1-17 Different values: 9 ===================================== object {1-17} _id : string {1-17._id} (all different values) folder : string {1-17.folder} (same value: 'EFnBw0rINjC95Hth') img : string {1-17.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg') items : array {1-17.items} Length: min=4 max=21 Value type: object {1-17.items.[]} _id : string {1-17.items.[]._id} (63 different values) [_stats] : object {1-17.items.[]._stats} compendiumSource : string {1-17.items.[]._stats.compendiumSource} (26 different values) img : string {1-17.items.[].img} (31 different values) name : string {1-17.items.[].name} (50 different values) sort : integer {1-17.items.[].sort} (21 different values) system : object {1-17.items.[].system} [acBonus] : integer {1-17.items.[].system.acBonus} (same value: 4) [actionType] : object {1-17.items.[].system.actionType} value : string {1-17.items.[].system.actionType.value} (4 different values) 'action' (x10) 'passive' (x8) 'reaction' (x4) 'free' (x2) [actions] : object {1-17.items.[].system.actions} [value] : integer {1-17.items.[].system.actions.value} (2 different values) 2 (x6) 1 (x4) [area] : object {1-17.items.[].system.area} [details] : string {1-17.items.[].system.area.details} (same value: 'all squares in a 20-foot-radius burst that contain plants') type : string {1-17.items.[].system.area.type} (2 different values) 'burst' (x4) 'line' (x1) value : integer {1-17.items.[].system.area.value} (2 different values) 20 (x4) 120 (x1) [attack] : object {1-17.items.[].system.attack} value : string {1-17.items.[].system.attack.value} (same value: '') [attackEffects] : object {1-17.items.[].system.attackEffects} [custom] : string {1-17.items.[].system.attackEffects.custom} (same value: '') value : array<> {1-17.items.[].system.attackEffects.value} Length: min=0 max=0 Value type: empty [autoHeightenLevel] : object {1-17.items.[].system.autoHeightenLevel} [value] : integer {1-17.items.[].system.autoHeightenLevel.value} (same value: 3) [baseItem] : string {1-17.items.[].system.baseItem} (6 different values) 'club' (x3) 'crossbow' (x2) 'sap' (x2) 'chain-mail' (x2) 'shortsword' (x1) 'halberd' (x1) [bonus] : object {1-17.items.[].system.bonus} value : integer {1-17.items.[].system.bonus.value} (8 different values) 0 (x9) 9 (x4) 12 (x4) 17 (x3) 20 (x3) 7 (x2) 10 (x1) 15 (x1) [bonusDamage] : object {1-17.items.[].system.bonusDamage} value : integer {1-17.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {1-17.items.[].system.bulk} value : mixed integer {1-17.items.[].system.bulk.value} (3 different values) 1 (x5) 2 (x3) 0 (x2) float {1-17.items.[].system.bulk.value} (same value: 0,1) [category] : string {1-17.items.[].system.category} (7 different values) 'offensive' (x14) 'defensive' (x8) 'simple' (x5) 'martial' (x4) 'medium' (x2) 'ammo' (x2) 'interaction' (x2) [checkPenalty] : integer {1-17.items.[].system.checkPenalty} (same value: -2) [containerId] : empty [cost] : object {1-17.items.[].system.cost} value : string {1-17.items.[].system.cost.value} (same value: '') [counteraction] : boolean {1-17.items.[].system.counteraction} (same value: False) [damage] : object {1-17.items.[].system.damage} [0] : object {1-17.items.[].system.damage.0} [applyMod] : boolean {1-17.items.[].system.damage.0.applyMod} (same value: False) [category] : empty formula : string {1-17.items.[].system.damage.0.formula} (7 different values) '3d4' (x3) '3d8' (x2) '1d6' (x2) '1d8' (x2) '2d4' (x2) '2d12' (x2) '4d12' (x1) kinds : array {1-17.items.[].system.damage.0.kinds} Length: min=1 max=2 Value type: string {1-17.items.[].system.damage.0.kinds.[]} (2 different values) 'damage' (x14) 'healing' (x2) materials : array<> {1-17.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {1-17.items.[].system.damage.0.type} (5 different values) 'acid' (x4) 'piercing' (x3) 'electricity' (x3) 'vitality' (x2) 'fire' (x2) [damageType] : string {1-17.items.[].system.damage.damageType} (2 different values) 'bludgeoning' (x5) 'piercing' (x4) [dice] : integer {1-17.items.[].system.damage.dice} (same value: 1) [die] : string {1-17.items.[].system.damage.die} (3 different values) 'd6' (x6) 'd8' (x2) 'd10' (x1) [gcovwqxwitqchoin] : object {1-17.items.[].system.damage.gcovwqxwitqchoin} applyMod : boolean {1-17.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {1-17.items.[].system.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {1-17.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: '1') kinds : array {1-17.items.[].system.damage.gcovwqxwitqchoin.kinds} Length: min=1 max=1 Value type: string {1-17.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: 'damage') materials : array<> {1-17.items.[].system.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {1-17.items.[].system.damage.gcovwqxwitqchoin.type} (same value: 'acid') [damageRolls] : object {1-17.items.[].system.damageRolls} [0] : object {1-17.items.[].system.damageRolls.0} damage : string {1-17.items.[].system.damageRolls.0.damage} (7 different values) '1d6+4' (x2) '1d8' (x2) '2d10+5' (x1) '2d4+5' (x1) '2d10+6' (x1) '2d4+6' (x1) '1d6+6' (x1) damageType : string {1-17.items.[].system.damageRolls.0.damageType} (3 different values) 'piercing' (x4) 'bludgeoning' (x3) 'slashing' (x2) [1] : object {1-17.items.[].system.damageRolls.1} damage : string {1-17.items.[].system.damageRolls.1.damage} (same value: '1d4') damageType : string {1-17.items.[].system.damageRolls.1.damageType} (same value: 'bleed') [1utbo6jneyb904lrlih8] : object {1-17.items.[].system.damageRolls.1utbo6jneyb904lrlih8} damage : string {1-17.items.[].system.damageRolls.1utbo6jneyb904lrlih8.damage} (same value: '1d6-2') damageType : string {1-17.items.[].system.damageRolls.1utbo6jneyb904lrlih8.damageType} (same value: 'piercing') [2obh99rlstyrkbwyuatz] : object {1-17.items.[].system.damageRolls.2obh99rlstyrkbwyuatz} damage : string {1-17.items.[].system.damageRolls.2obh99rlstyrkbwyuatz.damage} (2 different values) '2d12+7' (x1) '2d12+9' (x1) damageType : string {1-17.items.[].system.damageRolls.2obh99rlstyrkbwyuatz.damageType} (same value: 'piercing') [dx7fhx3qccwea4gyi2pi] : object {1-17.items.[].system.damageRolls.dx7fhx3qccwea4gyi2pi} damage : string {1-17.items.[].system.damageRolls.dx7fhx3qccwea4gyi2pi.damage} (2 different values) '1d10+3' (x1) '2d8+3' (x1) damageType : string {1-17.items.[].system.damageRolls.dx7fhx3qccwea4gyi2pi.damageType} (same value: 'slashing') [oiodqohoofafi7fqe4of] : object {1-17.items.[].system.damageRolls.oiodqohoofafi7fqe4of} damage : string {1-17.items.[].system.damageRolls.oiodqohoofafi7fqe4of.damage} (2 different values) '1d6+4' (x1) '1d10+6' (x1) damageType : string {1-17.items.[].system.damageRolls.oiodqohoofafi7fqe4of.damageType} (2 different values) 'bludgeoning' (x1) 'piercing' (x1) wdsbn4w7xypm4wya : object {1-17.items.[].system.damageRolls.wdsbn4w7xypm4wya} damage : string {1-17.items.[].system.damageRolls.wdsbn4w7xypm4wya.damage} (2 different values) '1d6 + 5' (x1) '2d6 + 6' (x1) damageType : string {1-17.items.[].system.damageRolls.wdsbn4w7xypm4wya.damageType} (same value: 'bludgeoning') [deathNote] : boolean {1-17.items.[].system.deathNote} (same value: True) description : object {1-17.items.[].system.description} value : string {1-17.items.[].system.description.value} (41 different values) [defense] : object {1-17.items.[].system.defense} save : object {1-17.items.[].system.defense.save} basic : boolean {1-17.items.[].system.defense.save.basic} (2 different values) False (x4) True (x3) statistic : string {1-17.items.[].system.defense.save.statistic} (2 different values) 'reflex' (x5) 'fortitude' (x2) [dexCap] : integer {1-17.items.[].system.dexCap} (same value: 1) [duration] : object {1-17.items.[].system.duration} sustained : boolean {1-17.items.[].system.duration.sustained} (2 different values) False (x28) True (x3) value : string {1-17.items.[].system.duration.value} (3 different values) '' (x20) '1 minute' (x9) '10 minutes' (x2) [equipped] : object {1-17.items.[].system.equipped} carryType : string {1-17.items.[].system.equipped.carryType} (2 different values) 'worn' (x16) 'held' (x1) [handsHeld] : integer {1-17.items.[].system.equipped.handsHeld} (3 different values) 1 (x6) 0 (x5) 2 (x2) [invested] : empty [frequency] : object {1-17.items.[].system.frequency} max : integer {1-17.items.[].system.frequency.max} (same value: 1) per : string {1-17.items.[].system.frequency.per} (same value: 'turn') value : integer {1-17.items.[].system.frequency.value} (same value: 1) [hardness] : integer {1-17.items.[].system.hardness} (same value: 0) [level] : object {1-17.items.[].system.level} value : integer {1-17.items.[].system.level.value} (4 different values) 1 (x21) 0 (x15) 2 (x8) 3 (x4) [location] : object {1-17.items.[].system.location} [heightenedLevel] : integer {1-17.items.[].system.location.heightenedLevel} (3 different values) 2 (x8) 1 (x6) 3 (x4) value : string {1-17.items.[].system.location.value} (4 different values) '3F3x4IywUnVu0pmJ' (x24) '4A69v2khm6Z1XeDz' (x3) '7Yg3VZOlPeDU4h9E' (x3) '5rP5cz0JHgxkYHIF' (x1) [material] : object {1-17.items.[].system.material} [grade] : empty [type] : empty publication : object {1-17.items.[].system.publication} license : string {1-17.items.[].system.publication.license} (same value: 'OGL') remaster : boolean {1-17.items.[].system.publication.remaster} (same value: False) title : string {1-17.items.[].system.publication.title} (3 different values) '' (x49) 'Pathfinder Core Rulebook' (x48) 'Pathfinder Bestiary' (x5) [group] : string {1-17.items.[].system.group} (5 different values) 'club' (x5) 'crossbow' (x2) 'chain' (x2) 'sword' (x1) 'polearm' (x1) [heightening] : object {1-17.items.[].system.heightening} [damage] : object {1-17.items.[].system.heightening.damage} 0 : string {1-17.items.[].system.heightening.damage.0} (4 different values) '1d4' (x5) '1d12' (x3) '2d8' (x2) '1d8' (x2) [interval] : integer {1-17.items.[].system.heightening.interval} (2 different values) 1 (x10) 2 (x2) type : string {1-17.items.[].system.heightening.type} (2 different values) 'interval' (x12) 'fixed' (x2) [levels] : object {1-17.items.[].system.heightening.levels} 3 : object {1-17.items.[].system.heightening.levels.3} damage : object {1-17.items.[].system.heightening.levels.3.damage} 0 : object {1-17.items.[].system.heightening.levels.3.damage.0} applyMod : boolean {1-17.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False) [category] : empty formula : string {1-17.items.[].system.heightening.levels.3.damage.0.formula} (same value: '2d6') materials : array<> {1-17.items.[].system.heightening.levels.3.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {1-17.items.[].system.heightening.levels.3.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {1-17.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin} applyMod : boolean {1-17.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {1-17.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {1-17.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: '1') materials : array<> {1-17.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {1-17.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: 'acid') 5 : object {1-17.items.[].system.heightening.levels.5} damage : object {1-17.items.[].system.heightening.levels.5.damage} 0 : object {1-17.items.[].system.heightening.levels.5.damage.0} applyMod : boolean {1-17.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False) [category] : empty formula : string {1-17.items.[].system.heightening.levels.5.damage.0.formula} (same value: '3d6') materials : array<> {1-17.items.[].system.heightening.levels.5.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {1-17.items.[].system.heightening.levels.5.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {1-17.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin} applyMod : boolean {1-17.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {1-17.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {1-17.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: '2') materials : array<> {1-17.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {1-17.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: 'acid') 7 : object {1-17.items.[].system.heightening.levels.7} damage : object {1-17.items.[].system.heightening.levels.7.damage} 0 : object {1-17.items.[].system.heightening.levels.7.damage.0} applyMod : boolean {1-17.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False) [category] : empty formula : string {1-17.items.[].system.heightening.levels.7.damage.0.formula} (same value: '4d6') materials : array<> {1-17.items.[].system.heightening.levels.7.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {1-17.items.[].system.heightening.levels.7.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {1-17.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin} applyMod : boolean {1-17.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {1-17.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {1-17.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: '3') materials : array<> {1-17.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {1-17.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: 'acid') 9 : object {1-17.items.[].system.heightening.levels.9} damage : object {1-17.items.[].system.heightening.levels.9.damage} 0 : object {1-17.items.[].system.heightening.levels.9.damage.0} applyMod : boolean {1-17.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) [category] : empty formula : string {1-17.items.[].system.heightening.levels.9.damage.0.formula} (same value: '5d6') materials : array<> {1-17.items.[].system.heightening.levels.9.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {1-17.items.[].system.heightening.levels.9.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {1-17.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin} applyMod : boolean {1-17.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {1-17.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {1-17.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: '4') materials : array<> {1-17.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {1-17.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: 'acid') [hp] : object {1-17.items.[].system.hp} max : integer {1-17.items.[].system.hp.max} (same value: 0) value : integer {1-17.items.[].system.hp.value} (same value: 0) [mod] : object {1-17.items.[].system.mod} value : integer {1-17.items.[].system.mod.value} (6 different values) 15 (x2) 3 (x1) 16 (x1) 19 (x1) 13 (x1) 17 (x1) [overlays] : object {1-17.items.[].system.overlays} 37gy7l19tik74o4s : object {1-17.items.[].system.overlays.37gy7l19tik74o4s} _id : string {1-17.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s') name : string {1-17.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)') overlayType : string {1-17.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override') sort : integer {1-17.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) system : object {1-17.items.[].system.overlays.37gy7l19tik74o4s.system} damage : object {1-17.items.[].system.overlays.37gy7l19tik74o4s.system.damage} 0 : object {1-17.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} formula : string {1-17.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8') kinds : array {1-17.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} Length: min=1 max=1 Value type: string {1-17.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing') [defense] : empty heightening : object {1-17.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} damage : object {1-17.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} 0 : string {1-17.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8') range : object {1-17.items.[].system.overlays.37gy7l19tik74o4s.system.range} value : string {1-17.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet') time : object {1-17.items.[].system.overlays.37gy7l19tik74o4s.system.time} value : string {1-17.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2') traits : object {1-17.items.[].system.overlays.37gy7l19tik74o4s.system.traits} value : array {1-17.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} Length: min=4 max=4 Value type: string {1-17.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) 'concentrate' (x2) 'healing' (x2) 'manipulate' (x2) 'vitality' (x2) 7qdtetowq348s9oc : object {1-17.items.[].system.overlays.7qdtetowq348s9oc} _id : string {1-17.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc') overlayType : string {1-17.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override') sort : integer {1-17.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) system : object {1-17.items.[].system.overlays.7qdtetowq348s9oc.system} range : object {1-17.items.[].system.overlays.7qdtetowq348s9oc.system.range} value : string {1-17.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch') time : object {1-17.items.[].system.overlays.7qdtetowq348s9oc.system.time} value : string {1-17.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1') 7vbvdrv2cl87sqta : object {1-17.items.[].system.overlays.7vbvdrv2cl87sqta} _id : string {1-17.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta') overlayType : string {1-17.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override') sort : integer {1-17.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) system : object {1-17.items.[].system.overlays.7vbvdrv2cl87sqta.system} area : object {1-17.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} type : string {1-17.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation') value : integer {1-17.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) range : object {1-17.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} value : string {1-17.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '') target : object {1-17.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} value : string {1-17.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures') time : object {1-17.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} value : string {1-17.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3') traits : object {1-17.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} value : array {1-17.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} Length: min=4 max=4 Value type: string {1-17.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) 'concentrate' (x2) 'healing' (x2) 'manipulate' (x2) 'vitality' (x2) lfxcoz2d3f8j2zq1 : object {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1} _id : string {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1') name : string {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)') overlayType : string {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override') sort : integer {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) system : object {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} damage : object {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} 0 : object {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} kinds : array {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} Length: min=1 max=1 Value type: string {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage') range : object {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} value : string {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet') target : object {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} value : string {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead') time : object {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} value : string {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2') traits : object {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} value : array {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} Length: min=4 max=4 Value type: string {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) 'concentrate' (x2) 'healing' (x2) 'manipulate' (x2) 'vitality' (x2) [prepared] : object {1-17.items.[].system.prepared} flexible : boolean {1-17.items.[].system.prepared.flexible} (same value: False) value : string {1-17.items.[].system.prepared.value} (2 different values) 'innate' (x3) 'spontaneous' (x2) [price] : object {1-17.items.[].system.price} [per] : integer {1-17.items.[].system.price.per} (same value: 10) value : object {1-17.items.[].system.price.value} [gp] : integer {1-17.items.[].system.price.value.gp} (3 different values) 3 (x4) 2 (x3) 6 (x2) [sp] : integer {1-17.items.[].system.price.value.sp} (2 different values) 1 (x4) 9 (x1) [proficiency] : object {1-17.items.[].system.proficiency} value : integer {1-17.items.[].system.proficiency.value} (2 different values) 1 (x4) 0 (x1) [proficient] : object {1-17.items.[].system.proficient} value : integer {1-17.items.[].system.proficient.value} (same value: 0) [quantity] : integer {1-17.items.[].system.quantity} (2 different values) 1 (x15) 10 (x2) [range] : mixed integer {1-17.items.[].system.range} (same value: 120) object {1-17.items.[].system.range} value : string {1-17.items.[].system.range.value} (7 different values) '120 feet' (x8) '30 feet' (x8) 'touch' (x6) '60 feet' (x3) '' (x3) 'varies' (x2) '10 feet' (x1) [reload] : object {1-17.items.[].system.reload} value : string {1-17.items.[].system.reload.value} (3 different values) '' (x4) '-' (x3) '1' (x2) [requirements] : string {1-17.items.[].system.requirements} (same value: '') [runes] : object {1-17.items.[].system.runes} potency : integer {1-17.items.[].system.runes.potency} (2 different values) 0 (x9) 1 (x2) property : array<> {1-17.items.[].system.runes.property} Length: min=0 max=0 Value type: empty [resilient] : integer {1-17.items.[].system.runes.resilient} (same value: 0) [striking] : integer {1-17.items.[].system.runes.striking} (2 different values) 0 (x8) 1 (x1) [showSlotlessLevels] : object {1-17.items.[].system.showSlotlessLevels} value : boolean {1-17.items.[].system.showSlotlessLevels.value} (same value: False) rules : ignored (Foundry rules object) {1-17.items.[].system.rules} [size] : string {1-17.items.[].system.size} (2 different values) 'med' (x16) 'tiny' (x1) [slots] : object {1-17.items.[].system.slots} slot1 : object {1-17.items.[].system.slots.slot1} max : integer {1-17.items.[].system.slots.slot1.max} (same value: 4) value : integer {1-17.items.[].system.slots.slot1.value} (same value: 4) slot2 : object {1-17.items.[].system.slots.slot2} max : integer {1-17.items.[].system.slots.slot2.max} (same value: 3) value : integer {1-17.items.[].system.slots.slot2.value} (same value: 3) slot3 : object {1-17.items.[].system.slots.slot3} max : integer {1-17.items.[].system.slots.slot3.max} (same value: 2) value : integer {1-17.items.[].system.slots.slot3.value} (same value: 2) [slug] : string {1-17.items.[].system.slug} (26 different values) [speedPenalty] : integer {1-17.items.[].system.speedPenalty} (same value: -5) [spelldc] : object {1-17.items.[].system.spelldc} dc : integer {1-17.items.[].system.spelldc.dc} (5 different values) 17 (x1) 21 (x1) 23 (x1) 20 (x1) 22 (x1) mod : integer {1-17.items.[].system.spelldc.mod} (same value: 0) value : integer {1-17.items.[].system.spelldc.value} (5 different values) 9 (x1) 13 (x1) 18 (x1) 12 (x1) 14 (x1) [splashDamage] : object {1-17.items.[].system.splashDamage} value : integer {1-17.items.[].system.splashDamage.value} (same value: 0) [stackGroup] : string {1-17.items.[].system.stackGroup} (same value: 'bolts') [strength] : integer {1-17.items.[].system.strength} (same value: 3) [target] : object {1-17.items.[].system.target} value : string {1-17.items.[].system.target.value} (6 different values) '' (x12) '1 creature' (x12) '1 willing creature' (x2) '1 willing living creature or 1 undead' (x2) '1 non-magical club or staff you hold' (x2) '1 object (cook, lift, or tidy only)' (x1) [time] : object {1-17.items.[].system.time} value : string {1-17.items.[].system.time.value} (3 different values) '2' (x26) '3' (x3) '1 to 3' (x2) [tradition] : object {1-17.items.[].system.tradition} value : string {1-17.items.[].system.tradition.value} (same value: 'primal') [traits] : object {1-17.items.[].system.traits} rarity : string {1-17.items.[].system.traits.rarity} (same value: 'common') [traditions] : array {1-17.items.[].system.traits.traditions} Length: min=1 max=4 Value type: string {1-17.items.[].system.traits.traditions.[]} (4 different values) 'primal' (x31) 'arcane' (x16) 'divine' (x5) 'occult' (x5) value : array {1-17.items.[].system.traits.value} Length: min=0 max=5 Value type: string {1-17.items.[].system.traits.value.[]} (35 different values) [usage] : object {1-17.items.[].system.usage} value : string {1-17.items.[].system.usage.value} (3 different values) 'held-in-one-hand' (x10) 'held-in-two-hands' (x3) 'worn' (x2) [uses] : object {1-17.items.[].system.uses} autoDestroy : boolean {1-17.items.[].system.uses.autoDestroy} (same value: True) max : integer {1-17.items.[].system.uses.max} (same value: 1) value : integer {1-17.items.[].system.uses.value} (same value: 1) [weaponType] : object {1-17.items.[].system.weaponType} value : string {1-17.items.[].system.weaponType.value} (2 different values) 'melee' (x13) 'ranged' (x5) type : string {1-17.items.[].type} (all different values) [flags] : object {1-17.items.[].flags} pf2e : object {1-17.items.[].flags.pf2e} linkedWeapon : string {1-17.items.[].flags.pf2e.linkedWeapon} (6 different values) 'LQzprXf7vMvaVP2O' (x2) 'tWgRQucN54SKcyMB' (x2) 'lP5zMAGrvkhhfig2' (x2) 'o0lluDlwxccxhtYI' (x2) 'Q7Syteo9JjOZLurF' (x1) '4ygMFXbouVRtILNF' (x1) name : string {1-17.name} (all different values) prototypeToken : object {1-17.prototypeToken} name : string {1-17.prototypeToken.name} (6 different values) 'Manifestation of Qxal' (x2) 'Thorned Cocoon' (x2) 'Webhekiz' (x2) 'Guard' (x1) 'Jinkin' (x1) 'Palace Guard' (x1) system : object {1-17.system} abilities : object {1-17.system.abilities} cha : object {1-17.system.abilities.cha} mod : integer {1-17.system.abilities.cha.mod} (5 different values) -1 (x3) 4 (x2) 3 (x2) 2 (x1) 0 (x1) con : object {1-17.system.abilities.con} mod : integer {1-17.system.abilities.con.mod} (5 different values) 4 (x3) 2 (x2) 0 (x2) 5 (x1) 1 (x1) dex : object {1-17.system.abilities.dex} mod : integer {1-17.system.abilities.dex.mod} (6 different values) 2 (x3) 1 (x2) 4 (x1) 5 (x1) 6 (x1) 3 (x1) int : object {1-17.system.abilities.int} mod : integer {1-17.system.abilities.int.mod} (3 different values) 2 (x5) 0 (x2) -5 (x2) str : object {1-17.system.abilities.str} mod : integer {1-17.system.abilities.str.mod} (6 different values) 3 (x3) 4 (x2) -2 (x1) 5 (x1) 6 (x1) 2 (x1) wis : object {1-17.system.abilities.wis} mod : integer {1-17.system.abilities.wis.mod} (3 different values) 2 (x5) 4 (x2) 0 (x2) attributes : object {1-17.system.attributes} ac : object {1-17.system.attributes.ac} details : string {1-17.system.attributes.ac.details} (same value: '') value : integer {1-17.system.attributes.ac.value} (7 different values) 18 (x2) 21 (x2) 16 (x1) 17 (x1) 23 (x1) 26 (x1) 20 (x1) allSaves : object {1-17.system.attributes.allSaves} value : string {1-17.system.attributes.allSaves.value} (same value: '') hp : object {1-17.system.attributes.hp} details : string {1-17.system.attributes.hp.details} (2 different values) '' (x7) 'bloodsoaked soil (regeneration 20)' (x2) max : integer {1-17.system.attributes.hp.max} (8 different values) 45 (x2) 25 (x1) 19 (x1) 125 (x1) 170 (x1) 34 (x1) 66 (x1) 75 (x1) temp : integer {1-17.system.attributes.hp.temp} (same value: 0) value : integer {1-17.system.attributes.hp.value} (8 different values) 45 (x2) 25 (x1) 19 (x1) 125 (x1) 170 (x1) 34 (x1) 66 (x1) 75 (x1) speed : object {1-17.system.attributes.speed} otherSpeeds : array {1-17.system.attributes.speed.otherSpeeds} Length: min=0 max=1 Value type: object {1-17.system.attributes.speed.otherSpeeds.[]} type : string {1-17.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly') value : integer {1-17.system.attributes.speed.otherSpeeds.[].value} (same value: 30) value : integer {1-17.system.attributes.speed.value} (3 different values) 25 (x4) 30 (x3) 10 (x2) [immunities] : array<> {1-17.system.attributes.immunities} Length: min=0 max=0 Value type: empty [resistances] : array {1-17.system.attributes.resistances} Length: min=1 max=1 Value type: object {1-17.system.attributes.resistances.[]} type : string {1-17.system.attributes.resistances.[].type} (same value: 'acid') value : integer {1-17.system.attributes.resistances.[].value} (same value: 5) [weaknesses] : array {1-17.system.attributes.weaknesses} Length: min=1 max=1 Value type: object {1-17.system.attributes.weaknesses.[]} type : string {1-17.system.attributes.weaknesses.[].type} (2 different values) 'fire' (x4) 'cold-iron' (x1) value : integer {1-17.system.attributes.weaknesses.[].value} (4 different values) 5 (x2) 2 (x1) 8 (x1) 10 (x1) details : object {1-17.system.details} blurb : string {1-17.system.details.blurb} (same value: '') languages : object {1-17.system.details.languages} details : string {1-17.system.details.languages.details} (2 different values) '' (x7) '(can\'t speak any langauge)' (x2) value : array {1-17.system.details.languages.value} Length: min=0 max=3 Value type: string {1-17.system.details.languages.value.[]} (4 different values) 'common' (x6) 'fey' (x6) 'mwangi' (x4) 'sakvroth' (x1) level : object {1-17.system.details.level} value : integer {1-17.system.details.level.value} (7 different values) 1 (x2) 3 (x2) 6 (x1) 8 (x1) 2 (x1) 4 (x1) 5 (x1) privateNotes : string {1-17.system.details.privateNotes} (same value: '') publicNotes : string {1-17.system.details.publicNotes} (3 different values) '' (x6) '

Guards are rank-and-file members of a town watch or city guard, trained to look for trouble, take down criminals, and follow orders. They are a match for only the most fledgling of adventurers and criminals, but, given time, the settlement can usually muster them in numbers sufficient to neutralize most threats.


Larger societies rely on those with the authority and the ability to interpret and enforce laws. In good-aligned societies, these officials carry out their duties fairly. In neutral and evil ones, these officials can be harsh and cruel (with an altered alignment to reflect this), imposing severe punishments on those who can\'t pay for mercy.

' (x2) '

Jinkins are sadistic tinkers who steal and sabotage items and take great pride in their power to curse precious objects. They hold grudges and create convoluted plans for revenge whenever they feel slighted, such as when a creature dares to remove one of their curses. Rarely content to wreak simple mayhem, jinkins also take immense pleasure in torture and murder, though they prefer to lead victims into traps designed to capture or incapacitate rather than kill outright. Deep pits are favorites, since victims who survive the fall face a slow death from starvation and thirst. Jinkins enjoy gathering at the edge of pits to mock, tease, and torment.


Gremlins are cruel fey tricksters and saboteurs who have fully acclimated to life on the Material Plane, finding distinct niches for their inventive destructiveness. All gremlins delight in ruining or breaking things, whether it\'s something physical like a device or vehicle or something intangible such as an alliance or relationship. A gremlin\'s greatest joy is watching the collapse of complex creations, preferably after the lightest and slightest, carefully targeted push from the gremlin. Gremlins tend to denigrate, bully, or even slaughter their lesser kin, particularly mitflits, whom gremlins (and many others) derisively call "mites."

' (x1) publication : object {1-17.system.details.publication} license : string {1-17.system.details.publication.license} (same value: 'OGL') remaster : boolean {1-17.system.details.publication.remaster} (same value: False) title : string {1-17.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-17: The Perennial Crown Part 2, The Thorned Monarch') initiative : object {1-17.system.initiative} statistic : string {1-17.system.initiative.statistic} (same value: 'perception') perception : object {1-17.system.perception} details : string {1-17.system.perception.details} (same value: '') mod : integer {1-17.system.perception.mod} (6 different values) 7 (x3) 14 (x2) 17 (x1) 19 (x1) 4 (x1) 11 (x1) senses : array {1-17.system.perception.senses} Length: min=0 max=1 Value type: object {1-17.system.perception.senses.[]} [acuity] : string {1-17.system.perception.senses.[].acuity} (same value: 'imprecise') [range] : integer {1-17.system.perception.senses.[].range} (same value: 30) type : string {1-17.system.perception.senses.[].type} (3 different values) 'low-light-vision' (x4) 'tremorsense' (x2) 'darkvision' (x1) resources : object {1-17.system.resources} [focus] : object {1-17.system.resources.focus} max : integer {1-17.system.resources.focus.max} (same value: 1) value : integer {1-17.system.resources.focus.value} (same value: 1) saves : object {1-17.system.saves} fortitude : object {1-17.system.saves.fortitude} saveDetail : string {1-17.system.saves.fortitude.saveDetail} (same value: '') value : integer {1-17.system.saves.fortitude.value} (8 different values) 10 (x2) 8 (x1) 6 (x1) 14 (x1) 16 (x1) 11 (x1) 13 (x1) 7 (x1) reflex : object {1-17.system.saves.reflex} saveDetail : string {1-17.system.saves.reflex.saveDetail} (same value: '') value : integer {1-17.system.saves.reflex.value} (7 different values) 8 (x2) 9 (x2) 10 (x1) 11 (x1) 13 (x1) 6 (x1) 12 (x1) will : object {1-17.system.saves.will} saveDetail : string {1-17.system.saves.will.saveDetail} (same value: '') value : integer {1-17.system.saves.will.value} (8 different values) 7 (x2) 5 (x1) 17 (x1) 19 (x1) 6 (x1) 4 (x1) 12 (x1) 15 (x1) skills : object {1-17.system.skills} [acrobatics] : object {1-17.system.skills.acrobatics} base : integer {1-17.system.skills.acrobatics.base} (3 different values) 7 (x1) 8 (x1) 11 (x1) [arcana] : object {1-17.system.skills.arcana} base : integer {1-17.system.skills.arcana.base} (2 different values) 15 (x1) 18 (x1) [athletics] : object {1-17.system.skills.athletics} base : integer {1-17.system.skills.athletics.base} (4 different values) 7 (x1) 15 (x1) 18 (x1) 10 (x1) [crafting] : object {1-17.system.skills.crafting} base : integer {1-17.system.skills.crafting.base} (same value: 5) special : array {1-17.system.skills.crafting.special} Length: min=1 max=1 Value type: object {1-17.system.skills.crafting.special.[]} base : integer {1-17.system.skills.crafting.special.[].base} (same value: 7) label : string {1-17.system.skills.crafting.special.[].label} (same value: 'traps') predicate : array {1-17.system.skills.crafting.special.[].predicate} Length: min=1 max=1 Value type: string {1-17.system.skills.crafting.special.[].predicate.[]} (same value: 'trap') [deception] : object {1-17.system.skills.deception} base : integer {1-17.system.skills.deception.base} (3 different values) 5 (x1) 18 (x1) 21 (x1) [diplomacy] : object {1-17.system.skills.diplomacy} base : integer {1-17.system.skills.diplomacy.base} (3 different values) 9 (x1) 10 (x1) 13 (x1) [intimidation] : object {1-17.system.skills.intimidation} base : integer {1-17.system.skills.intimidation.base} (4 different values) 5 (x1) 16 (x1) 19 (x1) 7 (x1) [nature] : object {1-17.system.skills.nature} base : integer {1-17.system.skills.nature.base} (5 different values) 5 (x1) 18 (x1) 21 (x1) 10 (x1) 12 (x1) [society] : object {1-17.system.skills.society} base : integer {1-17.system.skills.society.base} (4 different values) 15 (x1) 18 (x1) 10 (x1) 12 (x1) [stealth] : object {1-17.system.skills.stealth} base : integer {1-17.system.skills.stealth.base} (3 different values) 7 (x1) 6 (x1) 9 (x1) [thievery] : object {1-17.system.skills.thievery} base : integer {1-17.system.skills.thievery.base} (same value: 7) traits : object {1-17.system.traits} rarity : string {1-17.system.traits.rarity} (2 different values) 'common' (x5) 'unique' (x4) size : object {1-17.system.traits.size} value : string {1-17.system.traits.size.value} (3 different values) 'med' (x6) 'huge' (x2) 'tiny' (x1) value : array {1-17.system.traits.value} Length: min=2 max=4 Value type: string {1-17.system.traits.value.[]} (all different values) type : string {1-17.type} (same value: 'npc')