2-04 Different values: 7 ===================================== object {2-04} _id : string {2-04._id} (all different values) folder : string {2-04.folder} (same value: '8AslHaR9bicEcO4z') img : string {2-04.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg') items : array {2-04.items} Length: min=5 max=10 Value type: object {2-04.items.[]} _id : string {2-04.items.[]._id} (61 different values) [_stats] : object {2-04.items.[]._stats} compendiumSource : string {2-04.items.[]._stats.compendiumSource} (14 different values) img : string {2-04.items.[].img} (15 different values) name : string {2-04.items.[].name} (32 different values) sort : integer {2-04.items.[].sort} (10 different values) 100000 (x7) 200000 (x7) 300000 (x7) 400000 (x7) 500000 (x7) 600000 (x6) 700000 (x6) 800000 (x6) 900000 (x5) 1000000 (x3) system : object {2-04.items.[].system} [acBonus] : integer {2-04.items.[].system.acBonus} (3 different values) 4 (x2) 3 (x2) 1 (x1) [actionType] : object {2-04.items.[].system.actionType} value : string {2-04.items.[].system.actionType.value} (3 different values) 'passive' (x10) 'action' (x10) 'reaction' (x5) [actions] : object {2-04.items.[].system.actions} [value] : integer {2-04.items.[].system.actions.value} (2 different values) 1 (x7) 2 (x3) [attack] : object {2-04.items.[].system.attack} value : string {2-04.items.[].system.attack.value} (same value: '') rules : ignored (Foundry rules object) {2-04.items.[].system.rules} [attackEffects] : object {2-04.items.[].system.attackEffects} [custom] : string {2-04.items.[].system.attackEffects.custom} (same value: '') value : array {2-04.items.[].system.attackEffects.value} Length: min=0 max=2 Value type: string {2-04.items.[].system.attackEffects.value.[]} (3 different values) 'grotesque-gift' (x2) 'bloodfire-fever' (x1) 'knockdown' (x1) description : object {2-04.items.[].system.description} value : string {2-04.items.[].system.description.value} (30 different values) [baseItem] : string {2-04.items.[].system.baseItem} (8 different values) 'greataxe' (x3) 'maul' (x2) 'javelin' (x2) 'chain-mail' (x2) 'composite-shortbow' (x2) 'scale-mail' (x2) 'leather-armor' (x1) 'hatchet' (x1) [bonus] : object {2-04.items.[].system.bonus} value : integer {2-04.items.[].system.bonus.value} (all different values) [bonusDamage] : object {2-04.items.[].system.bonusDamage} value : integer {2-04.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {2-04.items.[].system.bulk} value : mixed integer {2-04.items.[].system.bulk.value} (2 different values) 2 (x9) 1 (x3) float {2-04.items.[].system.bulk.value} (same value: 0,1) [category] : string {2-04.items.[].system.category} (all different values) [checkPenalty] : integer {2-04.items.[].system.checkPenalty} (2 different values) -2 (x4) -1 (x1) [containerId] : empty [damage] : object {2-04.items.[].system.damage} damageType : string {2-04.items.[].system.damage.damageType} (3 different values) 'slashing' (x4) 'piercing' (x4) 'bludgeoning' (x2) dice : integer {2-04.items.[].system.damage.dice} (same value: 1) die : string {2-04.items.[].system.damage.die} (2 different values) 'd12' (x5) 'd6' (x5) [damageRolls] : object {2-04.items.[].system.damageRolls} [009qs9f60mjswwej9w9d] : object {2-04.items.[].system.damageRolls.009qs9f60mjswwej9w9d} damage : string {2-04.items.[].system.damageRolls.009qs9f60mjswwej9w9d.damage} (same value: '1d4+6') damageType : string {2-04.items.[].system.damageRolls.009qs9f60mjswwej9w9d.damageType} (same value: 'slashing') [0m1duiig2tnn3ghw7wxq] : object {2-04.items.[].system.damageRolls.0m1duiig2tnn3ghw7wxq} damage : string {2-04.items.[].system.damageRolls.0m1duiig2tnn3ghw7wxq.damage} (same value: '1d12+6') damageType : string {2-04.items.[].system.damageRolls.0m1duiig2tnn3ghw7wxq.damageType} (same value: 'slashing') [5z2aegs9w0r0n92d8sfl] : object {2-04.items.[].system.damageRolls.5z2aegs9w0r0n92d8sfl} damage : string {2-04.items.[].system.damageRolls.5z2aegs9w0r0n92d8sfl.damage} (same value: '1d6+1') damageType : string {2-04.items.[].system.damageRolls.5z2aegs9w0r0n92d8sfl.damageType} (same value: 'piercing') [8x1sl3h7f5sirvg8lt2u] : object {2-04.items.[].system.damageRolls.8x1sl3h7f5sirvg8lt2u} damage : string {2-04.items.[].system.damageRolls.8x1sl3h7f5sirvg8lt2u.damage} (same value: '1d12+2') damageType : string {2-04.items.[].system.damageRolls.8x1sl3h7f5sirvg8lt2u.damageType} (same value: 'piercing') [dpd8b1u40kp3oo7wbrva] : object {2-04.items.[].system.damageRolls.dpd8b1u40kp3oo7wbrva} damage : string {2-04.items.[].system.damageRolls.dpd8b1u40kp3oo7wbrva.damage} (same value: '2d12+6') damageType : string {2-04.items.[].system.damageRolls.dpd8b1u40kp3oo7wbrva.damageType} (same value: 'bludgeoning') gqfrkhbscboquotbmkmi : object {2-04.items.[].system.damageRolls.gqfrkhbscboquotbmkmi} damage : string {2-04.items.[].system.damageRolls.gqfrkhbscboquotbmkmi.damage} (same value: '1d6+2') damageType : string {2-04.items.[].system.damageRolls.gqfrkhbscboquotbmkmi.damageType} (same value: 'piercing') [hv8ov48bezdoib26212q] : object {2-04.items.[].system.damageRolls.hv8ov48bezdoib26212q} damage : string {2-04.items.[].system.damageRolls.hv8ov48bezdoib26212q.damage} (same value: '1d6+4') damageType : string {2-04.items.[].system.damageRolls.hv8ov48bezdoib26212q.damageType} (same value: 'piercing') [ic82ap65h4r4jcxbh4gb] : object {2-04.items.[].system.damageRolls.ic82ap65h4r4jcxbh4gb} damage : string {2-04.items.[].system.damageRolls.ic82ap65h4r4jcxbh4gb.damage} (same value: '2d6+9') damageType : string {2-04.items.[].system.damageRolls.ic82ap65h4r4jcxbh4gb.damageType} (same value: 'slashing') [krr3d91s1z7g3uphigqu] : object {2-04.items.[].system.damageRolls.krr3d91s1z7g3uphigqu} damage : string {2-04.items.[].system.damageRolls.krr3d91s1z7g3uphigqu.damage} (same value: '2d4+9') damageType : string {2-04.items.[].system.damageRolls.krr3d91s1z7g3uphigqu.damageType} (same value: 'slashing') [n7ayqh4m17nc5ydprtyy] : object {2-04.items.[].system.damageRolls.n7ayqh4m17nc5ydprtyy} damage : string {2-04.items.[].system.damageRolls.n7ayqh4m17nc5ydprtyy.damage} (same value: '1d12+8') damageType : string {2-04.items.[].system.damageRolls.n7ayqh4m17nc5ydprtyy.damageType} (same value: 'slashing') [nk2d7pornoafn1y72z02] : object {2-04.items.[].system.damageRolls.nk2d7pornoafn1y72z02} damage : string {2-04.items.[].system.damageRolls.nk2d7pornoafn1y72z02.damage} (same value: '1d6+4') damageType : string {2-04.items.[].system.damageRolls.nk2d7pornoafn1y72z02.damageType} (same value: 'piercing') [svk37iqwah8s7mobl4ce] : object {2-04.items.[].system.damageRolls.svk37iqwah8s7mobl4ce} damage : string {2-04.items.[].system.damageRolls.svk37iqwah8s7mobl4ce.damage} (same value: '1d12+3') damageType : string {2-04.items.[].system.damageRolls.svk37iqwah8s7mobl4ce.damageType} (same value: 'slashing') [wn4s0e0ugiok36g8274u] : object {2-04.items.[].system.damageRolls.wn4s0e0ugiok36g8274u} damage : string {2-04.items.[].system.damageRolls.wn4s0e0ugiok36g8274u.damage} (same value: '1d12+6') damageType : string {2-04.items.[].system.damageRolls.wn4s0e0ugiok36g8274u.damageType} (same value: 'bludgeoning') [xjow5zhncljimrcnn815] : object {2-04.items.[].system.damageRolls.xjow5zhncljimrcnn815} damage : string {2-04.items.[].system.damageRolls.xjow5zhncljimrcnn815.damage} (same value: '2d8+9') damageType : string {2-04.items.[].system.damageRolls.xjow5zhncljimrcnn815.damageType} (same value: 'piercing') [yo0ckdcxn9og9xorxzfn] : object {2-04.items.[].system.damageRolls.yo0ckdcxn9og9xorxzfn} damage : string {2-04.items.[].system.damageRolls.yo0ckdcxn9og9xorxzfn.damage} (same value: '2d6+9') damageType : string {2-04.items.[].system.damageRolls.yo0ckdcxn9og9xorxzfn.damageType} (same value: 'slashing') [deathNote] : boolean {2-04.items.[].system.deathNote} (same value: True) [dexCap] : integer {2-04.items.[].system.dexCap} (3 different values) 1 (x2) 2 (x2) 4 (x1) [equipped] : object {2-04.items.[].system.equipped} carryType : string {2-04.items.[].system.equipped.carryType} (2 different values) 'held' (x12) 'worn' (x5) [handsHeld] : integer {2-04.items.[].system.equipped.handsHeld} (2 different values) 1 (x7) 2 (x5) [inSlot] : boolean {2-04.items.[].system.equipped.inSlot} (same value: True) [invested] : empty [group] : string {2-04.items.[].system.group} (all different values) [hardness] : integer {2-04.items.[].system.hardness} (same value: 0) [hp] : object {2-04.items.[].system.hp} max : integer {2-04.items.[].system.hp.max} (same value: 0) value : integer {2-04.items.[].system.hp.value} (same value: 0) [level] : object {2-04.items.[].system.level} value : integer {2-04.items.[].system.level.value} (same value: 0) [material] : object {2-04.items.[].system.material} [grade] : empty [type] : empty [mod] : object {2-04.items.[].system.mod} value : integer {2-04.items.[].system.mod.value} (4 different values) 10 (x1) 13 (x1) 7 (x1) 12 (x1) [price] : object {2-04.items.[].system.price} [per] : integer {2-04.items.[].system.price.per} (same value: 10) value : object {2-04.items.[].system.price.value} [gp] : integer {2-04.items.[].system.price.value.gp} (5 different values) 2 (x4) 3 (x2) 6 (x2) 14 (x2) 4 (x2) [sp] : integer {2-04.items.[].system.price.value.sp} (2 different values) 1 (x4) 4 (x1) [proficient] : object {2-04.items.[].system.proficient} value : integer {2-04.items.[].system.proficient.value} (same value: 1) publication : object {2-04.items.[].system.publication} license : string {2-04.items.[].system.publication.license} (same value: 'OGL') remaster : boolean {2-04.items.[].system.publication.remaster} (same value: False) title : string {2-04.items.[].system.publication.title} (3 different values) '' (x53) 'Pathfinder Bestiary' (x7) 'Pathfinder Bestiary 2' (x1) [quantity] : integer {2-04.items.[].system.quantity} (3 different values) 1 (x13) 5 (x2) 40 (x2) [range] : integer {2-04.items.[].system.range} (2 different values) 30 (x2) 60 (x2) [reload] : object {2-04.items.[].system.reload} value : string {2-04.items.[].system.reload.value} (3 different values) '' (x5) '-' (x3) '0' (x2) [runes] : object {2-04.items.[].system.runes} potency : integer {2-04.items.[].system.runes.potency} (2 different values) 0 (x14) 1 (x1) property : array<> {2-04.items.[].system.runes.property} Length: min=0 max=0 Value type: empty [resilient] : integer {2-04.items.[].system.runes.resilient} (same value: 0) [striking] : integer {2-04.items.[].system.runes.striking} (2 different values) 0 (x9) 1 (x1) [size] : string {2-04.items.[].system.size} (2 different values) 'med' (x16) 'lg' (x1) [slug] : string {2-04.items.[].system.slug} (14 different values) [speedPenalty] : integer {2-04.items.[].system.speedPenalty} (2 different values) -5 (x4) 0 (x1) [splashDamage] : object {2-04.items.[].system.splashDamage} value : integer {2-04.items.[].system.splashDamage.value} (same value: 0) [stackGroup] : string {2-04.items.[].system.stackGroup} (same value: 'arrows') [strength] : integer {2-04.items.[].system.strength} (3 different values) 3 (x2) 2 (x2) 0 (x1) [traits] : object {2-04.items.[].system.traits} rarity : string {2-04.items.[].system.traits.rarity} (same value: 'common') value : array {2-04.items.[].system.traits.value} Length: min=0 max=4 Value type: string {2-04.items.[].system.traits.value.[]} (22 different values) [usage] : object {2-04.items.[].system.usage} value : string {2-04.items.[].system.usage.value} (3 different values) 'held-in-two-hands' (x5) 'held-in-one-hand' (x5) 'held-in-one-plus-hands' (x2) [uses] : object {2-04.items.[].system.uses} autoDestroy : boolean {2-04.items.[].system.uses.autoDestroy} (same value: True) max : integer {2-04.items.[].system.uses.max} (same value: 1) value : integer {2-04.items.[].system.uses.value} (same value: 1) [weaponType] : object {2-04.items.[].system.weaponType} value : string {2-04.items.[].system.weaponType.value} (2 different values) 'melee' (x10) 'ranged' (x5) type : string {2-04.items.[].type} (6 different values) 'action' (x25) 'melee' (x15) 'weapon' (x10) 'armor' (x5) 'lore' (x4) 'consumable' (x2) [flags] : object {2-04.items.[].flags} pf2e : object {2-04.items.[].flags.pf2e} linkedWeapon : string {2-04.items.[].flags.pf2e.linkedWeapon} (10 different values) '5Fi69HwbyfVUdlQ6' (x2) 'kKZAWwrwJlNL09mE' (x1) 'FfdHAmCYnI4PUl2v' (x1) '9xnm3AEir9FIx3P4' (x1) 'CF8RFJeJl6TUudbT' (x1) '7idHs4bI1DVU5v8l' (x1) 'cyw0PQ9OsauAO56c' (x1) 'RKAEhjFG1Rm4aXHU' (x1) 'qPTwvxQv1mo9ajtw' (x1) 'RE3BRRIpCZ4MU49T' (x1) name : string {2-04.name} (all different values) prototypeToken : object {2-04.prototypeToken} name : string {2-04.prototypeToken.name} (2 different values) 'Murta Kronniksdottir' (x2) 'Tewakam Nekotek' (x2) system : object {2-04.system} abilities : object {2-04.system.abilities} cha : object {2-04.system.abilities.cha} mod : integer {2-04.system.abilities.cha.mod} (6 different values) 0 (x2) 1 (x1) 4 (x1) -2 (x1) 2 (x1) 3 (x1) con : object {2-04.system.abilities.con} mod : integer {2-04.system.abilities.con.mod} (4 different values) 5 (x2) 4 (x2) 2 (x2) 3 (x1) dex : object {2-04.system.abilities.dex} mod : integer {2-04.system.abilities.dex.mod} (3 different values) 2 (x3) 1 (x3) 3 (x1) int : object {2-04.system.abilities.int} mod : integer {2-04.system.abilities.int.mod} (4 different values) 0 (x3) 1 (x2) -1 (x1) -4 (x1) str : object {2-04.system.abilities.str} mod : integer {2-04.system.abilities.str.mod} (4 different values) 4 (x4) 5 (x1) 6 (x1) 3 (x1) wis : object {2-04.system.abilities.wis} mod : integer {2-04.system.abilities.wis.mod} (4 different values) 1 (x2) 0 (x2) 3 (x2) 2 (x1) attributes : object {2-04.system.attributes} ac : object {2-04.system.attributes.ac} details : string {2-04.system.attributes.ac.details} (same value: '') value : integer {2-04.system.attributes.ac.value} (6 different values) 22 (x2) 20 (x1) 15 (x1) 24 (x1) 18 (x1) 21 (x1) allSaves : object {2-04.system.attributes.allSaves} [value] : string {2-04.system.attributes.allSaves.value} (same value: '') hp : object {2-04.system.attributes.hp} details : string {2-04.system.attributes.hp.details} (4 different values) '' (x4) 'void healing' (x1) 'regeneration 15 (deactivated by acid or fire)' (x1) 'regeneration 10 (deactivated by acid or fire)' (x1) max : integer {2-04.system.attributes.hp.max} (all different values) temp : integer {2-04.system.attributes.hp.temp} (same value: 0) value : integer {2-04.system.attributes.hp.value} (all different values) [immunities] : array {2-04.system.attributes.immunities} Length: min=1 max=5 Value type: object {2-04.system.attributes.immunities.[]} type : string {2-04.system.attributes.immunities.[].type} (6 different values) 'death-effects' (x1) 'disease' (x1) 'paralyzed' (x1) 'poison' (x1) 'unconscious' (x1) 'cold' (x1) [resistances] : array {2-04.system.attributes.resistances} Length: min=1 max=1 Value type: object {2-04.system.attributes.resistances.[]} type : string {2-04.system.attributes.resistances.[].type} (same value: 'fire') value : integer {2-04.system.attributes.resistances.[].value} (same value: 5) speed : object {2-04.system.attributes.speed} otherSpeeds : array {2-04.system.attributes.speed.otherSpeeds} Length: min=0 max=1 Value type: object {2-04.system.attributes.speed.otherSpeeds.[]} type : string {2-04.system.attributes.speed.otherSpeeds.[].type} (same value: 'swim') value : integer {2-04.system.attributes.speed.otherSpeeds.[].value} (same value: 25) value : integer {2-04.system.attributes.speed.value} (3 different values) 25 (x5) 30 (x1) 35 (x1) [weaknesses] : array {2-04.system.attributes.weaknesses} Length: min=1 max=1 Value type: object {2-04.system.attributes.weaknesses.[]} type : string {2-04.system.attributes.weaknesses.[].type} (2 different values) 'fire' (x2) 'vitality' (x1) value : integer {2-04.system.attributes.weaknesses.[].value} (2 different values) 10 (x2) 7 (x1) details : object {2-04.system.details} blurb : string {2-04.system.details.blurb} (same value: '') languages : object {2-04.system.details.languages} details : string {2-04.system.details.languages.details} (2 different values) '' (x6) '(can\'t speak any language)' (x1) value : array {2-04.system.details.languages.value} Length: min=0 max=3 Value type: string {2-04.system.details.languages.value.[]} (4 different values) 'common' (x6) 'mahwek' (x4) 'skald' (x4) 'jotun' (x1) level : object {2-04.system.details.level} value : integer {2-04.system.details.level.value} (5 different values) 4 (x2) 2 (x2) 6 (x1) 5 (x1) 7 (x1) privateNotes : string {2-04.system.details.privateNotes} (same value: '') publicNotes : string {2-04.system.details.publicNotes} (same value: '') publication : object {2-04.system.details.publication} license : string {2-04.system.details.publication.license} (same value: 'OGL') remaster : boolean {2-04.system.details.publication.remaster} (same value: False) title : string {2-04.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-04: Path of Kings') initiative : object {2-04.system.initiative} statistic : string {2-04.system.initiative.statistic} (same value: 'perception') perception : object {2-04.system.perception} details : string {2-04.system.perception.details} (same value: '') mod : integer {2-04.system.perception.mod} (6 different values) 15 (x2) 10 (x1) 4 (x1) 12 (x1) 11 (x1) 14 (x1) senses : array {2-04.system.perception.senses} Length: min=0 max=2 Value type: object {2-04.system.perception.senses.[]} acuity : string {2-04.system.perception.senses.[].acuity} (same value: 'imprecise') range : integer {2-04.system.perception.senses.[].range} (same value: 30) type : string {2-04.system.perception.senses.[].type} (2 different values) 'darkvision' (x3) 'scent' (x1) resources : object {2-04.system.resources} saves : object {2-04.system.saves} fortitude : object {2-04.system.saves.fortitude} saveDetail : string {2-04.system.saves.fortitude.saveDetail} (same value: '') value : integer {2-04.system.saves.fortitude.value} (6 different values) 12 (x2) 14 (x1) 16 (x1) 15 (x1) 18 (x1) 8 (x1) reflex : object {2-04.system.saves.reflex} saveDetail : string {2-04.system.saves.reflex.saveDetail} (same value: '') value : integer {2-04.system.saves.reflex.value} (all different values) will : object {2-04.system.saves.will} saveDetail : string {2-04.system.saves.will.saveDetail} (same value: '') value : integer {2-04.system.saves.will.value} (6 different values) 11 (x2) 10 (x1) 4 (x1) 9 (x1) 12 (x1) 14 (x1) skills : object {2-04.system.skills} athletics : object {2-04.system.skills.athletics} base : integer {2-04.system.skills.athletics.base} (5 different values) 14 (x2) 9 (x2) 16 (x1) 13 (x1) 17 (x1) [intimidation] : object {2-04.system.skills.intimidation} base : integer {2-04.system.skills.intimidation.base} (3 different values) 15 (x1) 12 (x1) 14 (x1) [stealth] : object {2-04.system.skills.stealth} base : integer {2-04.system.skills.stealth.base} (4 different values) 12 (x1) 6 (x1) 7 (x1) 11 (x1) survival : object {2-04.system.skills.survival} base : integer {2-04.system.skills.survival.base} (6 different values) 13 (x1) 4 (x1) 8 (x1) 11 (x1) 9 (x1) 12 (x1) [acrobatics] : object {2-04.system.skills.acrobatics} base : integer {2-04.system.skills.acrobatics.base} (3 different values) 4 (x1) 10 (x1) 13 (x1) [society] : object {2-04.system.skills.society} base : integer {2-04.system.skills.society.base} (2 different values) 10 (x1) 13 (x1) traits : object {2-04.system.traits} rarity : string {2-04.system.traits.rarity} (3 different values) 'unique' (x4) 'uncommon' (x2) 'rare' (x1) size : object {2-04.system.traits.size} value : string {2-04.system.traits.size.value} (2 different values) 'med' (x6) 'lg' (x1) value : array {2-04.system.traits.value} Length: min=2 max=5 Value type: string {2-04.system.traits.value.[]} (12 different values) type : string {2-04.type} (same value: 'npc')