1-10 Different values: 2 ===================================== object {1-10} _id : string {1-10._id} (all different values) folder : string {1-10.folder} (same value: 'OvRD9Mz3So2LRlFj') img : string {1-10.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg') items : array {1-10.items} Length: min=6 max=6 Value type: object {1-10.items.[]} _id : string {1-10.items.[]._id} (12 different values) img : string {1-10.items.[].img} (4 different values) 'systems/pf2e/icons/default-icons/melee.svg' (x4) 'systems/pf2e/icons/actions/OneAction.webp' (x4) 'systems/pf2e/icons/actions/Reaction.webp' (x2) 'systems/pf2e/icons/actions/TwoActions.webp' (x2) name : string {1-10.items.[].name} (6 different values) 'Jaws' (x2) 'Claw' (x2) 'Attack of Opportunity' (x2) 'Mauling Throw' (x2) 'Rush' (x2) 'Grab' (x2) sort : integer {1-10.items.[].sort} (6 different values) 100000 (x2) 200000 (x2) 300000 (x2) 400000 (x2) 500000 (x2) 600000 (x2) system : object {1-10.items.[].system} [attack] : object {1-10.items.[].system.attack} value : string {1-10.items.[].system.attack.value} (same value: '') [attackEffects] : object {1-10.items.[].system.attackEffects} value : array {1-10.items.[].system.attackEffects.value} Length: min=0 max=1 Value type: string {1-10.items.[].system.attackEffects.value.[]} (same value: 'grab') [bonus] : object {1-10.items.[].system.bonus} value : integer {1-10.items.[].system.bonus.value} (all different values) [damageRolls] : object {1-10.items.[].system.damageRolls} [28l286kc5yi2xrt9ekmy] : object {1-10.items.[].system.damageRolls.28l286kc5yi2xrt9ekmy} damage : string {1-10.items.[].system.damageRolls.28l286kc5yi2xrt9ekmy.damage} (same value: '2d6+7') damageType : string {1-10.items.[].system.damageRolls.28l286kc5yi2xrt9ekmy.damageType} (same value: 'piercing') [44ncw0ctxvs3orsw4dwa] : object {1-10.items.[].system.damageRolls.44ncw0ctxvs3orsw4dwa} damage : string {1-10.items.[].system.damageRolls.44ncw0ctxvs3orsw4dwa.damage} (same value: '1d12+7') damageType : string {1-10.items.[].system.damageRolls.44ncw0ctxvs3orsw4dwa.damageType} (same value: 'slashing') 56d85po2fe8btdg0akso : object {1-10.items.[].system.damageRolls.56d85po2fe8btdg0akso} damage : string {1-10.items.[].system.damageRolls.56d85po2fe8btdg0akso.damage} (same value: '1d12+4') damageType : string {1-10.items.[].system.damageRolls.56d85po2fe8btdg0akso.damageType} (same value: 'slashing') [rkttgx90yhkbrfiqiayt] : object {1-10.items.[].system.damageRolls.rkttgx90yhkbrfiqiayt} damage : string {1-10.items.[].system.damageRolls.rkttgx90yhkbrfiqiayt.damage} (same value: '2d6+4') damageType : string {1-10.items.[].system.damageRolls.rkttgx90yhkbrfiqiayt.damageType} (same value: 'piercing') description : object {1-10.items.[].system.description} value : string {1-10.items.[].system.description.value} (6 different values) '' (x4) '

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

' (x2) '

The giant short-faced bear Strides and makes a Strike at the end of that movement. During the Stride, the giant short-faced bear gains a +10-foot circumstance bonus to its Speed.

' (x2) '

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

' (x2) '

Requirements The giant short-faced bear has a creature grabbed


Effect The giant short-faced bear throws its grabbed target up to 20 feet in any direction and deals its claw damage to the target.

' (x1) '

Requirements The giant short-faced bear has a creature grabbed


Effect The giant shortfaced bear throws its grabbed target up to 20 feet in any direction and deals its claw damage to the target.

' (x1) publication : object {1-10.items.[].system.publication} license : string {1-10.items.[].system.publication.license} (same value: 'OGL') remaster : boolean {1-10.items.[].system.publication.remaster} (same value: False) title : string {1-10.items.[].system.publication.title} (all different values) rules : ignored (Foundry rules object) {1-10.items.[].system.rules} [slug] : string {1-10.items.[].system.slug} (all different values) traits : object {1-10.items.[].system.traits} rarity : string {1-10.items.[].system.traits.rarity} (same value: 'common') value : array {1-10.items.[].system.traits.value} Length: min=0 max=3 Value type: string {1-10.items.[].system.traits.value.[]} (4 different values) 'unarmed' (x4) 'agile' (x2) 'reach' (x2) 'attack' (x2) [actionType] : object {1-10.items.[].system.actionType} value : string {1-10.items.[].system.actionType.value} (all different values) [actions] : object {1-10.items.[].system.actions} [value] : integer {1-10.items.[].system.actions.value} (all different values) [category] : string {1-10.items.[].system.category} (all different values) [weaponType] : object {1-10.items.[].system.weaponType} value : string {1-10.items.[].system.weaponType.value} (same value: 'melee') type : string {1-10.items.[].type} (all different values) [_stats] : object {1-10.items.[]._stats} compendiumSource : string {1-10.items.[]._stats.compendiumSource} (all different values) name : string {1-10.name} (all different values) system : object {1-10.system} abilities : object {1-10.system.abilities} cha : object {1-10.system.abilities.cha} mod : integer {1-10.system.abilities.cha.mod} (same value: -2) con : object {1-10.system.abilities.con} mod : integer {1-10.system.abilities.con.mod} (all different values) dex : object {1-10.system.abilities.dex} mod : integer {1-10.system.abilities.dex.mod} (all different values) int : object {1-10.system.abilities.int} mod : integer {1-10.system.abilities.int.mod} (same value: -4) str : object {1-10.system.abilities.str} mod : integer {1-10.system.abilities.str.mod} (all different values) wis : object {1-10.system.abilities.wis} mod : integer {1-10.system.abilities.wis.mod} (all different values) attributes : object {1-10.system.attributes} ac : object {1-10.system.attributes.ac} details : string {1-10.system.attributes.ac.details} (same value: '') value : integer {1-10.system.attributes.ac.value} (all different values) allSaves : object {1-10.system.attributes.allSaves} value : string {1-10.system.attributes.allSaves.value} (same value: '') hp : object {1-10.system.attributes.hp} details : string {1-10.system.attributes.hp.details} (same value: '') max : integer {1-10.system.attributes.hp.max} (all different values) temp : integer {1-10.system.attributes.hp.temp} (same value: 0) value : integer {1-10.system.attributes.hp.value} (all different values) speed : object {1-10.system.attributes.speed} otherSpeeds : array<> {1-10.system.attributes.speed.otherSpeeds} Length: min=0 max=0 Value type: empty value : integer {1-10.system.attributes.speed.value} (same value: 45) details : object {1-10.system.details} blurb : string {1-10.system.details.blurb} (same value: '') languages : object {1-10.system.details.languages} details : string {1-10.system.details.languages.details} (same value: '') value : array<> {1-10.system.details.languages.value} Length: min=0 max=0 Value type: empty level : object {1-10.system.details.level} value : integer {1-10.system.details.level.value} (all different values) privateNotes : string {1-10.system.details.privateNotes} (same value: '') publicNotes : string {1-10.system.details.publicNotes} (same value: '') publication : object {1-10.system.details.publication} license : string {1-10.system.details.publication.license} (same value: 'OGL') remaster : boolean {1-10.system.details.publication.remaster} (same value: False) title : string {1-10.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-10: Tarnbreaker\'s Trail') initiative : object {1-10.system.initiative} statistic : string {1-10.system.initiative.statistic} (same value: 'perception') perception : object {1-10.system.perception} details : string {1-10.system.perception.details} (same value: '') mod : integer {1-10.system.perception.mod} (all different values) senses : array {1-10.system.perception.senses} Length: min=2 max=2 Value type: object {1-10.system.perception.senses.[]} [acuity] : string {1-10.system.perception.senses.[].acuity} (same value: 'imprecise') [range] : integer {1-10.system.perception.senses.[].range} (same value: 30) type : string {1-10.system.perception.senses.[].type} (all different values) resources : object {1-10.system.resources} saves : object {1-10.system.saves} fortitude : object {1-10.system.saves.fortitude} saveDetail : string {1-10.system.saves.fortitude.saveDetail} (same value: '') value : integer {1-10.system.saves.fortitude.value} (all different values) reflex : object {1-10.system.saves.reflex} saveDetail : string {1-10.system.saves.reflex.saveDetail} (same value: '') value : integer {1-10.system.saves.reflex.value} (all different values) will : object {1-10.system.saves.will} saveDetail : string {1-10.system.saves.will.saveDetail} (same value: '') value : integer {1-10.system.saves.will.value} (all different values) skills : object {1-10.system.skills} athletics : object {1-10.system.skills.athletics} base : integer {1-10.system.skills.athletics.base} (all different values) survival : object {1-10.system.skills.survival} base : integer {1-10.system.skills.survival.base} (all different values) traits : object {1-10.system.traits} rarity : string {1-10.system.traits.rarity} (same value: 'common') size : object {1-10.system.traits.size} value : string {1-10.system.traits.size.value} (same value: 'lg') value : array {1-10.system.traits.value} Length: min=1 max=1 Value type: string {1-10.system.traits.value.[]} (same value: 'animal') type : string {1-10.type} (same value: 'npc')