Lost Omens: Highhelm Different values: 6 ===================================== object {Lost Omens: Highhelm} _id : string {Lost Omens: Highhelm._id} (all different values) img : string {Lost Omens: Highhelm.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg') items : array {Lost Omens: Highhelm.items} Length: min=4 max=15 Value type: object {Lost Omens: Highhelm.items.[]} _id : string {Lost Omens: Highhelm.items.[]._id} (52 different values) img : string {Lost Omens: Highhelm.items.[].img} (13 different values) name : string {Lost Omens: Highhelm.items.[].name} (47 different values) sort : integer {Lost Omens: Highhelm.items.[].sort} (15 different values) system : object {Lost Omens: Highhelm.items.[].system} [acBonus] : integer {Lost Omens: Highhelm.items.[].system.acBonus} (same value: 2) [actionType] : object {Lost Omens: Highhelm.items.[].system.actionType} value : string {Lost Omens: Highhelm.items.[].system.actionType.value} (4 different values) 'action' (x15) 'passive' (x12) 'reaction' (x3) 'free' (x2) [actions] : object {Lost Omens: Highhelm.items.[].system.actions} [value] : integer {Lost Omens: Highhelm.items.[].system.actions.value} (2 different values) 1 (x12) 2 (x3) [area] : object {Lost Omens: Highhelm.items.[].system.area} [details] : string {Lost Omens: Highhelm.items.[].system.area.details} (same value: '10-foot radius, 40-foot-tall cylinder') type : string {Lost Omens: Highhelm.items.[].system.area.type} (2 different values) 'burst' (x2) 'emanation' (x1) value : integer {Lost Omens: Highhelm.items.[].system.area.value} (3 different values) 10 (x1) 30 (x1) 20 (x1) [attack] : object {Lost Omens: Highhelm.items.[].system.attack} value : string {Lost Omens: Highhelm.items.[].system.attack.value} (same value: '') [attackEffects] : object {Lost Omens: Highhelm.items.[].system.attackEffects} [custom] : string {Lost Omens: Highhelm.items.[].system.attackEffects.custom} (same value: '') value : array {Lost Omens: Highhelm.items.[].system.attackEffects.value} Length: min=0 max=2 Value type: string {Lost Omens: Highhelm.items.[].system.attackEffects.value.[]} (9 different values) 'grab' (x2) 'push' (x1) 'lizard-poison' (x1) 'improved-knockdown' (x1) 'paralysis' (x1) 'tentacle-grab' (x1) 'tail-impalement' (x1) 'blinding-spittle' (x1) 'improved-grab' (x1) [autoHeightenLevel] : object {Lost Omens: Highhelm.items.[].system.autoHeightenLevel} [value] : empty [baseItem] : string {Lost Omens: Highhelm.items.[].system.baseItem} (same value: 'steel-shield') [bonus] : object {Lost Omens: Highhelm.items.[].system.bonus} value : integer {Lost Omens: Highhelm.items.[].system.bonus.value} (7 different values) 14 (x4) 18 (x2) 16 (x2) 9 (x1) 30 (x1) 28 (x1) 27 (x1) [bulk] : object {Lost Omens: Highhelm.items.[].system.bulk} value : integer {Lost Omens: Highhelm.items.[].system.bulk.value} (same value: 1) [category] : string {Lost Omens: Highhelm.items.[].system.category} (3 different values) 'offensive' (x22) 'defensive' (x8) 'interaction' (x2) [containerId] : empty [cost] : object {Lost Omens: Highhelm.items.[].system.cost} value : string {Lost Omens: Highhelm.items.[].system.cost.value} (same value: '') [counteraction] : boolean {Lost Omens: Highhelm.items.[].system.counteraction} (same value: False) [damage] : object {Lost Omens: Highhelm.items.[].system.damage} [0] : object {Lost Omens: Highhelm.items.[].system.damage.0} applyMod : boolean {Lost Omens: Highhelm.items.[].system.damage.0.applyMod} (same value: False) [category] : empty formula : string {Lost Omens: Highhelm.items.[].system.damage.0.formula} (3 different values) '7d8' (x1) '8d6' (x1) '7d10' (x1) kinds : array {Lost Omens: Highhelm.items.[].system.damage.0.kinds} Length: min=1 max=1 Value type: string {Lost Omens: Highhelm.items.[].system.damage.0.kinds.[]} (same value: 'damage') [materials] : array<> {Lost Omens: Highhelm.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {Lost Omens: Highhelm.items.[].system.damage.0.type} (2 different values) 'force' (x2) 'fire' (x1) [damageRolls] : object {Lost Omens: Highhelm.items.[].system.damageRolls} [CL45FnqNSKpc0G1V] : object {Lost Omens: Highhelm.items.[].system.damageRolls.CL45FnqNSKpc0G1V} damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.CL45FnqNSKpc0G1V.damage} (same value: '1d10+4') damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.CL45FnqNSKpc0G1V.damageType} (same value: 'bludgeoning') [K4fFMyTkNCAeUBp3] : object {Lost Omens: Highhelm.items.[].system.damageRolls.K4fFMyTkNCAeUBp3} damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.K4fFMyTkNCAeUBp3.damage} (same value: '3d12+8') damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.K4fFMyTkNCAeUBp3.damageType} (same value: 'force') [KjFVe56GqfvWV3GD] : object {Lost Omens: Highhelm.items.[].system.damageRolls.KjFVe56GqfvWV3GD} damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.KjFVe56GqfvWV3GD.damage} (same value: '2d6+7') damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.KjFVe56GqfvWV3GD.damageType} (same value: 'piercing') WQ88LAa3bAtDYwaX : object {Lost Omens: Highhelm.items.[].system.damageRolls.WQ88LAa3bAtDYwaX} damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.WQ88LAa3bAtDYwaX.damage} (same value: '1d4') damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.WQ88LAa3bAtDYwaX.damageType} (same value: 'spirit') [WpBrExa43RQs9zHG] : object {Lost Omens: Highhelm.items.[].system.damageRolls.WpBrExa43RQs9zHG} damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.WpBrExa43RQs9zHG.damage} (same value: '2d8+6') damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.WpBrExa43RQs9zHG.damageType} (same value: 'piercing') [ZNTIYS2gTOGtY6dy] : object {Lost Omens: Highhelm.items.[].system.damageRolls.ZNTIYS2gTOGtY6dy} damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.ZNTIYS2gTOGtY6dy.damage} (same value: '2d6+9') damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.ZNTIYS2gTOGtY6dy.damageType} (same value: 'slashing') [c1rqHRAiL1vW848j] : object {Lost Omens: Highhelm.items.[].system.damageRolls.c1rqHRAiL1vW848j} damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.c1rqHRAiL1vW848j.damage} (same value: '2d4+7') damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.c1rqHRAiL1vW848j.damageType} (same value: 'slashing') [cJksXtLcBu24qDV2] : object {Lost Omens: Highhelm.items.[].system.damageRolls.cJksXtLcBu24qDV2} damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.cJksXtLcBu24qDV2.damage} (same value: '2d8+5') damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.cJksXtLcBu24qDV2.damageType} (same value: 'piercing') [cQO5nU1WwFM2EAZ5] : object {Lost Omens: Highhelm.items.[].system.damageRolls.cQO5nU1WwFM2EAZ5} damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.cQO5nU1WwFM2EAZ5.damage} (same value: '3d12+14') damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.cQO5nU1WwFM2EAZ5.damageType} (same value: 'bludgeoning') cSEIRYdJBok3hZQS : object {Lost Omens: Highhelm.items.[].system.damageRolls.cSEIRYdJBok3hZQS} damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.cSEIRYdJBok3hZQS.damage} (same value: '3d8+15') damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.cSEIRYdJBok3hZQS.damageType} (same value: 'piercing') [h2ctnL4NJZog2BK1] : object {Lost Omens: Highhelm.items.[].system.damageRolls.h2ctnL4NJZog2BK1} damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.h2ctnL4NJZog2BK1.damage} (same value: '2d10+9') damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.h2ctnL4NJZog2BK1.damageType} (same value: 'piercing') [mBCVGWoE3krOxo6Y] : object {Lost Omens: Highhelm.items.[].system.damageRolls.mBCVGWoE3krOxo6Y} damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.mBCVGWoE3krOxo6Y.damage} (same value: '2d6+5') damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.mBCVGWoE3krOxo6Y.damageType} (same value: 'bludgeoning') description : object {Lost Omens: Highhelm.items.[].system.description} value : string {Lost Omens: Highhelm.items.[].system.description.value} (39 different values) [equipped] : object {Lost Omens: Highhelm.items.[].system.equipped} carryType : string {Lost Omens: Highhelm.items.[].system.equipped.carryType} (same value: 'held') handsHeld : integer {Lost Omens: Highhelm.items.[].system.equipped.handsHeld} (same value: 1) [invested] : empty [frequency] : object {Lost Omens: Highhelm.items.[].system.frequency} max : integer {Lost Omens: Highhelm.items.[].system.frequency.max} (same value: 1) per : string {Lost Omens: Highhelm.items.[].system.frequency.per} (same value: 'PT1M') [hardness] : integer {Lost Omens: Highhelm.items.[].system.hardness} (same value: 15) [hp] : object {Lost Omens: Highhelm.items.[].system.hp} [max] : empty [value] : empty [material] : object {Lost Omens: Highhelm.items.[].system.material} [grade] : empty [type] : empty [price] : object {Lost Omens: Highhelm.items.[].system.price} value : object {Lost Omens: Highhelm.items.[].system.price.value} gp : integer {Lost Omens: Highhelm.items.[].system.price.value.gp} (same value: 2) publication : object {Lost Omens: Highhelm.items.[].system.publication} license : string {Lost Omens: Highhelm.items.[].system.publication.license} (same value: 'OGL') remaster : boolean {Lost Omens: Highhelm.items.[].system.publication.remaster} (same value: False) title : string {Lost Omens: Highhelm.items.[].system.publication.title} (4 different values) '' (x34) 'Pathfinder Bestiary' (x12) 'Pathfinder Core Rulebook' (x5) 'Pathfinder Secrets of Magic' (x1) [defense] : object {Lost Omens: Highhelm.items.[].system.defense} save : object {Lost Omens: Highhelm.items.[].system.defense.save} basic : boolean {Lost Omens: Highhelm.items.[].system.defense.save.basic} (2 different values) True (x2) False (x1) statistic : string {Lost Omens: Highhelm.items.[].system.defense.save.statistic} (same value: 'reflex') [duration] : object {Lost Omens: Highhelm.items.[].system.duration} sustained : boolean {Lost Omens: Highhelm.items.[].system.duration.sustained} (same value: False) value : string {Lost Omens: Highhelm.items.[].system.duration.value} (3 different values) '' (x2) '10 minutes' (x2) '1 minute' (x1) [heightening] : object {Lost Omens: Highhelm.items.[].system.heightening} damage : object {Lost Omens: Highhelm.items.[].system.heightening.damage} 0 : string {Lost Omens: Highhelm.items.[].system.heightening.damage.0} (3 different values) '1d8' (x1) '2d6' (x1) '2d10' (x1) interval : integer {Lost Omens: Highhelm.items.[].system.heightening.interval} (2 different values) 1 (x2) 2 (x1) type : string {Lost Omens: Highhelm.items.[].system.heightening.type} (same value: 'interval') [level] : object {Lost Omens: Highhelm.items.[].system.level} value : integer {Lost Omens: Highhelm.items.[].system.level.value} (4 different values) 5 (x2) 1 (x2) 6 (x1) 0 (x1) [location] : object {Lost Omens: Highhelm.items.[].system.location} heightenedLevel : integer {Lost Omens: Highhelm.items.[].system.location.heightenedLevel} (4 different values) 5 (x2) 6 (x1) 2 (x1) 1 (x1) [uses] : object {Lost Omens: Highhelm.items.[].system.location.uses} max : integer {Lost Omens: Highhelm.items.[].system.location.uses.max} (same value: 2) value : integer {Lost Omens: Highhelm.items.[].system.location.uses.value} (same value: 2) value : string {Lost Omens: Highhelm.items.[].system.location.value} (2 different values) 'txodHvTDxbVq0lKF' (x3) 'RYtslJtiCWeBqb5n' (x2) rules : ignored (Foundry rules object) {Lost Omens: Highhelm.items.[].system.rules} [prepared] : object {Lost Omens: Highhelm.items.[].system.prepared} value : string {Lost Omens: Highhelm.items.[].system.prepared.value} (same value: 'innate') [proficiency] : object {Lost Omens: Highhelm.items.[].system.proficiency} value : integer {Lost Omens: Highhelm.items.[].system.proficiency.value} (same value: 1) [quantity] : integer {Lost Omens: Highhelm.items.[].system.quantity} (same value: 1) [range] : object {Lost Omens: Highhelm.items.[].system.range} value : string {Lost Omens: Highhelm.items.[].system.range.value} (3 different values) '120 feet' (x2) '' (x2) '500 feet' (x1) [requirements] : string {Lost Omens: Highhelm.items.[].system.requirements} (same value: '') [runes] : object {Lost Omens: Highhelm.items.[].system.runes} reinforcing : integer {Lost Omens: Highhelm.items.[].system.runes.reinforcing} (same value: 0) [showSlotlessLevels] : object {Lost Omens: Highhelm.items.[].system.showSlotlessLevels} value : boolean {Lost Omens: Highhelm.items.[].system.showSlotlessLevels.value} (same value: False) [size] : string {Lost Omens: Highhelm.items.[].system.size} (same value: 'huge') [slots] : object {Lost Omens: Highhelm.items.[].system.slots} [slug] : string {Lost Omens: Highhelm.items.[].system.slug} (16 different values) [speedPenalty] : integer {Lost Omens: Highhelm.items.[].system.speedPenalty} (same value: 0) [spelldc] : object {Lost Omens: Highhelm.items.[].system.spelldc} dc : integer {Lost Omens: Highhelm.items.[].system.spelldc.dc} (2 different values) 36 (x1) 18 (x1) value : integer {Lost Omens: Highhelm.items.[].system.spelldc.value} (2 different values) 28 (x1) 10 (x1) [target] : object {Lost Omens: Highhelm.items.[].system.target} value : string {Lost Omens: Highhelm.items.[].system.target.value} (same value: '') [time] : object {Lost Omens: Highhelm.items.[].system.time} value : string {Lost Omens: Highhelm.items.[].system.time.value} (2 different values) '2' (x4) '3' (x1) [tradition] : object {Lost Omens: Highhelm.items.[].system.tradition} value : string {Lost Omens: Highhelm.items.[].system.tradition.value} (2 different values) 'divine' (x1) 'primal' (x1) [traits] : object {Lost Omens: Highhelm.items.[].system.traits} value : array {Lost Omens: Highhelm.items.[].system.traits.value} Length: min=0 max=4 Value type: string {Lost Omens: Highhelm.items.[].system.traits.value.[]} (25 different values) [integrated] : empty [rarity] : string {Lost Omens: Highhelm.items.[].system.traits.rarity} (same value: 'common') [traditions] : array {Lost Omens: Highhelm.items.[].system.traits.traditions} Length: min=1 max=4 Value type: string {Lost Omens: Highhelm.items.[].system.traits.traditions.[]} (4 different values) 'divine' (x4) 'occult' (x3) 'arcane' (x2) 'primal' (x1) [weaponType] : object {Lost Omens: Highhelm.items.[].system.weaponType} value : string {Lost Omens: Highhelm.items.[].system.weaponType.value} (2 different values) 'melee' (x10) 'ranged' (x2) type : string {Lost Omens: Highhelm.items.[].type} (5 different values) 'action' (x32) 'melee' (x12) 'spell' (x5) 'spellcastingEntry' (x2) 'shield' (x1) [_stats] : object {Lost Omens: Highhelm.items.[]._stats} compendiumSource : string {Lost Omens: Highhelm.items.[]._stats.compendiumSource} (16 different values) name : string {Lost Omens: Highhelm.name} (all different values) system : object {Lost Omens: Highhelm.system} abilities : object {Lost Omens: Highhelm.system.abilities} cha : object {Lost Omens: Highhelm.system.abilities.cha} mod : integer {Lost Omens: Highhelm.system.abilities.cha.mod} (4 different values) 0 (x3) 3 (x1) 2 (x1) -2 (x1) con : object {Lost Omens: Highhelm.system.abilities.con} mod : integer {Lost Omens: Highhelm.system.abilities.con.mod} (2 different values) 4 (x5) 3 (x1) dex : object {Lost Omens: Highhelm.system.abilities.dex} mod : integer {Lost Omens: Highhelm.system.abilities.dex.mod} (4 different values) 2 (x2) 3 (x2) 1 (x1) 6 (x1) int : object {Lost Omens: Highhelm.system.abilities.int} mod : integer {Lost Omens: Highhelm.system.abilities.int.mod} (3 different values) -4 (x3) 2 (x2) 1 (x1) str : object {Lost Omens: Highhelm.system.abilities.str} mod : integer {Lost Omens: Highhelm.system.abilities.str.mod} (5 different values) 5 (x2) 4 (x1) 8 (x1) 6 (x1) 2 (x1) wis : object {Lost Omens: Highhelm.system.abilities.wis} mod : integer {Lost Omens: Highhelm.system.abilities.wis.mod} (4 different values) 2 (x2) 3 (x2) 6 (x1) 5 (x1) attributes : object {Lost Omens: Highhelm.system.attributes} ac : object {Lost Omens: Highhelm.system.attributes.ac} details : string {Lost Omens: Highhelm.system.attributes.ac.details} (same value: '') value : integer {Lost Omens: Highhelm.system.attributes.ac.value} (5 different values) 20 (x2) 17 (x1) 40 (x1) 24 (x1) 35 (x1) allSaves : object {Lost Omens: Highhelm.system.attributes.allSaves} value : string {Lost Omens: Highhelm.system.attributes.allSaves.value} (same value: '') hp : object {Lost Omens: Highhelm.system.attributes.hp} details : string {Lost Omens: Highhelm.system.attributes.hp.details} (same value: '') max : integer {Lost Omens: Highhelm.system.attributes.hp.max} (5 different values) 60 (x2) 35 (x1) 280 (x1) 120 (x1) 250 (x1) temp : integer {Lost Omens: Highhelm.system.attributes.hp.temp} (same value: 0) value : integer {Lost Omens: Highhelm.system.attributes.hp.value} (5 different values) 60 (x2) 35 (x1) 280 (x1) 120 (x1) 250 (x1) speed : object {Lost Omens: Highhelm.system.attributes.speed} otherSpeeds : array {Lost Omens: Highhelm.system.attributes.speed.otherSpeeds} Length: min=0 max=2 Value type: object {Lost Omens: Highhelm.system.attributes.speed.otherSpeeds.[]} type : string {Lost Omens: Highhelm.system.attributes.speed.otherSpeeds.[].type} (3 different values) 'fly' (x2) 'climb' (x2) 'burrow' (x1) value : integer {Lost Omens: Highhelm.system.attributes.speed.otherSpeeds.[].value} (4 different values) 15 (x2) 35 (x1) 25 (x1) 40 (x1) value : integer {Lost Omens: Highhelm.system.attributes.speed.value} (4 different values) 25 (x3) 35 (x1) 0 (x1) 40 (x1) [immunities] : array {Lost Omens: Highhelm.system.attributes.immunities} Length: min=1 max=2 Value type: object {Lost Omens: Highhelm.system.attributes.immunities.[]} exceptions : array<> {Lost Omens: Highhelm.system.attributes.immunities.[].exceptions} Length: min=0 max=0 Value type: empty type : string {Lost Omens: Highhelm.system.attributes.immunities.[].type} (3 different values) 'magic' (x1) 'precision' (x1) 'swarm-mind' (x1) resistances : array<> {Lost Omens: Highhelm.system.attributes.resistances} Length: min=0 max=0 Value type: empty [weaknesses] : array {Lost Omens: Highhelm.system.attributes.weaknesses} Length: min=1 max=1 Value type: object {Lost Omens: Highhelm.system.attributes.weaknesses.[]} exceptions : array<> {Lost Omens: Highhelm.system.attributes.weaknesses.[].exceptions} Length: min=0 max=0 Value type: empty type : string {Lost Omens: Highhelm.system.attributes.weaknesses.[].type} (2 different values) 'unholy' (x1) 'fire' (x1) value : integer {Lost Omens: Highhelm.system.attributes.weaknesses.[].value} (same value: 15) details : object {Lost Omens: Highhelm.system.details} blurb : string {Lost Omens: Highhelm.system.details.blurb} (same value: '') languages : object {Lost Omens: Highhelm.system.details.languages} details : string {Lost Omens: Highhelm.system.details.languages.details} (3 different values) '' (x4) 'telepathy 100 feet' (x1) '(can\'t speak any language)' (x1) value : array {Lost Omens: Highhelm.system.details.languages.value} Length: min=0 max=5 Value type: string {Lost Omens: Highhelm.system.details.languages.value.[]} (7 different values) 'common' (x1) 'dwarven' (x1) 'empyrean' (x1) 'petran' (x1) 'pyric' (x1) 'aklo' (x1) 'chthonian' (x1) level : object {Lost Omens: Highhelm.system.details.level} value : integer {Lost Omens: Highhelm.system.details.level.value} (5 different values) 4 (x2) 2 (x1) 15 (x1) 7 (x1) 14 (x1) privateNotes : string {Lost Omens: Highhelm.system.details.privateNotes} (same value: '') publicNotes : string {Lost Omens: Highhelm.system.details.publicNotes} (all different values) publication : object {Lost Omens: Highhelm.system.details.publication} license : string {Lost Omens: Highhelm.system.details.publication.license} (same value: 'OGL') remaster : boolean {Lost Omens: Highhelm.system.details.publication.remaster} (same value: False) title : string {Lost Omens: Highhelm.system.details.publication.title} (same value: 'Pathfinder Lost Omens Highhelm') initiative : object {Lost Omens: Highhelm.system.initiative} statistic : string {Lost Omens: Highhelm.system.initiative.statistic} (same value: 'perception') perception : object {Lost Omens: Highhelm.system.perception} details : string {Lost Omens: Highhelm.system.perception.details} (3 different values) '' (x4) 'blindsight (precise) 120 feet' (x1) 'bloodsense (precise) 120 feet' (x1) mod : integer {Lost Omens: Highhelm.system.perception.mod} (5 different values) 14 (x2) 8 (x1) 11 (x1) 29 (x1) 25 (x1) senses : array {Lost Omens: Highhelm.system.perception.senses} Length: min=0 max=2 Value type: object {Lost Omens: Highhelm.system.perception.senses.[]} [acuity] : string {Lost Omens: Highhelm.system.perception.senses.[].acuity} (2 different values) 'imprecise' (x3) 'precise' (x2) [range] : integer {Lost Omens: Highhelm.system.perception.senses.[].range} (2 different values) 60 (x4) 30 (x1) type : string {Lost Omens: Highhelm.system.perception.senses.[].type} (5 different values) 'scent' (x3) 'darkvision' (x2) 'truesight' (x1) 'low-light-vision' (x1) 'tremorsense' (x1) resources : object {Lost Omens: Highhelm.system.resources} saves : object {Lost Omens: Highhelm.system.saves} fortitude : object {Lost Omens: Highhelm.system.saves.fortitude} saveDetail : string {Lost Omens: Highhelm.system.saves.fortitude.saveDetail} (same value: '') value : integer {Lost Omens: Highhelm.system.saves.fortitude.value} (5 different values) 11 (x2) 14 (x1) 29 (x1) 18 (x1) 0 (x1) reflex : object {Lost Omens: Highhelm.system.saves.reflex} saveDetail : string {Lost Omens: Highhelm.system.saves.reflex.saveDetail} (same value: '') value : integer {Lost Omens: Highhelm.system.saves.reflex.value} (5 different values) 8 (x2) 6 (x1) 23 (x1) 15 (x1) 0 (x1) will : object {Lost Omens: Highhelm.system.saves.will} saveDetail : string {Lost Omens: Highhelm.system.saves.will.saveDetail} (same value: '') value : integer {Lost Omens: Highhelm.system.saves.will.value} (all different values) skills : object {Lost Omens: Highhelm.system.skills} athletics : object {Lost Omens: Highhelm.system.skills.athletics} base : integer {Lost Omens: Highhelm.system.skills.athletics.base} (all different values) [special] : array {Lost Omens: Highhelm.system.skills.athletics.special} Length: min=1 max=1 Value type: object {Lost Omens: Highhelm.system.skills.athletics.special.[]} base : integer {Lost Omens: Highhelm.system.skills.athletics.special.[].base} (same value: 12) label : string {Lost Omens: Highhelm.system.skills.athletics.special.[].label} (same value: 'to Grapple') predicate : array {Lost Omens: Highhelm.system.skills.athletics.special.[].predicate} Length: min=1 max=1 Value type: string {Lost Omens: Highhelm.system.skills.athletics.special.[].predicate.[]} (same value: 'action:grapple') [acrobatics] : object {Lost Omens: Highhelm.system.skills.acrobatics} base : integer {Lost Omens: Highhelm.system.skills.acrobatics.base} (same value: 10) [crafting] : object {Lost Omens: Highhelm.system.skills.crafting} base : integer {Lost Omens: Highhelm.system.skills.crafting.base} (same value: 28) [deception] : object {Lost Omens: Highhelm.system.skills.deception} base : integer {Lost Omens: Highhelm.system.skills.deception.base} (same value: 10) [intimidation] : object {Lost Omens: Highhelm.system.skills.intimidation} base : integer {Lost Omens: Highhelm.system.skills.intimidation.base} (same value: 8) [religion] : object {Lost Omens: Highhelm.system.skills.religion} base : integer {Lost Omens: Highhelm.system.skills.religion.base} (same value: 28) stealth : object {Lost Omens: Highhelm.system.skills.stealth} base : integer {Lost Omens: Highhelm.system.skills.stealth.base} (3 different values) 12 (x1) 15 (x1) 28 (x1) [special] : array {Lost Omens: Highhelm.system.skills.stealth.special} Length: min=1 max=1 Value type: object {Lost Omens: Highhelm.system.skills.stealth.special.[]} base : integer {Lost Omens: Highhelm.system.skills.stealth.special.[].base} (same value: 17) label : string {Lost Omens: Highhelm.system.skills.stealth.special.[].label} (same value: 'in rocky environments') predicate : array {Lost Omens: Highhelm.system.skills.stealth.special.[].predicate} Length: min=1 max=1 Value type: string {Lost Omens: Highhelm.system.skills.stealth.special.[].predicate.[]} (same value: 'terrain:rocky') [survival] : object {Lost Omens: Highhelm.system.skills.survival} base : integer {Lost Omens: Highhelm.system.skills.survival.base} (3 different values) 6 (x1) 10 (x1) 15 (x1) special : array {Lost Omens: Highhelm.system.skills.survival.special} Length: min=1 max=1 Value type: object {Lost Omens: Highhelm.system.skills.survival.special.[]} base : integer {Lost Omens: Highhelm.system.skills.survival.special.[].base} (same value: 17) label : string {Lost Omens: Highhelm.system.skills.survival.special.[].label} (same value: 'to Track a bleeding creature') predicate : array {Lost Omens: Highhelm.system.skills.survival.special.[].predicate} Length: min=2 max=2 Value type: string {Lost Omens: Highhelm.system.skills.survival.special.[].predicate.[]} (2 different values) 'action:track' (x1) 'target:condition:bleed' (x1) traits : object {Lost Omens: Highhelm.system.traits} rarity : string {Lost Omens: Highhelm.system.traits.rarity} (3 different values) 'common' (x2) 'unique' (x2) 'uncommon' (x2) size : object {Lost Omens: Highhelm.system.traits.size} value : string {Lost Omens: Highhelm.system.traits.size.value} (3 different values) 'med' (x3) 'huge' (x2) 'lg' (x1) value : array {Lost Omens: Highhelm.system.traits.value} Length: min=1 max=6 Value type: string {Lost Omens: Highhelm.system.traits.value.[]} (12 different values) type : string {Lost Omens: Highhelm.type} (same value: 'npc')