Book 6 - The Apocalypse Prophet Different values: 22 ===================================== object {Book 6 - The Apocalypse Prophet} _id : string {Book 6 - The Apocalypse Prophet._id} (all different values) folder : string {Book 6 - The Apocalypse Prophet.folder} (same value: 'XiEwvt3vx7FXle4R') img : string {Book 6 - The Apocalypse Prophet.img} (2 different values) 'systems/pf2e/icons/default-icons/npc.svg' (x16) 'systems/pf2e/icons/default-icons/hazard.svg' (x6) items : array {Book 6 - The Apocalypse Prophet.items} Length: min=1 max=56 Value type: object {Book 6 - The Apocalypse Prophet.items.[]} _id : string {Book 6 - The Apocalypse Prophet.items.[]._id} (363 different values) img : string {Book 6 - The Apocalypse Prophet.items.[].img} (114 different values) name : string {Book 6 - The Apocalypse Prophet.items.[].name} (209 different values) sort : integer {Book 6 - The Apocalypse Prophet.items.[].sort} (57 different values) system : object {Book 6 - The Apocalypse Prophet.items.[].system} [acBonus] : integer {Book 6 - The Apocalypse Prophet.items.[].system.acBonus} (4 different values) 4 (x3) 1 (x3) 2 (x2) 6 (x1) [actionType] : object {Book 6 - The Apocalypse Prophet.items.[].system.actionType} value : string {Book 6 - The Apocalypse Prophet.items.[].system.actionType.value} (4 different values) 'passive' (x65) 'action' (x34) 'reaction' (x12) 'free' (x1) [actions] : object {Book 6 - The Apocalypse Prophet.items.[].system.actions} [value] : integer {Book 6 - The Apocalypse Prophet.items.[].system.actions.value} (3 different values) 1 (x20) 2 (x11) 3 (x3) rules : ignored (Foundry rules object) {Book 6 - The Apocalypse Prophet.items.[].system.rules} [apex] : object {Book 6 - The Apocalypse Prophet.items.[].system.apex} attribute : string {Book 6 - The Apocalypse Prophet.items.[].system.apex.attribute} (same value: 'con') [area] : object {Book 6 - The Apocalypse Prophet.items.[].system.area} [details] : string {Book 6 - The Apocalypse Prophet.items.[].system.area.details} (same value: '10-foot radius, 40-foot-tall cylinder') type : string {Book 6 - The Apocalypse Prophet.items.[].system.area.type} (4 different values) 'burst' (x15) 'emanation' (x6) 'cylinder' (x1) 'line' (x1) value : integer {Book 6 - The Apocalypse Prophet.items.[].system.area.value} (6 different values) 30 (x9) 60 (x4) 20 (x3) 10 (x3) 40 (x2) 5 (x2) [baseItem] : string {Book 6 - The Apocalypse Prophet.items.[].system.baseItem} (16 different values) [bonusDamage] : object {Book 6 - The Apocalypse Prophet.items.[].system.bonusDamage} value : integer {Book 6 - The Apocalypse Prophet.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {Book 6 - The Apocalypse Prophet.items.[].system.bulk} value : mixed integer {Book 6 - The Apocalypse Prophet.items.[].system.bulk.value} (4 different values) 1 (x13) 2 (x7) 0 (x3) 4 (x1) float {Book 6 - The Apocalypse Prophet.items.[].system.bulk.value} (same value: 0,1) [category] : string {Book 6 - The Apocalypse Prophet.items.[].system.category} (11 different values) [checkPenalty] : integer {Book 6 - The Apocalypse Prophet.items.[].system.checkPenalty} (3 different values) -1 (x5) -2 (x3) -3 (x1) [containerId] : empty [cost] : object {Book 6 - The Apocalypse Prophet.items.[].system.cost} value : string {Book 6 - The Apocalypse Prophet.items.[].system.cost.value} (6 different values) '' (x152) 'rare oils worth a total value of 10 gp × the target\'s level' (x3) 'warding diagram ingredients worth a total value of 2 gp × the spell rank × the target\'s level' (x1) 'rare candles and incense worth a total value of 50 gp' (x1) 'rare incense worth a total value of 150 gp' (x1) 'rare incense and offerings worth a total value of 20 gp × the target\'s level' (x1) [counteraction] : boolean {Book 6 - The Apocalypse Prophet.items.[].system.counteraction} (2 different values) False (x150) True (x9) [damage] : object {Book 6 - The Apocalypse Prophet.items.[].system.damage} [0] : object {Book 6 - The Apocalypse Prophet.items.[].system.damage.0} applyMod : boolean {Book 6 - The Apocalypse Prophet.items.[].system.damage.0.applyMod} (2 different values) False (x32) True (x8) [category] : empty formula : string {Book 6 - The Apocalypse Prophet.items.[].system.damage.0.formula} (16 different values) kinds : array {Book 6 - The Apocalypse Prophet.items.[].system.damage.0.kinds} Length: min=1 max=2 Value type: string {Book 6 - The Apocalypse Prophet.items.[].system.damage.0.kinds.[]} (2 different values) 'damage' (x40) 'healing' (x1) materials : array<> {Book 6 - The Apocalypse Prophet.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {Book 6 - The Apocalypse Prophet.items.[].system.damage.0.type} (8 different values) 'mental' (x16) 'void' (x6) 'untyped' (x5) 'spirit' (x4) 'force' (x3) 'fire' (x3) 'bludgeoning' (x2) 'cold' (x1) [damageType] : string {Book 6 - The Apocalypse Prophet.items.[].system.damage.damageType} (3 different values) 'piercing' (x8) 'slashing' (x5) 'bludgeoning' (x2) [dice] : integer {Book 6 - The Apocalypse Prophet.items.[].system.damage.dice} (same value: 1) [die] : string {Book 6 - The Apocalypse Prophet.items.[].system.damage.die} (4 different values) 'd8' (x6) 'd6' (x5) 'd4' (x3) 'd10' (x1) [formula] : string {Book 6 - The Apocalypse Prophet.items.[].system.damage.formula} (same value: '10d6+27') [kind] : string {Book 6 - The Apocalypse Prophet.items.[].system.damage.kind} (same value: 'healing') [type] : string {Book 6 - The Apocalypse Prophet.items.[].system.damage.type} (same value: 'untyped') [v1pnjhfu6e9akqe0] : object {Book 6 - The Apocalypse Prophet.items.[].system.damage.v1pnjhfu6e9akqe0} applyMod : boolean {Book 6 - The Apocalypse Prophet.items.[].system.damage.v1pnjhfu6e9akqe0.applyMod} (same value: False) [category] : empty formula : string {Book 6 - The Apocalypse Prophet.items.[].system.damage.v1pnjhfu6e9akqe0.formula} (same value: '8d4') kinds : array {Book 6 - The Apocalypse Prophet.items.[].system.damage.v1pnjhfu6e9akqe0.kinds} Length: min=1 max=1 Value type: string {Book 6 - The Apocalypse Prophet.items.[].system.damage.v1pnjhfu6e9akqe0.kinds.[]} (same value: 'damage') materials : array<> {Book 6 - The Apocalypse Prophet.items.[].system.damage.v1pnjhfu6e9akqe0.materials} Length: min=0 max=0 Value type: empty type : string {Book 6 - The Apocalypse Prophet.items.[].system.damage.v1pnjhfu6e9akqe0.type} (same value: 'void') [defense] : object {Book 6 - The Apocalypse Prophet.items.[].system.defense} save : object {Book 6 - The Apocalypse Prophet.items.[].system.defense.save} basic : boolean {Book 6 - The Apocalypse Prophet.items.[].system.defense.save.basic} (2 different values) False (x52) True (x15) statistic : string {Book 6 - The Apocalypse Prophet.items.[].system.defense.save.statistic} (3 different values) 'will' (x48) 'fortitude' (x11) 'reflex' (x8) description : object {Book 6 - The Apocalypse Prophet.items.[].system.description} value : string {Book 6 - The Apocalypse Prophet.items.[].system.description.value} (186 different values) [attack] : object {Book 6 - The Apocalypse Prophet.items.[].system.attack} value : string {Book 6 - The Apocalypse Prophet.items.[].system.attack.value} (same value: '') [attackEffects] : object {Book 6 - The Apocalypse Prophet.items.[].system.attackEffects} [custom] : string {Book 6 - The Apocalypse Prophet.items.[].system.attackEffects.custom} (same value: '') value : array {Book 6 - The Apocalypse Prophet.items.[].system.attackEffects.value} Length: min=0 max=2 Value type: string {Book 6 - The Apocalypse Prophet.items.[].system.attackEffects.value.[]} (6 different values) 'grab' (x9) 'convergent-tactics' (x6) 'stunning-blow' (x2) 'restrain' (x1) 'smoking-wound' (x1) 'stunning-tail' (x1) [autoHeightenLevel] : object {Book 6 - The Apocalypse Prophet.items.[].system.autoHeightenLevel} [value] : integer {Book 6 - The Apocalypse Prophet.items.[].system.autoHeightenLevel.value} (2 different values) 7 (x2) 10 (x1) [bonus] : object {Book 6 - The Apocalypse Prophet.items.[].system.bonus} value : integer {Book 6 - The Apocalypse Prophet.items.[].system.bonus.value} (15 different values) [damageRolls] : object {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls} [0] : object {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.0} damage : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.0.damage} (same value: '1d10+14') damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.0.damageType} (same value: 'slashing') [06pviizbug9q15r3ygue] : object {Book 6 - 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The Apocalypse Prophet.items.[].system.damageRolls.avjxljlb8n750g38t5aq.damageType} (same value: 'bludgeoning') [aztzc1bx4uq0i66lbv11] : object {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.aztzc1bx4uq0i66lbv11} damage : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.aztzc1bx4uq0i66lbv11.damage} (same value: '3d6+16') damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.aztzc1bx4uq0i66lbv11.damageType} (same value: 'piercing') [brmuwyj3pn46wx72em02] : object {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.brmuwyj3pn46wx72em02} damage : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.brmuwyj3pn46wx72em02.damage} (same value: '3d8+10') damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.brmuwyj3pn46wx72em02.damageType} (same value: 'piercing') [c8yjui5xqavjrmjetthf] : object {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.c8yjui5xqavjrmjetthf} damage : string {Book 6 - 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The Apocalypse Prophet.items.[].system.damageRolls.gd1protgjxn1sixnvesl} damage : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.gd1protgjxn1sixnvesl.damage} (same value: '3d10+16') damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.gd1protgjxn1sixnvesl.damageType} (same value: 'piercing') [gfxorcm26c1fsegwan95] : object {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.gfxorcm26c1fsegwan95} damage : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.gfxorcm26c1fsegwan95.damage} (same value: '4d8+6') damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.gfxorcm26c1fsegwan95.damageType} (same value: 'piercing') [gjs3wckpiy5x68klp17h] : object {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.gjs3wckpiy5x68klp17h} damage : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.gjs3wckpiy5x68klp17h.damage} (same value: '3d8+11') damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.gjs3wckpiy5x68klp17h.damageType} (same value: 'piercing') [hx7hmnnk6q6tqsuajuqt] : object {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.hx7hmnnk6q6tqsuajuqt} damage : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.hx7hmnnk6q6tqsuajuqt.damage} (same value: '3d6+14') damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.hx7hmnnk6q6tqsuajuqt.damageType} (same value: 'slashing') [j7ykcixerbq8phj3vf2a] : object {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.j7ykcixerbq8phj3vf2a} damage : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.j7ykcixerbq8phj3vf2a.damage} (same value: '2d8+12') damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.j7ykcixerbq8phj3vf2a.damageType} (same value: 'slashing') [kjm9nykxofbohnbq3gh2] : object {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.kjm9nykxofbohnbq3gh2} damage : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.kjm9nykxofbohnbq3gh2.damage} (same value: '3d12+14') damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.kjm9nykxofbohnbq3gh2.damageType} (same value: 'piercing') [ks9iq37srcbkpqgsbopz] : object {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.ks9iq37srcbkpqgsbopz} damage : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.ks9iq37srcbkpqgsbopz.damage} (same value: '4d8+6') damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.ks9iq37srcbkpqgsbopz.damageType} (same value: 'piercing') [kzwjonu1zbfzbzgm6ltl] : object {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.kzwjonu1zbfzbzgm6ltl} damage : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.kzwjonu1zbfzbzgm6ltl.damage} (same value: '3d6+16') damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.kzwjonu1zbfzbzgm6ltl.damageType} (same value: 'piercing') [m39l11ztrqgz1agznrec] : object {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.m39l11ztrqgz1agznrec} damage : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.m39l11ztrqgz1agznrec.damage} (same value: '4d10+20') damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.m39l11ztrqgz1agznrec.damageType} (same value: 'bludgeoning') [mh2l8a6t7tj252zatreo] : object {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.mh2l8a6t7tj252zatreo} damage : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.mh2l8a6t7tj252zatreo.damage} (same value: '3d6+19') damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.mh2l8a6t7tj252zatreo.damageType} (same value: 'bludgeoning') [n4jdn8pt8bi2xynoax5e] : object {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.n4jdn8pt8bi2xynoax5e} damage : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.n4jdn8pt8bi2xynoax5e.damage} (same value: '4d4+6') damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.n4jdn8pt8bi2xynoax5e.damageType} (same value: 'slashing') [nsx0cda5rjyqw7xlvgrz] : object {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.nsx0cda5rjyqw7xlvgrz} damage : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.nsx0cda5rjyqw7xlvgrz.damage} (same value: '3d6+16') damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.nsx0cda5rjyqw7xlvgrz.damageType} (same value: 'bludgeoning') [obzlr0ut0sx3mz8kszx5] : object {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.obzlr0ut0sx3mz8kszx5} damage : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.obzlr0ut0sx3mz8kszx5.damage} (same value: '4d8+19') damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.obzlr0ut0sx3mz8kszx5.damageType} (same value: 'slashing') [ouunjn2zkw9ytisg3wpl] : object {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.ouunjn2zkw9ytisg3wpl} damage : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.ouunjn2zkw9ytisg3wpl.damage} (same value: '4d6') damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.ouunjn2zkw9ytisg3wpl.damageType} (same value: 'mental') [p9qpohxaaga0ym0mofgp] : object {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.p9qpohxaaga0ym0mofgp} damage : string {Book 6 - 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The Apocalypse Prophet.items.[].system.damageRolls.qwavm5tbnv0q73pysauq} damage : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.qwavm5tbnv0q73pysauq.damage} (same value: '3d10+17') damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.qwavm5tbnv0q73pysauq.damageType} (same value: 'slashing') [r8jis1ofymogvef42m13] : object {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.r8jis1ofymogvef42m13} damage : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.r8jis1ofymogvef42m13.damage} (same value: '3d8+19') damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.r8jis1ofymogvef42m13.damageType} (same value: 'slashing') [rypxcuvl32hvtjlrn4gx] : object {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.rypxcuvl32hvtjlrn4gx} damage : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.rypxcuvl32hvtjlrn4gx.damage} (same value: '4d6') damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.rypxcuvl32hvtjlrn4gx.damageType} (same value: 'mental') [shrw3no89twqniqkho5o] : object {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.shrw3no89twqniqkho5o} damage : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.shrw3no89twqniqkho5o.damage} (same value: '3d10+17') damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.shrw3no89twqniqkho5o.damageType} (same value: 'piercing') [u5wsfudwmghfpc3h2xbx] : object {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.u5wsfudwmghfpc3h2xbx} damage : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.u5wsfudwmghfpc3h2xbx.damage} (same value: '3d4+10') damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.u5wsfudwmghfpc3h2xbx.damageType} (same value: 'slashing') [u5x4sv7laf8mhovddfrz] : object {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.u5x4sv7laf8mhovddfrz} damage : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.u5x4sv7laf8mhovddfrz.damage} (same value: '4d6+17') damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.u5x4sv7laf8mhovddfrz.damageType} (same value: 'bludgeoning') [uv93jm3reuo0cnd7vtof] : object {Book 6 - 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The Apocalypse Prophet.items.[].system.heightening.levels.10.range} value : string {Book 6 - The Apocalypse Prophet.items.[].system.heightening.levels.10.range.value} (same value: 'half a mile') [3] : object {Book 6 - The Apocalypse Prophet.items.[].system.heightening.levels.3} [range] : object {Book 6 - The Apocalypse Prophet.items.[].system.heightening.levels.3.range} value : string {Book 6 - The Apocalypse Prophet.items.[].system.heightening.levels.3.range.value} (same value: '500 feet') [target] : object {Book 6 - The Apocalypse Prophet.items.[].system.heightening.levels.3.target} value : string {Book 6 - The Apocalypse Prophet.items.[].system.heightening.levels.3.target.value} (2 different values) '5 creatures' (x1) '10 objects' (x1) [4] : object {Book 6 - The Apocalypse Prophet.items.[].system.heightening.levels.4} target : object {Book 6 - The Apocalypse Prophet.items.[].system.heightening.levels.4.target} value : string {Book 6 - The Apocalypse Prophet.items.[].system.heightening.levels.4.target.value} (same value: '2 creatures') [5] : object {Book 6 - 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The Apocalypse Prophet.items.[].system.level} value : integer {Book 6 - The Apocalypse Prophet.items.[].system.level.value} (14 different values) [location] : object {Book 6 - The Apocalypse Prophet.items.[].system.location} [heightenedLevel] : integer {Book 6 - The Apocalypse Prophet.items.[].system.location.heightenedLevel} (10 different values) 5 (x16) 4 (x16) 8 (x15) 6 (x13) 2 (x12) 9 (x12) 7 (x11) 10 (x5) 3 (x5) 1 (x3) [uses] : object {Book 6 - The Apocalypse Prophet.items.[].system.location.uses} max : integer {Book 6 - The Apocalypse Prophet.items.[].system.location.uses.max} (2 different values) 3 (x2) 2 (x2) value : integer {Book 6 - The Apocalypse Prophet.items.[].system.location.uses.value} (2 different values) 3 (x2) 2 (x2) [value] : string {Book 6 - The Apocalypse Prophet.items.[].system.location.value} (12 different values) [material] : object {Book 6 - The Apocalypse Prophet.items.[].system.material} [grade] : empty [type] : empty [mod] : object {Book 6 - The Apocalypse Prophet.items.[].system.mod} value : integer {Book 6 - The Apocalypse Prophet.items.[].system.mod.value} (2 different values) 31 (x3) 40 (x1) [overlays] : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays} [2I469pfbYcmFvzOA] : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.2I469pfbYcmFvzOA} _id : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA') name : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)') overlayType : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override') sort : integer {Book 6 - The Apocalypse Prophet.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) system : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.2I469pfbYcmFvzOA.system} damage : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} 0 : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} [category] : empty type : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning') [4gyp3qlsv5ywdyjq] : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.4gyp3qlsv5ywdyjq} _id : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq') name : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)') overlayType : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override') sort : integer {Book 6 - The Apocalypse Prophet.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) system : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} damage : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} 0 : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} formula : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8') kinds : array {Book 6 - The Apocalypse Prophet.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing') [defense] : empty heightening : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} damage : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} 0 : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8') range : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} value : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet') target : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} value : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature') time : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} value : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2') traits : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} value : array {Book 6 - The Apocalypse Prophet.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} Length: min=3 max=3 Value type: string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) 'concentrate' (x1) 'manipulate' (x1) 'void' (x1) [cUFX7ExSLeoa3vIF] : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.cUFX7ExSLeoa3vIF} _id : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF') name : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)') overlayType : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override') sort : integer {Book 6 - The Apocalypse Prophet.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) system : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} damage : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} 0 : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} [category] : empty type : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing') [pq7cxntbz4s8g5ik] : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.pq7cxntbz4s8g5ik} _id : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik') overlayType : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override') sort : integer {Book 6 - The Apocalypse Prophet.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) system : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.pq7cxntbz4s8g5ik.system} range : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} value : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch') time : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} value : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1') [rvhoa43rqqqp8izn] : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.rvhoa43rqqqp8izn} _id : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn') overlayType : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override') sort : integer {Book 6 - The Apocalypse Prophet.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) system : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.rvhoa43rqqqp8izn.system} area : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} type : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation') value : integer {Book 6 - The Apocalypse Prophet.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) range : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} value : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '') target : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} value : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures') time : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} value : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3') traits : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} value : array {Book 6 - The Apocalypse Prophet.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} Length: min=3 max=3 Value type: string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) 'concentrate' (x1) 'manipulate' (x1) 'void' (x1) [z04svm1cvfcxtplb] : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.z04svm1cvfcxtplb} _id : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb') name : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)') overlayType : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override') sort : integer {Book 6 - The Apocalypse Prophet.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) system : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.z04svm1cvfcxtplb.system} damage : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} 0 : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} kinds : array {Book 6 - The Apocalypse Prophet.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage') range : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.z04svm1cvfcxtplb.system.range} value : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet') target : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.z04svm1cvfcxtplb.system.target} value : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature') time : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.z04svm1cvfcxtplb.system.time} value : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2') traits : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} value : array {Book 6 - The Apocalypse Prophet.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} Length: min=3 max=3 Value type: string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) 'concentrate' (x1) 'manipulate' (x1) 'void' (x1) [zFWsMjoeCnLxqJaV] : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.zFWsMjoeCnLxqJaV} _id : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV') name : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)') overlayType : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override') sort : integer {Book 6 - The Apocalypse Prophet.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) system : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} damage : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} 0 : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} [category] : empty type : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing') [prepared] : object {Book 6 - The Apocalypse Prophet.items.[].system.prepared} [flexible] : boolean {Book 6 - The Apocalypse Prophet.items.[].system.prepared.flexible} (same value: False) value : string {Book 6 - The Apocalypse Prophet.items.[].system.prepared.value} (3 different values) 'innate' (x10) 'spontaneous' (x3) 'prepared' (x1) [price] : object {Book 6 - The Apocalypse Prophet.items.[].system.price} [per] : integer {Book 6 - The Apocalypse Prophet.items.[].system.price.per} (same value: 10) value : object {Book 6 - The Apocalypse Prophet.items.[].system.price.value} [gp] : integer {Book 6 - The Apocalypse Prophet.items.[].system.price.value.gp} (14 different values) [sp] : integer {Book 6 - The Apocalypse Prophet.items.[].system.price.value.sp} (2 different values) 1 (x6) 3 (x1) [proficient] : object {Book 6 - The Apocalypse Prophet.items.[].system.proficient} value : integer {Book 6 - The Apocalypse Prophet.items.[].system.proficient.value} (same value: 0) publication : object {Book 6 - The Apocalypse Prophet.items.[].system.publication} license : string {Book 6 - The Apocalypse Prophet.items.[].system.publication.license} (2 different values) 'OGL' (x359) 'ORC' (x11) remaster : boolean {Book 6 - The Apocalypse Prophet.items.[].system.publication.remaster} (2 different values) False (x359) True (x11) title : string {Book 6 - The Apocalypse Prophet.items.[].system.publication.title} (6 different values) 'Pathfinder Core Rulebook' (x169) '' (x145) 'Pathfinder Bestiary' (x41) 'Pathfinder Player Core' (x11) 'Pathfinder #156: The Apocalypse Prophet' (x3) 'Pathfinder Lost Omens Gods & Magic' (x1) [proficiency] : object {Book 6 - The Apocalypse Prophet.items.[].system.proficiency} value : integer {Book 6 - The Apocalypse Prophet.items.[].system.proficiency.value} (2 different values) 1 (x13) 0 (x1) [quantity] : integer {Book 6 - The Apocalypse Prophet.items.[].system.quantity} (3 different values) 1 (x28) 20 (x2) 2 (x1) [range] : mixed object {Book 6 - The Apocalypse Prophet.items.[].system.range} value : string {Book 6 - The Apocalypse Prophet.items.[].system.range.value} (12 different values) integer {Book 6 - The Apocalypse Prophet.items.[].system.range} (2 different values) 100 (x2) 30 (x1) [reload] : object {Book 6 - The Apocalypse Prophet.items.[].system.reload} value : string {Book 6 - The Apocalypse Prophet.items.[].system.reload.value} (3 different values) '' (x9) '-' (x4) '0' (x2) [requirements] : string {Book 6 - The Apocalypse Prophet.items.[].system.requirements} (2 different values) '' (x158) 'You have a deity.' (x1) [ritual] : object {Book 6 - The Apocalypse Prophet.items.[].system.ritual} primary : object {Book 6 - The Apocalypse Prophet.items.[].system.ritual.primary} check : string {Book 6 - The Apocalypse Prophet.items.[].system.ritual.primary.check} (6 different values) 'Religion (expert; you must be a demon)' (x4) 'Arcana (expert), Occultism (expert), or Religion (expert)' (x3) 'Arcana (master) or Occultism (master)' (x1) 'Occultism (expert) or Religion (expert)' (x1) 'Occultism (master) or Religion (master)' (x1) 'Nature or Religion (expert)' (x1) secondary : object {Book 6 - The Apocalypse Prophet.items.[].system.ritual.secondary} casters : integer {Book 6 - The Apocalypse Prophet.items.[].system.ritual.secondary.casters} (3 different values) 0 (x8) 1 (x2) 4 (x1) checks : string {Book 6 - The Apocalypse Prophet.items.[].system.ritual.secondary.checks} (5 different values) '' (x7) 'Crafting; Diplomacy or Intimidation; Arcana or Occultism (whichever isn\'t used for the primary check)' (x1) 'Occultism or Religion (whichever isn\'t used for the primary check)' (x1) 'Occultism or Religion (whichever is used for the primary check)' (x1) 'Nature or Religion (whichever is used for the primary check)' (x1) [runes] : object {Book 6 - The Apocalypse Prophet.items.[].system.runes} potency : integer {Book 6 - The Apocalypse Prophet.items.[].system.runes.potency} (4 different values) 2 (x11) 0 (x5) 3 (x5) 1 (x3) property : array {Book 6 - The Apocalypse Prophet.items.[].system.runes.property} Length: min=0 max=1 Value type: string {Book 6 - The Apocalypse Prophet.items.[].system.runes.property.[]} (same value: 'unholy') [resilient] : integer {Book 6 - The Apocalypse Prophet.items.[].system.runes.resilient} (4 different values) 0 (x4) 2 (x2) 1 (x2) 3 (x1) [striking] : integer {Book 6 - The Apocalypse Prophet.items.[].system.runes.striking} (4 different values) 2 (x5) 1 (x4) 3 (x4) 0 (x2) [showSlotlessLevels] : object {Book 6 - The Apocalypse Prophet.items.[].system.showSlotlessLevels} value : boolean {Book 6 - The Apocalypse Prophet.items.[].system.showSlotlessLevels.value} (same value: False) [size] : string {Book 6 - The Apocalypse Prophet.items.[].system.size} (3 different values) 'med' (x18) 'huge' (x7) 'lg' (x6) [slots] : object {Book 6 - The Apocalypse Prophet.items.[].system.slots} [slot0] : object {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot0} max : integer {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot0.max} (same value: 4) prepared : array {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot0.prepared} Length: min=4 max=4 Value type: object {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot0.prepared.[]} id : string {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot0.prepared.[].id} (4 different values) 'ovR0I7pLDvXCjkx6' (x1) 'ssx5ccBbZOHVH5t2' (x1) 'Cr4Ae6LD8oNunua4' (x1) '4B0x4KBSEErKPbOR' (x1) [slot1] : object {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot1} max : integer {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot1.max} (same value: 3) value : integer {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot1.value} (same value: 3) [slot10] : object {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot10} max : integer {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot10.max} (2 different values) 2 (x1) 7 (x1) [value] : integer {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot10.value} (same value: 2) prepared : array {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot10.prepared} Length: min=7 max=7 Value type: object {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot10.prepared.[]} id : string {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot10.prepared.[].id} (3 different values) 'X0osrHrxeWNAxeye' (x5) '3VMNO9yv2Yka2nE0' (x1) 'oVQlq2dMj5pV8P36' (x1) [slot2] : object {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot2} max : integer {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot2.max} (same value: 3) value : integer {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot2.value} (same value: 3) [slot3] : object {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot3} max : integer {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot3.max} (same value: 3) value : integer {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot3.value} (same value: 3) [slot4] : object {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot4} max : integer {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot4.max} (2 different values) 3 (x3) 2 (x1) [prepared] : array {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot4.prepared} Length: min=2 max=2 Value type: object {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot4.prepared.[]} id : string {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot4.prepared.[].id} (2 different values) '9rFk9LIKScKcgEaC' (x1) 't8XNlOoaUrFDisdv' (x1) [value] : integer {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot4.value} (same value: 3) [slot5] : object {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot5} max : integer {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot5.max} (same value: 3) [prepared] : array {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot5.prepared} Length: min=3 max=3 Value type: object {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot5.prepared.[]} id : string {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot5.prepared.[].id} (3 different values) 'I78mmu4wr25V21Hh' (x1) 'wFe6NTwsuHHgLZQY' (x1) 'S5SFA8UXZbtiBf3u' (x1) [value] : integer {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot5.value} (same value: 3) [slot6] : object {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot6} max : integer {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot6.max} (same value: 3) [prepared] : array {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot6.prepared} Length: min=3 max=3 Value type: object {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot6.prepared.[]} id : string {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot6.prepared.[].id} (3 different values) '5oLhw958t9BFR14k' (x1) 'JBsWUJb07TM8w8Ua' (x1) 'ZA3LTGCrwN38JSns' (x1) [value] : integer {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot6.value} (same value: 3) [slot7] : object {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot7} max : integer {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot7.max} (same value: 3) [prepared] : array {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot7.prepared} Length: min=3 max=3 Value type: object {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot7.prepared.[]} id : string {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot7.prepared.[].id} (2 different values) 'Q7PRgpiLyEVVMETn' (x2) 'oxiiCU996k1zYX1k' (x1) [value] : integer {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot7.value} (same value: 3) [slot8] : object {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot8} max : integer {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot8.max} (same value: 3) [value] : integer {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot8.value} (same value: 3) prepared : array {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot8.prepared} Length: min=3 max=3 Value type: object {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot8.prepared.[]} id : string {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot8.prepared.[].id} (2 different values) 'EzxhEG7XdfUlPOM8' (x2) '8WwxNyNoWDurY4xI' (x1) [slot9] : object {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot9} max : integer {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot9.max} (same value: 3) [value] : integer {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot9.value} (same value: 3) prepared : array {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot9.prepared} Length: min=3 max=3 Value type: object {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot9.prepared.[]} id : string {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot9.prepared.[].id} (3 different values) 'EascEJjqkxdDh4Th' (x1) 'rbtXWH7wtyCJEfpa' (x1) '2EdhWPqaVeZuRora' (x1) [slug] : string {Book 6 - The Apocalypse Prophet.items.[].system.slug} (120 different values) [specific] : object {Book 6 - The Apocalypse Prophet.items.[].system.specific} material : object {Book 6 - The Apocalypse Prophet.items.[].system.specific.material} [grade] : empty [type] : empty runes : object {Book 6 - The Apocalypse Prophet.items.[].system.specific.runes} potency : integer {Book 6 - The Apocalypse Prophet.items.[].system.specific.runes.potency} (same value: 3) property : array<> {Book 6 - The Apocalypse Prophet.items.[].system.specific.runes.property} Length: min=0 max=0 Value type: empty striking : integer {Book 6 - The Apocalypse Prophet.items.[].system.specific.runes.striking} (same value: 3) [speedPenalty] : integer {Book 6 - The Apocalypse Prophet.items.[].system.speedPenalty} (3 different values) 0 (x5) -5 (x3) -10 (x1) [spelldc] : object {Book 6 - The Apocalypse Prophet.items.[].system.spelldc} dc : integer {Book 6 - The Apocalypse Prophet.items.[].system.spelldc.dc} (7 different values) 36 (x4) 40 (x3) 38 (x2) 42 (x2) 39 (x1) 45 (x1) 37 (x1) [mod] : integer {Book 6 - The Apocalypse Prophet.items.[].system.spelldc.mod} (same value: 0) value : integer {Book 6 - 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The Apocalypse Prophet.items.[].system.tradition} value : string {Book 6 - The Apocalypse Prophet.items.[].system.tradition.value} (3 different values) 'divine' (x6) 'occult' (x6) 'primal' (x2) [traits] : object {Book 6 - The Apocalypse Prophet.items.[].system.traits} rarity : string {Book 6 - The Apocalypse Prophet.items.[].system.traits.rarity} (4 different values) 'common' (x324) 'uncommon' (x26) 'unique' (x1) 'rare' (x1) [traditions] : array {Book 6 - The Apocalypse Prophet.items.[].system.traits.traditions} Length: min=0 max=4 Value type: string {Book 6 - The Apocalypse Prophet.items.[].system.traits.traditions.[]} (4 different values) 'occult' (x116) 'arcane' (x101) 'divine' (x54) 'primal' (x33) value : array {Book 6 - The Apocalypse Prophet.items.[].system.traits.value} Length: min=0 max=7 Value type: string {Book 6 - The Apocalypse Prophet.items.[].system.traits.value.[]} (83 different values) [usage] : object {Book 6 - The Apocalypse Prophet.items.[].system.usage} value : string {Book 6 - The Apocalypse Prophet.items.[].system.usage.value} (5 different values) 'held-in-one-hand' (x16) 'held-in-one-plus-hands' (x2) 'held-in-two-hands' (x2) 'worngloves' (x1) 'wornbelt' (x1) [uses] : object {Book 6 - The Apocalypse Prophet.items.[].system.uses} autoDestroy : boolean {Book 6 - The Apocalypse Prophet.items.[].system.uses.autoDestroy} (same value: True) max : integer {Book 6 - The Apocalypse Prophet.items.[].system.uses.max} (same value: 1) value : integer {Book 6 - The Apocalypse Prophet.items.[].system.uses.value} (same value: 1) [weaponType] : object {Book 6 - The Apocalypse Prophet.items.[].system.weaponType} value : string {Book 6 - The Apocalypse Prophet.items.[].system.weaponType.value} (2 different values) 'melee' (x42) 'ranged' (x8) type : string {Book 6 - The Apocalypse Prophet.items.[].type} (9 different values) 'spell' (x159) 'action' (x112) 'melee' (x50) 'weapon' (x15) 'spellcastingEntry' (x14) 'armor' (x9) 'equipment' (x4) 'lore' (x4) 'consumable' (x3) [_stats] : object {Book 6 - The Apocalypse Prophet.items.[]._stats} compendiumSource : string {Book 6 - The Apocalypse Prophet.items.[]._stats.compendiumSource} (115 different values) [flags] : object {Book 6 - The Apocalypse Prophet.items.[].flags} pf2e : object {Book 6 - The Apocalypse Prophet.items.[].flags.pf2e} linkedWeapon : string {Book 6 - The Apocalypse Prophet.items.[].flags.pf2e.linkedWeapon} (14 different values) name : string {Book 6 - The Apocalypse Prophet.name} (all different values) system : object {Book 6 - The Apocalypse Prophet.system} attributes : object {Book 6 - The Apocalypse Prophet.system.attributes} ac : object {Book 6 - The Apocalypse Prophet.system.attributes.ac} [details] : string {Book 6 - The Apocalypse Prophet.system.attributes.ac.details} (same value: '') value : integer {Book 6 - The Apocalypse Prophet.system.attributes.ac.value} (13 different values) [emitsSound] : string {Book 6 - The Apocalypse Prophet.system.attributes.emitsSound} (same value: 'encounter') [hardness] : integer {Book 6 - The Apocalypse Prophet.system.attributes.hardness} (3 different values) 0 (x4) 30 (x1) 20 (x1) [hasHealth] : boolean {Book 6 - The Apocalypse Prophet.system.attributes.hasHealth} (same value: True) hp : object {Book 6 - The Apocalypse Prophet.system.attributes.hp} details : string {Book 6 - The Apocalypse Prophet.system.attributes.hp.details} (4 different values) '' (x19) 'per flower' (x1) 'Hardness 10 in the guthallath\'s erosion aura' (x1) 'per spirit' (x1) max : integer {Book 6 - The Apocalypse Prophet.system.attributes.hp.max} (21 different values) temp : integer {Book 6 - The Apocalypse Prophet.system.attributes.hp.temp} (same value: 0) value : integer {Book 6 - The Apocalypse Prophet.system.attributes.hp.value} (21 different values) [adjustment] : empty [allSaves] : object {Book 6 - The Apocalypse Prophet.system.attributes.allSaves} value : string {Book 6 - The Apocalypse Prophet.system.attributes.allSaves.value} (3 different values) '' (x11) '+1 status to all saves vs. magic' (x4) 'selective scent' (x1) [immunities] : array {Book 6 - The Apocalypse Prophet.system.attributes.immunities} Length: min=1 max=6 Value type: object {Book 6 - The Apocalypse Prophet.system.attributes.immunities.[]} [exceptions] : array<> {Book 6 - The Apocalypse Prophet.system.attributes.immunities.[].exceptions} Length: min=0 max=0 Value type: empty type : string {Book 6 - The Apocalypse Prophet.system.attributes.immunities.[].type} (10 different values) 'poison' (x2) 'precision' (x2) 'mental' (x1) 'fire' (x1) 'critical-hits' (x1) 'death-effects' (x1) 'disease' (x1) 'paralyzed' (x1) 'unconscious' (x1) 'sickened' (x1) [resistances] : array {Book 6 - The Apocalypse Prophet.system.attributes.resistances} Length: min=1 max=1 Value type: object {Book 6 - The Apocalypse Prophet.system.attributes.resistances.[]} [doubleVs] : array<> {Book 6 - The Apocalypse Prophet.system.attributes.resistances.[].doubleVs} Length: min=0 max=0 Value type: empty [exceptions] : array {Book 6 - The Apocalypse Prophet.system.attributes.resistances.[].exceptions} Length: min=1 max=4 Value type: string {Book 6 - The Apocalypse Prophet.system.attributes.resistances.[].exceptions.[]} (5 different values) 'adamantine' (x1) 'fire' (x1) 'force' (x1) 'ghost-touch' (x1) 'vitality' (x1) type : string {Book 6 - The Apocalypse Prophet.system.attributes.resistances.[].type} (4 different values) 'mental' (x3) 'fire' (x2) 'physical' (x1) 'all-damage' (x1) value : integer {Book 6 - The Apocalypse Prophet.system.attributes.resistances.[].value} (3 different values) 15 (x3) 10 (x2) 20 (x2) [speed] : object {Book 6 - The Apocalypse Prophet.system.attributes.speed} [details] : string {Book 6 - The Apocalypse Prophet.system.attributes.speed.details} (2 different values) 'from fly spell' (x2) 'air walk, freedom of movement' (x1) otherSpeeds : array {Book 6 - The Apocalypse Prophet.system.attributes.speed.otherSpeeds} Length: min=0 max=1 Value type: object {Book 6 - The Apocalypse Prophet.system.attributes.speed.otherSpeeds.[]} type : string {Book 6 - The Apocalypse Prophet.system.attributes.speed.otherSpeeds.[].type} (3 different values) 'fly' (x6) 'climb' (x1) 'swim' (x1) value : integer {Book 6 - The Apocalypse Prophet.system.attributes.speed.otherSpeeds.[].value} (4 different values) 40 (x3) 35 (x3) 60 (x1) 20 (x1) value : integer {Book 6 - The Apocalypse Prophet.system.attributes.speed.value} (6 different values) 40 (x7) 25 (x5) 45 (x1) 10 (x1) 35 (x1) 30 (x1) [stealth] : object {Book 6 - The Apocalypse Prophet.system.attributes.stealth} details : string {Book 6 - The Apocalypse Prophet.system.attributes.stealth.details} (6 different values) '

@Check[perception|dc:42|traits:action:seek] (master) to notice massive buds beneath the other foliage before they open

' (x1) '

(master)

' (x1) '

(master) to realize the lattice is a complex clockwork before it begins to move; noticing the lattice itself is DC 0.

' (x1) '

(master) to notice the odd aging of the stones, seemingly far older and more weathered than the surrounding rocks

' (x1) '

(expert) to hear the echoed shouts of panicked xulgaths

' (x1) '

(master) to notice that the hairline cracks on the passage walls actually form runes.

' (x1) value : integer {Book 6 - The Apocalypse Prophet.system.attributes.stealth.value} (6 different values) 32 (x1) 37 (x1) 34 (x1) 30 (x1) 26 (x1) 40 (x1) [weaknesses] : array {Book 6 - The Apocalypse Prophet.system.attributes.weaknesses} Length: min=0 max=2 Value type: object {Book 6 - The Apocalypse Prophet.system.attributes.weaknesses.[]} [exceptions] : array<> {Book 6 - The Apocalypse Prophet.system.attributes.weaknesses.[].exceptions} Length: min=0 max=0 Value type: empty type : string {Book 6 - The Apocalypse Prophet.system.attributes.weaknesses.[].type} (7 different values) 'holy' (x5) 'cold-iron' (x4) 'fire' (x1) 'arrow-vulnerability' (x1) 'mental' (x1) 'cold' (x1) 'unholy' (x1) value : integer {Book 6 - The Apocalypse Prophet.system.attributes.weaknesses.[].value} (5 different values) 15 (x8) 10 (x3) 20 (x1) 30 (x1) 5 (x1) [creatureType] : string {Book 6 - The Apocalypse Prophet.system.creatureType} (same value: '') details : object {Book 6 - The Apocalypse Prophet.system.details} [description] : string {Book 6 - The Apocalypse Prophet.system.details.description} (6 different values) '

Five large flowers in the weed-choked field unfurl, each dusting pollen onto vines that animate into @UUID[Compendium.pf2e.pathfinder-bestiary.Actor.Wemmuth]{Wemmuths}.

' (x1) '

A Utopian glyph transforms trespassers into aeons.

' (x1) '

A complex clockwork of bright metal and delicately carved gemstones, the lattice\'s interlocking gears begin to whir as golden runes glow across its surface.

' (x1) '

The rock walls nearby begin to crumble and collapse.

' (x1) '

The shadows of four xulgaths endlessly relive their deaths at the hands of the wendigos and their clutchmates.

' (x1) '

Nearly imperceptible runes set off an explosion at the point a thief is most unable to receive aid.

' (x1) [disable] : string {Book 6 - The Apocalypse Prophet.system.details.disable} (6 different values) [isComplex] : boolean {Book 6 - The Apocalypse Prophet.system.details.isComplex} (2 different values) True (x4) False (x2) level : object {Book 6 - The Apocalypse Prophet.system.details.level} value : integer {Book 6 - The Apocalypse Prophet.system.details.level.value} (9 different values) 20 (x5) 15 (x4) 18 (x4) 16 (x3) 19 (x2) 13 (x1) 7 (x1) 17 (x1) 22 (x1) publication : object {Book 6 - The Apocalypse Prophet.system.details.publication} license : string {Book 6 - The Apocalypse Prophet.system.details.publication.license} (same value: 'OGL') remaster : boolean {Book 6 - The Apocalypse Prophet.system.details.publication.remaster} (same value: False) title : string {Book 6 - The Apocalypse Prophet.system.details.publication.title} (same value: 'Pathfinder #156: The Apocalypse Prophet') [blurb] : string {Book 6 - The Apocalypse Prophet.system.details.blurb} (8 different values) '' (x9) 'Variant giant eagle' (x1) 'Female half-elf afflicted guard captain' (x1) 'Female variant glabrezu demon' (x1) 'Female xulgath loremaster' (x1) 'Male xulgath prophet' (x1) 'Female xulgath thoughtmaw' (x1) 'Elite marilith' (x1) [languages] : object {Book 6 - The Apocalypse Prophet.system.details.languages} details : string {Book 6 - The Apocalypse Prophet.system.details.languages.details} (7 different values) 'telepathy 100 feet' (x6) '' (x3) 'convergent link' (x2) 'speak with animals' (x2) 'can\'t speak any language, convergent link' (x1) 'telepathy 100 feet, tongues' (x1) '(can\'t speak any language)' (x1) value : array {Book 6 - The Apocalypse Prophet.system.details.languages.value} Length: min=0 max=5 Value type: string {Book 6 - The Apocalypse Prophet.system.details.languages.value.[]} (12 different values) [privateNotes] : string {Book 6 - The Apocalypse Prophet.system.details.privateNotes} (same value: '') [publicNotes] : string {Book 6 - The Apocalypse Prophet.system.details.publicNotes} (8 different values) [reset] : string {Book 6 - The Apocalypse Prophet.system.details.reset} (6 different values) '

Wemmuths collapse into ordinary vines and the trap resets if the area is left alone for 1 minute.

' (x1) '

1 hour

' (x1) '

The convergence lattice deactivates and resets after there are no uncontrolled targets within line of sight for 1 minute.

' (x1) '

The guthallath can reset the hazard with a few days of work stacking the fallen rocks.

' (x1) '

The haunt is deactivated and resets 1 minute after all non-wendigo creatures leave the area.

' (x1) '

The trap resets in 1 minute.

' (x1) [routine] : string {Book 6 - The Apocalypse Prophet.system.details.routine} (5 different values) saves : object {Book 6 - The Apocalypse Prophet.system.saves} fortitude : object {Book 6 - The Apocalypse Prophet.system.saves.fortitude} saveDetail : string {Book 6 - The Apocalypse Prophet.system.saves.fortitude.saveDetail} (same value: '') value : integer {Book 6 - The Apocalypse Prophet.system.saves.fortitude.value} (14 different values) reflex : object {Book 6 - The Apocalypse Prophet.system.saves.reflex} saveDetail : string {Book 6 - The Apocalypse Prophet.system.saves.reflex.saveDetail} (same value: '') value : integer {Book 6 - The Apocalypse Prophet.system.saves.reflex.value} (12 different values) will : object {Book 6 - The Apocalypse Prophet.system.saves.will} saveDetail : string {Book 6 - The Apocalypse Prophet.system.saves.will.saveDetail} (same value: '') value : integer {Book 6 - The Apocalypse Prophet.system.saves.will.value} (11 different values) [statusEffects] : array<> {Book 6 - The Apocalypse Prophet.system.statusEffects} Length: min=0 max=0 Value type: empty traits : object {Book 6 - The Apocalypse Prophet.system.traits} rarity : string {Book 6 - The Apocalypse Prophet.system.traits.rarity} (4 different values) 'unique' (x7) 'rare' (x6) 'uncommon' (x5) 'common' (x4) size : object {Book 6 - The Apocalypse Prophet.system.traits.size} value : string {Book 6 - The Apocalypse Prophet.system.traits.size.value} (3 different values) 'med' (x11) 'huge' (x6) 'lg' (x5) value : array {Book 6 - The Apocalypse Prophet.system.traits.value} Length: min=1 max=6 Value type: string {Book 6 - The Apocalypse Prophet.system.traits.value.[]} (20 different values) [abilities] : object {Book 6 - The Apocalypse Prophet.system.abilities} cha : object {Book 6 - The Apocalypse Prophet.system.abilities.cha} mod : integer {Book 6 - The Apocalypse Prophet.system.abilities.cha.mod} (7 different values) 6 (x5) 4 (x3) 2 (x2) -1 (x2) 7 (x2) 1 (x1) 8 (x1) con : object {Book 6 - The Apocalypse Prophet.system.abilities.con} mod : integer {Book 6 - The Apocalypse Prophet.system.abilities.con.mod} (6 different values) 4 (x6) 6 (x5) 9 (x2) 3 (x1) 8 (x1) 1 (x1) dex : object {Book 6 - The Apocalypse Prophet.system.abilities.dex} mod : integer {Book 6 - The Apocalypse Prophet.system.abilities.dex.mod} (8 different values) 6 (x6) 5 (x3) 2 (x2) 8 (x1) 0 (x1) 3 (x1) 9 (x1) 4 (x1) int : object {Book 6 - The Apocalypse Prophet.system.abilities.int} mod : integer {Book 6 - The Apocalypse Prophet.system.abilities.int.mod} (8 different values) 4 (x5) 2 (x3) -4 (x2) 8 (x2) 3 (x1) -1 (x1) 5 (x1) -3 (x1) str : object {Book 6 - The Apocalypse Prophet.system.abilities.str} mod : integer {Book 6 - The Apocalypse Prophet.system.abilities.str.mod} (8 different values) 8 (x5) 9 (x3) 6 (x2) 4 (x2) 5 (x1) 2 (x1) 3 (x1) 7 (x1) wis : object {Book 6 - The Apocalypse Prophet.system.abilities.wis} mod : integer {Book 6 - The Apocalypse Prophet.system.abilities.wis.mod} (6 different values) 4 (x5) 5 (x3) 3 (x3) 6 (x3) 0 (x1) 8 (x1) [initiative] : object {Book 6 - The Apocalypse Prophet.system.initiative} statistic : string {Book 6 - The Apocalypse Prophet.system.initiative.statistic} (same value: 'perception') [perception] : object {Book 6 - The Apocalypse Prophet.system.perception} details : string {Book 6 - The Apocalypse Prophet.system.perception.details} (2 different values) '' (x15) 'smoke vision' (x1) mod : integer {Book 6 - The Apocalypse Prophet.system.perception.mod} (11 different values) senses : array {Book 6 - The Apocalypse Prophet.system.perception.senses} Length: min=0 max=3 Value type: object {Book 6 - The Apocalypse Prophet.system.perception.senses.[]} [acuity] : string {Book 6 - The Apocalypse Prophet.system.perception.senses.[].acuity} (2 different values) 'precise' (x4) 'imprecise' (x3) [range] : integer {Book 6 - The Apocalypse Prophet.system.perception.senses.[].range} (2 different values) 60 (x6) 100 (x1) type : string {Book 6 - The Apocalypse Prophet.system.perception.senses.[].type} (6 different values) 'darkvision' (x10) 'low-light-vision' (x3) 'truesight' (x3) 'thoughtsense' (x3) 'greater-darkvision' (x1) 'scent' (x1) [resources] : object {Book 6 - The Apocalypse Prophet.system.resources} [focus] : object {Book 6 - The Apocalypse Prophet.system.resources.focus} max : integer {Book 6 - The Apocalypse Prophet.system.resources.focus.max} (same value: 1) value : integer {Book 6 - The Apocalypse Prophet.system.resources.focus.value} (same value: 1) [skills] : object {Book 6 - The Apocalypse Prophet.system.skills} [acrobatics] : object {Book 6 - The Apocalypse Prophet.system.skills.acrobatics} base : integer {Book 6 - The Apocalypse Prophet.system.skills.acrobatics.base} (6 different values) 25 (x3) 29 (x2) 24 (x1) 17 (x1) 35 (x1) 33 (x1) [arcana] : object {Book 6 - The Apocalypse Prophet.system.skills.arcana} base : integer {Book 6 - The Apocalypse Prophet.system.skills.arcana.base} (3 different values) 27 (x2) 36 (x1) 38 (x1) [athletics] : object {Book 6 - The Apocalypse Prophet.system.skills.athletics} base : integer {Book 6 - The Apocalypse Prophet.system.skills.athletics.base} (9 different values) 32 (x3) 27 (x1) 25 (x1) 37 (x1) 15 (x1) 41 (x1) 33 (x1) 35 (x1) 31 (x1) [crafting] : object {Book 6 - The Apocalypse Prophet.system.skills.crafting} base : integer {Book 6 - The Apocalypse Prophet.system.skills.crafting.base} (same value: 28) [deception] : object {Book 6 - The Apocalypse Prophet.system.skills.deception} base : integer {Book 6 - The Apocalypse Prophet.system.skills.deception.base} (5 different values) 29 (x2) 34 (x1) 33 (x1) 30 (x1) 32 (x1) [diplomacy] : object {Book 6 - The Apocalypse Prophet.system.skills.diplomacy} base : integer {Book 6 - The Apocalypse Prophet.system.skills.diplomacy.base} (5 different values) 32 (x2) 27 (x2) 35 (x1) 41 (x1) 30 (x1) [intimidation] : object {Book 6 - The Apocalypse Prophet.system.skills.intimidation} base : integer {Book 6 - The Apocalypse Prophet.system.skills.intimidation.base} (6 different values) 32 (x3) 33 (x2) 29 (x2) 40 (x1) 28 (x1) 34 (x1) [medicine] : object {Book 6 - The Apocalypse Prophet.system.skills.medicine} base : integer {Book 6 - The Apocalypse Prophet.system.skills.medicine.base} (same value: 38) [nature] : object {Book 6 - The Apocalypse Prophet.system.skills.nature} base : integer {Book 6 - The Apocalypse Prophet.system.skills.nature.base} (2 different values) 30 (x1) 34 (x1) [occultism] : object {Book 6 - The Apocalypse Prophet.system.skills.occultism} base : integer {Book 6 - The Apocalypse Prophet.system.skills.occultism.base} (2 different values) 31 (x2) 38 (x1) [religion] : object {Book 6 - The Apocalypse Prophet.system.skills.religion} base : integer {Book 6 - The Apocalypse Prophet.system.skills.religion.base} (4 different values) 28 (x1) 42 (x1) 29 (x1) 30 (x1) [society] : object {Book 6 - The Apocalypse Prophet.system.skills.society} base : integer {Book 6 - The Apocalypse Prophet.system.skills.society.base} (2 different values) 27 (x2) 28 (x1) [stealth] : object {Book 6 - The Apocalypse Prophet.system.skills.stealth} base : integer {Book 6 - The Apocalypse Prophet.system.skills.stealth.base} (6 different values) 28 (x1) 27 (x1) 37 (x1) 35 (x1) 29 (x1) 32 (x1) [survival] : object {Book 6 - The Apocalypse Prophet.system.skills.survival} base : integer {Book 6 - The Apocalypse Prophet.system.skills.survival.base} (7 different values) 30 (x2) 26 (x1) 28 (x1) 16 (x1) 40 (x1) 34 (x1) 27 (x1) [spellcasting] : object {Book 6 - The Apocalypse Prophet.system.spellcasting} rituals : object {Book 6 - The Apocalypse Prophet.system.spellcasting.rituals} dc : integer {Book 6 - The Apocalypse Prophet.system.spellcasting.rituals.dc} (5 different values) 36 (x2) 40 (x2) 38 (x1) 42 (x1) 45 (x1) type : string {Book 6 - The Apocalypse Prophet.type} (2 different values) 'npc' (x16) 'hazard' (x6) [prototypeToken] : object {Book 6 - The Apocalypse Prophet.prototypeToken} name : string {Book 6 - The Apocalypse Prophet.prototypeToken.name} (same value: 'Deghuun')