1-13 Different values: 5 ===================================== object {1-13} _id : string {1-13._id} (all different values) folder : string {1-13.folder} (same value: '8xiSFg4ARhMFkfQD') img : string {1-13.img} (2 different values) 'systems/pf2e/icons/default-icons/npc.svg' (x3) 'systems/pf2e/icons/default-icons/hazard.svg' (x2) items : array {1-13.items} Length: min=1 max=17 Value type: object {1-13.items.[]} _id : string {1-13.items.[]._id} (40 different values) img : string {1-13.items.[].img} (14 different values) name : string {1-13.items.[].name} (23 different values) sort : integer {1-13.items.[].sort} (18 different values) system : object {1-13.items.[].system} [actionType] : object {1-13.items.[].system.actionType} value : string {1-13.items.[].system.actionType.value} (4 different values) 'passive' (x12) 'reaction' (x2) 'action' (x2) 'free' (x1) [actions] : object {1-13.items.[].system.actions} [value] : integer {1-13.items.[].system.actions.value} (same value: 2) [area] : empty rules : ignored (Foundry rules object) {1-13.items.[].system.rules} [attack] : object {1-13.items.[].system.attack} value : string {1-13.items.[].system.attack.value} (same value: '') description : object {1-13.items.[].system.description} value : string {1-13.items.[].system.description.value} (21 different values) [autoHeightenLevel] : object {1-13.items.[].system.autoHeightenLevel} [value] : empty [baseItem] : string {1-13.items.[].system.baseItem} (same value: 'mace') [bonus] : object {1-13.items.[].system.bonus} value : integer {1-13.items.[].system.bonus.value} (all different values) [bonusDamage] : object {1-13.items.[].system.bonusDamage} value : integer {1-13.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {1-13.items.[].system.bulk} value : integer {1-13.items.[].system.bulk.value} (same value: 1) [containerId] : empty publication : object {1-13.items.[].system.publication} license : string {1-13.items.[].system.publication.license} (same value: 'OGL') remaster : boolean {1-13.items.[].system.publication.remaster} (same value: False) title : string {1-13.items.[].system.publication.title} (4 different values) '' (x19) 'Pathfinder Core Rulebook' (x14) 'Pathfinder Bestiary' (x7) 'Pathfinder Bestiary 2' (x1) [attackEffects] : object {1-13.items.[].system.attackEffects} custom : string {1-13.items.[].system.attackEffects.custom} (same value: '') value : array {1-13.items.[].system.attackEffects.value} Length: min=0 max=1 Value type: string {1-13.items.[].system.attackEffects.value.[]} (same value: 'improved-push') [category] : string {1-13.items.[].system.category} (4 different values) 'interaction' (x7) 'offensive' (x5) 'defensive' (x3) 'simple' (x2) [cost] : object {1-13.items.[].system.cost} value : string {1-13.items.[].system.cost.value} (same value: '') [counteraction] : boolean {1-13.items.[].system.counteraction} (2 different values) False (x10) True (x2) [damage] : object {1-13.items.[].system.damage} [damageType] : string {1-13.items.[].system.damage.damageType} (same value: 'bludgeoning') [dice] : integer {1-13.items.[].system.damage.dice} (same value: 1) [die] : string {1-13.items.[].system.damage.die} (same value: 'd6') [damageRolls] : object {1-13.items.[].system.damageRolls} [1qn57xvhwl1ck2zk] : object {1-13.items.[].system.damageRolls.1qn57xvhwl1ck2zk} damage : string {1-13.items.[].system.damageRolls.1qn57xvhwl1ck2zk.damage} (same value: '1d6+9') damageType : string {1-13.items.[].system.damageRolls.1qn57xvhwl1ck2zk.damageType} (same value: 'bludgeoning') [8ljukf2n92y4qc36ms91] : object {1-13.items.[].system.damageRolls.8ljukf2n92y4qc36ms91} damage : string {1-13.items.[].system.damageRolls.8ljukf2n92y4qc36ms91.damage} (same value: '1d6') damageType : string {1-13.items.[].system.damageRolls.8ljukf2n92y4qc36ms91.damageType} (same value: 'spirit') [94ag2815ec6s2ayi4cdl] : object {1-13.items.[].system.damageRolls.94ag2815ec6s2ayi4cdl} damage : string {1-13.items.[].system.damageRolls.94ag2815ec6s2ayi4cdl.damage} (same value: '1d6+8') damageType : string {1-13.items.[].system.damageRolls.94ag2815ec6s2ayi4cdl.damageType} (same value: 'bludgeoning') [cbo3ilek98tfbepkwyoq] : object {1-13.items.[].system.damageRolls.cbo3ilek98tfbepkwyoq} damage : string {1-13.items.[].system.damageRolls.cbo3ilek98tfbepkwyoq.damage} (same value: '1d6') damageType : string {1-13.items.[].system.damageRolls.cbo3ilek98tfbepkwyoq.damageType} (same value: 'fire') [d27c93bqyggyz0ogqnwc] : object {1-13.items.[].system.damageRolls.d27c93bqyggyz0ogqnwc} damage : string {1-13.items.[].system.damageRolls.d27c93bqyggyz0ogqnwc.damage} (same value: '1d6') damageType : string {1-13.items.[].system.damageRolls.d27c93bqyggyz0ogqnwc.damageType} (same value: 'spirit') e4e9v1htkljt1ckzdfr1 : object {1-13.items.[].system.damageRolls.e4e9v1htkljt1ckzdfr1} damage : string {1-13.items.[].system.damageRolls.e4e9v1htkljt1ckzdfr1.damage} (same value: '1d12+5') damageType : string {1-13.items.[].system.damageRolls.e4e9v1htkljt1ckzdfr1.damageType} (same value: 'bludgeoning') [f1r8p83cwwahpxapcsn8] : object {1-13.items.[].system.damageRolls.f1r8p83cwwahpxapcsn8} damage : string {1-13.items.[].system.damageRolls.f1r8p83cwwahpxapcsn8.damage} (same value: '1d6+4') damageType : string {1-13.items.[].system.damageRolls.f1r8p83cwwahpxapcsn8.damageType} (same value: 'piercing') [fca8prpbtekst91u1uun] : object {1-13.items.[].system.damageRolls.fca8prpbtekst91u1uun} damage : string {1-13.items.[].system.damageRolls.fca8prpbtekst91u1uun.damage} (same value: '1d6') damageType : string {1-13.items.[].system.damageRolls.fca8prpbtekst91u1uun.damageType} (same value: 'spirit') [m5keu5rntbwhficqpnuu] : object {1-13.items.[].system.damageRolls.m5keu5rntbwhficqpnuu} damage : string {1-13.items.[].system.damageRolls.m5keu5rntbwhficqpnuu.damage} (same value: '2d6+8') damageType : string {1-13.items.[].system.damageRolls.m5keu5rntbwhficqpnuu.damageType} (same value: 'bludgeoning') [oskkkkczdvdizyyr2iwq] : object {1-13.items.[].system.damageRolls.oskkkkczdvdizyyr2iwq} damage : string {1-13.items.[].system.damageRolls.oskkkkczdvdizyyr2iwq.damage} (same value: '2d6+4') damageType : string {1-13.items.[].system.damageRolls.oskkkkczdvdizyyr2iwq.damageType} (same value: 'piercing') [qscw5ydv4rgt4cnokdlm] : object {1-13.items.[].system.damageRolls.qscw5ydv4rgt4cnokdlm} damage : string {1-13.items.[].system.damageRolls.qscw5ydv4rgt4cnokdlm.damage} (same value: '1d6') damageType : string {1-13.items.[].system.damageRolls.qscw5ydv4rgt4cnokdlm.damageType} (same value: 'fire') [rzhty0sxyymhsvybpi1d] : object {1-13.items.[].system.damageRolls.rzhty0sxyymhsvybpi1d} damage : string {1-13.items.[].system.damageRolls.rzhty0sxyymhsvybpi1d.damage} (same value: '1d6') damageType : string {1-13.items.[].system.damageRolls.rzhty0sxyymhsvybpi1d.damageType} (same value: 'spirit') [s70ikvlgh5u1hh1jj941] : object {1-13.items.[].system.damageRolls.s70ikvlgh5u1hh1jj941} damage : string {1-13.items.[].system.damageRolls.s70ikvlgh5u1hh1jj941.damage} (same value: '1d6') damageType : string {1-13.items.[].system.damageRolls.s70ikvlgh5u1hh1jj941.damageType} (same value: 'spirit') [s7ng1ltal6q32fwsjizo] : object {1-13.items.[].system.damageRolls.s7ng1ltal6q32fwsjizo} damage : string {1-13.items.[].system.damageRolls.s7ng1ltal6q32fwsjizo.damage} (same value: '1d6') damageType : string {1-13.items.[].system.damageRolls.s7ng1ltal6q32fwsjizo.damageType} (same value: 'spirit') [tpsi79razapj036l] : object {1-13.items.[].system.damageRolls.tpsi79razapj036l} damage : string {1-13.items.[].system.damageRolls.tpsi79razapj036l.damage} (same value: '2d6 + 9') damageType : string {1-13.items.[].system.damageRolls.tpsi79razapj036l.damageType} (same value: 'bludgeoning') [defense] : object {1-13.items.[].system.defense} save : object {1-13.items.[].system.defense.save} basic : boolean {1-13.items.[].system.defense.save.basic} (same value: False) statistic : string {1-13.items.[].system.defense.save.statistic} (same value: 'will') [duration] : object {1-13.items.[].system.duration} [sustained] : boolean {1-13.items.[].system.duration.sustained} (same value: False) value : mixed string {1-13.items.[].system.duration.value} (4 different values) 'varies' (x4) '1 minute' (x4) '10 minutes' (x2) '' (x2) integer {1-13.items.[].system.duration.value} (same value: 0) [equipped] : object {1-13.items.[].system.equipped} carryType : string {1-13.items.[].system.equipped.carryType} (same value: 'worn') handsHeld : integer {1-13.items.[].system.equipped.handsHeld} (same value: 0) [invested] : empty [group] : string {1-13.items.[].system.group} (same value: 'club') [hardness] : integer {1-13.items.[].system.hardness} (same value: 0) [heightening] : object {1-13.items.[].system.heightening} levels : object {1-13.items.[].system.heightening.levels} [3] : object {1-13.items.[].system.heightening.levels.3} target : object {1-13.items.[].system.heightening.levels.3.target} value : string {1-13.items.[].system.heightening.levels.3.target.value} (same value: '5 creatures') [5] : object {1-13.items.[].system.heightening.levels.5} range : object {1-13.items.[].system.heightening.levels.5.range} value : string {1-13.items.[].system.heightening.levels.5.range.value} (same value: '1 mile') [6] : object {1-13.items.[].system.heightening.levels.6} target : object {1-13.items.[].system.heightening.levels.6.target} value : string {1-13.items.[].system.heightening.levels.6.target.value} (same value: '5 creatures') [7] : object {1-13.items.[].system.heightening.levels.7} target : object {1-13.items.[].system.heightening.levels.7.target} value : string {1-13.items.[].system.heightening.levels.7.target.value} (same value: '10 creatures') type : string {1-13.items.[].system.heightening.type} (same value: 'fixed') [hp] : object {1-13.items.[].system.hp} max : integer {1-13.items.[].system.hp.max} (same value: 0) value : integer {1-13.items.[].system.hp.value} (same value: 0) [level] : object {1-13.items.[].system.level} value : integer {1-13.items.[].system.level.value} (6 different values) 2 (x4) 6 (x2) 4 (x2) 3 (x2) 1 (x2) 0 (x2) [location] : object {1-13.items.[].system.location} heightenedLevel : integer {1-13.items.[].system.location.heightenedLevel} (4 different values) 3 (x4) 2 (x4) 6 (x2) 4 (x2) [uses] : object {1-13.items.[].system.location.uses} max : integer {1-13.items.[].system.location.uses.max} (same value: 2) value : integer {1-13.items.[].system.location.uses.value} (same value: 2) value : string {1-13.items.[].system.location.value} (2 different values) 'jBPgL5cdaBsnm9N1' (x6) 'flkn7WKcRA511YkF' (x6) [material] : object {1-13.items.[].system.material} [grade] : empty [type] : empty [overrides] : array<> {1-13.items.[].system.overrides} Length: min=0 max=0 Value type: empty [prepared] : object {1-13.items.[].system.prepared} flexible : boolean {1-13.items.[].system.prepared.flexible} (same value: False) value : string {1-13.items.[].system.prepared.value} (same value: 'innate') [price] : object {1-13.items.[].system.price} value : object {1-13.items.[].system.price.value} gp : integer {1-13.items.[].system.price.value.gp} (same value: 1) [proficiency] : object {1-13.items.[].system.proficiency} value : integer {1-13.items.[].system.proficiency.value} (same value: 0) [quantity] : integer {1-13.items.[].system.quantity} (same value: 1) [range] : object {1-13.items.[].system.range} value : string {1-13.items.[].system.range.value} (4 different values) '30 feet' (x6) '' (x2) '120 feet' (x2) 'touch' (x2) [references] : object {1-13.items.[].system.references} children : array<> {1-13.items.[].system.references.children} Length: min=0 max=0 Value type: empty immunityFrom : array<> {1-13.items.[].system.references.immunityFrom} Length: min=0 max=0 Value type: empty overriddenBy : array<> {1-13.items.[].system.references.overriddenBy} Length: min=0 max=0 Value type: empty overrides : array<> {1-13.items.[].system.references.overrides} Length: min=0 max=0 Value type: empty [reload] : object {1-13.items.[].system.reload} value : string {1-13.items.[].system.reload.value} (same value: '') [requirements] : string {1-13.items.[].system.requirements} (same value: '') [runes] : object {1-13.items.[].system.runes} potency : integer {1-13.items.[].system.runes.potency} (same value: 0) property : array<> {1-13.items.[].system.runes.property} Length: min=0 max=0 Value type: empty striking : integer {1-13.items.[].system.runes.striking} (same value: 0) [size] : string {1-13.items.[].system.size} (same value: 'med') [slots] : object {1-13.items.[].system.slots} slot2 : object {1-13.items.[].system.slots.slot2} max : integer {1-13.items.[].system.slots.slot2.max} (same value: 2) value : integer {1-13.items.[].system.slots.slot2.value} (same value: 2) slot3 : object {1-13.items.[].system.slots.slot3} max : integer {1-13.items.[].system.slots.slot3.max} (same value: 3) value : integer {1-13.items.[].system.slots.slot3.value} (same value: 3) slot4 : object {1-13.items.[].system.slots.slot4} max : integer {1-13.items.[].system.slots.slot4.max} (same value: 1) value : integer {1-13.items.[].system.slots.slot4.value} (same value: 1) slot6 : object {1-13.items.[].system.slots.slot6} max : integer {1-13.items.[].system.slots.slot6.max} (same value: 1) value : integer {1-13.items.[].system.slots.slot6.value} (same value: 1) [slug] : string {1-13.items.[].system.slug} (14 different values) [spelldc] : object {1-13.items.[].system.spelldc} dc : integer {1-13.items.[].system.spelldc.dc} (2 different values) 21 (x1) 23 (x1) mod : integer {1-13.items.[].system.spelldc.mod} (same value: 0) value : integer {1-13.items.[].system.spelldc.value} (2 different values) 11 (x1) 13 (x1) [splashDamage] : object {1-13.items.[].system.splashDamage} value : integer {1-13.items.[].system.splashDamage.value} (same value: 0) [target] : object {1-13.items.[].system.target} value : string {1-13.items.[].system.target.value} (3 different values) '1 creature' (x6) '' (x4) '1 willing creature' (x2) [time] : object {1-13.items.[].system.time} value : string {1-13.items.[].system.time.value} (same value: '2') [tradition] : object {1-13.items.[].system.tradition} value : string {1-13.items.[].system.tradition.value} (same value: 'divine') [traits] : object {1-13.items.[].system.traits} rarity : string {1-13.items.[].system.traits.rarity} (same value: 'common') [traditions] : array {1-13.items.[].system.traits.traditions} Length: min=1 max=4 Value type: string {1-13.items.[].system.traits.traditions.[]} (4 different values) 'occult' (x12) 'arcane' (x8) 'divine' (x6) 'primal' (x4) value : array {1-13.items.[].system.traits.value} Length: min=0 max=5 Value type: string {1-13.items.[].system.traits.value.[]} (17 different values) [usage] : object {1-13.items.[].system.usage} value : string {1-13.items.[].system.usage.value} (same value: 'held-in-one-hand') [value] : object {1-13.items.[].system.value} isValued : boolean {1-13.items.[].system.value.isValued} (same value: True) value : integer {1-13.items.[].system.value.value} (same value: 1) [weaponType] : object {1-13.items.[].system.weaponType} value : string {1-13.items.[].system.weaponType.value} (2 different values) 'melee' (x5) 'ranged' (x2) type : string {1-13.items.[].type} (6 different values) 'action' (x17) 'spell' (x12) 'melee' (x7) 'spellcastingEntry' (x2) 'weapon' (x2) 'condition' (x1) [_stats] : object {1-13.items.[]._stats} compendiumSource : string {1-13.items.[]._stats.compendiumSource} (14 different values) [flags] : object {1-13.items.[].flags} pf2e : object {1-13.items.[].flags.pf2e} linkedWeapon : string {1-13.items.[].flags.pf2e.linkedWeapon} (2 different values) 'cTM3OodvGMFsUbIA' (x1) 'BxDCgYUwe9bAFdWn' (x1) name : string {1-13.name} (all different values) prototypeToken : object {1-13.prototypeToken} name : string {1-13.prototypeToken.name} (3 different values) 'Murderous Bathhouse' (x2) 'The Ascendant' (x2) 'Unkillable Zombie Brute' (x1) system : object {1-13.system} abilities : object {1-13.system.abilities} cha : object {1-13.system.abilities.cha} mod : integer {1-13.system.abilities.cha.mod} (3 different values) 4 (x1) 5 (x1) -2 (x1) con : object {1-13.system.abilities.con} mod : integer {1-13.system.abilities.con.mod} (2 different values) 4 (x2) 3 (x1) dex : object {1-13.system.abilities.dex} mod : integer {1-13.system.abilities.dex.mod} (3 different values) 2 (x1) 3 (x1) -3 (x1) int : object {1-13.system.abilities.int} mod : integer {1-13.system.abilities.int.mod} (3 different values) 4 (x1) 5 (x1) -5 (x1) str : object {1-13.system.abilities.str} mod : integer {1-13.system.abilities.str.mod} (2 different values) 5 (x2) 6 (x1) wis : object {1-13.system.abilities.wis} mod : integer {1-13.system.abilities.wis.mod} (3 different values) 5 (x1) 6 (x1) 0 (x1) attributes : object {1-13.system.attributes} ac : object {1-13.system.attributes.ac} details : string {1-13.system.attributes.ac.details} (same value: '') value : integer {1-13.system.attributes.ac.value} (4 different values) 0 (x2) 24 (x1) 27 (x1) 15 (x1) allSaves : object {1-13.system.attributes.allSaves} value : string {1-13.system.attributes.allSaves.value} (2 different values) '+1 to all saves vs. magic' (x2) '' (x1) [emitsSound] : string {1-13.system.attributes.emitsSound} (same value: 'encounter') [hardness] : integer {1-13.system.attributes.hardness} (same value: 0) hp : object {1-13.system.attributes.hp} details : string {1-13.system.attributes.hp.details} (2 different values) '' (x4) 'void healing' (x1) max : integer {1-13.system.attributes.hp.max} (4 different values) 0 (x2) 115 (x1) 165 (x1) 70 (x1) temp : integer {1-13.system.attributes.hp.temp} (same value: 0) value : integer {1-13.system.attributes.hp.value} (4 different values) 0 (x2) 115 (x1) 165 (x1) 70 (x1) immunities : array {1-13.system.attributes.immunities} Length: min=2 max=5 Value type: object {1-13.system.attributes.immunities.[]} type : string {1-13.system.attributes.immunities.[].type} (6 different values) 'death-effects' (x3) 'fire' (x2) 'disease' (x1) 'paralyzed' (x1) 'poison' (x1) 'unconscious' (x1) resistances : array {1-13.system.attributes.resistances} Length: min=1 max=2 Value type: object {1-13.system.attributes.resistances.[]} [exceptions] : array {1-13.system.attributes.resistances.[].exceptions} Length: min=1 max=1 Value type: string {1-13.system.attributes.resistances.[].exceptions.[]} (same value: 'silver') type : string {1-13.system.attributes.resistances.[].type} (3 different values) 'physical' (x2) 'poison' (x2) 'all-damage' (x1) value : integer {1-13.system.attributes.resistances.[].value} (3 different values) 5 (x2) 7 (x2) 3 (x1) speed : object {1-13.system.attributes.speed} otherSpeeds : array {1-13.system.attributes.speed.otherSpeeds} Length: min=0 max=1 Value type: object {1-13.system.attributes.speed.otherSpeeds.[]} type : string {1-13.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly') value : integer {1-13.system.attributes.speed.otherSpeeds.[].value} (same value: 40) value : integer {1-13.system.attributes.speed.value} (2 different values) 30 (x2) 25 (x1) [stealth] : object {1-13.system.attributes.stealth} details : string {1-13.system.attributes.stealth.details} (same value: '

(trained)

') value : integer {1-13.system.attributes.stealth.value} (2 different values) 12 (x1) 15 (x1) weaknesses : array {1-13.system.attributes.weaknesses} Length: min=1 max=2 Value type: object {1-13.system.attributes.weaknesses.[]} type : string {1-13.system.attributes.weaknesses.[].type} (3 different values) 'holy' (x2) 'critical-hits' (x1) 'vitality' (x1) value : integer {1-13.system.attributes.weaknesses.[].value} (3 different values) 5 (x2) 6 (x1) 10 (x1) [creatureType] : string {1-13.system.creatureType} (same value: '') details : object {1-13.system.details} blurb : string {1-13.system.details.blurb} (same value: '') [description] : string {1-13.system.details.description} (same value: '

Linneus\'s grudge manifests as a haunt that isolates creatures in the bathroom and attempts to psychically drown them in one of three containers of water: the sink, the bath, or the wash bucket.

') [disable] : string {1-13.system.details.disable} (2 different values) '

@Check[religion|dc:22|name:Excorise the Spirit] (expert) to exorcise the spirit from one of the containers of water, or @Check[athletics|dc:23] or @Check[thievery|dc:23|name:Overpower the Ghostly Force] (trained) to overpower the ghostly force sealing a container and drain it. All three containers must be disabled to disable the entire haunt.

' (x1) '

@Check[religion|dc:25|name:Excorise the Spirit] (expert) to exorcise the spirit from one of the containers of water, or @Check[athletics|dc:26|name:Overpower the Ghostly Force] or @Check[thievery|dc:26] (trained) to overpower the ghostly force sealing a container and drain it. All three containers must be disabled to disable the entire haunt.

' (x1) [isComplex] : boolean {1-13.system.details.isComplex} (same value: True) languages : object {1-13.system.details.languages} details : string {1-13.system.details.languages.details} (2 different values) 'telepathy 30 feet' (x2) '' (x1) value : array {1-13.system.details.languages.value} Length: min=0 max=2 Value type: string {1-13.system.details.languages.value.[]} (2 different values) 'common' (x2) 'diabolic' (x2) level : object {1-13.system.details.level} value : integer {1-13.system.details.level.value} (4 different values) 6 (x2) 4 (x1) 8 (x1) 3 (x1) privateNotes : string {1-13.system.details.privateNotes} (same value: '') publicNotes : string {1-13.system.details.publicNotes} (2 different values) '' (x2) '

Necromantic augmentations have granted this zombie increased size and power.


A zombie\'s only desire is to consume the living. Unthinking and ever-shambling harbingers of death, zombies stop only when they\'re destroyed.

' (x1) publication : object {1-13.system.details.publication} license : string {1-13.system.details.publication.license} (same value: 'OGL') remaster : boolean {1-13.system.details.publication.remaster} (same value: False) title : string {1-13.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-13: Devil at the Crossroads') [reset] : string {1-13.system.details.reset} (same value: '

The haunt deactivates and resets after 1 minute.

') [routine] : string {1-13.system.details.routine} (2 different values) '

(one action) One creature within the room must attempt a @Check[will|dc:23] save as the haunt attempts to drown them.


Critical Success The creature is unaffected and temporarily immune for 1 minute.

Success The creature is unaffected.

Failure A ghostly version of the creature\'s face appears in the water of the sink, the bath, or the wash bucket. The creature immediately experiences the sensation of being underwater, and if it can\'t breathe water, it must begin to hold its breath to avoid suffocation. The haunt can affect only one creature per container remaining in the haunt. If the creature leaves the room, it\'s immediately freed.

Critical Failure As failure, but the creature immediately loses [[/r 1d4 #Actions]]{1d4} actions\' worth of air.

' (x1) '

(one action) One creature within the room must attempt a @Check[will|dc:25] save as the haunt attempts to drown them.


Critical Success The creature is unaffected and temporarily immune for 1 minute.

Success The creature is unaffected.

Failure A ghostly version of the creature\'s face appears in the water of the sink, the bath, or the wash bucket. The creature immediately experiences the sensation of being underwater, and if it can\'t breathe water, it must begin to hold its breath to avoid suffocation. The haunt can affect only one creature per container remaining in the haunt. If the creature leaves the room, it\'s immediately freed.

Critical Failure As failure, but the creature immediately loses [[/r 1d4 #Actions]]{1d4} actions\' worth of air.

' (x1) initiative : object {1-13.system.initiative} statistic : string {1-13.system.initiative.statistic} (same value: 'perception') perception : object {1-13.system.perception} details : string {1-13.system.perception.details} (same value: '') mod : integer {1-13.system.perception.mod} (3 different values) 17 (x1) 19 (x1) 4 (x1) senses : array {1-13.system.perception.senses} Length: min=1 max=2 Value type: object {1-13.system.perception.senses.[]} [acuity] : string {1-13.system.perception.senses.[].acuity} (same value: 'precise') [range] : integer {1-13.system.perception.senses.[].range} (same value: 60) type : string {1-13.system.perception.senses.[].type} (3 different values) 'greater-darkvision' (x2) 'truesight' (x2) 'darkvision' (x1) resources : object {1-13.system.resources} [focus] : object {1-13.system.resources.focus} max : integer {1-13.system.resources.focus.max} (same value: 1) value : integer {1-13.system.resources.focus.value} (same value: 1) saves : object {1-13.system.saves} fortitude : object {1-13.system.saves.fortitude} saveDetail : string {1-13.system.saves.fortitude.saveDetail} (same value: '') value : integer {1-13.system.saves.fortitude.value} (4 different values) 0 (x2) 14 (x1) 16 (x1) 10 (x1) reflex : object {1-13.system.saves.reflex} saveDetail : string {1-13.system.saves.reflex.saveDetail} (same value: '') value : integer {1-13.system.saves.reflex.value} (4 different values) 0 (x2) 11 (x1) 13 (x1) 3 (x1) will : object {1-13.system.saves.will} saveDetail : string {1-13.system.saves.will.saveDetail} (same value: '') value : integer {1-13.system.saves.will.value} (4 different values) 0 (x2) 17 (x1) 19 (x1) 6 (x1) skills : object {1-13.system.skills} [arcana] : object {1-13.system.skills.arcana} base : integer {1-13.system.skills.arcana.base} (2 different values) 11 (x1) 14 (x1) athletics : object {1-13.system.skills.athletics} base : integer {1-13.system.skills.athletics.base} (same value: 9) [deception] : object {1-13.system.skills.deception} base : integer {1-13.system.skills.deception.base} (2 different values) 18 (x1) 21 (x1) [intimidation] : object {1-13.system.skills.intimidation} base : integer {1-13.system.skills.intimidation.base} (2 different values) 13 (x1) 16 (x1) [occultism] : object {1-13.system.skills.occultism} base : integer {1-13.system.skills.occultism.base} (2 different values) 15 (x1) 18 (x1) [religion] : object {1-13.system.skills.religion} base : integer {1-13.system.skills.religion.base} (2 different values) 15 (x1) 18 (x1) [stealth] : object {1-13.system.skills.stealth} base : integer {1-13.system.skills.stealth.base} (2 different values) 11 (x1) 14 (x1) [statusEffects] : array<> {1-13.system.statusEffects} Length: min=0 max=0 Value type: empty traits : object {1-13.system.traits} rarity : string {1-13.system.traits.rarity} (2 different values) 'unique' (x4) 'common' (x1) size : object {1-13.system.traits.size} value : string {1-13.system.traits.size.value} (3 different values) 'med' (x3) 'sm' (x1) 'lg' (x1) value : array {1-13.system.traits.value} Length: min=1 max=5 Value type: string {1-13.system.traits.value.[]} (9 different values) 'evil' (x3) 'unholy' (x3) 'haunt' (x2) 'devil' (x2) 'fiend' (x2) 'lawful' (x2) 'mindless' (x1) 'undead' (x1) 'zombie' (x1) type : string {1-13.type} (2 different values) 'npc' (x3) 'hazard' (x2)