH92yYPPq3Ru3.applyMod} (same value: False) [category] : empty formula : string {9th Rank.system.heightening.levels.10.damage.2QdSH92yYPPq3Ru3.formula} (same value: '16d10') kinds : array {9th Rank.system.heightening.levels.10.damage.2QdSH92yYPPq3Ru3.kinds} Length: min=1 max=1 Value type: string {9th Rank.system.heightening.levels.10.damage.2QdSH92yYPPq3Ru3.kinds.[]} (same value: 'damage') materials : array<> {9th Rank.system.heightening.levels.10.damage.2QdSH92yYPPq3Ru3.materials} Length: min=0 max=0 Value type: empty type : string {9th Rank.system.heightening.levels.10.damage.2QdSH92yYPPq3Ru3.type} (same value: 'untyped') [faJw2uvtNcCSSCQg] : object {9th Rank.system.heightening.levels.10.damage.faJw2uvtNcCSSCQg} applyMod : boolean {9th Rank.system.heightening.levels.10.damage.faJw2uvtNcCSSCQg.applyMod} (same value: False) [category] : empty formula : string {9th Rank.system.heightening.levels.10.damage.faJw2uvtNcCSSCQg.formula} (same value: '14d10') kinds : array {9th Rank.system.heightening.levels.10.damage.faJw2uvtNcCSSCQg.kinds} Length: min=1 max=1 Value type: string {9th Rank.system.heightening.levels.10.damage.faJw2uvtNcCSSCQg.kinds.[]} (same value: 'damage') materials : array<> {9th Rank.system.heightening.levels.10.damage.faJw2uvtNcCSSCQg.materials} Length: min=0 max=0 Value type: empty type : string {9th Rank.system.heightening.levels.10.damage.faJw2uvtNcCSSCQg.type} (same value: 'spirit') [zJ797hWUtFCE3MIM] : object {9th Rank.system.heightening.levels.10.damage.zJ797hWUtFCE3MIM} applyMod : boolean {9th Rank.system.heightening.levels.10.damage.zJ797hWUtFCE3MIM.applyMod} (same value: False) category : string {9th Rank.system.heightening.levels.10.damage.zJ797hWUtFCE3MIM.category} (same value: 'persistent') formula : string {9th Rank.system.heightening.levels.10.damage.zJ797hWUtFCE3MIM.formula} (same value: '3d10') kinds : array {9th Rank.system.heightening.levels.10.damage.zJ797hWUtFCE3MIM.kinds} Length: min=1 max=1 Value type: string {9th Rank.system.heightening.levels.10.damage.zJ797hWUtFCE3MIM.kinds.[]} (same value: 'damage') materials : array<> {9th Rank.system.heightening.levels.10.damage.zJ797hWUtFCE3MIM.materials} Length: min=0 max=0 Value type: empty type : string {9th Rank.system.heightening.levels.10.damage.zJ797hWUtFCE3MIM.type} (same value: 'bleed') [range] : object {9th Rank.system.heightening.levels.10.range} value : string {9th Rank.system.heightening.levels.10.range.value} (2 different values) '2200 feet' (x1) '2000 feet' (x1) [type] : string {9th Rank.system.heightening.type} (2 different values) 'fixed' (x7) 'interval' (x2) target : object {9th Rank.system.target} value : string {9th Rank.system.target.value} (13 different values) time : object {9th Rank.system.time} value : string {9th Rank.system.time.value} (4 different values) '2' (x29) '3' (x8) '1' (x2) '1 minute' (x1) traits : object {9th Rank.system.traits} rarity : string {9th Rank.system.traits.rarity} (3 different values) 'common' (x24) 'uncommon' (x8) 'rare' (x8) traditions : array {9th Rank.system.traits.traditions} Length: min=1 max=4 Value type: string {9th Rank.system.traits.traditions.[]} (4 different values) 'arcane' (x28) 'occult' (x22) 'divine' (x15) 'primal' (x15) value : array {9th Rank.system.traits.value} Length: min=2 max=9 Value type: string {9th Rank.system.traits.value.[]} (35 different values) [selected] : array<> {9th Rank.system.traits.selected} Length: min=0 max=0 Value type: empty [overlays] : object {9th Rank.system.overlays} 3Ifk4ND7o6QBAYMp : object {9th Rank.system.overlays.3Ifk4ND7o6QBAYMp} name : string {9th Rank.system.overlays.3Ifk4ND7o6QBAYMp.name} (same value: 'Falling Stars (Plasma)') overlayType : string {9th Rank.system.overlays.3Ifk4ND7o6QBAYMp.overlayType} (same value: 'override') sort : integer {9th Rank.system.overlays.3Ifk4ND7o6QBAYMp.sort} (same value: 4) system : object {9th Rank.system.overlays.3Ifk4ND7o6QBAYMp.system} damage : object {9th Rank.system.overlays.3Ifk4ND7o6QBAYMp.system.damage} RrsNfz6nzSiUPvoY : object {9th Rank.system.overlays.3Ifk4ND7o6QBAYMp.system.damage.RrsNfz6nzSiUPvoY} type : string {9th Rank.system.overlays.3Ifk4ND7o6QBAYMp.system.damage.RrsNfz6nzSiUPvoY.type} (same value: 'electricity') traits : object {9th Rank.system.overlays.3Ifk4ND7o6QBAYMp.system.traits} value : array {9th Rank.system.overlays.3Ifk4ND7o6QBAYMp.system.traits.value} Length: min=3 max=3 Value type: string {9th Rank.system.overlays.3Ifk4ND7o6QBAYMp.system.traits.value.[]} (3 different values) 'concentrate' (x1) 'electricity' (x1) 'manipulate' (x1) 8dtcJWTSeGlvDAUL : object {9th Rank.system.overlays.8dtcJWTSeGlvDAUL} name : string {9th Rank.system.overlays.8dtcJWTSeGlvDAUL.name} (same value: 'Falling Stars (Airbursts)') overlayType : string {9th Rank.system.overlays.8dtcJWTSeGlvDAUL.overlayType} (same value: 'override') sort : integer {9th Rank.system.overlays.8dtcJWTSeGlvDAUL.sort} (same value: 1) system : object {9th Rank.system.overlays.8dtcJWTSeGlvDAUL.system} damage : object {9th Rank.system.overlays.8dtcJWTSeGlvDAUL.system.damage} RrsNfz6nzSiUPvoY : object {9th Rank.system.overlays.8dtcJWTSeGlvDAUL.system.damage.RrsNfz6nzSiUPvoY} type : string {9th Rank.system.overlays.8dtcJWTSeGlvDAUL.system.damage.RrsNfz6nzSiUPvoY.type} (same value: 'sonic') traits : object {9th Rank.system.overlays.8dtcJWTSeGlvDAUL.system.traits} value : array {9th Rank.system.overlays.8dtcJWTSeGlvDAUL.system.traits.value} Length: min=3 max=3 Value type: string {9th Rank.system.overlays.8dtcJWTSeGlvDAUL.system.traits.value.[]} (3 different values) 'concentrate' (x1) 'manipulate' (x1) 'sonic' (x1) TPSUk7tUquDQhIu3 : object {9th Rank.system.overlays.TPSUk7tUquDQhIu3} name : string {9th Rank.system.overlays.TPSUk7tUquDQhIu3.name} (same value: 'Falling Stars (Comets)') overlayType : string {9th Rank.system.overlays.TPSUk7tUquDQhIu3.overlayType} (same value: 'override') sort : integer {9th Rank.system.overlays.TPSUk7tUquDQhIu3.sort} (same value: 3) system : object {9th Rank.system.overlays.TPSUk7tUquDQhIu3.system} damage : object {9th Rank.system.overlays.TPSUk7tUquDQhIu3.system.damage} RrsNfz6nzSiUPvoY : object {9th Rank.system.overlays.TPSUk7tUquDQhIu3.system.damage.RrsNfz6nzSiUPvoY} type : string {9th Rank.system.overlays.TPSUk7tUquDQhIu3.system.damage.RrsNfz6nzSiUPvoY.type} (same value: 'cold') traits : object {9th Rank.system.overlays.TPSUk7tUquDQhIu3.system.traits} value : array {9th Rank.system.overlays.TPSUk7tUquDQhIu3.system.traits.value} Length: min=3 max=3 Value type: string {9th Rank.system.overlays.TPSUk7tUquDQhIu3.system.traits.value.[]} (3 different values) 'cold' (x1) 'concentrate' (x1) 'manipulate' (x1) UizWQQABRIkwrOZj : object {9th Rank.system.overlays.UizWQQABRIkwrOZj} name : string {9th Rank.system.overlays.UizWQQABRIkwrOZj.name} (same value: 'Falling Stars (Asteroids)') overlayType : string {9th Rank.system.overlays.UizWQQABRIkwrOZj.overlayType} (same value: 'override') sort : integer {9th Rank.system.overlays.UizWQQABRIkwrOZj.sort} (same value: 2) system : object {9th Rank.system.overlays.UizWQQABRIkwrOZj.system} traits : object {9th Rank.system.overlays.UizWQQABRIkwrOZj.system.traits} value : array {9th Rank.system.overlays.UizWQQABRIkwrOZj.system.traits.value} Length: min=3 max=3 Value type: string {9th Rank.system.overlays.UizWQQABRIkwrOZj.system.traits.value.[]} (3 different values) 'concentrate' (x1) 'fire' (x1) 'manipulate' (x1) publication : object {9th Rank.system.publication} license : string {9th Rank.system.publication.license} (2 different values) 'OGL' (x21) 'ORC' (x19) remaster : boolean {9th Rank.system.publication.remaster} (2 different values) False (x20) True (x20) title : string {9th Rank.system.publication.title} (14 different values) range : object {9th Rank.system.range} value : string {9th Rank.system.range.value} (11 different values) requirements : string {9th Rank.system.requirements} (2 different values) '' (x39) 'You have a deity.' (x1) rules : ignored (Foundry rules object) {9th Rank.system.rules} type : string {9th Rank.type} (same value: 'spell')