2-11 Different values: 5 ===================================== object {2-11} _id : string {2-11._id} (all different values) folder : string {2-11.folder} (same value: 'NrR8gapK8h9YTpSs') img : string {2-11.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg') items : array {2-11.items} Length: min=4 max=27 Value type: object {2-11.items.[]} _id : string {2-11.items.[]._id} (58 different values) img : string {2-11.items.[].img} (33 different values) name : string {2-11.items.[].name} (49 different values) sort : integer {2-11.items.[].sort} (27 different values) system : object {2-11.items.[].system} [acBonus] : integer {2-11.items.[].system.acBonus} (same value: 1) [actionType] : object {2-11.items.[].system.actionType} value : string {2-11.items.[].system.actionType.value} (3 different values) 'passive' (x8) 'action' (x6) 'reaction' (x1) description : object {2-11.items.[].system.description} value : string {2-11.items.[].system.description.value} (41 different values) [actions] : object {2-11.items.[].system.actions} [value] : integer {2-11.items.[].system.actions.value} (2 different values) 1 (x5) 2 (x1) [area] : object {2-11.items.[].system.area} type : string {2-11.items.[].system.area.type} (2 different values) 'emanation' (x5) 'burst' (x1) value : integer {2-11.items.[].system.area.value} (3 different values) 30 (x3) 60 (x2) 10 (x1) [attack] : object {2-11.items.[].system.attack} value : string {2-11.items.[].system.attack.value} (same value: '') [attackEffects] : object {2-11.items.[].system.attackEffects} [custom] : string {2-11.items.[].system.attackEffects.custom} (same value: '') value : array {2-11.items.[].system.attackEffects.value} Length: min=0 max=1 Value type: string {2-11.items.[].system.attackEffects.value.[]} (2 different values) 'adhesive' (x1) 'imp-venom' (x1) [autoHeightenLevel] : object {2-11.items.[].system.autoHeightenLevel} [value] : empty [baseItem] : string {2-11.items.[].system.baseItem} (all different values) [bonus] : object {2-11.items.[].system.bonus} value : integer {2-11.items.[].system.bonus.value} (6 different values) 0 (x4) 12 (x3) 5 (x2) 7 (x1) 3 (x1) 9 (x1) [bonusDamage] : object {2-11.items.[].system.bonusDamage} value : integer {2-11.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {2-11.items.[].system.bulk} value : mixed float {2-11.items.[].system.bulk.value} (same value: 0,1) integer {2-11.items.[].system.bulk.value} (2 different values) 1 (x6) 0 (x1) [category] : string {2-11.items.[].system.category} (7 different values) 'offensive' (x9) 'defensive' (x3) 'simple' (x3) 'interaction' (x3) 'light' (x2) 'ammo' (x2) 'martial' (x1) [checkPenalty] : integer {2-11.items.[].system.checkPenalty} (same value: -1) [containerId] : empty [cost] : object {2-11.items.[].system.cost} value : string {2-11.items.[].system.cost.value} (same value: '') [counteraction] : boolean {2-11.items.[].system.counteraction} (same value: False) [damage] : object {2-11.items.[].system.damage} [0] : object {2-11.items.[].system.damage.0} [category] : empty formula : string {2-11.items.[].system.damage.0.formula} (same value: '1d10+4') kinds : array {2-11.items.[].system.damage.0.kinds} Length: min=1 max=1 Value type: string {2-11.items.[].system.damage.0.kinds.[]} (same value: 'healing') materials : array<> {2-11.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {2-11.items.[].system.damage.0.type} (same value: 'untyped') [damageType] : string {2-11.items.[].system.damage.damageType} (2 different values) 'piercing' (x3) 'bludgeoning' (x1) [dice] : integer {2-11.items.[].system.damage.dice} (same value: 1) [die] : string {2-11.items.[].system.damage.die} (2 different values) 'd6' (x3) 'd8' (x1) [damageRolls] : object {2-11.items.[].system.damageRolls} [6wyc7t773noibxofs7zl] : object {2-11.items.[].system.damageRolls.6wyc7t773noibxofs7zl} damage : string {2-11.items.[].system.damageRolls.6wyc7t773noibxofs7zl.damage} (same value: '1d8+3') damageType : string {2-11.items.[].system.damageRolls.6wyc7t773noibxofs7zl.damageType} (same value: 'bludgeoning') [av8e3ms6pkhhnj0ym67j] : object {2-11.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j} damage : string {2-11.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j.damage} (same value: '1d6+1') damageType : string {2-11.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j.damageType} (same value: 'piercing') d9z5nolyot72t6a50ny1 : object {2-11.items.[].system.damageRolls.d9z5nolyot72t6a50ny1} damage : string {2-11.items.[].system.damageRolls.d9z5nolyot72t6a50ny1.damage} (same value: '1d4-1') damageType : string {2-11.items.[].system.damageRolls.d9z5nolyot72t6a50ny1.damageType} (same value: 'piercing') [nsgmxp0lfrca8zl328u8] : object {2-11.items.[].system.damageRolls.nsgmxp0lfrca8zl328u8} damage : string {2-11.items.[].system.damageRolls.nsgmxp0lfrca8zl328u8.damage} (same value: '1d6+3') damageType : string {2-11.items.[].system.damageRolls.nsgmxp0lfrca8zl328u8.damageType} (same value: 'piercing') [o31javx5ga7qa6o5eye1] : object {2-11.items.[].system.damageRolls.o31javx5ga7qa6o5eye1} damage : string {2-11.items.[].system.damageRolls.o31javx5ga7qa6o5eye1.damage} (same value: '1d4') damageType : string {2-11.items.[].system.damageRolls.o31javx5ga7qa6o5eye1.damageType} (same value: 'bludgeoning') [rhn0qyhqcmxkvirkr24o] : object {2-11.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o} damage : string {2-11.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o.damage} (same value: '1d6+1') damageType : string {2-11.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o.damageType} (same value: 'piercing') [rvlu5qwwq843u9jw1bki] : object {2-11.items.[].system.damageRolls.rvlu5qwwq843u9jw1bki} damage : string {2-11.items.[].system.damageRolls.rvlu5qwwq843u9jw1bki.damage} (same value: '2d8+2') damageType : string {2-11.items.[].system.damageRolls.rvlu5qwwq843u9jw1bki.damageType} (same value: 'bludgeoning') vcwh2a3qi4lsqtcmyi4u : object {2-11.items.[].system.damageRolls.vcwh2a3qi4lsqtcmyi4u} damage : string {2-11.items.[].system.damageRolls.vcwh2a3qi4lsqtcmyi4u.damage} (same value: '1d4') damageType : string {2-11.items.[].system.damageRolls.vcwh2a3qi4lsqtcmyi4u.damageType} (same value: 'spirit') [ypp7uj1g9x8r0kewduk5] : object {2-11.items.[].system.damageRolls.ypp7uj1g9x8r0kewduk5} damage : string {2-11.items.[].system.damageRolls.ypp7uj1g9x8r0kewduk5.damage} (same value: '1d8+3') damageType : string {2-11.items.[].system.damageRolls.ypp7uj1g9x8r0kewduk5.damageType} (same value: 'piercing') [defense] : object {2-11.items.[].system.defense} save : object {2-11.items.[].system.defense.save} basic : boolean {2-11.items.[].system.defense.save.basic} (same value: False) statistic : string {2-11.items.[].system.defense.save.statistic} (same value: 'will') [dexCap] : integer {2-11.items.[].system.dexCap} (same value: 4) [duration] : object {2-11.items.[].system.duration} sustained : boolean {2-11.items.[].system.duration.sustained} (2 different values) False (x16) True (x3) value : string {2-11.items.[].system.duration.value} (7 different values) '' (x9) '1 hour' (x3) '1 minute' (x2) '10 minutes' (x2) 'unlimited' (x1) '1 round' (x1) 'see below' (x1) [equipped] : object {2-11.items.[].system.equipped} carryType : string {2-11.items.[].system.equipped.carryType} (2 different values) 'worn' (x7) 'held' (x3) [handsHeld] : integer {2-11.items.[].system.equipped.handsHeld} (2 different values) 0 (x4) 1 (x3) [inSlot] : boolean {2-11.items.[].system.equipped.inSlot} (same value: True) [invested] : empty [frequency] : object {2-11.items.[].system.frequency} max : integer {2-11.items.[].system.frequency.max} (same value: 1) per : string {2-11.items.[].system.frequency.per} (2 different values) 'round' (x1) 'day' (x1) value : integer {2-11.items.[].system.frequency.value} (same value: 1) [heightening] : object {2-11.items.[].system.heightening} damage : object {2-11.items.[].system.heightening.damage} 0 : string {2-11.items.[].system.heightening.damage.0} (same value: '1d10+4') interval : integer {2-11.items.[].system.heightening.interval} (same value: 1) [levels] : object {2-11.items.[].system.heightening.levels} 3 : object {2-11.items.[].system.heightening.levels.3} [range] : object {2-11.items.[].system.heightening.levels.3.range} value : string {2-11.items.[].system.heightening.levels.3.range.value} (2 different values) '60 feet' (x1) '500 feet' (x1) target : object {2-11.items.[].system.heightening.levels.3.target} value : string {2-11.items.[].system.heightening.levels.3.target.value} (same value: '10 objects') [5] : object {2-11.items.[].system.heightening.levels.5} range : object {2-11.items.[].system.heightening.levels.5.range} value : string {2-11.items.[].system.heightening.levels.5.range.value} (same value: '120 feet') 6 : object {2-11.items.[].system.heightening.levels.6} target : object {2-11.items.[].system.heightening.levels.6.target} value : string {2-11.items.[].system.heightening.levels.6.target.value} (same value: 'any number of objects') [8] : object {2-11.items.[].system.heightening.levels.8} target : object {2-11.items.[].system.heightening.levels.8.target} value : string {2-11.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures') type : string {2-11.items.[].system.heightening.type} (2 different values) 'fixed' (x4) 'interval' (x1) [hp] : object {2-11.items.[].system.hp} max : integer {2-11.items.[].system.hp.max} (same value: 0) value : integer {2-11.items.[].system.hp.value} (same value: 0) [level] : object {2-11.items.[].system.level} value : integer {2-11.items.[].system.level.value} (4 different values) 1 (x15) 0 (x10) 2 (x3) 4 (x1) [location] : object {2-11.items.[].system.location} [heightenedLevel] : integer {2-11.items.[].system.location.heightenedLevel} (3 different values) 1 (x6) 2 (x3) 4 (x1) [signature] : boolean {2-11.items.[].system.location.signature} (same value: True) value : string {2-11.items.[].system.location.value} (3 different values) 'yVfNqSgn27yXHhaP' (x11) 'AuBndTd199sHLYXX' (x5) '8m4dYaZwTC4ljde0' (x3) [material] : object {2-11.items.[].system.material} [grade] : empty [type] : empty [price] : object {2-11.items.[].system.price} [per] : integer {2-11.items.[].system.price.per} (same value: 10) value : object {2-11.items.[].system.price.value} [cp] : integer {2-11.items.[].system.price.value.cp} (same value: 1) [gp] : integer {2-11.items.[].system.price.value.gp} (2 different values) 2 (x3) 3 (x1) [sp] : integer {2-11.items.[].system.price.value.sp} (2 different values) 1 (x2) 8 (x1) publication : object {2-11.items.[].system.publication} license : string {2-11.items.[].system.publication.license} (same value: 'OGL') remaster : boolean {2-11.items.[].system.publication.remaster} (same value: False) title : string {2-11.items.[].system.publication.title} (all different values) [quantity] : integer {2-11.items.[].system.quantity} (3 different values) 1 (x8) 20 (x1) 10 (x1) rules : ignored (Foundry rules object) {2-11.items.[].system.rules} [group] : string {2-11.items.[].system.group} (all different values) [hardness] : integer {2-11.items.[].system.hardness} (same value: 0) [mod] : object {2-11.items.[].system.mod} value : integer {2-11.items.[].system.mod.value} (3 different values) 8 (x1) 7 (x1) 9 (x1) [prepared] : object {2-11.items.[].system.prepared} flexible : boolean {2-11.items.[].system.prepared.flexible} (same value: False) value : string {2-11.items.[].system.prepared.value} (3 different values) 'spontaneous' (x1) 'focus' (x1) 'innate' (x1) [proficiency] : object {2-11.items.[].system.proficiency} value : integer {2-11.items.[].system.proficiency.value} (2 different values) 1 (x2) 0 (x1) [proficient] : object {2-11.items.[].system.proficient} value : integer {2-11.items.[].system.proficient.value} (same value: 0) [range] : mixed integer {2-11.items.[].system.range} (2 different values) 50 (x1) 120 (x1) object {2-11.items.[].system.range} value : string {2-11.items.[].system.range.value} (all different values) [reload] : object {2-11.items.[].system.reload} value : string {2-11.items.[].system.reload.value} (3 different values) '1' (x2) '-' (x1) '' (x1) [requirements] : string {2-11.items.[].system.requirements} (same value: '') [runes] : object {2-11.items.[].system.runes} potency : integer {2-11.items.[].system.runes.potency} (same value: 0) property : array<> {2-11.items.[].system.runes.property} Length: min=0 max=0 Value type: empty [resilient] : integer {2-11.items.[].system.runes.resilient} (same value: 0) [striking] : integer {2-11.items.[].system.runes.striking} (same value: 0) [showSlotlessLevels] : object {2-11.items.[].system.showSlotlessLevels} value : boolean {2-11.items.[].system.showSlotlessLevels.value} (same value: False) [size] : string {2-11.items.[].system.size} (same value: 'med') [slots] : object {2-11.items.[].system.slots} [slot1] : object {2-11.items.[].system.slots.slot1} max : integer {2-11.items.[].system.slots.slot1.max} (same value: 3) value : integer {2-11.items.[].system.slots.slot1.value} (same value: 3) [slot2] : object {2-11.items.[].system.slots.slot2} max : integer {2-11.items.[].system.slots.slot2.max} (same value: 2) value : integer {2-11.items.[].system.slots.slot2.value} (same value: 2) [slug] : string {2-11.items.[].system.slug} (31 different values) [speedPenalty] : integer {2-11.items.[].system.speedPenalty} (same value: 0) [spelldc] : object {2-11.items.[].system.spelldc} dc : integer {2-11.items.[].system.spelldc.dc} (2 different values) 21 (x2) 17 (x1) mod : integer {2-11.items.[].system.spelldc.mod} (same value: 0) value : integer {2-11.items.[].system.spelldc.value} (2 different values) 13 (x2) 9 (x1) [splashDamage] : object {2-11.items.[].system.splashDamage} value : integer {2-11.items.[].system.splashDamage.value} (same value: 0) [stackGroup] : string {2-11.items.[].system.stackGroup} (2 different values) 'slingBullets' (x1) 'bolts' (x1) [strength] : integer {2-11.items.[].system.strength} (same value: 0) [target] : object {2-11.items.[].system.target} value : string {2-11.items.[].system.target.value} (7 different values) '' (x11) '1 creature' (x3) '1 creature or object' (x1) '1 object (cook, lift, or tidy only)' (x1) '1 object' (x1) '1 willing living creature' (x1) 'self' (x1) [time] : object {2-11.items.[].system.time} value : string {2-11.items.[].system.time.value} (6 different values) '2' (x13) '1' (x2) 'reaction' (x1) 'free' (x1) '1 minute' (x1) '10 minutes' (x1) [tradition] : object {2-11.items.[].system.tradition} value : string {2-11.items.[].system.tradition.value} (2 different values) 'occult' (x2) 'divine' (x1) [traits] : object {2-11.items.[].system.traits} rarity : string {2-11.items.[].system.traits.rarity} (2 different values) 'common' (x47) 'uncommon' (x5) [traditions] : array {2-11.items.[].system.traits.traditions} Length: min=0 max=4 Value type: string {2-11.items.[].system.traits.traditions.[]} (4 different values) 'occult' (x16) 'arcane' (x12) 'divine' (x9) 'primal' (x7) value : array {2-11.items.[].system.traits.value} Length: min=0 max=7 Value type: string {2-11.items.[].system.traits.value.[]} (34 different values) [usage] : object {2-11.items.[].system.usage} value : string {2-11.items.[].system.usage.value} (2 different values) 'held-in-one-hand' (x5) 'held-in-two-hands' (x2) [uses] : object {2-11.items.[].system.uses} autoDestroy : boolean {2-11.items.[].system.uses.autoDestroy} (same value: True) max : integer {2-11.items.[].system.uses.max} (same value: 1) value : integer {2-11.items.[].system.uses.value} (same value: 1) [variants] : object {2-11.items.[].system.variants} [weaponType] : object {2-11.items.[].system.weaponType} value : string {2-11.items.[].system.weaponType.value} (2 different values) 'melee' (x5) 'ranged' (x3) type : string {2-11.items.[].type} (10 different values) 'spell' (x19) 'action' (x15) 'melee' (x8) 'weapon' (x4) 'lore' (x3) 'spellcastingEntry' (x3) 'armor' (x2) 'consumable' (x2) 'equipment' (x1) 'treasure' (x1) [_stats] : object {2-11.items.[]._stats} compendiumSource : string {2-11.items.[]._stats.compendiumSource} (31 different values) [flags] : object {2-11.items.[].flags} pf2e : object {2-11.items.[].flags.pf2e} linkedWeapon : string {2-11.items.[].flags.pf2e.linkedWeapon} (4 different values) 'dzri0n4zN4VQa655' (x2) 'AnK2gnYD2Y0rrpYh' (x1) 'tbk1aVz1BCeYJBRk' (x1) 'UpH5ghxBbpPj60Rb' (x1) name : string {2-11.name} (all different values) [prototypeToken] : object {2-11.prototypeToken} name : string {2-11.prototypeToken.name} (3 different values) 'Skeletal Horse' (x1) 'Mimic' (x1) 'Kobold Warrior' (x1) system : object {2-11.system} abilities : object {2-11.system.abilities} cha : object {2-11.system.abilities.cha} mod : integer {2-11.system.abilities.cha.mod} (4 different values) 0 (x2) -1 (x1) 4 (x1) 2 (x1) con : object {2-11.system.abilities.con} mod : integer {2-11.system.abilities.con.mod} (3 different values) 0 (x3) 2 (x1) 3 (x1) dex : object {2-11.system.abilities.dex} mod : integer {2-11.system.abilities.dex.mod} (3 different values) 3 (x3) 1 (x1) 4 (x1) int : object {2-11.system.abilities.int} mod : integer {2-11.system.abilities.int.mod} (4 different values) 0 (x2) -5 (x1) 2 (x1) 1 (x1) str : object {2-11.system.abilities.str} mod : integer {2-11.system.abilities.str.mod} (all different values) wis : object {2-11.system.abilities.wis} mod : integer {2-11.system.abilities.wis.mod} (2 different values) 1 (x3) 2 (x2) attributes : object {2-11.system.attributes} ac : object {2-11.system.attributes.ac} details : string {2-11.system.attributes.ac.details} (same value: '') value : integer {2-11.system.attributes.ac.value} (all different values) allSaves : object {2-11.system.attributes.allSaves} value : string {2-11.system.attributes.allSaves.value} (same value: '') hp : object {2-11.system.attributes.hp} details : string {2-11.system.attributes.hp.details} (2 different values) '' (x4) 'void healing' (x1) max : integer {2-11.system.attributes.hp.max} (all different values) temp : integer {2-11.system.attributes.hp.temp} (same value: 0) value : integer {2-11.system.attributes.hp.value} (all different values) [immunities] : array {2-11.system.attributes.immunities} Length: min=1 max=5 Value type: object {2-11.system.attributes.immunities.[]} type : string {2-11.system.attributes.immunities.[].type} (6 different values) 'death-effects' (x1) 'disease' (x1) 'paralyzed' (x1) 'poison' (x1) 'unconscious' (x1) 'fire' (x1) [resistances] : array {2-11.system.attributes.resistances} Length: min=2 max=5 Value type: object {2-11.system.attributes.resistances.[]} [exceptions] : array {2-11.system.attributes.resistances.[].exceptions} Length: min=1 max=1 Value type: string {2-11.system.attributes.resistances.[].exceptions.[]} (same value: 'silver') type : string {2-11.system.attributes.resistances.[].type} (7 different values) 'cold' (x1) 'electricity' (x1) 'fire' (x1) 'piercing' (x1) 'slashing' (x1) 'physical' (x1) 'poison' (x1) value : integer {2-11.system.attributes.resistances.[].value} (2 different values) 5 (x6) 3 (x1) speed : object {2-11.system.attributes.speed} otherSpeeds : array {2-11.system.attributes.speed.otherSpeeds} Length: min=0 max=1 Value type: object {2-11.system.attributes.speed.otherSpeeds.[]} type : string {2-11.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly') value : integer {2-11.system.attributes.speed.otherSpeeds.[].value} (same value: 30) value : integer {2-11.system.attributes.speed.value} (4 different values) 25 (x2) 40 (x1) 10 (x1) 20 (x1) weaknesses : array {2-11.system.attributes.weaknesses} Length: min=1 max=1 Value type: object {2-11.system.attributes.weaknesses.[]} type : string {2-11.system.attributes.weaknesses.[].type} (same value: 'holy') value : integer {2-11.system.attributes.weaknesses.[].value} (same value: 3) details : object {2-11.system.details} blurb : string {2-11.system.details.blurb} (4 different values) '' (x2) 'Variant skeletal horse' (x1) 'Variant mimic' (x1) 'Female imp' (x1) languages : object {2-11.system.details.languages} details : string {2-11.system.details.languages.details} (2 different values) '' (x4) 'telepathy (touch)' (x1) value : array {2-11.system.details.languages.value} Length: min=0 max=2 Value type: string {2-11.system.details.languages.value.[]} (3 different values) 'common' (x3) 'draconic' (x1) 'diabolic' (x1) level : object {2-11.system.details.level} value : integer {2-11.system.details.level.value} (3 different values) 1 (x2) 3 (x2) -1 (x1) privateNotes : string {2-11.system.details.privateNotes} (same value: '') publicNotes : string {2-11.system.details.publicNotes} (all different values) publication : object {2-11.system.details.publication} license : string {2-11.system.details.publication.license} (same value: 'OGL') remaster : boolean {2-11.system.details.publication.remaster} (same value: False) title : string {2-11.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-11: The Pathfinder Trials') initiative : object {2-11.system.initiative} statistic : string {2-11.system.initiative.statistic} (same value: 'perception') perception : object {2-11.system.perception} details : string {2-11.system.perception.details} (same value: '') mod : integer {2-11.system.perception.mod} (4 different values) 7 (x2) 6 (x1) 3 (x1) 8 (x1) senses : array {2-11.system.perception.senses} Length: min=0 max=1 Value type: object {2-11.system.perception.senses.[]} type : string {2-11.system.perception.senses.[].type} (2 different values) 'darkvision' (x3) 'greater-darkvision' (x1) resources : object {2-11.system.resources} focus : object {2-11.system.resources.focus} max : integer {2-11.system.resources.focus.max} (2 different values) 2 (x1) 1 (x1) value : integer {2-11.system.resources.focus.value} (2 different values) 2 (x1) 1 (x1) saves : object {2-11.system.saves} fortitude : object {2-11.system.saves.fortitude} saveDetail : string {2-11.system.saves.fortitude.saveDetail} (same value: '') value : integer {2-11.system.saves.fortitude.value} (3 different values) 4 (x2) 5 (x2) 9 (x1) reflex : object {2-11.system.saves.reflex} saveDetail : string {2-11.system.saves.reflex.saveDetail} (same value: '') value : integer {2-11.system.saves.reflex.value} (3 different values) 7 (x3) 10 (x1) 9 (x1) will : object {2-11.system.saves.will} saveDetail : string {2-11.system.saves.will.saveDetail} (same value: '') value : integer {2-11.system.saves.will.value} (4 different values) 7 (x2) 6 (x1) 3 (x1) 8 (x1) skills : object {2-11.system.skills} [acrobatics] : object {2-11.system.skills.acrobatics} base : integer {2-11.system.skills.acrobatics.base} (3 different values) 5 (x2) 8 (x1) 7 (x1) arcana : object {2-11.system.skills.arcana} base : integer {2-11.system.skills.arcana.base} (same value: 6) [athletics] : object {2-11.system.skills.athletics} base : integer {2-11.system.skills.athletics.base} (2 different values) 7 (x1) 10 (x1) [crafting] : object {2-11.system.skills.crafting} base : integer {2-11.system.skills.crafting.base} (same value: 2) special : array {2-11.system.skills.crafting.special} Length: min=1 max=1 Value type: object {2-11.system.skills.crafting.special.[]} base : integer {2-11.system.skills.crafting.special.[].base} (same value: 4) label : string {2-11.system.skills.crafting.special.[].label} (same value: 'traps') predicate : array {2-11.system.skills.crafting.special.[].predicate} Length: min=1 max=1 Value type: string {2-11.system.skills.crafting.special.[].predicate.[]} (same value: 'trap') [deception] : object {2-11.system.skills.deception} base : integer {2-11.system.skills.deception.base} (3 different values) 6 (x1) 9 (x1) 7 (x1) [diplomacy] : object {2-11.system.skills.diplomacy} base : integer {2-11.system.skills.diplomacy.base} (same value: 9) [occultism] : object {2-11.system.skills.occultism} base : integer {2-11.system.skills.occultism.base} (same value: 7) [performance] : object {2-11.system.skills.performance} base : integer {2-11.system.skills.performance.base} (same value: 13) special : array {2-11.system.skills.performance.special} Length: min=1 max=1 Value type: object {2-11.system.skills.performance.special.[]} base : integer {2-11.system.skills.performance.special.[].base} (same value: 14) label : string {2-11.system.skills.performance.special.[].label} (same value: 'playing a lute') predicate : array {2-11.system.skills.performance.special.[].predicate} Length: min=1 max=1 Value type: string {2-11.system.skills.performance.special.[].predicate.[]} (same value: 'playing-a-lute') religion : object {2-11.system.skills.religion} base : integer {2-11.system.skills.religion.base} (same value: 5) [society] : object {2-11.system.skills.society} base : integer {2-11.system.skills.society.base} (same value: 7) [stealth] : object {2-11.system.skills.stealth} base : integer {2-11.system.skills.stealth.base} (2 different values) 5 (x1) 8 (x1) traits : object {2-11.system.traits} rarity : string {2-11.system.traits.rarity} (3 different values) 'uncommon' (x2) 'common' (x2) 'unique' (x1) size : object {2-11.system.traits.size} value : string {2-11.system.traits.size.value} (4 different values) 'med' (x2) 'lg' (x1) 'sm' (x1) 'tiny' (x1) value : array {2-11.system.traits.value} Length: min=1 max=5 Value type: string {2-11.system.traits.value.[]} (12 different values) type : string {2-11.type} (same value: 'npc')