name: Spellshot values: 6 schema: '_id': type: string path: Spellshot._id is_null: false values: 6 different_values: 6 (all different) variants: - "pWbNhfBiskV4n58a" (x1) - "SE38R6zpv2XelzZk" (x1) - "o3J79hnr00ztcwtT" (x1) - "nY8HtHNJMqP0hz3v" (x1) - "XfGJSMH4CifHXMtw" (x1) - "BwDIwjHasZwcd61Z" (x1) 'folder': type: string path: Spellshot.folder is_null: false values: 6 different_values: 1 (all same) variants: "8scpZnradJHp2Mwl" (x6) 'img': type: string path: Spellshot.img is_null: false values: 6 different_values: 1 (all same) variants: "icons/sundries/books/book-red-exclamation.webp" (x6) 'name': type: string path: Spellshot.name is_null: false values: 6 different_values: 6 (all different) variants: - "Black Powder Embodiment" (x1) - "Call Gun" (x1) - "Fulminating Shot" (x1) - "Phase Bullet" (x1) - "Spell-Woven Shot" (x1) - "Spellshot Dedication" (x1) 'system': type: object path: Spellshot.system is_null: false values: 6 schema: 'actionType': type: object path: Spellshot.system.actionType is_null: false values: 6 schema: 'value': type: string path: Spellshot.system.actionType.value is_null: false values: 6 different_values: 2 variants: - "action" (x3) - "passive" (x3) 'actions': type: object path: Spellshot.system.actions is_null: false values: 6 schema: [value]: type: integer path: Spellshot.system.actions.value is_null: true values: 3 different_values: 2 variants: - 1 (x2) - 2 (x1) 'category': type: string path: Spellshot.system.category is_null: false values: 6 different_values: 1 (all same) variants: "class" (x6) 'description': type: object path: Spellshot.system.description is_null: false values: 6 schema: 'value': type: string path: Spellshot.system.description.value is_null: false values: 6 different_values: 6 (all different) variants: - "

Requirements You're wielding a loaded magical firearm or crossbow.


You merge your body with your ammunition, enabling you to travel the same path as your bolt or bullet. Strike a creature with the required weapon. On a success, if the target was within 120 feet, you and all your gear are teleported to an open space of your choice within 10 feet of the target.

" (x1) - "

You build a powerful magical connection with a chosen gun or crossbow. During your daily preparations, choose a single crossbow or firearm. Until your next daily preparations, you can use the @UUID[Compendium.pf2e.actionspf2e.Item.Call Gun] action to call the gun to your hand.

" (x1) - "

Frequency once per round.


You channel magic into your next shot. Choose acid, cold, electricity, or fire. If you hit with your next attack roll using a firearm or crossbow before the end of your turn, you deal 1d6 additional damage of this type. At 12th level, this increases to 2d6 additional damage, and at 18th level, it increases to 3d6 additional damage.

" (x1) - "

Frequency once per day


You can aim your bullets not just in three normal dimensions, but in additional dimensions as well, removing all obstacles between you and your target. Attempt a crossbow or firearm Strike against a foe who's observed or @UUID[Compendium.pf2e.conditionitems.Item.Hidden] to you (but not undetected). The ammunition travels to your target in a straight line, passing through any non-magical barriers or walls in its way, though magical barriers and force effects stop the bullet. The shot ignores all cover, the @UUID[Compendium.pf2e.conditionitems.Item.Concealed] condition, the hidden condition, and circumstance bonuses to AC from shields. It has a +4 status bonus to hit creatures wearing any type of armor. The Strike's damage can't be reduced with a Shield Block reaction using a non-magical shield.

" (x1) - "

You combine your own magic with that of your magical crossbow or firearm. You gain the @UUID[Compendium.pf2e.actionspf2e.Item.Spell-Woven Shot] activity.

" (x1) - "

You cast arcane spells like a wizard, gaining a spellbook with four common arcane cantrips of your choice. You gain the Cast a Spell activity. You can prepare two cantrips each day from your spellbook. You're trained in the spell attack modifier and spell DC statistics. Your key spellcasting attribute for spellshot archetype spells is Intelligence, and they are arcane spells. You become trained in Arcana; if you were already trained in Arcana, you instead become trained in a skill of your choice. This counts as the wizard archetype for the prerequisites of @UUID[Compendium.pf2e.feats-srd.Item.Basic Wizard Spellcasting].


Special You can't select another dedication feat other than @UUID[Compendium.pf2e.feats-srd.Item.Beast Gunner Dedication] until you've gained two other feats from the @UUID[Compendium.pf2e.journals.JournalEntry.vx5FGEG34AxI2dow.JournalEntryPage.FJGPBhYmD7xTFsrW]{Spellshot} or @UUID[Compendium.pf2e.journals.JournalEntry.vx5FGEG34AxI2dow.JournalEntryPage.jTiXRtNNvMOnsg98]{Beast Gunner} archetypes.

" (x1) 'level': type: object path: Spellshot.system.level is_null: false values: 6 schema: 'taken': type: integer path: Spellshot.system.level.taken is_null: false values: 1 different_values: 1 (all same) variants: 2 (x1) 'value': type: integer path: Spellshot.system.level.value is_null: false values: 6 different_values: 6 (all different) variants: - 18 (x1) - 8 (x1) - 6 (x1) - 14 (x1) - 4 (x1) - 2 (x1) 'prerequisites': type: object path: Spellshot.system.prerequisites is_null: false values: 6 schema: 'value': type: array path: Spellshot.system.prerequisites.value is_null: false values: 6 min_count: 1 max_count: 2 value_type: type: object path: Spellshot.system.prerequisites.value.[] is_null: false values: 7 schema: 'value': type: string path: Spellshot.system.prerequisites.value.[].value is_null: false values: 7 different_values: 3 variants: - "Spellshot Dedication" (x5) - "master in Arcana" (x1) - "way of the spellshot" (x1) 'publication': type: object path: Spellshot.system.publication is_null: false values: 6 schema: 'license': type: string path: Spellshot.system.publication.license is_null: false values: 6 different_values: 1 (all same) variants: "ORC" (x6) 'remaster': type: boolean path: Spellshot.system.publication.remaster is_null: false values: 6 different_values: 1 (all same) variants: True (x6) 'title': type: string path: Spellshot.system.publication.title is_null: false values: 6 different_values: 1 (all same) variants: "Pathfinder Guns & Gears" (x6) 'rules': type: ignored (Foundry rules object) path: Spellshot.system.rules is_null: false values: 6 'traits': type: object path: Spellshot.system.traits is_null: false values: 6 schema: 'rarity': type: string path: Spellshot.system.traits.rarity is_null: false values: 6 different_values: 1 (all same) variants: "common" (x6) 'value': type: array path: Spellshot.system.traits.value is_null: false values: 6 min_count: 2 max_count: 3 value_type: type: string path: Spellshot.system.traits.value.[] is_null: false values: 14 different_values: 5 variants: - "archetype" (x6) - "magical" (x4) - "teleportation" (x2) - "class" (x1) - "dedication" (x1) [frequency]: type: object path: Spellshot.system.frequency is_null: true values: 2 schema: 'max': type: integer path: Spellshot.system.frequency.max is_null: false values: 2 different_values: 1 (all same) variants: 1 (x2) 'per': type: string path: Spellshot.system.frequency.per is_null: false values: 2 different_values: 2 variants: - "round" (x1) - "day" (x1) [value]: type: integer path: Spellshot.system.frequency.value is_null: true values: 1 different_values: 1 (all same) variants: 1 (x1) 'location': type: string path: Spellshot.system.location is_null: false values: 1 different_values: 1 (all same) variants: "class-2" (x1) [selfEffect]: type: object path: Spellshot.system.selfEffect is_null: true values: 1 schema: 'name': type: string path: Spellshot.system.selfEffect.name is_null: false values: 1 different_values: 1 (all same) variants: "Effect: Fulminating Shot" (x1) 'uuid': type: string path: Spellshot.system.selfEffect.uuid is_null: false values: 1 different_values: 1 (all same) variants: "Compendium.pf2e.feat-effects.Item.Effect: Fulminating Shot" (x1) 'subfeatures': type: object path: Spellshot.system.subfeatures is_null: false values: 1 schema: 'proficiencies': type: object path: Spellshot.system.subfeatures.proficiencies is_null: false values: 1 schema: 'spellcasting': type: object path: Spellshot.system.subfeatures.proficiencies.spellcasting is_null: false values: 1 schema: 'rank': type: integer path: Spellshot.system.subfeatures.proficiencies.spellcasting.rank is_null: false values: 1 different_values: 1 (all same) variants: 1 (x1) 'type': type: string path: Spellshot.type is_null: false values: 6 different_values: 1 (all same) variants: "feat" (x6)