2-15 Different values: 11 ===================================== object {2-15} _id : string {2-15._id} (all different values) folder : string {2-15.folder} (same value: 'jHdptuqXi8sX383Z') img : string {2-15.img} (2 different values) 'systems/pf2e/icons/default-icons/npc.svg' (x9) 'systems/pf2e/icons/default-icons/hazard.svg' (x2) items : array {2-15.items} Length: min=1 max=16 Value type: object {2-15.items.[]} _id : string {2-15.items.[]._id} (73 different values) img : string {2-15.items.[].img} (20 different values) name : string {2-15.items.[].name} (52 different values) sort : integer {2-15.items.[].sort} (16 different values) system : object {2-15.items.[].system} [actionType] : object {2-15.items.[].system.actionType} value : string {2-15.items.[].system.actionType.value} (3 different values) 'passive' (x26) 'action' (x11) 'reaction' (x4) [actions] : object {2-15.items.[].system.actions} [value] : integer {2-15.items.[].system.actions.value} (2 different values) 1 (x10) 2 (x1) [area] : object {2-15.items.[].system.area} [details] : string {2-15.items.[].system.area.details} (same value: 'all squares in a 20-foot-radius burst that contain plants') type : string {2-15.items.[].system.area.type} (3 different values) 'burst' (x4) 'emanation' (x2) 'cone' (x2) value : integer {2-15.items.[].system.area.value} (3 different values) 20 (x4) 30 (x2) 15 (x2) [attack] : object {2-15.items.[].system.attack} value : string {2-15.items.[].system.attack.value} (same value: '') [attackEffects] : object {2-15.items.[].system.attackEffects} [custom] : string {2-15.items.[].system.attackEffects.custom} (same value: '') value : array {2-15.items.[].system.attackEffects.value} Length: min=0 max=2 Value type: string {2-15.items.[].system.attackEffects.value.[]} (7 different values) 'demonplague' (x2) 'grab' (x2) 'zombie-rot' (x2) 'drain-life' (x2) 'barrow-quasit-venom' (x1) 'spores' (x1) 'sickening-blow' (x1) [autoHeightenLevel] : object {2-15.items.[].system.autoHeightenLevel} [value] : empty [bonus] : object {2-15.items.[].system.bonus} value : integer {2-15.items.[].system.bonus.value} (7 different values) 12 (x3) 17 (x3) 11 (x2) 7 (x2) 14 (x2) 9 (x2) 13 (x1) [damage] : object {2-15.items.[].system.damage} [0] : object {2-15.items.[].system.damage.0} [applyMod] : boolean {2-15.items.[].system.damage.0.applyMod} (same value: False) [category] : string {2-15.items.[].system.damage.0.category} (same value: 'persistent') formula : string {2-15.items.[].system.damage.0.formula} (3 different values) '2d6' (x2) '2d10' (x2) '3d4' (x1) kinds : array {2-15.items.[].system.damage.0.kinds} Length: min=1 max=1 Value type: string {2-15.items.[].system.damage.0.kinds.[]} (same value: 'damage') materials : array<> {2-15.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {2-15.items.[].system.damage.0.type} (3 different values) 'poison' (x2) 'void' (x2) 'piercing' (x1) description : object {2-15.items.[].system.description} value : string {2-15.items.[].system.description.value} (48 different values) [category] : string {2-15.items.[].system.category} (3 different values) 'offensive' (x24) 'defensive' (x9) 'interaction' (x6) [cost] : object {2-15.items.[].system.cost} value : string {2-15.items.[].system.cost.value} (same value: '') [counteraction] : boolean {2-15.items.[].system.counteraction} (2 different values) False (x22) True (x2) [damageRolls] : object {2-15.items.[].system.damageRolls} [0b3ul129vovt9z1kwgm4] : object {2-15.items.[].system.damageRolls.0b3ul129vovt9z1kwgm4} damage : string {2-15.items.[].system.damageRolls.0b3ul129vovt9z1kwgm4.damage} (same value: '2d4') damageType : string {2-15.items.[].system.damageRolls.0b3ul129vovt9z1kwgm4.damageType} (same value: 'spirit') [2rof0t3ang89c3dtvwyr] : object {2-15.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr} damage : string {2-15.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr.damage} (same value: '1d12+4') damageType : string {2-15.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr.damageType} (same value: 'piercing') [3ggtiiqvun159te4t5tq] : object {2-15.items.[].system.damageRolls.3ggtiiqvun159te4t5tq} damage : string {2-15.items.[].system.damageRolls.3ggtiiqvun159te4t5tq.damage} (same value: '1d8') damageType : string {2-15.items.[].system.damageRolls.3ggtiiqvun159te4t5tq.damageType} (same value: 'bludgeoning') [3ykeh1kjwaobqxkygmus] : object {2-15.items.[].system.damageRolls.3ykeh1kjwaobqxkygmus} damage : string {2-15.items.[].system.damageRolls.3ykeh1kjwaobqxkygmus.damage} (same value: '1d8+3') damageType : string {2-15.items.[].system.damageRolls.3ykeh1kjwaobqxkygmus.damageType} (same value: 'bludgeoning') [4p573gje435nepoiinno] : object {2-15.items.[].system.damageRolls.4p573gje435nepoiinno} damage : string {2-15.items.[].system.damageRolls.4p573gje435nepoiinno.damage} (same value: '2d8+5') damageType : string {2-15.items.[].system.damageRolls.4p573gje435nepoiinno.damageType} (same value: 'piercing') [5mqh5caji8bantxjb4i7] : object {2-15.items.[].system.damageRolls.5mqh5caji8bantxjb4i7} damage : string {2-15.items.[].system.damageRolls.5mqh5caji8bantxjb4i7.damage} (same value: '1d8+1') damageType : string {2-15.items.[].system.damageRolls.5mqh5caji8bantxjb4i7.damageType} (same value: 'piercing') [6ti14r09g6g758cmooc9] : object {2-15.items.[].system.damageRolls.6ti14r09g6g758cmooc9} damage : string {2-15.items.[].system.damageRolls.6ti14r09g6g758cmooc9.damage} (2 different values) '1d6' (x1) '2d6' (x1) damageType : string {2-15.items.[].system.damageRolls.6ti14r09g6g758cmooc9.damageType} (same value: 'poison') [8g0ujazr1xkg0tla1dmk] : object {2-15.items.[].system.damageRolls.8g0ujazr1xkg0tla1dmk} damage : string {2-15.items.[].system.damageRolls.8g0ujazr1xkg0tla1dmk.damage} (2 different values) '2d8+2' (x1) '2d10+5' (x1) damageType : string {2-15.items.[].system.damageRolls.8g0ujazr1xkg0tla1dmk.damageType} (same value: 'bludgeoning') euovysh17t93oau6drwv : object {2-15.items.[].system.damageRolls.euovysh17t93oau6drwv} damage : string {2-15.items.[].system.damageRolls.euovysh17t93oau6drwv.damage} (2 different values) '2d4+5' (x1) '2d6+5' (x1) damageType : string {2-15.items.[].system.damageRolls.euovysh17t93oau6drwv.damageType} (same value: 'slashing') [fwmmvidbpfd4mb3blwwe] : object {2-15.items.[].system.damageRolls.fwmmvidbpfd4mb3blwwe} damage : string {2-15.items.[].system.damageRolls.fwmmvidbpfd4mb3blwwe.damage} (same value: '2d6') damageType : string {2-15.items.[].system.damageRolls.fwmmvidbpfd4mb3blwwe.damageType} (same value: 'piercing') [j1k19p9uj7aksz7n30zp] : object {2-15.items.[].system.damageRolls.j1k19p9uj7aksz7n30zp} damage : string {2-15.items.[].system.damageRolls.j1k19p9uj7aksz7n30zp.damage} (same value: '1d12+5') damageType : string {2-15.items.[].system.damageRolls.j1k19p9uj7aksz7n30zp.damageType} (same value: 'bludgeoning') [ka33amlykrcrv5nq90lv] : object {2-15.items.[].system.damageRolls.ka33amlykrcrv5nq90lv} damage : string {2-15.items.[].system.damageRolls.ka33amlykrcrv5nq90lv.damage} (same value: '1d8+4') damageType : string {2-15.items.[].system.damageRolls.ka33amlykrcrv5nq90lv.damageType} (same value: 'bludgeoning') [lsh65h8914j5drwcdc8r] : object {2-15.items.[].system.damageRolls.lsh65h8914j5drwcdc8r} damage : string {2-15.items.[].system.damageRolls.lsh65h8914j5drwcdc8r.damage} (same value: '1d8') damageType : string {2-15.items.[].system.damageRolls.lsh65h8914j5drwcdc8r.damageType} (same value: 'slashing') [vpnm4kk44xu7vygyzcgr] : object {2-15.items.[].system.damageRolls.vpnm4kk44xu7vygyzcgr} damage : string {2-15.items.[].system.damageRolls.vpnm4kk44xu7vygyzcgr.damage} (same value: '1d8+3') damageType : string {2-15.items.[].system.damageRolls.vpnm4kk44xu7vygyzcgr.damageType} (same value: 'bludgeoning') [deathNote] : boolean {2-15.items.[].system.deathNote} (same value: True) [defense] : object {2-15.items.[].system.defense} save : object {2-15.items.[].system.defense.save} basic : boolean {2-15.items.[].system.defense.save.basic} (2 different values) False (x7) True (x2) statistic : string {2-15.items.[].system.defense.save.statistic} (3 different values) 'fortitude' (x4) 'will' (x3) 'reflex' (x2) [duration] : object {2-15.items.[].system.duration} [sustained] : boolean {2-15.items.[].system.duration.sustained} (same value: False) value : mixed string {2-15.items.[].system.duration.value} (5 different values) '' (x11) '10 minutes' (x5) 'varies' (x3) '1 minute' (x3) '8 hours' (x2) integer {2-15.items.[].system.duration.value} (same value: 0) [frequency] : object {2-15.items.[].system.frequency} max : integer {2-15.items.[].system.frequency.max} (same value: 1) per : string {2-15.items.[].system.frequency.per} (2 different values) 'day' (x2) 'round' (x1) value : integer {2-15.items.[].system.frequency.value} (same value: 1) [group] : empty [heightening] : object {2-15.items.[].system.heightening} [levels] : object {2-15.items.[].system.heightening.levels} [3] : object {2-15.items.[].system.heightening.levels.3} target : object {2-15.items.[].system.heightening.levels.3.target} value : string {2-15.items.[].system.heightening.levels.3.target.value} (same value: '5 creatures') 8 : object {2-15.items.[].system.heightening.levels.8} target : object {2-15.items.[].system.heightening.levels.8.target} value : string {2-15.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures') type : string {2-15.items.[].system.heightening.type} (2 different values) 'interval' (x5) 'fixed' (x3) [damage] : object {2-15.items.[].system.heightening.damage} 0 : string {2-15.items.[].system.heightening.damage.0} (3 different values) '2d6' (x2) '1d10' (x2) '1d4' (x1) [interval] : integer {2-15.items.[].system.heightening.interval} (2 different values) 1 (x3) 2 (x2) [location] : object {2-15.items.[].system.location} [heightenedLevel] : integer {2-15.items.[].system.location.heightenedLevel} (5 different values) 2 (x8) 4 (x6) 3 (x3) 5 (x2) 1 (x1) [uses] : object {2-15.items.[].system.location.uses} max : integer {2-15.items.[].system.location.uses.max} (2 different values) 2 (x4) 3 (x1) value : integer {2-15.items.[].system.location.uses.value} (2 different values) 2 (x4) 3 (x1) value : string {2-15.items.[].system.location.value} (4 different values) 'q5MhdIKLqL49q0mH' (x17) 'tXsG0WYmch7MiZ0l' (x5) 'MAIiGgE1bWXTgfiS' (x1) '6WcHOmwg8FiX5cgr' (x1) [overrides] : array<> {2-15.items.[].system.overrides} Length: min=0 max=0 Value type: empty [prepared] : object {2-15.items.[].system.prepared} [flexible] : boolean {2-15.items.[].system.prepared.flexible} (same value: False) value : string {2-15.items.[].system.prepared.value} (same value: 'innate') [proficiency] : object {2-15.items.[].system.proficiency} value : integer {2-15.items.[].system.proficiency.value} (same value: 0) publication : object {2-15.items.[].system.publication} license : string {2-15.items.[].system.publication.license} (same value: 'OGL') remaster : boolean {2-15.items.[].system.publication.remaster} (same value: False) title : string {2-15.items.[].system.publication.title} (5 different values) '' (x52) 'Pathfinder Core Rulebook' (x19) 'Pathfinder Bestiary' (x8) 'Pathfinder Bestiary 2' (x4) 'Pathfinder Advanced Player\'s Guide' (x4) [level] : object {2-15.items.[].system.level} value : integer {2-15.items.[].system.level.value} (5 different values) 2 (x9) 4 (x7) 1 (x5) 5 (x2) 3 (x1) [range] : object {2-15.items.[].system.range} value : string {2-15.items.[].system.range.value} (5 different values) '' (x11) '30 feet' (x5) '120 feet' (x4) 'touch' (x3) '60 feet' (x1) [references] : object {2-15.items.[].system.references} children : array<> {2-15.items.[].system.references.children} Length: min=0 max=0 Value type: empty immunityFrom : array<> {2-15.items.[].system.references.immunityFrom} Length: min=0 max=0 Value type: empty overriddenBy : array<> {2-15.items.[].system.references.overriddenBy} Length: min=0 max=0 Value type: empty overrides : array<> {2-15.items.[].system.references.overrides} Length: min=0 max=0 Value type: empty [requirements] : string {2-15.items.[].system.requirements} (same value: '') rules : ignored (Foundry rules object) {2-15.items.[].system.rules} [showSlotlessLevels] : object {2-15.items.[].system.showSlotlessLevels} value : boolean {2-15.items.[].system.showSlotlessLevels.value} (same value: False) [slots] : object {2-15.items.[].system.slots} [slot2] : object {2-15.items.[].system.slots.slot2} max : integer {2-15.items.[].system.slots.slot2.max} (same value: 3) value : integer {2-15.items.[].system.slots.slot2.value} (same value: 3) slot3 : object {2-15.items.[].system.slots.slot3} max : integer {2-15.items.[].system.slots.slot3.max} (2 different values) 1 (x1) 2 (x1) value : integer {2-15.items.[].system.slots.slot3.value} (2 different values) 1 (x1) 2 (x1) slot4 : object {2-15.items.[].system.slots.slot4} max : integer {2-15.items.[].system.slots.slot4.max} (same value: 2) value : integer {2-15.items.[].system.slots.slot4.value} (same value: 2) slot5 : object {2-15.items.[].system.slots.slot5} max : integer {2-15.items.[].system.slots.slot5.max} (same value: 2) value : integer {2-15.items.[].system.slots.slot5.value} (same value: 2) [slug] : string {2-15.items.[].system.slug} (21 different values) [spelldc] : object {2-15.items.[].system.spelldc} dc : integer {2-15.items.[].system.spelldc.dc} (5 different values) 20 (x1) 18 (x1) 15 (x1) 22 (x1) 25 (x1) item : integer {2-15.items.[].system.spelldc.item} (same value: 0) mod : integer {2-15.items.[].system.spelldc.mod} (same value: 0) value : integer {2-15.items.[].system.spelldc.value} (5 different values) 12 (x1) 10 (x1) 7 (x1) 14 (x1) 17 (x1) [target] : object {2-15.items.[].system.target} value : string {2-15.items.[].system.target.value} (3 different values) '' (x18) '1 creature' (x5) 'self' (x1) [time] : object {2-15.items.[].system.time} value : string {2-15.items.[].system.time.value} (4 different values) '2' (x20) '1 minute' (x2) '10 minutes' (x1) '3' (x1) [tradition] : object {2-15.items.[].system.tradition} value : string {2-15.items.[].system.tradition.value} (2 different values) 'primal' (x4) 'divine' (x1) [traits] : object {2-15.items.[].system.traits} rarity : string {2-15.items.[].system.traits.rarity} (2 different values) 'common' (x76) 'uncommon' (x4) [traditions] : array {2-15.items.[].system.traits.traditions} Length: min=1 max=4 Value type: string {2-15.items.[].system.traits.traditions.[]} (4 different values) 'primal' (x19) 'occult' (x7) 'arcane' (x7) 'divine' (x6) value : array {2-15.items.[].system.traits.value} Length: min=0 max=6 Value type: string {2-15.items.[].system.traits.value.[]} (31 different values) [value] : object {2-15.items.[].system.value} isValued : boolean {2-15.items.[].system.value.isValued} (same value: True) value : integer {2-15.items.[].system.value.value} (same value: 1) [weaponType] : object {2-15.items.[].system.weaponType} value : string {2-15.items.[].system.weaponType.value} (2 different values) 'melee' (x11) 'ranged' (x4) type : string {2-15.items.[].type} (5 different values) 'action' (x41) 'spell' (x24) 'melee' (x15) 'spellcastingEntry' (x5) 'condition' (x2) [_stats] : object {2-15.items.[]._stats} compendiumSource : string {2-15.items.[]._stats.compendiumSource} (21 different values) name : string {2-15.name} (all different values) prototypeToken : object {2-15.prototypeToken} name : string {2-15.prototypeToken.name} (4 different values) 'Iverri' (x2) 'Ragewight' (x2) 'Storasta\'s Last Stand' (x2) 'Plague Zombie' (x1) system : object {2-15.system} [abilities] : object {2-15.system.abilities} cha : object {2-15.system.abilities.cha} mod : integer {2-15.system.abilities.cha.mod} (5 different values) 2 (x2) -2 (x2) 5 (x2) 3 (x2) 0 (x1) con : object {2-15.system.abilities.con} mod : integer {2-15.system.abilities.con.mod} (5 different values) 3 (x3) 2 (x2) 5 (x2) 0 (x1) 1 (x1) dex : object {2-15.system.abilities.dex} mod : integer {2-15.system.abilities.dex.mod} (5 different values) 5 (x3) -2 (x2) 2 (x2) 4 (x1) 3 (x1) int : object {2-15.system.abilities.int} mod : integer {2-15.system.abilities.int.mod} (5 different values) 1 (x3) -1 (x2) -5 (x2) 3 (x1) 2 (x1) str : object {2-15.system.abilities.str} mod : integer {2-15.system.abilities.str.mod} (5 different values) 5 (x3) 0 (x2) 1 (x2) 3 (x1) 4 (x1) wis : object {2-15.system.abilities.wis} mod : integer {2-15.system.abilities.wis.mod} (4 different values) 2 (x3) 3 (x3) 0 (x2) 4 (x1) attributes : object {2-15.system.attributes} ac : object {2-15.system.attributes.ac} [details] : string {2-15.system.attributes.ac.details} (same value: '') value : integer {2-15.system.attributes.ac.value} (6 different values) 20 (x4) 23 (x2) 0 (x2) 18 (x1) 16 (x1) 13 (x1) [allSaves] : object {2-15.system.attributes.allSaves} value : string {2-15.system.attributes.allSaves.value} (2 different values) '' (x7) '+1 status to all saves vs. magic' (x2) emitsSound : string {2-15.system.attributes.emitsSound} (same value: 'encounter') hardness : integer {2-15.system.attributes.hardness} (same value: 0) hasHealth : boolean {2-15.system.attributes.hasHealth} (same value: True) hp : object {2-15.system.attributes.hp} details : string {2-15.system.attributes.hp.details} (2 different values) '' (x7) 'void healing' (x4) max : integer {2-15.system.attributes.hp.max} (9 different values) 50 (x2) 0 (x2) 54 (x1) 20 (x1) 82 (x1) 74 (x1) 116 (x1) 72 (x1) 115 (x1) temp : integer {2-15.system.attributes.hp.temp} (same value: 0) value : integer {2-15.system.attributes.hp.value} (9 different values) 50 (x2) 0 (x2) 54 (x1) 20 (x1) 82 (x1) 74 (x1) 116 (x1) 72 (x1) 115 (x1) [immunities] : array {2-15.system.attributes.immunities} Length: min=2 max=5 Value type: object {2-15.system.attributes.immunities.[]} type : string {2-15.system.attributes.immunities.[].type} (5 different values) 'poison' (x5) 'disease' (x5) 'paralyzed' (x4) 'unconscious' (x4) 'death-effects' (x4) [speed] : object {2-15.system.attributes.speed} otherSpeeds : array {2-15.system.attributes.speed.otherSpeeds} Length: min=0 max=1 Value type: object {2-15.system.attributes.speed.otherSpeeds.[]} type : string {2-15.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly') value : integer {2-15.system.attributes.speed.otherSpeeds.[].value} (same value: 35) value : integer {2-15.system.attributes.speed.value} (2 different values) 25 (x8) 15 (x1) stealth : object {2-15.system.attributes.stealth} details : string {2-15.system.attributes.stealth.details} (2 different values) '

(trained)

' (x1) '

(expert)

' (x1) value : integer {2-15.system.attributes.stealth.value} (2 different values) 14 (x1) 17 (x1) [weaknesses] : array {2-15.system.attributes.weaknesses} Length: min=2 max=2 Value type: object {2-15.system.attributes.weaknesses.[]} type : string {2-15.system.attributes.weaknesses.[].type} (5 different values) 'holy' (x5) 'cold-iron' (x3) 'fire' (x2) 'vitality' (x2) 'slashing' (x2) value : integer {2-15.system.attributes.weaknesses.[].value} (4 different values) 5 (x6) 10 (x4) 2 (x2) 8 (x2) creatureType : string {2-15.system.creatureType} (same value: '') details : object {2-15.system.details} [blurb] : string {2-15.system.details.blurb} (same value: '') description : string {2-15.system.details.description} (same value: '

A ghostly host of god callers and their eidolons manifests to defend the barrow against intruders, and the strains of a battle song fill the air.

') disable : string {2-15.system.details.disable} (2 different values) '

@Check[deception|dc:22] to appear to be a defender of Storasta, @Check[diplomacy|dc:22] to demonstrate benign intentions, or @Check[occultism|dc:20] or @Check[religion|dc:20] to ward off the malevolent spiritual energies. Two successful checks are required to disable the haunt, and each attempt requires two actions.

' (x1) '

@Check[deception|dc:25] to appear to be a defender of Storasta, @Check[diplomacy|dc:25] to demonstrate benign intentions, or @Check[occultism|dc:22] or @Check[religion|dc:22] to ward off the malevolent spiritual energies. Two successful checks are required to disable the haunt, and each attempt requires two actions.

' (x1) isComplex : boolean {2-15.system.details.isComplex} (same value: True) [languages] : object {2-15.system.details.languages} details : string {2-15.system.details.languages.details} (5 different values) '' (x4) 'speak with plants' (x2) 'telepathy (touch)' (x1) 'speak with plants (fungi only)' (x1) 'speak with plants (trees only)' (x1) value : array {2-15.system.details.languages.value} Length: min=0 max=3 Value type: string {2-15.system.details.languages.value.[]} (5 different values) 'common' (x7) 'fey' (x4) 'elven' (x2) 'necril' (x2) 'chthonian' (x1) level : object {2-15.system.details.level} value : integer {2-15.system.details.level.value} (4 different values) 3 (x3) 4 (x3) 6 (x3) 1 (x2) [privateNotes] : string {2-15.system.details.privateNotes} (same value: '') [publicNotes] : string {2-15.system.details.publicNotes} (2 different values) '' (x8) '

Plague zombies are infested with hideous contagions.


A zombie\'s only desire is to consume the living. Unthinking and ever-shambling harbingers of death, zombies stop only when they\'re destroyed.

' (x1) publication : object {2-15.system.details.publication} license : string {2-15.system.details.publication.license} (same value: 'OGL') remaster : boolean {2-15.system.details.publication.remaster} (same value: False) title : string {2-15.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-15: A Dirge for Sarkoris') reset : string {2-15.system.details.reset} (same value: '

The haunt dissipates 1 minute after all living creatures leave area C1. Its spiritual energies re-form after 24 hours.

') routine : string {2-15.system.details.routine} (2 different values) '

(1 action) (holy, illusion, mental, occult) The haunt attacks what it believes is a demonic incursion, dealing @Damage[(1d8+3)[mental],1d8[spirit]|traits:holy]{1d8+3 mental and 1d8 spirit damage} to each living creature in the area (@Check[will|dc:21|basic|name:Storasta\'s Last Stand|traits:holy,illusion,mental,occult] save).

' (x1) '

(1 action) (illusion, mental, occult) The haunt attacks what it believes is a demonic incursion, dealing @Damage[(1d8+9)[mental]] damage and @Damage[1d8[good]] damage to each living creature in the area (@Check[will|dc:24|basic|name:Storasta\'s Last Stand] save).

' (x1) [initiative] : object {2-15.system.initiative} statistic : string {2-15.system.initiative.statistic} (same value: 'perception') [perception] : object {2-15.system.perception} details : string {2-15.system.perception.details} (same value: '') mod : integer {2-15.system.perception.mod} (7 different values) 5 (x2) 15 (x2) 9 (x1) 7 (x1) 12 (x1) 3 (x1) 11 (x1) senses : array {2-15.system.perception.senses} Length: min=1 max=1 Value type: object {2-15.system.perception.senses.[]} type : string {2-15.system.perception.senses.[].type} (2 different values) 'darkvision' (x6) 'low-light-vision' (x3) [resources] : object {2-15.system.resources} [focus] : object {2-15.system.resources.focus} max : integer {2-15.system.resources.focus.max} (same value: 1) value : integer {2-15.system.resources.focus.value} (same value: 1) saves : object {2-15.system.saves} fortitude : object {2-15.system.saves.fortitude} saveDetail : string {2-15.system.saves.fortitude.saveDetail} (same value: '') value : integer {2-15.system.saves.fortitude.value} (8 different values) 6 (x2) 8 (x2) 0 (x2) 9 (x1) 7 (x1) 11 (x1) 13 (x1) 16 (x1) reflex : object {2-15.system.saves.reflex} saveDetail : string {2-15.system.saves.reflex.saveDetail} (same value: '') value : integer {2-15.system.saves.reflex.value} (9 different values) 11 (x2) 0 (x2) 12 (x1) 7 (x1) 5 (x1) 13 (x1) 15 (x1) 3 (x1) 8 (x1) will : object {2-15.system.saves.will} saveDetail : string {2-15.system.saves.will.saveDetail} (same value: '') value : integer {2-15.system.saves.will.value} (9 different values) 11 (x2) 0 (x2) 9 (x1) 7 (x1) 6 (x1) 5 (x1) 13 (x1) 4 (x1) 15 (x1) [skills] : object {2-15.system.skills} [acrobatics] : object {2-15.system.skills.acrobatics} base : integer {2-15.system.skills.acrobatics.base} (3 different values) 10 (x2) 6 (x1) 13 (x1) [arcana] : object {2-15.system.skills.arcana} base : integer {2-15.system.skills.arcana.base} (same value: 6) [athletics] : object {2-15.system.skills.athletics} base : integer {2-15.system.skills.athletics.base} (6 different values) 10 (x2) 8 (x1) 6 (x1) 7 (x1) 13 (x1) 15 (x1) [deception] : object {2-15.system.skills.deception} base : integer {2-15.system.skills.deception.base} (3 different values) 9 (x1) 11 (x1) 13 (x1) [intimidation] : object {2-15.system.skills.intimidation} base : integer {2-15.system.skills.intimidation.base} (4 different values) 13 (x2) 7 (x1) 15 (x1) 11 (x1) [nature] : object {2-15.system.skills.nature} base : integer {2-15.system.skills.nature.base} (4 different values) 8 (x1) 5 (x1) 11 (x1) 13 (x1) [religion] : object {2-15.system.skills.religion} base : integer {2-15.system.skills.religion.base} (same value: 7) [stealth] : object {2-15.system.skills.stealth} base : integer {2-15.system.skills.stealth.base} (6 different values) 10 (x2) 6 (x1) 11 (x1) 13 (x1) 8 (x1) 12 (x1) [survival] : object {2-15.system.skills.survival} base : integer {2-15.system.skills.survival.base} (2 different values) 13 (x1) 15 (x1) statusEffects : array<> {2-15.system.statusEffects} Length: min=0 max=0 Value type: empty traits : object {2-15.system.traits} rarity : string {2-15.system.traits.rarity} (3 different values) 'uncommon' (x6) 'common' (x3) 'unique' (x2) size : object {2-15.system.traits.size} value : string {2-15.system.traits.size.value} (3 different values) 'med' (x7) 'sm' (x3) 'tiny' (x1) value : array {2-15.system.traits.value} Length: min=1 max=6 Value type: string {2-15.system.traits.value.[]} (16 different values) type : string {2-15.type} (2 different values) 'npc' (x9) 'hazard' (x2)